It's sad that Kamiya apparently forgot those lessons on scoring when working on Okami, as the timer pauses when in brush mode, so you're incentiviced to play extremely boringly by slowly painting bomb after bomb in order to defeat the enemies in zero in-game time get the perfect time bonus, while not even thinking of using your normal weapons. I hope they fix this in the sequel.
36:34 if there's any doubt to this statement, Demon's Souls never would've been made under standard AAA conditions. A decade later, Elden Ring has sold over 25-million copies, and "Souls-like" is its own subgenre.
I think it's important to mention that Kamiya's new CLOVERS studio isn't actually a part / a subsidiary of Capcom - they're simply working with them on the Okami sequel. That seems to be a common misunderstanding floating around. That aside, this to me is one of your best videos to date, Mark. Quality stuff and more people need to talk about Viewtiful Joe.
Great video as always, Mark! Viewtiful Joe was my gateway into games like Bayonetta and DmC so I really want to go back to it and play for high ranks some time. It's so refreshing to have a reviewer that not only understands the genre, but aslo actually takes the time to understand the games' mechanics on a deeper level, especially when it comes to older titles. I feel like so many people are quick to see games from GameCube and PS2 era (and especially N64 and PS1 era) and just write off the controls and mechanics as outdated or "clunky"
Mark's comment about companies setting aside money for smaller projects even if they don't make money is EXACTLY what James Gray said about movies. Culturally the best stuff isn't always the most selling games/movies but you need smaller stuff because it maintains an audience that will branch out and look for things that are different or try to innovative in some sort of way Great video can't wait to see what else you put out.
Absolutely right and applies to almost every industry. Car companies make experimental cars that fail commercially, but the manufacturers learn things they can apply to their models that do sell well through the experimenting.
I remember getting this game when i was a young child. It beat the crap outta me, but I still had loads of fun with it. Viewtiful Joe was one of the earliest games that taught me patience. You don't get too many games like this these days.
Viewtiful Joe is a literal masterpiece. It exists because it was an opportunity for Kamiya's team made up of Capcom apprentices to prove their worth. Clover exists because Viewtiful Joe exists. Masterpiece.
Kanitsu-gami is a great game. My only complain is the village repairs section of the game, it could be just menus instead of wandering around looking fot things to fix.
Okami is weirdly an exception, where it has time and damage bonuses for each encounter, but the brush mechanic is so OP that perfect rankings are free most of the time
Viewtiful Joe has a special place in my heart being the first Kamiya game I ever played and being a present from my dad (who knows nothing about games) because he liked saying the title.
I agree that games should explore more with having enemies run away from you. The Wonderful 101, which is a spiritual successor to Viewtiful Joe, does this. It has a risk/reward aspect where small enemies need to be cleared out quickly with big meter draining attacks or they'll start i-frame rolling through your attacks and wasting time.
VJ's influence on Bayonetta is very tangible. According to Kamiya, it all started when they added Dante for the PS2 release of VJ. That's when they started thinking about bullets in slow motion, which directly led to Bayo.
I don't think I've ever clicked on a video more quickly Thank you for this amazing review that points out the more critical aspects of modern gaming It's literally for this reason that I believe we, as gamers (older) - tend to view 2000s gaming as gold It was a time when games were games **for games** - the money came afterward But when people make games solely for the purpose of making money, it kills the magic that makes titles like Viewtiful Joe so unique
Great video as always. I would be interested in hearing your thoughts on Kunitsu-Gami, which is a rare case of a double a game like you were describing at 37:09 but made in the modern development landscape (also by capcom).
This and re4 were literally the first games I ever owned as a kid so I have huge sentiment and reverence for this game. Im still holding out hope for another game and Kamiya giving clovers its rebirth makes me happy
It's an awesome series, and I don't want it to be brought back and ruined, but I sure do think about it coming back a lot, because the original Japanese version of the second season of the anime cannot be found anywhere online. Apparently it never got a home release. Presumably because the series didn't go on. Some people in Japan probably have recordings of the TV broadcast, but it does at least border on lost media. I should pay more attention to the proxy stores for Japanese stores and auctions, maybe I can buy it.
Hey Mark, good to see a new video. Just wanted to say thank you for getting me into shmups. Currently working on my 1CC of Crimzon Clover and loving it
Man, covering all the Gamecube classics, eh? It'd be fun if you reviewed Odama, an arcadey Gamecube title that combines medieval Japanese warfare with pinball of all things. It even uses the microphone peripheral with which you give voice commands to your army, so they can avoid getting crushed by a 10-ton metal sphere. I think you would dig it!
25:41 I disagree since God Hand is aesthetically suppose to be a parody of Fist of the North Star I ALSO LOVE THE MENTION TO ScrubCalibur 6 with Meter being shallow game design, a painful reminder of my favorite dead & butchered series
@@Senumunu Rhythm based hack and slash is more than original concept even for indies. And this is AA/AAA budget. Lets count big budget games with original genre for the last decade
The time aspect reminds me of shadow of the ninja reborn. Learning the game allows you to move faster. Not dealing with enemies makes it harder to get past sections and it takes time to kill them but it also takes time to get injured (and you lose your powerup sword) and the enemies physically block certain paths so you need to kill them fast but also strategically. The opposing goals of getting through the level without dying/while keeping your powerup but also going fast makes for interesting risk and reward situations that the player must balance to get the fastest time.
Me and a freind used to joke while playing an ARPG "Want to buy mob density" after this video i do hope more people start asking want to buy gameplay density and getting that option more often.
Playing Daily Challenges in Spelunky has been really interesting and satisfying, and very arcade-like. I really like how there are no real progression elements in Spelunky, and there are no "safe" runs. Even if you accumulate a lot of health, there are still lots of insta-kills you can die to. The scoring system is also really cool in Spelunky, where you have to Ghost vaults and raid the Black Market and go for Yama runs if you want a really big score. If bullet hell shmups are kind of like classical music with their very focused design and few random elements, then Spelunky is more like jazz, with a bit looser gameplay and a lot of improvisation.
I understand these videos are 100% patreon suggested, but please don't ignore The Wonderful 101. It's the real "Viewtiful Joe 2". Project G.G. was going to be the 3 to TW101's 2.
I literally was just thinking about this game. One of my favorite of all time this game is a classic and the series deserves to continue. I’d give my left arm for another game.
Viewtiful Joe is one of my favorite gaming series. I have high hopes that with Kamiya back at working with Capcom on an Okami sequel will make remasters of VJ1 and 2 possible plus the ever anticipated third and concluding title of the series. 🙏
I feel like there's still technically AA games but usually they're handled by a B-Team and are either slapped on to a mobile device or still expect people to pay full price. A high majority of them are pretty crap, but the few that actually are great are either pretty obscure and don't get a lot of love from both reviewers and the general public.
This is the first time I've seen gameplay of this game since I only knew Joe from MvC3, after this review I definitely have to check out the game and I was also surprised that it features Dante from the Devil may Cry series.
Games where you can breeze through them once you gitgud are the best! Umihara Kawase Shun, for instance, can be beat in under 3 minutes by a skilled player.
Viewtiful joe is an easy top 10 for me. Its crazy how much of my taste was made by 90s-mid 2000's capcom. My top ten has viewtiful joe, megaman 2, street fighter 2, dino crisis 2, and resident evil remake (it also had dmc 3, but dmc 5 usurped that). Makes me wonder if i actually like videogames or if i'm just a blind capcom fan.
Random comparison, but when you started talking about meter usage, it made me think of Kill La Kill If. That game also has everything tied to the same meter. Supers, Bursts, the valor system. All of it uses the same meter. It's a 4 bar meter where everything is 2 bars outside of a couple character-specific moves that use 1
Viewtiful Joe was the peak of action games alongside NG2, DMC3, The Punisher, and God Hand. More games should take after it and its amazing game design decisions. Musou games, Soulslikes, and action RPGs, take notes.
Dang, I mean I know The Punisher is cool and a fun spectacle and all but it seems very out of place when listed next to your other mentions which are each some of the absolute best in category otherwise.
@bungus87 it's a game that was really ahead of its time and made decisions that no modern developers would fathom, like auto-lock-on pistols with infinite ammo and command rolls, that are balanced naturally. You should watch Mark's vid on The Punisher to understand what I'm talking about
@ fair enough, I always thought of it as a Saints Row 2 clone with executions as far as the gameplay goes, but I haven’t really given it a fair shake since I played it as a kid. I’ll check it out, thanks
Ahhh shit you meant the Punisher arcade game! Miscommunication, that is a great game, lol. I was thinking of the 3d one on original xbox/ps2 that is very mediocre, since the other games you mentioned are mostly 3d action games from that same console generation. Yes, I love The Punisher arcade & it was very much ahead of its time.
I have a really petty reason for dropping this game and it's just that I don't like the zoom effect. It zooms you too much in, and I didn't like the restrictive camera. Sure, I could not use it-- but it's pretty emphasized that you should and I just couldn't mesh with it all. Still a good game though.
I loved Viewtiful Joe playing it on Gamecube when I was 16 in 2003 and Viewtiful Joe 2 in 2004 was also great. It's unfortunate that the games were never re-released after PS2. I remember when video games were fun and entertaining and well crafted and not scams and horrible unwatchable 3D animated movies and propaganda disguised as entertainment
You're highlighting a greater problem here, if inadvertently. Video games become inaccessible, sometimes after just 1 console generation. There's really no reason why the Gamecube library, for example, shouldn't be available digitally. Yet the only way to play many GC games reasonably is emulation and piracy.
Dolphin is amazing and Retroarch and the others. I love Steam Deck (plus the dock) they sold it for 50% off original price a few months ago I had to finally buy it. That is the best value gaming device ever as far as I know. I don't understand why anyone would buy at $2000+ PC to see realistic shadows and reflections in barely interactive "games"
Dolphin is amazing and Retroarch and the others. I love Steam Deck (plus the dock) they sold it for 50% off original price a few months ago I had to finally buy it. That is the best value gaming device ever as far as I know. I don't understand why anyone would buy at $2000+ PC to see realistic shadows and reflections in barely interactive "games"
Dolphin is amazing and all the others. I love Steam Deck (plus the dock) they sold it for 50% off original price a few months ago I had to finally buy it. That is the best value gaming device ever as far as I know. I don't understand why anyone would buy at $2000+ PC to see realistic shadows and reflections in barely interactive "games"
Dolphin is amazing and all the others. I love Steam Deck (plus the dock) that is the best value gaming device ever as far as I know. I don't understand why anyone would buy at $2000+ PC to see realistic shadows and reflections in barely interactive "games"
Yeah they would absolutely add all sorts of skill trees and filler to Viewtiful Joe if it was made today. In the AA-AAA space, games are not allowed to be “just” mechanically dense and deep, they need to have the ”bigness” effect as outlined by Derek Yu in his article Assessing Risk
I remember buying this at full retail price with my part time job. I returned it as 2003 was poppin off for releases across all platforms it was hard to keep the money stuck with this game. Gamecube dpad and being a 2d plane game at the time wasn't too appealing. I can appreciate it now though.
Even when we do get a great focused AA game that even sells well, it's apparently not enough for the publishers. Hi-Fi Rush was Tango's biggest selling and most acclaimed game, the thing was nominated for or won multiple awards from practically every outlet, it was the first game Tango made that I saw large hype and conversations for on social media, and immediately after this huge success the studio was shut down by Microsoft. On Kamiya needing a strong team to rein in his worst decisions: you could not be more correct. Wonderful 101 is an absolutely painful experience, a hodgepodge of misplaced ideas that don't flow together at all strung back to back with abominable minigames that almost take up more space in the game than the combat. Even if you enjoy the combat in the game, you're instead spending time doing terrible baseball minigames or a terrible shmup sequence where you have to look at two screens while ground pounding. I'd honestly guess that for every 2 combat encounters there's a terrible minigame or gimmick afterwards. Mikami though delivered what could arguably be his masterpiece with The Evil Within, which I posit is one of the most underrated survival horror games ever made, and stealthily one of the most influential. When you look at Capcom's recent Resident Evil remakes, most of them crib heavily from it moreso than Resident Evil 4. The clumsy enemies that drunkenly stumble around making headshots difficult, the enemies that only react to being hit seemingly randomly or requiring many precise shots to even stun them, the lite stealth, the focus on crafting and reusable traps as part of the inventory management, the breakable and limited melee weapons with multiple utilities, even the upgrade system for weapons and your characters. What the REmakes lack is the unpredictable game design decisions and dizzying story and world that make Evil Within a compelling experience.
As a kid I loved the Viewtiful Joe game & Anime 😁 so many memories of playing this on my GameCube alongside RE4. If Okami 2 can happen we can get a Viewtiful joe 3 😤
Mega Man 11 uses slowdown in a way that's similar to Viewtiful Joe. I wonder if Capcom's team took influence from it? And kudos to using a clip of the original Ocean dub for Dragon Ball Z!
Great review, Mark. I can’t believe I never played Viewtiful Joe (despite my brother owning it). Also want to say that I picked up RE5 because of your mercs video. I was pretty disappointed, though, when I found out Mercs is locked behind a game clear! 😅 working my way through it now.
If it helps, I bitchef about that with RE4 on the Premiere of that video and he responded saying he uses trainers/cheat engine to unlock the from the start
I don't think we're going to be getting any AA/mid-budget games from AAA studios for a while, unless that whole "make all our games take six years to make with 100s of hours of content that probably isn't all that good" mentality dies over night. You're definitely gonna find a lot more experimentation from the indie space, or maybe better yet, a AA company with visionary integrity and solid game design principles like Inti Creates or SNK. 2 developers who get overlooked in terms of design and pushing the genres of FGs and action platformers with their system mechanics to the absolute limits. It is a big shame that a lot of Western devs went away from games of the likes of Max Payne and Red Dead Revolver, especially considering how Max Payne still gets brought up in Western gaming circles Today. I do like more of these style of your videos instead of you just reviewing some crappy modern action game. I feel that I get a lot out of what makes a game good instead of just the mindless rage tantrums you see on the internet on how "modern gaming sucks." And even then, I'm not finding that statement to ring all that true. I really did enjoy Armored Core VI, recent Yakuza:Gaiden, Lost Judgment, Gungrave Gore, Streets of Rage 4, Doom Eternal and Ultrakill; all games that came out within the last 5 years. I think there are still good games being made, but sadly the youtube algorithm incentivizes negativity, so it makes it seem like games are way worse off design wise, even though it's just a portion of some of the AAA games coming out these days. Sadly, a lot of this has to do with how shitty gaming news outlets are when it comes to actually reviewing games. They only review games with a tunnel vision sense of "what a video game should be for me" vs. "how a game actually plays and if it succeeds in it design." But I still remain hopeful for the future we get more games like Viewtiful Joe, especially now when there's not many mainstream alternatives from these long, massive open world games. It is hard to sell audiences now on a game like Vanquish if they're only gonna play through it once and not go back.
In media interviews, French developers have said that both Absolver and SIFU are based on Japanese action games such as Sekiro, Devil May Cry, NINJA GAIDEN and God Hand. To be clear, Japanese action games other than NINTENDO, whose brand is deeply rooted culturally, do not sell that well in the West, so in the end, the evolution of 3D beat 'em ups will not come unless Japanese manufacturers themselves take the risk of taking the initiative to break the stagnation in action games. Or we have to wait for Capcom and Sega, who have announced that they are reviving their legacy IP, to eventually come out with something like the innovative 3D Final Fight. The problem is that, unlike the PS2 era, most Japanese users are in the mobile game market, so they have to make compromised action games for Western customers.
Man, I just went on a rant with my brother about this game and how we're never going to see this kinda thing anymore from the big game developers. I was playing the indie title, Aztez, which reminded me of this game a little bit(although not nearly as good). I think if there was some petition that got tons of signatures, it would happen. There's definitely a lot of younger gamers looking for challenging games that are discovering this game as well.
one game i plead you to look is The Red Star for the ps2, it was the last game by the Turok devs before they folded into oblivion. legitemally never EVER AGAIN seen another game mixing beat em up with bullet hell and i wished sooo much another game did that. the game also rewards mastery by only giving you more skill points to upgrade after a mission if you DO NOT TAKE ANY DMG. otherwise the rank starts going lower and lower, and due to the game *not* having a NG+ you will always be trying different builds each playthrought.
It put a lot of people off back in the day because you had to put a bit of time into it to begin to make progress. For today's dums dums a game like this wouldn't stand a chance. Looking forward to hearing your thoughts though😁
>It put a lot of people off back in the day Same as any other Kamiya game really. Even DMC 1, most people finish normal and call it a day before the real game even begins on DMD. Same as Bayo on NSIC and Wonderful 101 was so confusing to the general audience I doubt most even finished normal.
Even if Crapcom paid Clover, the new studio Kamiya founded, to make a new VJ title I doubt they'd allow him to make it in the style of one and two. This company wants arcade style gameplay to die for the mass consoomer base.
I'm not that sure about content hungry. Many people already got tired from identical games full of filler that come out now for full AAA price. Many big AAA publishers seem to lose a lot of money now. People want again some innovative meaningful games. So now it will get better. But it will be in between with how bad it was and what you would desire.
This is a complete aside, but with the amount of games shown in the beginning of this video with cel-shading and strong black outlines, I’ve gotta say that I wish more games would choose to use those thicker outlines still. Dragon Ball Sparking Zero, for example, looks really good, but I wish the game used thicker outlines like the older games.
13:20 You're kinda disproving your own argument, aren't you? Or, otherwise, I don't know WHAT argument you're making. Platinum add downtime cause players otherwise would think the games are too intense. Viewful Joe doesn't, and the players think it's too intense. So, logically, Platinum are RIGHT in doing what they do for the sake of their audience. YOU may like it but that's nothing but just reiterating your own preferences. You're not giving a good reason to design a game to be at a 100% all the time, aside from "the hardcore fans would like it" which... I mean, would they? Would ALL of them prefer that?
Capcom is doing pretty good without Kamiya and Mikami to be honest. Path of the Goddess was a well received experimental game and they are making a new Onimusha...
I don't know about that game, but Capcom has a lot of talent leaving the company every year these days, but they still have a lot of talent left, so they can still make a lot of great action games. They just have to create what they and the Japanese think is fun without pandering to the West.
I hope Kamiya does another DMC, remake of the first game or episode 0 or elseworld. The first game has maybe the best atmosphere, and along he first novel have maybe a bit different feel to them. I still love Itsuno's work, but would like to see what Kamiya has in mind. Sorry for posting about DMC , on Viewtiful joe video😊. Keep up the work great
I don't think so, because APM implies how many times a player does an action in the game and what counts as an action can be misconstrued into defending inelegant design. Having to press more buttons in a menu to get to the same point counts as more actions.
Games are too expensive to make now? I call bs! Money is wasted on making games as long as possible and then rewarding the bosses with big fat pay checks at the end.
I think there can be room for a new Viewtiful Joe it's just that Okami 2 is just main priority, and it's only just been announced with no date. With the recent fighting game collections and the MegaMan collections prior I would hope Capcom could re-introduce Viewtiful Joe to people that might've missed it with HD collection to gauge things, but even then I think Kamiya would push for it regardless cause that's just the kind of dude that he is lol...
@@shawklan27 Death Stranding 2 got payrolled, but maybe that was because of Physint, basically his Sony-funded MGS revival. I find Death Stranding had some excellent gameplay design, and am personally interested in what is done with 2, but still. It's either that it diverged from what was palatable for TEU in the MGS titles, and lost his interest, or the writing, which truly did struggle in the main cutscenes. No one reigned Kojima in there. Who knows, I do think the sentiment around Death Stranding is nowhere near as positive as Metal Gear. Or even PT. There's some merit in saying that Kojima struggled, but I don't think I agree on face value without context.
I sympathize with this, but it's also really difficult not to point to this mindset being the reason why games are stagnating, without coming off as really rude. I'm sure people have outside influenced reasons why older ges seem less accessible and I respect the shit out of that. I hope you find more old games that you love.
@AppleGreenmusic I'll play games that are a couple years old and often do but in a medium that is so dependent on the technology newer games are just objectively better in a lot of ways, classic game design may have been better and more inspired but that can only overcome so much when the games were so heavily confined by their technological limitations. And you said not playing old games is leading to the stagnation of game design but you didnt even give one supporting reason why which makes your comment incomplete at best.
@@BrentCox2B I'll be 100% honest, you should know what channel you're posting this on and I'd much rather A. have entire essays written out back and forth anywhere else but TH-cam comments. B. You watch Mark's other videos on the topic to save both of us a lot of time. That being said "games are objectively better because of technology and were worse off because of limitations" is a straight up glue huffing take.
@AppleGreenmusic Im a huge fan of Mark and a Patreon member, I enjoy watching his videos on older games but I myself wouldn't play them. There's nuance to any topic and you shouldn't assume things!
Haha this is quite funny. Although with games it’s more severe but this just reminds me of people who say they can’t watch older films because they are in black and white and the actings bad. I’ll never understand that mind set. Im just grateful I don’t have it. I personally watch this channel mainly to find good games to play amongst other things. Old games to me are the first super Mario, space invaders or those text input games with no visuals. I was born after 2000 and I don’t know much about games but from the SNES, mega drive up I don’t really consider old. They still play fine and look great if they are truly great games. I play all these game on an emulator on a ps3 Iv got and some of them are still amazing. Something like the Nintendo 64 is different as the controller can be hard to use but you just get used to it as that’s what the games where designed for. Iv never played on a Dreamcast but I can imagine the same with that too considering it only has one analogue stick. Something like tank controls I have no problem with if it fits within the game and is workable. Sometimes games are just bad admittedly but the tank controls in lots of old games like resident evil really add to the experience. I missed out on the GameCube first time around and bought one couple years ago to try it out as modern games are mostly atrocious. Alan Wake 2 made me back off modern games for a little while. Terrible awful I don’t even want to call it a game as hardly any gameplay and I really enjoyed the first one, which I see is labelled as dated by Wake 2 fans even though it’s only 14 years old. That’s a really stupid mentality to have and quite entitled and childish. It’s pathetic. The internet really lays bare why life can suck sometimes. Anyway, the Gamecube has blown my mind. F Zero GX has become my all time favourite game. I’d never heard of it until two years ago. That game is now 22 years old I think and to think someone wouldn’t play it because it’s ‘old’ is crazy. If it’s any good then it won’t ever be old. It plays better than any modern racing game Iv played in past years with only Gran Turismo matching it but they both there own things. It does have the benefit of widescreen support too. I’m rambling but if I was like you I would never have played F Zero GX and that freaks me out to think about. Missing out on the best game Iv ever played because I see it as old. That’s so silly to me. Viewtful Joe also feels modern to me. With something like the first resident evil I get it as it’s abit creaky and it’s a extremely rare case of the remake genuinely being on par or even better than original but the orignal is still a great experience. The first silent hill is still ok despite the limited graphics and tank controls. It retains its core experience despite its age. A lot of ps1 games feel old but as I said earlier, a bad game is a bad game and a good game is a good game, no matter the year. Simple as that.
Stellar Blade doesnt have slow motion just more of your lies and slander abut the game. Just like you didnt mention Stellar Blade having a low and high parry in your review but praise lame counter mechanics of DMC3 which are absolutely the same and only requires 1 single action. So much to deception Mark.
He was just talking in generalities about modern game design, though Stellar Blade does not have slow-mo; it has design he is referring to (the parry system for instance.)
Almost great video, but that Kojima drive-by really hit me wrong. Using that Forbes tabloid at 34:08 is absolute farce. I looked it up, it's a 90-second read of conjecture based on extremely limited (now outdated) sales data, from before Death Stranding 2 was announced and shown to be in development at the same time as his project with Microsoft. I also doubt Sony would let the sequel be even more unrepentantly weird if it was a flop, even if Kojima straight-up lied in his 2020 Livedoor interview saying the game was a success. If you're not into experimental walking simulators with shoehorned celebrity cameos and 8 million years of cutscenes, that's 100% fine. I think that sentiment speaks for itself. You don't need to twist the narrative around that sentiment into portraying an industry vet as an incompetent failure just because he's not doing what you want anymore. As unthinkable as it is, Death Stranding may in fact NOT secretly be a sinkhole vanity project, as you seem to want us believing. I share most of your opinions on the pristine nature of arcade game design, but that was a truly thoughtless and disingenuous boomer moment.
I personally disagree with Mark about Hideo Kojima.... I would be much more harsh and say that Kojima was never good at making games. The MGS titles have aged like milk.
It's sad that Kamiya apparently forgot those lessons on scoring when working on Okami, as the timer pauses when in brush mode, so you're incentiviced to play extremely boringly by slowly painting bomb after bomb in order to defeat the enemies in zero in-game time get the perfect time bonus, while not even thinking of using your normal weapons. I hope they fix this in the sequel.
Viewtiful Joe might not be Kamiya’s most important game but is the best work he has done in my eyes.
It's worth noting that capcom released Kunitsu-Gami last year which was basically a AA production, though I'm unsure of how that did
Yeah Kunitsu Gami is precisely that, wonder if anyone watching this cared to play it.
@@CinammonPupper i am not sure if my pc can. I wanna play it so badly
I'd get a physical, but refuse digital only games.
youngns now dont play unknown game
I didn't understand Viewtiful Joe at first, but this video makes me want to buy it and play it. Great video Mark!
Same here 😊
36:34 if there's any doubt to this statement, Demon's Souls never would've been made under standard AAA conditions. A decade later, Elden Ring has sold over 25-million copies, and "Souls-like" is its own subgenre.
I think it's important to mention that Kamiya's new CLOVERS studio isn't actually a part / a subsidiary of Capcom - they're simply working with them on the Okami sequel. That seems to be a common misunderstanding floating around.
That aside, this to me is one of your best videos to date, Mark. Quality stuff and more people need to talk about Viewtiful Joe.
Great video as always, Mark! Viewtiful Joe was my gateway into games like Bayonetta and DmC so I really want to go back to it and play for high ranks some time. It's so refreshing to have a reviewer that not only understands the genre, but aslo actually takes the time to understand the games' mechanics on a deeper level, especially when it comes to older titles. I feel like so many people are quick to see games from GameCube and PS2 era (and especially N64 and PS1 era) and just write off the controls and mechanics as outdated or "clunky"
Mark's comment about companies setting aside money for smaller projects even if they don't make money is EXACTLY what James Gray said about movies. Culturally the best stuff isn't always the most selling games/movies but you need smaller stuff because it maintains an audience that will branch out and look for things that are different or try to innovative in some sort of way
Great video can't wait to see what else you put out.
Absolutely right and applies to almost every industry. Car companies make experimental cars that fail commercially, but the manufacturers learn things they can apply to their models that do sell well through the experimenting.
I remember getting this game when i was a young child. It beat the crap outta me, but I still had loads of fun with it.
Viewtiful Joe was one of the earliest games that taught me patience. You don't get too many games like this these days.
Viewtiful Joe is a literal masterpiece.
It exists because it was an opportunity for Kamiya's team made up of Capcom apprentices to prove their worth.
Clover exists because Viewtiful Joe exists. Masterpiece.
Not to bother you but do you know games like Viewtiful Joe?
I think Kunitsu-gami was a game around what you were describing it, but Capcom mishandled it severely and sold poorly.
Yeah, Im kinda shocked this conversation was had without it being a discussion on Kunitsu-Gami.
yea this is one of the best games ive ever played
Kanitsu-gami is a great game. My only complain is the village repairs section of the game, it could be just menus instead of wandering around looking fot things to fix.
@@hikikomori128 but then you would have less time to play with the camera haha
would be nice though for sure
Kamiya games tend to have really satisfying scoring systems. Bayonetta 1 and Wonderful 101 are pretty great at it too.
Devil May Cry 1 with its Special Bonuses also puts up a challenge.
Okami is weirdly an exception, where it has time and damage bonuses for each encounter, but the brush mechanic is so OP that perfect rankings are free most of the time
Viewtiful Joe has a special place in my heart being the first Kamiya game I ever played and being a present from my dad (who knows nothing about games) because he liked saying the title.
I agree that games should explore more with having enemies run away from you. The Wonderful 101, which is a spiritual successor to Viewtiful Joe, does this. It has a risk/reward aspect where small enemies need to be cleared out quickly with big meter draining attacks or they'll start i-frame rolling through your attacks and wasting time.
Oh man, such memories. I purchased this game back in the day based solely on the cover art.
VJ's influence on Bayonetta is very tangible. According to Kamiya, it all started when they added Dante for the PS2 release of VJ. That's when they started thinking about bullets in slow motion, which directly led to Bayo.
I don't think I've ever clicked on a video more quickly
Thank you for this amazing review that points out the more critical aspects of modern gaming
It's literally for this reason that I believe we, as gamers (older) - tend to view 2000s gaming as gold
It was a time when games were games **for games** - the money came afterward
But when people make games solely for the purpose of making money, it kills the magic that makes titles like Viewtiful Joe so unique
Great video as always. I would be interested in hearing your thoughts on Kunitsu-Gami, which is a rare case of a double a game like you were describing at 37:09 but made in the modern development landscape (also by capcom).
This and re4 were literally the first games I ever owned as a kid so I have huge sentiment and reverence for this game. Im still holding out hope for another game and Kamiya giving clovers its rebirth makes me happy
Viewtiful Joes after credit cutscene is the most 2000's thing ever
It's an awesome series, and I don't want it to be brought back and ruined, but I sure do think about it coming back a lot, because the original Japanese version of the second season of the anime cannot be found anywhere online. Apparently it never got a home release. Presumably because the series didn't go on. Some people in Japan probably have recordings of the TV broadcast, but it does at least border on lost media. I should pay more attention to the proxy stores for Japanese stores and auctions, maybe I can buy it.
Hey Mark, good to see a new video. Just wanted to say thank you for getting me into shmups. Currently working on my 1CC of Crimzon Clover and loving it
Man, covering all the Gamecube classics, eh? It'd be fun if you reviewed Odama, an arcadey Gamecube title that combines medieval Japanese warfare with pinball of all things. It even uses the microphone peripheral with which you give voice commands to your army, so they can avoid getting crushed by a 10-ton metal sphere. I think you would dig it!
25:41 I disagree since God Hand is aesthetically suppose to be a parody of Fist of the North Star
I ALSO LOVE THE MENTION TO ScrubCalibur 6 with Meter being shallow game design, a painful reminder of my favorite dead & butchered series
I think about Hi-Fi Rush as a AA game with innovations which was "failed"
Its AAA in core design since the system is just Simon says with no ambiguity
You can like it but imo its a lackluster game
@@Senumunu Rhythm based hack and slash is more than original concept even for indies. And this is AA/AAA budget.
Lets count big budget games with original genre for the last decade
it plays sloppily since you can’t lock on.
The time aspect reminds me of shadow of the ninja reborn. Learning the game allows you to move faster. Not dealing with enemies makes it harder to get past sections and it takes time to kill them but it also takes time to get injured (and you lose your powerup sword) and the enemies physically block certain paths so you need to kill them fast but also strategically. The opposing goals of getting through the level without dying/while keeping your powerup but also going fast makes for interesting risk and reward situations that the player must balance to get the fastest time.
Viewtiful Joe and God Hand have way better pacing than any Platinum title. Gameplay density makes a huge difference to how enjoyable a game is.
Me and a freind used to joke while playing an ARPG "Want to buy mob density" after this video i do hope more people start asking want to buy gameplay density and getting that option more often.
I wish more games would be more arcade-y in nature. Roguelites kinda fills the similar area but its not the same
Playing Daily Challenges in Spelunky has been really interesting and satisfying, and very arcade-like. I really like how there are no real progression elements in Spelunky, and there are no "safe" runs. Even if you accumulate a lot of health, there are still lots of insta-kills you can die to. The scoring system is also really cool in Spelunky, where you have to Ghost vaults and raid the Black Market and go for Yama runs if you want a really big score. If bullet hell shmups are kind of like classical music with their very focused design and few random elements, then Spelunky is more like jazz, with a bit looser gameplay and a lot of improvisation.
Probably in the top 3 most underrated games of all time
I understand these videos are 100% patreon suggested, but please don't ignore The Wonderful 101. It's the real "Viewtiful Joe 2".
Project G.G. was going to be the 3 to TW101's 2.
I literally was just thinking about this game. One of my favorite of all time this game is a classic and the series deserves to continue. I’d give my left arm for another game.
But then you probably couldn't play the new game with just one arm
Viewtiful Joe is one of my favorite gaming series. I have high hopes that with Kamiya back at working with Capcom on an Okami sequel will make remasters of VJ1 and 2 possible plus the ever anticipated third and concluding title of the series. 🙏
I love the concept of gameplay density, I use it all the time nowadays
I feel like there's still technically AA games but usually they're handled by a B-Team and are either slapped on to a mobile device or still expect people to pay full price. A high majority of them are pretty crap, but the few that actually are great are either pretty obscure and don't get a lot of love from both reviewers and the general public.
*Don't forget to flush the toliet*
This is the first time I've seen gameplay of this game since I only knew Joe from MvC3, after this review I definitely have to check out the game and I was also surprised that it features Dante from the Devil may Cry series.
Games where you can breeze through them once you gitgud are the best! Umihara Kawase Shun, for instance, can be beat in under 3 minutes by a skilled player.
Viewtiful joe is an easy top 10 for me. Its crazy how much of my taste was made by 90s-mid 2000's capcom. My top ten has viewtiful joe, megaman 2, street fighter 2, dino crisis 2, and resident evil remake (it also had dmc 3, but dmc 5 usurped that). Makes me wonder if i actually like videogames or if i'm just a blind capcom fan.
Random comparison, but when you started talking about meter usage, it made me think of Kill La Kill If. That game also has everything tied to the same meter. Supers, Bursts, the valor system. All of it uses the same meter. It's a 4 bar meter where everything is 2 bars outside of a couple character-specific moves that use 1
Easily my favorite game from this studio, and it's aged very well.
If you like beat-em ups at all, this one is worth a try.
Viewtiful Joe was the peak of action games alongside NG2, DMC3, The Punisher, and God Hand. More games should take after it and its amazing game design decisions. Musou games, Soulslikes, and action RPGs, take notes.
Dang, I mean I know The Punisher is cool and a fun spectacle and all but it seems very out of place when listed next to your other mentions which are each some of the absolute best in category otherwise.
@bungus87 it's a game that was really ahead of its time and made decisions that no modern developers would fathom, like auto-lock-on pistols with infinite ammo and command rolls, that are balanced naturally. You should watch Mark's vid on The Punisher to understand what I'm talking about
@ fair enough, I always thought of it as a Saints Row 2 clone with executions as far as the gameplay goes, but I haven’t really given it a fair shake since I played it as a kid. I’ll check it out, thanks
Ahhh shit you meant the Punisher arcade game! Miscommunication, that is a great game, lol. I was thinking of the 3d one on original xbox/ps2 that is very mediocre, since the other games you mentioned are mostly 3d action games from that same console generation. Yes, I love The Punisher arcade & it was very much ahead of its time.
@@bungus87 wait there was a Punisher Saints Row 2 clone? Damn I should've specified that it was a arcade game
I have a really petty reason for dropping this game and it's just that I don't like the zoom effect. It zooms you too much in, and I didn't like the restrictive camera. Sure, I could not use it-- but it's pretty emphasized that you should and I just couldn't mesh with it all. Still a good game though.
35:36 i guess we need more AA games.
I loved Viewtiful Joe playing it on Gamecube when I was 16 in 2003 and Viewtiful Joe 2 in 2004 was also great. It's unfortunate that the games were never re-released after PS2. I remember when video games were fun and entertaining and well crafted and not scams and horrible unwatchable 3D animated movies and propaganda disguised as entertainment
You're highlighting a greater problem here, if inadvertently. Video games become inaccessible, sometimes after just 1 console generation. There's really no reason why the Gamecube library, for example, shouldn't be available digitally. Yet the only way to play many GC games reasonably is emulation and piracy.
Dolphin is amazing and Retroarch and the others. I love Steam Deck (plus the dock) they sold it for 50% off original price a few months ago I had to finally buy it. That is the best value gaming device ever as far as I know. I don't understand why anyone would buy at $2000+ PC to see realistic shadows and reflections in barely interactive "games"
Dolphin is amazing and Retroarch and the others. I love Steam Deck (plus the dock) they sold it for 50% off original price a few months ago I had to finally buy it. That is the best value gaming device ever as far as I know. I don't understand why anyone would buy at $2000+ PC to see realistic shadows and reflections in barely interactive "games"
Dolphin is amazing and all the others. I love Steam Deck (plus the dock) they sold it for 50% off original price a few months ago I had to finally buy it. That is the best value gaming device ever as far as I know. I don't understand why anyone would buy at $2000+ PC to see realistic shadows and reflections in barely interactive "games"
Dolphin is amazing and all the others. I love Steam Deck (plus the dock) that is the best value gaming device ever as far as I know. I don't understand why anyone would buy at $2000+ PC to see realistic shadows and reflections in barely interactive "games"
Yeah they would absolutely add all sorts of skill trees and filler to Viewtiful Joe if it was made today. In the AA-AAA space, games are not allowed to be “just” mechanically dense and deep, they need to have the ”bigness” effect as outlined by Derek Yu in his article Assessing Risk
Wow so glad you've covered this game i played both games to death on the GCN back in the day
EXCELLENT VIDEO
I remember buying this at full retail price with my part time job. I returned it as 2003 was poppin off for releases across all platforms it was hard to keep the money stuck with this game. Gamecube dpad and being a 2d plane game at the time wasn't too appealing. I can appreciate it now though.
I remember playing Viewtiful Joe a long time ago. I think I got stuck somewhere and never finished it. Gotta get back into it.
Even when we do get a great focused AA game that even sells well, it's apparently not enough for the publishers. Hi-Fi Rush was Tango's biggest selling and most acclaimed game, the thing was nominated for or won multiple awards from practically every outlet, it was the first game Tango made that I saw large hype and conversations for on social media, and immediately after this huge success the studio was shut down by Microsoft.
On Kamiya needing a strong team to rein in his worst decisions: you could not be more correct. Wonderful 101 is an absolutely painful experience, a hodgepodge of misplaced ideas that don't flow together at all strung back to back with abominable minigames that almost take up more space in the game than the combat. Even if you enjoy the combat in the game, you're instead spending time doing terrible baseball minigames or a terrible shmup sequence where you have to look at two screens while ground pounding. I'd honestly guess that for every 2 combat encounters there's a terrible minigame or gimmick afterwards.
Mikami though delivered what could arguably be his masterpiece with The Evil Within, which I posit is one of the most underrated survival horror games ever made, and stealthily one of the most influential. When you look at Capcom's recent Resident Evil remakes, most of them crib heavily from it moreso than Resident Evil 4. The clumsy enemies that drunkenly stumble around making headshots difficult, the enemies that only react to being hit seemingly randomly or requiring many precise shots to even stun them, the lite stealth, the focus on crafting and reusable traps as part of the inventory management, the breakable and limited melee weapons with multiple utilities, even the upgrade system for weapons and your characters. What the REmakes lack is the unpredictable game design decisions and dizzying story and world that make Evil Within a compelling experience.
As a kid I loved the Viewtiful Joe game & Anime 😁 so many memories of playing this on my GameCube alongside RE4. If Okami 2 can happen we can get a Viewtiful joe 3 😤
"Just go for it!"
Okami sequel inc btw. :O
Seeing VJ in 16:9 is killing somehting inside my soul
Mega Man 11 uses slowdown in a way that's similar to Viewtiful Joe. I wonder if Capcom's team took influence from it?
And kudos to using a clip of the original Ocean dub for Dragon Ball Z!
This series needs a remake
I enjoyed the action aspect of this game, the platforming however was not something I was fond of.
Great review, Mark. I can’t believe I never played Viewtiful Joe (despite my brother owning it).
Also want to say that I picked up RE5 because of your mercs video. I was pretty disappointed, though, when I found out Mercs is locked behind a game clear! 😅 working my way through it now.
If it helps, I bitchef about that with RE4 on the Premiere of that video and he responded saying he uses trainers/cheat engine to unlock the from the start
@ but is this available on ps5?
I don't think we're going to be getting any AA/mid-budget games from AAA studios for a while, unless that whole "make all our games take six years to make with 100s of hours of content that probably isn't all that good" mentality dies over night.
You're definitely gonna find a lot more experimentation from the indie space, or maybe better yet, a AA company with visionary integrity and solid game design principles like Inti Creates or SNK. 2 developers who get overlooked in terms of design and pushing the genres of FGs and action platformers with their system mechanics to the absolute limits.
It is a big shame that a lot of Western devs went away from games of the likes of Max Payne and Red Dead Revolver, especially considering how Max Payne still gets brought up in Western gaming circles Today.
I do like more of these style of your videos instead of you just reviewing some crappy modern action game. I feel that I get a lot out of what makes a game good instead of just the mindless rage tantrums you see on the internet on how "modern gaming sucks." And even then, I'm not finding that statement to ring all that true. I really did enjoy Armored Core VI, recent Yakuza:Gaiden, Lost Judgment, Gungrave Gore, Streets of Rage 4, Doom Eternal and Ultrakill; all games that came out within the last 5 years. I think there are still good games being made, but sadly the youtube algorithm incentivizes negativity, so it makes it seem like games are way worse off design wise, even though it's just a portion of some of the AAA games coming out these days.
Sadly, a lot of this has to do with how shitty gaming news outlets are when it comes to actually reviewing games. They only review games with a tunnel vision sense of "what a video game should be for me" vs. "how a game actually plays and if it succeeds in it design."
But I still remain hopeful for the future we get more games like Viewtiful Joe, especially now when there's not many mainstream alternatives from these long, massive open world games. It is hard to sell audiences now on a game like Vanquish if they're only gonna play through it once and not go back.
man inti creates was pretty goated. are they still around anymore?
We certainly do.
With how much of a hit Sifu was
I really hope proper 3d beat em ups come back
With more gameplay depth Sifu would be s-tier
In media interviews, French developers have said that both Absolver and SIFU are based on Japanese action games such as Sekiro, Devil May Cry, NINJA GAIDEN and God Hand.
To be clear, Japanese action games other than NINTENDO, whose brand is deeply rooted culturally, do not sell that well in the West, so in the end, the evolution of 3D beat 'em ups will not come unless Japanese manufacturers themselves take the risk of taking the initiative to break the stagnation in action games.
Or we have to wait for Capcom and Sega, who have announced that they are reviving their legacy IP, to eventually come out with something like the innovative 3D Final Fight.
The problem is that, unlike the PS2 era, most Japanese users are in the mobile game market, so they have to make compromised action games for Western customers.
Man, I just went on a rant with my brother about this game and how we're never going to see this kinda thing anymore from the big game developers. I was playing the indie title, Aztez, which reminded me of this game a little bit(although not nearly as good).
I think if there was some petition that got tons of signatures, it would happen. There's definitely a lot of younger gamers looking for challenging games that are discovering this game as well.
one game i plead you to look is The Red Star for the ps2, it was the last game by the Turok devs before they folded into oblivion.
legitemally never EVER AGAIN seen another game mixing beat em up with bullet hell and i wished sooo much another game did that. the game also rewards mastery by only giving you more skill points to upgrade after a mission if you DO NOT TAKE ANY DMG. otherwise the rank starts going lower and lower, and due to the game *not* having a NG+ you will always be trying different builds each playthrought.
Great video mark. Curious to see if you'll check Wonderful 101 and if you, eager to see your opinions on the game.
I wanna see you cover Fire Emblem series. I heard Engage considered to have a good level design
It put a lot of people off back in the day because you had to put a bit of time into it to begin to make progress. For today's dums dums a game like this wouldn't stand a chance. Looking forward to hearing your thoughts though😁
>It put a lot of people off back in the day
Same as any other Kamiya game really. Even DMC 1, most people finish normal and call it a day before the real game even begins on DMD. Same as Bayo on NSIC and Wonderful 101 was so confusing to the general audience I doubt most even finished normal.
What’s the game at 0:28?
Wanted:Dead
Even if Crapcom paid Clover, the new studio Kamiya founded, to make a new VJ title I doubt they'd allow him to make it in the style of one and two. This company wants arcade style gameplay to die for the mass consoomer base.
wonderful 101 review when ?
Heck yeah I was surprised you haven't covered this game already it seemed so up your alley. Thanks for the vid sir!
I miss when vetern arcade designers were given the funds to make great games like Viewtiful joe 😭 Here's hoping Okami 2 is great 🎉
We need more Llamasoft games.
I loved this game! Henshin a go go baby
I'm not that sure about content hungry. Many people already got tired from identical games full of filler that come out now for full AAA price.
Many big AAA publishers seem to lose a lot of money now. People want again some innovative meaningful games.
So now it will get better. But it will be in between with how bad it was and what you would desire.
Sadly games like these dont sell
This is a complete aside, but with the amount of games shown in the beginning of this video with cel-shading and strong black outlines, I’ve gotta say that I wish more games would choose to use those thicker outlines still. Dragon Ball Sparking Zero, for example, looks really good, but I wish the game used thicker outlines like the older games.
BRING BACK VIEWTIFUL JOE!
Red Hot Rumble was my jam on PSP
13:20 You're kinda disproving your own argument, aren't you? Or, otherwise, I don't know WHAT argument you're making.
Platinum add downtime cause players otherwise would think the games are too intense.
Viewful Joe doesn't, and the players think it's too intense.
So, logically, Platinum are RIGHT in doing what they do for the sake of their audience.
YOU may like it but that's nothing but just reiterating your own preferences. You're not giving a good reason to design a game to be at a 100% all the time, aside from "the hardcore fans would like it" which... I mean, would they? Would ALL of them prefer that?
You get it wrong
Platinum add downtime to make the action sequence seem more intense than they really are
Not because the game is too fast paced
Listen to the fucking Atsushi Inaba talk which is directly shown on screen before commenting
Capcom is doing pretty good without Kamiya and Mikami to be honest. Path of the Goddess was a well received experimental game and they are making a new Onimusha...
I don't know about that game, but Capcom has a lot of talent leaving the company every year these days, but they still have a lot of talent left, so they can still make a lot of great action games.
They just have to create what they and the Japanese think is fun without pandering to the West.
Hello, amigo
I hope Kamiya does another DMC, remake of the first game or episode 0 or elseworld. The first game has maybe the best atmosphere, and along he first novel have maybe a bit different feel to them. I still love Itsuno's work, but would like to see what Kamiya has in mind. Sorry for posting about DMC , on Viewtiful joe video😊. Keep up the work great
Shoutout to the Capcom 5
is gameplay density synonymous with APM?
I don't think so, because APM implies how many times a player does an action in the game and what counts as an action can be misconstrued into defending inelegant design.
Having to press more buttons in a menu to get to the same point counts as more actions.
I don't think hideo is struggling, tho lol
Games are too expensive to make now? I call bs! Money is wasted on making games as long as possible and then rewarding the bosses with big fat pay checks at the end.
I spent so many hours on viewtiful joe red hot rumble i'd love for a remake of the anime and getting the game started again
I think there can be room for a new Viewtiful Joe it's just that Okami 2 is just main priority, and it's only just been announced with no date. With the recent fighting game collections and the MegaMan collections prior I would hope Capcom could re-introduce Viewtiful Joe to people that might've missed it with HD collection to gauge things, but even then I think Kamiya would push for it regardless cause that's just the kind of dude that he is lol...
Awesome stuff bro. Do you think you’ll ever tackle the Punch out series? Specifically Punch Out Wii!
Does this guy know what he's talking about or talking just to be talking? VJ are for those that beat em ups or action games.
Kojima is really struggling without Konami?! HUH?!
he is referring to budget issues i would guess
@camerbot but he has a studio that's backed by Sony doesn't he?
@@shawklan27 Death Stranding 2 got payrolled, but maybe that was because of Physint, basically his Sony-funded MGS revival. I find Death Stranding had some excellent gameplay design, and am personally interested in what is done with 2, but still. It's either that it diverged from what was palatable for TEU in the MGS titles, and lost his interest, or the writing, which truly did struggle in the main cutscenes. No one reigned Kojima in there. Who knows, I do think the sentiment around Death Stranding is nowhere near as positive as Metal Gear. Or even PT. There's some merit in saying that Kojima struggled, but I don't think I agree on face value without context.
@@shawklan27 It's independent, but his games get bankrolled by them. Except for OD, which is bankrolled by Xbox.
Henshin a go-go baby!
"we need more games like this"
"if they made a game like this now, I would refuse to like it"
Pick one.
School them msx lol
Not a huge fan of going back to player older games but this one looks like it is pretty fun!
I sympathize with this, but it's also really difficult not to point to this mindset being the reason why games are stagnating, without coming off as really rude.
I'm sure people have outside influenced reasons why older ges seem less accessible and I respect the shit out of that.
I hope you find more old games that you love.
@AppleGreenmusic I'll play games that are a couple years old and often do but in a medium that is so dependent on the technology newer games are just objectively better in a lot of ways, classic game design may have been better and more inspired but that can only overcome so much when the games were so heavily confined by their technological limitations.
And you said not playing old games is leading to the stagnation of game design but you didnt even give one supporting reason why which makes your comment incomplete at best.
@@BrentCox2B I'll be 100% honest, you should know what channel you're posting this on and I'd much rather A. have entire essays written out back and forth anywhere else but TH-cam comments. B. You watch Mark's other videos on the topic to save both of us a lot of time.
That being said "games are objectively better because of technology and were worse off because of limitations" is a straight up glue huffing take.
@AppleGreenmusic Im a huge fan of Mark and a Patreon member, I enjoy watching his videos on older games but I myself wouldn't play them. There's nuance to any topic and you shouldn't assume things!
Haha this is quite funny. Although with games it’s more severe but this just reminds me of people who say they can’t watch older films because they are in black and white and the actings bad. I’ll never understand that mind set. Im just grateful I don’t have it.
I personally watch this channel mainly to find good games to play amongst other things. Old games to me are the first super Mario, space invaders or those text input games with no visuals. I was born after 2000 and I don’t know much about games but from the SNES, mega drive up I don’t really consider old. They still play fine and look great if they are truly great games. I play all these game on an emulator on a ps3 Iv got and some of them are still amazing.
Something like the Nintendo 64 is different as the controller can be hard to use but you just get used to it as that’s what the games where designed for. Iv never played on a Dreamcast but I can imagine the same with that too considering it only has one analogue stick.
Something like tank controls I have no problem with if it fits within the game and is workable. Sometimes games are just bad admittedly but the tank controls in lots of old games like resident evil really add to the experience.
I missed out on the GameCube first time around and bought one couple years ago to try it out as modern games are mostly atrocious.
Alan Wake 2 made me back off modern games for a little while. Terrible awful I don’t even want to call it a game as hardly any gameplay and I really enjoyed the first one, which I see is labelled as dated by Wake 2 fans even though it’s only 14 years old. That’s a really stupid mentality to have and quite entitled and childish. It’s pathetic. The internet really lays bare why life can suck sometimes.
Anyway, the Gamecube has blown my mind. F Zero GX has become my all time favourite game. I’d never heard of it until two years ago. That game is now 22 years old I think and to think someone wouldn’t play it because it’s ‘old’ is crazy. If it’s any good then it won’t ever be old. It plays better than any modern racing game Iv played in past years with only Gran Turismo matching it but they both there own things. It does have the benefit of widescreen support too.
I’m rambling but if I was like you I would never have played F Zero GX and that freaks me out to think about. Missing out on the best game Iv ever played because I see it as old. That’s so silly to me. Viewtful Joe also feels modern to me. With something like the first resident evil I get it as it’s abit creaky and it’s a extremely rare case of the remake genuinely being on par or even better than original but the orignal is still a great experience. The first silent hill is still ok despite the limited graphics and tank controls. It retains its core experience despite its age. A lot of ps1 games feel old but as I said earlier, a bad game is a bad game and a good game is a good game, no matter the year. Simple as that.
We don't get games like this anymore? Hi-Fi Rush? Psychonauts 2? Bomb Rush Cyberfunk? Give credit where credit is due.
sick ass game. was really hard too on the higher difficulties
Stellar Blade doesnt have slow motion just more of your lies and slander abut the game. Just like you didnt mention Stellar Blade having a low and high parry in your review but praise lame counter mechanics of DMC3 which are absolutely the same and only requires 1 single action. So much to deception Mark.
lmao this has to be bait. one of the most idiotic comments i've seen on this channel let alone on this god forsaken website
He was just talking in generalities about modern game design, though Stellar Blade does not have slow-mo; it has design he is referring to (the parry system for instance.)
"I hate the way that you walk" head ahh 😭🙏😭🙏
stellar blade is pure slop
you need to calm down, your waifu is unscathed, sir white knight
I don't own that game
You don’t have to🏴☠️
@mmarshfairc3 who asked you buddy!
@ I’m saying you can pirate it lol
@@mmarshfairc3 oh yeah of course buddy
Almost great video, but that Kojima drive-by really hit me wrong. Using that Forbes tabloid at 34:08 is absolute farce.
I looked it up, it's a 90-second read of conjecture based on extremely limited (now outdated) sales data, from before Death Stranding 2 was announced and shown to be in development at the same time as his project with Microsoft. I also doubt Sony would let the sequel be even more unrepentantly weird if it was a flop, even if Kojima straight-up lied in his 2020 Livedoor interview saying the game was a success.
If you're not into experimental walking simulators with shoehorned celebrity cameos and 8 million years of cutscenes, that's 100% fine. I think that sentiment speaks for itself. You don't need to twist the narrative around that sentiment into portraying an industry vet as an incompetent failure just because he's not doing what you want anymore. As unthinkable as it is, Death Stranding may in fact NOT secretly be a sinkhole vanity project, as you seem to want us believing.
I share most of your opinions on the pristine nature of arcade game design, but that was a truly thoughtless and disingenuous boomer moment.
We have a Kojima cultist here.
I personally disagree with Mark about Hideo Kojima.... I would be much more harsh and say that Kojima was never good at making games. The MGS titles have aged like milk.