all of Zato's animations are a cut above most of the cast. I wasn't interested in playing him but those animations alone have forced me to give him a look.
@@deimosclay4298 He's alive again as of _Xrd_ so either being revived somehow worked wonders for his hair or he started asking for hair tips from Millia since they're on better terms again now.
Good for you! Only advice I can give, take it one piece at a time. If people start out the gates doing crazy tech and combos, just realize that only thing that really matter are the fundamentals. Build all the crazy tech and stuff after as you see the need for it. Learn a BnB, learn your anti-airs and learn 1 good jump in (which usually leads into your BnB). That's all you need to know to start most fighting games. Anti-air as much as you can to force your opponent to play the ground game. Punish anything with long recovery with your simple bnb. If your opponent doesn't anti-air abuse jump ins and pressure his guard gauge if he does anti-air then try and do it unexpectedly. Other than that, just play people. If you get trapped in training mode hell, know that no matter how many hours you put into training mode mastering crazy combos, they'll mean nothing if you have no means to set up those situations where you can pull them off. I did this with GGXrd Sign, and years later I still can't play a decent neutral. Play the game, learn your character, adapt to how people usually play, THEN add on to that experience with crazy combos and tech and setups and stuff.
@@MaursFar Somehow I think you'll be fine. There looks to be tons of people getting into this game when it comes out, or at least that's what I think. There are new people starting up Xrd just to prepare, so as long as the hype sticks you should have plenty of new blood to practice with who will be equally as bad or worse. I'm hopeful, at least.
@@MaursFar I wouldn't advise it per-say, but it couldn't hurt. The game looks to play at a completely different pace than Xrd, so there's that. That said, a lot of universal mechanics and even some character specific mechanics look similar (looking at Zato and Axl), so if you wanna play either of those 2 maybe it wouldn't be the worst thing in the world to check out how the play in Xrd. In general, learning how to RC combos would probably go a long way and very specific things may transfer over, but this game is looking different in a lot of ways so it's hard to tell exactly all the skills that'll transfer over.
I will miss the shark aesthetics that Eddie had in Xrd but I am really liking these demonic aesthetics and these new moves. Zato looks like he will be less tricky and more honest but better at zoning.
@@andrellnogueira True, but theres even more demonic references than that. The burst is in the form of Buer, a goetic demon. The frog may be a reference to Baal. There may even be more that I forgot or haven't found also. Edit. Looking again, the Buer form is one of Zato's air normals.
@@steeplewiththesnakes na of course. I didn't put the time in in GGXrd. Plus I didn't have friends that played it, so I just stuck to the other characters. But now I have online connection and been playing Dragonball fighterz for a while with my friends so there gonna hop on GG strive as well. So Im deff gonna give Zato a real try and Get That Muscle Memory In!
Zato's infamous move difficulty comes from world no.1 Zato player Ogawa, who had carpel tunnel from playing the character back in the 2000's Super Battle Opera era. He recovered after a surgery and went on to win an SBO within 6 months. His moves aren't hard to execute on their own, but if you are at the level of Ogawa, with his extreme work ethic of practicing every single day from day to night, you might need to rest your hands.
Nope. If you wanna play him, go right ahead. Start out learning some easy Bread n Butter combos, and learn what good anti-airs he has. Keep your opponent from jumping all the time with anti-airs to force a more grounded game. Then pressure them with pokes until they either do something unsafe, in which case you try to punish with your easy BnB, or you score a knock down, in which case you can start applying some pressure to their guard gauge/open them up. Once you play more and more people, see what situations work and which don't and lab up some responses to said situations. Just take it one step at a time and slowly incorporate tech and setups into your game play as the need for it arises. Just make sure you are always playing people. I made the mistake of doing training mode for hours and days on end without ever playing people and I regret it deeply now. At the end of the day you can just copy other people's tech once they come out and share it, but you need to have a decent understanding of your character and what you opponent usually does for any of that stuff to matter. Otherwise, you'll know all this tech and all these setups but you'll never put yourself in a position to use them.
The way the animation changes during amorphous is amazing!!! Like when the animation changes for anime during a big fight.. This game is going to be nothing but 🔥🔥🔥
I have a soft spot for Zato because he was the first computer opponent i tried to have a "real" match against. After getting folded, hearing him say "Congratulations, you work for the government now" was the last thing i was expecting. >show up >completely destroy noob Sol player >recruit him to work for the government >refuse to elaborate >decay
He isn't much of a puppet character since controlling eddie's movement is very minor. All you have to focus is summoning eddie at the right moment and with the right move. The rest is muscle memory for execution.
@@renatoramos8834 you must have never played zato in your life or are terrible with him if you think Eddie spacing hasn’t been a important thing for a long time
@@rmnhn like playing a Piano, one must set the tempo and decide when one of the finger leaves the key or land on the key. Zato is a Piano character, not only it is a puppet, a match will turn into concerto instead.
Damn Zato is looking great. Was a bit worried from the GameSpot video that he had been toned down but it doesn't look like that's the issue. Next week's beta is going to be wild!
Every time Eddie do a special move when is summoned, Zato whif a move, meaning he still has to negative edge to not whiff move all the time to do special. Another example is Break the Law imput are 214[K] meaning that he cant do Leap (236K) during his invul state amd you can time Leap the first frame he is outside of Break the Law
"Leap" is his S attack. The K attack he can't do during Break The Law is "That's a Lot", the drill wave attack. Functionally it looks similar to his old K move with the saw.
I havent played much GG but I instantly recognised that he can do "Break the Law" to mix up the opponent by staying hidden/Invulnerable and summoning minions at the same time. This... This might be what has me maining him. Every character I saw I kept going "Oooo I wanna main that, or that, or that" All characters have something cool or interresting, but technicality is what beckons me to play Zato.
I have never had interest in playing with Zato=1in the previous Guilty Gear games, but after seeing all the techniques he has in this new game and its incredible animations, I am very intrigued and really want to play it.
1:15 "a large number of drills" Four... there are Four drills, actually. I can imagine many more drills than this, though no offence to Eddy and his not highly numerous drills.
So many tools omg! Literally half the cast I wanna play!! That’s when you know something cools happening. My only critique rn is make the grey/dark stages more colourful please
Imagine Mortal Kombat with Arc Systems animations. That and get rid of 2 button supers, 2 way throw tech and dial-a-combos and MK would be one hell of a fighting game.
Well, of course Zato does a ton more damage in this game. Didn't you guys notice all the extra belts he's wearing?
he literally has a belt to hold his blindfold in place
bruh
God comment
Belts increase power
"While Ragna had on four belts, Sol had 18" -Death Battle
Lulu from FFX literally had way too many belts on her
HOLY SHIT the animation for Amorphous tho
That manga style line and shading is incredible.
It is utterly ridiculous. I take it he's supposed to be absorbing all the sunlight and throwing it the other way so Eddy can grow in the shadow?
The shading is beautiful
all of Zato's animations are a cut above most of the cast. I wasn't interested in playing him but those animations alone have forced me to give him a look.
I actually gasped, it’s fucking wild
the amorphous startups lighting is so beautiful jesus christ
It was one of the only times I've ever physically gasped at something. This game is so fucking beautiful. It can't be said enough.
Yea actually drawing manga style shading in 2D while it is moving in 3D is such a beautiful effect.
Jesus Christ indeed
Looks like Eddie took one to many vitamin gummies
Faust already stole all the creepyness for this game
A man ate 100 vitamin gummies everyday. This is what happened to his shadow.
L’oreal needs to sponsor this man. Just look at his hair
Is he on minoxidil or finasteride?
He may be dead, but his hair has so much life
So does need Sephiroth
@@Nero_PR Somebody made one. :)
@@deimosclay4298 He's alive again as of _Xrd_ so either being revived somehow worked wonders for his hair or he started asking for hair tips from Millia since they're on better terms again now.
Yo can we just take a moment to appreciate Eddie's animations?
So smooth & gooey.
The way I see it Eddie, we can do whatever we want.
*Proceeds to absolutely fuck the neutral*
that amorphous start up animation looks gorgeous
I’m buying this game on the sole purpose of supporting the animators.
Don't forget supporting the soundtrack as well
yeah and then you will go play Leo for 700 hours too while you are at it
@@Fizz-Q I'm not fluent in Guilty Gear. I know who Leo is, but what's the connection with quality animation/soundtrack ?
@@Aranarth78 nothing but Leo is pure Unga Bunga so basically everyone can pick him up and win
@@Fizz-Q Oh I get the contrast now. Thanks 😂
This is going to be my first Guilty Gear game that I get into and I'm so excited. It looks so crisp and smooth c:
Good for you! Only advice I can give, take it one piece at a time. If people start out the gates doing crazy tech and combos, just realize that only thing that really matter are the fundamentals. Build all the crazy tech and stuff after as you see the need for it. Learn a BnB, learn your anti-airs and learn 1 good jump in (which usually leads into your BnB). That's all you need to know to start most fighting games. Anti-air as much as you can to force your opponent to play the ground game. Punish anything with long recovery with your simple bnb. If your opponent doesn't anti-air abuse jump ins and pressure his guard gauge if he does anti-air then try and do it unexpectedly. Other than that, just play people. If you get trapped in training mode hell, know that no matter how many hours you put into training mode mastering crazy combos, they'll mean nothing if you have no means to set up those situations where you can pull them off. I did this with GGXrd Sign, and years later I still can't play a decent neutral. Play the game, learn your character, adapt to how people usually play, THEN add on to that experience with crazy combos and tech and setups and stuff.
@@GriFFonRec4 ooo great advice! I'll definately take notes. I'm looking forward to get stomped xD
@@MaursFar Somehow I think you'll be fine. There looks to be tons of people getting into this game when it comes out, or at least that's what I think. There are new people starting up Xrd just to prepare, so as long as the hype sticks you should have plenty of new blood to practice with who will be equally as bad or worse. I'm hopeful, at least.
@@GriFFonRec4 so would you advise practicing on xrd in the meantime? I'm not new to fighting games but to this particular franchise yes.
@@MaursFar I wouldn't advise it per-say, but it couldn't hurt. The game looks to play at a completely different pace than Xrd, so there's that. That said, a lot of universal mechanics and even some character specific mechanics look similar (looking at Zato and Axl), so if you wanna play either of those 2 maybe it wouldn't be the worst thing in the world to check out how the play in Xrd. In general, learning how to RC combos would probably go a long way and very specific things may transfer over, but this game is looking different in a lot of ways so it's hard to tell exactly all the skills that'll transfer over.
I will miss the shark aesthetics that Eddie had in Xrd but I am really liking these demonic aesthetics and these new moves. Zato looks like he will be less tricky and more honest but better at zoning.
He probably still has his lockdowns with Negative Edging, he's gonna be tricky. I hope that he's at least better than he is in Xrd.
Well, at least he still has sharks in the command grab and at the start of Amorphous. They just added snakes and demonic slimes to the mix.
@@andrellnogueira True, but theres even more demonic references than that. The burst is in the form of Buer, a goetic demon. The frog may be a reference to Baal. There may even be more that I forgot or haven't found also.
Edit. Looking again, the Buer form is one of Zato's air normals.
Eddie looks like a Miyazaki demon from Spirited Away.
Kinda weird to see it go almosr completely. A lot of his moves had him and Zato-1 shapeshift into sharks.
The minute I saw how zato looked in this game. I was like thats my main. Gonna try my best to learn him from the start. Moves look so good!
Not as bad as people make it out to be, but it might take a while for the muscle memory to get there
Is not that hard is mostly build muscle memory
@@steeplewiththesnakes na of course. I didn't put the time in in GGXrd. Plus I didn't have friends that played it, so I just stuck to the other characters. But now I have online connection and been playing Dragonball fighterz for a while with my friends so there gonna hop on GG strive as well. So Im deff gonna give Zato a real try and Get That Muscle Memory In!
Zato's infamous move difficulty comes from world no.1 Zato player Ogawa, who had carpel tunnel from playing the character back in the 2000's Super Battle Opera era. He recovered after a surgery and went on to win an SBO within 6 months. His moves aren't hard to execute on their own, but if you are at the level of Ogawa, with his extreme work ethic of practicing every single day from day to night, you might need to rest your hands.
Honesty it’s probably best to learn Zato from the start, no need to fight muscle memory
今回のエディ造形、コミカルと禍々しさが相まってめっちゃ好き
Imagine times about to run out and you have low health and your opponent just fucking dissappears
Finally, the best looking character in the game
I like all the look of the characters, in my opinion.
until venom
Chipp wants to know your location
@@joshuataylor7443 "In my opinion" is a little redundant, considering your talking about your likes.
You missed Millia yesterday?
“That’s Alot Of Damage” - Zato-1
a lot
"how about a little m o r e" Eddie
Thanks for the guide! I’m still probably too smooth brained to play this character but the video was still cool 👍🏾
Nope. If you wanna play him, go right ahead. Start out learning some easy Bread n Butter combos, and learn what good anti-airs he has. Keep your opponent from jumping all the time with anti-airs to force a more grounded game. Then pressure them with pokes until they either do something unsafe, in which case you try to punish with your easy BnB, or you score a knock down, in which case you can start applying some pressure to their guard gauge/open them up. Once you play more and more people, see what situations work and which don't and lab up some responses to said situations. Just take it one step at a time and slowly incorporate tech and setups into your game play as the need for it arises. Just make sure you are always playing people. I made the mistake of doing training mode for hours and days on end without ever playing people and I regret it deeply now. At the end of the day you can just copy other people's tech once they come out and share it, but you need to have a decent understanding of your character and what you opponent usually does for any of that stuff to matter. Otherwise, you'll know all this tech and all these setups but you'll never put yourself in a position to use them.
Amorphous might be the most visually impressive thing I've ever seen in a video game...
yes
3:09 Sakura Ougi: AMORPHOUS
His shadow's animations are slick
I hope they make a video with the moves that didn’t appear on the original videos
Me too.. After seeing some of these new videos I feel like they did May dirty.
These videos are excellent. This is what every fighting game needs.
I love the lighting effects during the startup of Amorphous
No one is pointing this out but oppose can block attacks while Eddie is behind you. That seems really scary. You can see this at 1:55.
I’m literally in love with you, Zato
The way the animation changes during amorphous is amazing!!! Like when the animation changes for anime during a big fight.. This game is going to be nothing but 🔥🔥🔥
Zato is the most beautiful dude I've ever seen.
The only word I can think of to describe Zato is *fabulous*
Everyone : *plays zato intelligently and strategically*
Me : RANDOM BULLSHIT GO
Good thing Leo still has his reversal super. Can’t wait for his on Friday
The changes to Zato's playstyle here are massive, can see him being adopted by far more people than his previous incarnations.
That’s a good thing. He’s a cool character hopefully there’s more representation in tournament play.
I have a soft spot for Zato because he was the first computer opponent i tried to have a "real" match against. After getting folded, hearing him say "Congratulations, you work for the government now" was the last thing i was expecting.
>show up
>completely destroy noob Sol player
>recruit him to work for the government
>refuse to elaborate
>decay
My boy!
Its looking like he still has negative edge.
I really appreciate the presentation on this character breakdown. No background music. Everything well explained and edited great job.
This character is 'Arc-sys' the Animation team Flex.
My goodness
This looks incredible. So much cooler than old Zato, so much more personality.
I have absolutely no interest in playing puppet characters, but his animations look so damn cool that they're changing my mind.
He isn't much of a puppet character since controlling eddie's movement is very minor. All you have to focus is summoning eddie at the right moment and with the right move. The rest is muscle memory for execution.
@@renatoramos8834 im sorry but do you mean by muscle memory? my english is not really good, sorry
@@shigaara It means doing something instantly from memory and doing the action like doing a combo on smash etc
@@shigaara exactly what zattori said. You do the same combos a lot and your body remembers to the point those button presses become second nature.
@@renatoramos8834 you must have never played zato in your life or are terrible with him if you think Eddie spacing hasn’t been a important thing for a long time
3:06 when the Forbidden Beast is sus! 😳
He looks SO good!! Csnt wait to try him out
that animation for Amorphus is *muac* fantastic.
Not sure what muac is but yeah, absolutely.
@@Wiziliz sorry, my spanish is showing :D
MY MAN LOOKIN MAJESTIC AS FUCK
Here’s to hoping he won’t be low tier despite his high execution requirement as a puppet character.
Zato is generally hard cause of his gameplan, not his execution
@@plasticplate4868 Not to say his execution is cakewalk, though.
If anything the cause for alarm should be the changes to his moves.
He wasn't that bad in Rev2
He will NEVER be as bad as he used to be in Slash (his worst and weakest version ever)
@@rmnhn like playing a Piano, one must set the tempo and decide when one of the finger leaves the key or land on the key. Zato is a Piano character, not only it is a puppet, a match will turn into concerto instead.
3:28 Sun Void replenishes Eddie's meter
Holy shit
The bar was always full
I love the name "Arc System Works" because f.cking works in did!!!!
Really enjoying the detailed tutorials on each character strategies and gameplan, keep em coming!
Everything About Zato Is so Majestic & Beautiful Including Him 🤗 I'm Buying Guilty Gear just for him And Maining Him
Zato looks great
Eddie is beautifully animated
I NEED THIS GAME NOW
X2
Xrd
the quality is so clean in these vids
ty for keeping all his signature moves, beautiful animated!
Can't wait for rams starter guide!😁
Same, she didn't work for me in Xrd but I love her character, hard to tell what she's like in this game though.
Agreed, I think she looks so cool in this game.
Same I couldn't use her due to her poor neutral in Xrd but she looks so different now
Zato is facing to the screen finally!!!
I love the way the guilty gear franchise has evolved since ggx.
im maining this guy for sure.
haha same
Amorphous is a work of art
Damn Zato is looking great. Was a bit worried from the GameSpot video that he had been toned down but it doesn't look like that's the issue. Next week's beta is going to be wild!
Every time Eddie do a special move when is summoned, Zato whif a move, meaning he still has to negative edge to not whiff move all the time to do special. Another example is Break the Law imput are 214[K] meaning that he cant do Leap (236K) during his invul state amd you can time Leap the first frame he is outside of Break the Law
"Leap" is his S attack. The K attack he can't do during Break The Law is "That's a Lot", the drill wave attack. Functionally it looks similar to his old K move with the saw.
Happy the Shade bois got over their post-death depression. Especially Eddie, dude looks like he's having a blast.
The beta is done and I already miss playing as him
really digging eddie's aesthetics on this one
I acually jumped in my seat when i clicked this vid lol
bRUH SAME
How do you jump in a seat?
@@lsuchiha1652 From being to excited to see daddy zato
Why did the story end there? Then what happened??
Introducing the best looking character
I havent played much GG but I instantly recognised that he can do "Break the Law" to mix up the opponent by staying hidden/Invulnerable and summoning minions at the same time. This... This might be what has me maining him. Every character I saw I kept going "Oooo I wanna main that, or that, or that" All characters have something cool or interresting, but technicality is what beckons me to play Zato.
I have never had interest in playing with Zato=1in the previous Guilty Gear games, but after seeing all the techniques he has in this new game and its incredible animations, I am very intrigued and really want to play it.
Zato-1 got this crona from soul eater vibe.
1:15 "a large number of drills"
Four... there are Four drills, actually. I can imagine many more drills than this, though no offence to Eddy and his not highly numerous drills.
@Jesus Christ Denton Oh, wow. How did I miss that? Thank you.
@@adamisme5939 F O U R
Little do you know that those drills are each composed of hundreds of tinier drills.
Did someone say “four?” Mista ain’t gonna like this
Well how many drills can you summon out of your shadow? I’m guessing four is “many” more then what ever it is .
I kinda miss that other animation for Amorphous where he did a roar but this one looks sexy too
Tá ficando MUITO LOKOOOO VEY!
Zato might be my favorite character to wacth cuz of those eddie animations
Yo you guys have been killing it lately
This video filled my black soul with liiiiiight!
After getting mixed up on my offense with 7 frame delay in DBFZ, this will be a HUUUGE relief.
ありがとうございます、闇かかともあるみたいなので最高です!
Zato=1 so sick as a character he just seems so hard to use
So many tools omg! Literally half the cast I wanna play!! That’s when you know something cools happening.
My only critique rn is make the grey/dark stages more colourful please
The animations in this game are amazing
Since slayer is not present I guess zato is my new main to go...
Plus: the muda muda voice
Thank you for explaining
前より使いやすい感じる
So he’s basically the Noob Saibot of Guilty Gear! I think I just found my main
His animations look so amazing
Not gonna lie yall made me like Zato a little bit. Btw I WANNA SEE MORE RAM videos!
Okay Zato-1's "Leap" looks suspiciously like Venom Fang from the Marvel Vs. games.
@@starbreaker6441 I know that. But did he have that move since the 1st game?
XX: SHARKO!
strIVe: FROGGO!
XD
Wait so does Eddie respond to negative edge button releases or positive edge (button presses)?? Cuz that actually changes a lot
I am so damn excited to play this character. Idk if I'm actually going to like him a lot, but he just looks so cool. I can't wait try him!
My favorite character!
Imagine Mortal Kombat with Arc Systems animations. That and get rid of 2 button supers, 2 way throw tech and dial-a-combos and MK would be one hell of a fighting game.
And get rid of the stupid block button
My gosh he looks amazing
I get that he's already scary to block but give the poor little thing a low or a high, you already made Millia a darn can opener
Never been a fan of zato but honestly might main him in this he looks great
What up mane I recognize you from LTG streams hehe
@@delaunthirdgill-ross7667 aye salute lol
3:09 Sakuga Ougi: AMORPHOUS
たのしみ!!
Wait, am I misunderstanding or does Zato not require button holding to control Eddie anymore?
looks like it's no longer the case :(
Yes it’s the same way like before.
It's so sad, Eddie's holding mechanics were complicated but so rewarding
@@superbowservsmario potemkin hammer fall break pressure too
0:42 "eddie has a different attack associated with each attack button"
people are all over that amorphous animation, but oppose is where it's at.
they did an amazing job an amazing this character
I don't quite like Eddie's new design, but the rest of him (sword, drills, etc) look so damn good. Awesome animations.
I wish the specials had longer and more exciting visuals.
This dude reminds me of Blackheart from Marvel vs Capcom.
Eddie's seen better days
Sounds like negative edge is gone.
Yes, he got negative edge