In the 5H rejump routes I think you left out the micro dash after ...5H (dl)SD 66jL(dl)S (land) LLL..., it should be ...5H (dl)SD 66jL(dl)S (land) 66LLL... You can see it in the video to that there is a small dash there.
I was wondering why my rejumps werent working on training mode, now I see that I need to imput the micro dash to do the autocombo, thanks man, youre a lifesaver
You've got my whole team with guides. I'm gonna study these until I'm numb. Thank you, really, especially with the consistent updates with patches. I've looked to you since season 3 gogeta blue, (when everyone thought he was still bad!) and never looked back. Now I'm complete until I learn someone new, in which I'll be back!
Your guides are so amazing and in depth thank you so much for making them🙏🏽. I’m a Baseku main and every once in a while I still come back to your guides to remember stuff or learn new things
It’s crazy, It’s been quite some time now that I’ve moved on from dbfz. However, these guides are so thorough and well made that I still watch them anyways. Appreciate the content as always!
I use Bardock as my lead,Gotenks n the 2nd slot & base Goku as my anchor. On a Level 5-6 full combo starting off the combo with Bardock all the way to the corner,finish the combo n the air with level 2 which is his punch followed by the ki blast,tag n Level 1 👻 with Gotenks to keep the opponent n the air then call out the Spirit Bomb. It'll do 75+% damage,it can also lead into a Tod.
Great guide, key point that is easy to overlook but still good to know is baseku's beam can be tiger knee'd (for those who dont know, this just means when doing the quarter circle forward or back motion, you angle upwards after this, and then complete the input, at 2369x essentially). Doing this properly will give you a minus 1 disadvantage on block instead of the normal minus 8, making it safe at all ranges and allowing it to reset pressure Also ty and have a nice day:D
4:35 *"Goku time on demand"* had me wheezing, gasping for air, dying because lack of oxygenation, buried, my family crying over an early death on their middle son and then moving on after years of healing.
(as of the latest patch Goku can confirm 5S{6} wallbounce with 3SSS 236S2 You like Lose your knockdown which sucks But you save the meter) Sick guide, I learned a lot!
There's one mixup you can do with Baseku from 2SS where it frametraps into his 214M/H , 2S finisher, 236LMH, and 2M if they try to mash or 2H. Also for free with his x20 kaioken oki (which is 25f and kinda bad from the positioning) you can do the mixup from 2SS into 236S beam to keep them honest. Although as a knowledge test I just use 5SSS to see if they try to jump out of blocking his ki blasts since most people don't know that his level2 has hkd. If they jump or do anything that isn't block or superdash you win. (Cooler lvl3 counter and some level 3s can work if you delay it tho or if they have fast activations)
Based Goku's combos are so daunting man he's got so much going on with micro delays and whatnot, I've always been too intimidated by the execution required to play him at a casual level even so hopefully this lets me break through that wall
I dont like this game that much but I love your work on it. If somebody held a special beam canon to my head and told me to play, I'd just look up your videos
Great guide, but when you show the characters which can combo the genkidama as well, Base vegeta can do it with the C assist, if you're in ground and finishing a combo, you can call basegeta with c assist and fully charge the genki to lvl 3 and use it in the same combo, and if basegeta hit the enemy with the assist, you can raw genki as well because the c assist its too long
Not what the chart is supposed to show. Chart refers to who can combo into Spirit Bomb when they're the ones actively comboing. Assists don't count, especially since you shouldn't run most characters' C Assists.
Truly wonderful guides, superb editing, easy to follow and understand, comedy is on point. I cant imagine how long these take, between learning the characters, compiling all the info, and then editing it, amazing work. The only thing i could even ask for is more, can't wait for you to do Tien, if or when that happens.
devous idea: create Season 4 guides for goku and vegeta in the order that they transform aka: Goku Base, Vegeta Base, Super Goku, Super Vegeta, Goku Blue, Vegeta Blue
It's already in the video and I haven't watched past it, but the chart at 6:03 say Hit requires setup and I don't believe so. Just do his grounded lvl 1 and spirit bomb. I havent tested this at all since im usually always in the corner and havent played Hit/Baseku as a shell in awhile, so correct me if im wrong!
1:37 you what👀 2:42 interesting 4:16 damn oh. I didn’t know that 5:02 “use A instead” NO. NO Brother I will not lol this a fullscreen beam and is faster and easier to confirm. And as mentioned way more range. NO 6:00 roshi and zamasu without setup? But Not gogeta blue?? Huh??? 6:32 hmm that right 6:44 what’s wasted time about explaining something that’s highly ambiguous lol. Well I’ll look at it anyway still Oh hard knockdown with 2 dead on the Level 2 interesting. Didn’t know that 7:20 rite 7:58 ki blast rps omg🫣
Am I just terrible or is there a secret timing to the iad jm delay ki blast on vanish confirm? I always seem to connect with the jm too far away for the ki blast to connect. When I occasionally do get the ki blast to connect, they seem out of my 2m range :(
I figured out my issue! Pretty simple. If anyone else has trouble with this combo or any combo for that matter, make sure that when you jump cancel your second 2H after the superdash that you input the next j.L literally the same frame that you jump cancel. No matter how perfectly you delay the j.LL, it will never land if you don't get the timing right on that. It's a bit confusing since the initial jump cancel off of 5M needs quite a bit of delay before you do your first j.M.
Does Base (and SSJ) Goku still have the safe jump OS? I know he used to be able to IAD H on a safe jump and do 4S to either confirm the hit with a ki blast or reflect a wakeup, but it's been a while and I don't know if that's worth it anymore.
In the 5H rejump routes I think you left out the micro dash after ...5H (dl)SD 66jL(dl)S (land) LLL..., it should be ...5H (dl)SD 66jL(dl)S (land) 66LLL... You can see it in the video to that there is a small dash there.
ah damn youre right, it's in the description at least
@@TinyTorgue Something is bound to get lost in guides this in depth. Thanks for all the content you've produced to grow the community bud.
@@TinyTorgue you should mention that the first tod works with vegito A/gogeta A/V
I was wondering why my rejumps werent working on training mode, now I see that I need to imput the micro dash to do the autocombo, thanks man, youre a lifesaver
I love how Base Goku switches between Top 5 and mid tier every 3 months
@@BloneJ he was close tho
@@BloneJ was
These guides really are unparalleled. Fantastic work.
You've got my whole team with guides. I'm gonna study these until I'm numb. Thank you, really, especially with the consistent updates with patches. I've looked to you since season 3 gogeta blue, (when everyone thought he was still bad!) and never looked back. Now I'm complete until I learn someone new, in which I'll be back!
The depth in these guides man, the editing, it’s crazy dude. Thanks for all the work you do!
Your guides are so amazing and in depth thank you so much for making them🙏🏽. I’m a Baseku main and every once in a while I still come back to your guides to remember stuff or learn new things
It’s crazy, It’s been quite some time now that I’ve moved on from dbfz. However, these guides are so thorough and well made that I still watch them anyways. Appreciate the content as always!
19:40
For this combo (since 5H got changed)
You will now need to do
L5 M2 H5 M5 S2
TL:DR Just replace the S5 with M2 if you want H5 to connect
best guides on whole youtube, not only to actually learn to play, they also fun to watch
It’s something about the music in this video. That makes the combo guide really enjoyable
I don’t really play fighterz anymore but I always drop that like for all the amazing work throughout all of your videos
God, your transitions into scenes can be so seamless and natural. That shift from fighting Nappa to Vegeta was just perfect.
I use Bardock as my lead,Gotenks n the 2nd slot & base Goku as my anchor. On a Level 5-6 full combo starting off the combo with Bardock all the way to the corner,finish the combo n the air with level 2 which is his punch followed by the ki blast,tag n Level 1 👻 with Gotenks to keep the opponent n the air then call out the Spirit Bomb. It'll do 75+% damage,it can also lead into a Tod.
Oh wow 75% you mean like any fusion combo without supers
@@hisokasgummu average SBroly combo 10 hits in
Great guide, key point that is easy to overlook but still good to know is baseku's beam can be tiger knee'd (for those who dont know, this just means when doing the quarter circle forward or back motion, you angle upwards after this, and then complete the input, at 2369x essentially). Doing this properly will give you a minus 1 disadvantage on block instead of the normal minus 8, making it safe at all ranges and allowing it to reset pressure
Also ty and have a nice day:D
4:35 *"Goku time on demand"* had me wheezing, gasping for air, dying because lack of oxygenation, buried, my family crying over an early death on their middle son and then moving on after years of healing.
(as of the latest patch Goku can confirm 5S{6} wallbounce with 3SSS 236S2
You like
Lose your knockdown which sucks
But you save the meter)
Sick guide, I learned a lot!
"BACK BREAK"
- diblemoney after every fucking lvl 1
(14:11-14:26) 15:22 15:33 15:56 16:09 16:24 16:36 16:50 18:20 17:40 18:09 18:56 17:00 17:16
(Kaioken side switch) 19:20 (x3 ->19:32 (x20 -> 19:57
(Kaioken Corner) (x3 -> 19:40 (x20 -> 20:06
(TOD) 21:22 (Solo 2Bar-> 21:53
(Kaioken chart)6:43
(Block string) 7:53
(Block string 🪨📃✂️ ) 7:58 end at 8;29
(FrameTrap)8:30 (9:06 - 9:12)
(Stagger Pressure💀)9:36 9:46
(10:29 sneaky ah thro💀) 10:43
(Fake crossup)10:47 10:56
(Pressure)11:29
(X20 KkOki)12:41 end at 13;10
(Spirit Bomb Oki) 13:11 13:29 13:42 13:47
6:04 Idk what counts as “setup”, but Hit’s grounded level 1 always combos into spirit bomb after he goes through the cutscene/animation part of it
hope when fighterz 2 comes out ur channel grows like crazy
My boy, finally! Thank you
If only we had someone making Guilty Gear Strive guides of this quality
I love you Tourgue, for real you've had the best guides since the first Berus guide you posted!
There's one mixup you can do with Baseku from 2SS where it frametraps into his 214M/H , 2S finisher, 236LMH, and 2M if they try to mash or 2H. Also for free with his x20 kaioken oki (which is 25f and kinda bad from the positioning) you can do the mixup from 2SS into 236S beam to keep them honest. Although as a knowledge test I just use 5SSS to see if they try to jump out of blocking his ki blasts since most people don't know that his level2 has hkd. If they jump or do anything that isn't block or superdash you win. (Cooler lvl3 counter and some level 3s can work if you delay it tho or if they have fast activations)
0:36 I used to say this every time i’d use the move. Subscribed.
Thank you bro for the js Extension and thanks for explaining it. I needed mad guidance there. You are appreciated 👍
THHE GOAT IS BACK time to run my new team thank you🙏🙏🙏
Based Goku's combos are so daunting man he's got so much going on with micro delays and whatnot, I've always been too intimidated by the execution required to play him at a casual level even so hopefully this lets me break through that wall
Luffy's theme over the goku vid is kind of a based move ngl
The edit of Goku coming back from the atmosphere was clean af
I HAVE BEEN WAITING FOR THIS, LETS GOOOOO
I dont like this game that much but I love your work on it. If somebody held a special beam canon to my head and told me to play, I'd just look up your videos
This is a WONDERFUL video!
Thank you really much bro, yours tutorials are always amazing
Love these videos as usual!
Great video as always. Patiently waiting for the Janemba remake
With how meme able Goku is, this guide was pretty funny
thank you for your work, you're doing great !
This video is insane I appreciate u
Amazing video dude, helped me a lot, and i mean it
Great guide, but when you show the characters which can combo the genkidama as well, Base vegeta can do it with the C assist, if you're in ground and finishing a combo, you can call basegeta with c assist and fully charge the genki to lvl 3 and use it in the same combo, and if basegeta hit the enemy with the assist, you can raw genki as well because the c assist its too long
Not what the chart is supposed to show. Chart refers to who can combo into Spirit Bomb when they're the ones actively comboing. Assists don't count, especially since you shouldn't run most characters' C Assists.
If your garbage like me and can't pull off the corner bnb a simpler on with less damage is
5m2m>5h>2ss>236(8)s>sd>jmll>j2h>jcjlm>j2h>2m
That’s some Crazy BACK BREAK activity 👏
The Goat of Guides returns
I find it ironic that Goku's best friend literally cannot support and go into sprit bomb but fricking ZAMASU can
Side note, Sibamen seem like they'd be great for hugs. Assuming they aren't ordered to kill you that is.
*Nappa looking at Goku menacingly* "hey wanna train nappa?" "Sure Goku" vegeta: "and i took that personally"
Truly wonderful guides, superb editing, easy to follow and understand, comedy is on point. I cant imagine how long these take, between learning the characters, compiling all the info, and then editing it, amazing work. The only thing i could even ask for is more, can't wait for you to do Tien, if or when that happens.
What means Oki?
De cualquier forma, excelente trabajo amigo!
Oki is short for Okizeme, it's the pressure/mix you do on the enemy wakeup
devous idea: create Season 4 guides for goku and vegeta in the order that they transform
aka: Goku Base, Vegeta Base, Super Goku, Super Vegeta, Goku Blue, Vegeta Blue
patiently waiting since 2020 for lord ginyu guide to come out..... no one will be ready
Beautiful 👏🏻👏🏻👏🏻
MIXED
Love you damascus
Damn this is nice and nice TFS reference, that was funny
based goku is the best anchor in my opinion. The comeback potential is insane.
It's crazy how he can back break so well
Amazing guide
Great video man now we wait for kid buu
Babe wake up new TinyTorgue guide
Hope nappa eventually gets his time to shine. We'd love to help you out when the time comes!
5:39 phonebooksan (channel on TH-cam) has a new guide on linking spirit bombs to each charachter
BACK BREEEEEEEAK
ILY TINYTORGUE!
lookin like back break time to me...
the fuck did you do to my comments
@@TinyTorgue an obscure reference.
th-cam.com/video/KHWDca-j8f0/w-d-xo.html
If possible please do a Yamaha guide next, yours are the best.
Found out you can tag spirit bomb after the first hit of gogeta ss4's level 1
Edit: commented before I saw that spirit bomb section
I can't for the life of my get the air ki blast extension or the rejump to work. Micro dashes and delays always get me
The one piece ost playing throughout the first 6 mins of the vid turn this from a 10 to an 11/10
Hey, it's me! Goku! Again!
Good stuff
I dont know how to connect after the ki blast
Ey very good video!! New subscriber here. How do you do to practice 1v1? Im fairly new to the game.
6:01 holdup I thought it’s pretty easy with GT Goku since you can do it very similarly with GT Goku himself
This anchor is SCARY
After the BnB corner combo, I assume we can just do some kaioken stuff afterwards?
Yeah
very cool guide wish you played my games too ty
Can someone help i cant get that 7L to hit
I did not know his elbow was invincible at all. That's fucked.
You just… cant have a db video that features goku without dbza goku
Only combo I’m having trouble with is that autocombo corner loop I can’t the 5L to hit after landing the js
I only manage to do it4 times but I’m doing something wrong with the timing
May I request for an updated version of UI Goku and Blueku? Thank you the videos btw. :)
Nice
7:20 Backbreak successful
It's already in the video and I haven't watched past it, but the chart at 6:03 say Hit requires setup and I don't believe so. Just do his grounded lvl 1 and spirit bomb. I havent tested this at all since im usually always in the corner and havent played Hit/Baseku as a shell in awhile, so correct me if im wrong!
The issue with him is that he HAS to be grounded for it to connect. The air Super doesnt work. It's a bit of a nitpick though i agree
10/10 guide but “if the enemy respects you they will let you reset pressure” sounds like a cope
Lets go
yessss
back brEAK
Lit!
1:37 you what👀
2:42 interesting
4:16 damn oh. I didn’t know that
5:02 “use A instead” NO. NO Brother I will not lol this a fullscreen beam and is faster and easier to confirm. And as mentioned way more range. NO
6:00 roshi and zamasu without setup? But Not gogeta blue?? Huh???
6:32 hmm that right
6:44 what’s wasted time about explaining something that’s highly ambiguous lol. Well I’ll look at it anyway still
Oh hard knockdown with 2 dead on the Level 2 interesting. Didn’t know that
7:20 rite
7:58 ki blast rps omg🫣
Roshi and Zamasu can just Level 1/2 into Spirit Bomb, Gogeta Blue has to reach a minimum height before BB Kamehameha combos into Spirit Bomb.
Janemba guide when bro i be suffering because i don't know oki after j2m
then end in jDR or set up level 3 mix
Am I just terrible or is there a secret timing to the iad jm delay ki blast on vanish confirm? I always seem to connect with the jm too far away for the ki blast to connect. When I occasionally do get the ki blast to connect, they seem out of my 2m range :(
It's a bit fiddly on the height. Try delaying the IAD a bit.
@@TinyTorgue Will do. Looking forward to more guides, these are great!
Yes, please nappa
Im having trouble just with the Js midscreen extension! Not an easy game 😅
I figured out my issue! Pretty simple. If anyone else has trouble with this combo or any combo for that matter, make sure that when you jump cancel your second 2H after the superdash that you input the next j.L literally the same frame that you jump cancel. No matter how perfectly you delay the j.LL, it will never land if you don't get the timing right on that. It's a bit confusing since the initial jump cancel off of 5M needs quite a bit of delay before you do your first j.M.
What do you mean raw kaioken isn’t neutral?
Man, when's the Android 16 guide?
in the autocombo loops i can only get 1 autocombo, they bounce really high after the autocombo and no matter how hard i delay i cant seem to get it
*Based Goku
Does Base (and SSJ) Goku still have the safe jump OS? I know he used to be able to IAD H on a safe jump and do 4S to either confirm the hit with a ki blast or reflect a wakeup, but it's been a while and I don't know if that's worth it anymore.
Yeah thats still a thing.
I can't get the air extension for the life of me... and I usually don't have problems when doing combos.
As long as you're following the detailed steps at 14:27 there isn't anything I can do to help unless you post a few attemps in my disord