I find it funny how i have seen dozens of "The next FTL?" type games, and none of them have anything to do with FTL other than its a ship-based roguelike. The part of FTL that made it stand apart wasnt the ship part, it was the crew. None of the "The next FTL" games ive seen captures that, either with virtually no crew mechanics or extremely basic ones. The one that IS actually like FTL is the one i hear the least about: Void War.
@ Not really. Obviously heavily influenced by but not a ripoff. The crew mechanic is much more expendable focused, crew don't have xp, you have a dedicated leader, there's gear and abilities, and things die a lot more but it's nowhere near as painful as FTL because of the lack of XP. The 40k part is just grimdark. 40k isn't unique in that, just the most popular. Though I will say they use some alarmly similar naming schemes. It's not a ripoff if they actually change things around and improve it over all.
Why's that? Cards are just a way of displaying information, not an actual set of mechanics. I actually ran a DnD campaign for some new players where I printed out cards for them so that they remembered all the stuff they could do easier. There are also games like The Bazaar that use cards, but as a cooldown/autobattler style game. If you think about it, a lot of games don't use cards visually, but they effectively do. Think Super Auto Pets or even games Battletech (your mech could be displayed as a card with each modification as their own added card). Idk, it just comes off to me like "Ugh, another game with a stats screen" or "ugh, another game with a world map that you use to move between levels." Maybe I just misunderstand though. If you mean deckbuilder roguelike though, that's a different story
@Isometrix116 Got me in the "Why's that?"... lost me in the huge uncalled for text to defend card games. Lolololol. Now to be serious, I'm just tired of these games that you keep selecting cards. It breaks my immersion. Just that. My opinion.
I find it funny how i have seen dozens of "The next FTL?" type games, and none of them have anything to do with FTL other than its a ship-based roguelike.
The part of FTL that made it stand apart wasnt the ship part, it was the crew. None of the "The next FTL" games ive seen captures that, either with virtually no crew mechanics or extremely basic ones.
The one that IS actually like FTL is the one i hear the least about: Void War.
Isn't void war a blatant rip off of ftl and Warhammer 40k?
@ Not really. Obviously heavily influenced by but not a ripoff.
The crew mechanic is much more expendable focused, crew don't have xp, you have a dedicated leader, there's gear and abilities, and things die a lot more but it's nowhere near as painful as FTL because of the lack of XP.
The 40k part is just grimdark. 40k isn't unique in that, just the most popular. Though I will say they use some alarmly similar naming schemes.
It's not a ripoff if they actually change things around and improve it over all.
Another FTL spiritual successor is Void War, and that one is also coming to consoles.
Got me in the FTL... lost me in the yet another card game.
Why's that? Cards are just a way of displaying information, not an actual set of mechanics. I actually ran a DnD campaign for some new players where I printed out cards for them so that they remembered all the stuff they could do easier. There are also games like The Bazaar that use cards, but as a cooldown/autobattler style game. If you think about it, a lot of games don't use cards visually, but they effectively do. Think Super Auto Pets or even games Battletech (your mech could be displayed as a card with each modification as their own added card).
Idk, it just comes off to me like "Ugh, another game with a stats screen" or "ugh, another game with a world map that you use to move between levels." Maybe I just misunderstand though. If you mean deckbuilder roguelike though, that's a different story
@Isometrix116 Got me in the "Why's that?"... lost me in the huge uncalled for text to defend card games.
Lolololol. Now to be serious, I'm just tired of these games that you keep selecting cards. It breaks my immersion. Just that. My opinion.
FTL needs 2nd game
Check out FTL Multiverse mod, it adds so much content (ships, races, story) that it can be considered as FTL 2 (or closest thing we will ever have).
It also needs to come to consoles.
Agreed
@@fernandozavaletabustos205yes pleaseeeeeeee
There is a game called void war. Its basically FTL meets 40k, and it actually has power systems and crew management and such.
I love when you cover early access titles like this
Ooh very interesting Discard Pile mechanic!
look, as much as I love the look of this game, every time I see card mechanics I'm immediately out. Just simulate combat dammit, it's not that hard.
Would like to watch full version too
oh hey, it's the game that one space engineers modder was working on
It totally took you one fuel for the back on 27:08
It’s like FTL, without the coolest bit of ftl
This. This game is nothing like FTL. A core aspect of FTL is managing the interior of your ship, along with power levels and such.
@@SephirothRyu dude it was a joke as he said it was like ftl
Cardssss innnn Spaceeee!!!!
Praise Pravus
Yippee, more card game simulators...
4:48 Why does the data broker's silhouette look like an asari? Bit on the nose game devs lol
Are you ready for the new this war of mine new DLC
we need stellaris
na verdade ja tem umm muito parecido chama trigon
Imo this is one of the most boring battle types
Is this game going to be for Xbox?
If not then I couldn't give less of a shit about it.
This game is not like FTL. Just because something has a space ship doesn't make it FTL, Pravus.
This comment is a FTL like comment.
Well I'm early.
PRAVUS. PDC CAN BE USED AS A DAMAGE CARD. STOP JUST DISCARDING IT.