The next thing to test would be to add a gas release filter on the tanks you’re filling up so your pump isn’t fighting an increasing pressure as you’re filling the tank up.
And, correct me if I'm wrong, it would also make sense to test if the source tank had a gas relief valve to prevent vacuum from accumulating (which slowed down the tank to the far right in this test in the long run) ... that is, unless the gas relief valve only works one way. I was under the impression that it allowed for equalization of pressure both ways through the valve
@@neo2264 I’ve been experimenting on a tanker ship, but it’s hard to find an equilibrium between the pumps pumping fluid out and the pumps pumping air in while emptying and vise versa.
@@neo2264 I started putting a gas relief valve on tanks connected to the outside, the valve works both ways and tries to keep the pressure inside the tank to 1atm.
At this point the devs should include some basic tutorial "manuals" in the workbench. Simple stuff, like how you should place filters so they dont get clogged like in this video and other stuff. Or how to convert stuff into composite, the difference between depths and pressures and a page showing how much a player can survive in terms of pressure, oxygen (l) per volume (in %?) etc.. Even for me this gets a little complicated because im less active due to school, cant imagine a new player figuring out a problem like this
Yeah it's a big can of worms. For example, torque in this game, although labeled as torque, isn't torque. The power values are just arbitrary numbers with absolutely no explanation as to how they're derived. It's not a concern for the average person who buys the game because they saw a ship sinking shark tornado youtube video filled with grown men screaming for 15 minutes straight, but for the more serious player it's a headache that persists
Much of the confusion of the gas system has been the result of bad information from bad builds which were made to work around the gas system's buggy state at launch. Initially, small and large pumps were doing the same thing. Then they did the same volume but large did greater pressure, now they will do the same pressure (I haven't bother to test volume again, but I imagine it's back to normal. I'm just over it at this point.) You can also use multiple inlet ports with relief valves per pump to overcome the relief valve restriction. I haven't tested how it scaled to determine how many it takes or if it's diminishing returns, but it does make a difference in initial observations.
Love the videos! New to stormworks but old to engineering games. The near limitless possibilities of the game is inspiring. As far as pressure goes do you believe any of these findings will effect your alta oil tanker? I have been utilizing it recently and while I have managed to completely block the intake and output at least twice I am amazed by how well designed the ship is. Evidently the pumping system is still not quite idiot proof but im getting there :) I don't think I should have mixed jet fuel and diesel in the atla to begin with
:D Thank you for your comment! The ALTAtanker is not idiot-proofed XD and I have not updated it with regard to this latest update, so I have my work cut out!
what about the 4th option with the gas relief and filters before the pump, but also with gas relief on the tank? And what about the same setup but with the filters after the pump (both gas w/relief and fluid) and relief valve on the tank?
The best system I came up with is placing BOTH filters in a junction, downstream of the pump, where liquid-filter-path continues to the destination, and air-filter-path goes back to the tank. This system keeps the speed of downstream-filter, while also avoiding air buildup, as it is redirected back.
What about a system returning the filtered air into the tank to recirculate air pressure, would that make a difference as opposed letting the air runoff into the atmosphere?
Instead of releasing gas to atmo pipe it back into supply tank.this maintains pressure in the supply tank. even piping gas from destination tank back to supply tank will help maintain pressures.
Could you add one more test, wherein you add a gas relief after the pump, so it bleeds gas after the pump. Also, when pumping into gantries if you allow gas into the gantry it will eventually pressurize with air, no longer allowing you to fill the gantry
The gantry issue is a real problem, but you can make a couple extremely simple edits to the gantry lua script to fix them, just deleting the air as if there were a gas relief valve. It's pretty unfortunate that the devs haven't fixed it.
Also instead of relief the gas to the atmosphere you can direct it back to the source of liquid tank. More pressure = higher pump speed, and you have got pure liquid (without gases) in the target tank. I have done that test and it is working, yet I did not compare the pump speed to the other setups
i miss a case with no liquid filter and only an gas relief valve on the intake. its the system wich i allways use und think it would cobine your two favorits. in my test i didn't see a advantage to use an liquid filter, whenn all you want to achive, is, to prevent gases from staling your system.
Ah. I'll forgive the frustration you provided in your recommendation. I worked for hours on it and gave up and removed all filters to fix it. But now I know what to do.
Can you test the Oil Refining Process again pls because this mechanic is 100% bugged out at the moment. Even the basegame Content Refinary is not working like it should.
This is why I sometimes don’t like this game, it’s so deep in some things that it feels like you need a degree in everything that has remotely something to do with engineering, mechanical engineering, physics and chemistry which can be very cool, but is not much fun if you need to test things for 4 hours, bc you want to build a RHIB but some update changed anything again, not enough that the devs would think about saying what they changed or how, but big enough that for some reason the engine doesn’t work again.
Fair enough! That's where I learn that most of the time saying "good enough" is enough ahah I don't need the most optimal system, just something that works! But you are right, if the creation is broken it really sucks
Can you find a fix for why Jet engines on ships lose power and RPS after a certain distance traveled because my ship has that problem. It has a gas relief valve in the fuel tanks. Or could you do a tutorial on how to get Air to a het engine that is deep in the ahip?
Can you pump liquid to tank B by *just* pumping gas into tank A? intake -> Air Filter -> Pump -> Tank A -> intake -> liquid Filter -> Tank B EDIT: Maybe I should have finished the vid before commenting :P lol
The next thing to test would be to add a gas release filter on the tanks you’re filling up so your pump isn’t fighting an increasing pressure as you’re filling the tank up.
Was waiting for this to be addressed and tested
And, correct me if I'm wrong, it would also make sense to test if the source tank had a gas relief valve to prevent vacuum from accumulating (which slowed down the tank to the far right in this test in the long run) ... that is, unless the gas relief valve only works one way. I was under the impression that it allowed for equalization of pressure both ways through the valve
@@neo2264 I’ve been experimenting on a tanker ship, but it’s hard to find an equilibrium between the pumps pumping fluid out and the pumps pumping air in while emptying and vise versa.
@@neo2264 I started putting a gas relief valve on tanks connected to the outside, the valve works both ways and tries to keep the pressure inside the tank to 1atm.
At this point the devs should include some basic tutorial "manuals" in the workbench. Simple stuff, like how you should place filters so they dont get clogged like in this video and other stuff. Or how to convert stuff into composite, the difference between depths and pressures and a page showing how much a player can survive in terms of pressure, oxygen (l) per volume (in %?) etc..
Even for me this gets a little complicated because im less active due to school, cant imagine a new player figuring out a problem like this
Yeah it's a big can of worms. For example, torque in this game, although labeled as torque, isn't torque. The power values are just arbitrary numbers with absolutely no explanation as to how they're derived. It's not a concern for the average person who buys the game because they saw a ship sinking shark tornado youtube video filled with grown men screaming for 15 minutes straight, but for the more serious player it's a headache that persists
How about a "Inflow->Pump->Air Relief->Liquid Filter->Outflow" scenario?
I was wondering the same thing
same here too, that is how i allways did my filters both new and old but not sure to how it works now @@rocket_goose
this works very good, I use this on my systems since it gives me greatest flow. all that really matter is there is a place for gas to go.
How about putting gas back to the tank? So it has pressure in it?
It's working too
Much of the confusion of the gas system has been the result of bad information from bad builds which were made to work around the gas system's buggy state at launch. Initially, small and large pumps were doing the same thing. Then they did the same volume but large did greater pressure, now they will do the same pressure (I haven't bother to test volume again, but I imagine it's back to normal. I'm just over it at this point.)
You can also use multiple inlet ports with relief valves per pump to overcome the relief valve restriction. I haven't tested how it scaled to determine how many it takes or if it's diminishing returns, but it does make a difference in initial observations.
Thank you for the interesting information! :) I will have to test that!
Love the videos! New to stormworks but old to engineering games. The near limitless possibilities of the game is inspiring. As far as pressure goes do you believe any of these findings will effect your alta oil tanker? I have been utilizing it recently and while I have managed to completely block the intake and output at least twice I am amazed by how well designed the ship is. Evidently the pumping system is still not quite idiot proof but im getting there :) I don't think I should have mixed jet fuel and diesel in the atla to begin with
:D Thank you for your comment! The ALTAtanker is not idiot-proofed XD and I have not updated it with regard to this latest update, so I have my work cut out!
what about the 4th option with the gas relief and filters before the pump, but also with gas relief on the tank? And what about the same setup but with the filters after the pump (both gas w/relief and fluid) and relief valve on the tank?
if you are planning on making ballast pumps, use impellars that have a in mode and out mode
The best system I came up with is placing BOTH filters in a junction, downstream of the pump, where liquid-filter-path continues to the destination, and air-filter-path goes back to the tank. This system keeps the speed of downstream-filter, while also avoiding air buildup, as it is redirected back.
i find these videos really intresting and entertaning. Testing these things is really handy for me tbh.
Thanks for making these video's!
What about a system returning the filtered air into the tank to recirculate air pressure, would that make a difference as opposed letting the air runoff into the atmosphere?
Instead of releasing gas to atmo pipe it back into supply tank.this maintains pressure in the supply tank. even piping gas from destination tank back to supply tank will help maintain pressures.
Thanks for the video
Nice video and I wanna ask you if you can make a container, because my don't work, I can't pump out and I don't know why
Could you add one more test, wherein you add a gas relief after the pump, so it bleeds gas after the pump. Also, when pumping into gantries if you allow gas into the gantry it will eventually pressurize with air, no longer allowing you to fill the gantry
I will do more tests! Thank you!
The gantry issue is a real problem, but you can make a couple extremely simple edits to the gantry lua script to fix them, just deleting the air as if there were a gas relief valve. It's pretty unfortunate that the devs haven't fixed it.
Also instead of relief the gas to the atmosphere you can direct it back to the source of liquid tank. More pressure = higher pump speed, and you have got pure liquid (without gases) in the target tank. I have done that test and it is working, yet I did not compare the pump speed to the other setups
i miss a case with no liquid filter and only an gas relief valve on the intake.
its the system wich i allways use und think it would cobine your two favorits.
in my test i didn't see a advantage to use an liquid filter, whenn all you want to achive, is, to prevent gases from staling your system.
Ah. I'll forgive the frustration you provided in your recommendation. I worked for hours on it and gave up and removed all filters to fix it. But now I know what to do.
Can you test the Oil Refining Process again pls because this mechanic is 100% bugged out at the moment. Even the basegame Content Refinary is not working like it should.
This is why I sometimes don’t like this game, it’s so deep in some things that it feels like you need a degree in everything that has remotely something to do with engineering, mechanical engineering, physics and chemistry which can be very cool, but is not much fun if you need to test things for 4 hours, bc you want to build a RHIB but some update changed anything again, not enough that the devs would think about saying what they changed or how, but big enough that for some reason the engine doesn’t work again.
Fair enough! That's where I learn that most of the time saying "good enough" is enough ahah I don't need the most optimal system, just something that works! But you are right, if the creation is broken it really sucks
Great, so now I have to update every single one of my creations, because atm very few of them work properly
Great video though
Can you find a fix for why Jet engines on ships lose power and RPS after a certain distance traveled because my ship has that problem. It has a gas relief valve in the fuel tanks.
Or could you do a tutorial on how to get Air to a het engine that is deep in the ahip?
Can you pump liquid to tank B by *just* pumping gas into tank A?
intake -> Air Filter -> Pump -> Tank A -> intake -> liquid Filter -> Tank B
EDIT: Maybe I should have finished the vid before commenting :P lol