I hope devs realize the potential of this game's roguelike gamemode. Imagine being able to go anywhere with farther you go it gets increasingly difficult enemies.
yeah... they need a rogue like mode for this... the supplies need a minimum 30% ajustment... just turn normal into hard and hard into realistic for balance.
For the Integrators, go to them and (i dont remember if you did it) if you visited an integrator outpost previously, you would know that they want the railgun tank, they will talk about it and become neutral for a few minutes so you "bring them" the tank. Instead, use that moment to plant C4 among their units. Once they become hostile, they go boom!
The Integrator Sherman is garbage though. **SPOILERS** No armor and the railgun isn't unique. If you give the Sherman to the Integrators they sell you the railgun about two missions after this one, when you can go to their second big trading camp, and you can have three or four Abrams tanks with railguns at that point instead of one crummy Sherman. I gave it to Calderon and she slapped HK Tanks in the last mission. Nothing the Integrators ask for is unique in the game, with one exception at the very end of the game, and that's useless.. The tank APS you get later. The railgun you get later. It helps that Integrators are the only real source of plasma weapons too, which can give even otherwise useless Militia powerful ability to kill Legion troops, and Plasma Shotgun turns Guerillas and Combat Engineers into infantry deleters
@@SecuR0M oi no spoilers! Also come on it’s a Sherman Y’know? Symbolic meaning to it as well the fact that people wouldn’t really know about this till later so-
i like mason as a character but sometimes he's just mad for no actual reasons like maybe make the points in this episode's intro BEFORE an entire campaign against a faction 💀
It's pretty clear Mason is very short sighted. He's the kind of person who thinks in the "Here and now" instead of considering the long term bigger picture. I understand why he was angry about the Founders diversion to fight the Cartel. He is correct when he says they're meant to be fighting legion and not helping civilians wipe their own asses. That diversion cost them time and resources that could have been better spent on linking up with other Founders. But Church is also correct when he points out the shifting in the balance of power. The Movement and, by extension, the Founders, are in a much better position now, while Legion is in a much worse off position. They're really both correct, and ultimately, which one you agree with more will come down to your own way of thinking. As someone who has played a lot of strategy games, I tend to err more on the side of Church. The long play is more important in a war against a superior force.
Don't forget about the free integrator tank from the Museum Curator. You mentioned earlier in the video you were holding off on getting it till more reinforcements came because you assumed using the tank would call in integrators, but I believe Big Bob resolved that.
From what I've read the carbon armor doesn't actually reduce plasma protection, it just doesn't upgrade it, purely kinetic. The ceramic one actually upgrades plasma defense
@@ThreatXtra One thing I found is that you can bait those assholes out of the vechicle if you abandon something more tempting nerby. Striker and cartel tanks do good job for this just make sure you have crew next to it to jump back in before assholes do.
Lol, I love that "I just want to fight the machines" Also nice haul of vehicles in the beginning! I somehow didn't manage to get any artillery Humvees BUT I did manage to nab like 4 cartel tanks, so that's a win in my book
At the integrator camp, they have a heavy platform with a Twin Plasma Cannon on it, and 2 other plasma weapons mounted to vehicles. I bought the vehicles and took the weapons off the top, then re-sold the empty vehicles back to the integrators 😉😉
you didnt make any mistake...stryker with a carbon armor is like a extra add on armor...so with it or without it its weak against energy weapons anyway...but if u later upgrade it with cage armor...its good for both heat and energy weapons. also you lost the APS upgrade for abrams in game early missions.
As noted below already. Do not forget Big Bob's RESET and that crazy Museum Tank. It seems somehow fitting you kill the Integrator's with their own creation. Ahhh yes, the old "HDD Full Bug." Been there, seen that one. LOL! :) ;)
Alright big brain, that Sherman if it makes it to the end of the campaign it definitely along side the Abram and other tanks collected be used as a museum piece.
They must have dropped Rev-7s bc thats the only individual unit dropped by Legion from air. Unlike Skynet which used air transports afixed with detachable containers to insert multiple T-800s
Wouldn't power plants/turbines be a major weakness of Skynet? Likewise for human food&agriculture. How have they not run out of fuel? Petroleum refineries would all be destroyed.
Integrators have good plasma weapons, I traded with them before this mission and had no choice but to fight them. The irony was using their weapons against them.
"Very powerful and deadly." If you need to invade any place on the world? Absolutely. If you are the one on the receiving end of the invasion...? Eeeeeeeeeeeeeeeh...
As you advance with caution, i dont think having alot of tanks is necessary... just 2 max out tanks with everything you have. i find that having more than 2 of amored VE makes no sense as you push with max two tanks or one tank and one bradley supported by infrantry with the heli to deal with arti... that alone should cut you alot of supplies. better have alot of infrantry to hold positions.
I would normally agree though on this map I found the lack of cover for buildings made having a lot of armoured support very useful! So glad I have the option though of course I got tons of tanks and infantry XD Note my comments stem more from the 2nd half of the mission when you get 2-6 squads and 2-3 cars attack every few minutes having a short range infantry squad in a house that collapse after a sneeze was not all too useful
@@ThreatXtra yeah if you have many tank you can reserve the strong tank atleast u can use the strong in right moment I play my tank all lost after being killed by RPG and rocket with legion unit it's so sad I lost 8 crew 4 tank just left the mother in next mission..half of my unit is dead..
The Marauder arty on this mission was absolutely insane - their artillery is weirdly pinpoint accurate, somehow able to hit moving tanks... ....an infantry heavy line-up sounds like a deathwish in that regard.
i have been programming games a while! go to save files and find numbers related to your resources! you should be able to do that with the help of a programmer ! then edit those numbers and give yourself unlimited supply! since the game is out of balance for that if i were to play it i would do that!!!
I think strategically your plans are sound but tactically you lacks the initiative. This game works like Wargame series who got to the cover/favourable ground first win the engagement. You should use Humvee to rapid deployment of the units to gain favourable ground at the start. Your afraid to commit the infantry to fight is backing you from gaining the ground. Use militia to test the water and hold the line while use founder units to assault. And helicopter only useful as fast transport and anti infantry role. Well, that's how I feel from the watching as bystander😅
In most games and difficulties I would agree with you, but in this, especially on realistic, blundering around a corner at high speed in a humvee is a good way to catch an RPG, recoiless rifle round or other anti vehicle thing straight to the dome. The fact he's coming out of missions with not only his own units but often 30 to 40k supplies worth of units in excess speaks volumes to the slow, tactical approach working here. It's worth remembering that while you can replenish the losses of an infantry squad, you can only do so between missions, and any soldier a squad loses is a negative to their combat effectiveness for the rest of the mission. It's pretty rare that he even loses soldiers in most of his engagements due to being careful.
While the comments make sense I would add this games mechanics are very different than wargame in this map especially there is no cover for units a very low building will crumble to anything really even squad level machine guns. Realistic mode is very interesting to me you have to play in a very different way then you would normally when my game crashed yesterday and the game reset to medium mode I instantly noticed as my striker managed to kill 3-4 jeeps face first without taking any damage at all! As soon as I reset it back to realistic its engine was taken down by the first jeeps MG then promptly destroyed with infantry units inside being instantly destroyed. (I also laughed on medium when a squad face tanked a shotgun troop at point blank range it is a very different experience!) I think its hard for people to see just how hard this mode is a single mistake will see a 7 man infantry squad killed by a burst from a mg or a single sniper squad down the road will kill 1 if not 2 infantry units before you know they are even there. Hell even a single rpg will wipe out an entire squad inside or outside a building! I would also add onto Kodasa_sinclairs comments about losses if you lose units they also drop there guns if you do not have squads that can pick those back up again you flat out lose that sniper rifle or new machine gun it is quite terrifying.
The people of Chihuahua when the machines attack and they find that T-Force has left with every weapon that wasn't firmly bolted to the ground.
I would of had more if they did not get to some cars first XD
"Just cus im fighting alongside them, doesn't mean i have to like them" Probably the most sensible thing Mason has said this entire Campaign.
Haha in end mason will thanks with church after all that his done
Love how that Museum Curator guy is just chillin' with his tank.
A Sherman tank of all things "upgraded"
I hope devs realize the potential of this game's roguelike gamemode. Imagine being able to go anywhere with farther you go it gets increasingly difficult enemies.
yeah... they need a rogue like mode for this... the supplies need a minimum 30% ajustment... just turn normal into hard and hard into realistic for balance.
For the Integrators, go to them and (i dont remember if you did it) if you visited an integrator outpost previously, you would know that they want the railgun tank, they will talk about it and become neutral for a few minutes so you "bring them" the tank.
Instead, use that moment to plant C4 among their units. Once they become hostile, they go boom!
*Modern problems require modern solutions*
This is the definition of “The deal has changed.”
The Integrator Sherman is garbage though.
**SPOILERS**
No armor and the railgun isn't unique. If you give the Sherman to the Integrators they sell you the railgun about two missions after this one, when you can go to their second big trading camp, and you can have three or four Abrams tanks with railguns at that point instead of one crummy Sherman. I gave it to Calderon and she slapped HK Tanks in the last mission.
Nothing the Integrators ask for is unique in the game, with one exception at the very end of the game, and that's useless.. The tank APS you get later. The railgun you get later. It helps that Integrators are the only real source of plasma weapons too, which can give even otherwise useless Militia powerful ability to kill Legion troops, and Plasma Shotgun turns Guerillas and Combat Engineers into infantry deleters
I hope they make terminator 2 or dlc it's a fun game I like the story it makes sense than a movie..😂😂😂
@@SecuR0M oi no spoilers! Also come on it’s a Sherman Y’know? Symbolic meaning to it as well the fact that people wouldn’t really know about this till later so-
Mason, my man, it's a miracle you managed to get anywhere when you look down on everyone...
Well, his friend died
24:30 LOL
Patton would be proud.
Sherman. Love That !
me: wanting to see what the weird Terminator RTS is like
this man uploading hours of high quality content like clockwork:
i like mason as a character but sometimes he's just mad for no actual reasons like maybe make the points in this episode's intro BEFORE an entire campaign against a faction 💀
It's pretty clear Mason is very short sighted. He's the kind of person who thinks in the "Here and now" instead of considering the long term bigger picture.
I understand why he was angry about the Founders diversion to fight the Cartel. He is correct when he says they're meant to be fighting legion and not helping civilians wipe their own asses. That diversion cost them time and resources that could have been better spent on linking up with other Founders.
But Church is also correct when he points out the shifting in the balance of power. The Movement and, by extension, the Founders, are in a much better position now, while Legion is in a much worse off position.
They're really both correct, and ultimately, which one you agree with more will come down to your own way of thinking. As someone who has played a lot of strategy games, I tend to err more on the side of Church. The long play is more important in a war against a superior force.
If our MC wasnt trying to help granny cross the road, Mason wouldnt be that salty.
@@RevanBartus you know what you're not wrong at all I'd get pissed in his stead 😂
Don't forget about the free integrator tank from the Museum Curator.
You mentioned earlier in the video you were holding off on getting it till more reinforcements came because you assumed using the tank would call in integrators, but I believe Big Bob resolved that.
Yes Bob mentions he's able to hack into integrator vehicles
That reset sequence does not realy sound belivable.
Honestly i think that is a kunami code renfrence @xzardas541
Came here for the gameplay stayed for the commentary 10/10 subbed
From what I've read the carbon armor doesn't actually reduce plasma protection, it just doesn't upgrade it, purely kinetic. The ceramic one actually upgrades plasma defense
Omg that intro is perfect bro so many vehicles
The allies actually stole a few hahaha so there would of been even more!
@@ThreatXtra One thing I found is that you can bait those assholes out of the vechicle if you abandon something more tempting nerby.
Striker and cartel tanks do good job for this just make sure you have crew next to it to jump back in before assholes do.
Lol, I love that "I just want to fight the machines"
Also nice haul of vehicles in the beginning! I somehow didn't manage to get any artillery Humvees BUT I did manage to nab like 4 cartel tanks, so that's a win in my book
At the integrator camp, they have a heavy platform with a Twin Plasma Cannon on it, and 2 other plasma weapons mounted to vehicles. I bought the vehicles and took the weapons off the top, then re-sold the empty vehicles back to the integrators 😉😉
i did the math and the k/d ratio for the mission victory screen at 1:02 was 1 of his for every 32 of the cartels
Why does mason have to bounce around from being chill, to all of a sudden being an absolute asshole?
Great playthrough and helping me with my own. Really loving this game. Homerun in my opinion.
1+
you didnt make any mistake...stryker with a carbon armor is like a extra add on armor...so with it or without it its weak against energy weapons anyway...but if u later upgrade it with cage armor...its good for both heat and energy weapons.
also you lost the APS upgrade for abrams in game early missions.
Wow...that Integrator Camp is kind of close to where I grew up.
As noted below already. Do not forget Big Bob's RESET and that crazy Museum Tank. It seems somehow fitting you kill the Integrator's with their own creation. Ahhh yes, the old "HDD Full Bug." Been there, seen that one. LOL! :) ;)
The crash part was funny 🤣 😂 I just want to fight the machines 😆 🤣
The best part for me is that it was actually my fault XD
@@ThreatXtrawhut happened though?
Alright big brain, that Sherman if it makes it to the end of the campaign it definitely along side the Abram and other tanks collected be used as a museum piece.
20:40 I just imagine that answer but in Mr Churchs action hero soldier voice
Are you going to get the railgun tank from the dude at the museum on the map or are you not just curious plus it would be cool to have
They must have dropped Rev-7s bc thats the only individual unit dropped by Legion from air. Unlike Skynet which used air transports afixed with detachable containers to insert multiple T-800s
A SHERMAN TANK?! Oh baby GIVE ME ALL OF THAT!
I wish they brought it to console and just get the feels seeing a Sherman tank
26:30 Dayum, so that old volkswagen my granpa had was integrator tech! Cause you had to do pretty much that to get this old junk to start.
Wouldn't power plants/turbines be a major weakness of Skynet? Likewise for human food&agriculture. How have they not run out of fuel? Petroleum refineries would all be destroyed.
The save file issue happened to me as well, it doesnt help that the save files are gigantic (100MB per save!). Good catch
Integrators have good plasma weapons, I traded with them before this mission and had no choice but to fight them. The irony was using their weapons against them.
It was you NOT the game that wasn't saving D:
You can put the troops in the cars as soon as you cal the nexst wave of troops
For the algo ! Love That Serie !
I have learned that you can steal any unit from allied forces, with the exception of helicopters.. I have a terrible Idea
Don't know if many people know this but you can replace lost squad members at the prison in the first cartel misson
Really how?
@@aidieltaufik9954 walk down to the prison and talk to the guards should cost 300 paso
SAD FACE
I WAS HOPING FOR SOO MUCH MORE SAD FACE!!!!!!!!!!!!!!!!!
"Very powerful and deadly."
If you need to invade any place on the world? Absolutely.
If you are the one on the receiving end of the invasion...? Eeeeeeeeeeeeeeeh...
The amount of Ammo wasted by now moving a unit into line of sight hurts me.
As you advance with caution, i dont think having alot of tanks is necessary... just 2 max out tanks with everything you have.
i find that having more than 2 of amored VE makes no sense as you push with max two tanks or one tank and one bradley supported by infrantry with the heli to deal with arti... that alone should cut you alot of supplies.
better have alot of infrantry to hold positions.
I would normally agree though on this map I found the lack of cover for buildings made having a lot of armoured support very useful! So glad I have the option though of course I got tons of tanks and infantry XD
Note my comments stem more from the 2nd half of the mission when you get 2-6 squads and 2-3 cars attack every few minutes having a short range infantry squad in a house that collapse after a sneeze was not all too useful
@@ThreatXtra yeah if you have many tank you can reserve the strong tank atleast u can use the strong in right moment I play my tank all lost after being killed by RPG and rocket with legion unit it's so sad I lost 8 crew 4 tank just left the mother in next mission..half of my unit is dead..
The Marauder arty on this mission was absolutely insane - their artillery is weirdly pinpoint accurate, somehow able to hit moving tanks...
....an infantry heavy line-up sounds like a deathwish in that regard.
Whats his second channel again?
check the channel page forgot to add a link to it :)
i have been programming games a while! go to save files and find numbers related to your resources! you should be able to do that with the help of a programmer ! then edit those numbers and give yourself unlimited supply! since the game is out of balance for that if i were to play it i would do that!!!
these are quite old though that would of really ruined the entire series cheating lol otherwise i would just play on a easier mode XD
55:35 Legion attack!!!
You should go in buildings more.
not on this map very weak buildings provide zero protection while also reducing your units firing arcs
I think strategically your plans are sound but tactically you lacks the initiative. This game works like Wargame series who got to the cover/favourable ground first win the engagement. You should use Humvee to rapid deployment of the units to gain favourable ground at the start. Your afraid to commit the infantry to fight is backing you from gaining the ground. Use militia to test the water and hold the line while use founder units to assault. And helicopter only useful as fast transport and anti infantry role.
Well, that's how I feel from the watching as bystander😅
In most games and difficulties I would agree with you, but in this, especially on realistic, blundering around a corner at high speed in a humvee is a good way to catch an RPG, recoiless rifle round or other anti vehicle thing straight to the dome.
The fact he's coming out of missions with not only his own units but often 30 to 40k supplies worth of units in excess speaks volumes to the slow, tactical approach working here.
It's worth remembering that while you can replenish the losses of an infantry squad, you can only do so between missions, and any soldier a squad loses is a negative to their combat effectiveness for the rest of the mission. It's pretty rare that he even loses soldiers in most of his engagements due to being careful.
While the comments make sense I would add this games mechanics are very different than wargame in this map especially there is no cover for units a very low building will crumble to anything really even squad level machine guns.
Realistic mode is very interesting to me you have to play in a very different way then you would normally when my game crashed yesterday and the game reset to medium mode I instantly noticed as my striker managed to kill 3-4 jeeps face first without taking any damage at all! As soon as I reset it back to realistic its engine was taken down by the first jeeps MG then promptly destroyed with infantry units inside being instantly destroyed. (I also laughed on medium when a squad face tanked a shotgun troop at point blank range it is a very different experience!)
I think its hard for people to see just how hard this mode is a single mistake will see a 7 man infantry squad killed by a burst from a mg or a single sniper squad down the road will kill 1 if not 2 infantry units before you know they are even there. Hell even a single rpg will wipe out an entire squad inside or outside a building!
I would also add onto Kodasa_sinclairs comments about losses if you lose units they also drop there guns if you do not have squads that can pick those back up again you flat out lose that sniper rifle or new machine gun it is quite terrifying.
I think this game is too easy. Even on realistic there are hardly any unit loses for the player.