Geometry Dash's most accurate hitbox

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  • เผยแพร่เมื่อ 4 ต.ค. 2024
  • I also made a challenge with the fixed hitboxes, but I couldn't find a way to put that in the title as well lmao
    Second channel: / trideapthbear
    Twitch: / tridegd
    Discord: / discord

ความคิดเห็น • 1.4K

  • @digi284
    @digi284 2 ปีที่แล้ว +9404

    I feel like having the hitboxes like this erases the “I wasnt even in the spike” excuse that comes with a lot of other games

    • @DehydratedMoron
      @DehydratedMoron 2 ปีที่แล้ว +72

      true

    • @abicto
      @abicto 2 ปีที่แล้ว +537

      no, it makes it worse
      because most of the time we dont notice the tiny small pixel touching the spike

    • @reinhard7731
      @reinhard7731 2 ปีที่แล้ว +304

      yeah robtop didn't make a mistake in making the hitbox, it's to NOT MAKING that kind of annoying "bug"

    • @Joshua-by2mp
      @Joshua-by2mp 2 ปีที่แล้ว +17

      Not really

    • @KPoWasTaken
      @KPoWasTaken 2 ปีที่แล้ว +20

      quite a few other games have pixel accurate hitboxes on spikes though

  • @gacoco6967
    @gacoco6967 2 ปีที่แล้ว +5346

    The hitboxes aren't broken, is just that in a game u just can't put the hitboxes as the same the object is visually, to make a fair gameplay is really important to give the player a maneuvering range that make a feeling that he died cuz he actually crush at the spike. Imagine just die in a level cuz u crush at one pixel of the peak in a spike

    • @DehydratedMoron
      @DehydratedMoron 2 ปีที่แล้ว +334

      that would make more sense than just rob being lazy

    • @ThatsTypical
      @ThatsTypical 2 ปีที่แล้ว +627

      @@DehydratedMoron yeah rob isn't lazy he is smart :)

    • @gacoco6967
      @gacoco6967 2 ปีที่แล้ว +447

      @@DehydratedMoron Bro just imagine dying cuz the cube touch the smallest point of a spike

    • @DehydratedMoron
      @DehydratedMoron 2 ปีที่แล้ว +73

      @@gacoco6967 thats just being a bad game dev not even a dumb one

    • @memeyeme
      @memeyeme 2 ปีที่แล้ว +47

      Robtop, why no hitbox at bottom of the spike like-

  • @roshibomb4247
    @roshibomb4247 2 ปีที่แล้ว +2523

    People aren't understanding that this isn't "fixing" the hitbox, that's just a catchy title. Having model-accurate hitboxes is actually very uncommon in 2D games, because it makes way more sense to have the ability to "just brush by" gameplay-wise. It can feel super unfair to get clipped by a pixel, so having hitboxes like this mitigates that feeling a lot. A really good example is the Piranha Plant hitboxes in Super Mario Bros. (the first game). They are WAY smaller than the actual sprite, which actually makes them feel much better because they wont kill you if you just barely touch them from a fall when they came out after you'd already jumped.
    So basically, to all of the people saying "I'm glad RobTop never fixed this..." well, that's because it was never broken.

    • @TrideGD
      @TrideGD  2 ปีที่แล้ว +423

      That's completely true yeah, I should've probably clarified that better in the video tbh. Well said

    • @roshibomb4247
      @roshibomb4247 2 ปีที่แล้ว +119

      @@TrideGD No problem, I liked the video idea and it made for a fun concept. Just wanted to make sure people were informed that RobTop hadn't made mistakes when designing the hitboxes and that it was actually fairly common practice, since I'd seen a lot of people assuming as much in the comments lol

    • @samuels1123
      @samuels1123 2 ปีที่แล้ว +10

      Especially here because its implied that the character isn't made of a well decorated balloon, you gotta get legitimately poked by the spike to die to it

    • @ohcrapitsnot3am58
      @ohcrapitsnot3am58 2 ปีที่แล้ว +2

      @@TrideGD U say things long

    • @S1NPowerZ
      @S1NPowerZ 2 ปีที่แล้ว +1

      Well if it gets fixed many levels will impossible

  • @Wulzy
    @Wulzy 2 ปีที่แล้ว +791

    Very cool video, I think you explained everything perfectly and the pacing is awesome.
    I think the hitboxes make the game more enjoyable as it allows for more close calls and poses more risk

    • @pwlap
      @pwlap 2 ปีที่แล้ว +13

      ok mullsy

    • @usernonegd3751
      @usernonegd3751 2 ปีที่แล้ว +1

      woah it’s woozee

    • @trev000_
      @trev000_ 2 ปีที่แล้ว +1

      woah its woahlzy

    • @cirtusgd512
      @cirtusgd512 2 ปีที่แล้ว +1

      Woah Itz Mulzy

    • @lampchair69
      @lampchair69 2 ปีที่แล้ว +3

      Wulzy: comments
      90% of the ppl that see his comment: *woah its Wulzy*

  • @KingSammelot
    @KingSammelot 2 ปีที่แล้ว +977

    I think it’s actually better that robtop never made the hit boxes the full spike, because its been such a big topic, and it always makes for an epic moment when you beat a level but got like 3 frames into the last spike 🤣

    • @rookie5026
      @rookie5026 2 ปีที่แล้ว +3

      It's just broken

    • @justamir5
      @justamir5 2 ปีที่แล้ว +2

      maybe you should try that challenge 3x in a row

    • @arcioko2142
      @arcioko2142 2 ปีที่แล้ว +6

      the laughing emoji ruined the comment

    • @pinkpigstorms
      @pinkpigstorms 2 ปีที่แล้ว

      Hi

    • @fjaps
      @fjaps 2 ปีที่แล้ว +39

      @@arcioko2142 you ruined my braincells

  • @arkalt4066
    @arkalt4066 2 ปีที่แล้ว +535

    having the hitboxes a little smaller than the object is very common in 2d platformers as a quality of life feature that makes the game feel better. although it may not be true, it’s frustrating to die even though you thought you didn’t touch the spike, or just died by touching the spike by like 3 pixels.

    • @godlyvex5543
      @godlyvex5543 2 ปีที่แล้ว +17

      IWBTG fangames do the inverse, where the player has a forgiving hitbox, while every other object has perfect hitboxes.

    • @OctoNap
      @OctoNap 2 ปีที่แล้ว +5

      Deltarune is a good example of both what this comment says and what the reply says, the hitbox for the player is smaller than the soul and the projectiles are smaller than the bullet's actual size

    • @nutelu3462
      @nutelu3462 2 ปีที่แล้ว +5

      @@OctoNap ever seen any touhou game on lunatic?

    • @KusaneHexaku
      @KusaneHexaku 2 ปีที่แล้ว

      @@godlyvex5543 poggers

    • @otmorozok1994
      @otmorozok1994 11 หลายเดือนก่อน

      ​@@nutelu3462It's not just touhou, it's most STG games.

  • @FrozzyOfficial
    @FrozzyOfficial 2 ปีที่แล้ว +226

    "Why do you have 4000 objects in this level? There's only one spike!"
    "Well, i was trying to do perfect hitboxes..."

    • @repetitivethinking
      @repetitivethinking ปีที่แล้ว +8

      "Oh, so thats why it was so hard."

    • @blazablaza2890
      @blazablaza2890 ปีที่แล้ว +1

      @@repetitivethinking thats what she said

    • @cutpaper
      @cutpaper 10 หลายเดือนก่อน

      @@blazablaza2890he*

    • @BilkMucketYT
      @BilkMucketYT 7 หลายเดือนก่อน

      Me on my fire tablet
      I hate this i die right when i touch the spike
      I wished i had the little pill hitbox

  • @confusioned2249
    @confusioned2249 2 ปีที่แล้ว +532

    In my defense of robtop, if he were to fix hitboxes then there would be a lot of levels that become straight up impossible, and all others would probably become 10x harder, so it's a situation where it's too late to fix, so you just have to keep them broken.

    • @hillybankok
      @hillybankok 2 ปีที่แล้ว +41

      robtop should add a new version of a spike thats fixed and keep the broken spike

    • @chazedash8871
      @chazedash8871 2 ปีที่แล้ว +12

      That wouldn't be necessary since people can already do it themselves but it would also just be useless.

    • @reinhard7731
      @reinhard7731 2 ปีที่แล้ว +114

      it's not even broken lol, it's the perfect hitbox for gameplay

    • @VerdantEntropy
      @VerdantEntropy 2 ปีที่แล้ว +3

      @@chazedash8871 people would not be able to make a full level because each spike contains a lot of objects

    • @samuel27294
      @samuel27294 2 ปีที่แล้ว +1

      @@reinhard7731 tartarus would be impossible, arcturus would be impossible, sh would be impossible, sc would be impossible.

  • @asj3419
    @asj3419 2 ปีที่แล้ว +660

    You could have reduced the object count significantly by removing the points on the bottom of the spikes. I guess the selling point was the hitboxes being "the most accurate", though.

    • @FreakyA1on
      @FreakyA1on 2 ปีที่แล้ว +93

      he could also remove some of the hitbox spikes to leave small gaps that wouldn't affect anything but the object count

    • @farpurple
      @farpurple 2 ปีที่แล้ว +1

      ​@@FreakyA1on no, then you ll have ability to go in spike by corner

    • @exthelicguy7613
      @exthelicguy7613 2 ปีที่แล้ว +5

      But that would be bad thumbnail material

    • @ENZO542_
      @ENZO542_ ปีที่แล้ว +1

      @@farpurple put hitbox in the corner

    • @jobvantuijl
      @jobvantuijl ปีที่แล้ว +1

      He can use bigger hitboxes to cover the sides, and only use the tiny ones in the tip of the triangle

  • @XEAZUR
    @XEAZUR 2 ปีที่แล้ว +309

    This makes ¨impossible levels¨ truly impossible

    • @LunaticParmalatas
      @LunaticParmalatas 2 ปีที่แล้ว +14

      bread

    • @Saturn_57
      @Saturn_57 2 ปีที่แล้ว +6

      @@LunaticParmalatas cheese

    • @js64
      @js64 2 ปีที่แล้ว +5

      @@Saturn_57 sandwich meat

    • @Boxx4234
      @Boxx4234 2 ปีที่แล้ว +2

      @YourUsernameMustbebetween3to20characters mustard

    • @pwlap
      @pwlap 2 ปีที่แล้ว +2

      @@Boxx4234 lettuce

  • @ArcadeAce21
    @ArcadeAce21 2 ปีที่แล้ว +66

    RobTop not adding features to the game so players are removing features in retaliation

  • @ducky4ever75
    @ducky4ever75 2 ปีที่แล้ว +48

    I like how the challenge is actually harder than it looks

  • @sporkenson
    @sporkenson 2 ปีที่แล้ว +81

    Scuffed hitboxes is what makes gd special lmao

    • @js64
      @js64 2 ปีที่แล้ว +1

      Terraria king slime

    • @stormkitty3015
      @stormkitty3015 2 ปีที่แล้ว

      @@js64 ?

    • @js64
      @js64 2 ปีที่แล้ว

      @@stormkitty3015 King slime is a Terraria boss, He has the most scuffed hitboxes I have h ever seen

    • @Chizinky
      @Chizinky 2 ปีที่แล้ว

      @@js64 gd is full of fucked up hitboxes, terraria not so much

    • @js64
      @js64 2 ปีที่แล้ว +1

      @@Chizinky yeah, the only bad hitbox in the game is King slime. It is a pain to fight him true melee

  • @square6422
    @square6422 2 ปีที่แล้ว +29

    if this was the normal hitbox, imagine how many current levels would be broken

  • @mainconman2201
    @mainconman2201 2 ปีที่แล้ว +122

    Make a rotate trigger that rotates each object by 0 degrees, that will make it more accurate. Let me explain
    In gd, your icon has 2 red hitboxes. The bright red hitbox doesn't rotate at all, but the dark red hitbox matches the rotation of your icon. On normal spikes, you will die when the bright red hitbox hits the spike's hitbox. If the spike is rotated however, both the bright red and the dark red hitbox must touch the spike's hitbox. By using a rotation trigger that rotates it by 0 degrees, it tricks the game into thinking the spike is rotated, but it doesn't visually change anything, so the hitbox will feel more accurate since it will match to the rotation of your icon!
    I hope this made sense, if you have any questions, reply to me, and thanks to whoever took the time to read this :D

    • @JerrySkyblock
      @JerrySkyblock 2 ปีที่แล้ว +8

      Thats actually really smart!

    • @DJSpinSter2004
      @DJSpinSter2004 2 ปีที่แล้ว

      I wish that was how it worked, that'd be really cool.

    • @JerrySkyblock
      @JerrySkyblock 2 ปีที่แล้ว +5

      @@DJSpinSter2004 wdym

    • @mainconman2201
      @mainconman2201 2 ปีที่แล้ว

      @@JerrySkyblock i think he means that should be how all hitboxes work

    • @JerrySkyblock
      @JerrySkyblock 2 ปีที่แล้ว +1

      @@mainconman2201 oh

  • @Chizinky
    @Chizinky 2 ปีที่แล้ว +36

    Now tride has made geometry dash into the true "impossible game"
    AND managed to put pixel-perfects IN AN AUTOSCROLLER

  • @quanted.
    @quanted. 2 ปีที่แล้ว +34

    with 300 objects that is a literal lag spike

  • @Salpalalo
    @Salpalalo 2 ปีที่แล้ว +6

    6:53. This is the first time I've heard Tride swear and he did it on accident.

    • @JoaomogusGD51015
      @JoaomogusGD51015 4 หลายเดือนก่อน

      he said 5

    • @Salpalalo
      @Salpalalo 4 หลายเดือนก่อน

      @@JoaomogusGD51015 I know

  • @LokiThePug
    @LokiThePug 2 ปีที่แล้ว +11

    You can considerably lower the objects per spike if you take the square hitbox of another spike align with the walls of the visible spike and then use the dots for the corners only

  • @fabian1551
    @fabian1551 2 ปีที่แล้ว +39

    Imagine doing the same with saws, at the end you could do everything visible and see how it looks like :))

  • @colby3896
    @colby3896 2 ปีที่แล้ว +111

    I guess you don’t really need the bottom side to have a “proper hit box” since that’ll never really kill you, so maybe removing that side entirely could help with optimizing
    Another idea would be to use a a single tiny spike in each corner of the big spike and then use a spawn loop to move them across each side of the big spike with 0 move time. Not sure if this would work, especially since there would be a slight delay between each move trigger and you may not get it to line up exactly, but it’s a thought idk lol. If it does work, it’s much fewer objects

    • @Malam_NightYoru
      @Malam_NightYoru 2 ปีที่แล้ว +9

      it would lag more, cuz infinitely triggering something would consume your life

    • @chenivan6171
      @chenivan6171 2 ปีที่แล้ว

      u could just use the spike slope thingies

    • @NANKAIDATTE
      @NANKAIDATTE 2 ปีที่แล้ว +1

      the move trigger thing would crash the game

    • @jimmyh2137
      @jimmyh2137 2 ปีที่แล้ว +3

      Also the bottom of the spike shouldn't be "sharp", it's just a flat base (like a standard square block)

    • @luna010
      @luna010 2 ปีที่แล้ว +2

      it would probably be suitable to just put hitboxes on each corner. I can’t think of any scenario where you would hit the side of the cube, but not any corner.

  • @Duc921
    @Duc921 ปีที่แล้ว +23

    0:05 how to unlock this demon icon ??

    • @DNFdeni9d
      @DNFdeni9d 3 หลายเดือนก่อน +3

      be a sigma

    • @guyswhat_isthepoint_0flife4141
      @guyswhat_isthepoint_0flife4141 3 หลายเดือนก่อน +4

      @@DNFdeni9dBRAIN ROT ALERT

    • @TatabotYT
      @TatabotYT หลายเดือนก่อน +3

      Idk how but someone please say

    • @DNFdeni9d
      @DNFdeni9d หลายเดือนก่อน

      @@Duc921 no

    • @Whatywhatgeo
      @Whatywhatgeo หลายเดือนก่อน +4

      It's a mod

  • @unmeinks5907
    @unmeinks5907 2 ปีที่แล้ว +17

    the devs are actually genius for making the hitbox that small, just like in platformers your able to jump even when your a bit off of the ledge to make it feel more natural and fair, the spikes feel nicer this way.

    • @mylesogdahl2302
      @mylesogdahl2302 2 ปีที่แล้ว +3

      *dev

    • @DontUseUrToilet
      @DontUseUrToilet ปีที่แล้ว

      @@mylesogdahl2302 *devs

    • @pizzaguy_
      @pizzaguy_ ปีที่แล้ว

      @@DontUseUrToilet *vde

    • @Silds.
      @Silds. ปีที่แล้ว +1

      ​@@DontUseUrToiletRob is the only GD dev

    • @Gregariousness1
      @Gregariousness1 ปีที่แล้ว

      @@DontUseUrToiletRob is the only GD dev

  • @9eternal
    @9eternal 2 ปีที่แล้ว +9

    "hi hello hi" never gets old

  • @Tuntor689
    @Tuntor689 2 ปีที่แล้ว +3

    Breaking News: Local Man hates himself

  • @no0bulus234
    @no0bulus234 2 ปีที่แล้ว +54

    Tride has found a way to make silent circles even more impossible than it already is 😂

    • @tm3ind
      @tm3ind 2 ปีที่แล้ว +2

      I don’t think it’s possible to go threw the spaces with fixed hintbox

    • @sznmyhatred
      @sznmyhatred 2 ปีที่แล้ว

      @@tm3ind stroke moment

    • @wafflees4383
      @wafflees4383 2 ปีที่แล้ว +1

      @@sznmyhatred that not so as bad is other comments when has stroke you now
      Edit: auto correct = ima mess u up and eat your insides

    • @qseryGD
      @qseryGD 2 ปีที่แล้ว

      @@wafflees4383 yeah also sorry for grammar police but “when has”

    • @wafflees4383
      @wafflees4383 2 ปีที่แล้ว

      @@qseryGD I didn’t even do it, it was auto correct lmao

  • @ethawalli
    @ethawalli 2 ปีที่แล้ว +25

    But did you fix the hitbox on the lag spike 🤔

    • @idunno6844
      @idunno6844 6 หลายเดือนก่อน

      💀

    • @Zephyr713
      @Zephyr713 หลายเดือนก่อน

      Amazing

  • @hamd._.h-1232
    @hamd._.h-1232 2 ปีที่แล้ว +29

    I am starting to thank robtob for not fixing the hit boxes after watching this video.

    • @devonbennett6559
      @devonbennett6559 2 ปีที่แล้ว

      RubRub

    • @peng7672
      @peng7672 2 ปีที่แล้ว +1

      ah yes
      *r o b t o b*

    • @nataneryyyyy
      @nataneryyyyy 2 ปีที่แล้ว

      scrubscrub

    • @wippo42
      @wippo42 2 ปีที่แล้ว

      The hitboxes are not broken, they are intentionally small because it makes the gameplay experience better

    • @hamd._.h-1232
      @hamd._.h-1232 2 ปีที่แล้ว

      @@wippo42 you don't get jokes do you

  • @ygimm599
    @ygimm599 2 ปีที่แล้ว +4

    should've called the level "lag spikes"

    • @TrideGD
      @TrideGD  2 ปีที่แล้ว +3

      I SO SHOULDVE OMG

  • @puzzle8189
    @puzzle8189 2 ปีที่แล้ว +39

    The definition of "harder than it looks"

    • @rraaiin
      @rraaiin 2 ปีที่แล้ว +6

      well it was easier than it looks so now its just as easy/hard as it looks

  • @IAmARobber
    @IAmARobber 2 ปีที่แล้ว +10

    you gon get hit with a box if you dont hand over them keys

  • @purkibeatsaber4789
    @purkibeatsaber4789 28 วันที่ผ่านมา +2

    Nice vid but that polybridge music gave me such a wave of nostalgia, watching Stamsite play that back in the day was awesome

    • @TrideGD
      @TrideGD  28 วันที่ผ่านมา +2

      Stamsite the goat

  • @squigglysquirrel1691
    @squigglysquirrel1691 5 หลายเดือนก่อน +8

    Now put the hit boxes in avernus

    • @Gamersgangs56
      @Gamersgangs56 หลายเดือนก่อน +1

      Or slaughter house

    • @kgplayz2642
      @kgplayz2642 หลายเดือนก่อน

      💀

  • @acorn2830
    @acorn2830 2 ปีที่แล้ว +12

    great video - it's actually really interesting to see what you could make in terms of a full level with this

  • @Infiland
    @Infiland 2 ปีที่แล้ว +4

    The reason why robtop chose to have a such a small spike hitbox is because to make the jumps more fair and to give players an ability to make crazy levels as well. But its mostly to make the game fair to play

  • @Leticiapais_
    @Leticiapais_ 2 ปีที่แล้ว +2

    People looking for the background song, it's from the Polybridge soundtrack, it's called On the road

  • @Happiness10385
    @Happiness10385 ปีที่แล้ว +4

    Fun fact: in mini mode/wave, you can scale up a spike to 2.00 and pass through it without having to click because of the hitbox

    • @ZIMOU2014
      @ZIMOU2014 11 หลายเดือนก่อน

      not even 2.00 i managed to do it while the spike was just 1.00 size

  • @bonafswerdy7329
    @bonafswerdy7329 2 ปีที่แล้ว +9

    imagine fixed hitboxes in all main levels by robtop lol

    • @NoGeometryDashSongs
      @NoGeometryDashSongs 2 ปีที่แล้ว +4

      imagine making new highest object count level

    • @Zaher74
      @Zaher74 2 ปีที่แล้ว +2

      And then beat deadlocked

    • @Lftarded
      @Lftarded 2 ปีที่แล้ว

      Literally impossible stereo madness

    • @NoGeometryDashSongs
      @NoGeometryDashSongs 2 ปีที่แล้ว +2

      @@Lftarded it will be easier than 6 star but there are choke points at tripple spikes (little like how u experienced gd in first weeks)

    • @paolarei4418
      @paolarei4418 ปีที่แล้ว

      Quadruple spike whooper

  • @dashyz3293
    @dashyz3293 2 ปีที่แล้ว +4

    Slight object efficiency optimisation: for the bottom/top side(depending on orientation) spike, you can use regular triangles and use the base of their hitbox(the breadth of the rectangular part) to match it.

  • @magmaog4837
    @magmaog4837 2 ปีที่แล้ว +2

    "It's so hard, it's so hard!"
    -Tride 2022

  • @Emdicpau
    @Emdicpau 2 ปีที่แล้ว +4

    Has anyone noticed that the background music is from poly bridge? Absolutely love both the game and the soundtrack

  • @Fumo_fan9
    @Fumo_fan9 หลายเดือนก่อน +1

    The background music makes me want to build bridges in a polygonal world

  • @Flame_Offical101
    @Flame_Offical101 ปีที่แล้ว +3

    Bro avernus took this level to serious lol

  • @sully9373
    @sully9373 ปีที่แล้ว +1

    "I'm gonna make a short layout" proceeds to make a fully decorated demon level challenge

  • @FallenTraitor
    @FallenTraitor 2 ปีที่แล้ว +4

    Now, imagine a demon creator gets his hands on this.

  • @henryl2243
    @henryl2243 3 หลายเดือนก่อน +2

    2:38 michigun is proud of you 3 spike skill

  • @stormkitty3015
    @stormkitty3015 2 ปีที่แล้ว +3

    i love how he says "AAH MY FPS" even tho its still at over 200 lol

  • @NoomStuff
    @NoomStuff 2 ปีที่แล้ว +1

    RopTop just understands one of the most important rules of gamedev: always make generous hitboxes

  • @ideac.
    @ideac. 2 ปีที่แล้ว +3

    Talking about fixed hitboxes
    Do you guys remember back in 1.9-2.0 people hackusating any good players simply because their ship would get inside spikes by a bit? Oh man...

  • @beaksters
    @beaksters ปีที่แล้ว +1

    If you actually design games you already know that hitbox is a nightmare.

    • @Spooky90097
      @Spooky90097 ปีที่แล้ว

      Agreed

    • @Spooky90097
      @Spooky90097 ปีที่แล้ว

      It looks disgusting. Lag machine and middle finger to the player

  • @user-zc6wd1xo6g
    @user-zc6wd1xo6g 2 ปีที่แล้ว +3

    Bruh he did EXACTLY what i was thinking of for a while

  • @johnywuijts917
    @johnywuijts917 2 ปีที่แล้ว +1

    it's always better to have players go "what? how did I not touch the spike there?" and not "what? I didn't even touch the spike!"

  • @denamous9185
    @denamous9185 2 ปีที่แล้ว +6

    you know you can make the hitbox much more accurate by moving the red dots inside the white line of the spike, otherwise you're making the "spike hitbox" bigger than the spike itself

  • @RGC_animation
    @RGC_animation 2 ปีที่แล้ว +1

    There's a reason (most) hitboxes are very generous in video games.

  • @KPoWasTaken
    @KPoWasTaken 2 ปีที่แล้ว +2

    Actually the straight fly would be slightly less tight than that if hitboxes were accurate because accurate hitbox would make the ship's hitbox smaller. The ship's hitbox is the same as a icon despite visually being smaller

    • @xrefed
      @xrefed 2 ปีที่แล้ว

      Why would the ships hitbox be smaller because of accurate hitboxes

    • @KPoWasTaken
      @KPoWasTaken 2 ปีที่แล้ว

      ​@@xrefed Dang I have a late reply
      If the ship's hitbox was also accurate, it would be smaller as the ship takes up less than a square yet the hitbox for the ship is a square

  • @aagaba2601
    @aagaba2601 2 ปีที่แล้ว +1

    And this is the exact reason why we developers don't make exact hitboxes, they're always smaller. If your game has not smaller hitboxes, it has a major error XD

  • @orionmusic7142
    @orionmusic7142 2 ปีที่แล้ว +2

    It would be fun to try and make accurate hitboxes for sawblades, as they have awkward shapes

  • @Yellowcat98
    @Yellowcat98 ปีที่แล้ว +2

    tbh if the hit boxes were fixed it would’ve been really bad to just randomly die to the pixel of the spike

    • @Spooky90097
      @Spooky90097 ปีที่แล้ว

      They aren’t fixed

  • @newalexgamer3172
    @newalexgamer3172 2 ปีที่แล้ว +6

    Literally my 1 year old "Fixed Hitboxes" level: hey I exist!

  • @roronoazoro8427
    @roronoazoro8427 2 ปีที่แล้ว +1

    "its too hard!" - Tride 2022

  • @fahri-sc5dq
    @fahri-sc5dq 9 หลายเดือนก่อน +6

    This is what 60hz players feel like

    • @iantang7298
      @iantang7298 5 หลายเดือนก่อน +2

      True😢

    • @Blade-qx9dr
      @Blade-qx9dr 4 หลายเดือนก่อน +1

      Not in 2.2 now :3

  • @gigu_op
    @gigu_op 2 ปีที่แล้ว +14

    Ive played this before and it was hard! gg I beat it tho

  • @LUFT-WAFFE
    @LUFT-WAFFE 2 ปีที่แล้ว +1

    Level one (everyone) “hi”
    Level two (Ryan George) “hi hello”
    Level three (tride) “hi hello hi”

  • @MIGHTYKING123
    @MIGHTYKING123 2 ปีที่แล้ว +4

    Imagine slaughterhouse with fixed hit boxes 😳

  • @SolarGMP
    @SolarGMP ปีที่แล้ว +1

    8:50 Imagine you are playing gdash and your mom hears this through the door.

  • @ProviderFrank
    @ProviderFrank ปีที่แล้ว +3

    Avernus

  • @nick-8889
    @nick-8889 ปีที่แล้ว

    Sometimes you die without touching the spike because some icons are squished in and some squished out like the one with legs and arms are squished out and the snail is squished in

  • @Farel_Mapper
    @Farel_Mapper 2 ปีที่แล้ว +5

    imagine using this hitbox on every spiked in Abyss Of Darkness Lol

  • @MitenMint
    @MitenMint 2 ปีที่แล้ว +2

    little thing, you can remove the hitbox for the bottom of the triangle as they are not being touched anyway.
    just to decrease the object count

  • @lieyabull
    @lieyabull 2 ปีที่แล้ว +8

    6:30 How does he build like that? (Automatically switch to correct block type)

    • @eh.6761
      @eh.6761 2 ปีที่แล้ว +1

      he uses the custom keys on the keyboard

    • @NANKAIDATTE
      @NANKAIDATTE 2 ปีที่แล้ว

      ????????

    • @miwiki6
      @miwiki6 2 ปีที่แล้ว

      what?

    • @SyankaCreature
      @SyankaCreature 2 ปีที่แล้ว

      Probably some feature in a build hack app or something that automatically place the correct side of the block to save some time
      Edit: yeah it's probably a editor hack feature cuz you can see other editor hack features in some other parts of the video, idk what the editor hack is tho

    • @miwiki6
      @miwiki6 2 ปีที่แล้ว

      @@SyankaCreature he's not using any hacks are you guys high

  • @Rikseli
    @Rikseli 2 ปีที่แล้ว +1

    Now that I think about it, the standard regular hitboxes make sense. Like if you touched a sharp object with your fingernail IRL, You wouldn't instantly fall on the floor and drop dead like a fly.

    • @Pyrodiac
      @Pyrodiac ปีที่แล้ว +2

      Unless it's venom tipped. and even then probably not instantly.

  • @dinonor
    @dinonor ปีที่แล้ว +1

    POV: accurate hitbox in silent club step

  • @_simon.s_
    @_simon.s_ 2 ปีที่แล้ว +1

    If spike hitboxes were accurate, all extreme demons would jump to top 1 difficulty

  • @gmak2737
    @gmak2737 2 ปีที่แล้ว +1

    My guy took "lag spike" literally

  • @RocketRidge
    @RocketRidge 2 ปีที่แล้ว +1

    Real interesting, didn't know that the hitboxes were like this... though that does explain ALOT

  • @AriIdk2
    @AriIdk2 ปีที่แล้ว

    i have never seen hitboxes more fixed than that in history of gd.Thats why your're a legend

  • @PlxsmaFN
    @PlxsmaFN ปีที่แล้ว +1

    imagine shut up ball timings with these

  • @yararinamiil
    @yararinamiil 2 ปีที่แล้ว +1

    The people thinking this is how the hitbox should be have definetly never play tested or tried developing a game before
    The hitboxes are never exactly like the objects, before that would require way too precise movement and would just end up feeling unfair and annoying

  • @UCCDdxe1q3orVXiozqvOFAsg
    @UCCDdxe1q3orVXiozqvOFAsg 3 หลายเดือนก่อน +1

    You can make this in 2 objects. (not joking)
    first, get a spike that is a slope. Then scale it in 0.5, and flip it and copy and paste in it and turn it into the other side, make sure its all aligined, and idk why the game thinks its solid

  • @projecticy.
    @projecticy. ปีที่แล้ว

    “I can’t even get in there!!”
    “I can technically get in there, it’s so tight though!”

  • @Duluper
    @Duluper วันที่ผ่านมา

    REALLY REALLY accurate fixed hitbox straightfly is PIXEL perfect. Which means, one pixel that your ship goes in the wrong way, you're dead.

  • @fizzlanderr
    @fizzlanderr 2 ปีที่แล้ว

    robtop made the spike hitboxes stupid so you could have that godlike feeling of just barely missing a spike

  • @memesandgames9661
    @memesandgames9661 2 ปีที่แล้ว +1

    That explains why I can jump right as I touch a spike and live

  • @mayzar8646
    @mayzar8646 6 หลายเดือนก่อน

    tride: making the spike the hitbox
    kingsammelot: making the hitbox the spike

    • @JoaomogusGD51015
      @JoaomogusGD51015 4 หลายเดือนก่อน

      bro, you did it wrong

    • @mayzar8646
      @mayzar8646 2 หลายเดือนก่อน

      @@JoaomogusGD51015 no i did not

  • @elian-_-
    @elian-_- 2 ปีที่แล้ว +1

    Alternate title: "If Spikes we're actually Scary"

  • @pappieris9273
    @pappieris9273 2 ปีที่แล้ว +1

    Beat conical depression with fixed hitboxes

  • @Joipenarge
    @Joipenarge ปีที่แล้ว

    Wow, good thing that there are no levels on the demon list utilizing these wacky spike hitboxes

  • @beverlysutton155
    @beverlysutton155 5 หลายเดือนก่อน

    The hit box being accurate and the spikes being Accurate to the hit box

  • @williamroy1262
    @williamroy1262 2 ปีที่แล้ว

    this isn’t a normal geometry dash video this is a lesson of geometry dash to know how to build

  • @aquilyxus
    @aquilyxus ปีที่แล้ว

    other games: have accurate hitboxes
    the community: "BUT I DIDNT TOUCH THE SPIKE"
    gd: fixes this issue
    the community: "BRO THESE HITBOXES ARE SO JANK LOL"

  • @andyman9716
    @andyman9716 ปีที่แล้ว +1

    polybridge OST SLAPS BRO

  • @sunnywunny
    @sunnywunny 2 ปีที่แล้ว +1

    for flipping things like this, put the main object (visible spike) as group parent in the edit group tab and it will all rotate around the grouped object instead of the center of all items combined

  • @mrmelon54
    @mrmelon54 ปีที่แล้ว

    gives a whole new meaning to "lag spike"

  • @Neptune3692_
    @Neptune3692_ 2 ปีที่แล้ว +1

    Tride is the successor of michigun

  • @nineleaff
    @nineleaff 2 ปีที่แล้ว

    when your ship brushes by a spike and spontaneously explodes violently

  • @hatredsayshi
    @hatredsayshi ปีที่แล้ว

    That’s crazy, this video has passed the Blast Processing buffing video, wow

  • @Radlee.
    @Radlee. 2 ปีที่แล้ว

    I didn't think that I would be intrugued by this video, but ended up watching a bunch! This was quite interesting!

  • @Kg-rz9ds
    @Kg-rz9ds 2 ปีที่แล้ว +1

    NO!
    The top ones are going to be crazy now!
    What have you done!

  • @irynasynenko7597
    @irynasynenko7597 6 หลายเดือนก่อน

    4:15 it is because the hitbox of all the gamemodes (except wave) are exactly 1 block X and Y
    now for the wave, it is much easier, because it has 0.5 X and Y, so it's half the size of any other gamemode.

  • @nightcatyoutube
    @nightcatyoutube ปีที่แล้ว +1

    i love his intro “hi hello hi”😂❤