Hey Red! -- Great vid -- playing probs my Fav Fear Spirits in the game -- cool to see. I think at about 18:00 in the video, you can get rid of ALL invaders in your endless dark. You downgrade the town, to an explorer, and then with the second threshold - you can downgrade any number of invaders -- hence, all explorers. You are not left with one. I think thats right. anyway, great vid, and thanks again.
The pure bot track build is certainly crazy for solo. In multiplayer you will have a harder time due to the adjacencies. Then usually the ttbb build wins out due to higher flexibility
Though, with the right ally, it becomes viable again. It is interesting to note that the 4 spirits that can gift 2 or more energy with a unique are also excellent destruction spirits and can provide a dump land for your endless dark escapes: River, Heat, Volcano, and Ocean.
@jonashartmann6687 I'm not talking about dumping invaders into the ocean. I'm talking about Ocean's ability to reek havoc on a coastal land. Breath can just pick a coastal land near ocean to make into a dump land. Ocean is perfectly capable of taking care of the invaders from there.
I enjoy watching you play your less familiar spirits as you spend more time reasoning out your play decisions.
At around 13:00 I think you were supposed to add strife in the endless dark and dump those pieces into land 2 where they would then die in the ravage.
Hey Red! -- Great vid -- playing probs my Fav Fear Spirits in the game -- cool to see. I think at about 18:00 in the video, you can get rid of ALL invaders in your endless dark. You downgrade the town, to an explorer, and then with the second threshold - you can downgrade any number of invaders -- hence, all explorers. You are not left with one. I think thats right. anyway, great vid, and thanks again.
Were you allowed to move the incarna 2 spaces on turn 1?
What's going on at 15:50? Wasn't the Ravage on Coastal? How did the sands blight cascade?
Event causes instant blight on D7.
For some reason I thought Sands was also ravaging this turn :D
The pure bot track build is certainly crazy for solo. In multiplayer you will have a harder time due to the adjacencies. Then usually the ttbb build wins out due to higher flexibility
Though, with the right ally, it becomes viable again. It is interesting to note that the 4 spirits that can gift 2 or more energy with a unique are also excellent destruction spirits and can provide a dump land for your endless dark escapes: River, Heat, Volcano, and Ocean.
@@cmckee42 ocean is specifically excluded in darkness rules
@jonashartmann6687 I'm not talking about dumping invaders into the ocean. I'm talking about Ocean's ability to reek havoc on a coastal land. Breath can just pick a coastal land near ocean to make into a dump land. Ocean is perfectly capable of taking care of the invaders from there.
Darkness fun...would love to find unrelenting growth with this spirit, although I would for any spirit
proliferation does tend to give you more bang for your buck with 011 spirits, than other spirits.