Kira Queen
Kira Queen
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God of War 2: PAIN+ Part 4
Rules
- Titan Mode (Very Hard)
- No upgrades
- No extensions of Magic and Health meters with Gorgon eyes and Phoenix feathers
- No secondary weapons
- No magic
- No rage
- No opening any chests
- No parrying with golden fleece (Perfect blocking is fine. Just not returning the attacks)
- No gliding with Icarus' Wings in combat
- No Amulet of the Fates
มุมมอง: 117

วีดีโอ

God of War Orb Emitter Mod
มุมมอง 6119 ชั่วโมงที่ผ่านมา
This is not intended as an introduction to the tool or terminology. For that, refer to the enemy swap mod tutorial which covers the basics of navigating the tool. Links to relevant software: God of War Browser: github.com/mogaika/god_of_war_browser VS Code: code.visualstudio.com/ Special thanks to the developer of the God of War Browser, mogaika. This mod largely exists because of his efforts o...
God of War 2: PAIN+ Part 3
มุมมอง 146วันที่ผ่านมา
Rules - Titan Mode (Very Hard) - No upgrades - No extensions of Magic and Health meters with Gorgon eyes and Phoenix feathers - No secondary weapons - No magic - No rage - No opening any chests - No parrying with golden fleece (Perfect blocking is fine. Just not returning the attacks) - No gliding with Icarus' Wings in combat - No Amulet of the Fates
Goddess of War: SAINT Run Finale
มุมมอง 7Kหลายเดือนก่อน
This is a modded run where magic orbs are worth 40x their value compared to vanilla VH. In other words, the orb value is the same as Athena on Easy, but the difficulty is Very Hard. Also, cost of casting any magic is reduced by 25%. As you can tell, the focus of the run is to cast as much magic as possible
Goddess of War: SAINT Run Part 7
มุมมอง 537หลายเดือนก่อน
This is a modded run where magic orbs are worth 40x their value compared to vanilla VH. In other words, the orb value is the same as Athena on Easy, but the difficulty is Very Hard. Also, cost of casting any magic is reduced by 25%. As you can tell, the focus of the run is to cast as much magic as possible
Goddess of War: SAINT Run Part 6
มุมมอง 317หลายเดือนก่อน
This is a modded run where magic orbs are worth 40x their value compared to vanilla VH. In other words, the orb value is the same as Athena on Easy, but the difficulty is Very Hard. Also, cost of casting any magic is reduced by 25%. As you can tell, the focus of the run is to cast as much magic as possible
Goddess of War: SAINT Run Part 5
มุมมอง 291หลายเดือนก่อน
This is a modded run where magic orbs are worth 40x their value compared to vanilla VH. In other words, the orb value is the same as Athena on Easy, but the difficulty is Very Hard. Also, cost of casting any magic is reduced by 25%. As you can tell, the focus of the run is to cast as much magic as possible
Goddess of War: SAINT Run Part 4
มุมมอง 202หลายเดือนก่อน
This is a modded run where magic orbs are worth 40x their value compared to vanilla VH. In other words, the orb value is the same as Athena on Easy, but the difficulty is Very Hard. Also, cost of casting any magic is reduced by 25%. As you can tell, the focus of the run is to cast as much magic as possible
Goddess of War: SAINT Run Part 3
มุมมอง 220หลายเดือนก่อน
This is a modded run where magic orbs are worth 40x their value compared to vanilla VH. In other words, the orb value is the same as Athena on Easy, but the difficulty is Very Hard. Also, cost of casting any magic is reduced by 25%. As you can tell, the focus of the run is to cast as much magic as possible
Goddess of War: SAINT Run Part 2
มุมมอง 318หลายเดือนก่อน
This is a modded run where magic orbs are worth 40x their value compared to vanilla VH. In other words, the orb value is the same as Athena on Easy, but the difficulty is Very Hard. Also, cost of casting any magic is reduced by 25%. As you can tell, the focus of the run is to cast as much magic as possible
Goddess of War: SAINT Run Part 1
มุมมอง 357หลายเดือนก่อน
This is a modded run where magic orbs are worth 40x their value compared to vanilla VH. In other words, the orb value is the same as Athena on Easy, but the difficulty is Very Hard. Also, cost of casting any magic is reduced by 25%. As you can tell, the focus of the run is to cast as much magic as possible
God of War 2: Saint Mod
มุมมอง 155หลายเดือนก่อน
The Saint Mod brings back copious amounts of MP orbs from Athena costume Easy mode to the Very Hard for a more challenging experience.
God of War 2 General Kratos BH Only: Part 13 Finale
มุมมอง 68หลายเดือนก่อน
God of War 2 General Kratos BH Only: Part 13 Finale
God of War 2 General Kratos BH Only: Part 11
มุมมอง 952 หลายเดือนก่อน
God of War 2 General Kratos BH Only: Part 11
God of War 2 General Kratos BH Only: Part 10
มุมมอง 422 หลายเดือนก่อน
God of War 2 General Kratos BH Only: Part 10
God of War 2 General Kratos BH Only: Part 9
มุมมอง 672 หลายเดือนก่อน
God of War 2 General Kratos BH Only: Part 9
God of War 2 General Kratos BH Only: Part 8
มุมมอง 442 หลายเดือนก่อน
God of War 2 General Kratos BH Only: Part 8
God of War 2 General Kratos BH Only: Part 7
มุมมอง 802 หลายเดือนก่อน
God of War 2 General Kratos BH Only: Part 7
God of War 2 General Kratos BH Only: Part 6
มุมมอง 1402 หลายเดือนก่อน
God of War 2 General Kratos BH Only: Part 6
God of War 2 General Kratos BH Only: Part 5
มุมมอง 372 หลายเดือนก่อน
God of War 2 General Kratos BH Only: Part 5
God of War 2 General Kratos BH Only: Part 4
มุมมอง 442 หลายเดือนก่อน
God of War 2 General Kratos BH Only: Part 4
God of War 2 General Kratos BH Only: Part 3
มุมมอง 422 หลายเดือนก่อน
God of War 2 General Kratos BH Only: Part 3
God of War 2 General Kratos BH Only: Part 2
มุมมอง 473 หลายเดือนก่อน
God of War 2 General Kratos BH Only: Part 2
God of War 2 General Kratos, Barbarian Hammer Only: Part 1
มุมมอง 3063 หลายเดือนก่อน
God of War 2 General Kratos, Barbarian Hammer Only: Part 1
God of War 2: Debilitation Run Part 13: Finale
มุมมอง 673 หลายเดือนก่อน
God of War 2: Debilitation Run Part 13: Finale
God of War 2: Debilitation Run Part 12: Loom
มุมมอง 603 หลายเดือนก่อน
God of War 2: Debilitation Run Part 12: Loom

ความคิดเห็น

  • @angelicarizoalvarez2972
    @angelicarizoalvarez2972 3 วันที่ผ่านมา

    😮

    • @kiraqueen0
      @kiraqueen0 12 ชั่วโมงที่ผ่านมา

      Yes. Indeed 😮

  • @HajjDoDo
    @HajjDoDo 4 วันที่ผ่านมา

    Amazing video, the bog of the forgotten is such a fun and interesting section, though I must say, I had such a dumb smile when I heard Aria, INCREDIBLY underrated ost. By the way, does the conveyor belt at 16:33 do damage?

    • @kiraqueen0
      @kiraqueen0 วันที่ผ่านมา

      Hey Dodo. Aria is great indeed. As for the conveyor, it really does do damage. But as GMG noted in his comment, I used it not correctly. You are supposed to launch the gorgon above the conveyor and let her fall on it.

    • @HajjDoDo
      @HajjDoDo 17 ชั่วโมงที่ผ่านมา

      @@kiraqueen0 Noted.

  • @Pro_Uncanny
    @Pro_Uncanny 5 วันที่ผ่านมา

    WTF WHY IS ATHENA BEING KRATOS😂😂😂😂😂😂😂😂

    • @kiraqueen0
      @kiraqueen0 4 วันที่ผ่านมา

      It's a bonus costume. You can get it by beating the game on Very Hard-Titan mode. It increases your magic gain, so you can try to play more with your magic tools.

  • @BigVEE
    @BigVEE 5 วันที่ผ่านมา

    0:22 >goes the extra mile with more than just ground OS How sweet. >the music Going to cross-up some folk with this one. 0:46 >played himself Nice. 2:02 >got 'em all >and a whiff We ignore the last part. 2:26 >for no reason Lacks the ability to summon, by the way. 3:22 Wanted to give ya a tickle on the pickle for a nickle. 3:34 BOOM! 3:47 The canned verticality for this is so bogus. 4:08 >big whiff' Oof. 7:58 >blocked Not for long. 10:13 So whack you can't just aim well and be rewarded with stranding them. 10:25 Nice pick-up. 14:15 Such courtesy. 16:28 We she gotta play hard to gRAPE? 16:41 It doesn't work how you think it should. Need to launch her over the thing and have her fall on it. 18:20 You give this move move too much deference. Get in, circle strafe while building up to t3 and punish. 23:02 Probably didn't feel too awful after enduring GKPAIN+ here. 23:45 Amusing place for forced OH lock. 24:33 >trolling you with off-screen Flash GoWII classic. 24:51 Gorgon Assassin (swatting the other down like an Angry Gumby): Not in MY house! 25:38 >instantly says no to air OS version Those be my gurrrrls. 26:20 OMAE WA MOU SHINDEIRU 26:25 NANI!? 30:12 >forced OH lock This? What he deserves (just shy of the invisible wall RO not available in this run or the pretend RO down the shaft). Could chip from the wall, but ain't nobody got time for that.

  • @BigVEE
    @BigVEE 8 วันที่ผ่านมา

    >.VAG >this in tandem with .WAD Kek. 1:12 >1EXP Going up to...? >5 and 10 Shall we adjust any of this this time around? 1:30 Remains to be seen. 1:42 >Cheating Death What's all this now? 2:40 Per case basis, I suppose. 3:58 Odd. 4:25 >SKS Death >SKS Skeleton something or other's DMG kill, presumably. 4:38 This when you fail to do their dizzy (resulting in HP regain)? I suppose we could make them full heal if being dicks with design. Disabling normal kills to force throw finishes all over would be a silly gimmick. 4:45 >Decap Mutilation? 5:13 >weapon only Disappearing into a poof? 5:58 >CS impale >SKF Got nothin'. NOTE: Being able to bust shields to have them generate orbs, open them to breaking with more things, letting things work around them, etc. would be swell. 6:49 Clearly the tummy taps. 6:58 >rope The toss, then. >stab ...? I was expecting the wall next. 7:18 >shatter >air shatter Crystal clear. Potentially the case we could dictate different orb drops not just for EXP, but maybe HP from grounded or MP from the air. These sorts of silly things. 7:58 >1 red Not the specific type (l/m/s)? 8:45 Thus we can set a chance below 1 to make it a dice roll to get payment with this instance if wanting to RPG it up. 9:30 >3 I'm a little unclear here. >low HP prob >even low MP prob The latter is very unexpected. Would be a big boon for limping along with Zf lvl3. 10:58 With EXP not mattering like that and MP covered, HP for DB doing "Milking" would have been a neat costume specific thing. Same for wall slams. 11:38 1 punch per 1 orb. If adjusted then what? 1 punch for 2 orbs? 2 punches for 1 orb? 12:49 Mommy milkers truly sustain life? Was Zester right all along? 13:20 >option enabled I see. 14:11 So the chance it happens. 1 being 1.0 for 100%, presumably. 14:28 >0.2 for 20% Right. 14:44 >1-3 orbs with 3 different rolls Ah, I see. Potentially 3 orbs for each punch (could be huge returns from just slapping the stomach of some UL at full HP). 15:45 Thus a range of 0-30HP per punch. Think you can get something like 5 from the start, which suggests full HP recovery from critical is well within the realm of possibility of base bar. >SKS Death Whoops. Thought we were doing the gut jab. My bad. 16:42 >E I forget what hits in throws scale with P%. I know wraith ground OS does. NOTE: Could use cutscene skipping. 17:24 >this payout for this little effort Good Lord. 17:41 >Krate lost his SPIRIT Curious. Uneven surface? 19:06 Here we go. 19:20 >10% for chance at 1 per gut buster Alright. 21:24 D20, I beseech thee! >3 pops on regular UL Maybe it was 5 for SUL. >third dropped an orb 10HP incoming. >doesn't get a case of two or three payouts in the same session Bah. This man doesn't level LCK. NOTE: Let me know when you want to talk ideas for projects (as with simple, quicker to set-up things).

    • @kiraqueen0
      @kiraqueen0 5 วันที่ผ่านมา

      >.VAG These are the cutscenes I believe >Cheating death I need to check to see what that means >3:58 Exactly. There are template placeholders for hp, mp, and red orbs. But you can use any of them you like. You can use all 3 for only red orbs for example. >Decap It is presumably mutilation. Will have to test this or ask Wright to see if this is the case >Weapon only No clue what this one is. Other enemies have this too. It is not damage kill. >Expecting wall stuff The wall guy has a separate AI if I am correct. This is the ground version >7:58 The orb type is specified by the template. Here, it means 1 orb of type 50. And 50 is 1 small red orb. If 50 was 5 large red orbs. Then in that case, 1 would mean "one 5 large red orbs." Sounds idiotic. But it is what it is. >9:30 Min/Max mean the min/max amount the said emitter can yield. It first uses the probability to decide if there is going to be an orb or not. Then, it uniformly decides how many orbs in the range [min, max] to give. >Chat about projects Lets go. I will be on an overseas trip this week. But let's chat about things.

    • @BigVEE
      @BigVEE 4 วันที่ผ่านมา

      @@kiraqueen0 >cutscenes More just focused on the immature aspect. >need to check Good in general to know what does what. >presumably Definitely the case. Probably early into the cycle they were focused on just that (as with Minotaurs). Just did it differently for various foes. Also, easier to grasp than other shorthand from different terms as with bisect. >it is what it is A mess. So long as it gets understood. >on a trip I see. >let's go With only GoW1 being looked at presently, the first and simplest thing is importing GoWII style VH (vice versa for GoWII and beyond with GoW1 style). That's the simplest and most obvious to set-up. What if GoW1 had those same balance adjustments? How would that play with NOTHING else changed? Done on vanilla VH otherwise. Suddenly we hit harder in Clone War, but our recovery is significantly worse. No such thing as RP orbs, mind you. Can't be helped. Still, EXP orbs can take the L (down to 0.75). GoWII with GoW1 rules can also be interesting as it would be halved (rather than quartered) P%, but our orb worth is like on N. Just way easier to work other tools offsetting this. Costume changes require some more knowledge of limitations before proceeding.

  • @Emilos641
    @Emilos641 12 วันที่ผ่านมา

    When i'm in a unreadable fonts competition and my opponent is Kira: (Great video and cool thumbnail nonetheless, keep up the good work 👏👏)

    • @kiraqueen0
      @kiraqueen0 11 วันที่ผ่านมา

      Haha. Good luck with that font competition thing. I am not stopping with this.

    • @Emilos641
      @Emilos641 11 วันที่ผ่านมา

      ​@@kiraqueen0You don't have to stop using the font, it is pretty cool. Goodluck with your run 👍

  • @BigVEE
    @BigVEE 12 วันที่ผ่านมา

    0:13 Starting with DOOM vibes, are we? 1:16 Pretty sure they can help bust the thing. 1:40 Grab chip with hopeful collisions, then? Could also pull beyond the boundary. 2:05 A payout like this just ain't the same without the SAINT. 3:10 >takes one of your ammo Still say the lack of drops in tandem with no collision (nor opening to time for alt.OH) is whack. >pulls the brakes Good. I take it we're not going for the air OS method (nor just settling for ground OS). Probably alt.OH (not just OH). 3:18 Slow-mo doing its thing. 3:24 >got it in-time Hey, alright. 3:36 .... 3:48 Had your fill? Perhaps an input error? Or maybe the set-up didn't suit you? 3:53 The classic. 4:03 >DENIED him Thing of beauty. 4:33 >bounce into it The worst I saw was knockback into it. That made me sad ("I can't believe you've done this"). 4:46 Welcome to the SPIRIT zone. 7:56 Not quite deep. 8:05 Lovely. Not ridin' the lightning? Just toro? 8:24 >side-mount Kek. 8:45 There it is. Old fashioned. Simple. 8:50 Oh no, the OHKO! >restarts for negligible DMG Me? Not found. 10:27 Looks funny tossed sideways. 11:14 >working the junk off the trunk Back it up. 12:38 This move without evade feels like it would be the sort of thing you want to go ahead and MP dump to deal with. 14:34 >all this turtling up "PREDICTABO!" - The loose goose 14:45 Pretty sure this is one of those foes you cannot alt.OH into their OS kill nor 360 toss. 15:28 Meanwhile.

    • @kiraqueen0
      @kiraqueen0 9 วันที่ผ่านมา

      1:16 They surely can 1:40 I find this safer when the nymphs are around. Somehow, they line up to receive that deadly half collision from valor. >Cyclops + Boars encounter Decides to go for air OS. Could stall the boar with T until the Cycle opp approaches. Of course denying them the grab is fun. >Mercenaries >Alt OH They don't have it. Witnessed it first hand here. I was hoping for something. But we only face them here so that doesn't really matter. Note: Zig says hello. He tried to continue his PAIN+ but couldn't beat the Cerberus breeder encounter yet. Also, Wright has learned the ways of modding GoW I. Ha can manipulate spawns and change enemy properties. This is great news.

    • @BigVEE
      @BigVEE 8 วันที่ผ่านมา

      @@kiraqueen0 >somehow "It just works"- A bad dev (and absolute meme) >T Zig's bane. >don't have it Just as I said. There are two versions that could have applied in 'reel' or '360' (the latter as they already have it on reversal). For whatever reason, they just don't got it. >says 'herro Pantheon of Atropos desu ne' Dat rite? He going to need coaching again? Why not just reach out directly? >learned DA WHEY DAS RITE NOTE: Saw you've got a new video. I've got a few things in cue right now. We'll see. Got some Gokeks to slap up, too.

  • @HajjDoDo
    @HajjDoDo 12 วันที่ผ่านมา

    Your PAIN+ run is very enjoyable to watch, nice display of skill.

    • @kiraqueen0
      @kiraqueen0 11 วันที่ผ่านมา

      Enjoy. It should be smooth until we reach the hard parts.

    • @HajjDoDo
      @HajjDoDo 11 วันที่ผ่านมา

      @@kiraqueen0 Good luck on those.

  • @CurayziDante
    @CurayziDante 15 วันที่ผ่านมา

    Neat progress, you're gaming ! Last song's name🤔?

    • @kiraqueen0
      @kiraqueen0 15 วันที่ผ่านมา

      Nah, all this keked pcsx2 business destroyed my mood for this part. I started giving in and rushed as I often do. >Song Rob Zombie: Dragula

    • @CurayziDante
      @CurayziDante 15 วันที่ผ่านมา

      @@kiraqueen0 that would be the off screen attempts i assume? Cuz what i saw in the vid is solid. I suggest not doing challenging runs, especially like pain+, under such a mood. Do something more casual, these demand focus, and failing at them will only worsen said bad mood. >Song Thanks you

    • @kiraqueen0
      @kiraqueen0 15 วันที่ผ่านมา

      @@CurayziDante Ofscreen stuff was way to bad before I fixed pcsx2. With the lag gone I wanted to ND Theseus but already had no mood for it. So I tanked his projectiles. And yes you are right. I should have just left it for later honestly.

  • @BigVEE
    @BigVEE 16 วันที่ผ่านมา

    0:55 This feels much better with GK knowing it'll hit twice as hard. Even Athena gets a boost. 1:26 "What were you thinking?" - SS4 Gogeta 2:05 The wrapping from behind stuff we also see with Theseus. OHKObros.... 4:08 Nice use of t0 to make t1 actually do its job before the OH infinite for collisions. 5:40 The rare grounded gent. 6:43 Now the OH gent. 7:28 So odd they make them nailed to the ground in this way. >hit you with the sticky This ain't NG (nor Halo). 9:20 >air OS method Rather than forced OH lock against the wall? Curious. 10:01 Jumping suffices. 10:04 Risky tricking. 10:09 >starts doing it >they read that ass like a book Have mercy, Widow-sama! 10:26 >wants collisions Suspected. Camera abuse and spawn stuff makes it unnecessary. 10:58 Poor Valor. 11:52 >sending away for chip method I see. Can go either way here with slaps to bait safe counter rolls (reverse his throw and punish as he gets up). GK makes it clear cut which is better. 12:26 >balls out I like seeing pillars getting properly punished. 12:30 >incidental case >gets the reverse Nice. 14:50 SEM W1 went well. Got both OS kills. Let's it keeps up. 17:24 Surprised me when the 'grunt' version later has this only in reaction to WB spam. Sucks for the SEM before leaving the saddles that nobody can rally them into using it, eh? 20:14 >DMG kill Oof. Well, might not matter at this juncture. 20:44 >homefree Lovely. 22:35 Rare disrespect (rather than a proper gent). 23:34 Almost got Zig'd. 24:13 >went full GoW1 on him Didn't even use the horse key. NOTE: Amusing music choice.

    • @kiraqueen0
      @kiraqueen0 15 วันที่ผ่านมา

      >air OS loops I am trying to see how many enemies you can infinitely loop like this. The T after air OS is the fast version. Just as Zim said. I want to see who else except Minos can be looped. >Music Prepare for more diversity. Heavy stuff will come at the end

    • @BigVEE
      @BigVEE 15 วันที่ผ่านมา

      @@kiraqueen0 >how many can get bootleg loop'd should they cooperate As you wish. >fast version You mean cue up on-landing? As cue up during OH is fast (not slow). The walls are used to keep them in range as in my old video of that fight. Also, camera and spawn abuse. >heavier stuff towards the end Amusing. I'll see as we go along, then. Alpha seems to not be alright at the moment (with this "Jack" change).

    • @kiraqueen0
      @kiraqueen0 12 วันที่ผ่านมา

      ​@@BigVEE >Fast T Cue up T after air OS. Krate lands and immediately performs T without the delay. I know that T after OH is also the fast version, just wanted to play around with this version more. Though I suppose it's not going to work on Wraiths.

    • @BigVEE
      @BigVEE 12 วันที่ผ่านมา

      @@kiraqueen0 >fast version A bit more secure, too. >wraiths Some turn taking involved with air OS. Even AotF couldn't fix that reality. Nor grapple break-out.

  • @user-bg2pu7sf8f
    @user-bg2pu7sf8f 18 วันที่ผ่านมา

    Idjjdjdjchjdcjhcjchcj. Jcchjc how are they getting everything done now or e

    • @kiraqueen0
      @kiraqueen0 13 วันที่ผ่านมา

      What?

  • @BigVEE
    @BigVEE 22 วันที่ผ่านมา

    0:11 >general walkthrough of mod I see. >other possibilities to consider Right. 2:06 >WAD Always brings DOOM to mind. 2:55 The opener, yes. 4:17 Opps. 5:07 Good ol' Breeders. I doubt it, but I wonder if their birthing on certain platforms (aside from fireballs) couldn't let them just keep spitting Seeds down at us. 6:17 Let him cook. 6:20 Money in the bank. 6:27 One of these tours now? NOTE: Never understood why they didn't think (even after Bayo) to let us do this for Treasures. 6:50 >orb releases How very pertinent. One of those things a Bestiary would be remiss to miss. 7:10 >prob Probability, is it? Chances unveiled? >MIN and MAX Curious. Needs more details. Hard to tell what exactly we're dealing with. **as with the rest** 9:30 >internal name is all wrong As ever. >various fields Amusing. 10:20 Something I dealt with more with TBoI. 10:32 >different versions Not just regular or 'Super', yeah. Some meant for traversal aside from weird cases that turn up without the ability to be dizzied and what have you. 11:12 >lvl5 Cap'n? 12:22 >show HP meter >false Make it 'true'. 12:28 >projectile block Zf. For its sake, that probably needs to be disabled (in general). NOTE: Probably have to go to some other more specific area to tinker with their individual moves as to assign something like 'friendly fire' (and to what degree it applies). 12:39 >gave UL blocking What is that? 20%? 12:46 >keks Zf while he's at it REEEEEEEEEEEEEEEEE- 13:00 Yeah, I got the impression. >no demonstration of blocking UL y tho? NOTE: Thought very simple things would be adjusted and shown as with them suddenly having more or less HP in obvious fashion, doing more/less DMG, way different orb drops, etc. 15:33 >enemy spawners Right, right. NOTE: I can only imagine how tasteless some set-ups could be or how horrible some randomizations would go even without weird adjustments to the norms. Hades Shield in an OOPS all 'X' (most things) could go very sideways. This aside from NOPE ROPE not suiting most opps (FL is about as good as it gets). Include those who just fall at their own peril (or fly **at yours**). Always the possibility of crashing with certain entities in huge numbers, too. This aside form too many vfx with the unexisting property as a factor. Part of me wonders if LC/HL can do some of the stuff lesser variants pull (jumping, climbing, ladders, etc.). 17:42 >might recognize Could be. Super version aside. GoWII would have another still (hanged/nerfed) 18:22 Higher HP, for instance. 20:10 Something more to it, then? 20:45 Troublesome. Part of that pre-loading, I presume. 21:48 >99 does it all I feel like there might be a reason for the others to exist. So long as it works, I suppose. 24:30 >C Cursed? >F Fallen? >4 and 5 LC and HL? 24:50 In total? 25:30 In the event of petrification, I imagine. 26:25 >copy notes from elsewhere Coder 101, eh? 26:52 >Centaur >in Hades What? Challenge of Hades, sure. 31:31 >name them THE (false) JEW- **shaded** 31:33 >limitation Ah, yes. Of course. Just enough for UL (one version), CL, FL and LC (or HL). I wonder about ML (feels left out). I suppose it would be easy to make a CML. Same model. Just have it behave like CL in all other ways when the shield busts. Maybe it takes two blasts to bust their shield. If able to borrow the AI and place different models, FL (for three to bust). The base should be UL (since we can grab them whenever). Would be real ignorant and obnoxious (hilarious dick move) to make a ML that is a Hades Archers in disguise (always has the block until the shield busts, but the attack is the penta-shot otherwise). NOTE: We never got a shield user with projectiles somehow (Fiends blocking is about as good as it gets there). Even getting mobile cases isn't common. Bowbros? Can't block with it. I wonder if they would attempt it with modification here. 33:03 >one of these things is not like the others SHOULD NEVER HAVE COME HERE, STRANGA! 33:06 >the idle animation Didn't know they had any personality at all. Warming up, is he? NOTE: Lots of modification potential to make Centaur Archers more terrifying (or just differently so). Would be neat to make their shockwave just build-up petrification instead. Could get silly and have the projectile as a 0DMG unblockable that causes knockback (pure trolling). 34:00 >Dive Skeleton The what now? 35:30 >Krate HA! HA! Time for 1HP MIN and 999,999MAX, baybee. 35:40 >lvl0 You. Get. NOTHING! 35:45 >Targeting Range Just in general, then? Or is this talking about 'assist'? I'd rather disable it if not use it for a start. Make (R) secondary, but (L) is primary with priority. >manual The good stuff. >Deaths Before Easy Disable it. >Death Menu Time This, too. I'd rather restart (unless we can remove pity **I wonder where that is stored**). 35:53 >hit count reset >1 1s, is it? How about 3? 36:05 >God Mode We DOOMIN' now. 36:29 >multiplier >1.0 We 99 now, boiz. >all these cheat options and they couldn't give us a way in-game to use them Terrible. Even later we never got invincibility (not without a bug). >way it is talking Wait, it means rage, doesn't it? RotG babble, then. 36:33 >2.0 for us >0.75 for them The lvl1 version. We could make it merely 1.5 for lvl1 and 3.0 for lvl2. Not sure you can make new entries to have higher lvls (and assign them to different BoC upgrades). Might take a lot of amendments. I'd prefer we have a lvl0 (RotG moveset and armor, but no P/EP adjustments). Just to start with it. A potential lvl6 with the trajectory would look like 1.0, 1.5, 2.0, 2.5, 3.0 (with AB at x3.5 of its already absurd modifier). But it hits plenty hard as is known. The issue wasn't P%. It was build-up, duration, access, etc. in relation to the mechanic. IF we can build it more rapidly, more easily and use it earlier (even turn it off), that would be a huge adjustment. Not just meme stuff like it making it actually invincible with AB. Probably can't get more specific for Arty's sake. 36:36 >costume stats Neat. Such potential exists here. >weapon length >RotG version as well Hmmm? We able to make a costume have worse or better range for the Blades? 36:48 >descriptor edit We getting PAID, gentlemen. >sees odd presentation Unsure how this works. 36:53 >Berserk Blade Zester.... >those multipliers Sad! If easier to adjust these than the baselines, starting at 2.0 might be wise. Then 4.0 and 6.0. Let it hit like a truck for the range and other issues. Suddenly s1 would be 10/20/30 before P% (VH still keks MAX down to 15). A little less laughable trying to compete with BoC (much less AB) this way. Having o1 slap for a quick 10 on VH at lvl1 would help its case. Of course, it does nothing for the realities of sDMG (PS2 era rules). That's fine. It is already in a healthy place there. 37:10 >PR is "Lightning" Right. >cost, DMG, etc. Clearly it needs to free and insta-kill. The ultimate 'castle' tool. 37:37 >MG Let's see what this lets us adjust. Can the reach be improved? Doubtful. Potency, sure. Give it actual DMG (if not SDMG)? Would be neat to make it cast DEATH (go full BEHOLDER). 37:41 >15 distance at lvl1 Does this improve with upgrades? Seems like Flash Distance increases a bit. 37:54 >Nuke at 100 Not sure where you disable the MP bar clearing aspect of it, but the 100 should be 50 at best. Given it is a worse version of GR (EH), I might justify it being 40MP. 37:57 >balance AoH or make it even more busted What to do? Could grief and make it go full Flick for MIN and Legion for MAX. Even if costing just 5MP for the utility value, it might catch some hate. 38:00 >reach from lvl1 to lvl2 doubles Oh? >time stays the same Pity. Could have at least gone from 15 to 20. >Homing Amount Curious. Could make it terrible or somehow even better? >velocity Hyper or creeping death (might be funny if they were way stronger, stayed out way longer and just pursued at a snail's pace). >dead guys count Could make it just 1 or MANY. I wonder what the cap would be. NOTE: Would be a ton of work to make it so different inputs had different AoH casting types. Could be one slow, strong soul or a ton of vast souls depending on the input. One version could provoke guard, another could ignore it, etc. 38:14 >Thunderbolt Not seeing anything for distance here. Nor even DMG. Bah. 39:39 >Settings With no attachment to other stats (as you would expect). >aggro So H is 25% less delay and VH is just doubled aggression. NOTE: PAIN+ P2, when? I got started on E Ath NUR (after a big delay to make a file that allowed it **thanks SMS**). Good stuff already, I'd say.

    • @kiraqueen0
      @kiraqueen0 21 วันที่ผ่านมา

      Well. As you can see we were up to more than mere spawn control these days. Wright is helping a lot. He is finding out about spawn pools. We have the potential to perform some changes to: 1. Our magic 2. Our weaponry 3. Difficulty settings. Aggression. P, EP% 4. Enemy aggresion. Movement augmentation. Note: I never knew UL can fucking block. Why is this not set on for VH? Apparently there are other moves like double jump, dive, ropeslide and whatnot. FLY!?!? This one was hilarious on ULs. They were just floating in the air, unable to move. 5. Spawn control of course 6. Orb emission. What orbs to emit for different deaths and grabs. We can milk them for blue orbs or green orbs for instance. I will put a couple of demos on the other site as links. Or hell, let's just make a video showcasing this stuff. >Dive Skeleton That's the wraith. >Blade range I literally found that stuff during recording. I think we can. We can get devious with this. >PAIN+ In the weekend maybe. I want to focus on the mod for a bit more. I should put up another video explaining orb mods and demonstrate magic mods, opp moveset augmentation, etc. >Athena E NUR Glad you are finding it nice. I suppose I will do SAINT version of it at some point. PS Now, I am really curious as to what God of War: GMG edition would look like. I am down to build it for you. Or at least teach so that the knowledge doesn't get lost and others can help as well.

    • @BigVEE
      @BigVEE 21 วันที่ผ่านมา

      @@kiraqueen0 >more than spawn control And not just the opening spot anymore. >Wright Yes, I'd discussed with him how I would need to know the particulars of spawn pools to properly make suggestions (even before going beyond with a fuller balance patch as with settings, costumes and more). Making a meme like Zesty Edition (collisions one-shot while we die in one hit **otherwise not much going on**) wouldn't take much thought. NOTE: With modification, perhaps we could have made Zester's Icarus Wing experience more pleasant. Not sure we could add P% scaling where there wasn't any before on one of his two moves, but even just finding the wings to manually flat buff it to act as if it had this going while P% does its thing with the other would let them hit notably while EP% getting taken EVEN FURTHER BEYOND would speed things up further. Of course, if you make direct attacks meant for set-ups too strong, they stop being good for collisions (as a trade-off). One has to choose carefully. Lots of gimmicks may open up as with 'Parry the World'. Potentially all moves are open to parry (maybe disable block) and boost the potency of Revenge and Return (higher baseline if not adding scaling). >UL can block Built into the opp type, but UL itself won't do it. They didn't believe in behavior change even for VH (unlock Vanquish). Else it could have gone from 0 to 1 or as high as 20. Just 5 would be plenty. >dive As in water or what? >floating unable to move Clearly an ability not fully developed. >what orbs Yes. Like a RAINBOW. Go full GoWII civvie (large orbs galore). Potential gimmick design choice. >showcasing all sort of silly angles There are a lot of obvious cases, certainly. Could compile a list to things to adjust. >wraith Ought to have known. Amusing even these foes never learn to swim (they had the balls for making Pegasus Flight, but not Cetus Swim, eh). >get devious One obvious case is to go MIN so it is like we're going full Evil Krate (Clone/Doppelganger). I am become Despair/Regret/Remorse (not so much Agony as that's more about Purple Lightning, which would be different adjustments and not sure we can make our Zf pull the deflect stunt his has even with these tools though we could surpass it with instant charge, low charge cost, way more range and disable blocking of it). MAX (without breaking things) might also be amusing. Always good to show the extremes (in gameplay). >mod priority Then I suppose you will want a list to consider. Let me know. The better I understand the tool's limitations, the better I can make recommendations (even without direct testing of what the game can actually handle **or what feels good to deal with**). >weekend PAIN+ P2 perhaps Right, right. I'll be back to run progress after this post takes. >magic mods As before, I can make recommendations. >opp moveset augmentation I'd need to know much more about what is on the table here. If Breeder can 'spawn' more than Seeds, that would also be interesting. Or applying the 'maturing' timer to enemies (UL 'skelly' going from lvl1 to the next and beyond with time, perhaps). Doubt that one is in the cards without heavy coding work going well beyond this project. Likewise, pulling a DOOM with 'Nightmare' where the dead rez on a timer (30s or so). Pretty sure GoW just isn't built for it (nor these tools). NOTE: Having a list of the full parameters and what they do would be helpful. Glancing at the video is useful for sure, but without a clear grasp it is more conceptual. I don't even know the true MIN/MAX values (not even sure negative doesn't do something). >finding it nice Still early game, mind you. I'll be making more and more liberal use of throws, collisions, hazards, relics, FF and other tools to avoids weapons, but just want to work even base spells as much as I can. Would be dull to make a tactic that is the same as usual (like OS spam on the first fight of the game **even CR spam is more entertaining as it at least shows off something only the scenario enables**). >at some point Mod, PAIN+ and SoD focus (UR/AS) before that. Got plenty for you to read with just the lattermost case as is. >down to build it Lots of work for a limited audience of people even able to play it. It is what it is. >teach Still, it would be on record for others to consider like the old 'Challenge of the Fates' (custom CotT in Arena) stuff. This is like an expanded version of that, really.

    • @BigVEE
      @BigVEE 21 วันที่ผ่านมา

      @@kiraqueen0 Progressed nicely to start of Lowland Caverns. So far, so good. Some repeats. Some little new things. Dabbled with AQ where it might make sense (to advise you). A lot more EH, for sure. With CB, I wasn't wanting to just take my L. I got absolutely filthy. Left the boundary of the fight to cheese and refresh for pure MP handling. Could have just done the latter and gotten back into the room. Whatever. It is what it is (can't do it properly). Perseus S1 can be hit at all times with WB and AQ (not just when the reticle is on him like in previous case). Not exactly easy to always land WB (and not efficient enough to advise with AQ **for you**). EDIT Up to Phoenix Chamber's start. West Auditorium (Pantheon) isn't so bad (if you go hard with exploits like false OS and way harder still by going over the low invisible wall barriers to get MP refills **plenty of those this way**). Going without takes a lot of relic and throws (with MP use for on-brand flavor). TRAN KNEE went reasonably well. Just some minor things here and there. Nothing crazy this update. Perhaps some planning to be done with ER later, but that's for another time. Since I did so much WB stuff already, there will be a strong re-run feel to much of this. Still, other spells to work (here and there).

    • @kiraqueen0
      @kiraqueen0 16 วันที่ผ่านมา

      ​@@BigVEE >Athena E NUR Great. Now it's my turn to do the VH version of this. After I empty the current queue of course. The mod, PAIN+, SoD only DO. GoW II ain't getting any rest. Note: I will be working on another video showcasing more of GoW I modding potential. Enemy behaviors, aggression, orb emission, etc. I managed to kek pcsx2 so hard it nearly stopped working. Had to downgrade today.

    • @BigVEE
      @BigVEE 16 วันที่ผ่านมา

      @@kiraqueen0 >your turn In time. You've got a few other projects. >notes them Hmmm, yes. The modding could take a long, LONG time, so probably better not to focus down on too much all at once. >another video I'd heard there was at least one clip not shared even on Stinger just yet. Orb milking, I believe it was. >nearly stopped worked >downgrade to make it take it KEKAROO!

  • @omaralsharabati5873
    @omaralsharabati5873 22 วันที่ผ่านมา

    Badass

    • @kiraqueen0
      @kiraqueen0 21 วันที่ผ่านมา

      You know what's more badass than this? JoJo Part 4.

  • @theIJPmexican
    @theIJPmexican 22 วันที่ผ่านมา

    Yes goes hard

    • @kiraqueen0
      @kiraqueen0 22 วันที่ผ่านมา

      Ayyyy. It absolutely does my friend.

  • @Pantheon75
    @Pantheon75 23 วันที่ผ่านมา

    Okay now that is a lot of coding work for the randomizer to work and without a decent pc I'm not gonna be able to play it

    • @kiraqueen0
      @kiraqueen0 23 วันที่ผ่านมา

      It is not a randomizer. Just manual swap of one enemy type with the other. Frankly, I don't see how you would do a randomizer given that you have to manually change game files via the tool.

    • @BigVEE
      @BigVEE 22 วันที่ผ่านมา

      @@kiraqueen0 Without coding knowledge, I'd just guess you would have script the thing to know all this. If it wants to use one particular foe, it needs to pick the options for the region, name them and place them.

  • @HajjDoDo
    @HajjDoDo 27 วันที่ผ่านมา

    Awesome start with the run, would be great if we could keep up the ND, for your FIRST PAIN+ of Godawful II on the channel.

    • @kiraqueen0
      @kiraqueen0 27 วันที่ผ่านมา

      Solid start, yes. Maintaining ND, however, requires time that I simply don't have. I will try to keep it as much as possible.

  • @BigVEE
    @BigVEE 28 วันที่ผ่านมา

    >P1 out >VH PAIN+ So it begins. Let's see how you apply lessons from recent runs to this higher one (not a meme, but a proper challenge). That and observations from others. >this BGM "What in the HELL?" - WKUK (Water Balloons) NOTE: I assume this is Jojo or some such. 0:18 >Judo Toss That you, Mr. Powers? 0:50 >tailspin in place Opps, plz. 1:41 Probably no 'early use' tech in this run. 2:37 A fine punishment (though going under the add spawn point works great, too). 2:43 Skips one toss of the lads, at least. 2:57 Stranded their asses. 3:30 Straight bamboozled. 5:43 Well played. 7:10 >switching off Keeping them behaved. Favoring the left then working off-screen abuse would do it just as well. 8:07 Nicely set-up. 8:44 >pinned down by canceraids Nobody enjoys this. 10:06 Sorted. Now for the chappies above. 10:31 Easy money. 11:10 >this weird ass pose by Krate Not sure I ever paid attention to it before. 11:37 >Zim's favorite FF, don't fail me now. 12:55 Moving right along. 13:03 While it is VERY well covered ground (like PS), any chance of BoO focus (MAX for AotG **in DR the run**) in the future? No way DS and DA have merit enough to go the SoD route, of course. A run focusing on non-beams would be pretty miserable (at best the normals like with Zester). 17:40 >fade to white Classy. 17:57 Tidy. 18:47 All these i-frames (and no activation DMG). I'm amazed GoWIII lacked the balls for traversal rally/group grabs (or having one hold us while the others hit us). Hell, this entry could have had Nymphs spit us to web against the surface while the rest get free hits. Of course, I'm pretty sure a randomizer would show that the web status would just drop us like a stone. 19:37 >no rapid drop into down heavy punishing his surface switch for dismount RO Pity. 20:22 >still not full HP Were this on N (more like GoW1), it would have been plenty sufficient (much less with Athena here). 21:01 Even if more badly beat-up, working the scaffolding respawns can be good for topping off in NRR and higher. 21:14 Fine use of self-owning. 22:04 Probably easier to just hang by the start of this wall for the first two, rush to the landing below, use the save for a checkpoint and fight grounded. 22:47 BACK DAT ASS UP 23:07 >these whiffs Forced OH lock practice time? 24:02 Get owned, geeko. 24:09 >flies into the maw of death Sis thought it was sweet. This ain't GoW1. That move has i-frames here. 24:14 >does it again Noice. 24:40 Still more sporting than you had to be. 26:41 >let them have a fair shot Too kind. 27:11 >going long Good lad. 28:53 That's that.

  • @HajjDoDo
    @HajjDoDo 28 วันที่ผ่านมา

    Gonna watch this later, but wow, the first song of your PAIN+ run is just…. SPOT ON! (Good luck).

    • @kiraqueen0
      @kiraqueen0 27 วันที่ผ่านมา

      Thanks. You will hear a lot of different songs, believe me 😃

  • @BigVEE
    @BigVEE หลายเดือนก่อน

    0:13 Just that easy. 0:39 >extra CR >no need for refill Poor Clotho is getting done dirty. >actually does F2 Hey, alright. So generous. 3:17 Shame LV couldn't be the launcher it ought to have been here. 3:42 Playing it straight rather than CR or IA from below? 3:53 No double down this day. 4:02 >CR There it is. 4:44 Close enough. NOTE: Seems like there are 11 'panels' on the floor here. If going R to L, I think the position for the slam I prefer to bait is 3-5 (center as 6). 5:23 Right to it, eh? NOTE: Just ahead (foreground-wise) of the red flag is about where you attack the hand with t3 (doesn't seem to matter if it is after s4 or t2) for the bugged case from my most recent run report. 5:58 >going hard even for the finishing blow LV would have sufficed. 6:15 Time for CR to come out to play? 6:19 >and TB Amusing. 6:26 >CR trick it Like the olden days. 9:00 >going hard with it now Almost time to wrap this up. 9:44 >horsing around "FINISH HIM!" - Shao "THE EMPEROR" Khan 10:07 Flawless Victory. 10:11 >walking you down "You're still trying to win!?" - Best Boss >into the flail "THAT was PATHETIC!" - Most Nerfed Former Big Bad 10:22 >this frame Foolishness, father. Foolishness. 10:55 Got to jump during this for the glorious air state. 11:54 >the backshot finish Mustafa paid you off, I see.

    • @kiraqueen0
      @kiraqueen0 หลายเดือนก่อน

      And so it is done. Next is PAIN+ then SoD stuff for me. Would you recommend doing the challenges of the titans before actually jumping to PAIN+?

    • @BigVEE
      @BigVEE หลายเดือนก่อน

      @@kiraqueen0 >PAIN+ Vanilla VH (default) go of it, eh? >SoD stuff after Right, right. >recommend I'd have recommended it before VH (as they are set to N). Don't wait like this in CoO/GoS. They will scale with the last setting cleared (bug).

    • @kiraqueen0
      @kiraqueen0 หลายเดือนก่อน

      @BigVEE TM PAIN+ is what we are speaking about. Don't think it's going to be problematic until the TRAN KNEE. I am optimistic for once.

    • @BigVEE
      @BigVEE หลายเดือนก่อน

      @@kiraqueen0 >yes, indeed Right. Going to show up Neuro, Alpha and all the rest? >optimistic >until not Just so. I trust you DO know how to do the checkpoint exploit for W3, right?

    • @kiraqueen0
      @kiraqueen0 หลายเดือนก่อน

      @@BigVEE I will record and upload it just like the other runs. It helps also to keep track of my mistakes. >W3 checkpoint exploit I do. But would you be ok if I used an emulator save state for only that part? So, instead of doing the whole ordeal just restart the save state for W3. It's just a bit less tedious and no need to HJ over that door.

  • @UserAGodofWar
    @UserAGodofWar หลายเดือนก่อน

    I can see now why magic attacks cost significantly more in GoW1 compared to other entries. The mayhem would be real if they costed the same as spells in GoW2. Also, the lack of having a tool to constantly farm MP orbs (SoD) is reasonable.

    • @kiraqueen0
      @kiraqueen0 หลายเดือนก่อน

      Sure. But the magic use here is not representative of a real vanilla run. As per Athena E (the mod replicates this for VH) the cost is reduced by 25% and orbs are worth 40x their default VH value. SoD brings out orbs but in Vanilla VH it's barely enough for a couple of TB shots. But I also see why VH nerfs orb values and makes it trash. Even like this EH breaks the game. GoW I seems more balanced as it is. Gears 3 is good in its own right.

  • @BigVEE
    @BigVEE หลายเดือนก่อน

    0:11 IA is better for this HJ. 0:47 >he never lost faith in the vertical reach That makes one of us. 1:22 >CR Sensible choice. 2:00 Here I thought it would be air CR for the headsore. 2:16 >played straight Alright. 2:52 >third TS Think even WB would finish it. 3:03 >as normal Right. 3:32 >caught out of CR Yikes. 3:52 Time for AotF control? 4:01 FEEL the POWER of TITAN STORM. 5:57 >WB spam Was more expecting air CR. 7:30 A little something to let 'em know the vibes. 7:40 Sometimes not one for hints. 8:01 Should do well. 9:01 Cheeky start. More control strats? Will you move away from the big guns like me? >yes, but with some CR Right. 9:40 Surprised you didn't let Lahkesis help out. 10:23 Timed better this time. 10:44 Could have done like my old video with CR dumping on her. 11:34 CR strutting its stuff. 11:43 >Inferno again AYYY. 13:17 Just going to go full typhoon? 13:27 The non-SoD payouts do be going hard. 14:17 How we dustin' this crew? >storm approaching >big pig payout It just works. 15:45 >RotT I suppose you're keeping hit count and going to unload in the midst of the x2 cyclops. 15:58 >just enough Nice. 16:15 Oof. Unprettied so near the finish line. NOTE: Left off (as per my edit) at just before the Spike Bone Crusher. Some decent findings in the janky run (good, bad and ugly showings).

    • @kiraqueen0
      @kiraqueen0 หลายเดือนก่อน

      >SoD testing I will get to your notes soon. I think alt moves have some nice potential but they seem to be bugged. I have tried to dabble with the bomb and sometimes it didn't even come out. Or straight up went under the floor. Great job at play testing this game SMS. No wonder Alpha's hate for GoW II grows day by day. >Inferno Letting it rip is so satisfying. Pity I got hit by the cyclops at the end. >It just works TS just works. What can I say. It's the theme of the run. It's one of those things that just works. Devs created monstrous magic attacks and didn't know how to balance them. Made orb value trash on VH as a counter measure. NOTE: I am still puzzled by the balancing of BH souls. Of all the things they could have worked on in this game.... They spent time making bosses immune to trash damage. Are they stoopid.

    • @BigVEE
      @BigVEE หลายเดือนก่อน

      @@kiraqueen0 >notes soon The run will be done within the hour. I was right about Clotho. You can do her true PAIN+. I was also wrong (you can do her this way ND **I'm sure Zim will be overjoyed**). Again, not forcing anyone nor striking records. It is little more than a puzzle boss (E and VH should not be the same functionally, yet they are). >Spear of JANK Didn't I tell you it was so? I try to be honest even when I like something (despite many flaws). Zesty had a hard time. He still struggles with accepting CoH is bottom tier down with Arty (which has tons of neat tools offset by a host of issues you have to workaround and contend with). SoD's t1 is legendary. The applications of PS (especially with lowP/highEP)? Stuff of myth. While air lights do well enough for LJ, there isn't much else going well for it. The only time t3 shines is a bug with Zeus S1 (with RotT **God knows why**). Both ends and air heavy have awful hitboxes. Getting no RP is whack. The returns on orbs without SAINT mod ain't impressive (sometimes not even then **lol**). But though AS and UR have their moments where they CAN be good (even a great choice), they are often NOT the play (even with just SoD focus). This even before the factor of UNRELIABILITY. You will get frustrated when you are counting on the thing and feel you have a handle on when it either SHOULD work (and yet it doesn't anyway). That is what the run shall be. A lot of learning to be cheap, but also to see what a cheap tool looks like in other senses of the term. It is an important lessons even if just with UR/AS (and not highlighting the normals for their problems). Not even getting into lackluster factors (I've already spent enough time on how to improve it). Scuff of Destiny is definitely a fav with reason to work it, but there are reasons it is not even top 3. >satisfying It is a charming tool, indeed. Pity one so rarely has occasion for it that makes sense. The Electric Rage Dump being more like Inferno in GoW:A would have complimented the high hit count focus it had. Soul Dump costing EXP would have helped justify how busted that was (if not HP **could have other dumps cost other units aside from RP while making them much stronger**). They would never go for it (since even spells were kept pathetically weak and samey). >lazy counter-measure I still argue they went too far (0.25 rather than 0.5 is an outrage). >immunity for no reason >please do not tickle Kraken's forehead >we want to somewhat force Last Spartan's corpse as a mechanic No. I refuse. **pulls out lvl3 SoD** EDIT Run is done.

    • @kiraqueen0
      @kiraqueen0 หลายเดือนก่อน

      ​@@BigVEE >Run done Rundone. Donerun. Great news. I will get to that and do it myself after PAIN+. Or mid PAIN+. Since it can take long, I may switch between the two. >GoW weapons I am curious to know your opinion on all of them. If you have time of course. >SoD oddities It is still redeemed by t1 and PS though. However, there are things I would wish for. For example, why am I not the one who decides when the bomb or purpled enemy explodes? I dearly wish I could detonate them myself whenever I want. Same with CR lvl3. Let it continuously drain more and more magic (increasingly more) before we detonate it. Or have 2 CR versions, one that doesn't go boom, and the other has controlled detonation.

    • @BigVEE
      @BigVEE หลายเดือนก่อน

      @@kiraqueen0 >great news It is for me. Freed up for other matters again. >curious to know I'm sure I have write-up(s) around somewhere. Perhaps one of Zesty's top X videos if not GS/GFAQs, TUGOWU, etc. It is A LOT of work to properly cover (again). I'd have to look around. >still redeemed Certainly helps it do a bit more than break even. >wants remote control Understandable. Different modes (remove, proximity/touch and delay **with variations**) would have been stellar. >CR with a held cast to keep it going Would probably have to be made less efficient as a drawback (since you're freed up the whole time). Just slightly so as to not discourage too much, mind you. >two versions Or just make the detonation something we activate. We have casting versions with EH and TB. Many spells, however, are kept simple (which is what is preferred by the unenlightened masses).

  • @BigVEE
    @BigVEE หลายเดือนก่อน

    0:07 >starting here I suppose you opted to play it straight. So be it. I'll try to expand on my previous advancement of the old tech since it might not be the best of times doing AS/UR focus (even with DO to help my MAX'd self). My ideal would be having the door ahead open with all my opps dead and TRAN KNEE in position for W3's start. My checkpoint where you started the video (tripped after all this set-up **and a save before that**). Seems ideal for frequent restarts (make them less frustrating). 0:16 >opts to touch base and retreat before an attack Alright. 0:23 This Bud's for you. 0:45 Barrier abuse v1? Maybe v2? Just go wild in the open? NOTE: Not the most challenging of memes (by a long shot), but I wonder if there isn't a way to flag things to allow AotF at all times (much less infinite span). See how it would change balance in various spots if we had a bit more leeway with the tool (with upgrades and such). 1:02 Just being able to mod W3 to not flag him to run to the altar during the fight (just end up there after the barrier drops) would be dandy (enable us to reposition him). Anyway, I see we're go balls out. W1 deserves no respect. 1:45 >v2 Right. 2:00 Refills going hard. 2:14 To flex, I'll probably alter then super launch this guy for RO. >gave him the shocker Efficiency. I imagine it'll get a workout shortly though TS certainly has merits, too. Could CR to hold the priests in place before some TS goodness. 2:40 >visible health bar No checkpoint exploit? Sure. We doing the early drop? Into glide? >yes then no Okay. 2:43 >opted to interrupt with WB Here I thought you might CR the moment the summon starts for more potential MP returns. 2:46 >this visual bug My eyes! The goggles DO NOTHING! >it was wide enough to still get the doggo Neat. NOTE: I feel like some UR/AS spam without letting opps too close to the protectee might do alright to keep everyone away that is NOT a HPotF (warping in to grab, summon a geyser or sending a curse off-screen). Doing this to clear out the natural spawns might be my play. I'd rather not resort to spells and such, but you never know how sensible things will be (even with grabs **becoming less reliable with wild bombing though I'd still have RotT to help if caught up in OS kill of a dog**). If left with just HPotF, it would be pretty easy to work things out, I'd imagine (especially with decent output). Being mediums, I don't know that I can really count on UR spam for control. 2:52 >CWB Now you're taking a piss. >SoD not out for any of this Banking hard on the DMG kill of the cleric, I see. 3:05 >LV for interrupt Not summons needed, then. 3:10 SOLAR FLARE! >not angled to hit everyone at once Oh, you. >CWB covering your bases We didn't really rule out RotT to dampen their blows, so you had this in your back pocket. I bet it is more necessary in the NUR version. 3:15 >still not lining it up >not switching to SoD when ONLY targeting the others Curious calls. 3:24 Here comes THE MONEY! 3:27 >going wild with WB >still no SoD out Why tho? >cutting it this close Oof. 3:36 >SoD out Excellent. >the guy caught in his spawn animation falling to his doom The first RO I've seen in this fight recorded. >neither pay out Stingy. 4:02 >CR Sensible. Here I thought you might (after that W3 showing) meme it up with CWB pushing them all away (into the spikes). 4:21 >rage Huh? 4:28 >we got this set-up HERE and not East Auditorium Amazin'. NOTE: If I remember right, it is 1K DMG flat dealt once while burning through hit count super rapidly (the higher it goes). Shame it doesn't last longer. You can turn off rage while it is active to save RP (though it opens you to taking hits **can't recall if you can be slapped out of it**). 4:51 CWB got love from me here. What's your play? Keepin' it simple with CR? >LV to WB juggles for dizzy I see. 5:31 >the whiffs It is hard to land shots in ground juggles. 5:57 >not bothering On to the hive. Would be a fiasco without CR. 6:08 Bug zappin' time. 6:25 >still not backleaping Got to remember it is an option at times. 6:48 >did opt to work them Ayyy. >their reaction to WB is to do a move they otherwise lack Now I know. 7:45 CR should help make this much simpler. 8:26 A much better time to let loose as such. Good show. 9:28 >CR set-up Was more expecting LV, but this is good while on their side. 9:48 >just barely got the clean sweep Magnificent. 10:10 CR could, again, carry the day. 10:15 >LV Where it wouldn't be good for me, it is for you. 11:50 >let one down Good. >casts soon after >before the others join Less good. 12:11 >barely reaches high enough vertically Noice. 12:55 >didn't stop shy of wander Not saving her for later, then. 13:20 >CR >WB >back to CR Word? 13:40 >throws to finish A fine cameo. 13:49 >RP KEKAROO! 14:22 We going hard or working hazards? 14:32 >shy of enough to kill with TS >for the OS kill finish I suppose we're playing it straight with the wall break ahead. 14:48 >CR break letting them spawn early enough permitted MP drops Ah, that works nicely. 15:12 >CR Should let you be more efficient than I was. 15:21 >EH Digging deep. 15:24 >fake-out bomber ended him Hilarious. 17:57 >pathfinding blunder Useful. 18:32 >freed up Took him a bit to negotiate it, didn't it? 18:41 >IA came out to play Surprise appearance. 18:45 >skipping him away like a stone Outside the range of CR. 18:58 >1 small orb Beats a blank. 19:28 >MP refill Downhill slide. 20:01 >TB back out to play How nice for it. 20:28 That's that. 20:38 >sticking to the platform Sure. TS to clear the chumps? CR for x2? WB for the clean-up (to "O", at least)? >TS spam while skellies weren't yet spawned to ration returns That'll do it. 21:21 >proceeds to bully with CWB Mean. 22:12 I just hopped up here to TS when they gathered to the left. 22:22 It just works.

  • @UserAGodofWar
    @UserAGodofWar หลายเดือนก่อน

    -> 2:45 ΚNEE-GUARDS INVASION.

    • @kiraqueen0
      @kiraqueen0 หลายเดือนก่อน

      KNEEGUARDS CURSED THIS GAME

  • @BigVEE
    @BigVEE หลายเดือนก่อน

    >Atlas Right. We doing anything fancy just to show it off, blastin' and goin' or simply skippin' town? 0:30 Answer received. 1:00 Worked well enough. I was afraid you would waste a shot with them splitting up as can happen in the thick of things. 1:11 Boundaries, camera, etc. Going to stick to the limited tools I afforded myself or really strut your stuff (work dem options, boi)? 1:18 So far the former. 1:52 >last drop on display Ayyy. 2:00 IA to air OS. It just makes sense. Doubtful you'll want to switch gears to IO. Not even sure a timed switch to SoD during the animation would allow MP drops. Granted, IA already works in this regard. Probably not going to bother with OS (lacking a good way to freely set-up OH). >ded Right. Refill time now or later? 2:05 >double death >got an orb back Noice. 2:24 May as well speed this up a bit. If you had a bit more, then shatter. 2:40 Gotta show him what we play for. >killing blow >MP drop Subarashii. 2:58 S1 skip? Assured. Which option for it? Probably WB. 3:10 >x2 Right. 3:28 Classic or control strat? >latter Lovely. 4:00 Into the S3 control. Presumably with CR (rather than WB) to get the most of your cost efficiency (and avoid misses). >just so Right. Though I suppose measuring how much he can take and stopping shy to then use WB to polish him off might be more cost efficient still. 4:23 >full refill And off we go. 4:33 >this bit Such a pity it restricts us on options to best hives. At least collisions and their OS kill will be WAY better tools for you. Hell, even CR can help. 4:38 >BoA hit Kek. >HJ Into? 4:57 >covering his tracks Alright, and? 5:05 >skip 'em KEKAROO! Could have just HJ below the ledge. 5:14 My brother in Christ, you can jump straight up to the ceiling and bypass the wall much less that transition. 5:33 With this sorted, shall we take them to the start, the mid-point, the end or just toss 'em? 5:36 How easy going. 5:39 >drops An hero, indeed. 6:09 >there is another Yoda, stahp. 6:26 Alright, will it just be carry from CR alone or will TB (maybe even EH) put in some work? 6:30 >not even waiting for the second spawn to TS Not sweatin' it. 6:52 Flexin' the grab privilege. 7:13 Should be more than enough for a final TS. I just know they wanna taste it. 7:16 I'm thinking you won't bother pulling any fancy stunts. Just toss, gap block, gap crush or let the hazard do work. 7:40 >actually bothered Cute. Sort of expected CWB for the finish, but WB one at a time was nice, too. MP refill dead ahead. 8:05 >hazards Right. No backleap? 8:11 >skips No backleap, I'd wager. >AQ trial Time to cut loose. 8:21 PULL! 8:42 For a dash of variety. 9:00 Bye-bye. 9:08 >opener To be expected (nice to have MAX CR). And next? 9:21 >TS going hard Not going to bother with CR RO, then. 10:25 >with an MP chest ahead DIS IS DA WHEY 10:39 FIGHT? FLIGHT? Something else? >plan C Since you can't save the MP chest for later, may as well go hard, right? 11:05 >favoring the spot I kept tellin' Zesty to test Good on you. 12:03 Not even close. 12:15 That's right, come get your love. 12:20 >collected It really is absurd the self-opening waste stuff. I don't recall this on PS2. Makes it to where you really just have to plan to go hard (can't save it for later).

    • @kiraqueen0
      @kiraqueen0 หลายเดือนก่อน

      >Spot for Spiked room A good spot. The pattern is easy to recognize. It's just 2 segments of the floor that you gotta watch. 12:20 >The chest It pulled one hell of a trick with me on Debilitation run once. This is a ps2 emulation so, I think it happens on ps2 as well. I am not saving that chest anymore. Just collect it.

    • @BigVEE
      @BigVEE หลายเดือนก่อน

      @@kiraqueen0 >easy to recognize In tandem with the camera, it is about as good as it gets for minimal movement or learning of the fuller pattern. Thus my recommendation to Mustafa to try it. >one Hell of a trick Indeed. >PS2 emulator Ruh-roh. >not saving it anymore Hardly got a choice in the matter.

  • @BigVEE
    @BigVEE หลายเดือนก่อน

    >left off at post-TM2 Right, right. >set to stop just before Icarus I see. Perseus is getting the smoke this time. It'll be interesting to see your use of non-weapon, non-spell options to help with some rare spots where MP might be found lacking. Plenty of room for expression as things open up a bit. NOTE: Really was an oversight on my part not recommending you use CE to enable PS3 to act like PS2 (to have Wulf's code active for this NG+ modded MAX run). Then you could have had relics from the start. Polish off that mole-dog withe fleece and/or wings. Oh, well. 0:13 >not even going to show the foregone conclusion TS go BURRR. >skips beyond the hanging lads by UBER Chest Usable for MP. 0:16 I wonder if you'll go harder with MP than me (since the Wraiths can act as refills and then you can return to the fight as needed **in addition to many chests**). 0:19 >CWB Cute. 0:28 It tried. >keeps at it Kek. With the returns, this works. 0:40 >1v1 What's the play? >arcane launch >into suspended zappin' Alright. 0:46 >x2s Ayyy, all we ask. 0:58 She ain't playin'. 1:11 No double this time, so down a little MP. Crushing works, but would force you to use a chest unless you settle on doing the trio dirty in this way, but using the last to refill (a valid approach). Or maybe you will give 'em the zippidy like Caps. Doesn't always have to be the bow (as it is with me). 1:16 Exactly like Cap, then. >kept SoD out Pretty sure I recall their MP drops on DMG kill without SoD out are better. There are a few cases like that (aside from OS kill being really good, too). Their OH can double payout (two sets of drops), which makes it especially valuable. 1:37 Can just leap and strafe it (not a vertical move at all and horizontal tracking when it starts ain't hot). >OS P%. >air OS Not so much. 1:57 >LV to CWB Amusing. We going for the OS kill? Since you spent MP, I suppose you don't mean to leave it near death for use later. 2:19 >just 1MP orb Oof. Should have used the save tap for checkpoint access for a better result. 2:42 >TS How it's gotta be. NOTE: While having him get the summon off is good, timing it to stop the warp is the tricky part. Want to keep all opps lined up. Move is super wide and lingers (even has some height, but the appearance is absolutely deceptive **NOT as tall as it appears and nowhere near as vertical in either direct as PR**). 2:50 I forget if this is another OP it is better not to have SoD out for. I'd have to review my coverage. I remember their OS kill paying out well (SoD out doesn't matter there). Might have been that the OH was best. 2:53 >got the right timing Nice. 3:02 Beautifully done. 3:10 And nicely polished off. 3:28 >saved for later I concur. What of these goats? Going to just settle for TB as I did? I suspect something like the cap if not allowing yourself to crush them, then regain resources off the mass slaughter of the mobs left for later. 3:42 Trying to get cheeky with the pathing thing again? 3:59 >Cap handlin' BIRI BIRI BIRI GET ZAPPED! GET ZAPPED! GET ZAPPED! 4:10 Cool points and saves on some expenditures. Just a pity it won't give even one small orb relevant to us. It isn't like we tend to take hits, so the generous HP (I suppose that would be 100 units if not 200 **I forget what the baseline for large orbs were**) helping matters not (same for the RP). 4:20 >x2S A rare x1L would have been nice, but this is fine. 4:38 Here comes the BOOM, ready or not. How you like me now? 4:57 Amusing. What also works is slashing (circle rather than X) shy of the 'armful' finish, let it flex and WB. 5:07 >collision kill Ayyy. 5:10 So two slashes at "O" for this case. 5:28 Makes one wish they had a reserve wraith below. Could just TS and 'fogetaboutit'. 6:17 >boundary Up-top also works. Not too high. A nice extra here is that each time they go to "O" they are doing a half collision so if HJ is near, that is impacting him in addition to TS. 6:30 Sensible finish (since the orb chance is atrocious like with flyers). >blew off the respawn Kek. 7:00 How we wanna do this? 1v1? 1v2? Slowing, RO or what? 7:15 >RO with SoD out during CR Lovely. 7:32 >double trouble >didn't quite get both Thought not. 7:38 >still worked out even with unnecessary shooting during i-frames, at dizzy and allowing recovery Based RNGesus. 7:55 Bye-bye, Miss American Pie. 8:14 Only sensible choice. 8:20 CR on clean-up duty. Scrape the plate, son. 8:38 >interrupted animation Not sure I've seen that for TS. 8:47 >it didn't fly into the KILLZONE quite fast enough Bah. 9:00 >opting out of opening punish So be it. We using Returns on slings to chip at all? Revenge, maybe? Or shall we mostly aim to work his charge's end? If so, with what option? CR isn't a hot selection there, I'd say. LV is a good choice. TS can be, just don't let him stuff you. WB is the most efficient, but just requires a lot of patience. CWB is awful. 9:06 >Return confirmed One box ticked. 9:14 >block and TS Hey, alright. 10:02 He doesn't have much more left in the tank. 10:26 Was wondering if you would switch gears for MP efficiency (LV or even WB). Suppose not. 10:35 What's our S2 punishment approach lookin' like? During Flash or some active frame stuff, too? 10:40 Suppose you didn't want to shove to stop him from wasting time here. 10:43 >gets to escape into block Unfortunate. I'd recommend against CR for active frame punishment, then. 10:50 >air trick Makes more sense to CR trick (should he not block) if not CR (at Flash start-up) into air trick. 11:02 >two stringed attacks in a row That's good. Full value of CR in this case. 11:26 >nearly of MP Revenge, halp! 11:30 >WB rather than CWB Still have enough for CWB after this, so not a bad call. Going to find the time to land this for MAX value? Would be nice to see. 11:37 One might argue that even SoD attacks pushing into the wall could be used, but shall we go with shoving (false OS)? 11:46 This can work if his back is near enough the wall. 11:57 >pushing during moonwalk MUDA! MUDA! MUDA! 12:03 >took the Flash >didn't go near a wall so he would be repositioned where you want him Come now. >shoves at the wrong time again KEKAROO! 12:12 >finally lands a proper push after triple shield slaps >keeps moonwalking away RNG, plz. NOTE: This is why I keep trying to teach Zesty to show people you can let Flash land, but stand by the wall so he'll be where you want him afterwards (while minding that he operates like a bullet, so if a wall is in the way, he won't quite make it to your position). 12:30 There we go. 12:33 >didn't quite time it Tough on VH with the small window. 13:39 >tries again as he's getting up You wish. He loves going for Flash after this. 13:58 Was going so well, too. A proper showcase of what I've been trying to teach people. 16:12 >Return got to do one How nice for it. >it was the S4 transition Wonderful. Let's see if you get the right spacing to avoid punishment (if not tricking) into Returns (and CWB). 16:18 Not quite perfect parrying, but got Returns on the way. What about that last drop of Blue DEX? He getting a taste? 16:28 >x3 WB >no CWB with the last bit One day I will see you work this knowledge (the 25MP spell can be cast for less than that if you have enough for a WB still, which means in this run 3MP is enough for it). Rather than 15DMG, you could have had 34DMG. 17:08 >Return with he kill shot It is really feeling itself in this moment (not just used for free GR like usual). 17:32 Valid. 17:36 Thumbnail material (as with her holding the Aegis or gaining EH). 17:43 >mucking about with CWB MP orbs go hard. Still a bit slow as an approach (and AotF would make it work better). Nice having the i-frames on display for a bit. 18:23 Patience ran thin. NOTE: With all these extra hits, almost thought you might whip out Inferno (I never did during the run, but it wouldn't be hard for you to work CR into this **more testing is needed to see how well it actually works as I don't even know if it can harm something like hives**). 18:37 >SoD put away This one I know for certain is better as such. 18:50 Big payout. 18:56 Delightful. NOTE: When you know you have orbs incoming, getting far enough away to cast a spell as you are about to get paid is a good way to free cast (GoW1 thing with chests). 19:06 Time for these chumps to FIND OUT. 19:13 >block I don't think it negates DMG. We'll see. 19:20 Sure doesn't. Sucks for him. >both at wander As if we even need the MP. 19:27 >big spends >no drops .... 19:53 >ground OS stall Makes sense. 19:59 >CR A bit premature. 20:14 >killed first already I suppose you want the respawn to catch the L with the rest. 20:20 Vibecheck. NOTE: P5, when?

    • @kiraqueen0
      @kiraqueen0 หลายเดือนก่อน

      >p5 Already up. It's short though. Stopped before the best section in the human mind could have created. Barlog you.... >Wraiths I forgot to drop the SoD. Should have been BoA. Same for HPotF and Minos. But since there were minos around I still kept it. Thought I would handle HpoTF with OS later. >20:20 The one on the left died with a collision. Caused by CR explosion baby. Vibecheck passed.

    • @BigVEE
      @BigVEE หลายเดือนก่อน

      @@kiraqueen0 >already up >though short So I saw. >Balrog Probably too busy wishin' he was actin', writin', etc. so he could diddle wit da big goiz. Alas, twas wasn't chosen. >slipped the mind It'll mean more if you actually intend NUR after this (at some point). >we vibin' and thrivin' Ain't no survivin'.

  • @BigVEE
    @BigVEE หลายเดือนก่อน

    0:34 Big spenda with the hammer space on both sides of the skirt (room enough for pops to hide within so it could be said). 0:37 >thought he was safe from the lingering shitbox "Wrong. WRONG." - Charlie Murphy 1:18 Back to business (with things that can drop MP **some better to kill without SoD out or via throws**). 1:37 >they think you're trapped in here with them raffingrorschach.jpg >put away SoD Good that you thought it through. 2:01 How we doing this? Some CR to slasher play then WB? Crush 'em? 2:05 >LV into WB barrage Alright. 2:22 I suppose the dude ahead might also be possible to unite with this trio (rather than the next one). 3:04 Didn't think you would just let 'er rip. 3:35 >the MP Gotta work it. 3:48 Bout to get that much uglier for them. Some OS kills or shall the DMG kills (without SoD) suffice? 4:11 Your P% is different from mine (less), so it factors in this OS DMG (as with the slam of the light concerning FS/FG). 4:15 Not possible to catch after air OS even with AotF, sadly. OH works without slow-mo. 4:39 >non-SoD DMG kill refill Guaranteed. 4:50 >air OS kill Think it and the OH are less than the OS kill, but still plenty. If one were stubborn about chests, you could probably leave it for post-fight (Destiny's Atrium). 5:16 >ATATATATA Careful with the PEW PEW (so it registers and counts). 5:30 Shame these kills aren't influenced by SoD being out, eh? 5:58 >didn't line up for all Why not? 6:48 With BK's orb drops pre-fight, I don't think you even need this (even ignoring the hanging lads you can air t1). 7:29 Could show off LV/TS oddities, but for S1 the star should probably be CWB in CQC owed to the fusion issue. >WB go BURRRR Okay, then. 7:51 Rare move alert. Surprised he used it here. What next? The rapid shot? I wonder if Wright has those listed. I had to stop before I got to see. 8:23 Never much mystery here. 9:00 >meaningless air t1 Zim getting paid? 9:03 >CR rep Makes sense. 9:22 While charming to play keepaway, CR is just MUCH more consistent for handling him in S4 (even more true than with S3). 9:32 Was half expecting a cheeky reply with LV (tricking). 10:11 Back to formula. 10:20 "It should have been me, not him!" - Yugi 10:40 No MP to be had from this one (and air heavy is da whey **without HJ**). 11:08 "SPARK IT UP!" - Donte >the RO Nice. 11:53 Too bad for them their HP ain't 51. 12:23 "I suspected as much from thee." - Fluffy Tail >comical demise Lovely. 12:58 Another chance to CWB, but then EH's GR obviously handles one (ruin) and sets up the other (crush). >keeps it regular Surprising choice. Will we even get sweet spot (or shall we trick)? >zaps to the extreme I see. 13:35 Only top-left summons as I recall. 13:50 I see you too opted to work the chest (though easy enough to replenish otherwise). 14:07 DMG kill again or shall OS kill get some play? 14:55 AYYY. >4S/1L Way more than you need for a full refill. We take those. And how about the sidehoes? We skippin'? 15:05 Pretty sure WB works (just not the other cast variants). 15:26 Curtain call for these lads right here. 15:34 >survivor Luck of the Devil about to run out. >chest NRR would make sense for this run. 16:27 An attempt was made. 16:58 Bravissimo. 17:11 Give these kamikaze a taste of some real DIVINE WIND. 17:20 >let da dawgs out How sporting. Fiends appreciate this chance. 17:35 Still a shame no entry let electric interact with water (nor could ice **and it doesn't help with fire**). 17:53 >TS Simple as. 18:57 >CR Just the better call for this occasion. 19:30 Their DMG kill not giving drops like TM3 sucks. 19:34 >so disgusted with the rope he skipped coverage KEKAROO! 19:45 >not even willing to wait on the extra guy Had more than enough MP returns, I suppose. 20:00 Plenty of room to get cheeky here. How we want to go about it? 20:07 >milking the hazard pay I can dig it. 21:05 As you can see, even when 'dried up', the RNG chance for the MP/RP (from SoD/BH respectively) still applies. Very useful. 21:41 Good of you to demonstrate the final wave limits (boundary). After slaying them all, now Mustafa really needs to be aware this encounter is not infinite. 22:02 >secretly Krate Ricky? LOVES THIS! 22:25 >just going to work Sure. That OS kill hits like a mudafoe. 22:43 >suddenly loses all MOTIVATION She knows the DISAPPOINTMENT ahead. Even with perfect CR placement, can't quite make it. >SoD was still lvl1 Funny. Was wondering why you never used UR for breakables. 22:58 There we go. 23:23 >provokes spazzin' Thought so. Turtling up and cornering helps if not catching in openings where it'll just soak the stuff. 23:50 A case like this. 24:12 This is the time to switch to TB and use CWB (since it only costs 3MP in this scenario, you can afford it). That much closer to the goal. >SoD time We getting AS? UR? Surely not normals. >normals and PS Oh. 24:53 Even just ONE orb. A single SMALL orb from the parry on these fireballs would have made all the difference. 25:48 >still on DIFFERENT timing No false OS to Return into shattering, then. 26:50 >let them out >didn't save for later Confident, I see. Of course, there is a chest (or two) ahead. 27:19 >couldn't help himself Zim rep'd once more. >going hard with TS My dude is NOT pressed about the deets. Just go hard (or go home). 28:11 This OS kill paying out so well isn't something that normally factors. 28:27 Better late than never. 28:48 Sensible choice though perhaps you could use CR to get the Cap down there and place an orb between them all? 29:19 >violated homie Felt personal. 29:56 >this backtrack >MP chest ahead Neat. 30:15 I see Paris, I see France.... 30:18 With the MP returns as they are, this is about to be a slaughter. >chooses to go with WB Slow and steady. >no Return Why tho? 31:22 There we go. 31:30 >ZAP Better for the 1v1, really. 31:45 >these duds Such robbery. >this WB focus from afar >even during sweep So long as it works. NOTE: Shame it is so troublesome to get the WB lockdown right. 32:36 BOOM SHAKALAKA! 33:18 What we got cookin' for Ethan Ralph (RAGEPIG)? 33:22 Filthy. "I love it!" - Gene 33:50 If it ain't the textbox (go and STAY GO) it is the hit count earlier. 34:00 An early showing for the insta-shatter spell of this entry. 34:14 The targeting is another advantage TB has over Zf (with statues). 34:25 >CR Gots to be efficient (4sho). 35:03 Vibecheck incoming. 36:18 Shame dude just won't come out to play at all without the coast cleared. Shyguy over here. 36:50 Time to top-off with the help from the precious PUPS. 37:02 >UR Visions of the weirdness to come (focusing on it and AS **very bugged moves**). 37:29 Didn't go quite as well as expected. 38:10 >full Can't be mad at that. 38:25 >cleared way ahead and got the handout Noice. 38:35 Got to go hard 38:55 Still plenty in the bank, too. 39:13 Bugzapper doing (war)god(dess)'s work. 39:20 BONEZONE had your back, but sure.

    • @kiraqueen0
      @kiraqueen0 หลายเดือนก่อน

      5:16 >Cyclops I frame I forgor >No rope coverage This is the 2nd time... Sloppy editing man. Both times I baited them and used TS 38:25 I knew this would work out. Sucks for them.

    • @BigVEE
      @BigVEE หลายเดือนก่อน

      @@kiraqueen0 >forgor It happens. >both times Yeah, I figured. Probably didn't wait for them to get off the rope for MP chance. >heart of the cards >JUST AS PLANNED >Calculated **points to head**

    • @kiraqueen0
      @kiraqueen0 หลายเดือนก่อน

      ​@@BigVEE >Didn't wait for them to drop down from the rope Exactly :]

    • @BigVEE
      @BigVEE หลายเดือนก่อน

      @@kiraqueen0 Just not pressed enough. Maybe in NUR (or just throwing **or RO**)?

  • @TheSeraphim17
    @TheSeraphim17 หลายเดือนก่อน

    This is sick. If you could mod the golden fleece to disable the auto parry I would love you forever

    • @kiraqueen0
      @kiraqueen0 หลายเดือนก่อน

      Appreciate the sentiment. That would be truly awesome. I am constantly researching new ways to mod the game. I will keep this in mind.

  • @BigVEE
    @BigVEE หลายเดือนก่อน

    0:09 >shorts too stronk Tomboy status? Confirmed. 0:19 Get BTFO, kiddies. 0:23 >toss kill for the MP chance Funny. 0:32 >dizzy collision Kek. NOTE: Still a shame the reality isn't that secretly explosive SoD moves improve our chances (for a moment I thought might as rolls were favoring UR and AS, but it was just freak rolls for JACKPOTS). Having such things incentivize lightly s6, more so t3, then PS (a bit easy to get pushed too hard), UR and AS splash even more and finally AS itself (if the altered **purplized** go out from the detonation itself). Aside from orb chances improving, maybe higher tier cases can do additional rolls (on death) aside from LOW chances to get orbs on-hit. Would have been delightful. 0:42 >still topped off DAS RITE 1:05 >self-cornering strats It just works. 1:08 >some early spawns wished they didn't come in so soon Very nice. Lingering on display. 1:15 >still full KEKAROO! 1:26 What's it going to be? You don't have to settle like me (nor hold back with chests). Got better collisions, too. 1:29 >TS Going all-in with refills? 1:55 >no dogs left Probably better to switch to CR in your case. Real pity we can't leave the heads on as fused targets to make CWB way over the top. 2:41 There we go. NOTE: Mind you, this opp jobs to petrification. IF willing, you could have just worked GF (18.75MP) and then broke the statue (15sHP **if making yourself break with spells, that is light work for TB's WB so 3 shots at 3MP each means 9MP atop the other expenditure for a paltry 27.75MP spent**). After that, you can work TS and good RNGesus to top off using the dogs. I would have done this, but I thought you weren't using EH when I was doing this part. 2:53 >double MP payout Nice. If you had gotten a large in addition to this you would be full now. 2:58 I don't think you actually need it, but sure. 3:31 Not a bad draw. 3:51 Slipped those lads. What's the play? As I did or some other plot? 3:59 >payout on ladder Oh? 4:14 Make it easy, take it easy. 4:33 Flexing your CR option. Think one cast would be just enough for them. 5:04 >forgot to have SoD out Whoops. Got chests ahead and plenty of opps to work. 5:10 >full AYYY. 5:24 >two casts More what I was expecting. The accidental perfectly aligned shot was not my intention. 5:39 And WB clean-up. 6:10 >the air juggle Between this and spanking along the floor I'm unsure which is more rude. 6:29 The SAINT ain't tryin' ta hear dat noise. 6:50 >CWB for the memes It'll have its time and place. Trust. 6:55 >forcing the meme So generous. 6:58 >grounded pay for the gent Novel. 7:06 We going full WB so he doesn't get to fight back (as in my coverage) or doing something a bit different? >CR lock Higher efficiency, too. Nice. 7:26 >got a roll without MP drops Yikes. 7:30 >just teasing him Oh, you. 7:48 Rather than HJ into CR to catch them all (troublesome), keeping it easy with TS (LV can also work **for no good reason**). Banking on the OS kill for a refill, I'm sure. >SoD not out Or maybe DMG kill. 7:51 >air CR It reaches, but what of the orb? 7:54 >OS kill Full bar incoming. 8:07 he tried to catch you slippin'. 8:19 My guy never had a chance. 8:22 >almost GENT'd DEATH Very funny. Would have been a certified Zesty moment. 9:20 >TS CR would be better here, but TB for a change (here) makes sense. NOTE: Got plenty of material for you to work with now. Hopefully enough to buy me time to continue should delays be ahead.

  • @HajjDoDo
    @HajjDoDo หลายเดือนก่อน

    I love how Athena has Kratos’ ferocious and angry roars, just how an elegant woman truly sounds like.

    • @kiraqueen0
      @kiraqueen0 หลายเดือนก่อน

      Thats right. They all have such voice. They just hide it

    • @HajjDoDo
      @HajjDoDo หลายเดือนก่อน

      @@kiraqueen0 Das dat Greek in ‘em.

    • @BigVEE
      @BigVEE หลายเดือนก่อน

      @@HajjDoDo For her peoples (not her), it would be the Canaan (which Ishmael would be related to, as well) though Greek Myth doesn't recognize these genetic ties (different origin). Her Spartan would be a third-cousin line (from the Danites descended from Jabob's line) to them in our reality (no relation in-verse). As for the voice, it is a pity they didn't have the VA do some lines. Costumes are always such an afterthought.

  • @kiraqueen0
    @kiraqueen0 หลายเดือนก่อน

    This was way too fast. Not used to such POWER!

    • @HajjDoDo
      @HajjDoDo หลายเดือนก่อน

      Wait, I don’t get it, Is this magic only?

    • @kiraqueen0
      @kiraqueen0 หลายเดือนก่อน

      @@HajjDoDo It has been so far (ignoring wall combat and grabs). I don't know how far I can keep up though 😃

    • @HajjDoDo
      @HajjDoDo หลายเดือนก่อน

      @@kiraqueen0 Sooo, what happens IF your MP runs out?

    • @kiraqueen0
      @kiraqueen0 หลายเดือนก่อน

      @@HajjDoDo Lets see. Restart. Try another route of casting magic. Different order. For example, I couldn't get Theseus to his 2nd phase with only Typhoons Bane. But Cronos Rage helped to set things up. 1 dead Minotaur refilled my entire magic bar and I capitalized on that. But again, I am not sure if the entire game can in fact be completed with only magic. Even with this modded run.

    • @BigVEE
      @BigVEE หลายเดือนก่อน

      I was able to do Theseus with just WB carrying the day (no SEM). Cerberus Bastard was not an option without me using CR (stronger than in your run). Numbers suggest you can't do it. Some slaps will be needed (and you don't have relics to fall back on for clean-up nor throws **let alone adds, chests, transitions, etc. for orbs**). Real shame. Probably the lowest point of the run for me so far (had to bend the knee at the finish **since I'm not letting myself work my superior P%, which WOULD have let me clear**).

  • @BigVEE
    @BigVEE หลายเดือนก่อน

    >thumbnail I had some material if you needed options, but no matter. Seeing the Gatekeeper made me thing we were going up to that point in the duration on offer (had me worried it turned into a speedrun with filler cut out). 0:10 >her on Krate's rig >his vfx from VA, too Bleh. >no music Then I shall provide my own. 0:16 >just going right for it LV in the open, eh? Nicely lined up. 0:26 >cornered >TB trick >in LV trick flex and punish Cute, but TS to hit everyone might have made more sense. >already some bad dice rolls RNGesus, pliss. 0:36 Now we're talking. 0:50 >House doesn't want to pay out Oof. That hurts to see. Part of why I restart often when I don't get favorable results. 1:15 Conserving a bit. >pay out Glorious. 1:25 What are we doing here? Technically it only takes 15DMG to deal with this guy, so even LV should one-shot for breakpoints. Just that TS can clear the board while maybe getting even more MP for us. 1:30 Nicely juked. 1:45 Get played, nerds. 1:58 >tricking version for the finish rather than early pull Very well. 2:13 As if we need the MP when we're about to get a full refill (odd design). 2:33 >blinded for seeing too much of the Saint from this view Just like that one dude (in a story by a Roman who hated the Greeks **so he made their gods look bad**). 2:43 An attempt was made. It is tough without a bit more set-up (or luck). 3:15 Free Real Estate. 4:00 Good opener punish, but I might have advised switching sides to be near where the arms will fall for "O". 5:05 DONE. 5:18 Kek. 5:38 "This house is CLEAN." - creepy womanlet hag 6:00 Depending on payouts, this can be annoying (if you treat failure to stay topped off like ND **and using chests disgusts you**). 6:12 >CR gets a moment So soon? 6:17 Half expected to cut away (as with slapping the eye of Colly). 6:40 Bill Paxton? Loving this run from the great beyond. 7:03 No doubled (and early) hit(s) weirdness, but much less cooldown and far faster while having the same cost efficiency (so long as you get both hits). Safer tricking, too. 1.5s for LV and 5.33s for TS in terms of time to fire. 8:32 Get this man some rabbit feet or something. 8:41 Not the most graceful show of baiting RO. Not getting MP back this way, but not spending it either. 9:40 >this scripted spectacle paid out AYYY. 9:58 Very cost effective option for you with these lower HP types. 10:44 >almost paid Astolfo for no reason Zesty, give the controls back to Kira. 10:55 **removes it from the Kurd's hands** 12:10 Wasn't sure if you would show bits like this. >throwing With half collisions for VH Athena, this should be 37.5DMG. 13:01 >skipped PF1 Fair enough. 13:16 Going to pull them back here or handle them later? 13:37 >caught him lackin' MP orb chance? >and get Wonderful. 13:45 >up-grab whiff >needs to reverse At least you didn't take a hit. 14:10 >on the wall still No payout happenin', cap'n. 14:18 >meme'd on by crossing Any gap stunts? >no Maybe later. >more willing to throw here and there Understandable. 15:14 >prefers the ceiling Easier OS case. Was half wondering if you would allow yourself a hit during his transition for a dislodge. Too tough to skip by a lot of these guys with such high aggro, eh? 15:44 >suddenly full MP Curious. Won't matter long. CR should easily trash the birbs at a lost cost. Maybe some WBs for the kill and orb payout on the bull? 15:49 >kept the take with no payout Let's hope our other assistant does better. 15:53 Hey, that's something. And CR should work on the scaffolding ahead (at least the explosion will). Makes it a better choice for us when just busting things up ourselves though the higher EP% means FF on it takes less time. 15:59 Suspected. 16:12 Bamboozled dat boi. 16:30 >speed strats Alright. I see you. 16:47 "Bye, bye." - Ashley Williams 16:58 Not quite ideally placed. 17:19 >LV into juggle Went a different route from me. You're keeping her fully aloft, but I let her impact the ground and time shots to juggle her (without release). 17:22 >seemed to start doing it >wander Bah. 17:40 >lined up LV sessions >one left at "O" What's bro cookin'? 17:53 >EH >GR Unexpected for two reasons (thought you said you weren't using it and the girls can do this for you). 18:13 I suppose it is a time save thing (considering this alone will full refill). >other at "O" It will be wasted if you attempt to save it. 18:33 Pulling that bandaid off, are you? Variety's sake? 20:05 >another with forbidden sight Swiftly corrected. 20:15 Thumbnail potential right here. 20:29 >accidental GB Amusing. >TS to shut him up Big spender with the deepest of pockets. 20:43 For old time's sake? 22:12 >not camping the chest Not bothering, I imagine. 22:36 LV really could have used Hyper Armor breaking. 22:48 >rope not shown >didn't go back for the chest Kira, plz. 24:05 Would be troublesome to slip 'em.

    • @kiraqueen0
      @kiraqueen0 หลายเดือนก่อน

      >thumbnail HA!! Got you there. I am no speedrunner my friend. I don't have better options for thumbnail sadly. >15:44 Very well noted. That, is a bug. When I restart with the mod being on my MP suddenly becomes full. So I resort to turning it off, restarting, then turning it on. Inconvenient. Sadly, I noticed this way too late. In chapter 3.

    • @BigVEE
      @BigVEE หลายเดือนก่อน

      @@kiraqueen0 >got me I scanned ahead before watching, so I spoiled that surprise. >don't have better options I was offering. >restart issue I see. >noticed later Noted.

    • @kiraqueen0
      @kiraqueen0 หลายเดือนก่อน

      ​@@BigVEECan I get some of that thumbnail goodness? How can you share them?

    • @BigVEE
      @BigVEE หลายเดือนก่อน

      @@kiraqueen0 >thumbnail Won't all be thumbnails made to order. Just the raw materials for them. >how A site I cannot name (shared at Stinger). YT doesn't like 'hearing' it. NOTE: Got your hook-up starter pack in the thread.

    • @BigVEE
      @BigVEE หลายเดือนก่อน

      @@kiraqueen0 >thumbnail Saw P4 had a new one. Regarding future intentions, I'd heard you were tinkering with some things behind the scenes. I recall talk of a repeat for this run (if not right away, then later) with NUR(+ **this implies more modding and would much more badly need cheating in Wulf's code**). What of SoD focus? I believe there was want for UR/AS (if not also s6/t3). If so, I don't recommend low P% (even default is pushing it). For that, high P% is desired. MAX is required for AS, obviously. Since you have SAINT mod, you could also set P% of VH to that of E such that something like DO could be worked to be as it is on VH in all ways except the P% stat is 400% rather than 150%. This would let UR/AS shine just a bit. You will find that UR in particular is quite lacking and needs it badly (especially with the degree of bugging out it does). AS less so (and has a bug technique to multi-alter that will be crucial to getting the most of it). The sooner I know your intentions, the sooner I can work around of schedule to somewhat imitate your intention (you would just be doing as I do, but with better results). I suppose I would be doing E DO if trying to have the same potency (just that the collisions would again be crap since EP% would take a dive). If you opt out of working your mod for this extreme case, then I would just do VH default, I suppose (making things take longer in exchange for knowing where focus really stands). Granted, both could be done. Just that you're at risk of burning out well before me.

  • @CurayziDante
    @CurayziDante หลายเดือนก่อน

    I did not know that tornado special of the bow has i frames, neat

    • @BigVEE
      @BigVEE หลายเดือนก่อน

      Refer to the document(s) of Wright on Stinger. Maybe tell Zester to do a video for i-frames in GoWII as a visual guide.

    • @kiraqueen0
      @kiraqueen0 หลายเดือนก่อน

      It does, but not during the full period of the tornado. I frames end before the tornado comes out I believe. You can get hit and the storm can get cancelled.

    • @CurayziDante
      @CurayziDante หลายเดือนก่อน

      @@BigVEE >Wright document The one he just recently finished? Haven't got time to check it yet >I frames in GoW2/zestus He's low on time nowadays, otherwise I'm sure he'd like making something of that sort

    • @CurayziDante
      @CurayziDante หลายเดือนก่อน

      @@kiraqueen0 gotcha, thanks

    • @BigVEE
      @BigVEE หลายเดือนก่อน

      @@kiraqueen0 >not the full period Just so. It is a long sequence, but it has vulnerability. >hit just before it comes out >gets stuffed Thankfully, NOT with MP loss (insult to injury). NOTE: I'll say it again. TS out while you turn to a statue is a death sentence (it can FF us).

  • @BigVEE
    @BigVEE หลายเดือนก่อน

    >Saint mod lives Oh? >description That to say our situation is as follows?: 75P% (base output nerfed by VH **slight de-emphasis from normals**) 750EP% (slight amp piled on to VH **not quite GK tier collisions**) 125HP% (slightly better HP recovery after nerf from VH) 1000MP% (modded value to have E Ath on VH **ignoring normal nerf**) 25%RP% (usual VH nerf) 150EXP% (slight amp over normal VH's nerf to 'upgrade' potential) I believe we were intended to start with MAX, so EXP isn't relevant. No expectation for extensions to factor as normal NG+ is also being used if I recall correctly. RP and P being as they are is to discourage favoring these things. No adjustment for the E perk to RP drain rate. Sub-weapons build no RP per hit. To get RP in this run, you will have to strike a RotT door, finger of Atlas, get orbs, get hit by sources that grant RP, do throws that grant it or switch to BoA (don't believe relics build it). Higher collisions shy of one-shot on TRAN KNEE are a welcome boon (unique situation to this attire having 75/37.5 as the full/half situation on this front for that mechanic). HP being slightly better just means a bit more forgiveness than typical for VH. 'Small' HP is 4, Medium (unique to it) is 10 and 'Big' HP is 20, so for you it is 5, 12.5 and 25. 2 and 8 for RP (down to 0.5 and 2). But the start of the show? Wright denotes 'small' MP orbs are 4 units and 'large' are 10 units. These are baseline. For you, tenfold. Thus, 40 and 100 respectively. Just one 'large' orb would fill the MIN bar. MP being as it is means the meager orbs from SoD DMG kills should prove invaluable. I don't see it in the current Google docs from Wright (and can't readily find where he gave me the data), but I believe the RNG range was 0-3 small orbs for SoD. So 0-120MP per thing killed that registers as a SoD kill (like having it out while throwing or killing with non-EH spells). Just rolling 1 should mean 40MP per foe, which is already incredible. This without six of them paying out three orbs for far more than your MAX bar can hold (no overage bonus in this game **not even with this set-up**). There are still times the normal (non-SoD) orb payout is better, mind you (as with OS kill on SEM during Theseus). Being E Ath with the perk, MP cost is reduced by 25%. Cheaper spells means more casts (our true focus **enabling more use of TB and EH in particular*) even before getting these returns. Not so much about CR (definitely not the P% scaling AQ). That at MAX also has a P% aspect (final orb explosion **though the knockback is EP%**). Learning tech like CWB on fused types and the overcharge (just need enough for WB to fire thus a final shot can be far more cost effective even without a fused target), at least. Much more freedom to TS groups away (clearing wide areas with a lingering attack that reaches far above/below). Even use LV as an invincible ranged launcher tool willynilly (though having SoD for that fabulous t1 is actually free and relatively safe, too). Still has that charming bugged interaction with statues (equating to insta-shatter).

    • @BigVEE
      @BigVEE หลายเดือนก่อน

      What are we talking about here?: Typhon's Bane WB - 3MP (slightly cheaper) CWB - 18.75MP (good reduction, but gap closed means 'overcharge' value is lessened) LV - 18.75MP (paying for a launch with inv-f, spell priority, non-P%, wide hitbox and more range) TS - 37.5MP (still a little pricey, but definitely more spammable **orb returns fueling this masskiller like crazy**) Euryale's Head GS - 7.5MP p/s (it helps) GF - 18.75MP (much more reasonable to toss out without thought or multi-cast even **gloveslap less called for**) GB - 18.75MP (forgivable to use for raffs with certain set-ups) GR - 37.5MP (can now be abused further **suffice to say**) NOTE: Do recall that even a single small MP orb is worth 40 units (full return with interest for even TS **and GR**). Can't exactly get MP back from crush/ruin, so keep that in mind. Docs from Wright give the potency of these things away. >pinned comment Duly noted. Just for reference, when I did a non-modded Athena themed run, my set-up was as such for the NUR version (not so much PAIN+): -Grabs (circle and X option only; some grabs are questionable) Thus no neckbreak/torsorip (triangle) for quick kill utility nor 360 toss (for most enemies). -OH/alt.OH (air grabs not so much) Limited air OS grounds our focus just a bit. I'd say it is fine for Pests/Fodder, but not Major Grunts and above. As such, the smallest enemies. Don't make her look like she's a powerhouse hulking out, yeah? Even as is, you probably shouldn't be doing it even for OH/alt.OH, but we're giving ourselves leeway for this set-up case. Being able to get 360 toss off harpies is a boon worth some attention. -s1-s6 (Valor), t1 (not so much t3/Spirit or t0/Plume) Moving away from heavies beyond the starter. No explosive moves. Our bounce options become limited with BoA. No such issue with SoD (do whatever **unrestricted warfare**). Sadly, no way to uniquely give certain crystal moves P% immunity like SoD I(it is what it is **or those would become a focus**). Not stated, but should be clear BH is not in the running (at best Flicks/Legions). BoO would be basically only for lights, light special and (ranged) DR thematically. CC can help with the spear, not with her Blades. Being in her namesake gives them some excuse to be used, mind you. Could even upgrade them, but similar thinking is applied. The likes of air TR would be pushing it, but ground TR is a no-go. The rest of the block specials seem fine. Held light is pushing it a little and the shoulder seems out of character (rise would be fine). I'd say they are mostly for RP building, so just slap with lights should you want them. When you get to Zeus S3/S5, use MP if not pulling a fast one with SoD (as you did BH before). Super Plume all day? Not for this gal. -(air) s1-s3, t1 Anything goes, really. If you're in the sky, feel free to go wild. Aerial superiority (could even flex some long jumps aside from high jump antics as to reach better positioning in a fight). -Magic focus (TB primary, EH secondary) See: Above. -Blades (SoD and BoO are excusable but I'll stick to 'her' weapon) This was true of my NUR, but for you it really should be MP focus. When running low on recoverable MP, SoD. Only really working BoA for OH/alt.OH and slaps for RP. BoO is really pushing it (to say nothing of BH). -Relics are fine, Rage not so much As said. I'd de-emphasize Revenge just for being an explosive type powerhouse move. Maybe don't use that much. Return in general is permitted. Maybe try to parry more than block though tricking and whiffing/zoning are still the biggest priority as she is not the god of carnage/bloodshed who likes to wade into intimate range trading blows. That would be Ares. Wings are good on both fronts. Want to glide around and release Flicks? Go for it. Be as cute as you like. AotF? Exploit it whenever available, obviously. Trident? Not much we can do with it, sadly. 'Water' isn't so much an element to work here. RotT really ain't it. Definitely shouldn't use it much. I think the only place I'd want to see it is when you need to nerf a collision heading at the protectee or to limit DMG he'll take when you're not focused on him (he's getting bullied). This beyond forced cases. Unique BoA moves (even lights)? Probably no reason to do this. At best switch to RotT with enough hit count to not Flare, but to Inferno (since it is like using a spell in a sense and rarely gets shown **one-setup would be CWB at point blank on BK's S1 for 100+h then switching over to use this move just to do it**). -Ranged/cheap strats given priority (strategic is her priority, but distance is her secondary) If you've got sweet spots (semi, too), high ground, barriers, etc., you really should be using them. Likewise, working hazards. FF applies? There you go. Be the anti-BR. Not about style. It is about smarts. While efficiency and resource management with our current boons are indeed the biggest focus, one should also keep in mind environmental factors (and enemy mix). The SAINT is not the goddess of fair play. Peace is the objective. Peace in death. By whatever means, but with preference to a 'hands clean' approach (not so much looking to take licks **though even that can be calculated, so don't take it for ND/NH**).

    • @BigVEE
      @BigVEE หลายเดือนก่อน

      All these things said (I'd have to give my old coverage and/or do an actual E Ath run to try and help you with hypothetical planning for possible approaches for a full run), let's see the video itself, eh? 0:05 For Whom the Bell Tolls, is it? 0:16 So begins this vision of an impossible future realized. >TS Not sure that looked like reduced casting cost. >no MP drops Got to have SoD out for that. 0:22 >WB as they fall spawn in Funny. 0:26 Definitely feels like full VH cost. 0:29 >toggle on Hmmm? Are we making the full switch now? 0:32 >another GR >reduced cost "It has begun!" - Happy Soul Sapper 0:36 >SoD out Lovely. Time to see some MP orb drop (JUICY edition). It is an EVEN FURTHER BEYOND tier of modding feat, but to take the RP building of BoA, but apply it to SoD strikes (except for MP) would be really something. That translates as follows: s1 - 0.25 s2 - 0.25 s3 - 0.25 s4 - 0.25/0.25/0.25 s5 - 1 t1 - 0.25 t2 - 0.25/0.25/0.25 t3 - 1 air s1 - 0.25 air t1 - 0.25/0.25 AS - 1 (per direct hit) / 0 (explosions) PS - 0 UR - 1 (direct hit) / 0 (explosion) NOTE: Flat bonus having nothing to do with MP%. Custom value would be even better to give some moves more reason to get focused as with s4 or t2 (if taken up to 0.5 per strike in a multi-hit) or even aerials (be unsafe for more replenishment sort of thing). Just a dream (as with s5, t3, AS and UR crystal aspects being non-P% or MAX gaining mini-PS on crystal side strikes and mini-altering on spear side strikes **game engine would no doubt struggle with the vfx**). 0:39 >takes some hits These will hurt as her. Part of why you want to space them out. 0:42 >PS Stronger collision on non-P% attack. CC for safety (and dps since it can be fired more rapidly with less recovery like on-landing PS into grounded). >no MP drops Rhodians, please. 0:45 >finally gets ONE orb Look at that VALUE. 0:53 >twofer >nearly back to full bar KEKAROO! 1:03 An example of spell use with SoD out. 'Slay all' while very difficult to interrupt (would negate cost, at least) and the chance to get orbs (only needing one to regain what was lost). >gets back one and has slightly more than he started with See? Just like that (as foretold in the Necronomicon). 1:25 Greater focus on spells, then. NOTE: A pity the unexisting bug of GoW1 can't be worked here. Would be having a field day with GR in particular. 2:00 While there IS argument to be had for UotG use with Athena, I just wonder if it wouldn't pull focus away from the spells too much in the Saint Mod. Definitely cool having 100pDMG per strike for multi-hits. That's for sure. Not everything applies, but most will. Perhaps a different run to toy with (another time). Zesty seems gunshy about dabbling in that meme for whatever reason. Could do a lot of RotT, CoC, etc. on things then switch it up to tools better suited to statue crushing. Cute gimmick in my book.

    • @kiraqueen0
      @kiraqueen0 หลายเดือนก่อน

      ​@@BigVEEJust as you said. I am happy to say that the Mp after gaining orbs and using magic printed the exact values you mentioned here. I was checking them in the console. I haven't touched anything other than Mp, so hp, rp are the same as regular VH Athena. >The upcoming run(s) I feel like I need a bit more time before I can go. I have to fully FEEL the run in me. That said, we will play as a caster and this will be SoD only. I was waiting for this VH spell casting experience for so long man. I can wait for you to finish Athena E and give some hints before I go. I appreciate your notes, they really condition the run in better directions.

    • @BigVEE
      @BigVEE หลายเดือนก่อน

      @@kiraqueen0 I'll probably make another topic to that end (the new run). Easy enough to start with old copypasta to reference from the PAIN+ and NUR+ version of the old (unmodded) VH runs (though more focused on other things). Still, perhaps some value in referencing them. This before actually beginning the proper coverage with recommendations (myself doing E Ath whilst trying to focus on casting as you shall). Still need to find a download option for Wright's docs that lets me see the gifs properly. Maybe my phone? It is bootleg, but whatever works, right? So long as I can actually see what I'm looking at I can better help name the damn things. **checks** Less than ideal, but yes. That seems to be working. Combined with the tab for it, I should be in good enough shape there. I'm sure Wright will be pleased (that I can actually continue as intended). >exact values You would find much of this with Wright's docs as is. >only as we discussed Of course. SAINT mod may have started with Athena, but it doesn't have to end with her (and this particular run). Where it is concerned, however, it was entirely about getting the maximum use of TB and EH, so we needed the highest possible MP% and MP cost reduction while otherwise just a VH run with the costume. You've made the impossible possible there already. >more time You and me both. I need to know my schedule before I can really start such an undertaking as E Athena with attempts to plan a bit encounter to encounter. Tough account for RESOURCES, mind you. Not like we have on-hit MP building let alone on-hit MP orb generation. Infinite respawns foes ARE exploitable here, mind you. Even when they stop giving up EXP, you can keep working them. As noted, I would start with sharing (very outdated) copypasta of two ancient runs. After that would be the actual push to move through E Athena. I'll probably switch to helping with the Bestiary after sharing the copypastas in the new topic. Work on that while waiting to see what my new schedule shall be (if any changes are to be made at all **up in the air**). I presume we're aiming for MAX from the start, yeah? I'll have to make such a file in the first place. My PS3 edition is lacking on that front. Don't have the PS2 stuff anymore. I suppose this buys you some of the time you wanted to recover. >VH spell casting experience Yes, indeed. Obviously EH isn't going to be a big factor in boss encounters (nor sub-bosses) or even some mini-bosses. TB will have much more of a role to play in many of these things, but even it will get kek'd at times. Need to have things to kill to get MP back via SoD being out. Boss drops exist, but can't always count on that. Not enough adds to go around. You already know your boy Perseus won't care during S1. Built different. Can't be helped.

  • @kiraqueen0
    @kiraqueen0 หลายเดือนก่อน

    The mod operates by maintaining additional copies of hp, mp, and rp. So, there is a master copy of those resources used by the game, and "shadow" copies maintained by the mod. Initially, these are the same. Once the player uses or gains resources, we can check how much they changed by computing the difference between shadow and master copies. That is, the resource in game will change. But our shadow copy will still have previous value allowing us to determine exactly how much the value in game was changed. Since we can now know the difference, we can just amplify or reduce the gained/used resources and update our master and shadow copies accordingly. This way of executing the mod bypasses all the complexity of modifying existing game code which led to crashes.

    • @MrWright
      @MrWright หลายเดือนก่อน

      Very clever. Didn't expect to see this so soon. Amazing work.

    • @BigVEE
      @BigVEE หลายเดือนก่อน

      As Wright says, this was a quick turnaround on something the wider community failed to realize for far too long. I take it that business with the RE guy and the stuff they were using helped? Or was this just the method you were talking about previously? At any rate, I'll be sure to tell Zesty to give her a gander. More for later when the full run begins/ends, obviously. Might not want to start that straight away. Give me a chance to perhaps give some ideas. Tough this week for me since I don't really know my own schedule for sure. NOTE: He at least got around to promoting your BH run (if you've not already seen). Maybe turn a head or so more in the right direction.

    • @kiraqueen0
      @kiraqueen0 หลายเดือนก่อน

      ​@@MrWrightAppreciate it. This master-shadow replica idea made things really fast to develop.

    • @kiraqueen0
      @kiraqueen0 หลายเดือนก่อน

      ​@@BigVEENope, the tech that RE guys used wasn't used here. This was about the idea to clone Mp and track how it changes compared to the in-game value. This master-shadow replica for tracking changes is a pretty standard programming technique. I just happened to see the pattern here and apply it. Some implications of this mode are: - We can scale the damage we receive - We can scale the amount of Rp we get from BoA slaps - Mp scaling is already shown here

    • @BigVEE
      @BigVEE หลายเดือนก่อน

      @@kiraqueen0 >RE wasn't needed for this Hey, alright. Had it all well in hand, then. Wright says that browser isn't open web anymore. Inconvenient. Good it wasn't needed (yet). >implications Right, so our first focus was the most extreme case for MP. If we were to do RP, then what? Depends on the objective, I suppose. Is it about using RotT BoA uniques (especially Inferno) a bunch? Less so power? Maybe pull a stunt like Hydra Armor where the RP% is set to E along with the E perk of 25% slower drain rate? It is like God Armor, except instead of doubling your P%, it drops by half (of VH). BoA slaps still build RP normally, but BH can be used for direct strikes (probably only use RP for BoA for a theme) as if to build off your run using souls (hit count fueling Inferno as with Torment and maybe CR or even CWB). Activation cost would remain 10RP and need I think 25RP to trigger still. E doesn't change that. AotF being active will basically stop drain over time. Shame the unique moveset isn't a bit more interesting (like RotG). Would make it more appealing to do this (beyond making it the 'Fire Tornado' playthrough). EXP has no particular interesting qualities since we can't use them to fuel attacks or anything liket that. HP focus is less of a thing since there are no weapons or costumes generating them more (or at all). Athena would again be tops in this regard. Using modification for her E self means tenfold value, but to what end? You just do a bunch more trading? Perhaps let yourself using RotT more in that fashion (since you can recover more easily)? Again, inability to force the orbs is a big hiccup. It isn't like GoW1 with the RNG stuff. Nor is it like GoS with a costume able to make such orbs. Without a way to make a weapon (BoO, for instance) for HP orbs to drop (even if just smalls), it feels super pointless. Just encourages you to take more hits (not even like we get better DEF and more 'armor' to exploit like a tank). With EP%, collisions are the big thing. That's clear as crystal, but GK VH already covers that. No need for mods. P%? You could mod for E with God Armor (even DO). Sadly, Herc is NOT that guy (didn't get 5.0 in this field the way Athena did in her star attributes). If it were possible to make him so, that's a different story. As is, GA taken to E for P% would allow for essentially 4.0 (x4) on VH. Options like portions of 360 toss, light toss, normals, AQ, CR's explosive orb, etc. would all scale up. Just that collisions would be a bit meh (vanilla H tier). Recovery on orbs would be where VH probably should have them to begin with (half). So better than vanilla H, but worse than actually vanilla VH. What to do with such power? BH focus would be too direct. Brainless. BoO focus is similar (the best parts don't scale). That leaves SoD. This way altering explosions, Cursed Remain bombs, heavy ender and light ender can all feel strong. This for a SoD focused run that is NOT about PS (for a change). NOTE: With P% high and decent MP% (especially if that is ALSO flagged to E with the MP cost reduction **not as good as Athena, but still super usable**), you would be optimized for a ton more use of AQ (dull as that is) and CR (Suspended Congress for days). With the latter, it is lvl3's explosion that benefits. The former is just stronger in general (feel free to mash it out in most cases).

  • @BigVEE
    @BigVEE 2 หลายเดือนก่อน

    0:13 We cheese from above with MotK and souls or we going down to work the launch insta-down or what? 0:24 Working magic, HJ or the 'intended' way? 0:28 >BEEG DMG HA! HA! Even VH GK didn't stop lvl3 BH's t1. Let's see if the downed arms get hit with any bounces for resets. 0:34 There's one. 0:39 >trying to get cute U GONNA GIT GRABBED 0:42 Kek. 1:30 Every little bit helps. Not exactly doing well enough on MP going into this for set-ups on Clotho making me think we're going the route of double downing. The most efficient option that comes to mind for 60MP? Not so much TS. That's just the lazy way. No, the best I can see would be to use WB. If exactly that much, then 15 would leave at 0MP and exactly 75DMG. Just a shame we can't see the exact value for what you're working with (left abstract, which sucks that even the menu can't identify for us **fine for the HUD, but come on**). If less, CWB would squeeze way more value out, but it is hard to guess how many hits you would get (making it impossible to really plan around without tools). 2:58 Thought so. >IA getting to reset Ayyy. NOTE: Amusing struggle. 3:12 Time to find out. How we clearing the corpses? We just playing things straight? 3:22 >heavies for single down >CR to save time Right. 3:49 >the time losses Funny. 5:06 Sadly, no known way for BH to pull a SoD here. Let's see those set-ups. We just going for souls to make them behave and pound them? 5:12 >pulling out CR A little surprising. 5:21 >make them behave That's something. 6:07 You can target his face. >CR pop-off Oh, you. 6:24 >skip to S3 Odd. I'd sooner expect skipping it (and S5). 6:41 You know what to do, Prince (of Persia). 6:48 Gent getting his other rep this day. NOTE: I'm guessing we won't get any forced projectiles just for their own sake. 8:00 Right in the kisser (Gokek knows nothing about that **smooching, that is**). 8:24 AYYY. >suddenly zoning Delightful. 12:26 BEEG OOF 13:56 Ranged RotT stuff should do well on that shield (less need for risky big punishes with heavies with so little HP in this part). 14:22 >FLICK'd during his attack Lookin' real SORRY, pops. 14:48 >cheese'd with flicks the rest of the way Because CC was not on the table. Very nice.

  • @kiraqueen0
    @kiraqueen0 2 หลายเดือนก่อน

    And with this, the run is over. I will take a break from GoW II for a bit. Maybe I would grind out a pure BH only Translator W3, but I lost the save file. It remains for the future segmented ND where BH will be the star one more time. TB, EH, CR will be the 2nd focus. Blades will take the backseat once BH arrives. This time though, BH will play from lvl1 to lvl3, not MAX from fhe start.

    • @BigVEE
      @BigVEE 2 หลายเดือนก่อน

      >break Noted. >lost save file It is what it is. >segmented ND >building from scratch I recall such talk. >TB, EH and CR TB getting more shine is a rarity. I still say Athena (modded) is the best chance to really see it worked heavily.

    • @kiraqueen0
      @kiraqueen0 หลายเดือนก่อน

      ​@@BigVEEI am kicking off information gathering for the SAINT mod for Athena VH. Asked Wright about how he got Mp orb value multipliers. If I make this mod in time, I will do a run with it earlier than Segmented ND.

    • @BigVEE
      @BigVEE หลายเดือนก่อน

      @@kiraqueen0 >SAINT mod Would definitely be a milestone (having the ability to adjust the experience with costume/setting interplay at all). A step in the direction of picking our own stats. Potentially going further still with our own bonuses (getting more and more specific). >asked Wright Might also try Wulf. >if Don't get your hopes up. I'm sure there are reasons beyond (lul castles) for nobody doing it up to this point. Still, should it just fall as mana from Heaven (little trouble involved), I'm game. I'd have to (like with the BH focus) try to consider some hypothetical use for the large supply of MP. Hard to make informed guesses without absolute knowledge of the orb drops from opps (adjusted by the new worth **towards new costs**). I once went over such talk for E Athena with Zesty for W3 of East Auditorium (letting TS do most of the talking). With efficient handling before that part (especially choosing to FLIGHT until the end of the rotating spiked chamber **until finally having to kill 3-5 Nymphs**), potentially you can keep some chests for later (think I recall the game robbing you once, so maybe some will screw you over, but that's a rare exception), escape before W3 starts, backtrack for them and work the checkpoint exploit at the same time. Maybe even borrow from your future self who won't need it as much (this isn't the Twisted Chalice experience, so that shouldn't be detrimental, I'd dare say). Technically, I could mostly simulate what you are dealing with in E Athena, except the enemy aggro means they will barely do anything and other stats throw things off in other regards (EP% meaning low collisions). The focus remains magic in particular use of TB MAX and EH MAX. You fully appreciation the latter by this point. SoD MAX suits her (not BH, only a limited extent of BoO and limited BoA). At gow3forums I had a run themed for her. I'd have to pull up what my old conditions were (quite specific). If using BoA, you shouldn't really be using heavies so much. Even throw focus is a little questionable. Thematically it is more meant to take advantage of your arcane capabilities. Hard to say how some things might go. Maybe UR and/or AS from SoD to blow up foes and send them away if not into spikes of the post-Translator encounter? Perhaps toss in CWB for forcing most foes away (towards spikes on both sides)? With SoD out, DMG kills for things not normally dropping MP orbs will do so (and that crazy potency should be VERY useful in enables wizarding antics). NOTE: I could refer to that old run, but redux it with more magic focus while referring back to VH realities. Maybe guess what this modded version would be like for you (giving you something to consider aside from your own testing).

  • @BigVEE
    @BigVEE 2 หลายเดือนก่อน

    0:15 Lots of potential for barrier abuse. Let's see if we get any. With the bad MP% recovery (until maybe that modded SAINT run), can't go too hard. Probably want to save for W5 in particular (though the GR opener on x2 cyclops drop is really hard to argue with). W3 handles itself thanks to false OS (no need to suffer forcing it with souls) and Return. Can do a lot of deep aMotK stuff in corners (maybe with CC) for minor waves (W2/W4/W6). Even Stevens. 0:20 Here in W1, FJ are crap for our focus (just best to bash them if not use set-ups for collisions **or shatter, but the MP spending is recommended against even with lvl3 EH and lining two up**). Simplest would be isolating to bash them to death or chipping through barriers. Let's see what you go for. Probably not the LoS (or launch into Flick) set-up for OH. That's not been used in the run, but it is for obvious reason (too much work). 0:23 >air OS for collisions VH GK things. 0:46 >downhill 360 toss When wanting them for collisions, that can be a good thing (leaves them alive). 0:52 Oh. 1:53 >Revenge A rarity. 1:57 >X toss AYYY. 2:12 Any silly set-ups to great them as they come in hot? LoS? CD? Maybe aMotK? 2:18 Make it easy, take it easy. 2:42 Just because. 2:55 >souls 'Please Stare'. - You 3:14 Here we go. >somehow the sirens luck out Bah. 3:29 GOTTEM 4:52 You tried. 5:23 >this whiff .... 5:42 "Ah, you think the barrier is your ally...." - Kira 6:00 So long as we wipe away the goats, really. Other plans exist for the HMs (better in 1v1). 6:08 BOOM, baybee. 6:35 >stubbed toe mid-air Oof. 6:46 Read into it straight away. Now for Barrier-chan to do its thing. 6:54 >ye ol' false OS strats Until we get a better isolation. 7:04 Ya gurl holds 'em, yee fold 'em. 7:33 >one stuck behind barrier >other spawning in It is spawn CAMPING time. 8:16 The time has come? 8:23 And so have I. 8:55 Plenty for the opening greeter for W7. Another chest remains to make yourself presentable as need be. 9:40 >uneven foul-tip t2 into Flick Kek. 9:55 "So close." - Witch Queen of Action 10:01 >last dropped his ass That's a wrap. The rest is playtime. 11:47 The run in a nutshell. 12:20 Let's have it. 12:38 Cute. 13:19 Straight highway robbery. 13:23 AIIIIIIIEEEEEEEE-ACK!

  • @BigVEE
    @BigVEE 2 หลายเดือนก่อน

    0:36 Decent placement. What now? Surely the boundary. Maybe some EH. What else? 0:51 >souls while backturned to stagger closer Nice. 2:35 >souls plus RIPnTEAR Right. 2:46 Cutting this very close. 6:28 >cheated you Ooh, ya hate to see it. 6:53 Going across the way to antagonize even briefly with souls seems unlikely. Let's see if HM lock gets any shine at all. 7:10 Down to x1 bull (at a time). Good. 7:55 I just go for it and it just works. Showing respect (blocking) is how you make it fail. 9:23 Just soul set-up or are we going to the boundaries for funny business? >former Right. 10:53 Never had a chance. 11:45 We just can't have nice things. 12:12 >brief staggers False hope. I doubt you could even use this to set-up aMotK zoning. 13:15 Any soul use for the head sore at all? We playing things straight or what? 13:30 Another missed opportunity (no Flick during body carry). 13:33 Kraken: Serious Series SERIOUS TROLLING! 13:50 >no Flicks while gliding just for the Hell of it Pity. 15:33 >no early knob slap Bah. 16:08 A safe strat, certainly. Half surprised you didn't MP dump at all. 16:16 Whoops. 16:22 Cute interrupt. 16:39 We working AotF to the bone or what? >seems to be near the end of the fight Alright. >downed with Flicks Cute alternative to just air t1 locking by grapples. 17:28 Here we are. >doesn't focus it Oh. 20:08 The classic. 20:25 Going to bother shooting or returning at her? 20:32 Just a bit. 20:40 Zappy Dan would be proud. 22:17 >opening exploit Better late than never. 23:00 >AQ Super excessive. 24:00 >peppered with CR then shot down Kek.

    • @kiraqueen0
      @kiraqueen0 2 หลายเดือนก่อน

      >Soul stagger pushed Cap towards his back Thats a nice use. We already saw how this same thing offscreened HPotF at Translator W3. >Flick pin against bulls >Ruined by blocking I thought he could do his headbutt counter so kept blocking. I ruined the setup apparently as I couldn't send souls while blocking. Now ER bulls remain to properly show this. >Kraken I am sorry I did not properly cover souls for him. I flicked here and there offscreen and the souls kept targeting his sores on the tentacles. So I kept with the usual. My play in general got a bit downgraded. 2 back to back runs of GoW II is now starting to take its toll. I feel like I will lay this title to a short rest before going on. Maybe SoD only MAX is next. Or segmented ND on Vanilla VH... >Downing Lahkesis with souls Seemed not that consistent to me. She got downed once but kept dodging like crazy in the air after that. Off camera testing was similar. She would rather wiggle around then get downed. A question: Would I get a DQ if I used Inferno? I feel like souls can build up nice amounts of hits for Inferno.

    • @BigVEE
      @BigVEE 2 หลายเดือนก่อน

      @@kiraqueen0 >nice use Divide and conquer, isolation, etc. >off-screening Fiends know what's up. >no Flick during block Yeah, they don't let us party too hard (same for many other instances **just not gliding**). You would think EXP investment, sub selection and losing the roll would mean something (at least by MAX). >counter For whatever reason, the bulls just job once you catch them in a constant stream of staggers, so it allows normal strings to go hard (almost as true for CD **still has CC for safety**). >ER remains DAS RITE >went for the tentacles Of course they did. >hiatus incoming >then SoD MAX Focus on UR and AS or will it be the PS (and t1) show? Guest starring TB (and EH), of course. If using UR and AS, you probably want P% (while lacking EP%). If PS, then GK is fine (as ever). >segmented ND on vanilla VH I sleep. Still, it depends on how you want to go about the pursuit of power. Doubt you want to get enough EXP for MAX ALL at Hades Hands (earlier would be just insanity). Gaining lvl3 TB for Theseus can be a fun boon. For gimmick runs, there is still E Athena (spell focus), but it is just such a shame we don't have mods to make the setting VH, but the MP% and MP cost reduction don't stick around (from E). >not that consistent False positive, yeah. >DQ for Inferno It is a BoA move in a sense, but it is specific to RotT without hitting with them. It is grey. I'd say it is your call. We have to switch to BoA just for OH as is.

    • @kiraqueen0
      @kiraqueen0 2 หลายเดือนก่อน

      @@BigVEE >Mod for Athena >Make orb value like E Hold on... I was able to locate Mp and Hp bars previously. I might be able to detect how they change and revert the multipliers to how they are on E. And make a mod. I will have to see. This modding stuff is still new to me, so I don't want to promise anything. But I will take a look. >Segmented ND I could MAX at the fire puzzle after getting TB. Or at least get enough for TB MAX and BH MAX (Of course. My new fav weapon). Gotta use the stuff learned in this run for something more.

    • @BigVEE
      @BigVEE 2 หลายเดือนก่อน

      @@kiraqueen0 >make a mod Oh? Could we see Athena on VH (in all other ways), but with her E modifier for MP% (meaning 1000% worth for tenfold baseline such that 7MP orbs are 70MP) and the pro of 25% MP cost reduction? I've yet to see anyone work to make that sort of custom costume/setting mix happen. Would be a first for sure. >ice chests If not before leaving Etna (unexisting boundary exploit). Still, just getting enough for lvl3 TB is the real goal (also nice to get lvl3 BoA squared away). If getting enough for true MAX, then hunting chests on that front or otherwise doing things with upgrades in mind? Not a concern. >new favorite It is your first getting such intimate work. A personal story. Much as my own with SoD (or Arty, really). >transfer knowledge between runs It helps. Having those feathers in the cap can be a godsend when the time comes for something potentially troublesome to solve in another run (as Zesty sometimes finds out the hard way).

    • @kiraqueen0
      @kiraqueen0 2 หลายเดือนก่อน

      @@BigVEE It all depends on how complicated the emulator will make it. Finding values and changing them is one thing. Finding game code that changes those values, and modifying it is a whole other story. I know techniques for native games. Hopefully they work here as well. >Personal story Damn right it is. I think the peak was grinding that Translator method. Really goes to show how insanely deep GoW is in terms of methodical play and strategizing. I don't think other games can compete on this front with it for me.

  • @BigVEE
    @BigVEE 2 หลายเดือนก่อน

    0:08 Always gotta let 'em know the vibes. >once again no early hits Still vibecheckin' tho. 0:28 Good thing we aren't Raditz. This would be it (like in NGR+). 1:17 Little bit troublesome to work BH into this without power, was it? 1:48 If you wanted to spend 15m+ going at it, I'm sure you could just keep killing sirens to refill MP to the top. This aside, let's see what set-up you go for with the sacrifice. 1:55 Style points. I wonder if CWB wouldn't be half decent as a set-up (if only after a bounce/launcher). If already down to 4MP, it would certainly be a cheap option (sans souls). 2:08 >beaten during lockdown for dizzy Right. Wasn't sure if you might go for LoS (and Flick) into lever to something like false OS or IA or whatever to send her into the fire as an insta-kill. 3:28 >my boy is HANGRY So you did want some MP. 3:58 More meant for bulls, but this is good, too. 6:26 >cool with a bit more than half So around 120MP. It helps to have the resource with Pantheon of Atropos ahead. 6:59 Why they gotta make me sad having this be so weak? 7:15 >gent gettin' paid in crypto today Word? 7:21 For other runs, I suppose walls strats would be a thing. 7:40 >brief bull Flick locking teaser More later, then. 8:06 Another MP chest ahead. Let's see how pretty we can get you sitting. 8:24 >souls denied once more Right. 8:45 >boundary and high ground Real zoner hours. 9:16 >forgets to backleap to ceiling from here Bah. 9:23 >tried to ignore them Zesty strats? 9:45 Felt this one coming. 11:01 Looking pretty alright on MP. Got a full refill ahead (though I think this one is HP), as well. I imagine EH is coming out to play a bit. Maybe even TB. Let's see what you opted in for in the end. 12:00 >normal strats Alright. Got x2 CB and now x2 FJ. GR going to catch them in a tight group? If so, what's for breakfast? LV? 12:05 >false OS Kek. >collision focus I see. 12:30 >shade slide Very GoW1. 12:51 >fell for the schmix Oy vey. Might not that 'Gift' chest now. 13:12 The chest checkin' can be very real. 13:39 >gliding Flicks AYYY. 15:35 >v2 We going to work some MP this time? 16:56 >x3 set-up One split from the other go. >heavier focus on collisions for FJ I see. 18:55 >a bit of MP And a lot of trouble sorted. 19:53 Pretty much a certainty it will be a set-up for RO. 22:05 >AotF with the assist And deep aMotK for the set-up. 24:08 Almost certainly going for hazard exploitation rather than DMG or OS kill, but we'll see (no way you want to spend MP on crush). 24:15 Lovely. 25:45 For free. 26:15 Settle dem bois down. 27:07 Nearly had your number. 28:13 Such a fun way to open it up. 28:35 Into the lava? >bonemeal Right. Dusted. 29:20 >double knockback Curious. >invisible wall A bit to the left. 29:33 When they go low? Go high. 29:45 Only sensible choice.

  • @Snxggy1
    @Snxggy1 2 หลายเดือนก่อน

    8:53 “UH UH UH UH”😫

    • @kiraqueen0
      @kiraqueen0 2 หลายเดือนก่อน

      It's an emulator issue which I can't solve unfortunately 🥲

    • @Snxggy1
      @Snxggy1 2 หลายเดือนก่อน

      @@kiraqueen0 I know I think it only happens in GoWll

  • @BigVEE
    @BigVEE 2 หลายเดือนก่อน

    >post-birbs I suspected as much. Pity. They are annoying fight set-ups, granted. >new avatar Feeling fresh with the Dick Tracy edition of your usual? 0:06 A fair few ways to go about it. What's the selection? >Flick and EH A fine greeting. We sticking with that or just dabblin'? 0:12 Deceptive range (not in a good way). 0:24 >one goat crushed Surprised you're spending this hard before Atlas Lift without a full refill in your future (while in GK VH). A bit to help with that part is helpful (AQ trial for the full refill, of course). 0:34 Chip averted. 0:46 >S1 skip The classic. 1:01 >soul set-up On-brand. 1:22 >R1 evade My preferred choice (over x hops). 1:25 Realization of an old dream (shutting down S2). 1:53 Now for Wright's S3 control. What's the punishment? Flick and heavies? 2:29 First run to put this to work, by the way. NOTE: I need to get on Zesty for not having a Community post promoting this series. Might wait for it to wrap up though. 2:32 Maybe some boundary stuff? >yes Right. We doing shortcut or HJ to leave when finished with them? 3:27 What was it? 80HP and statue/obstacle status, so no P% or power modifier factor, so 15 at a time. The range issue is a factor, too. Six landing should do it. If they land. Glad even the central one works (so high off the ground). I forget if your shockwave is explosive. Think it is (so P% would factor, actually). If so, then it would be 15. Let's count how many you used. **does so** 22 with some clear whiffs for range and aim. Safe to say it was taking the L for the P% while explosive factor, eh? 3:32 >going to the hive I don't think it is actually hitting it despite the hit count. Hard to say. Would have to land 14 MotK then spam souls for a bit to be sure. 4:17 Another down. Don't think the third at the start is within reaching without getting to higher ground, at least. Maybe atop the perch where the hive you just broke was, or the solid platform leading to a traversal wall? Or even the high ground leading ahead? 4:50 This blow will be as strong as lvl1 on Normal for primary parts of the hit (secondary of them is explosive, so it scales). Easily beats MotK in terms of dps. 5:06 Surprised you haven't shown off the absurd output of their OS kill with that 10/15 split (latter notable for EP% scaling on statues/obstacles). 5:20 Atop this bit of rock is a platform you can jump from to reach the next spot without the wall section. No idea why so many vets don't know about it. But this is a BH run, so you should probably still use HJ to bypass all that. 5:35 >HJ Good. >here Must be about the chests. **it was** Right. 5:48 Got no faith in souls reaching so far. Could Flick while Gliding (you haven't done this yet). Might hit it with a drive by for the lulz. 5:51 Ultra rude. Well done. RUINED his day. That one won't respawn (one more like him). >actually a Ruined bonus over RO In GoW1 that turns it to Crushed. 5:58 Time for some EH set-ups with Flicks (maybe LoS), I suppose. Sooner you kill the other respawning harpy the better (less opps for souls to control). If you can kill one of the x2 Caps, then you can better control the two respawning blazing birbs. Ol' Batra in hand, that just leaves HL (who will attack frequently, so probably stay at a distance or get tagged **would say RotT tank, but it makes me nervous if not the PS2 edition**). 6:08 Big dubs for EH. 6:16 Souls keeping Big Bird under control and now to end their infinite respawn. >held in place for OS kill Nice. 6:33 Quite the visual bug. Anyway, what's the play? Could mess around a bit, but with infinite MP and so many to clear, I'd understand setting up for shatters. 6:41 GR letting them know the vibes. >CC saying "Nah, I'd win" But Mom said it was their turn to attack.... 7:40 >Flick during cutscene Nice. >double interrupt Now to see the play. Presumably we're heading to the bridge's end be it for RO, bops or crushing. 7:51 >broken How it gotta be, dawg. 8:20 >LoS into s3 Some MP conservation is sensible given what is ahead. 8:41 >it missed Kek. 8:48 >these directions Feels like they go outward away from us relative to the position from our body when struck with this (while flipping in the usual manner). It isn't just where we look, then (nor where their back points like typical for knockback). 9:24 >OS to IA to air s1 No Flick to aMotK for bonus points? Still, nice RO. 9:50 Stubborn broad. 10:19 I imagine it is time for FLIGHT. >duking it out So be it, Jedi. 10:35 This is the exact spot I theorized to Mustafa would be an ideal combat zone for when not doing my FIGHT method of air OS kills. Camera to work, least amount of trouble from spikes (or having to learn patterns) and close to the exit/block. NOTE: I forget how many at a time we have here. If only 3, then LoS and Flick should hold them off pretty well to limit how much you need to kill them before the last moment. 11:44 Was hoping you would be toggling (R) during this. 12:01 Had enough. 12:15 Useless with the skip I recommended, by the way. 12:34 Natural path, then. 14:09 As usual, W1 will get no respect. 15:18 >v1 rather than v2 Old school. 16:55 >alternative approach Oh? Been a LONG time since I've seen anyone do 'Natural Spawns' first. More of a MAX method. 17:13 >bar still there Opted out of checkpoint exploit completely? Bold. 17:16 >air drop >no Glide into Flick >roll method Right. 7:19 >LoS and Flick for control Let's see it, then. 17:29 >off-cam tickle His pickle for a nickle? Alright. 17:41 It is what it is. 18:23 Seems a slight pity not to use the healthy dogs for collisions. Still, Donte should like this method for variety. Likewise, the ancient BH FAQ would have dug this. 19:20 Might have gone with souls to hold while tip range MotK kills him letting me keep closer to the x2 HPotF location (with CC for recovery). 19:25 Can splurge a bit, yeah. What's the selection? 19:30 >LV Feeling yourself. 19:42 I remember telling Xtreme to use E Athena so he could taste the glory of MAX TB focus (with SoD as the sub-weapon to regather MP from DMG kills in a lot of places). Could angle TS to sweep from the x2 priest spot up-right to hit the natural spawns. NOTE: Very nice showing. Hope to see at least one HM locked with flicks into light or heavy string spam (rather than EH set-up). Got to show all the tech we can.

    • @kiraqueen0
      @kiraqueen0 2 หลายเดือนก่อน

      >TM3 Massive thanks to Wright for shipping this >R1 evade You told me about it. And I heed the lesson. 5:48 They do reach. Its just time consuming. And it only reaches when the birb comes close. No way to reach the others. >S3 knockback direction Yeah, its something. I could hop into the arena and test this there. >W3 Translator Took quite some time to cook this. My winrate jumped though with the order of steps mentioned. And this without using RotT and MP before 2x spawners. I could grind a W without any MP as well. I was feeling myself and decided to end the last bit with a storm. >HM with Flick + Attacks Coming up in ER. Will make sure to do it. Also, I could hop into the arena and demo all enemies and souls interactions in 1 vid. Though I am not super good at explaining and editing. >Ask Zesty for a promotion That would an honor. I guess lets finish the business here first.

    • @BigVEE
      @BigVEE 2 หลายเดือนก่อน

      @@kiraqueen0 >thanks to Wright Was nice having old tech upgraded (with help from CE). >heed the lesson **looks crazy at Zesty** >time consuming Our favorite. >test there I just don't recall other cases behaving as such. >MP-less A pure BH showing (other than throws), eh? >in ER I would have sooner expected it for the final bull of the bit prior to the Phoenix rez. >full bestiary vid That works too (though having one HM or other relevant foe done this way during the proper run is preferred). >an honor It would be useful to help spread knowledge. He still needs to promote more of Wright's work (as with TM3 advancements). He's got the platform from his days doing 'top X' and such, so it is useful to the vet community.

    • @kiraqueen0
      @kiraqueen0 2 หลายเดือนก่อน

      ​@@BigVEE >HMs in Phoenix Chamber I forgor about them. That's way easier. >Pure BH versions Exactly. I will have to feel myself doing it instead of continuing the run.

    • @BigVEE
      @BigVEE 2 หลายเดือนก่อน

      @@kiraqueen0 >way easier Pretty sure I mention it in the run recommendations. >instead Better as a post-run potential showing of missed tech if not just having them back-to-back (if bothering)..

  • @BigVEE
    @BigVEE 2 หลายเดือนก่อน

    0:07 So many ways to express yourself (rather than wreck yourself **see: Zesty**). What's it going to be? 0:15 >soul pinning while turtling >reposition into deep aMotK >for rarely worked RO location Nice. A little closer to the edge and you could have grapple canceled for the Hell of it. 0:36 >carefully pulling spawns I can dig it. 0:56 >LoS on-landing >dirty deep aMotK for RO Oof. 1:15 >we're getting some ROOT strats Very rare, indeed. 2:11 Dead before they knew it. 2:42 Another dose. 2:58 >RO Excelsior. 4:07 Sadly, it has an issue like souls. It doesn't just last for a long period with hit count as a secondary factor, so in a case like this it was really going to do very little (even before spreading foes out **which also lowers the potential as it passes between targets**). 4:39 Didn't quite pull them to the root. 5:43 Change of plans. NOTE: Titan Storm might have reached all the way over there. 7:17 Ah, so we did get a Zesty tribute in this part. 7:25 >didn't get his early hit in Alright. What's the gameplan? Fairly sure souls will only hit him at the end of his charge in S1. We going with the MotK focused strats I mentioned or something else? 7:28 >immediately eats a hit Yikes. 7:33 Oh. Just left the other part in. 7:43 Feels like we're keeping it very simple (not mastering his invisibility, trotting away from it with perfecting spacing and punishing with MotK). 8:31 Let's see if souls offer anything here (I feel like they will just make trouble). Could use MotK pretty easily (with CC for safety here). What's the play with Flash going to be? Punish in trade, escape and punish again? Or trick into punish? 8:34 >they don't even pretend to hit him during moonwalk Preferable to a lie. >still not seeming to hit at all even when he should become open Ruh-roh. 8:43 They seriously made him immune? 9:49 Dear Lord I hope souls can at least hit his shield to serve some purpose in S3. MotK isn't a multi-hit with shockwave, so it won't be a great tool to push into walls with (even CD is a better choice **with CC for safety**). 9:52 >nada .... NOTE: I'd definitely hug a wall, let him flash, escape, put his back to the wall as he whiffs the shield slap and s1 him into the wall while building for t2 (s,s,t). Mind you, you COULD work lvl3 TB as CWB might push him into the wall (I forget how he reacts to it **CR is solid even at lvl1**). LV shouldn't work like that, but you never know. Pretty sure TS will just hit once and move along. Repeated WB can work. 11:15 >TB hot-tag Can't be helped. They rigged this against us. 12:12 It was either this or going left of them and cheesing from off-camera. 13:18 >s3 to air t1 Only with slow-mo. 13:34 More of that weirdness with directional knockback. 14:02 >CD MAX disrespect. 14:20 >just two light foes LoS is the obvious play. What's the kill means and order? Probably not going to use MP until W2. 14:58 Going to try getting them killed at the same time? NOTE: I imagine you won't try something so cute as LoS, CC into OH. 15:57 >brief 1v1 Time to go HARD and try for getting it to "O" in a hurry. Maybe then Flick lock. 16:15 Just as planned. 16:24 >EH method Bah. 16:46 MP making more sense here to me. 16:51 Good redemption off the toe cutter. 17:01 With this much MP left, you can lazily GR then crush these boring heavies (no interesting aspects of the run apply to them). >doesn't do that >takes chest with full refill coming up Oh, you. 19:30 Anything fancy with the birbs? Going to work high ground or the next bit? Or just ruin them? 19:47 >souls into air OS for collisions I see. NOTE: Wright says he is making a video showing Clotho's gimmick arm drop can be bested with a same frame strike on both. Normally you do 75DMG and the next hit to whichever arm takes it down (can focus one the whole arm, then hit the other once to still have to do that again with the arm you were giving all that love). This would effectively halve the amount of hurt she needs. Maybe something like MotK would make this easier? Not sure I trust in the souls for it. If interested in trying this, we can go over DMG values as they would be for GK on VH. See if we can't make it practical to go for. You've got lvl3 TB, so that's 50DMG (not P%, so flat/unscaled) off TS alone.

    • @kiraqueen0
      @kiraqueen0 2 หลายเดือนก่อน

      They made Perseus immune to souls! Of all the things they could have worked on. They spend time making stuff immune to this almost 0dmg attack. I will obviously test out Wright's findings in BH context. We are also near the TM3.

    • @BigVEE
      @BigVEE 2 หลายเดือนก่อน

      @@kiraqueen0 >soul immunity "He can't keep getting away with it!" - ??? (on Jason **aka worst SSM dev**) >his findings You say the Clotho vid (aside from TM3)?

    • @kiraqueen0
      @kiraqueen0 2 หลายเดือนก่อน

      @@BigVEE >Clotho vid Yes. He hasn't done it though yet. In general, I'll be happy to test stuff out. >Jason Yeah, there is that guy as well. I've seen him speak his nonsense at game dev conferences. Just....

    • @BigVEE
      @BigVEE 2 หลายเดือนก่อน

      @@kiraqueen0 >hasn't done it yet Oh, but he has. An unlisted one, anyway. Our comments go over various things that might work to varying degrees going beyond the video. Not sure he means to make a more complete presentation. >has to listen to Jeice jabber Oof.

    • @kiraqueen0
      @kiraqueen0 2 หลายเดือนก่อน

      @@BigVEE I see. We can maybe go over the things to try in text. I would need to deal the said 75dmg the hit both arms at the same time right? Or am I getting it wrong? I would also love to know about damage values.

  • @BigVEE
    @BigVEE 2 หลายเดือนก่อน

    0:15 LoS to get them to rez then MotK for "O" (if not direct hit and kill)? Maybe to set-up ruining? Or deep aMotK for collisions (with CC for safety)? Lazily abusing the boundary with MotK (CC to flex the recovery)? 0:23 >s3 HA! HA! Would have been even more rude to land CD. 1:16 Have to go out of your way for our focus here. Let's see how far you'll go for FLAVOR TOWN. 1:19 >rushdown rather than cheese through the wall Valid. 1:28 Took a lot of wind out of their sails (2 out of 3 ain't bad). 1:39 >from on-high >with DA FLICK Kek. 1:43 >no LoS a bit before crossing While a shame the grapple would erase the souls, it would make an opening. 2:00 All by his lonesome. >Flick letting us down If just a bit better at juggling.... 2:22 That'll suffice. 2:48 Time to say howdy. 3:36 I think we're alone now. 3:45 Just like that. 4:10 >lvl3 TB Now this IS a surprise. To what do we owe the honor? Surely now CWB antics to pin (with souls) or fusion punishment. TS for a bunch of tough statues spread out? High targets? No, I suspect LV for the insta-shatter goodness (aside from the invincible launcher that could pair well with our focus on juggling things). 4:18 >grouped here LoS will make them behave for a bit. What now? EH? >perfectly aligned LV? >MotK Ought to have known. Got distracted by the new kid on the block. 5:33 >stepped on a LEGO Ya hate to see it. 6:04 >reposition >Flick for block lock >run into him to push over the side Very cute psuedo-RO. NOTE: Still alive down below (just stuck). 6:34 Any funny business with fighting on the platform, raising it, being on pillars, hiding behind the lever and such? Probably not. More likely jugglin' and poundin'. Maybe deep aMotK for bulls (though I'd like to see a 1v1 finish with Flick lock into light string spam). 6:39 >1v2 >Flicks preventing some HPotF options So far, so good. 6:52 >going into the air He's about to have a bad time. 6:59 Kept simple so far. 7:05 Half expected GR set-up between the two. GF for one is fine. 7:08 >he just sat there Savin' MP works for me. 7:20 >got free The MID blues. Bouncing just a little better to allow a very narrow air OS window and better juggles would be dandy. 7:25 >block Still dislike that we can't Flick during this (at least we have gliding). Not sure why neutral jump fails (need to be attacking). 7:55 >reverse order Neat. I just hope this doesn't botch souls. Mind you, I would expect EH to be the focus. 8:10 >perfectly demonstrates the set-up of pathfinding exploitation with the floor spike Excelsior. >stays too long and close triggering attacks that squeeze through "Not cool." - Vampire Bat Zombie Disdainer (T7) 8:30 >gets it in an awkward redo We take 'em. Now what? You got 1v1. 8:47 See, if Flick WORKED during this (to hit the grabbed aside from targeting others to keep them behaved) it could do well for the MID juggle that should follow. 9:10 >unsuccessful OS interrupt Oof. 9:44 >in comes the MotK cheesing KEKAROO! 10:19 See, even here it could have been so much better for us if MID floating worked just a bit better. 10:32 So it could consistently be like this. 10:43 How we doin' 'em this time? 10:54 While we can't Flick during the parry (or counter), at least they don't erase souls (nor IW attacks **that also don't allow Flick as I recall**). 12:18 Souls alone do well to cheese if only a few bugs at a time. Probably not need to get so cute as in my approaches in other runs. 12:46 If only it would at least do better to interrupt and DOWN them (like Hades Nymphs). 14:27 Plenty of room for cheese here. What's your pleasure, sir? 14:50 >my guy had to be extra Sure.

    • @kiraqueen0
      @kiraqueen0 2 หลายเดือนก่อน

      1:43 They didn't reach >lvl3 TB Something I have never played with seriously. Could play well with Souls. It has a super nice launcher. CWB is worth investigating. >Flick interrupts HPotF spawns I loved this! I could have avoided using EH for the next 2 and just flicked to prevent spawns. Then slowly kill both. >11:56 What is this knockback direction? Is ik because he is on the ground? These knockbacks with s3 followin LoS act differently.

    • @BigVEE
      @BigVEE 2 หลายเดือนก่อน

      @@kiraqueen0 >didn't reach All the more reason it should be a lvl1 ability that by MAX we have more range (like AoH). >never worked lvl3 TB An Athena run (more so on E **especially paired with EH and SoD**) makes for quite the sight. >worth investigating Wright did a little himself. >loved this And might once more in East Auditorium (God willing). >act differently They do what they want.

  • @BigVEE
    @BigVEE 2 หลายเดือนก่อน

    0:10 >MotK through the door This rather than the weirdness I reported with just leaving to break it. 0:25 >willing to work TB a bit Oh? 0:33 >CC abuse for early recovery LoS set-up without boundary or high ground Alright. 1:28 More is the pity you cannot dunk below. 1:44 >the ZIM Right. Shall we run away and zone, work the camera for it, boundary for it, go ham on distractions to get HM alone (maybe crush) and finally get some flick and normal spam lock showcasing? 2:01 Really would be something to have more control of whom the souls go after. Having them tie dude up while we square off with the help would be a major dub for control. 2:20 Like having souls (at least) persist beyond switches (bad enough they cannot stack). 2:27 Safe to say no high ground psuedo-boundary chip is happening. 4:44 Here is to hoping we can clear the adds and get some lockdown. NOTE: Another pity is that not even MAX BH upgrades air s1 to a true knockback. 5:23 Briefly stood on the elevated bit, at least. 5:29 And briefly worked the rightside camera stuff from the background. 5:43 Playin' hard now. 7:00 >held still Could it be? >for EH Oh. Maybe in a later encounter. 7:03 Botched inputs. Even still, 50sHP is a tall order. Going to need to go hard with the big boy stuff. 7:36 >another go Hopefully you actually try going hard with normals while spamming flick. "It just works" (on certain opps). 7:42 >still not going for MAX dps NGMI. 8:45 Third time's the charm? 8:49 Just in-time. NOTE: Where da cancel at tho? 8:54 >alternative showing Hmmm? 9:26 Not as bad as wraiths, but CL block souls a lot. 12:12 Funny. >DOUBLE TROUBLE Less than ideal. 12:55 It is odd. It feels like BH s3's knockback is sending them where we point them even as they knockback the way their back faces. NOTE: This feels like you had two of the same take and just accidentally left both in. 14:08 Of course. 14:19 Whoops. Also, Wright says the OS kill here is a collision working as normal with a bonus 15DMG explosion (that on obstacles/statues scales with EP% making it 75DMG by itself **which would trash Hades Minotaurs making it a shame we can't kite the two encounters to meet one another to show it off**). 14:32 >deep aMotK >LWD How it has to be. 15:07 >punished for greedy goofin' **grins** 15:34 Now it can somewhat be of value. 15:44 >redo Right. 15:56 >with the BM Kek. 16:07 How dirty we going to do her? Wouldn't expect a lot of souls here. Even MotK reach can only do so much. 16:42 Any chance we'll block her from getting back to the pillars, go hard and left her leave when ready to one-shot? >sweet spot cheese for S2 Oh, you. 19:57 >had his fill Understandable. 20:13 >S3 takes the L How it has to be. 21:35 >dying without permission That's a paddlin'. 21:54 >they don't play ball with the run RUN DOWN ON 'EM 22:40 It occurs to me fiends have a weird knockback animation (doesn't look like a proper tailspin). 23:03 >didn't send her ahead with s3 while she backflips Shame. If BH s3 really defied convention it could standout in its own way. 23:36 Why bro gotta get mad disrespectful? 24:34 That would be a nice finding. 25:39 Real shame the duration doesn't massively increase even if hit count is still a secondary limiter. 26:38 >we were denied downing on fliers most of the time >could have had souls dropping birbs into the pit Shame. 26:55 And as before, having Flick passively work any time BH is selected (even if not out **so long as you aren't currently using BoA**) would be baller for beams, shimmy, ledge hang, walls, ropes, ceilings, grapples, throws, etc. As is, gliding is about the most interesting time you can call them out. 27:31 >sleep spot How it has to be. 28:00 "I had to try." - Bounty Hunter to Josey Wales 28:03 Hard to believe they felt this should be an attack throw. Lucky us. It'll take NGR+ NBR+ NUR+ ND to start caring about it. 28:27 Ya hate to see it. 28:44 >opted out of the rope even now Could have climbed it, lept off into air OS or air t1 with flick stuff. Maybe deep aMotK. Possibly been extra with going to the hidden chest zone and using souls down at them.

    • @kiraqueen0
      @kiraqueen0 2 หลายเดือนก่อน

      >Souls keep busy one, while we take care of the rest Works if its 1v2 situation. 1v3 is already iffy. 1vN? Better use something else >S3 knockback It works differently apparently. The regular "towards where their back is" doesn't seem to apply for some reason. Its like air S plus real kockback. I think P7 also shows something like that. I will check 24:34 I am positive. He spawns behind the pillar and kinda walks towards you. So if you stand near the AotF statue, he gets stuck. Of course he may break out.

    • @BigVEE
      @BigVEE 2 หลายเดือนก่อน

      @@kiraqueen0 >works in 1v2 Thus good for the opener. >works differently At times it seems so, yes. >positive Now to record and work it.

  • @BigVEE
    @BigVEE 2 หลายเดือนก่อน

    0:07 I feel like we're missing some bouts. Out of order or skipped? >MotK from above If off-camera (truly), LoS should also bounce the wraiths, but you would want to OS kill a firebug at the central pillar for a quick finish (if not a bunch of MotK). Get grapple for breakout antics if having a spot of fun. 0:35 Already blocking, so off-cam won't help. >switches to EH Unless you're willing to do this. 0:53 >Flick's path When a straight line isn't good enough. 0:59 Figured this was the set-up. 1:21 I wonder if you'll do any on-landing grapple cancels off aMotK. 1:55 Ground OS opens them up from this block just fine. 2:28 Here we go. 3:07 More direct (rather than about environmental stuff). 3:50 Into the bog with ye, slag. 4:28 High ground rather than backtrack to the bog final 'pad'? 4:38 Yeah. 5:38 MotK through the bars on the right would open the way to the opps before they can escape. Lets you handle them in dirty fashion. If you open the way, just go to the others side (rather than the exit). This without grappling to high ground to lame 'em out. 6:25 ZIMZAM time. 6:38 >not even going to kill AKheon, that you? 7:30 Did it to himself. 8:35 Not quite in the right spot. 8:50 There you go. 9:37 Made an opening to grab. 10:06 Let's see what we go with. Lots of fun options. 10:33 >looks like he did a Moonsault Splash to kill his ally Neat. 11:16 >early obstacle break Ayyy, it got shown. 11:35 Makes sense to just do normally. Will we clear the next fight or leave early? 11:46 >backtrack strats That's the ticket. Let them sort themselves. 12:29 Easy game, easy life. Now for the final wave. Going to cheese from the boundary, leave them be or backtrack (being real extra) to attack through walls? 13:05 Boundary. Good. I hope Zester and the others see this so they can realize this is not an infinite fight. 13:53 We chipping here down, trying for a lock or getting her into the crusher? Technically you have lvl3 EH, so you could just GR her then MotK. 14:22 Cheese and chips. 15:23 They're good about provoking petrification. Takes the job of False OS. 15:52 I focused heavily on MotK. Will we see some of that or did souls confer some advantage? >hops and counters Meh. >LoS can stagger taunt for backtrack Something. 19:23 Definitely more troublesome than false OS for this role. 19:33 Comical.

    • @kiraqueen0
      @kiraqueen0 2 หลายเดือนก่อน

      11:16 Brilliant idea that I got from you. The rest also shows how simple this whole encounter is. Just get in there, spawn opps, get back. >Fiends after the bog Breaking the pillars with L1+O is the way. Souls immediately catch them after they fall from the pillar leaving us safe. 5:49>These fiends Here, however, one of those could hit me. Why do these souls not catch all enemies? Its 3v2, common. Someday, someone will figure out how their targeting works. I hope its not just RNG. >The Mole Dog Souls did a bit more here than on other bosses. Stagger can open him up for a hit or two. Can just back away and spam Flick to get his stagger and land hits. But that would be too long.

    • @BigVEE
      @BigVEE 2 หลายเดือนก่อน

      @@kiraqueen0 >brilliant idea Just a fortunate observation capitalized on (as is typical). >how simple Yet it took months to get a single runner to show this. >souls post-pillar I still want to figure out how I could sometimes get a Fiend under the central pillar (crushing them to death). >their targeting Priority, proximity, etc. >too long Thems the breaks.

    • @kiraqueen0
      @kiraqueen0 2 หลายเดือนก่อน

      >Pillar crushing a Fiend That would be interesting to investigate. Were you able to get it or just thinking about it?

    • @BigVEE
      @BigVEE 2 หลายเดือนก่อน

      @@kiraqueen0 >able to get it No. >thinking about it Just something I've seen a few times over the years.

  • @amirhussain6058
    @amirhussain6058 2 หลายเดือนก่อน

    Thx man❤❤

    • @kiraqueen0
      @kiraqueen0 2 หลายเดือนก่อน

      Glad this was useful

  • @BigVEE
    @BigVEE 2 หลายเดือนก่อน

    0:11 Time to find out what's cookin'. Had some recommendations. Hard to say exactly how things work out (especially with souls). Now to see. 0:14 >able to hit Good start. Not going to stagger outside DMG threshold and he has no DEF measures. Not sure if you'll be triggering his rarer attacks at all hanging back and using them. What's the real plan here? Bait charges and punish? Hang in his face? 0:20 >face, flick and faff Right. >works in some MotK Going that extra mile without playing keepaway, zoner, etc. 1:07 Targeting him is going to waste their usefulness. Pity. The cone from MotK can help get multiple of the lads at once, I suppose. 1:52 Close one. 2:48 Yes, it does seem like mid-range aMotK shockwave leaping over his own is best for catching new spawn waves and chipping them down. 3:55 >checkpoint transition We opting for keep out rather than ass strats? 4:17 May as well. REMINDS me of Shin's first go with s1 chip. The horror of pre-fast forward days. 5:16 Now for the real deal. >deep aMotK He is a tall boi. 5:24 >slappin' glutes Much better dps. Just needs some flicks to pretend they're helping. 5:42 They couldn't even let us have a sprint for BH. Sad! 6:18 GAME! NOTE: Obviously it would be nice to turn huge with souls, use them as armor (if not going full Summoned Swords), summon spirits, fire them in mass as a single hit shotgun, etc. BK got a bit more out of it than us. 6:52 Still amuses me that Civvies were medium weight. 7:10 What a hit reaction. 7:46 Fourth time's the charm. 8:06 True. Got to catch them spawning in from outside charge aggro range or go to the boundary to open up options. 8:14 AYYY. 9:10 Visions of the bog crossing. 9:28 To the door? 9:59 Now to decide on your punisher if not exiting the hazard to punish. 10:09 Ruining them sure works around this. 10:25 After they veered, I figured you had enough. 11:34 >CD Kek. >into insta-rez interrupt At 20HP. Won't take long to get to "O". 12:13 Going to let 'em stay on his perch or what? Pluck, use him on his mount, beat it in classic fashion and more BL handling? Maybe some boundary stuff? 12:19 >pulled off for deep aMotK aiming for a half collision The effort was made. 12:40 Pretty sure this is an invincible animation. 13:18 Top-right from here is elevated ground (boundary against big boi). 13:40 I see. 14:37 Frame too soon. Get ROBBED, son.

    • @kiraqueen0
      @kiraqueen0 2 หลายเดือนก่อน

      >BK I have to say, so far souls have nothing to offer for bosses. Except maybe forcing Theseus to block. Lets see what happens with Cerberus Bastard. >BL LoS did them nicely. 14:37 Why? This was not happening before. Was I lucky? Note: I listened to a couple of Rob Zombie albums while playing this. The music blended in with the environment in the bog.

    • @BigVEE
      @BigVEE 2 หลายเดือนก่อน

      @@kiraqueen0 >little to offer with bosses Heavy tanks tend to be that sort of situation. To be expected. >Mole I expect lots of hopping around unfavorably, spamming flamethrower or charging. >did 'em real good So I saw. Didn't even have to retreat to the entry boundary to MotK over their heads from high ground. >why Game limitations. Too many souls out at once. >Rob albums Sinister Urge and Hellbilly Deluxe are the ones I know. I don't tend to learn a lot of albums by any artist so much as particular songs from each. These are exceptions. I remember using "Dragula" for the boss ahead. NOTE: I've got a day of incoming, so I should soon update the recommendations for consideration back on Stinger.

    • @BigVEE
      @BigVEE 2 หลายเดือนก่อน

      @@kiraqueen0 Up to (prior to) ER in recommendations for your run. I should be good for a bit to focus on others, I think. How goes Holy Moly?

    • @kiraqueen0
      @kiraqueen0 2 หลายเดือนก่อน

      @@BigVEE Thanks! I've seen the post. I have been out of town for a couple of days, so I did not really have the chance to continue the run beyond the stopping point of the latest video. I will return to the run soon. I think I will also dump what I learned during these 3 parts into Stinger as well.

    • @BigVEE
      @BigVEE 2 หลายเดือนก่อน

      @@kiraqueen0 >saw the post Lovely. >out of town Thought something might be up. >dump By all means.