UR Stiflenought vs The Rock - Round 5 - October Premodern MTG Tournament

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  • เผยแพร่เมื่อ 27 ม.ค. 2025

ความคิดเห็น • 23

  • @danielg5247
    @danielg5247 15 วันที่ผ่านมา +1

    Such a cool format. Hits my nostalgia button. I will be making goblins for my first premodern deck... only because i have 98% of the deck list already lol

    • @Heavy_Play
      @Heavy_Play  15 วันที่ผ่านมา +1

      It’s a great deck, welcome to the format!

  • @mattstrott753
    @mattstrott753 2 หลายเดือนก่อน +7

    Congrats on one year! Appreciate all the glorious premodern matches.

    • @Heavy_Play
      @Heavy_Play  2 หลายเดือนก่อน +1

      Thank you so much!

  • @kommandant6023
    @kommandant6023 หลายเดือนก่อน +1

    Love how sometimes Shivan reef turns into a Volcanic Island giving red mana without damage

  • @bertophillips
    @bertophillips หลายเดือนก่อน

    Awesome stuff, loving the channel and commentary

    • @Heavy_Play
      @Heavy_Play  หลายเดือนก่อน

      Much appreciated!

  • @blaketrzpuc9231
    @blaketrzpuc9231 หลายเดือนก่อน +1

    Surprised the stifle not not running 1 pandamondium or a a sneak attack

  • @HughLeFitness
    @HughLeFitness 2 หลายเดือนก่อน +4

    I like this UR build. The burn route gives reach.

  • @ThisIsTheFinalEnd
    @ThisIsTheFinalEnd 2 หลายเดือนก่อน +2

    UR seems like an interesting version for Stiflenought. Even when I think the mono blue one is the best. But those bolts and flings seem interesting

    • @ThisIsTheFinalEnd
      @ThisIsTheFinalEnd 2 หลายเดือนก่อน +1

      @@hulkhoganwillbenchu that's true. Playing the enemy colors in Premodern really hurts. But I somehow love this that you are punished as a wizard for bringing together the enemy colors.

  • @dgh329
    @dgh329 2 หลายเดือนก่อน +1

    I think a real conversation about the 3 different versions of Stiflenought needs to happen. Blue, of all colors, doesn't need a second turn 12/12 with free counter backup. I know it sucks and it's only good in blue. But the Naughty Noughts gotta go! Love the content thank you soooo much!

  • @zackthedrummer87
    @zackthedrummer87 2 หลายเดือนก่อน +1

    G3 Quinn should have smothered on the upkeep to live another turn

  • @dierobotsdiee
    @dierobotsdiee หลายเดือนก่อน

    I’m G2 Caustek could have kept Hermit off the board for a turn by changing Forests to Mountains with vision charm. Quinn would have had to take a pain to cast the hermit. This would have delayed everything by a turn and if he had then decided to pay the echo on hermit later he would have drawn Baloth and had to wait another turn to cast it, effectively giving Caustek two more draws

  • @oskaretc
    @oskaretc 2 หลายเดือนก่อน

    are these games usually played at the same location? there's always great music in the background

    • @Heavy_Play
      @Heavy_Play  2 หลายเดือนก่อน

      For the most part yeah! Event location and next month's schedule can be found through the Discord link.

  • @ALL41BJJ
    @ALL41BJJ 2 หลายเดือนก่อน

    Siiick build

  • @samgomersall8108
    @samgomersall8108 2 หลายเดือนก่อน

    Think towards the end of G2, dreadnought shouldve cycled the vision charm via his Web to dig for final point of damage, holding for dreadnought seems greedy.

    • @pearcehubbart3767
      @pearcehubbart3767 2 หลายเดือนก่อน

      Eh, it's a choice but I think it's worth considering that knowing your opponent has life gain left in their list means that digging just one deeper vs getting a blocker that could buy you potentially more turns is a worth it risk sometimes. And playing out the dreadnought gives him a deeper reach to draw into his biggest burn of finding his second fling and crushing any distance Quinns lifegain could've covered. It was Playing to your strongest out vs your quickest out.

    • @jameshall9320
      @jameshall9320 2 หลายเดือนก่อน +4

      Web does not draw a card when phasing back in as it does not “enter” the battlefield

  • @dondariohabibi5118
    @dondariohabibi5118 2 หลายเดือนก่อน +1

    What about just banning the shrimp, or maybe restricting some cards instead of banning hmmm...

  • @5corponok
    @5corponok 2 หลายเดือนก่อน

    If they want to weaken StifleNought without totally erasing the deck, they could ban Vision Charm. Make it less consistent in getting the early Nought.

    • @federicomoriconi4926
      @federicomoriconi4926 26 วันที่ผ่านมา

      No need to. The deck is not dominating premodern, although it is for sure a tier 1 deck and one of the best around (the mono u version at least). But plenty of decks can have favourable to neutral matchups against it, especially with proper sideboarding, and tournament results does not seem to indicate that a ban is needed. Format is healthy, despite some play patterns that may not be liked by some (for example parallax tide)