I think the SAR role was done wrong, you didn't have any AtG munitions to expend to support the SAR role. So I think modifiers were -1 Weight Point penalty only.
Not picking your pilots makes it more difficult to get them to level up. Min-Maxing in wartime doesn't seem right in any event, and I agree with your methodology.
Dave! You did a great job! The Mr said he loves how you broke it down for all of us. You gave us a good explanation of the game!
Awesome! Thank you!
Was there no weight points penalty and/or extra stress based on the mission's location?
I just picked this up. 60% off at Miniature Market. One of the last DVG's Leader games I haven't gotten.
This was my first DVG game I bought. I really liked it and it got me hooked.
I like the idea of random skills. Will need to try that. Probably would not allow A2A skills for anything other than fighters, though.
Why no bandit in center area? Looks like the card says 1?
I see now, that campaign says no bandits...
I think the SAR role was done wrong, you didn't have any AtG munitions to expend to support the SAR role. So I think modifiers were -1 Weight Point penalty only.
You are probably correct on the SAR mission. I will have to go back and watch the video to see what I did.
Not picking your pilots makes it more difficult to get them to level up. Min-Maxing in wartime doesn't seem right in any event, and I agree with your methodology.