Regarding training bandits into top-tier kingdom troops: Many people are saying you DON'T need disciplinarian to do this. What you need is a town or settlement with a training grounds, preferably level 3. Leave your sea raider cheifs and so on in that settlement's garrison, and over time, the settlement will train them beyond their bandit tier without needing the disciplinarian trait. Please note I have only read this, and have not tested it personally.
You also can give bandits to your companions party, they going to upgrade them for you even without disciplinarian! This might be a kind of exploit but it works!
I've tested this and it does seem to work. The big caveat is that they will not be upgraded if there are 2 choices for that upgrade. Secondly, they cannot be upgraded if the upgrade would require a horse.
For example, looters or Forest bandits are great examples of criminals that can be upgraded via this method. Looters only have the option of upgrading into an Imperial infantryman, and Forest bandits can only upgrade to the Fian
@@Joe_Friday You should put them in the garrison once they are ready to level up. You'll also not be able to upgrade troops that need a specific resource like a warhorse with this method.
@Grungor knives makes sense that they don't work. But axes should be able to do damage. And be used as normal axe. I don't know what javelin you have found but I can't 1hit shit
Doctor's Oath. Medicine perk. Get it, or make sure you're surgeon companion has it. I was cleaning up looters and similar punks and was getting 90-100% of them as prisoners. Sure, you might not need that MANY, but it's more quality troops to sell or flip into ur own ranks. It's my second favorite perk next to Disciplinarian. :)
One tip that vastly improved my playing was to stop thinking of myself as a bad ass warrior and start acting like a bad ass general. Instead of doing F1 F3 and running off to decapitate peasants stay behind and lead your troops.
@@buxadonoff I have 40 hours into the game at the moment and I was wondering, can you split your army into multiple units ? For now I have 1 units of ranged, 1 of cavalry and 1 of melee. Is it possible to split them into smaller units ? Therefore I would be capable to do better strategy with flank etc. If not, I still think your character is the one winning battles. I'm fighting with a big boy halberd and i'm using my melee units to lure the npc's for me to bash skulls in safety and well it works really fine ! Been able to win battles 3 to 1 playing like that especially in large scale battles.
About capturing enemies, for those who like to shoot themselves, get tournament arrows they do blunt damage as well. I assume the Mercenary Guards use that ammo type (although bolts).
Excellent depiction of the siege tips, I didn't understand how to do this "before attacking" for a long time. Really cuts down on losses, makes sieges go faster, and you can even victoriously ride your steed into the fray inside the walls (by the Lady!) Other things I'd add though, first: if you have an army, while waiting on the trebuchets to be built remember to keep an eye on Cohesion (the gold bar above the army window, bottom right corner) and replenish it if it gets low (click on the bar). Easy to lose track of while micromanaging the catapults. Second, always use trebuchets, and start the assault once the "walls" health bars reach zero. Finally, replenishing the army Cohesion is always free when your army consists of companion parties, but once you're rolling along, even with non-companions it's not that costly in influence to keep replenishing Cohesion.
Influence is a bit weird at the moment. The gain is pretty slow and steady at most times, excruciatingly slow at the start, but once Council of Commons is passed and you have a few fiefs you just get way too much.
One of the most important things for me to learn was: Pick your Battlefield! So many times I would have a legit badass army, but I would get pulled into a village, or shitty terrain, and now my tactical awareness is practically zero, and I can't even deploy troops because they are blocking each other in. It takes what should be a well-ordered slaughter fest, and turns it into a complete clusterfuck.
In the latest beta, 1.2?, send troops now has lethal results against even looters. Even with a 5-1 numbers advantage. Edit: To clarify, lethal to player troops
I think tactics is trying to get balanced, but in 1.2 it either got nerfed too much or the tactic skill level/perks aren't working correctly. In 1.1 you wouldn't get any (fatal) casualties from looters, which seems like they had a formula that made the death % zero vs looters.
Yeah how tf am I losing 5 good guys out of 98 men to kill 14 looters... makes it to where you can’t send troops, you have to micromanage ever small skirmish.
Tip for training a specific troop type - assign them their own group (e.g. assign imperialrecruits to group 8) then find a bunch of looters and send them to charge the enemy, leaving behind the rest of the army. They do all the fighting and will get all the xp, leaving you to do the batch upgrading later on. Alternative method is to do the same with top tier, e.g. legianary, and send them far to the back, leaving only troops that can gain xp to do the fighting.
80 hours for me lol. 100 hours before I realized that during that overhead assault view right before the siege begins, that you could move troops from there.. Sieging became much easier after I could pull 4 trebs up at once, smash the walls, and then during the prep stage just split my army and mass them in line of each wall break before we officially 'start' the siege battle.
If sieges require you to cheese them by reserving your siege engines, then they need a rework, i mean, why the fuck can't you build siege engines outside of the range of ballistas, you know, the way everyone would be building them.
Absolutely man :) Glad it helped! It's a bit different now just because the ENTIRE party gets experience when a stack of units kills something, but that stack gets more. so, it's still viable, just slightly different now with how experience gain works as of..... 1.6.0 I think :D
Great tips! I've been a M&B player from the 1st one and am loving Bannerlord so much. Lots to learn and relearn, thanks for putting out so many helpful vids for both noobs and veterans, and veteran noobs like me too xD
I remember running into the original M&B in a best buy when it first came out. Boy am I glad I bought it. Damn, this series is starting to get some age behind it.
Cheese time 5:25 a tip for the siege engines. You know that even if it's completed sometimes you're not fast enough and the enemy manages to damage it even if you put it away it will still be damaged. Butttt if you move it to an empty spot then pauze and remove it they hit the empty spot with damaging your siege engine problem solved :D Maximum amount of cheese.
On that note, I don't like that you apparently agree to meet on a nearby field instead of fighting in the siege camp outside the castle when the enemy sally out.
@@MetalGamer666 That would be a great idea perhaps they will add it i the future. You might be able to write them a ticket about it. It does make sense that if the enemy attacks you or if you get countered by an enemy army that the fight would take place in a siege camp. But they still habe plenty to do so If it happens (and that's a big if) it will be awhile. Perhaps modders will be able to do it.
You can order your troops, during a siege, to go bash the main gates down by selecting the troops, hitting F1 and the left clicking on the door when you see the grey gear symbol pops up. Same function to order them towards ladders and to go up siege towers.
4:40 this one is an important one for new people. once sieging i was force to rush in before the walls were destroyed, lost over half of my army, when i sieged castles with double the amount of enemies of that one, and got out with very low casualties
Use Column Formation on horse archers when in an open field, use it on the entire cav when in tight spaces such as forests or villages. In fields, it stops your archer-cavs from clumping, preventing deaths from enemy cav's charge while the drawback is that they may be easier to hit by archers in a circle formation. In tight areas, it helps your cavs navigate as the lead AI seem to well, lead. The other AI follows it and since the lead chooses route that has less obstacles, there's less of your cavs slamming themselves on trees or houses potentially killing them.
Also, get an Engineer in your party like "The knowing" for example, who is a proficient crossbowman that will speed up your siege engine constuction. Very good companion to stick in formation with your archers aswell. Another utility companion tip is to get "The Smith" and let him refine hardwood and ore for your player Character to speed up smelting and crafting.
Another bit about leadership leveling, you can immediately take the troops back from your companion so they capture less prisoners / get less of the loot. Additionally, you can make someone with 0 steward your quartermaster so that you can have a smaller party size required. This will let you easily make armies with 25-30ish units (good for farming leadership while doing trade early game)
@Daan de jongh over all though, just check out rumors and get a sense of where to move things. Caravans are a little riskier now, but workshops are pretty good. Once you get some decent money where you aren’t worried about going broke, just go around upping your trade skill until you can get to 225. Also always chat with nobles and sell/buy something from them, even if it is a bad deal because it ups your Charm skill, and you’ll want to be able to convince nobles to join you once you form your new kingdom that owns most of the continent...you’ll need nobles pretty quickly to avoid being overwhelmed, unless you already wait it out so they are broke with barely any armies, but with the big that kept failing the main quest for me, I just wanted to get it over with.
Can confirm batch upgrading is the way to go The only time I don't batch upgrade is when I'm besieging and I'm outnumbered, I'll upgrade a lot of my units before assaulting to ensure more survive the siege. Seems to work in my playthroughs. This strategy also really helps when facing larger armies in the field.
That is a clutch tip Sparticus!! The one on creating a small army to work on leadership skills. Like you said, that is a very important skill and next to impossible to lvl at low lvls.
Yes, noble-line troops come from Powerful Landowners in villages. Not headmen, not city notables, and not mere regular/influential village landowners. "Powerful" means they have 200+ Influence. Their inluence does change, but very very slowly; years into the game, it's still pretty much the same guys. So in the beginning, it's worth checking the encyclopedia and making a list of the right villages to go looking for your desired noble troops; that list will stay valid for a very long time during the playthrough. (btw, those Powerful Landowners won't *always* have noble troops, just they're the only ones eligible to sometimes offer them).
@@cragnamorra Personally when I check around villages I check the influence of every person. If they're powerful or very close to it I'll mark the settlement. So when my army walks by the town I can look if it has new special troops.
It seems so! There is a mod on the Nexus that allows you to see marked with a crown any settlement in which there could be noble recruits! It also marks towns with tournaments to compete in... not gamebreaking but very handy :) www.nexusmods.com/mountandblade2bannerlord/mods/429
16:01 It is not necessary to batch upgrading only for the same family stack of troops. You can mix-match those, as long as you assign them as the same formation, so long they are low tier troops (tier 1-2). They will still get EXP. I've tried.
@Mr. Simplistic It works for me, but stacking it also work. The difference is that are willing to wait for those few troops to upgrade? Or just upgrade where the majority lot is ready. Your choice. 😊
You wanted these tips to be "timeless"...3 months and a number of major changes later...all still very good and valid tips. Learning a great deal from you, sir.
I hope they add more maps that include ruined towers, forts, etc. that you’ll randomly get when fighting in the open world. Also, in the future, will they add siege equipment to actually recruit within armies to take around into open field battles? That’d be awesome.
More often then not siege engines were built on scene because they are super costly to move around IRL. I wouldn't be surprised if you saw a mod in the future allowing you to bring them around, but at extreme speed penalty.
Siege engines in open field battle are a funny, but useless idea^^ They are so immobile, that they would get swarmed. Thats why in the medieval times good garrisoned castles always attempted to sally out at least with their calvary and destroy siege engines before the enemy could proceed to the acutal siege battle. And as Bannerlord tries to stay relatively realistic with battle setups I would say they won't implement siege engines as real troops. Maybe engineers to speed up the building process, but no army ever brought their battering ram along the march, at least not in a functionial one piece but only the parts to assemble it faster on site
Converting prisoners into soldiers of your army is very valuable even in the late game. I have always 20 - 40 (from cca 150) prisoners of tier 4+. Cheap, fast, much more convenient way of replenishing high tier units looses than normal recruiting.
You can upgrade bandits into normal troops without the disciplinarian skill if when ready to be upgraded you put them in one of your castles that has training fields. Keep in mind that XP gain in castles is really slow so this only really works for bandits ready to become regulars. Possible unintended exploit, could be patched.
I've had all sorts of peasants, hooligans, ruffians, misfits and all other rabble in between and not a single soldier has been upgraded. I have a training camp built too. They've been garrisoned for months.
@@Joe_Friday They get really low XP per day like 1-3 depending on the training fields level. It's so says on the tooltip so this tactic only works for troops that are READY to level up, meaning the minute they get 1 XP the game checks if they reached the cap and ups them to the next level. I just did this with some forest bandits and it absolutely works as they turned into Fians.
@@Joe_Friday If they are ready to upgrade it will do it in a day, if not you can calculate the days. A level 3 camp will give 3 xp per day. A freebooter to forest bandit is 719 xp. So it will take 240 day to upgrade from 0. This is why you can have them sit in there for months and see nothing. It doesn't work with troops that need horses. Namely highwaymen, raiders and sea raider bosses cannot be upgraded this way. So it's mainly looters and forest bandits that gain from this.
In regards to sieges. If you leave an empty plot. When you move it to reserve, place it in the empty slot. Their siege engines will shoot where it used to be and then you can move it to reserve again without taking any of that initial damage
guys, if you are going to play the game, LISTTEN TO THE MAN. He knows what he is doing. I am a big fan now mate. It took me around 100 hours as well to build up the skills and when you are 30 and do not have the full time of you enjoying playing the tips you are giving are quite essential. RESPECT.
Spasibo, Bratan!! I'm 32 so i definitely understand how you feel.. i mean, i'm making content for my job, but the other games I play on the side? I hardly have the time, so I enjoy circumventing 10s of hours of learning if I can hahahah
11:50 holy crap, I didn't know you could custom group your troops! And I was cursing the other night about how stupid it is to mix your veteran troops with bunch of recruits..
Yep, best way to batch-train new recruits now. Tell everyone else to Hold Fire and just watch while the recruits go brawl with Looters. Sounds monotonous, and I guess it is, but I kinda enjoy it.
@@italianspartacus I noticed that as well, very annoying but it will be fixed eventually I'm sure. It surprised me when they were all in 1 division. I'm currently using an all range army with 4 lines of 60 archers each supported by horse archers. It's beyond broken how I've had battles using 200-250 and utterly destroyed armies of 1000+ with no deaths on max difficulty and realistic. They don't even make it to my lines. A shame Renown is capped at 60. Makes it a waste to fight such big armies.
I come across a family feud quest bug that allowed me to have 10 companions at clan tier 2. The downside is that they start at level 0 but you can control how they level up. Also makes for very funny easy tournaments 😉😂 The leveling up option is available only after the quest allocated time expires
I use the family feud members to run my caravans. You don't have to waste your companions on caravans this way. Just equip said members with some armour and weapons then put them to work. You'll fail the quest but that doesn't matter as long as he works the caravan for profit.
@@madden12 Hell. It works. I had a hell of a lot of caravans going until that one patch came along. The majority got killed after said patch. Now I've got a few running in safer areas. You gotta be real careful where you run the caravans now
@@Joe_Friday Farmer's son: "But you said you were going to help me win my true love back, milord." Joe: "With the amount of money you're making for me, you're much more valuable to me this way." Farmer's son: "Impeccable logic, milord."
@@MetalGamer666 Ha. Yeah. They don't know I'm using them as cheap slave labor. I've got six caravans up and running atm and not a single one are companions. All of my previous ones got wiped out after that one patch that nerfed them. Now I have to be super careful where I run them. Hopefully after the weekend I'll have 15+
BRO!! i found this game thanks to you, and a big " Thanks bro" to you. im absolutely loving it!, for me its just... the game i been looking for. As for your tips and guides... wicked man, they on point and i appreciate you sharing your hours of experiance with Bannerlord which saves me a lot of learing curve time , with the limited time i have thses days to game. Cheers bro, legend.
200 hours here. Learnt some things here and there. I have to disagree on #9 though (at least on realistic difficulty). You always wanna upgrade your units asap. That gives them better armor and better weapons, which in turn gives both them and the rest of your units better survivability. That also gives them the change to build xp for the next tier. I suppose that if you attack only very weak opponents with the purpose of leveling up your troops, your strategy might work. I'd say on realistic difficulty this is only viable the first few hours of a new game, if at all.
That's a really solid point, and I didn't really factor that in. I think the way I play, I'd rather have LESS recruits go to the next tier, than the next tier getting hurt more. I suppose it's diminishing returns either way, but that's a really good point thanks man
Wow, that siege engine trick is amazing! :D I had no clue that's possible. Always had my stuff nuked to shreds because defenders built up so bloody fast.
I've refined batch recruiting a bit. After making my own kingdom and realizing there's a edict/law that lets you add +80 to your party size; I realized that recruiting that many new recruits was not ideal. My current strategy is in times of peace, recruit 30 or so, add 30 cavalry to the party and garrison the rest of the troops, and stash most of your stuff except 30 horses for the recruits and some food. Leaves you with an army of 60 (looters surrender less often then they do against an army of 240) and I was getting a 6.5 movement speed. Attack looters, send in the recruits, end the battle and attack looters again until all 30 are ready to level. Either continue leveling or accept that the first specialized level is good enough (infantry or archers for imperial). While Looters and bandits may not be the best way to level, it saves a lot of recruits until they hit that first upgrade. I'm currently running around with 120 Bucellarii in party and 20 Bucellarii and 20 Palatine Guards in each garrison. However, this may be revised, I haven't really utilized companions as party leaders. I may set up each of my companions with a full party of Bucellarii and have them as part of an army. I have noticed that without batch leveling it can take a long time for a single unit to level. When 30 recruits are fighting looters and getting 4 to 6 levels each battle it allows for the whole lot of them to get better quicker. I figure that each recruit that kills shares it's xp with all the recruits. Meaning that recruits will level faster when there are more of them to kill, and slower when competing for kills with stronger units. I'm thinking my goal for an army is 120 Bucellarii, 80 Palatine Guards and 40 Legionary. At least until I see how obscenely large the party can get.
On Roguery and certain other skills. Even if it doesn't benefit you directly, having a companion with high levels in this skill means that they can be assigned to complete certain quests on your behalf thus helping you build relationships. Having companions complete quests when you don't need them in your party or with their own army lets you benefit from them while doing other things. edit: grammar
Indeed, still trying to find a way to raise companion leadership other then making them party leader, which take eternity to raise, just so I can send them on certain mission that I dislike doing outside of the earliest part of the game, as still sometime need to do them to solve issue that are raised in my fief.
I have 2 campaign right now, where I only supply my armies with converted captive. However, I start out only recruiting looters (to get Imperial Legionary), mountain bandits (to get the tier 6 cav Vlandian Banner Knights) and the forest bandits (to get the Battanian Fian Campion, tier 6 archers). Good tips, particularly as I didn't know how to gather an army. I had 3 parties running around and not supporting. Still won, but could have been nice to lvl my companions as well.
Nice to know about the siege weapons. Although in my experiences the battering ram is the best/most important if you cant or wont wait for long. Once that main gate is open its a slaughter cause the AI at the gate doesnt really react to anything atm thats not infront of them. You can literally run around the back of the formation and just start swinging and once your dudes atart to pile in they rapidly surround the formation and they all route. Then its just a matter of going up the walls and slaughtering the archers up there and they tend to get stuck between your forces that went up ladders or towers and the forces from the gate section.
4x treb are very nice, but takes a long time to build. Once you're strong it's often best to set up camp and then immediately assault...depends on garrison count and how many of them are ranged. If you have a large quantity of archers you can just concentrate them towards one area of a castle, grab a bow or xbow yourself, and start headshotting away all their archers. Since many enemies initially position elsewhere in the castle, you can have 4:1 odds of shooters vs defending shooters where you are positioned, more than offsetting height disadvantage. Then you shoot all the infantry that keeps trying to knock your ladders down/waits at top of them. This eventually clears out the area at the top of the ladders, after which your troops can scale them safely and overrun whatever's left of the defenses. If you don't have this numerical advantage in shooters it probably won't work and you'll need the trebs, but keep in mind that is a situation that tends to invite AI lords + sally out combo, so you'll be in a field combat before the trebs deploy in that case.
You dont need the Disciplinarian perk. All you need to do is garrison the troops you wish to upgrade into a castle/town you have. They will be upgraded by the next day. (they need to be able to upgrade however)
I try not to talk about things that will get fixed as a tip just because well.. It'll get fixed.. Conversely, I did NOT know that'll work for bandits to push them into the next tier hahahaah.. I'll definitely try that
The best Tip is learn how to fight in the practice mode in any Arena. Also have at least 40% Archers in your Army and place them always a bit higher so they can fire till your units attack the enemie. Good Video bro
Okay this one is for those that want crossbows, right now the best early game crossbow is the Arbalist and it only ask you for 20 points in crossbow, crossbow is now easy to level up to 20 by going to the Vlandia arena and practicing until you get 20, then buy a crossbow and 3 packs of bolts with preference 20 units. With the community patch mod the crossbow cavalry perk works so you just need to get to level 75. To do this there's the slow but not cheesy way of killing looters from far away until they get close and ride with your horse and repeat and the cheesy exploit way. You need to get lucky and find a group of some kingdom fighting looters or someone that you are in war, wait until they kill each other, they win, before going out of battle kill all your allies with "friendly fire" crossbow to the head this counts for experience, horses don't do anymore. If you find a really big group you will have 60 headshot kills of crossbow and win so many experience, the best thing is this trick works too for throwing and bow, but I usually don't use it because you can use bows and throwing from the horse without any issue
I don't really agree with your first tip. The first three rows of attributes you train just by playing and by the time they really matter (after lvl 15 let's say) you already have decent experience in them. It's way more important to focus on the last three rows of attributes (especially charm, leadership and steward) as they are crucial to the 2nd half of the game and building your own kingdom. I'd also avoid putting too much effort in engineering, medicine, scout, and tactics, because for them it's better to find suitable companions which already have 80+ points in them.
A lot of these are really helpful, though concerning #7 I think that it might be worth noting that mercenary crossbows dealing blunt damage might not be as intended and subject to being patched out. While all bolts used to be the same and deal blunt, non-tournament bolts have since been patched to deal piercing damage, so if merc xbows are still dealing blunt then they might have been given tournament bolts by mistake before there was any difference and have yet to see their inventories updated.
My biggest problem during the sieges isn’t the siege itself, but the other nobles attacking me with 600+ army, so it is actually more useful for me to take the settlement as fast as possible instead of waiting for all the siege weapons to build and get burned out by huge armies that always happen to be around.
you can upgrade bandits unit to regular troops without disciplinary perks, just level them until their cap and ready to be upgrade to regular army, then put them to garisson town or castle, wait for a day and they will be upgraded to regular troops
You dont really need roguery to get decorated northern haubek from sea raiders. Ive seen at least 3 dropped over a fairly long campaign for a charecter who never got even to 20 roguery. Its a little weird that a T6 armor is a somewhat common loot for sea raiders, given ive never got anything worth mentioning from other bandit types, but as is. They also drop several decent helmets, chain mittens and boots and at least 1 more decent chest piece. With tale worlds looking into reducing the quality of loot from bandits, i presume it wont last long. But as of 1.2beta, Sea Raiders are an invaluable source of early armor.
Oh you're 100% right, I was just making a point at how FAST I got that. Totally my bad on not conveying that properly Bratan. Spasibo for the information
When I first started playing bannerlord I got a T6 bow from forest bandits that sold for 70k gold! Propelled my first character from a mercenary captain to a minor noble overnight lol
@@Theosis10 Wow, ive hunted them extensievely for disciplinarian. As in - ive got 82 fian champions from prisoners extensively. And never seen it. Its probably extremely rare. Or maybe i was just really lucky with sea raiders. After all we wont know actual drop chances untill data miners do their magick.
Great tips and very useful! Would you also please explain what you can do when conquering your own town? I mean, you need to upgrade your granary to combat famine but at the same time something - no spoilers- forces you to venture into the world. What happens with your town? Can you leave it? Will it revolt? Do you have to stay until certain stuff is done? Classic Mount and Blade learning stuff without tutorials :D
Also I would like to say that probably actually studying the perk trees is really important I didn't know that I believe the steward line eventually will give u more access to companion's.
Companion armies are amazing. One of the reasons of course is as he mentioned, leveling leadership and the 0 influence cost. On top of that, if you don't keep them with you, they patrol your lands which increases your relations with those in the specific areas. Those patrols will also take out looters/bandits near your fiefs, which helps keep them safe and prosperous. And the final kicker if you leave them by themselves, they almost turn into a caravan of sorts, in the sense that they just passively make you money. I'm not entirely sure how the system works but basically, when you create a party you'll see that it costs you money for their party wages. However, over time, you'll see so and so's party wage 'exceeds' or something along those lines and that's where you start making money off them. I have companion parties that are at like +1100 denars.
Personally I advise to just let them do their thing and don't bother giving them troops unless it's recruits. Sure as hell don't give them any of your top tier troops, they get trashed a lot during the coarse of your game. And loosing troops to some inept AI is annoying. They used to spawn with 20 or so troops with a few top tiers in it actually, but guess what happens when players find out you can indefinitely spawn armies for free :D So now they spawn with 0 soldiers.
@@mikeskinner315 If I need them for a battle I could lend them troops from my garrison. But I definitly learned my lesson haha. By the way you should watch our with armies when sieging. Let's say your army is preparing it's siege engines but not every member has joined your army. The enemy is gathering troops to counter you...And here comes Johnny Vassal with 50 troops...He goes after the enemy with far more troops, because he thinks the entire army is with him. Seen several vassals get crushed because I wasn't paying attention.
When leading an army if you walk to a village/town the armymembers will automatically recruit new units and buy food. maybe obvious for some but I only realised that recently after 100h ingame.
For the siege tipps, i made the exactly opposite experience. Whenever i breach the walls in worldmap and then go in, my troops advance to the holes in the walls and then just stand there and stare at the enemies. Siegetowers all the way for me!
Really enjoy your content ! Just 1 little remark : Are attribute points currently not rewarded once per 4 levels instead of the 3 when the game launched ?
Have you thoroughly tested the xp gain for ransoming different kind of troops? Because based on my experience with it, unless it changed this week, you do seem to get xp that scales similarly to the value of ransoming the troop.
Unfortunately yes.. I was testing with looters, heroes, and higher tier units.. Heroes give more but not substantially enough to warrant farming them at a reliable pace
First off I love the channel and it's name. Secondly I found a loophole in the Smithing. To unlock a random weapon part for later forging. Forge a sword that costs at least 9 materials total. (I tested it with other weapons and they don't work as well) I don't think you need a mod tho I have been using forge forever so I don't run out of stamina. Let me know if this works for anyone.
@@italianspartacus so far yes just find any combination of metal (even the cheap ones) or wood that add up to or over 8 ( think I said 9 before but 8 works for me) and you'll unlock a random part. Also what ever you forge usually becomes super valuable. 40k+ I like to forge two handed swords Pointed Falchion Blade-3 Wrought Iron Any Guard-1 metal Extra long Hide Grip-3 Wrought Iron Any Pommel- 1 metal In this case the sword becomes 60k+ Thanks for responding love the channel!
It's from the BannerlordBanners subreddit! Not a mod, you simply copy a line of code in the banner editor in game, and it'll just apply it. It's SUPER simple. Go chdck it out! :)
What I did was tournament, tournament, one after another. Then went for a 40-50 cavalry army and just raided caravans from nations cared little for. Made about a million so far from that. Have some pretty high armor.
Advice to advise 3: for the castle, you need 2-3 siege weapons, for towns 3-4 siege weapons depended on wall level and what defenders have. Don't lose your time!
So here is my issue with batch upgrading: if you wait to get xp for many, you lose the xp you would be getting on the new units and getting less total xp on the line of units when you go over. It also slows down progression to a unit like cav, which can be essential early on to overtake more powerful armies in my very limited experience
What i do, when i have just a few soldiers that i need to level up, is to assign them to a different group, such as 5 or 6 and attack small groups of bandits with only group 5 or 6 respectively. This way there is no one competing for the XP.
Ah, finally I understood why I should battle minor factions, didn't quite catch it in the "how to kingdom" video. btw. is there somewhere a written list if all the "weak" minor factions best to battle? it's quite bothersome to rewatch the video every time because it's so long
I wrote it all out and i was thinking of doing a video JUST on them but i unfortunately don't have a means of showing that off outside of the kingdom video :( also, the v1.3 patch changed ALL of them, so I need to sort of re-calibrate their "power scale" i'll see what i can do to get you some information though :D
@@italianspartacus that would be really awesome! what do you mean by you have no means of showing that off outside of kingdome video? I would say a google sheet or something like this would be sufficent
Regarding training bandits into top-tier kingdom troops: Many people are saying you DON'T need disciplinarian to do this. What you need is a town or settlement with a training grounds, preferably level 3. Leave your sea raider cheifs and so on in that settlement's garrison, and over time, the settlement will train them beyond their bandit tier without needing the disciplinarian trait.
Please note I have only read this, and have not tested it personally.
You also can give bandits to your companions party, they going to upgrade them for you even without disciplinarian! This might be a kind of exploit but it works!
@@rayjay2954 I've been leaving troops in my garrison and none of them are upgrading. I've had training grounds for a long time.
I've tested this and it does seem to work. The big caveat is that they will not be upgraded if there are 2 choices for that upgrade. Secondly, they cannot be upgraded if the upgrade would require a horse.
For example, looters or Forest bandits are great examples of criminals that can be upgraded via this method. Looters only have the option of upgrading into an Imperial infantryman, and Forest bandits can only upgrade to the Fian
@@Joe_Friday You should put them in the garrison once they are ready to level up. You'll also not be able to upgrade troops that need a specific resource like a warhorse with this method.
When using Javelins, press "X" to use it as a spear.
Oh man that's such a good one. I've been considering a thrown/one handed playthrough where I save the last javelin as my main weapon
Should work for throwing axes as well when they finally patch it, but until then you have to use a mod.
@@italianspartacus But sadly throwing sucks in bannerlord. You cant even use the throwing axe as one hander
@Grungor knives makes sense that they don't work. But axes should be able to do damage. And be used as normal axe. I don't know what javelin you have found but I can't 1hit shit
@Grungor axes are weak as shit as well. Need a buff. A speed buff maybe. Axes are way lighter then swords I think
I've played 150 hours without knowing I can move siege engines into reserve, thank you Sir this will change everything
The siege tower reserve tip was very useful.
That and the batch upgrading have changed my life forever
Best of the bunch for me, totally changed the game!
you arent lying! I couldnt figure out the point of building them because they constantly were destroyed lol
yep if you can get the troops to go up them ( press attack button sometimes works ) to correct this
That move to reserve tip with the siege engines was fantastic. That saves soooooo much time and headache.
Glad I could help :)
I discovered this during my first siege thankfully makes a hell of a difference.
I started, won a tournament, sold a helm ... bought a caravan .... my life was set.
Story of my life hahaha
Then they nerfed caravans into oblivion :(
excuse me but what helm was it
@@blax140 That was an old game, can´t remember, I always do the same start though and only seen an expensive helm twice. Sells for around 30k.
Doctor's Oath. Medicine perk. Get it, or make sure you're surgeon companion has it. I was cleaning up looters and similar punks and was getting 90-100% of them as prisoners. Sure, you might not need that MANY, but it's more quality troops to sell or flip into ur own ranks. It's my second favorite perk next to Disciplinarian. :)
100+ hours and I'm only learning now that "N" opens the encyclopedia..
One tip that vastly improved my playing was to stop thinking of myself as a bad ass warrior and start acting like a bad ass general. Instead of doing F1 F3 and running off to decapitate peasants stay behind and lead your troops.
Great point man! :)
right but its undeniable that fighting enemies yourself greatly reduces your own casualties especially during a proper large battle
Damn I f1 f3 every time no wonder I suck lol
@@heishephaestion4178 not really, you can control your troops and wreck other armies without many casualties
@@buxadonoff I have 40 hours into the game at the moment and I was wondering, can you split your army into multiple units ? For now I have 1 units of ranged, 1 of cavalry and 1 of melee. Is it possible to split them into smaller units ? Therefore I would be capable to do better strategy with flank etc.
If not, I still think your character is the one winning battles. I'm fighting with a big boy halberd and i'm using my melee units to lure the npc's for me to bash skulls in safety and well it works really fine ! Been able to win battles 3 to 1 playing like that especially in large scale battles.
About capturing enemies, for those who like to shoot themselves, get tournament arrows they do blunt damage as well. I assume the Mercenary Guards use that ammo type (although bolts).
Yes sir!! :)
took me a couple re-reads of your comment to figure out I'm not supposed to shoot myself (in game)
Fancy seeing you here Berinhard!:D
Anyone else find the lack of panzers in the game disappointing?
There are blunt bolts too in some cities if you like using a crossbow.
Excellent depiction of the siege tips, I didn't understand how to do this "before attacking" for a long time. Really cuts down on losses, makes sieges go faster, and you can even victoriously ride your steed into the fray inside the walls (by the Lady!)
Other things I'd add though, first: if you have an army, while waiting on the trebuchets to be built remember to keep an eye on Cohesion (the gold bar above the army window, bottom right corner) and replenish it if it gets low (click on the bar). Easy to lose track of while micromanaging the catapults. Second, always use trebuchets, and start the assault once the "walls" health bars reach zero. Finally, replenishing the army Cohesion is always free when your army consists of companion parties, but once you're rolling along, even with non-companions it's not that costly in influence to keep replenishing Cohesion.
Influence is a bit weird at the moment. The gain is pretty slow and steady at most times, excruciatingly slow at the start, but once Council of Commons is passed and you have a few fiefs you just get way too much.
Thanks for this. I didn't know it was actually possible to replenish cohesion without reforming the army.
One of the most important things for me to learn was: Pick your Battlefield!
So many times I would have a legit badass army, but I would get pulled into a village, or shitty terrain, and now my tactical awareness is practically zero, and I can't even deploy troops because they are blocking each other in. It takes what should be a well-ordered slaughter fest, and turns it into a complete clusterfuck.
In the latest beta, 1.2?, send troops now has lethal results against even looters. Even with a 5-1 numbers advantage.
Edit: To clarify, lethal to player troops
God that's bullshit. It's like Warband but worse.
I was finally excited for tactics to do something but noooo..
@@craycho9899 It's probably effected by tactics, but it should be tested
@@nalivai4862 It is! That's why they nerfed the crap out of it
I think tactics is trying to get balanced, but in 1.2 it either got nerfed too much or the tactic skill level/perks aren't working correctly. In 1.1 you wouldn't get any (fatal) casualties from looters, which seems like they had a formula that made the death % zero vs looters.
Yeah how tf am I losing 5 good guys out of 98 men to kill 14 looters... makes it to where you can’t send troops, you have to micromanage ever small skirmish.
Tip for training a specific troop type - assign them their own group (e.g. assign imperialrecruits to group 8) then find a bunch of looters and send them to charge the enemy, leaving behind the rest of the army. They do all the fighting and will get all the xp, leaving you to do the batch upgrading later on. Alternative method is to do the same with top tier, e.g. legianary, and send them far to the back, leaving only troops that can gain xp to do the fighting.
I do the same.
Same
Took me 50+ hours without knowing you can move siege engines, thanks to your video my sieges finally are better! awesome tip!
It's definitely not very self explanatory, the only reason I know is from people telling me during streams!
80 hours for me lol. 100 hours before I realized that during that overhead assault view right before the siege begins, that you could move troops from there..
Sieging became much easier after I could pull 4 trebs up at once, smash the walls, and then during the prep stage just split my army and mass them in line of each wall break before we officially 'start' the siege battle.
If sieges require you to cheese them by reserving your siege engines, then they need a rework, i mean, why the fuck can't you build siege engines outside of the range of ballistas, you know, the way everyone would be building them.
Thanks a bunch man, I really appreciated the tip about leveling as a full stack. Good job!
Absolutely man :) Glad it helped! It's a bit different now just because the ENTIRE party gets experience when a stack of units kills something, but that stack gets more. so, it's still viable, just slightly different now with how experience gain works as of..... 1.6.0 I think :D
Why, hello there
Great tips! I've been a M&B player from the 1st one and am loving Bannerlord so much. Lots to learn and relearn, thanks for putting out so many helpful vids for both noobs and veterans, and veteran noobs like me too xD
I remember running into the original M&B in a best buy when it first came out. Boy am I glad I bought it. Damn, this series is starting to get some age behind it.
Cheese time 5:25 a tip for the siege engines. You know that even if it's completed sometimes you're not fast enough and the enemy manages to damage it even if you put it away it will still be damaged. Butttt if you move it to an empty spot then pauze and remove it they hit the empty spot with damaging your siege engine problem solved :D Maximum amount of cheese.
I think this is fair, since in a realistic scenario you would never build them within range of the castle.
@@MetalGamer666 Indeed you'd never be able to finish them if you get pelted by arrows or perhaps even get rocks lobbed at you.
On that note, I don't like that you apparently agree to meet on a nearby field instead of fighting in the siege camp outside the castle when the enemy sally out.
@@MetalGamer666 That would be a great idea perhaps they will add it i the future. You might be able to write them a ticket about it. It does make sense that if the enemy attacks you or if you get countered by an enemy army that the fight would take place in a siege camp.
But they still habe plenty to do so If it happens (and that's a big if) it will be awhile.
Perhaps modders will be able to do it.
Amazing tips, i have an unhealthy number of hours into the game and didny expect to learn so much from this
One of the timeless hints: Start as Khuzait. Get Horses. Laugh at everyone.
6:22 this, one of those lords dropped horse armor with a 75defense like my second battle. I haven't even seen it for sale yet.
You can order your troops, during a siege, to go bash the main gates down by selecting the troops, hitting F1 and the left clicking on the door when you see the grey gear symbol pops up. Same function to order them towards ladders and to go up siege towers.
4:40 this one is an important one for new people. once sieging i was force to rush in before the walls were destroyed, lost over half of my army, when i sieged castles with double the amount of enemies of that one, and got out with very low casualties
Use Column Formation on horse archers when in an open field, use it on the entire cav when in tight spaces such as forests or villages. In fields, it stops your archer-cavs from clumping, preventing deaths from enemy cav's charge while the drawback is that they may be easier to hit by archers in a circle formation. In tight areas, it helps your cavs navigate as the lead AI seem to well, lead. The other AI follows it and since the lead chooses route that has less obstacles, there's less of your cavs slamming themselves on trees or houses potentially killing them.
Also, get an Engineer in your party like "The knowing" for example, who is a proficient crossbowman that will speed up your siege engine constuction. Very good companion to stick in formation with your archers aswell. Another utility companion tip is to get "The Smith" and let him refine hardwood and ore for your player Character to speed up smelting and crafting.
Another bit about leadership leveling, you can immediately take the troops back from your companion so they capture less prisoners / get less of the loot. Additionally, you can make someone with 0 steward your quartermaster so that you can have a smaller party size required. This will let you easily make armies with 25-30ish units (good for farming leadership while doing trade early game)
That guy had 0 steward.. Really surprised it had such a high army.. But great tips my dude :)
@@italianspartacus I love watching your vids man! Keep it up!
Thank you so much brother.. I've got more little guides in the work!
That was all great stuff. I have been playing non stop and have rerolled every day, lol. This is great stuff!
Biggest tip I have is: trade is godly.
Most fun aspect of the game at this point for me
Sebastian Chantre I basically bought the entire continent.
Any tutorials?
@@daanvids7112 search for Trade Masterclass Bannerlord. Its the video where it says "DENRS" in the thumbnail. Awesome guide
@Daan de jongh over all though, just check out rumors and get a sense of where to move things. Caravans are a little riskier now, but workshops are pretty good. Once you get some decent money where you aren’t worried about going broke, just go around upping your trade skill until you can get to 225. Also always chat with nobles and sell/buy something from them, even if it is a bad deal because it ups your Charm skill, and you’ll want to be able to convince nobles to join you once you form your new kingdom that owns most of the continent...you’ll need nobles pretty quickly to avoid being overwhelmed, unless you already wait it out so they are broke with barely any armies, but with the big that kept failing the main quest for me, I just wanted to get it over with.
This is the best channel for info on this game, hands down.
Dude thank you.. Best compliment ever. I have a close friend with the last name Eklund! Great legacy
Can confirm batch upgrading is the way to go The only time I don't batch upgrade is when I'm besieging and I'm outnumbered, I'll upgrade a lot of my units before assaulting to ensure more survive the siege. Seems to work in my playthroughs. This strategy also really helps when facing larger armies in the field.
5:05 I never knew you could do that
2 years later and you taught me how to properly seige castles in 1 single sentence.
That is a clutch tip Sparticus!! The one on creating a small army to work on leadership skills. Like you said, that is a very important skill and next to impossible to lvl at low lvls.
Kinda weird how bandits turn into nobles... but hey
Nobles seem to be more common in villages for me too, than towns.
A noble is just the grandson of a good enough killer
That makes sense dude, nobles would be land holders in the field, the city would be full of middle lower class dudes.
Yes, noble-line troops come from Powerful Landowners in villages. Not headmen, not city notables, and not mere regular/influential village landowners. "Powerful" means they have 200+ Influence. Their inluence does change, but very very slowly; years into the game, it's still pretty much the same guys. So in the beginning, it's worth checking the encyclopedia and making a list of the right villages to go looking for your desired noble troops; that list will stay valid for a very long time during the playthrough. (btw, those Powerful Landowners won't *always* have noble troops, just they're the only ones eligible to sometimes offer them).
@@cragnamorra Personally when I check around villages I check the influence of every person. If they're powerful or very close to it I'll mark the settlement. So when my army walks by the town I can look if it has new special troops.
It seems so! There is a mod on the Nexus that allows you to see marked with a crown any settlement in which there could be noble recruits! It also marks towns with tournaments to compete in... not gamebreaking but very handy :) www.nexusmods.com/mountandblade2bannerlord/mods/429
16:01 It is not necessary to batch upgrading only for the same family stack of troops. You can mix-match those, as long as you assign them as the same formation, so long they are low tier troops (tier 1-2). They will still get EXP. I've tried.
@Mr. Simplistic It works for me, but stacking it also work. The difference is that are willing to wait for those few troops to upgrade? Or just upgrade where the majority lot is ready. Your choice. 😊
You wanted these tips to be "timeless"...3 months and a number of major changes later...all still very good and valid tips. Learning a great deal from you, sir.
Oh damn Hahahaha I thought they all changed
I hope they add more maps that include ruined towers, forts, etc. that you’ll randomly get when fighting in the open world.
Also, in the future, will they add siege equipment to actually recruit within armies to take around into open field battles? That’d be awesome.
I don't imagine so, but I am sure we'll get different maps :)
More often then not siege engines were built on scene because they are super costly to move around IRL. I wouldn't be surprised if you saw a mod in the future allowing you to bring them around, but at extreme speed penalty.
Siege engines in open field battle are a funny, but useless idea^^ They are so immobile, that they would get swarmed. Thats why in the medieval times good garrisoned castles always attempted to sally out at least with their calvary and destroy siege engines before the enemy could proceed to the acutal siege battle. And as Bannerlord tries to stay relatively realistic with battle setups I would say they won't implement siege engines as real troops. Maybe engineers to speed up the building process, but no army ever brought their battering ram along the march, at least not in a functionial one piece but only the parts to assemble it faster on site
Bannerlord is considered a drug? Damn it! Another one... Maybe that's why I like it so much?
I had no idea about "move to reserve" for siege engines and i have almost 200 hours in this game
Converting prisoners into soldiers of your army is very valuable even in the late game. I have always 20 - 40 (from cca 150) prisoners of tier 4+. Cheap, fast, much more convenient way of replenishing high tier units looses than normal recruiting.
You can upgrade bandits into normal troops without the disciplinarian skill if when ready to be upgraded you put them in one of your castles that has training fields. Keep in mind that XP gain in castles is really slow so this only really works for bandits ready to become regulars. Possible unintended exploit, could be patched.
I've had all sorts of peasants, hooligans, ruffians, misfits and all other rabble in between and not a single soldier has been upgraded. I have a training camp built too. They've been garrisoned for months.
@@Joe_Friday They get really low XP per day like 1-3 depending on the training fields level. It's so says on the tooltip so this tactic only works for troops that are READY to level up, meaning the minute they get 1 XP the game checks if they reached the cap and ups them to the next level.
I just did this with some forest bandits and it absolutely works as they turned into Fians.
@@csfelfoldi So the troops have to already be ready for upgrade? If troops aren't ready will they ever upgrade?
@@Joe_Friday If they are ready to upgrade it will do it in a day, if not you can calculate the days.
A level 3 camp will give 3 xp per day. A freebooter to forest bandit is 719 xp. So it will take 240 day to upgrade from 0. This is why you can have them sit in there for months and see nothing.
It doesn't work with troops that need horses. Namely highwaymen, raiders and sea raider bosses cannot be upgraded this way. So it's mainly looters and forest bandits that gain from this.
@@csfelfoldi What if they can be upgraded to more than one type? Will they just pick one, or will they not get upgraded?
In regards to sieges. If you leave an empty plot. When you move it to reserve, place it in the empty slot. Their siege engines will shoot where it used to be and then you can move it to reserve again without taking any of that initial damage
I didn't know about the trick with the sieges to keep te catapult for later..... After 100 hours :)) thanks
Siege equipment reserving was helpful af. Didn't know about that
It's SOOO clutch!
guys, if you are going to play the game, LISTTEN TO THE MAN. He knows what he is doing. I am a big fan now mate. It took me around 100 hours as well to build up the skills and when you are 30 and do not have the full time of you enjoying playing the tips you are giving are quite essential. RESPECT.
Spasibo, Bratan!! I'm 32 so i definitely understand how you feel.. i mean, i'm making content for my job, but the other games I play on the side? I hardly have the time, so I enjoy circumventing 10s of hours of learning if I can hahahah
11:50 holy crap, I didn't know you could custom group your troops! And I was cursing the other night about how stupid it is to mix your veteran troops with bunch of recruits..
Hahaha well a bug whipes it away every time you reload, so be cautious
Yep, best way to batch-train new recruits now. Tell everyone else to Hold Fire and just watch while the recruits go brawl with Looters. Sounds monotonous, and I guess it is, but I kinda enjoy it.
@@italianspartacus I noticed that as well, very annoying but it will be fixed eventually I'm sure.
It surprised me when they were all in 1 division. I'm currently using an all range army with 4 lines of 60 archers each supported by horse archers. It's beyond broken how I've had battles using 200-250 and utterly destroyed armies of 1000+ with no deaths on max difficulty and realistic. They don't even make it to my lines.
A shame Renown is capped at 60. Makes it a waste to fight such big armies.
@@italianspartacus this sooo annoying...
I come across a family feud quest bug that allowed me to have 10 companions at clan tier 2. The downside is that they start at level 0 but you can control how they level up. Also makes for very funny easy tournaments 😉😂
The leveling up option is available only after the quest allocated time expires
I use the family feud members to run my caravans. You don't have to waste your companions on caravans this way. Just equip said members with some armour and weapons then put them to work. You'll fail the quest but that doesn't matter as long as he works the caravan for profit.
@@Joe_Friday
Lol
@@madden12 Hell. It works. I had a hell of a lot of caravans going until that one patch came along. The majority got killed after said patch. Now I've got a few running in safer areas. You gotta be real careful where you run the caravans now
@@Joe_Friday
Farmer's son: "But you said you were going to help me win my true love back, milord."
Joe: "With the amount of money you're making for me, you're much more valuable to me this way."
Farmer's son: "Impeccable logic, milord."
@@MetalGamer666 Ha. Yeah. They don't know I'm using them as cheap slave labor. I've got six caravans up and running atm and not a single one are companions. All of my previous ones got wiped out after that one patch that nerfed them. Now I have to be super careful where I run them. Hopefully after the weekend I'll have 15+
Awesome tips my guy!! First video that really helped with regards to sieges. Many thanks!!
BRO!! i found this game thanks to you, and a big " Thanks bro" to you. im absolutely loving it!, for me its just... the game i been looking for. As for your tips and guides... wicked man, they on point and i appreciate you sharing your hours of experiance with Bannerlord which saves me a lot of learing curve time , with the limited time i have thses days to game. Cheers bro, legend.
200 hours here. Learnt some things here and there.
I have to disagree on #9 though (at least on realistic difficulty). You always wanna upgrade your units asap. That gives them better armor and better weapons, which in turn gives both them and the rest of your units better survivability. That also gives them the change to build xp for the next tier. I suppose that if you attack only very weak opponents with the purpose of leveling up your troops, your strategy might work. I'd say on realistic difficulty this is only viable the first few hours of a new game, if at all.
That's a really solid point, and I didn't really factor that in. I think the way I play, I'd rather have LESS recruits go to the next tier, than the next tier getting hurt more. I suppose it's diminishing returns either way, but that's a really good point thanks man
Thank you Spartacus, very useful advice!
Wow, that siege engine trick is amazing! :D I had no clue that's possible. Always had my stuff nuked to shreds because defenders built up so bloody fast.
I've refined batch recruiting a bit. After making my own kingdom and realizing there's a edict/law that lets you add +80 to your party size; I realized that recruiting that many new recruits was not ideal. My current strategy is in times of peace, recruit 30 or so, add 30 cavalry to the party and garrison the rest of the troops, and stash most of your stuff except 30 horses for the recruits and some food. Leaves you with an army of 60 (looters surrender less often then they do against an army of 240) and I was getting a 6.5 movement speed. Attack looters, send in the recruits, end the battle and attack looters again until all 30 are ready to level. Either continue leveling or accept that the first specialized level is good enough (infantry or archers for imperial). While Looters and bandits may not be the best way to level, it saves a lot of recruits until they hit that first upgrade. I'm currently running around with 120 Bucellarii in party and 20 Bucellarii and 20 Palatine Guards in each garrison.
However, this may be revised, I haven't really utilized companions as party leaders. I may set up each of my companions with a full party of Bucellarii and have them as part of an army. I have noticed that without batch leveling it can take a long time for a single unit to level. When 30 recruits are fighting looters and getting 4 to 6 levels each battle it allows for the whole lot of them to get better quicker. I figure that each recruit that kills shares it's xp with all the recruits. Meaning that recruits will level faster when there are more of them to kill, and slower when competing for kills with stronger units.
I'm thinking my goal for an army is 120 Bucellarii, 80 Palatine Guards and 40 Legionary. At least until I see how obscenely large the party can get.
Keep your party morale up with food variety will get your or your selected quartermasters Steward skill upp really fast.
On Roguery and certain other skills. Even if it doesn't benefit you directly, having a companion with high levels in this skill means that they can be assigned to complete certain quests on your behalf thus helping you build relationships. Having companions complete quests when you don't need them in your party or with their own army lets you benefit from them while doing other things.
edit: grammar
Indeed, still trying to find a way to raise companion leadership other then making them party leader, which take eternity to raise, just so I can send them on certain mission that I dislike doing outside of the earliest part of the game, as still sometime need to do them to solve issue that are raised in my fief.
I have 2 campaign right now, where I only supply my armies with converted captive. However, I start out only recruiting looters (to get Imperial Legionary), mountain bandits (to get the tier 6 cav Vlandian Banner Knights) and the forest bandits (to get the Battanian Fian Campion, tier 6 archers).
Good tips, particularly as I didn't know how to gather an army. I had 3 parties running around and not supporting. Still won, but could have been nice to lvl my companions as well.
Nice to know about the siege weapons. Although in my experiences the battering ram is the best/most important if you cant or wont wait for long. Once that main gate is open its a slaughter cause the AI at the gate doesnt really react to anything atm thats not infront of them. You can literally run around the back of the formation and just start swinging and once your dudes atart to pile in they rapidly surround the formation and they all route.
Then its just a matter of going up the walls and slaughtering the archers up there and they tend to get stuck between your forces that went up ladders or towers and the forces from the gate section.
4x treb are very nice, but takes a long time to build. Once you're strong it's often best to set up camp and then immediately assault...depends on garrison count and how many of them are ranged. If you have a large quantity of archers you can just concentrate them towards one area of a castle, grab a bow or xbow yourself, and start headshotting away all their archers. Since many enemies initially position elsewhere in the castle, you can have 4:1 odds of shooters vs defending shooters where you are positioned, more than offsetting height disadvantage.
Then you shoot all the infantry that keeps trying to knock your ladders down/waits at top of them. This eventually clears out the area at the top of the ladders, after which your troops can scale them safely and overrun whatever's left of the defenses.
If you don't have this numerical advantage in shooters it probably won't work and you'll need the trebs, but keep in mind that is a situation that tends to invite AI lords + sally out combo, so you'll be in a field combat before the trebs deploy in that case.
GREAT points man. 4x trebs is maybe more of a luxury than a compulsory comment and I apologize for not illustrating that!
You dont need the Disciplinarian perk. All you need to do is garrison the troops you wish to upgrade into a castle/town you have. They will be upgraded by the next day. (they need to be able to upgrade however)
I try not to talk about things that will get fixed as a tip just because well.. It'll get fixed.. Conversely, I did NOT know that'll work for bandits to push them into the next tier hahahaah.. I'll definitely try that
Edmund, my troops haven't upgraded at all and I've had them garrisoned in a castle with training fields. What am I missing?
The best Tip is learn how to fight in the practice mode in any Arena.
Also have at least 40% Archers in your Army and place them always a bit higher so they can fire till your units attack the enemie.
Good Video bro
Seiges are usually a blood baths for me but that seige tip is a game changer. I'm about to go go take down some walls now.
I was so tired, I read your intro as Star Tacos.
HAHAHAHA
Okay this one is for those that want crossbows, right now the best early game crossbow is the Arbalist and it only ask you for 20 points in crossbow, crossbow is now easy to level up to 20 by going to the Vlandia arena and practicing until you get 20, then buy a crossbow and 3 packs of bolts with preference 20 units. With the community patch mod the crossbow cavalry perk works so you just need to get to level 75. To do this there's the slow but not cheesy way of killing looters from far away until they get close and ride with your horse and repeat and the cheesy exploit way. You need to get lucky and find a group of some kingdom fighting looters or someone that you are in war, wait until they kill each other, they win, before going out of battle kill all your allies with "friendly fire" crossbow to the head this counts for experience, horses don't do anymore. If you find a really big group you will have 60 headshot kills of crossbow and win so many experience, the best thing is this trick works too for throwing and bow, but I usually don't use it because you can use bows and throwing from the horse without any issue
1.3 adds light crossbows!
I don't really agree with your first tip. The first three rows of attributes you train just by playing and by the time they really matter (after lvl 15 let's say) you already have decent experience in them. It's way more important to focus on the last three rows of attributes (especially charm, leadership and steward) as they are crucial to the 2nd half of the game and building your own kingdom. I'd also avoid putting too much effort in engineering, medicine, scout, and tactics, because for them it's better to find suitable companions which already have 80+ points in them.
This was really helpful and answered a few questions I had 😁
A lot of these are really helpful, though concerning #7 I think that it might be worth noting that mercenary crossbows dealing blunt damage might not be as intended and subject to being patched out. While all bolts used to be the same and deal blunt, non-tournament bolts have since been patched to deal piercing damage, so if merc xbows are still dealing blunt then they might have been given tournament bolts by mistake before there was any difference and have yet to see their inventories updated.
My biggest problem during the sieges isn’t the siege itself, but the other nobles attacking me with 600+ army, so it is actually more useful for me to take the settlement as fast as possible instead of waiting for all the siege weapons to build and get burned out by huge armies that always happen to be around.
you can upgrade bandits unit to regular troops without disciplinary perks, just level them until their cap and ready to be upgrade to regular army, then put them to garisson town or castle, wait for a day and they will be upgraded to regular troops
I have a feeling this will be fixed though so I didn't want to recommend it
That last tip was game changing
Glad to be of help brother :)
You dont really need roguery to get decorated northern haubek from sea raiders. Ive seen at least 3 dropped over a fairly long campaign for a charecter who never got even to 20 roguery. Its a little weird that a T6 armor is a somewhat common loot for sea raiders, given ive never got anything worth mentioning from other bandit types, but as is. They also drop several decent helmets, chain mittens and boots and at least 1 more decent chest piece. With tale worlds looking into reducing the quality of loot from bandits, i presume it wont last long. But as of 1.2beta, Sea Raiders are an invaluable source of early armor.
Oh you're 100% right, I was just making a point at how FAST I got that. Totally my bad on not conveying that properly Bratan. Spasibo for the information
When I first started playing bannerlord I got a T6 bow from forest bandits that sold for 70k gold! Propelled my first character from a mercenary captain to a minor noble overnight lol
@@Theosis10 Wow, ive hunted them extensievely for disciplinarian. As in - ive got 82 fian champions from prisoners extensively. And never seen it. Its probably extremely rare. Or maybe i was just really lucky with sea raiders. After all we wont know actual drop chances untill data miners do their magick.
Eleftheroi.... As a Greek your pronunciation of the name is killing me... 😂 Great video, Thabk you!
Great tips and very useful! Would you also please explain what you can do when conquering your own town?
I mean, you need to upgrade your granary to combat famine but at the same time something - no spoilers- forces you to venture into the world.
What happens with your town? Can you leave it? Will it revolt? Do you have to stay until certain stuff is done?
Classic Mount and Blade learning stuff without tutorials :D
Also I would like to say that probably actually studying the perk trees is really important I didn't know that I believe the steward line eventually will give u more access to companion's.
Really really helpful. Thanks.
Awsome tips, thank you!
Good stuff as usual. Never thought about creating an army with a companion.
Companion armies are amazing. One of the reasons of course is as he mentioned, leveling leadership and the 0 influence cost. On top of that, if you don't keep them with you, they patrol your lands which increases your relations with those in the specific areas. Those patrols will also take out looters/bandits near your fiefs, which helps keep them safe and prosperous.
And the final kicker if you leave them by themselves, they almost turn into a caravan of sorts, in the sense that they just passively make you money. I'm not entirely sure how the system works but basically, when you create a party you'll see that it costs you money for their party wages. However, over time, you'll see so and so's party wage 'exceeds' or something along those lines and that's where you start making money off them. I have companion parties that are at like +1100 denars.
That's a good tip. I'm gonna use it.
Personally I advise to just let them do their thing and don't bother giving them troops unless it's recruits. Sure as hell don't give them any of your top tier troops, they get trashed a lot during the coarse of your game. And loosing troops to some inept AI is annoying. They used to spawn with 20 or so troops with a few top tiers in it actually, but guess what happens when players find out you can indefinitely spawn armies for free :D So now they spawn with 0 soldiers.
@@davevd9944 I give them troops just so that way when I call them back into my army they're not showing up with 65 recruits (hopefully lol)
@@mikeskinner315 If I need them for a battle I could lend them troops from my garrison. But I definitly learned my lesson haha. By the way you should watch our with armies when sieging.
Let's say your army is preparing it's siege engines but not every member has joined your army. The enemy is gathering troops to counter you...And here comes Johnny Vassal with 50 troops...He goes after the enemy with far more troops, because he thinks the entire army is with him. Seen several vassals get crushed because I wasn't paying attention.
This helped alot :D thank you! Just uploaded my first video on this and I looked really bad, but had fun haha
This guy is a hero of the people.
No! YOU'RE the hero! Thanks for watching man
The batch upgrading makes finishing the train troops quests much easier. Pretty embarrassed I never realised to do this sooner myself.
Awesome tips, much appreciated!
The music in this game sounds so similar to the Conan theme. Thanks for the tips.
I love them both!
When leading an army if you walk to a village/town the armymembers will automatically recruit new units and buy food. maybe obvious for some but I only realised that recently after 100h ingame.
What the hell! That tip for sieges is so helpful. Thank you bro
Is there a way to bring out the log menu in the campaign map? Sometimes I find the text disappear too quickly
Also wondering about this!
@@torkilj Press ENTER while in the campaign man.
For the siege tipps, i made the exactly opposite experience. Whenever i breach the walls in worldmap and then go in, my troops advance to the holes in the walls and then just stand there and stare at the enemies. Siegetowers all the way for me!
Didnt know about saving trebs, awesome tip
Really enjoy your content ! Just 1 little remark : Are attribute points currently not rewarded once per 4 levels instead of the 3 when the game launched ?
Hmm.. I'll have to double check. I THOUGHT the tool tip said every 3, but now I'm second guessing
I’m on the beta branch patch for the game and the tool tip does say every 4 levels for me.
Have you thoroughly tested the xp gain for ransoming different kind of troops? Because based on my experience with it, unless it changed this week, you do seem to get xp that scales similarly to the value of ransoming the troop.
Unfortunately yes.. I was testing with looters, heroes, and higher tier units.. Heroes give more but not substantially enough to warrant farming them at a reliable pace
@@italianspartacus damn I guess they changed it. The last time I looked at it properly myself was over 2 weeks ago now that I think about it.
@@italianspartacus Can you please provide the code for the banner in this video. Really love it and want it for the next playthrough.
Here's the banner used in the video guys: www.reddit.com/r/BannerlordBanners/comments/fwqeci/empire_eagle_banner/
First off I love the channel and it's name. Secondly I found a loophole in the Smithing. To unlock a random weapon part for later forging. Forge a sword that costs at least 9 materials total. (I tested it with other weapons and they don't work as well)
I don't think you need a mod tho I have been using forge forever so I don't run out of stamina.
Let me know if this works for anyone.
interesting.. so every time you do this, it unlocks a random weapon part??
@@italianspartacus so far yes just find any combination of metal (even the cheap ones) or wood that add up to or over 8 ( think I said 9 before but 8 works for me) and you'll unlock a random part. Also what ever you forge usually becomes super valuable. 40k+
I like to forge two handed swords
Pointed Falchion Blade-3 Wrought Iron
Any Guard-1 metal
Extra long Hide Grip-3 Wrought Iron
Any Pommel- 1 metal
In this case the sword becomes 60k+
Thanks for responding love the channel!
Ohh awesome I'll have to chdck that out.. Definitely man! Thank you so much for watching
5:34 How did you create a banner like that? Is it a mod? What's it called?
It's from the BannerlordBanners subreddit! Not a mod, you simply copy a line of code in the banner editor in game, and it'll just apply it. It's SUPER simple. Go chdck it out! :)
@@italianspartacus thanks!
What I did was tournament, tournament, one after another. Then went for a 40-50 cavalry army and just raided caravans from nations cared little for. Made about a million so far from that. Have some pretty high armor.
Advice to advise 3: for the castle, you need 2-3 siege weapons, for towns 3-4 siege weapons depended on wall level and what defenders have. Don't lose your time!
Use the family feud members for caravan leaders. There's potentially an endless amount of caravans you can run this way.
So here is my issue with batch upgrading: if you wait to get xp for many, you lose the xp you would be getting on the new units and getting less total xp on the line of units when you go over. It also slows down progression to a unit like cav, which can be essential early on to overtake more powerful armies in my very limited experience
I bet there's a sweet spot of say 80/20.. Once 80% is upgraded, you can spread the experience more evenly. Versus batch, stop, batch, stop.
What i do, when i have just a few soldiers that i need to level up, is to assign them to a different group, such as 5 or 6 and attack small groups of bandits with only group 5 or 6 respectively. This way there is no one competing for the XP.
Good tips.
At 11:54 he can manually choose who is in what group for battles, I'm on console is there a way to do this I don't know of, I have over 600 hrs
Great tips, thank you.
Ah, finally I understood why I should battle minor factions, didn't quite catch it in the "how to kingdom" video. btw. is there somewhere a written list if all the "weak" minor factions best to battle? it's quite bothersome to rewatch the video every time because it's so long
I wrote it all out and i was thinking of doing a video JUST on them but i unfortunately don't have a means of showing that off outside of the kingdom video :( also, the v1.3 patch changed ALL of them, so I need to sort of re-calibrate their "power scale" i'll see what i can do to get you some information though :D
@@italianspartacus that would be really awesome! what do you mean by you have no means of showing that off outside of kingdome video? I would say a google sheet or something like this would be sufficent