Such a cool format. Hits my nostalgia button. I will be making goblins for my first premodern deck... only because i have 98% of the deck list already lol
@@hulkhoganwillbenchu that's true. Playing the enemy colors in Premodern really hurts. But I somehow love this that you are punished as a wizard for bringing together the enemy colors.
I think a real conversation about the 3 different versions of Stiflenought needs to happen. Blue, of all colors, doesn't need a second turn 12/12 with free counter backup. I know it sucks and it's only good in blue. But the Naughty Noughts gotta go! Love the content thank you soooo much!
I’m G2 Caustek could have kept Hermit off the board for a turn by changing Forests to Mountains with vision charm. Quinn would have had to take a pain to cast the hermit. This would have delayed everything by a turn and if he had then decided to pay the echo on hermit later he would have drawn Baloth and had to wait another turn to cast it, effectively giving Caustek two more draws
Think towards the end of G2, dreadnought shouldve cycled the vision charm via his Web to dig for final point of damage, holding for dreadnought seems greedy.
Eh, it's a choice but I think it's worth considering that knowing your opponent has life gain left in their list means that digging just one deeper vs getting a blocker that could buy you potentially more turns is a worth it risk sometimes. And playing out the dreadnought gives him a deeper reach to draw into his biggest burn of finding his second fling and crushing any distance Quinns lifegain could've covered. It was Playing to your strongest out vs your quickest out.
If they want to weaken StifleNought without totally erasing the deck, they could ban Vision Charm. Make it less consistent in getting the early Nought.
No need to. The deck is not dominating premodern, although it is for sure a tier 1 deck and one of the best around (the mono u version at least). But plenty of decks can have favourable to neutral matchups against it, especially with proper sideboarding, and tournament results does not seem to indicate that a ban is needed. Format is healthy, despite some play patterns that may not be liked by some (for example parallax tide)
Such a cool format. Hits my nostalgia button. I will be making goblins for my first premodern deck... only because i have 98% of the deck list already lol
It’s a great deck, welcome to the format!
Congrats on one year! Appreciate all the glorious premodern matches.
Thank you so much!
Love how sometimes Shivan reef turns into a Volcanic Island giving red mana without damage
Awesome stuff, loving the channel and commentary
Much appreciated!
Surprised the stifle not not running 1 pandamondium or a a sneak attack
I like this UR build. The burn route gives reach.
UR seems like an interesting version for Stiflenought. Even when I think the mono blue one is the best. But those bolts and flings seem interesting
@@hulkhoganwillbenchu that's true. Playing the enemy colors in Premodern really hurts. But I somehow love this that you are punished as a wizard for bringing together the enemy colors.
I think a real conversation about the 3 different versions of Stiflenought needs to happen. Blue, of all colors, doesn't need a second turn 12/12 with free counter backup. I know it sucks and it's only good in blue. But the Naughty Noughts gotta go! Love the content thank you soooo much!
G3 Quinn should have smothered on the upkeep to live another turn
I’m G2 Caustek could have kept Hermit off the board for a turn by changing Forests to Mountains with vision charm. Quinn would have had to take a pain to cast the hermit. This would have delayed everything by a turn and if he had then decided to pay the echo on hermit later he would have drawn Baloth and had to wait another turn to cast it, effectively giving Caustek two more draws
are these games usually played at the same location? there's always great music in the background
For the most part yeah! Event location and next month's schedule can be found through the Discord link.
Siiick build
Think towards the end of G2, dreadnought shouldve cycled the vision charm via his Web to dig for final point of damage, holding for dreadnought seems greedy.
Eh, it's a choice but I think it's worth considering that knowing your opponent has life gain left in their list means that digging just one deeper vs getting a blocker that could buy you potentially more turns is a worth it risk sometimes. And playing out the dreadnought gives him a deeper reach to draw into his biggest burn of finding his second fling and crushing any distance Quinns lifegain could've covered. It was Playing to your strongest out vs your quickest out.
Web does not draw a card when phasing back in as it does not “enter” the battlefield
What about just banning the shrimp, or maybe restricting some cards instead of banning hmmm...
If they want to weaken StifleNought without totally erasing the deck, they could ban Vision Charm. Make it less consistent in getting the early Nought.
No need to. The deck is not dominating premodern, although it is for sure a tier 1 deck and one of the best around (the mono u version at least). But plenty of decks can have favourable to neutral matchups against it, especially with proper sideboarding, and tournament results does not seem to indicate that a ban is needed. Format is healthy, despite some play patterns that may not be liked by some (for example parallax tide)