Intro section of God of War with revamped encounters. The mod is being developed by God of War Veterans with the aim of brining out the ULTIMATE experience from the game.
>description >Blue Mod The what now? 0:14 >x4 Pandoran Satyrs RO, halp. 0:25 Just like that. 1:37 >Oops, All Satyrs! Is the blue for their eyes, then? NOTE: We out here using the lesser version since they don't drop crazy orbs on death? 2:10 Curious. 3:25 Appreciated for style points, but I might have tested for a boundary if not seeing if the boss could FF (or vice versa). 5:25 >Gorgon Assassins WHO'S THAT DROPPIN' OUT DA SKY, R-E-Y! NOTE: Also, blue. Where's my """blue""" Kratos? >boundary Sensible choice. Especially for lack of Arty. 5:44 Watch them toes, now. 7:40 Good ol' civvies. 8:04 >invisible walls You knew better. 9:38 Going to try to use her on it? 9:44 >kek'd by RO dunk Got some use in, at least. Or was that time out (unexisting)? 11:13 >even more I suppose you only had 4 slots for the whole Aegean. I've seen two (ignoring the boss if that doesn't eat up slots, too). NOTE: Here I was hoping to see if we had Hades Archers for the box bit. What fun.
>Blue The Blue Dude is behind the ideas. All that's missing is Blue Krate. I am adding him as we speak. >Slots for Aegean Aegean particularly seems a horrible level for modding. The game loads so much effects that I had to sack some enemies to spawn Gorgons. Namely the harpies and ULs on the mast. I think this is because the boss eats up a slot, civies covertly eat up a slot as well. Same with the effects. The original plan was to have Caps on the deck and Gorgons on the mast. That didn't work at all. The game crashed. I could only add 1 tougher enemy and ended up with Gorgons. The concessions don't stop there. Next portions required some sacrifices as well. No hades archers unfortunately. >Lesser version >No orbs They don't give orbs on RO for some reason. >Tested friendly fire That happened one more time and the Satyr doesn't come into the hall. It stays next to the chest. Maybe a boundary.
@@kiraqueen0 >the blue dude Well, I had no idea Zim was in on this. **rafffs** His is the transition 'Blue' Kratos before it became a palette swap of Gold's Red Kratos (default). Mine is actually a 'dark blue' (deep purple) from the Alpha. Never understood why Blue Kratos was called as such when the original concept wasn't blue at all (became that later). Mine is in the graveyard. His is only in an updated concept art. Nobody claims the swap we see in some rare Beta footage (back when harpies were lookin' rough **and green as I recall**). >adding him So that brings up the question. We talking about the supposed "Dominus" (not to be confused with GoWIII's re-using of the name for a not-quite-Captain Kratos **actually just Fallen God with said armor slapped on without bothering to remove his ashes**)? The one from the graveyard with not just purple tattoos (full """Phoenician""" to really drive the relationship to Athena home), but a rat-tail, differ tat design, more tattered legs, etc. That model and concept art exists, but none have tried to get it put into the game as playable. I have seen the palette swap 'Blue Krate' from Viggy and others, however. Never the one I use (or even technically Zim's). Mine also has different blades, but that would be way more work to make happen as there is nothing save concept art there (even the chains look different). For the swap, I've seen them use GoWII's Godly Blades (of Athena **for deity Krate**) while changing the flame aura to be blue (just not explosions so it doesn't perfectly sell it). Costume talk leads into discussions of what would do what, but one needs to know the limits of the system before making real suggestions there (beyond cosmetics). >boss uses a slot Thought so. >civvies Ah, yes. Forgot about them. Imagine them just being infinite opps while you kill the finite ones. Oof. >some layouts overload the game Thought so. >to the point of crash Yikes. So there will indeed be some limitations depending on foes you want in an area going beyond mere taste. Makes it all the harder to suggest for. I suppose Hades Archers at the box push bit would be trouble for all the arrows and explosions (not just on the gameplay front, but with the water doing its thing). >concessions don't stop there >specifically Hades Archers eating the L Yeah, thought so. Even just having one or two might be pushing it. Or halving the count for CL (gaining explosions, just no penta-shot). I wonder if the non-melee version of archers exist in low memory cases for this reason. So they can shoot at us with other opps around, but when we get close, they won't even try to slap as with CoP. Could that also explain CoA with the FL that don't have dizzy state existing? >gorgons were as good as it got Shy of maybe a modded Medusa (more reasonable DMG kill HP total, higher OS kill threshold, switch out chance HP for chance MP, etc.). Queens? Finally in the game. No reasonable way to give them GF much less nuke (GR). Just fixing ours might be tough since it seems to want to ignore the cost to fully use our MP by design. >wanted Caps Skipping the CL and FL straight for Caps (not HL)? Curious.d You would think you would ease into it just a little. Maybe CL with FL as the few that bust out from below. Slight upgrades as you progress over the base game like it is done in Vanquish, Bayo, Ninja Gaiden, etc. Not skipping straight to a higher opp entirely. That's where I'd start. Later one could try putting some of the toughest (yet tasteful **distasteful can be its own thing as with foes not well suited to a good experience in a spot**) choices in a given bit. I would think Satyrs with their huge movesets would use up plenty of memory. Why them rather than Hades Satyrs with a better one? Is it their orb drops? Their cosmetic clash? >no orbs on RO Depends on the case generally speaking. RO is weird like that. And hey, that is all the more reason to use the more dangerous goat, the. They just look dumb in the areas is all. Pandoran are a more merciful choice as they better respect the camera. >boundary Or AI leash, yeah. Figured it couldn't be brought all the way, but you never know until you try. GoW's desire for graphics leads to these highly exploitable, but limiting factors (same for 'unexisting' in GoW1 in particular).
Well, the gorgons are blue. And o guess the satyrs staff is also kinda blue? Maybe all enemies have been changed to a blue tone, like swapping every minotaur with a tormentor
Button mashing? Let's see it.
Grand-Pappy is gonna have a field day looking at this.
Killer queen play gow, is something i didn't thought, perhaps he had already touched all the gods
I have already touched the whole Mount Olympus.
>description
>Blue Mod
The what now?
0:14 >x4 Pandoran Satyrs
RO, halp.
0:25 Just like that.
1:37 >Oops, All Satyrs!
Is the blue for their eyes, then?
NOTE: We out here using the lesser version since they don't drop crazy orbs on death?
2:10 Curious.
3:25 Appreciated for style points, but I might have tested for a boundary if not seeing if the boss could FF (or vice versa).
5:25 >Gorgon Assassins
WHO'S THAT DROPPIN' OUT DA SKY, R-E-Y!
NOTE: Also, blue. Where's my """blue""" Kratos?
>boundary
Sensible choice. Especially for lack of Arty.
5:44 Watch them toes, now.
7:40 Good ol' civvies.
8:04 >invisible walls
You knew better.
9:38 Going to try to use her on it?
9:44 >kek'd by RO dunk
Got some use in, at least. Or was that time out (unexisting)?
11:13 >even more
I suppose you only had 4 slots for the whole Aegean. I've seen two (ignoring the boss if that doesn't eat up slots, too).
NOTE: Here I was hoping to see if we had Hades Archers for the box bit. What fun.
>blue mod
Like I said, blue balls for them button mashing enjoyers
@@DanteTMed >blue balls for mashers
Considering how light spam works on Satyrs and Gorgons, yes. Black eyes, too.
>Blue
The Blue Dude is behind the ideas. All that's missing is Blue Krate. I am adding him as we speak.
>Slots for Aegean
Aegean particularly seems a horrible level for modding. The game loads so much effects that I had to sack some enemies to spawn Gorgons. Namely the harpies and ULs on the mast. I think this is because the boss eats up a slot, civies covertly eat up a slot as well. Same with the effects.
The original plan was to have Caps on the deck and Gorgons on the mast. That didn't work at all. The game crashed. I could only add 1 tougher enemy and ended up with Gorgons.
The concessions don't stop there. Next portions required some sacrifices as well. No hades archers unfortunately.
>Lesser version
>No orbs
They don't give orbs on RO for some reason.
>Tested friendly fire
That happened one more time and the Satyr doesn't come into the hall. It stays next to the chest. Maybe a boundary.
@@kiraqueen0 >the blue dude
Well, I had no idea Zim was in on this. **rafffs** His is the transition 'Blue' Kratos before it became a palette swap of Gold's Red Kratos (default). Mine is actually a 'dark blue' (deep purple) from the Alpha. Never understood why Blue Kratos was called as such when the original concept wasn't blue at all (became that later). Mine is in the graveyard. His is only in an updated concept art. Nobody claims the swap we see in some rare Beta footage (back when harpies were lookin' rough **and green as I recall**).
>adding him
So that brings up the question. We talking about the supposed "Dominus" (not to be confused with GoWIII's re-using of the name for a not-quite-Captain Kratos **actually just Fallen God with said armor slapped on without bothering to remove his ashes**)? The one from the graveyard with not just purple tattoos (full """Phoenician""" to really drive the relationship to Athena home), but a rat-tail, differ tat design, more tattered legs, etc. That model and concept art exists, but none have tried to get it put into the game as playable.
I have seen the palette swap 'Blue Krate' from Viggy and others, however. Never the one I use (or even technically Zim's). Mine also has different blades, but that would be way more work to make happen as there is nothing save concept art there (even the chains look different). For the swap, I've seen them use GoWII's Godly Blades (of Athena **for deity Krate**) while changing the flame aura to be blue (just not explosions so it doesn't perfectly sell it). Costume talk leads into discussions of what would do what, but one needs to know the limits of the system before making real suggestions there (beyond cosmetics).
>boss uses a slot
Thought so.
>civvies
Ah, yes. Forgot about them. Imagine them just being infinite opps while you kill the finite ones. Oof.
>some layouts overload the game
Thought so.
>to the point of crash
Yikes. So there will indeed be some limitations depending on foes you want in an area going beyond mere taste. Makes it all the harder to suggest for. I suppose Hades Archers at the box push bit would be trouble for all the arrows and explosions (not just on the gameplay front, but with the water doing its thing).
>concessions don't stop there
>specifically Hades Archers eating the L
Yeah, thought so. Even just having one or two might be pushing it. Or halving the count for CL (gaining explosions, just no penta-shot). I wonder if the non-melee version of archers exist in low memory cases for this reason. So they can shoot at us with other opps around, but when we get close, they won't even try to slap as with CoP. Could that also explain CoA with the FL that don't have dizzy state existing?
>gorgons were as good as it got
Shy of maybe a modded Medusa (more reasonable DMG kill HP total, higher OS kill threshold, switch out chance HP for chance MP, etc.). Queens? Finally in the game. No reasonable way to give them GF much less nuke (GR). Just fixing ours might be tough since it seems to want to ignore the cost to fully use our MP by design.
>wanted Caps
Skipping the CL and FL straight for Caps (not HL)? Curious.d You would think you would ease into it just a little. Maybe CL with FL as the few that bust out from below. Slight upgrades as you progress over the base game like it is done in Vanquish, Bayo, Ninja Gaiden, etc. Not skipping straight to a higher opp entirely. That's where I'd start. Later one could try putting some of the toughest (yet tasteful **distasteful can be its own thing as with foes not well suited to a good experience in a spot**) choices in a given bit. I would think Satyrs with their huge movesets would use up plenty of memory. Why them rather than Hades Satyrs with a better one? Is it their orb drops? Their cosmetic clash?
>no orbs on RO
Depends on the case generally speaking. RO is weird like that. And hey, that is all the more reason to use the more dangerous goat, the. They just look dumb in the areas is all. Pandoran are a more merciful choice as they better respect the camera.
>boundary
Or AI leash, yeah. Figured it couldn't be brought all the way, but you never know until you try. GoW's desire for graphics leads to these highly exploitable, but limiting factors (same for 'unexisting' in GoW1 in particular).
So, is there a reason to why it’s called blue mode? This by the way, is classed as a horror game.
Well, the gorgons are blue. And o guess the satyrs staff is also kinda blue? Maybe all enemies have been changed to a blue tone, like swapping every minotaur with a tormentor
It's called blue mod because you'll get blue balls playing this
Two completely different answers, but I choose both.
It will make sense when the next showcase drops. This time, the whole intro up until Athens.