Thats because you are seeing the real time previsualization of the movie not the final shots. The previsualization then gets passed on to artists to make it the final shot using products like Maya.
Now we stand at the apex of a brighter future in the area of technology. Our team at JYSproductions, LLc. truly believes in this evolution that Autodesk represents and we FULLY embrace this concept as we start our new projects in the year 2011. Thank you Autodesk for showing us the way and making it possible for startup media companies like JYSproductions to reach the Stars with ease.
@stefanocelsi @stefanocelsi No, heavy scenes can absolutely take 48 hours a frame to render. It's just that there are many images rendering simultaneously. 1 second a frame rendering time... Maybe if they traveled 10 years into the future and brought some tech back with them. " a frame in a normal sean in a good computer takes like 3 minutes" I'm a hobbyist modeler and I've rendered out single images that take several hours to finish wth 4 gigs of ram, ATI 4890, and an AMD Quad Core 955 BE.
the one you see is the low poly character. so that it could render in real time. after that there will increase the polys for more detail character that you see on TV. i am a 3d artist my self.
I am always so amazed when i watch this video at how far technology has come. I use Maya to make silly cartoons but this is stuff is just fantastic way out my capabilities great stuff. .
@dewalt23293 They LAN every system (which can range from 20-200 depending on the size of the company) to share render times overnight, and usually use dual 6-core CPU's.
Because you're looking at the unrendered version of the animation in the software, like at 4:48. 3D/CGI software has to calculate all of the lighting & shading, textureing, ambient occlusion settings in the scene and the software cant do this in realtime during the animating process, so these shots you're seeing havent been fully rendered yet.
This camera has great appeal to motion captures studios such as my self. I have been eyeballing the system since WETA first presented on their BTS DVDs on LOTRs. It would be great if the HUD Capture cam and this RT submersive mocap cam was affordable and available for startup studios such as myself. It would be great if Autodesk didn't drop the ball on with Maya on 64 bit OSX.
They used a bit of every program, but the major programs was Maya(Animation and fine detail) and Zbrush(Fine detail), Motion Builder(Animation) and believe or not LightWave(Preview Low-Rez visualization)
@ermalkoci please explain why?, i've been using Maya since version 2.0 back in 1999, and i think the transition from alias/wavefront to Autodesk has been good improvements each year. I love Maya 2011 and no i don't work for Autodesk. im not a consistent 3DSmax or Softimage user if thats the software your referring to.
@dewalt23293 acually not much cause they were not final rendering in real time they low quality models so it doesn't take as much as you think it would
@hackstermaster haha definitely, although if you're looking for fast renders, my strategy of building a render farm out of armies of good will computers works quite nicely.
@dewalt23293 if you look at what they see real time it's all low poly model and no lighting so if your pc can run a game from 1999 it can probably do the same.
They don't mention the first person J. Cameron hired was a Lightwave 3D artist, and created all the previs environments He was talking about. Lightwave 1o has all that he is talking about, check out Rob Powers@ Newtek.com He worked with Cameron for four years. Not that MAYA isn't very good at what it does, but Lightwave3D can do the same thing for about a quarter of the cost, plus it can do it quicker with just a couple of artists.
@dewalt23293 yeah, they must have had pretty fast computers... but... they weren't running "full rendered movie" in real time... it was a graphical enough representation so they'd know about how it's going to look like, but a computer to run that FULLY RENDERED and in REAL TIME doesn't exist yet... as we know of...
@yuriynyr it can't take 48 houers per frames because the movie has 30 frames per second so that would be like 1440 houers of render per second or 60 day per second so in 3 houers of movie whith mor than 80 persent of 3d seans it would be like 12441600 houers or 518400 days or 1420 years of full render it is rally rediculus considering that a frame in a normal sean in a good computer takes like 3 minutes in that render farm it would take less than a second
@juanfjimenez9 EVERYTHING looks shit when it starts out; even Maxwell renders. The process of creating VFX is one of never ending refinement. A sculptor working in stone starts with a solid rock, and slowly but surely turns this into something beautiful. Although that analogue is one of subtraction, the CG process is the same..
@hackstermaster Hehe I was joking. I'm just a poor 18 year old, and the only reason I have a quad core is because I built it myself (it's about half the price if you do it all yourself)
Still not the point... My computer is still not nearly powerful enough; Its not just multi-core processing. My measly i5 can barely handle Maya dynamics
@dewalt23293 The new 64 bit systems can go up and beyond 320Gb of Memory, and that is KEY when it comes to processing all the data, plus a Graphics card that is around and over 1-2gb. The newer generation of system components makes it easy to do near about anything that you want. You just need the funds to hands the project with, and that part my friends on youtube is the hard part especially in todays economy. carrzkiss picdrive.net
@Robopencil they take houers because you are not thinking about movie you are thinking about a still image ....if they render many frames simultaneusly that is the reason why it takes 48 houers but if they render only one image it will take way less ....i bet they use better computers than you ...they don't even use computers they use rendering systems made for render with more than 4 core maybe 24 cores!!!! and they don't use only one they have many of them check boxxtech
All I can say is technology like this is freakin brilliant.
I never knew this much work was input in making this movie, Autodesk products ROCK.
Thats because you are seeing the real time previsualization of the movie not the final shots. The previsualization then gets passed on to artists to make it the final shot using products like Maya.
It's kinda extraordinary to believe that Avatar was released 5 years ago...
7 years
DSZ arts 8 year ago
10 years now, and it holds up to all the latest CG heavy films
11 years
12 years
It's funny he mentions titanic and the academy award... the key product used on that was LightWave. Avatar's previs and VAD was done in LightWave.
Now we stand at the apex of a brighter future in the area of technology. Our team at JYSproductions, LLc. truly believes in this evolution that Autodesk represents and we FULLY embrace this concept as we start our new projects in the year 2011. Thank you Autodesk for showing us the way and making it possible for startup media companies like JYSproductions to reach the Stars with ease.
@stefanocelsi @stefanocelsi No, heavy scenes can absolutely take 48 hours a frame to render. It's just that there are many images rendering simultaneously.
1 second a frame rendering time... Maybe if they traveled 10 years into the future and brought some tech back with them.
" a frame in a normal sean in a good computer takes like 3 minutes"
I'm a hobbyist modeler and I've rendered out single images that take several hours to finish wth 4 gigs of ram, ATI 4890, and an AMD Quad Core 955 BE.
in fact Avatar used Lightwave 3D for it's production
wow.. that virtual camera technology is absolutely breathtaking
How they got it from that low-res, almost PS1 graphics looking stage to the final image is beyond me.
the one you see is the low poly character. so that it could render in real time. after that there will increase the polys for more detail character that you see on TV. i am a 3d artist my self.
Pretty badass camera Mr Camerons got there.
Those students sitting in their desks, if only they knew how amazing this movie would be XD
amazing stuff
I am always so amazed when i watch this video at how far technology has come. I use Maya to make silly cartoons but this is stuff is just fantastic way out my capabilities
great stuff. .
@WeAreChuckNorris: Damn bro. Awesome comeback. I don't think I'll ever recover from that.
on the aurodesk website it says that the rendering of the movie transformers would take an average computer 16000 years to render it
@dewalt23293 They LAN every system (which can range from 20-200 depending on the size of the company) to share render times overnight, and usually use dual 6-core CPU's.
HOLY CAWH! That's insane! I was thinking 2011, or 12.
FUCK! i cant wait for this Avatar movie. December 18 baby!
+Tyler Durden holy sht its already been 7 years......
Because you're looking at the unrendered version of the animation in the software, like at 4:48. 3D/CGI software has to calculate all of the lighting & shading, textureing, ambient occlusion settings in the scene and the software cant do this in realtime during the animating process, so these shots you're seeing havent been fully rendered yet.
Thanks for that. This makes a lot more sense now.
Sencillamente espectacular ,,,
Would be nice if there were some tutorials about creating detailed cg scenes and characters like in the movie.
@dewalt23293 they only had a limited rendering when viewing in real time. in order to get the production quality they had to bake it.
@dewalt23293 almost 10,000 cpu cores and like 10 terabytes of ram (from "3d world" magazine)
Great Inspiration.
This camera has great appeal to motion captures studios such as my self. I have been eyeballing the system since WETA first presented on their BTS DVDs on LOTRs. It would be great if the HUD Capture cam and this RT submersive mocap cam was affordable and available for startup studios such as myself. It would be great if Autodesk didn't drop the ball on with Maya on 64 bit OSX.
They used a bit of every program, but the major programs was Maya(Animation and fine detail) and Zbrush(Fine detail), Motion Builder(Animation) and believe or not LightWave(Preview Low-Rez visualization)
James Cameron is one of the best film makers out there, he is a perfect ionist
freeking awsome and inspirational!
Youre going to be presenting AVT Production hopefully with 64bit OSX, when you guys really get it together :)
LOVE AUTODESK!!!
good and nice software
they actually have HUGE facilities (based on company website) wetanz com < its big, but its beautiful too!
Yes, you understand something in computer graphic.
You are Great!
HOLY CAWH! That's insane! I m thinking 2017, or 18.
where do i buy a virtual camera?
now its called vr
@ermalkoci please explain why?, i've been using Maya since version 2.0 back in 1999, and i think the transition from alias/wavefront to Autodesk has been good improvements each year. I love Maya 2011 and no i don't work for Autodesk.
im not a consistent 3DSmax or Softimage user if thats the software your referring to.
@CyberKineticFilms no, the virtual camera is the most important things in this movie.,
I really wonder how long it took to render the all the 3D parts together :O
The program exelent
@dewalt23293
acually not much cause they were not final rendering in real time they low quality models so it doesn't take as much as you think it would
It's amazing!
thanks
what course in college that specialized in this kind of job?
Its all done with autodesk maya so any course related to that like animation course!!
And i am doing it!!
yes
Wait.....wtf...? what else did they use to detail the characters because they look like there from the 90's in that behind the scenes part.
2 years of post-production, and 930 artists in New Zealand
@hackstermaster haha definitely, although if you're looking for fast renders, my strategy of building a render farm out of armies of good will computers works quite nicely.
search on Google image or Maps. their facility is HUGE! its almost like a city of Weta Digital!
@yuriynyr yeah but 48 hours?! wouldnt that take years?
@dewalt23293 if you look at what they see real time it's all low poly model and no lighting so if your pc can run a game from 1999 it can probably do the same.
maya & motion builder forever ))!!!
They don't mention the first person J. Cameron hired was a Lightwave 3D artist, and created all the previs environments He was talking about. Lightwave 1o has all that he is talking about, check out Rob Powers@ Newtek.com He worked with Cameron for four years. Not that MAYA isn't very good at what it does, but Lightwave3D can do the same thing for about a quarter of the cost, plus it can do it quicker with just a couple of artists.
@dewalt23293
yeah, they must have had pretty fast computers...
but... they weren't running "full rendered movie" in real time... it was a graphical enough representation so they'd know about how it's going to look like, but a computer to run that FULLY RENDERED and in REAL TIME doesn't exist yet... as we know of...
@andiperim I'm sorry to tell you but they used maya not 3ds max
In a few years there will be no more need for animators in film and television. Just actors, their virtual counterparts performing on virtual sets.
An autodesk university?
I love edeting and compostiting films
@tenhatchets where is the uni located. do you know
i agree with you
Back when Autodesk was great.
@dewalt23293 tbh alot of the real time rendered footage was extremely low poly, probably wouldn't need to be amazing.
Renderman is a wonderful thing.
@yuriynyr it can't take 48 houers per frames because the movie has 30 frames per second so that would be like 1440 houers of render per second or 60 day per second so in 3 houers of movie whith mor than 80 persent of 3d seans it would be like 12441600 houers or 518400 days or 1420 years of full render it is rally rediculus considering that a frame in a normal sean in a good computer takes like 3 minutes in that render farm it would take less than a second
@andiperim i belive its maya.
Avatar was mostly made in Maya
Max was usede in space shots and HUDs
is this a online univerity or a physical university
I love 3d studio max n_n
Someone know what happen with 3DMax, why nowadyas is dead (I'm talking about cinema movies)
Wait... Avatar is made from 3Ds Max
@dewalt23293
quad quadro's 5800
dual 3.2 ghz Xeons
32 gb of ram
@SolsticeHalcyon Well I hope they render the new Pac-Man game with that machine
@juanfjimenez9 EVERYTHING looks shit when it starts out; even Maxwell renders.
The process of creating VFX is one of never ending refinement. A sculptor working in stone starts with a solid rock, and slowly but surely turns this into something beautiful. Although that analogue is one of subtraction, the CG process is the same..
Holy cow does time fly......Avatar was released in 2009.
@anysternon was that sarcastic? or agreement?
@andiperim
No Maya, Maya really rocks...
They didn't even mention Weta Digital
@CyberKineticFilms and months to render :D
they left out that all the textures created for all the creatures were done in adobe softwares...
pretty good, for example the movie 2012 was made with 3d max
December 18th? That's my Bday ^^
WTB Live Action Scene!
@hackstermaster Uhh, minicomputer. Right.
My desktop has 16 processers with 40 cores each XD
Wow OMG
@dewalt23293
The Matrix CPU, Skynet's RAM, and a whole lot of coffee
if you use maya you use maya, if you use max you use max
both do same
They probably needed a render farm the size of Aoteaora
autodesk made 3ds max.....?
Is he real or is he CG?
@dewalt23293 Those PCs probably cost a leg, your dead hamster's spine, your best friend's virginiry and your grandmother's soul.
The thumbnail kinda looks like they are taking a selfie. Anyone else or is it just me?
@hackstermaster Hehe I was joking. I'm just a poor 18 year old, and the only reason I have a quad core is because I built it myself (it's about half the price if you do it all yourself)
dude. how mean.
and my friend works at disney so i put that as my profile picture as a joke :P
Still not the point... My computer is still not nearly powerful enough; Its not just multi-core processing. My measly i5 can barely handle Maya dynamics
@HDGekko Maya.,
@dewalt23293
The new 64 bit systems can go up and beyond 320Gb of Memory, and that is KEY when it comes to processing all the data, plus a Graphics card that is around and over 1-2gb. The newer generation of system components makes it easy to do near about anything that you want. You just need the funds to hands the project with, and that part my friends on youtube is the hard part especially in todays economy.
carrzkiss
picdrive.net
@Robopencil they take houers because you are not thinking about movie you are thinking about a still image ....if they render many frames simultaneusly that is the reason why it takes 48 houers but if they render only one image it will take way less ....i bet they use better computers than you ...they don't even use computers they use rendering systems made for render with more than 4 core maybe 24 cores!!!! and they don't use only one they have many of them check boxxtech