00:06 - Gear 00:24 - Talents 01:03 - Gem setup 01:40 - Trial of Chaos 10 room quick showcase 03:53 - First trial boss 05:16 - Second trial boss 06:02 - Third trial boss 06:31 - T15 Alch+go map Extra information on gear and talent choices can be found on the pathofexile forums: www.pathofexile.com/forum/view-thread/3647788
where is update on this man :p i am doing same build, i stopped for some time as i dont know how to upgrade my defences maybe go phys taken as fire chest. i play HC so dont wanna die :P
I wouldn't recommend this in HC at the current state. For HC I'd try to ditch Chaos Inoculation to have a little life on reserve. Unfortunately the build leaves little room for energy shield investment but you could sacrifice some of the damage nodes to get ES ones instead and run the Atziri's Disdain helmet to get more energy shield as well. Even with eldritch battery enabled it still gives you energy shield. Block isn't really on the table as a defensive mechanic for this build and evasion doesn't seem within reasonable reach either so all we can do is stack more life/mana/es and hope that will be enough which does seem like a risky strategy in HC.
At the time I made the footage the gem wasn't there yet but I did use it yesterday and swapped it with the "Minion mastery" gem which gives 1 level. The gem says it gives 30%more but in reality it seems closer to 45% so it is very strong and possibly bugged. On a 2 link I'd now defenitly recommend starting with scattershot and bidding, the third being heft, and then whatever you like
With the travel nodes its a total of 14% and in most cases it's a extra bonus on top. All of the skills I use benefit from the extra and count as having 34% quality which in the sniper's case means 17% rededuced reservation. Edit: I just checked and it even works on weapon skills like aura's or skeletons on there
I am still deciding between malice so that I have a "free" aura which I can use "Clarity" with or a scepter for skeletal warriors. I did some testing with both and there isn't any notable difference so you can go with what you prefer.
@@Onyxi4While it's not the tankiest build out there I dont feel squishy at all. I run reasonably juiced T15's and I farm ultimatums with ease and rarely ever die. Physical damage is a weakness however so once every 5 or 6 maps or so I die once and its almost always to physical damage. Getting a meaningful amount of armour is a bit hard on the build however as the talent tree doesn't allow much room for armour scaling. I am looking into other ways like infernal mantle to mitigate phys by tsking it from as fire instead. Against elemental dmg it feels fine.
This is amazing.
00:06 - Gear
00:24 - Talents
01:03 - Gem setup
01:40 - Trial of Chaos 10 room quick showcase
03:53 - First trial boss
05:16 - Second trial boss
06:02 - Third trial boss
06:31 - T15 Alch+go map
Extra information on gear and talent choices can be found on the pathofexile forums:
www.pathofexile.com/forum/view-thread/3647788
where is update on this man :p i am doing same build, i stopped for some time as i dont know how to upgrade my defences maybe go phys taken as fire chest. i play HC so dont wanna die :P
I wouldn't recommend this in HC at the current state.
For HC I'd try to ditch Chaos Inoculation to have a little life on reserve. Unfortunately the build leaves little room for energy shield investment but you could sacrifice some of the damage nodes to get ES ones instead and run the Atziri's Disdain helmet to get more energy shield as well. Even with eldritch battery enabled it still gives you energy shield.
Block isn't really on the table as a defensive mechanic for this build and evasion doesn't seem within reasonable reach either so all we can do is stack more life/mana/es and hope that will be enough which does seem like a risky strategy in HC.
For sniper links u could try using the new bidding support that gives command skills 30% more dps
Cool setup though
At the time I made the footage the gem wasn't there yet but I did use it yesterday and swapped it with the "Minion mastery" gem which gives 1 level.
The gem says it gives 30%more but in reality it seems closer to 45% so it is very strong and possibly bugged.
On a 2 link I'd now defenitly recommend starting with scattershot and bidding, the third being heft, and then whatever you like
Does the +10% quality mean you can go 10 above the normal max? Or is it just a way to use less GCP?
With the travel nodes its a total of 14% and in most cases it's a extra bonus on top.
All of the skills I use benefit from the extra and count as having 34% quality which in the sniper's case means 17% rededuced reservation.
Edit: I just checked and it even works on weapon skills like aura's or skeletons on there
why are u using malice sceptre?
I am still deciding between malice so that I have a "free" aura which I can use "Clarity" with or a scepter for skeletal warriors. I did some testing with both and there isn't any notable difference so you can go with what you prefer.
@@JustRoharas dont u feel like the build is kinda squishy? i feel like more armor would make it way better
@@Onyxi4While it's not the tankiest build out there I dont feel squishy at all. I run reasonably juiced T15's and I farm ultimatums with ease and rarely ever die. Physical damage is a weakness however so once every 5 or 6 maps or so I die once and its almost always to physical damage.
Getting a meaningful amount of armour is a bit hard on the build however as the talent tree doesn't allow much room for armour scaling. I am looking into other ways like infernal mantle to mitigate phys by tsking it from as fire instead. Against elemental dmg it feels fine.
Great build, low budget and efficient