Get Ready To Have Your MIND BLOWN By These UNO MAS Levels...

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  • เผยแพร่เมื่อ 21 ธ.ค. 2024
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ความคิดเห็น •

  • @blaze-zee-wolf
    @blaze-zee-wolf 2 ปีที่แล้ว +757

    I think I can explain the mecha koopa glitch. Because you throw it up on the very last frame, it still wakes up and so it falls down, however you throwing it up will cause it to get stuck in a pseudo falling state, and because it's in the falling state it's able to damage enemies (in other words it has a permanent damage hitbox, explaining why the rocket koopa just kills its own bullets).

    • @NILno-hm4io
      @NILno-hm4io 2 ปีที่แล้ว +15

      I thought the same thing

    • @probablypablito
      @probablypablito 2 ปีที่แล้ว +19

      @@NILno-hm4io yeah it just acts as a shell but it walks

    • @NILno-hm4io
      @NILno-hm4io 2 ปีที่แล้ว +9

      @@probablypablito now that I think about it, it's true what you say, but it sounds funny for me.

    • @hakimmohammad581
      @hakimmohammad581 2 ปีที่แล้ว +2

      Cool

    • @RaichuGamesFormalyBeef
      @RaichuGamesFormalyBeef 2 ปีที่แล้ว +3

      The word to describe it was thick

  • @carlporrazzo1237
    @carlporrazzo1237 2 ปีที่แล้ว +243

    You experimenting on your own is a fun addition to this series ☺️

  • @greasyfries5632
    @greasyfries5632 ปีที่แล้ว +7

    9:48 "Lemmys balls... yet... another... great...........reason why we love lemmys balls"💀

  • @ayo.2022
    @ayo.2022 2 ปีที่แล้ว +43

    Fun fact about the size-changing Koopas, you can also make them change colour by making a Green Koopa walk into a Red Shell of any size and vice versa. This is probably a better-known fact since this was a frequently used gimmick in the original SMW, but I just thought I'd point it out anyway

    • @Ch3k0v
      @Ch3k0v 2 ปีที่แล้ว +5

      Coolio!🙂🤜🤛

  • @stein46
    @stein46 2 ปีที่แล้ว +156

    I think I got an Idea how the play after goal glitch could work in SMB style. If you hold a pow in SMB2, what if instead of taking damage just before entering the pipe, you collect a fireflower on the exact frame of entering the pipe and then throw the pow? That's how it's done in the other styles, but I don't know if you can keep the pow this way.

    • @magma90
      @magma90 2 ปีที่แล้ว +8

      You can keep the pow this way :) I tested it

    • @west3Dgaming
      @west3Dgaming 2 ปีที่แล้ว +3

      @@magma90 Well did the glitch work? let's see it

    • @magma90
      @magma90 2 ปีที่แล้ว +4

      @@west3Dgaming I couldn’t get the glitch to work

    • @f.n.8540
      @f.n.8540 2 ปีที่แล้ว +4

      the glitch i think is caused becuase mario lets go of the pow in the pipe and it stops him for a second, so it wouldnt work when he holds pow over his head and goes down

  • @hypemugen
    @hypemugen 2 ปีที่แล้ว +31

    2:25 "as soon as mario gets big, that mushroom is easy to grab"
    5:38 "just explodes in its mouth"
    9:53 "why we love lemmy's balls"
    11:00 "mario is too big to fit"
    17:14 "oh my goodness how long it is"
    Can Dave even hear himself?
    I hope his kids cant lol

    • @bprocrast
      @bprocrast 2 ปีที่แล้ว +6

      Even if his kids heard him, they wouldn't have a dirty mind like us so wouldn't know better. It's not Dave's fault, it's our fault

    • @IanC14
      @IanC14 2 ปีที่แล้ว +1

      😏

    • @hypemugen
      @hypemugen 2 ปีที่แล้ว +4

      @@bprocrast Its my fault.

    • @billymkj2763
      @billymkj2763 2 ปีที่แล้ว +3

      Get yo head out of the gutter!

    • @Zel-Veraan
      @Zel-Veraan 2 ปีที่แล้ว

      Where's The_Ashman? This is another "Strange Things Dave Says" episode

  • @Furetto126
    @Furetto126 2 ปีที่แล้ว +53

    I love those testing intermission where you try various things :D

  • @vlionheart
    @vlionheart 2 ปีที่แล้ว +57

    The cat paw effect in the vibrating thwomp level is hilarious. Kinda reminds me of those classic DBZ or Jojo moments

    • @TheRealHedgehogSonic
      @TheRealHedgehogSonic ปีที่แล้ว +1

      The pigs tho. That's what it's like to eat too many beans.

  • @Gixerius
    @Gixerius 2 ปีที่แล้ว +19

    8:10 nobody saw that coming, I love it :D

    • @Flshstick99
      @Flshstick99 ปีที่แล้ว +1

      Sonic is so ugly

  • @DJDroz-gh5nt
    @DJDroz-gh5nt 2 ปีที่แล้ว +107

    Not all Uno Mas levels are glitches, some are just features people don't know about.

    • @DefaultMan1107
      @DefaultMan1107 ปีที่แล้ว +8

      Exactly, like the mini koopa becoming a big koopa

    • @DJDroz-gh5nt
      @DJDroz-gh5nt ปีที่แล้ว +8

      @@DefaultMan1107 that's more an oversight to do with their behavior but yeah, it is intended kinda.

    • @ImNotFunny541
      @ImNotFunny541 ปีที่แล้ว +1

      Uno Más looks cool.

  • @TheJadeFist
    @TheJadeFist 2 ปีที่แล้ว +20

    That Instability tower sure looks like it's prime for some kind of wonky troll tech, just for whimsical it is.

    • @AKitchell
      @AKitchell 2 ปีที่แล้ว +2

      Or, if tweaked right, it could work as a wonky series of platforms for a crazy boss fight.

  • @paulnewton2284
    @paulnewton2284 2 ปีที่แล้ว +17

    The Lemmy's Balls fake softlock could have devious applications for troll levels.

    • @jacobfsofficial
      @jacobfsofficial 2 ปีที่แล้ว

      "this is why we love Lemmy's balls"

    • @stevensilvainus6084
      @stevensilvainus6084 ปีที่แล้ว

      We love Lemmy's balls.

    • @CuppzGeo
      @CuppzGeo 9 หลายเดือนก่อน

      Make a TROLLED! Level

  • @SUPERELIASK
    @SUPERELIASK 2 ปีที่แล้ว +72

    Amazing how DGR manages to discover new glitches from old glitches
    also amazing is the fact that DGR will never learn the names of the Koopalings

    • @Speed-TV
      @Speed-TV 2 ปีที่แล้ว

      lemmy's balls

    • @gengarzilla1685
      @gengarzilla1685 2 ปีที่แล้ว +1

      I personally can't be bothered to remember most of them.

    • @SUPERELIASK
      @SUPERELIASK 2 ปีที่แล้ว +1

      @@gengarzilla1685 I learned them thanks to Mario Kart
      Ludwig, Roy, Morton and Wendy are the simplest
      Iggy is the one with the glasses
      Lemmy is the one with the bouncing balls
      Larry is the remaining normal one

  • @BabyMatiny
    @BabyMatiny 2 ปีที่แล้ว +70

    Hey DGR! I am currently experimenting ways to try and get the play after goal glitch to work in SMB1 style (or even sm3dw) and while experimenting I noticed that if you have the glitch setup (in nsmbu) and are in maker mode, once you hit the goal and can move, the invisible walls on either side of the level are gone! you can run past the castle and to the left of the sign in the beginning. though the camera doesnt follow you, you can seemingly run forever! but anyways I will update if I figure out a way to get it to be done in 3dw or smb1 style
    update: I got it in 3d world lol. Unfortunately I don't think it is possible in any other style though. (I don't really know how to share it because I already got suspended from the game from Nintendo before, so I don't want to risk going through that again, but I do really want to share it!)
    update 2: I dont know if this is only in 3d world style, but apparently putting an enemy right on the flag with this glitch, soft locks the game. you cant move and the game is frozen. luckily, you can still go back in to maker mode by pressing -

    • @quinnencrawford9707
      @quinnencrawford9707 2 ปีที่แล้ว

      yo can you just. describe the 3dw setup

    • @BabyMatiny
      @BabyMatiny 2 ปีที่แล้ว +1

      @@quinnencrawford9707 i can try to upload a video of it on my channel then give a link.

    • @quinnencrawford9707
      @quinnencrawford9707 2 ปีที่แล้ว

      @@BabyMatiny way better idea. thanks

    • @BabyMatiny
      @BabyMatiny 2 ปีที่แล้ว

      @@quinnencrawford9707 i can try to get the vid out by tomorrow

    • @weathermansam2
      @weathermansam2 2 ปีที่แล้ว

      Update?

  • @CyanSkyAnfall
    @CyanSkyAnfall 2 ปีที่แล้ว +21

    One of my questions about that awesome mecha-koopa glitch is do the kills still count for you past that initial kill? Like imagine if someone used that same Uno Mas glitch for required kills? And on top of that you had to “escort” the mecha-koopa for said enemies!
    The only real big problem is the person playing would need to know how to activate the glitch :/

  • @MelodyLumina
    @MelodyLumina ปีที่แล้ว +3

    if i had to guess, the reason the aftergoal glitch only works in new soup is because the victory animation there has a unique "flip" movement you can't do regularly? maybe that screws with something

  • @willsith9762
    @willsith9762 2 ปีที่แล้ว +2

    That invincible block has the same energy as being in a dream, knowing you can run faster than this, but you just can't.

    • @princeyy69
      @princeyy69 ปีที่แล้ว +1

      EXACTLY what i was thinking

  • @TS_Mind_Swept
    @TS_Mind_Swept ปีที่แล้ว +1

    The reaction to the toppple tower was definitely the best part of the video LUL

  • @Stolkmen
    @Stolkmen 2 ปีที่แล้ว +3

    6:48 Bowser, my man, you need to drink WAY less coffee in the morning my dude.

  • @Imaproshaman7
    @Imaproshaman7 2 ปีที่แล้ว +3

    This was awesome. The testing part was neat. I wonder if we'll get more creators using things like that in future levels. That would be cool.

  • @brandi37
    @brandi37 2 ปีที่แล้ว +4

    8:10 that is amazing

  • @andyalvein5138
    @andyalvein5138 2 ปีที่แล้ว +34

    It's amazing how many bugs and glitches can have an apparently simple game like SMM2.

    • @Furetto126
      @Furetto126 2 ปีที่แล้ว +2

      It's somewhat like Minecraft, a simple sandbox game but with some of the weirdest and most useful bugs out there

    • @cheddartaco
      @cheddartaco 2 ปีที่แล้ว +5

      simple?

    • @fidel_soto
      @fidel_soto 2 ปีที่แล้ว +2

      Not simple at all

    • @andyalvein5138
      @andyalvein5138 2 ปีที่แล้ว

      @@cheddartaco "apparently" simple. All today's games have a ton of coding behind.

    • @andyalvein5138
      @andyalvein5138 2 ปีที่แล้ว

      @@fidel_soto "apparently" simple. All today's games have a ton of coding behind.

  • @zyler319
    @zyler319 2 ปีที่แล้ว +1

    6:51 he's just t-baging

  • @saw2135
    @saw2135 2 ปีที่แล้ว +10

    I'm wondering if coming out on a platform instead of falling out of the pipe is also changing what happens in the after-level glitch.

  • @CyanicCore
    @CyanicCore 2 ปีที่แล้ว +7

    Definitely one of the best compilations to date. While a couple are just for show, nearly everything has a real use, either in a troll sequence or its own level! This especially goes for Mechakoopa companion, but crunching Bowser would do nicely in some sort of dance/celebratory section.
    P.S. Did you miss a door in the last level?

  • @caxtnova
    @caxtnova 2 ปีที่แล้ว +2

    Mario clipping halfway through that block at 0:45 reminds me of that time DGR made it halfway through Spiny Control.

    • @DubberRucks
      @DubberRucks 2 ปีที่แล้ว +1

      Ah yes, here's the obligatory Spiny Control comment 😆 👍

  • @Chris_4800
    @Chris_4800 2 ปีที่แล้ว +2

    Always cool to see new stuff especially that mind bending instability level. 🤯

  • @gariannobinger9933
    @gariannobinger9933 2 ปีที่แล้ว +6

    if i remember right, SMBU was the only version that still allowed inputs after the flagpole (jump and switching directions), but other SMB games don't. Maker is replicating that?

  • @the_emerald_memes_official
    @the_emerald_memes_official ปีที่แล้ว +1

    2:24
    9:51
    Deaf people: 😊
    Blind people: 💀

  • @spookymoblin8888
    @spookymoblin8888 2 ปีที่แล้ว +2

    I think the reason the play after goal glitch doesn’t work in the other styles is that a small cutscene plays after you finish (walking to the castle, doing the peace sign pose) so it takes away your ability to play, where in new supe there isn’t any.

  • @kookookapleksky2410
    @kookookapleksky2410 2 ปีที่แล้ว +3

    4:10 where is this montage music from? I hear it all over the channel but I just don’t know what it is

    • @deadxthenobody3700
      @deadxthenobody3700 2 ปีที่แล้ว

      Hopefully someone has the answer bc I've been wondering this too

  • @djplasmaslash28
    @djplasmaslash28 2 ปีที่แล้ว +4

    DGR coming up with his own Uno mas. And I thought you said you weren’t a level creator

  • @totalmarh
    @totalmarh ปีที่แล้ว +1

    Man gave the uno mas creators homework 💀

  • @THE_Gabo_3429
    @THE_Gabo_3429 2 ปีที่แล้ว +1

    Did you know the infinite 1up trick with a shell is an actual hidden feature that the Nintendo put, thinking that this trick would be very hard to preform… but you know we gamers are just that good👍

  • @maxifire32
    @maxifire32 2 ปีที่แล้ว +1

    i think the mecha koopa glitch occurs because you throw it right when it wakes up making it think it's been thrown even though it's awake allowing it to kill enemies

  • @XperimentorEES
    @XperimentorEES ปีที่แล้ว

    Regarding mechakoopas, I'd say the reanimating animation interrupts the kicking animation, and as a byproduct never ends the harming effect enemies are only supposed to have while airborne from being tossed by mario. Glad to see you having run doing your own science on it too XD
    The compilation levels are some of the most curiously amusing, though it's odd some sound/visual effects overload and stop working while others have no trouble being continuous.

  • @Positivebrick
    @Positivebrick ปีที่แล้ว +2

    17:13 -THE

  • @Rocky2418
    @Rocky2418 2 ปีที่แล้ว

    I really got a kick out of seeing the red mechakoopa destroy its own bullet as it shot it. To me, it almost looked like it was hiccupping each time it happened, for some reason. :-D

  • @widzu95_
    @widzu95_ 2 ปีที่แล้ว +1

    TBH you could upload this red Mechakoopa one youself and became one of the Uno Mas guys. Infinite 1-ups is really something.

  • @chronosVR.2763
    @chronosVR.2763 ปีที่แล้ว +1

    19:22 it should be possible by using the item smuggling glitch on tracks to bring them to sm3dw
    edit: no its not the track needs to be in the subworld

  • @edwardfelice8296
    @edwardfelice8296 2 ปีที่แล้ว +1

    One of my fav series from DGR!

  • @spinel1146
    @spinel1146 2 ปีที่แล้ว +1

    Bowser was doing the Minecraft crouch of peace, he just wanted to be friends

  • @datmeme6643
    @datmeme6643 2 ปีที่แล้ว

    Corporate needs you to find the difference between this pictures. (Shows Lemmy and Iggy)
    DGR: They're the same picture.

  • @stygianhero9072
    @stygianhero9072 2 ปีที่แล้ว

    8:52 "You can just chill on top of th---" *becomes jfk*

  • @amoura39
    @amoura39 2 ปีที่แล้ว

    OMGGGGG THAT "instability" COURSE LOOKS UNNATURAL AND BEAUTIFUL LOL

    • @Richard-xu7kz
      @Richard-xu7kz 2 ปีที่แล้ว +1

      I laughed so hard on this one, like to see more stuff like this tested!

  • @charliewood7919
    @charliewood7919 2 ปีที่แล้ว +1

    I like how Dave has been to playing with these uno mas

  • @jamespike213
    @jamespike213 2 ปีที่แล้ว +1

    Big fan of the new content of creating the uno mas ideas on your own.

  • @retro3188
    @retro3188 2 ปีที่แล้ว

    Dave.
    Iggy:
    Wears glasses; tall.
    Lemmy:
    No glasses, smallest of all 7.

  • @d-classamogus
    @d-classamogus 2 ปีที่แล้ว

    Therapist: "Teabagging Bowser doesn't exist he can't--"
    6:45

  • @Marinealver
    @Marinealver 2 ปีที่แล้ว +1

    DGR makes his own Uno Mas level

  • @charleslee8313
    @charleslee8313 2 ปีที่แล้ว

    Uno Mas Grande -- that was a work of art.

  • @terrybanks5063
    @terrybanks5063 2 ปีที่แล้ว

    good to see you looking happier again dude ❤ some cool glitches, love you man!

  • @killwillv2610
    @killwillv2610 2 ปีที่แล้ว +1

    Yooo that Mecha Koooa tech is nuts!

  • @Vinnyc11
    @Vinnyc11 2 ปีที่แล้ว

    13:25
    “Yeet” is a more old school term, a bit more often seen in the mid to late 2010s, but there are people who still use the term nowadays. Never really fell out of style, just because less popular. Regardless, you used the phrase properly.

  • @tdm3bros
    @tdm3bros 3 หลายเดือนก่อน +1

    6:47 What banger is he listening to? 🎧

  • @chaiotic
    @chaiotic 2 ปีที่แล้ว

    Really love seeing you tinkering around!

  • @PlutoDarknight
    @PlutoDarknight ปีที่แล้ว

    The mecha koopa essentially stores the info that it is supposed to act like a kicked object while being reanimated at the same time. Could probably make some interesting escort levels with it.

  • @matthewwise7728
    @matthewwise7728 2 ปีที่แล้ว +1

    One of my fave dgr series 😍

  • @LancerkingNoel
    @LancerkingNoel 2 ปีที่แล้ว

    The mechakoopa gets Shell properties, so all eeneemies that can be hit by a koopa shield can be hit by the mechakoopa or anithing it throws. Boom Boom and Bowser can bee hit by shields but they break on them.
    Also, the bombs they shot get mixed on being enemies and hitting for you, that's why they autoexplode

  • @Robeebert
    @Robeebert 2 ปีที่แล้ว

    4:25 it is as if the mecha koopa has inherited the state of being kicked as a natural state, so it can deliver a hit once to any individual actor. this includes actors it spawns, such as the red mecha's bullets.

    • @Robeebert
      @Robeebert 2 ปีที่แล้ว

      i am two days late to explaining this

  • @djlamar2
    @djlamar2 2 ปีที่แล้ว +1

    That stationary Bowser Uno Mas level made my day XD

  • @SuchAUniqueHandle
    @SuchAUniqueHandle 2 ปีที่แล้ว +2

    8:05 I might make a level for this. if I do, I'll list the code below.

  • @a_random_tire
    @a_random_tire ปีที่แล้ว

    i love that you test them, that is so cool

  • @bigsalmon7973
    @bigsalmon7973 2 ปีที่แล้ว +1

    11:55 is still crazy to me, they got a slope AND a block to exist om the same spot, you shouldn't be able to enter that pipe, I'd love to learn about that one

    • @blue_azul
      @blue_azul 2 ปีที่แล้ว +1

      I think that's just the top of a semi-solid peeking through the slope

  • @WillRennar
    @WillRennar 2 ปีที่แล้ว +1

    8:12 - Weren't these things put up in front of Bowser's used car lot?

  • @StyxMkVI
    @StyxMkVI 2 ปีที่แล้ว +1

    When you went into the maker and all of the Koopalings were still new and untouched made me age 2 years

    • @kh6853
      @kh6853 2 ปีที่แล้ว +1

      Me too

    • @Sauraen
      @Sauraen 2 ปีที่แล้ว +1

      All of them except for Lemmy are still untouched on my copy of the game too.

  • @mattcoates7701
    @mattcoates7701 2 หลายเดือนก่อน

    2:10 call me mc Donald 😂😂😂 :)

  • @theblackwidower
    @theblackwidower ปีที่แล้ว

    Here I thought Unomas was a holiday cerebrating the card game Uno.

  • @bachandanga332
    @bachandanga332 ปีที่แล้ว +1

    9:49 Things I've shouldn't said (DGR edition)

  • @SuperArystoteles
    @SuperArystoteles ปีที่แล้ว

    The Mechinator.
    You could not throw it up because of the "frame perfect thing" and during the animation of getting up this mecha boi have properties changed from "usable by mario" to "harm mario" but the animation time allows you to ADD the "damage after throw" to its properties before they are fully changed.
    As if you were adding extra cookies to that jar which was supposed to be closed. ;)
    +Note if you were to hop on mechinator and let it jump up on its own it would go back to normal.
    (And no, its not invincible because its still an enemy but it becomes a living thrown shell).

  • @Marcibee05
    @Marcibee05 2 ปีที่แล้ว

    "As soon as Marios big, that mushroom is easy to grab."

  • @HarryBoSweets
    @HarryBoSweets 2 ปีที่แล้ว +1

    Uno Mas is one of my favourite series

    • @gugatiela
      @gugatiela 2 ปีที่แล้ว

      No me troll series

  • @GrimBirthday
    @GrimBirthday 2 ปีที่แล้ว +1

    I love the mecha koopa one I can think of a ton of levels that could use that

  • @silasroth9315
    @silasroth9315 2 ปีที่แล้ว +2

    What's that music at 3:54?

    • @XenoChron2
      @XenoChron2 3 หลายเดือนก่อน

      Something from Diddy Kong Racing.

  • @RobjectionableContent
    @RobjectionableContent 2 ปีที่แล้ว

    23:19 - when you have one too many bean burritos

  • @Flegz1
    @Flegz1 2 ปีที่แล้ว +2

    I love Uno Mas!

  • @DerpidyDerp
    @DerpidyDerp 2 ปีที่แล้ว

    "Explodes in it's mouth" something you'll only hear on this channel.

  • @WhimsicalLittledawg
    @WhimsicalLittledawg 2 ปีที่แล้ว

    These are crazy!
    ESPECIALLY THE MECHAKOOPA ONE

  • @evilsmoo3358
    @evilsmoo3358 2 ปีที่แล้ว +1

    Could you boop a big koopa into a small shell? Like a puzzle level with a spare shell and a big koopa, and you need a little koopa to activate something, and the big koopa won't fit?

  • @justinjordan7449
    @justinjordan7449 2 ปีที่แล้ว

    DGR: hey Bowser are you all right buddy
    Bowser: yeah just rocking out down here

    • @PokemonRebornFan
      @PokemonRebornFan 2 ปีที่แล้ว

      Bowser is just vibin

    • @DubberRucks
      @DubberRucks 2 ปีที่แล้ว

      Bowser be getting his mornin' reps in before facing off with Mario. He just arrived early today is all lol

  • @Pacvalham
    @Pacvalham 2 ปีที่แล้ว

    Lemmy has balls. Can anybody come up with a better mnemonic than this?: "Lemmy see them balls"

  • @prodigygaming1512
    @prodigygaming1512 2 ปีที่แล้ว

    Love the drawing board sections

  • @tylerherr4288
    @tylerherr4288 2 ปีที่แล้ว +1

    the mecha koopa one is because any object has a couple states
    when you throw an inactive mk it turns on the damage_enemy state
    when it hits the ground then it turns damage_enemy off
    but if you throw it on that last frame before it wakes up
    the damage_enemy state is turned on
    but the mks ai takes over and starts walking around like normal
    and by technicality the mk never touched the ground so the damage_enemy state was never turned off

    • @blaze-zee-wolf
      @blaze-zee-wolf 2 ปีที่แล้ว +1

      Basically what I said except in way more detail

    • @tylerherr4288
      @tylerherr4288 2 ปีที่แล้ว

      @@blaze-zee-wolf oh you did
      Eh TH-cam comment section
      I'm not scrolling through the entire thing just to see if my point was made for me
      Have a like though

  • @KittenKatja
    @KittenKatja 2 ปีที่แล้ว

    That compilation reminds me of the old days in Platform Racing 2.

  • @ACCW42
    @ACCW42 2 ปีที่แล้ว +2

    The question I have is: what happens when two invincible mecha koopas meet each other? Do they both die? Neither? Only one?

    • @megarotom1590
      @megarotom1590 2 ปีที่แล้ว

      probably both bc the mecha koopas weren't made entirely invincible they were just placed in a state where it thinks they were thrown even though they're up and about. So as such they can clear out normal enemies but upon hitting a boss they die themselves. So I'd venture to guess they aren't immune to damage, they just automatically deal damage as if they were thrown
      it's even theoretically possible that they wouldnt hurt mario due to these properties but unknown

    • @megarotom1590
      @megarotom1590 2 ปีที่แล้ว

      @Mega Mewtwo thanks

  • @FORGOTTENMINDFREAK23
    @FORGOTTENMINDFREAK23 2 ปีที่แล้ว

    Very considerate to include the warning on the last one

  • @WyattD03
    @WyattD03 2 ปีที่แล้ว

    When I remade 8:11, it broke apart just seconds later, how the hell do I avoid this?

  • @hypemugen
    @hypemugen 2 ปีที่แล้ว +1

    7:34 it looks like the skulls' eyes on the upper right corner are wide open hahaha

    • @phosphorus4
      @phosphorus4 2 ปีที่แล้ว

      Yeah that’s like with the cloud blocks

  • @Pacvalham
    @Pacvalham 2 ปีที่แล้ว

    17:13 That reminds me of "☆★ A simple deception? ★☆".

  • @andreupelachs115
    @andreupelachs115 2 ปีที่แล้ว +1

    Loved instability.

  • @Teverell
    @Teverell 3 หลายเดือนก่อน

    I'm not a Mario player let alone a level creator but I did notice that in the after level glitch, there was a platform that stopped Mario sliding down the flagpole even though the flag went down - if you start him at the very top of the flagpole and have a platform to stop him sliding down in Super Mario World style - or try that with the other styles, maybe it works then too? Get him to the goal but with a platform so he just touches the top of it?

  • @steffcheshire3374
    @steffcheshire3374 2 ปีที่แล้ว +1

    DGR have you played story mode or any other game?

  • @notayoutuber2013
    @notayoutuber2013 2 ปีที่แล้ว

    6:48 bowser asserts dominance

  • @pookiegamer9327
    @pookiegamer9327 2 ปีที่แล้ว

    Yay new uno mas video

  • @johnsapp8810
    @johnsapp8810 2 ปีที่แล้ว +1

    Why did you not show what happens when you jump in the pit on the After Level Glitch level? That seems like a missed opportunity to me, since most of these levels are likely gone at this point.

  • @rsavori
    @rsavori 2 ปีที่แล้ว

    Lemmy is the ball koopaling and Iggy is the fast Sniper koopaling

  • @titania1661
    @titania1661 2 ปีที่แล้ว

    I was doing an expert run few days ago and I found a very weird level that i’m sure it requires a glitch of some sort or maybe some weird tech that I don’t know about, is there a way to share the level with you?

  • @JoeBob23
    @JoeBob23 2 ปีที่แล้ว

    Really good set of these today.

  • @RukarioEnterprisesLLC
    @RukarioEnterprisesLLC 2 ปีที่แล้ว

    Ah, good oole DGR Uno mas. Long time no see Dave... hopefully you can slow down on the "TROLLED" levels. I don't find them that funny (sometimes they do tho)

  • @gugatiela
    @gugatiela 2 ปีที่แล้ว +2

    Day 2 of asking play luigi's mansion
    0:46 I never seen that before on super mario maker 2 it's so confusing, is that even possible? Or is that a glitch? It would be glitch.. These uno mas levels is weird..