Get Ready To Have Your MIND BLOWN By These UNO MAS Levels...

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  • เผยแพร่เมื่อ 2 พ.ค. 2024
  • Episode #61 of the UNO MAS levels showcase series!!!
    For those that don't know what an UNO MAS level is, essentially it's a short level made to showcase something neat, unique, silly or glitchy in Mario Maker 2. Typically, once figured out, these levels will take under 30 seconds to beat...but those 30 seconds are usually filled with eye opening moments. Let's dive into these levels!
    Shoutout's to all the level creators in today's video. Level codes are featured in the video before each level is played, so check them out!
    Check out the DGRchives channel: / @dgrplus
    ________________________________________________
    Complete 'TROLLED' video series: • TROLLED!!! Series
    Complete UNCLEARED LEVEL Series: • UNCLEARED (0.00%) LEVE...
    Complete UNO MAS Series: • UNO MAS
    Complete 'Mario Maker' video series: • Mario Maker Shenanigans
    Complete 'Ridiculous and Hilarious' series of videos: • Ridiculous and Hilarious
    ______________________________________________
    TWITTER 🔹 / dgr_dave
    TWITCH 🔸 / dgr_dave
    DISCORD 🔹discordapp.com/invite/dgr
    FACEBOOK 🔸 / dangoodrepairs
    MERCH 🔹teespring.com/stores/dgrs-cho...
  • เกม

ความคิดเห็น • 443

  • @blazewolf9912
    @blazewolf9912 ปีที่แล้ว +728

    I think I can explain the mecha koopa glitch. Because you throw it up on the very last frame, it still wakes up and so it falls down, however you throwing it up will cause it to get stuck in a pseudo falling state, and because it's in the falling state it's able to damage enemies (in other words it has a permanent damage hitbox, explaining why the rocket koopa just kills its own bullets).

    • @NILno-hm4io
      @NILno-hm4io ปีที่แล้ว +14

      I thought the same thing

    • @probablypablito
      @probablypablito ปีที่แล้ว +18

      @@NILno-hm4io yeah it just acts as a shell but it walks

    • @NILno-hm4io
      @NILno-hm4io ปีที่แล้ว +8

      @@probablypablito now that I think about it, it's true what you say, but it sounds funny for me.

    • @hakimmohammad581
      @hakimmohammad581 ปีที่แล้ว +2

      Cool

    • @raichugames2734
      @raichugames2734 ปีที่แล้ว +3

      The word to describe it was thick

  • @carlporrazzo1237
    @carlporrazzo1237 ปีที่แล้ว +222

    You experimenting on your own is a fun addition to this series ☺️

  • @ayo.2022
    @ayo.2022 ปีที่แล้ว +30

    Fun fact about the size-changing Koopas, you can also make them change colour by making a Green Koopa walk into a Red Shell of any size and vice versa. This is probably a better-known fact since this was a frequently used gimmick in the original SMW, but I just thought I'd point it out anyway

    • @Ch3k0v
      @Ch3k0v ปีที่แล้ว +4

      Coolio!🙂🤜🤛

  • @stein46
    @stein46 ปีที่แล้ว +147

    I think I got an Idea how the play after goal glitch could work in SMB style. If you hold a pow in SMB2, what if instead of taking damage just before entering the pipe, you collect a fireflower on the exact frame of entering the pipe and then throw the pow? That's how it's done in the other styles, but I don't know if you can keep the pow this way.

    • @magma90
      @magma90 ปีที่แล้ว +8

      You can keep the pow this way :) I tested it

    • @west3Dgaming
      @west3Dgaming ปีที่แล้ว +3

      @@magma90 Well did the glitch work? let's see it

    • @magma90
      @magma90 ปีที่แล้ว +4

      @@west3Dgaming I couldn’t get the glitch to work

    • @f.n.8540
      @f.n.8540 ปีที่แล้ว +4

      the glitch i think is caused becuase mario lets go of the pow in the pipe and it stops him for a second, so it wouldnt work when he holds pow over his head and goes down

  • @vlionheart
    @vlionheart ปีที่แล้ว +54

    The cat paw effect in the vibrating thwomp level is hilarious. Kinda reminds me of those classic DBZ or Jojo moments

    • @TheRealHedgehogSonic
      @TheRealHedgehogSonic 9 หลายเดือนก่อน

      The pigs tho. That's what it's like to eat too many beans.

  • @DJDroz-gh5nt
    @DJDroz-gh5nt ปีที่แล้ว +98

    Not all Uno Mas levels are glitches, some are just features people don't know about.

    • @DefaultMan1107
      @DefaultMan1107 ปีที่แล้ว +7

      Exactly, like the mini koopa becoming a big koopa

    • @DJDroz-gh5nt
      @DJDroz-gh5nt ปีที่แล้ว +7

      @@DefaultMan1107 that's more an oversight to do with their behavior but yeah, it is intended kinda.

    • @ImNotFunny541
      @ImNotFunny541 11 หลายเดือนก่อน +1

      Uno Más looks cool.

  • @Gixerius
    @Gixerius ปีที่แล้ว +15

    8:10 nobody saw that coming, I love it :D

    • @Flshstick99
      @Flshstick99 11 หลายเดือนก่อน +1

      Sonic is so ugly

  • @paulnewton2284
    @paulnewton2284 ปีที่แล้ว +15

    The Lemmy's Balls fake softlock could have devious applications for troll levels.

  • @Furetto126
    @Furetto126 ปีที่แล้ว +51

    I love those testing intermission where you try various things :D

  • @justapoet2794
    @justapoet2794 ปีที่แล้ว +20

    One of my questions about that awesome mecha-koopa glitch is do the kills still count for you past that initial kill? Like imagine if someone used that same Uno Mas glitch for required kills? And on top of that you had to “escort” the mecha-koopa for said enemies!
    The only real big problem is the person playing would need to know how to activate the glitch :/

  • @BabyMatiny
    @BabyMatiny ปีที่แล้ว +68

    Hey DGR! I am currently experimenting ways to try and get the play after goal glitch to work in SMB1 style (or even sm3dw) and while experimenting I noticed that if you have the glitch setup (in nsmbu) and are in maker mode, once you hit the goal and can move, the invisible walls on either side of the level are gone! you can run past the castle and to the left of the sign in the beginning. though the camera doesnt follow you, you can seemingly run forever! but anyways I will update if I figure out a way to get it to be done in 3dw or smb1 style
    update: I got it in 3d world lol. Unfortunately I don't think it is possible in any other style though. (I don't really know how to share it because I already got suspended from the game from Nintendo before, so I don't want to risk going through that again, but I do really want to share it!)
    update 2: I dont know if this is only in 3d world style, but apparently putting an enemy right on the flag with this glitch, soft locks the game. you cant move and the game is frozen. luckily, you can still go back in to maker mode by pressing -

    • @quinnencrawford9707
      @quinnencrawford9707 ปีที่แล้ว

      yo can you just. describe the 3dw setup

    • @BabyMatiny
      @BabyMatiny ปีที่แล้ว +1

      @@quinnencrawford9707 i can try to upload a video of it on my channel then give a link.

    • @quinnencrawford9707
      @quinnencrawford9707 ปีที่แล้ว

      @@BabyMatiny way better idea. thanks

    • @BabyMatiny
      @BabyMatiny ปีที่แล้ว

      @@quinnencrawford9707 i can try to get the vid out by tomorrow

    • @weathermansam2
      @weathermansam2 ปีที่แล้ว

      Update?

  • @TheJadeFist
    @TheJadeFist ปีที่แล้ว +19

    That Instability tower sure looks like it's prime for some kind of wonky troll tech, just for whimsical it is.

    • @draco4569
      @draco4569 ปีที่แล้ว +2

      Or, if tweaked right, it could work as a wonky series of platforms for a crazy boss fight.

  • @SUPERELIASK
    @SUPERELIASK ปีที่แล้ว +73

    Amazing how DGR manages to discover new glitches from old glitches
    also amazing is the fact that DGR will never learn the names of the Koopalings

    • @Speed-TV
      @Speed-TV ปีที่แล้ว

      lemmy's balls

    • @gengarzilla1685
      @gengarzilla1685 ปีที่แล้ว +1

      I personally can't be bothered to remember most of them.

    • @SUPERELIASK
      @SUPERELIASK ปีที่แล้ว +1

      @@gengarzilla1685 I learned them thanks to Mario Kart
      Ludwig, Roy, Morton and Wendy are the simplest
      Iggy is the one with the glasses
      Lemmy is the one with the bouncing balls
      Larry is the remaining normal one

  • @MelodyLumina
    @MelodyLumina ปีที่แล้ว +3

    if i had to guess, the reason the aftergoal glitch only works in new soup is because the victory animation there has a unique "flip" movement you can't do regularly? maybe that screws with something

    • @danielcasas9244
      @danielcasas9244 6 หลายเดือนก่อน

      That is definitely good thinking

  • @TS_Mind_Swept
    @TS_Mind_Swept ปีที่แล้ว +1

    The reaction to the toppple tower was definitely the best part of the video LUL

  • @greasyfries5632
    @greasyfries5632 8 หลายเดือนก่อน +2

    9:48 "Lemmys balls... yet... another... great...........reason why we love lemmys balls"💀

  • @hypemugen
    @hypemugen ปีที่แล้ว +28

    2:25 "as soon as mario gets big, that mushroom is easy to grab"
    5:38 "just explodes in its mouth"
    9:53 "why we love lemmy's balls"
    11:00 "mario is too big to fit"
    17:14 "oh my goodness how long it is"
    Can Dave even hear himself?
    I hope his kids cant lol

    • @wubbin
      @wubbin ปีที่แล้ว +6

      Even if his kids heard him, they wouldn't have a dirty mind like us so wouldn't know better. It's not Dave's fault, it's our fault

    • @IanC14
      @IanC14 ปีที่แล้ว +1

      😏

    • @hypemugen
      @hypemugen ปีที่แล้ว +4

      @@wubbin Its my fault.

    • @billymkj2763
      @billymkj2763 ปีที่แล้ว +3

      Get yo head out of the gutter!

    • @Zel-Veraan
      @Zel-Veraan ปีที่แล้ว

      Where's The_Ashman? This is another "Strange Things Dave Says" episode

  • @willsith9762
    @willsith9762 ปีที่แล้ว +2

    That invincible block has the same energy as being in a dream, knowing you can run faster than this, but you just can't.

    • @princeyy69
      @princeyy69 9 หลายเดือนก่อน +1

      EXACTLY what i was thinking

  • @gariannobinger9933
    @gariannobinger9933 ปีที่แล้ว +5

    if i remember right, SMBU was the only version that still allowed inputs after the flagpole (jump and switching directions), but other SMB games don't. Maker is replicating that?

  • @CyanicCore
    @CyanicCore ปีที่แล้ว +7

    Definitely one of the best compilations to date. While a couple are just for show, nearly everything has a real use, either in a troll sequence or its own level! This especially goes for Mechakoopa companion, but crunching Bowser would do nicely in some sort of dance/celebratory section.
    P.S. Did you miss a door in the last level?

  • @saw2135
    @saw2135 ปีที่แล้ว +10

    I'm wondering if coming out on a platform instead of falling out of the pipe is also changing what happens in the after-level glitch.

  • @theblackwidower
    @theblackwidower 7 หลายเดือนก่อน

    Here I thought Unomas was a holiday cerebrating the card game Uno.

  • @Imaproshaman7
    @Imaproshaman7 ปีที่แล้ว +3

    This was awesome. The testing part was neat. I wonder if we'll get more creators using things like that in future levels. That would be cool.

  • @Stolkmen
    @Stolkmen ปีที่แล้ว +2

    6:48 Bowser, my man, you need to drink WAY less coffee in the morning my dude.

  • @djplasmaslash28
    @djplasmaslash28 ปีที่แล้ว +4

    DGR coming up with his own Uno mas. And I thought you said you weren’t a level creator

  • @andyalvein5138
    @andyalvein5138 ปีที่แล้ว +34

    It's amazing how many bugs and glitches can have an apparently simple game like SMM2.

    • @Furetto126
      @Furetto126 ปีที่แล้ว +2

      It's somewhat like Minecraft, a simple sandbox game but with some of the weirdest and most useful bugs out there

    • @cheddartaco
      @cheddartaco ปีที่แล้ว +5

      simple?

    • @fidel_soto
      @fidel_soto ปีที่แล้ว +2

      Not simple at all

    • @andyalvein5138
      @andyalvein5138 ปีที่แล้ว

      @@cheddartaco "apparently" simple. All today's games have a ton of coding behind.

    • @andyalvein5138
      @andyalvein5138 ปีที่แล้ว

      @@fidel_soto "apparently" simple. All today's games have a ton of coding behind.

  • @SuchAUniqueHandle
    @SuchAUniqueHandle ปีที่แล้ว +2

    8:05 I might make a level for this. if I do, I'll list the code below.

  • @spinel1146
    @spinel1146 ปีที่แล้ว +1

    Bowser was doing the Minecraft crouch of peace, he just wanted to be friends

  • @maxifire32
    @maxifire32 ปีที่แล้ว +1

    i think the mecha koopa glitch occurs because you throw it right when it wakes up making it think it's been thrown even though it's awake allowing it to kill enemies

  • @Chris_4800
    @Chris_4800 ปีที่แล้ว +2

    Always cool to see new stuff especially that mind bending instability level. 🤯

  • @caxtnova
    @caxtnova ปีที่แล้ว +2

    Mario clipping halfway through that block at 0:45 reminds me of that time DGR made it halfway through Spiny Control.

    • @DubberRucks
      @DubberRucks ปีที่แล้ว +1

      Ah yes, here's the obligatory Spiny Control comment 😆 👍

  • @spookymoblin8888
    @spookymoblin8888 ปีที่แล้ว +2

    I think the reason the play after goal glitch doesn’t work in the other styles is that a small cutscene plays after you finish (walking to the castle, doing the peace sign pose) so it takes away your ability to play, where in new supe there isn’t any.

  • @terrybanks5063
    @terrybanks5063 ปีที่แล้ว

    good to see you looking happier again dude ❤ some cool glitches, love you man!

  • @LancerkingNoel
    @LancerkingNoel ปีที่แล้ว

    The mechakoopa gets Shell properties, so all eeneemies that can be hit by a koopa shield can be hit by the mechakoopa or anithing it throws. Boom Boom and Bowser can bee hit by shields but they break on them.
    Also, the bombs they shot get mixed on being enemies and hitting for you, that's why they autoexplode

  • @jamespike213
    @jamespike213 ปีที่แล้ว +1

    Big fan of the new content of creating the uno mas ideas on your own.

  • @stygianhero9072
    @stygianhero9072 ปีที่แล้ว

    8:52 "You can just chill on top of th---" *becomes jfk*

  • @tofudaturtle271
    @tofudaturtle271 ปีที่แล้ว +1

    not only does the machakoopa hit more than once, *it also combos*

  • @hakimmohammad581
    @hakimmohammad581 ปีที่แล้ว +2

    I saw LANKY MARIO when getting the SMB2 Mushroom.

  • @killwillv2610
    @killwillv2610 ปีที่แล้ว +1

    Yooo that Mecha Koooa tech is nuts!

  • @XperimentorEES
    @XperimentorEES ปีที่แล้ว

    Regarding mechakoopas, I'd say the reanimating animation interrupts the kicking animation, and as a byproduct never ends the harming effect enemies are only supposed to have while airborne from being tossed by mario. Glad to see you having run doing your own science on it too XD
    The compilation levels are some of the most curiously amusing, though it's odd some sound/visual effects overload and stop working while others have no trouble being continuous.

  • @SuperArystoteles
    @SuperArystoteles 11 หลายเดือนก่อน

    The Mechinator.
    You could not throw it up because of the "frame perfect thing" and during the animation of getting up this mecha boi have properties changed from "usable by mario" to "harm mario" but the animation time allows you to ADD the "damage after throw" to its properties before they are fully changed.
    As if you were adding extra cookies to that jar which was supposed to be closed. ;)
    +Note if you were to hop on mechinator and let it jump up on its own it would go back to normal.
    (And no, its not invincible because its still an enemy but it becomes a living thrown shell).

  • @edwardfelice8296
    @edwardfelice8296 ปีที่แล้ว +1

    One of my fav series from DGR!

  • @matthewwise7728
    @matthewwise7728 ปีที่แล้ว +1

    One of my fave dgr series 😍

  • @vincere4591
    @vincere4591 ปีที่แล้ว

    13:25
    “Yeet” is a more old school term, a bit more often seen in the mid to late 2010s, but there are people who still use the term nowadays. Never really fell out of style, just because less popular. Regardless, you used the phrase properly.

  • @kookookapleksky2410
    @kookookapleksky2410 ปีที่แล้ว +3

    4:10 where is this montage music from? I hear it all over the channel but I just don’t know what it is

    • @deadxthenobody3700
      @deadxthenobody3700 ปีที่แล้ว

      Hopefully someone has the answer bc I've been wondering this too

  • @tylerherr4288
    @tylerherr4288 ปีที่แล้ว +1

    the mecha koopa one is because any object has a couple states
    when you throw an inactive mk it turns on the damage_enemy state
    when it hits the ground then it turns damage_enemy off
    but if you throw it on that last frame before it wakes up
    the damage_enemy state is turned on
    but the mks ai takes over and starts walking around like normal
    and by technicality the mk never touched the ground so the damage_enemy state was never turned off

    • @blazewolf9912
      @blazewolf9912 ปีที่แล้ว +1

      Basically what I said except in way more detail

    • @tylerherr4288
      @tylerherr4288 ปีที่แล้ว

      @@blazewolf9912 oh you did
      Eh TH-cam comment section
      I'm not scrolling through the entire thing just to see if my point was made for me
      Have a like though

  • @lexmolasko
    @lexmolasko 7 หลายเดือนก่อน

    Rare clip of dgr making a level

  • @WhimsicalLittledawg
    @WhimsicalLittledawg ปีที่แล้ว

    These are crazy!
    ESPECIALLY THE MECHAKOOPA ONE

  • @MacyReal
    @MacyReal ปีที่แล้ว

    "As soon as Marios big, that mushroom is easy to grab."

  • @widzu95_
    @widzu95_ ปีที่แล้ว +1

    TBH you could upload this red Mechakoopa one youself and became one of the Uno Mas guys. Infinite 1-ups is really something.

  • @charliewood7919
    @charliewood7919 ปีที่แล้ว +1

    I like how Dave has been to playing with these uno mas

  • @gabo_3429
    @gabo_3429 ปีที่แล้ว +1

    Did you know the infinite 1up trick with a shell is an actual hidden feature that the Nintendo put, thinking that this trick would be very hard to preform… but you know we gamers are just that good👍

  • @johnsapp8810
    @johnsapp8810 ปีที่แล้ว +1

    Why did you not show what happens when you jump in the pit on the After Level Glitch level? That seems like a missed opportunity to me, since most of these levels are likely gone at this point.

  • @djlamar2
    @djlamar2 ปีที่แล้ว +1

    That stationary Bowser Uno Mas level made my day XD

  • @evilsmoo3358
    @evilsmoo3358 ปีที่แล้ว +1

    Could you boop a big koopa into a small shell? Like a puzzle level with a spare shell and a big koopa, and you need a little koopa to activate something, and the big koopa won't fit?

  • @WillRennar
    @WillRennar ปีที่แล้ว +1

    8:12 - Weren't these things put up in front of Bowser's used car lot?

  • @Rocky2418
    @Rocky2418 ปีที่แล้ว

    I really got a kick out of seeing the red mechakoopa destroy its own bullet as it shot it. To me, it almost looked like it was hiccupping each time it happened, for some reason. :-D

  • @BritishGreenMilk
    @BritishGreenMilk 8 หลายเดือนก่อน

    Man whats the song in the One Ways Level? I cant remember the name

  • @bigsalmon7973
    @bigsalmon7973 ปีที่แล้ว +1

    11:55 is still crazy to me, they got a slope AND a block to exist om the same spot, you shouldn't be able to enter that pipe, I'd love to learn about that one

    • @blue_azul
      @blue_azul ปีที่แล้ว +1

      I think that's just the top of a semi-solid peeking through the slope

  • @a_random_tire
    @a_random_tire ปีที่แล้ว

    i love that you test them, that is so cool

  • @datmeme6643
    @datmeme6643 ปีที่แล้ว

    Corporate needs you to find the difference between this pictures. (Shows Lemmy and Iggy)
    DGR: They're the same picture.

  • @chaiotic
    @chaiotic ปีที่แล้ว

    Really love seeing you tinkering around!

  • @GrimBirthday
    @GrimBirthday ปีที่แล้ว +1

    I love the mecha koopa one I can think of a ton of levels that could use that

  • @charleslee8313
    @charleslee8313 ปีที่แล้ว

    Uno Mas Grande -- that was a work of art.

  • @malachimay2787
    @malachimay2787 8 หลายเดือนก่อน

    koopa evolution is intended i believe because it works that way with shell colors too

  • @ACCW42
    @ACCW42 ปีที่แล้ว +2

    The question I have is: what happens when two invincible mecha koopas meet each other? Do they both die? Neither? Only one?

    • @megarotom1590
      @megarotom1590 ปีที่แล้ว

      probably both bc the mecha koopas weren't made entirely invincible they were just placed in a state where it thinks they were thrown even though they're up and about. So as such they can clear out normal enemies but upon hitting a boss they die themselves. So I'd venture to guess they aren't immune to damage, they just automatically deal damage as if they were thrown
      it's even theoretically possible that they wouldnt hurt mario due to these properties but unknown

    • @megarotom1590
      @megarotom1590 ปีที่แล้ว

      @Mega Mewtwo thanks

  • @KittenKatja
    @KittenKatja ปีที่แล้ว

    That compilation reminds me of the old days in Platform Racing 2.

  • @Pacvalham
    @Pacvalham ปีที่แล้ว

    17:13 That reminds me of "☆★ A simple deception? ★☆".

  • @andreupelachs115
    @andreupelachs115 ปีที่แล้ว +1

    Loved instability.

  • @Pacvalham
    @Pacvalham ปีที่แล้ว

    Lemmy has balls. Can anybody come up with a better mnemonic than this?: "Lemmy see them balls"

  • @retro3188
    @retro3188 ปีที่แล้ว

    Dave.
    Iggy:
    Wears glasses; tall.
    Lemmy:
    No glasses, smallest of all 7.

  • @ClearmonkevrYT
    @ClearmonkevrYT 11 หลายเดือนก่อน +2

    17:13 -THE

  • @Marinealver
    @Marinealver ปีที่แล้ว +1

    DGR makes his own Uno Mas level

  • @Speed-TV
    @Speed-TV ปีที่แล้ว +1

    The play after goal glitch might work in mario 3D world using a crate

  • @amoura39
    @amoura39 ปีที่แล้ว

    OMGGGGG THAT "instability" COURSE LOOKS UNNATURAL AND BEAUTIFUL LOL

    • @Richard-xu7kz
      @Richard-xu7kz ปีที่แล้ว +1

      I laughed so hard on this one, like to see more stuff like this tested!

  • @Flegz1
    @Flegz1 ปีที่แล้ว +2

    I love Uno Mas!

  • @DerpidyDerp
    @DerpidyDerp ปีที่แล้ว

    "Explodes in it's mouth" something you'll only hear on this channel.

  • @the_emerald_memes_official
    @the_emerald_memes_official 7 หลายเดือนก่อน +1

    2:24
    9:51
    Deaf people: 😊
    Blind people: 💀

  • @trexpanda
    @trexpanda ปีที่แล้ว

    Dave you need to do the Mechakoopa trick with 2 players and see if the Mechakoopas will destroy each other.
    As for the play after beating the level maybe you need to get a 1 up for it to work

  • @PlutoDarknight
    @PlutoDarknight ปีที่แล้ว

    The mecha koopa essentially stores the info that it is supposed to act like a kicked object while being reanimated at the same time. Could probably make some interesting escort levels with it.

  • @RadicalReactions99
    @RadicalReactions99 ปีที่แล้ว

    8:10 I might need to steal this and make a level around it lol

  • @lexmolasko
    @lexmolasko 11 หลายเดือนก่อน

    Mechakoopa glitch: "so it hurts boom boom but it kills boom boom."

  • @hypemugen
    @hypemugen ปีที่แล้ว +1

    7:34 it looks like the skulls' eyes on the upper right corner are wide open hahaha

    • @phosphorus4
      @phosphorus4 ปีที่แล้ว

      Yeah that’s like with the cloud blocks

  • @titania1661
    @titania1661 ปีที่แล้ว

    I was doing an expert run few days ago and I found a very weird level that i’m sure it requires a glitch of some sort or maybe some weird tech that I don’t know about, is there a way to share the level with you?

  • @d-classamogus
    @d-classamogus ปีที่แล้ว

    Therapist: "Teabagging Bowser doesn't exist he can't--"
    6:45

  • @StyxMkVI
    @StyxMkVI ปีที่แล้ว +1

    When you went into the maker and all of the Koopalings were still new and untouched made me age 2 years

    • @kh6853
      @kh6853 ปีที่แล้ว +1

      Me too

    • @Sauraen
      @Sauraen ปีที่แล้ว +1

      All of them except for Lemmy are still untouched on my copy of the game too.

  • @notayoutuber2013
    @notayoutuber2013 ปีที่แล้ว

    6:48 bowser asserts dominance

  • @prodigygaming1512
    @prodigygaming1512 ปีที่แล้ว

    Love the drawing board sections

  • @DaveMiller-1994
    @DaveMiller-1994 ปีที่แล้ว

    Lemmy is the ball koopaling and Iggy is the fast Sniper koopaling

  • @JoeBob23
    @JoeBob23 ปีที่แล้ว

    Really good set of these today.

  • @jaxon3186
    @jaxon3186 ปีที่แล้ว

    "as soon as mario gets big that mushroom gets easy to grab"

  • @fullymodeled7357
    @fullymodeled7357 ปีที่แล้ว +1

    You missed the obvious followup question on the Evolution level. Does it work the other way around?

    • @kh6853
      @kh6853 ปีที่แล้ว +1

      It does, and between different colors too

  • @RukarioEnterprisesLLC
    @RukarioEnterprisesLLC ปีที่แล้ว

    Ah, good oole DGR Uno mas. Long time no see Dave... hopefully you can slow down on the "TROLLED" levels. I don't find them that funny (sometimes they do tho)

  • @Mr.Dongle
    @Mr.Dongle 8 หลายเดือนก่อน

    Bowser T-bagging 6:45

  • @maxkazak7168
    @maxkazak7168 7 หลายเดือนก่อน

    Would it not be interesting to try to see if the big koopa gets little with the litthe shell?

  • @Happy-American
    @Happy-American 6 หลายเดือนก่อน

    5:35 Mario Maker 2 logic 😂

  • @LemoneVR
    @LemoneVR ปีที่แล้ว

    Bowser was just doing the peace dance.

  • @HarryJSmith
    @HarryJSmith ปีที่แล้ว +1

    Uno Mas is one of my favourite series

    • @gugatiela
      @gugatiela ปีที่แล้ว

      No me troll series

  • @Asssosasoterora
    @Asssosasoterora ปีที่แล้ว

    Place a solid platform on top of the instabil tower and make it a survival section.

  • @hihifiregamer6845
    @hihifiregamer6845 ปีที่แล้ว

    You are the best!!
    Love your vids.