Coming from 3, this one had a bigger learning curve. At the age I was at when this came out, my patience was so low that I didn't even give it a chance after 3. However, going back to it now this game was so good.
I was like 21 when Round 4 came out in 09'...and the biggest iron mike fan. I was ecstatic to know mike was finally in fight night. I played the game so heavy I was in the gamestop tournament and won for my city, then went on and won for my regional area !!! Then went on to compete for the entire state of Texas and lost lol. The winner went on to vegas to play for a chance to win $10,000.
@@MakeSense71 damn you made it to the final round ? I got eliminated my first match of the 3rd round. I lost the coin toss so I ended up on the right side of the screen instead of the left. I never played, nor practiced on the right side lmao. I knew I was going to lose lol.
@@RawDawg903 I didnt enter the tournament, I just know someone who did and he showed me footage of the final. I think it was Ali vs Foreman, or Ali vs Ali.
Round 4 was good cause stuff actually mattered, from height, reach, way you block, how much you block, and how you played. I always ran Sim-Like settings, hardest difficulty and jack up the CPU sliders, lower counter window, lower boxer accuracy and speed, and neuter the power a little bit.
@@virtualsnake1994 exactly!! I wish they didn’t neuter the buttons… because this had potential I just didn’t like the sticks. I played with them but it wasn’t as accurate
@@RainKeroseneRK because you don't have a window that tells you when to punch and you have to pick your shots carefully and know when you have a counter shot available
Yeah, but the block and pull counter windows are too ridiculous and makes too arcade like. There shouldn’t be a screen adjustment everytime you slip a punch or block counter. It’s up to the fighter to find the opening. That’s why I liked FN-2004 because you fought on instinct and didn’t need the game to remind you to punch your opponent while they sit there stunned unable to move. I mean it’s not the worst fight night but I don’t think it’s better than FN-2004… that and the sticks make throwing a quick snappy 1-2 combo so slow and inaccurate. This is better than Champions and Round 2 for sure
This is for sure my favorite one Also Martial body shots in this game kill stamina more than they deal actual damage. So the body shots make them slower and easier to knockout moreso than doing the knockouts if that makes sense
This was the first real life 'simulation' fight game i ever played. Has a especial place in my heart, big nostalgia. MOVE LIKE A BUTTERFLY, STING LIKE AN ANGRY BUTTERFLY!!
As someone who's played every fight night game quite a bit in the last month, whether it be streams or videos... this one is without a doubt the best one, career is 100x more fun than Champion... (dont get me wrong FN2004 is epic, and R3 is decent) - but FNR4 really made using the lighter guys more fun than just all heavyweight fights! and if you really want to, you can have real simulation realistic fights on this game! - but its a game you have to get use to, as boxing games should be... the countering can be a pain, especially block counter.. but other than that this and FN2004 reign at the top!
I was pretty sure your very initial reaction would be a bit negative. I loved fight night round 3 so the first day I started playing round 4 I remember thinking this is bs and was legit angry about it. But I gave it a couple of days, it finally clicked and I understood it was a far superior game from a technical and competitive standpoint. You are right that it has the highest learning curve of all the Fight Night games because just when you think there is something that can be exploited or cheesed there is a counter for it and you can actually set people up with traps. For instance, you feel the jab does not damage, and maybe it should do more but like in real life the jab is the safest punch to throw and controls the distance. For example I see an opponent continuously fishing for counters I purposely throw out a jab fishing for his reaction knowing he is fishing for a counter. Once he gets the counter window by for evading the jab he is throwing a counter hook and I am already stepping back out of range because the window is not long enough to land a hook off a whiffed jab and then am blasting him with my counter straight off his whiffed counter hook. Though the timing windows look really big the punches have been slowed down so there is a very good competitive balance to what counter will land from what punch is being thrown. It is very possible to counter a jab but like in UFC 4 you have to be anticipating it by step slipping and throwing all in one motion. But even then you can read someone fishing for those and mix up your timing so you can counter there anticipated counter. Inside game is also just as viable as the body shots destroy your stamina over time so if you are good you can walk someone down and pressure them. The game not having the forward lunging punches though is actually great for balance. IRL you can't be willy nilly throwing punches often from long range trying to get in on a longer faster fighter or there will be a price to pay. You have to walk your opponent down, cut off the ring, block and sway their strikes then pick your punches. If you throw too many or are to predictable you will get countered to death or just eat tons of punches coming forward. But then again you can wait for them to panic and constantly step counter even when you do nothing setting up your own counters or just taxing their stamina that much more attacking the body after the block. Only the very fasted boxers in the game can get haymakers off counters such as Roy Jones but haymakers certainly were never an exploit online. In fact the reason that competitive types like me hold this game in such high regard is because it is by far the most balanced game this studio ever created. Maybe the only one.
Fight Night 2004 felt like you were fighting your opponent and not the game or controls. It was about outsmarting your opponent, it was perfection… I was ranked in the top 100 on ps2 and won the belt once beating #4 ranked GlassJoe… I lost it the next fight to #10 ranked fighter but I held the belt once. Loved the middleweight and lighter fighters most. But, I disagree Fight Night 2004 was the most balanced game. The combos were quick, crisp and you couldn’t spam. Every shot was well thought out and even though the parry was a bit much it still helped balance the game and was necessary. If FN 2004 had a haymaker system it would’ve been the perfect boxing game. It had the best footwork also… you could fight like Mayweather if you wanted and potshot and run around the ring and if your opponent didn’t have the footwork it was an easy win.
@@LiveByChrist0 Yeah I had 4 accounts ranked in the top 100 on xbox with my highest being ranked 3rd. I also won the Peoples Champion Tournament they held. Such great balance. I was ranked 7th at one point on champion but after the patches, I felt the game was just in a horrible place, and along with a busy work life I just stopped playing.
If you do a qcf you can roll your head and move forward. Also you can press forward forward to dash forward and back back to dash back and sidestep etc.
AI was smart in this game too, they adapt to your fighting style throughout the fight, they'll do anything to get an advantage. Ricky J Sports beat Tyson on legendary with Floyd and that shit was sick
Btw helpful hint to get on the inside in any boxing game off jab to head go down to jab the body it sets up your inside combinations. Unless the guy backs up and tries a step counter which you could also counter with either hook to body into left hook to head or immediately overhand right counter. Hope that helps , always remember the basics when you struggle.
Career mode was awesome, create a boxer allowed you to put your face in the game, soundtrack was good. They made the boxers AI actually behave like they would in real life. Online wasn’t great but couch co-op was so fun in this game
omg look at his stamina gauge and look at yours; you're throwing more punches but you have more stamina because you're making him miss a lot and hitting his body! That's how you chop the Ali tree!
I used to play this game all the time online and the haymaker was rarely the deciding factor because if you missed it you could be countered hard to the body or to the head with a uppercut or cross which would often stun the opponent as for body shot damage like everybody else said it was more meant to slow down your opponent in later rounds which was mandatory for those blazing fast created boxers and Ali
Yea I like to think of it as rarely often do people get a good clean liver shot that sets an opponent down so in game I image most shots are getting barley blocked or your hitting 50/50 arm and body but when you stun them that’s the clean one also to your point that’s exactly the way body shots are used in real life to gas your opponent out later in the match
8:08 could have done your taxes with the amount of time Ali had to counter. I like Round 4 because it is slower, champion is just way too quick for me. Was there a way to adjust the counter window in settings for Round 4? PS this Ali AI is way better than the Ali AI in Champion.
As always, you're videos are just dope. Going from 4 to champion and back to 4 is a rough transition. Round 4 was an incredible game. My only gripe was that you could not fold people with a shot to the body like in Champion. I actually started playing it again after 11 years because my copy of Champion is no longer good. Thank you again.
Bro you gotta go through the tutorial. All the fighters have like a special power punch you can do and it’s a legit shot. Takes some stamina but you’ll do some damage if you land clean. You’ll like the game a lot more 👌🏽
loved them all, which was the one that let you go ip and down in weights which really affected your look, i remember dropping to LHW and looking like ghandi
To close the distance if you twirl the stick in a circle you weave also haymakers are cheese and you needed to be countering more if you wanted to do some real damage
This one was the best one. To get inside you need to jab your way in the jab is the key you were coming in without jabbing your way in and you didn’t throw enough uppercuts to the head inside. Body shots add up later in the fight not in the 3rd round.
I feel like this series ultimately fell into the same trap the current UFC series is falling into which is that they always seem to take one step forwards and two steps back with every release. Every game in this series had an improvement that was well received but with each sequel EA would ignore that improvement, take it out and instead change something else that nobody asked for. EA’s issue in a nut shell, basically. Great game though and your defensive work with Tyson is on point Martial!
It just doesn't make sense how incompetent EA is with their games, all their games gradually get stripped of everything Madden 08 on ps2 is better than madden 21 on ps5
I think EA really did a good job in general with the Fight Night series (except for Champions) because they didn’t try to be lazy. Every game they tried something different and fresh, even if they failed (round 2) they came back stronger. I hate when EA releases the same game every year but I really think they hit the perfect balance their first Fight Night 2004 and should’ve built off that engine… literally keep that engine and maybe tweak it just a little. They could do that now with updated graphics and blow the doors off boxing… but that would upset Dana White and the UFC if their boxing game was better. Plus, they have to find a way to add ridiculous micro transactions or they won’t release the game. It’s really sad how downhill video games have gotten. They sell you a $75 game and try to make it feel incomplete and expect you to pay more money just to play it
Ea Ufc games are complete garbage the fight night games are atleast halfway decent to good, and the features these games had were amazing excluding the gameplay.
I played so much of this. It's kind of nice watching this and thinking, 'hey I could actually beat Martial in this game' seeing as though watching him play ufc makes me want to sell my console cause what's the point of even trying 😂 Ps. I think this is a game that gets better the more you play it. Probably why people enjoyed it so much. You had to be really tactical, breaking down your opponent slowly, going to the body early to have the advantage in the later rounds. I was really good at this game, but there were people online who I couldn't get past 4 rounds with, so many levels to it. Also, online, jabs and straights were my cup of tea, the counter window is long but haymakers and hooks were easier to dodge and if you dodged or blocked right than you could counter back, this made for some heart-in-the-mouth moments stealing the counter from each other! It's all about the counter.
Also, the counter window was huge because fighting with the sticks wasn’t as responsive (even though it was faster using the buttons because they needed the buttons) and accurate as buttons previously were
At the highest level the game was about countering with those ridiculous windows. Perfect blocking and bob and weave as the pressure fighter and sidestep/backstep leans if boxing on the backfoot. A lot of counter fishing.
This is true but made the game so great is that you can set up traps to counter the attempted counter. That's why the game is balanced. You can pressure effectively or fight on the back foot effectively. If you have a very good pressure fighter against a very good back foot fighter it becomes a real chess match without one style having a distinct advantage.
@@bqproductions7448 I agree, it was balanced and in a realistic way. The top fighters were a variety of pressure fighters and back foot boxers with everything in between. Even the corner game had a lot of stratergy involved, as you had to decide wheter to protect the cut, spend on stamina/health, or take a risk and not spend the points at all, so you get the big boost the next round. Also The smooth 60fps allowed for reaction speed and timing to be more relevant than the later EA combat 30fps sport titles as well. Just a well rounded game overall that takes a while to get the hang of. It was very counter heavy though.
@@MakeSense71 Yeah the reduction to 30fps really hindered the gameplay and made the games feel so much more sluggish. I am actually surprised this was barely an issue mentioned from reviewers or fans. I just think about champion and the constant unintentional weaves drove me absolutely crazy.
I forgot how this looks and feels, but this was not a bad Fight Night at all...it was probably the 3rd best one. I did play this Fight Night online and I was pretty good. I had a record of 49 - 9 in online ranked and online in Fight Night 4 was competitive because this was the year Fight Night brought in the inside game which is pretty much the median in online play and it all came down to who understood stood timing, distance, speed, and power. I'd occasionally practice with Ali and Tyson because they were pretty much what boxing was based around in this Fight Night and during the time. Yep, it was just about the inside/outside in this one. This one also had the best side step mechanics out the whole series as well. Used to practice all the time with my mates in unranked rank as well..a SOLID Fight Night. I say Round 1 or Champion are definitely the best too..even if you break it up into generations. Which is why I know for fact Fight Night for this new gen would be a dream.....
The first Fight Night was awful, there was no footwork, the fight just took place in the middle of the ring with both men's feet planted. I think Round 4 was the best one.
I recently dusted off my ps3 just to play this. I have all of the games and I think it's the best personally. This one is hard to master. They dumbed it down on FN Champion, and for round 4, they had to add a button mashing option for casuals. If you continue to play it, you'll change your mind.
@@zayparham3849 true, but prime Ali is a way different individual. His first fight against Floyd Patterson was a masterclass. Floyd was not quite like Tyson, but his style is very similar (both learned the peak a boo style from d'Amato) and was faster than Tyson imo
Hey MM, greeting from Portugal.I was wondering.. Since you´re playing All the Fight night games, i thought it would be funny if you played all the Rocky Balboa games as well (that are boxing games too as you know) but idk.. it´s just an idea for a video. Keep up the great work dude. hope you see this.
FN 4 Vs FNC Blocking system FN4 > FNC. Holding one button to block both parts of the body truly killed FNC for me. The game wasn't about realism but waiting and resetting your block to get an Edge over your opponent. Reach and Height FN 4 > FNC as you can see Ali's jab and distance made the fight extremely difficult because he knew how to use it. In FNC none of that matters. I had Mike Tyson walking through my jab and straights in FNC as if it I was throwing cotton candy at him lol. Fun and arcade mechanics FNC > FN 4 let's face it, Champion was people favorite because 1. Was the campaign mode 2. Was the faster pace actions. You could throw and move as if both boxers were on meth or cocaine. FN4 is a slower more realistic approached to the series. I had more memorable fights on fight night round 4 online than I did in Fight Night Champion.
The replay system when you Knock down opponents is better in Round 4, and also the Corner system like you have to use the points wisely to rebuild stamina or health(dont know bout you guys tho i love that)..the rest is better in FIGHT NIGHT CHAMPION
This was the only one of the fight night games I actually played I had a great time with it but I thought that the punches didn’t have any weight to them and body shots did not really seem to do any damage to their stamina
Man this game used to be my jam. I used to be like 65 ranked overall for all PlayStation users. Man I jabbed a lot back in the day. A huge portion of players would just try to bulldoze you like on UFC with the insane amount of volume but on fight night your block was a lot stronger and they'd all death gas out around rnd 6. I remember parry was more of my jam than head movement. It opened up the same counter windows. Man I miss those games. I like UFC but seems like it doesn't make you fight technical. I think they could learn from fight nights on simple stamina management. I've seen people go out there throw over a 100 strikes 1st 2 rnd and still got enough gas to finish and it's like dude if someone does that in a real UFC fight they're going to death gas
Question for anyone who could help. In Fight Night 4 can you fight a "quick fight" or "exhibition fight" with the boxers wearing amateur headgear? Because in Fight Night Champion (which I've played) the only way to fight in headgear is in career mode. I'd like to be able to do it in a quick match type using two created boxers and it's not possible in career mode.
At the time when round 4 came out I liked 3 better but I've been playing 4 ever since and can't remember, I just got 1, 2 & 3 again for my collection so I'm going to play them all again
Dude, using buttons to throw the punches completely makes this a different game.... I loved the gameplay and the experience I had was fun as hell because of analog punching. You can throw faster haymakers with the analogs because you can control their speed by flicking faster or slower. Sometimes you would throw the punch slower to hit on the offbeat. But you could rip combos of you knew what you were doing. I was amazing at this game because at the same time I was a high-level skate, skate 2, skate 3 player. Lmao (play those games if you haven't. Fucking brilliant.
Yeah this game was better as far as the Health Stamina and Blocking. Fight night champion you can literally leave a fight with 100 percent stamina after 30 mins of fighting. That’s fake. Also fight night champion blocks everywhere for you, head and body. and on top of that you can just spam blocks and can’t be touched. I would rather deal with a bigger counter window. Jab straights were elite in this game going to the body. I would slow my opponent down and because I was attacking his body the whole fight, his head would be open towards the end of fights. This game was favorite next to round 3. Champion is cool. But the make up of that game was to cheesy.
I didn't play online at a high level, but I remember a lot of stepping and pumping block to fish for counters. Wasn't there an exploit people dubbed 'hyper-punching'?
I played a little of fight night 3 never played the ones before or fight night champion but fight night 4 was the one I played. This game is goated, I remember the career mode so vividly.
honestly i think people just have nostalgia goggles when looking back at round 4. for me Champion is the best game in the series, i just wish it had ragdoll ko's to make each knockout different like in the latest UFC games. i dont hate Round 4 but it was never for me.
Champion was the developers second game after round 4 so it had slight improvements but round 4 was more of a simulator for example in champion pacquiao knocks winky out but in round 4 winky wins by decision behind his jab pressure and size difference neutralizes pacquiaos power because he’s fighting a bigger man.
Use your uppercut you don't use them enough in the boxing game they are one of the strongest punches in the game use them in all of the fight night games
Coming from 3, this one had a bigger learning curve. At the age I was at when this came out, my patience was so low that I didn't even give it a chance after 3. However, going back to it now this game was so good.
I prefer this over champion
Man, these videos are getting me so pumped for ESBC. I cannot wait for that game to be released!
Elder Scrolls Boxing Club
@@childsupportpaymentsaredue9145 is that fur? coming out of your ears!
@@childsupportpaymentsaredue9145 Thank ye kind sir😀
@@childsupportpaymentsaredue9145 talos guide you.
@@childsupportpaymentsaredue9145 by the gods!
I was like 21 when Round 4 came out in 09'...and the biggest iron mike fan. I was ecstatic to know mike was finally in fight night. I played the game so heavy I was in the gamestop tournament and won for my city, then went on and won for my regional area !!! Then went on to compete for the entire state of Texas and lost lol. The winner went on to vegas to play for a chance to win $10,000.
prove it
@@lildunks272 prove what ?
@@RawDawg903 I remember that tournament. The final had proper ring girls as well lol.
@@MakeSense71 damn you made it to the final round ? I got eliminated my first match of the 3rd round. I lost the coin toss so I ended up on the right side of the screen instead of the left. I never played, nor practiced on the right side lmao. I knew I was going to lose lol.
@@RawDawg903 I didnt enter the tournament, I just know someone who did and he showed me footage of the final. I think it was Ali vs Foreman, or Ali vs Ali.
Round 4 was good cause stuff actually mattered, from height, reach, way you block, how much you block, and how you played. I always ran Sim-Like settings, hardest difficulty and jack up the CPU sliders, lower counter window, lower boxer accuracy and speed, and neuter the power a little bit.
lower boxer speed? jesus christ, it's slow enough already.
@@nuclearlefthook5008 he pressed jab as he posted that comment. Still waiting for the jab to land now.
I definitely prefer round 4's game mechanics over champions
and that sweet 60 fps... gorgeous game...
@@virtualsnake1994 exactly!! I wish they didn’t neuter the buttons… because this had potential I just didn’t like the sticks. I played with them but it wasn’t as accurate
Please play this career mode really wanna see you get a better understanding of this game that way you can appreciate it as much as we did fam!
You can turn the counter window off, you have to switch to simulation settings
But why would you not want a counter window
@@RainKeroseneRK to make it more competitive, and be realistic at the same time
@@caydenrgarrett how would not having counter windows at all be realistic
@@RainKeroseneRK because you don't have a window that tells you when to punch and you have to pick your shots carefully and know when you have a counter shot available
@@caydenrgarrett so it doesn’t actually take away the window it just takes away the indicator?
The counter window was big in round 3 as well if you parried. Definitely something they needed to work on.
Yeah, but the block and pull counter windows are too ridiculous and makes too arcade like. There shouldn’t be a screen adjustment everytime you slip a punch or block counter. It’s up to the fighter to find the opening. That’s why I liked FN-2004 because you fought on instinct and didn’t need the game to remind you to punch your opponent while they sit there stunned unable to move. I mean it’s not the worst fight night but I don’t think it’s better than FN-2004… that and the sticks make throwing a quick snappy 1-2 combo so slow and inaccurate. This is better than Champions and Round 2 for sure
@@greg6162 Yeah I agree that's why I said they definitely need to work on it.
i loved the parrie system in 3 but now that im used to newer games that shit would be hella annoying now.
This is for sure my favorite one
Also Martial body shots in this game kill stamina more than they deal actual damage. So the body shots make them slower and easier to knockout moreso than doing the knockouts if that makes sense
Thanks bruh
This was the first real life 'simulation' fight game i ever played. Has a especial place in my heart, big nostalgia. MOVE LIKE A BUTTERFLY, STING LIKE AN ANGRY BUTTERFLY!!
The best part of the game was downloading everyone's dope af cafs.
Fight night round 4 is MY FAVORITE
As someone who's played every fight night game quite a bit in the last month, whether it be streams or videos... this one is without a doubt the best one, career is 100x more fun than Champion... (dont get me wrong FN2004 is epic, and R3 is decent) - but FNR4 really made using the lighter guys more fun than just all heavyweight fights! and if you really want to, you can have real simulation realistic fights on this game! - but its a game you have to get use to, as boxing games should be... the countering can be a pain, especially block counter.. but other than that this and FN2004 reign at the top!
tell em wassup man was hating on it a bit
Yes round 4 was the best one I did winky Wright vs Kelly pavlik great fight
Yeah for me it’s Fight Night 2004 then Round 3
Ur the goat
My list:
1. FNC
2. FN04
3. Round 3
4. Round 4
5. Round 2
EVERYBODY GOT A PLAN UNTIL THEY WEAR A 40 POUND COSTUME FOR THE RING....
😅😅😅😅
This one looks like a mix of 3 and champion which makes sense as it’s the one in between but it looks pretty good
This was a great game. The soundtrack was awesome and I remember the wars I used to have with my homeboy. (Joe Calzaghe v.s. Roy Jones for hours)
I was pretty sure your very initial reaction would be a bit negative. I loved fight night round 3 so the first day I started playing round 4 I remember thinking this is bs and was legit angry about it. But I gave it a couple of days, it finally clicked and I understood it was a far superior game from a technical and competitive standpoint. You are right that it has the highest learning curve of all the Fight Night games because just when you think there is something that can be exploited or cheesed there is a counter for it and you can actually set people up with traps. For instance, you feel the jab does not damage, and maybe it should do more but like in real life the jab is the safest punch to throw and controls the distance. For example I see an opponent continuously fishing for counters I purposely throw out a jab fishing for his reaction knowing he is fishing for a counter. Once he gets the counter window by for evading the jab he is throwing a counter hook and I am already stepping back out of range because the window is not long enough to land a hook off a whiffed jab and then am blasting him with my counter straight off his whiffed counter hook. Though the timing windows look really big the punches have been slowed down so there is a very good competitive balance to what counter will land from what punch is being thrown. It is very possible to counter a jab but like in UFC 4 you have to be anticipating it by step slipping and throwing all in one motion. But even then you can read someone fishing for those and mix up your timing so you can counter there anticipated counter. Inside game is also just as viable as the body shots destroy your stamina over time so if you are good you can walk someone down and pressure them. The game not having the forward lunging punches though is actually great for balance. IRL you can't be willy nilly throwing punches often from long range trying to get in on a longer faster fighter or there will be a price to pay. You have to walk your opponent down, cut off the ring, block and sway their strikes then pick your punches. If you throw too many or are to predictable you will get countered to death or just eat tons of punches coming forward. But then again you can wait for them to panic and constantly step counter even when you do nothing setting up your own counters or just taxing their stamina that much more attacking the body after the block. Only the very fasted boxers in the game can get haymakers off counters such as Roy Jones but haymakers certainly were never an exploit online. In fact the reason that competitive types like me hold this game in such high regard is because it is by far the most balanced game this studio ever created. Maybe the only one.
Fight Night 2004 felt like you were fighting your opponent and not the game or controls. It was about outsmarting your opponent, it was perfection… I was ranked in the top 100 on ps2 and won the belt once beating #4 ranked GlassJoe… I lost it the next fight to #10 ranked fighter but I held the belt once. Loved the middleweight and lighter fighters most. But, I disagree Fight Night 2004 was the most balanced game. The combos were quick, crisp and you couldn’t spam. Every shot was well thought out and even though the parry was a bit much it still helped balance the game and was necessary. If FN 2004 had a haymaker system it would’ve been the perfect boxing game. It had the best footwork also… you could fight like Mayweather if you wanted and potshot and run around the ring and if your opponent didn’t have the footwork it was an easy win.
I was #1 ranked in Round 4 on PS3 and l have to agree with everything you said this game had it all.
@@LiveByChrist0 Yeah I had 4 accounts ranked in the top 100 on xbox with my highest being ranked 3rd. I also won the Peoples Champion Tournament they held. Such great balance. I was ranked 7th at one point on champion but after the patches, I felt the game was just in a horrible place, and along with a busy work life I just stopped playing.
I'd say it is the most competitive. No cheese just boxing
This game came out in 2009 & it still looks amazing 😍🔥
If you do a qcf you can roll your head and move forward. Also you can press forward forward to dash forward and back back to dash back and sidestep etc.
3:55 that was pretty Ali shuffle!
AI was smart in this game too, they adapt to your fighting style throughout the fight, they'll do anything to get an advantage. Ricky J Sports beat Tyson on legendary with Floyd and that shit was sick
Ricky J is a scrub😂
Fight night round 4 is the best!
Yep... better than Round 3
Absolutely
Better then champion
Btw helpful hint to get on the inside in any boxing game off jab to head go down to jab the body it sets up your inside combinations. Unless the guy backs up and tries a step counter which you could also counter with either hook to body into left hook to head or immediately overhand right counter. Hope that helps , always remember the basics when you struggle.
Career mode was awesome, create a boxer allowed you to put your face in the game, soundtrack was good. They made the boxers AI actually behave like they would in real life. Online wasn’t great but couch co-op was so fun in this game
The punches felt more natural using the analog sticks. This was the best one.
omg look at his stamina gauge and look at yours; you're throwing more punches but you have more stamina because you're making him miss a lot and hitting his body! That's how you chop the Ali tree!
I used to play this game all the time online and the haymaker was rarely the deciding factor because if you missed it you could be countered hard to the body or to the head with a uppercut or cross which would often stun the opponent as for body shot damage like everybody else said it was more meant to slow down your opponent in later rounds which was mandatory for those blazing fast created boxers and Ali
Yea I like to think of it as rarely often do people get a good clean liver shot that sets an opponent down so in game I image most shots are getting barley blocked or your hitting 50/50 arm and body but when you stun them that’s the clean one also to your point that’s exactly the way body shots are used in real life to gas your opponent out later in the match
Getting in with Mike required a good jab, short steps and windshield wash. Once in, the combos could rip.
8:08 could have done your taxes with the amount of time Ali had to counter.
I like Round 4 because it is slower, champion is just way too quick for me.
Was there a way to adjust the counter window in settings for Round 4?
PS this Ali AI is way better than the Ali AI in Champion.
As always, you're videos are just dope. Going from 4 to champion and back to 4 is a rough transition. Round 4 was an incredible game. My only gripe was that you could not fold people with a shot to the body like in Champion. I actually started playing it again after 11 years because my copy of Champion is no longer good. Thank you again.
Lol yeah you could never what ???? Did you not use cotto??? Hisn left hook to the body would knock em out or tyson 😂😂😂 thats halarious
left stick weaves if you do a quarter circle motion. So you weave into ali then throw your punch as a counter
Bro you gotta go through the tutorial. All the fighters have like a special power punch you can do and it’s a legit shot. Takes some stamina but you’ll do some damage if you land clean. You’ll like the game a lot more 👌🏽
Round 4 graphics were pretty dope ngl but I really think 3 was really dope in terms of the gameplays
These fight night videos are getting me excited for ESBC for sure!
I have a fight night series if you’re interested 🤷🏾♂️
@@aquaberryvon I am
Ali's health and stamina at half...
Martial: "these punches aren't doing anything... Where is the damage?"
loved them all, which was the one that let you go ip and down in weights which really affected your look, i remember dropping to LHW and looking like ghandi
The counter window depends on the punch, jabs are short, haymakers are huge
To close the distance if you twirl the stick in a circle you weave also haymakers are cheese and you needed to be countering more if you wanted to do some real damage
This one was the best one. To get inside you need to jab your way in the jab is the key you were coming in without jabbing your way in and you didn’t throw enough uppercuts to the head inside. Body shots add up later in the fight not in the 3rd round.
I feel like this series ultimately fell into the same trap the current UFC series is falling into which is that they always seem to take one step forwards and two steps back with every release. Every game in this series had an improvement that was well received but with each sequel EA would ignore that improvement, take it out and instead change something else that nobody asked for. EA’s issue in a nut shell, basically. Great game though and your defensive work with Tyson is on point Martial!
@@Bluis5445 👃🏻😏
It just doesn't make sense how incompetent EA is with their games, all their games gradually get stripped of everything
Madden 08 on ps2 is better than madden 21 on ps5
I think EA really did a good job in general with the Fight Night series (except for Champions) because they didn’t try to be lazy. Every game they tried something different and fresh, even if they failed (round 2) they came back stronger. I hate when EA releases the same game every year but I really think they hit the perfect balance their first Fight Night 2004 and should’ve built off that engine… literally keep that engine and maybe tweak it just a little. They could do that now with updated graphics and blow the doors off boxing… but that would upset Dana White and the UFC if their boxing game was better. Plus, they have to find a way to add ridiculous micro transactions or they won’t release the game. It’s really sad how downhill video games have gotten. They sell you a $75 game and try to make it feel incomplete and expect you to pay more money just to play it
Ea Ufc games are complete garbage the fight night games are atleast halfway decent to good, and the features these games had were amazing excluding the gameplay.
I played so much of this. It's kind of nice watching this and thinking, 'hey I could actually beat Martial in this game' seeing as though watching him play ufc makes me want to sell my console cause what's the point of even trying 😂
Ps. I think this is a game that gets better the more you play it. Probably why people enjoyed it so much. You had to be really tactical, breaking down your opponent slowly, going to the body early to have the advantage in the later rounds. I was really good at this game, but there were people online who I couldn't get past 4 rounds with, so many levels to it. Also, online, jabs and straights were my cup of tea, the counter window is long but haymakers and hooks were easier to dodge and if you dodged or blocked right than you could counter back, this made for some heart-in-the-mouth moments stealing the counter from each other! It's all about the counter.
Also, the counter window was huge because fighting with the sticks wasn’t as responsive (even though it was faster using the buttons because they needed the buttons) and accurate as buttons previously were
You could also face scan in this game. That's what's also made it special
At the highest level the game was about countering with those ridiculous windows. Perfect blocking and bob and weave as the pressure fighter and sidestep/backstep leans if boxing on the backfoot. A lot of counter fishing.
This is true but made the game so great is that you can set up traps to counter the attempted counter. That's why the game is balanced. You can pressure effectively or fight on the back foot effectively. If you have a very good pressure fighter against a very good back foot fighter it becomes a real chess match without one style having a distinct advantage.
@@bqproductions7448 I agree, it was balanced and in a realistic way. The top fighters were a variety of pressure fighters and back foot boxers with everything in between. Even the corner game had a lot of stratergy involved, as you had to decide wheter to protect the cut, spend on stamina/health, or take a risk and not spend the points at all, so you get the big boost the next round.
Also The smooth 60fps allowed for reaction speed and timing to be more relevant than the later EA combat 30fps sport titles as well. Just a well rounded game overall that takes a while to get the hang of. It was very counter heavy though.
@@MakeSense71 Yeah the reduction to 30fps really hindered the gameplay and made the games feel so much more sluggish. I am actually surprised this was barely an issue mentioned from reviewers or fans. I just think about champion and the constant unintentional weaves drove me absolutely crazy.
I forgot how this looks and feels, but this was not a bad Fight Night at all...it was probably the 3rd best one. I did play this Fight Night online and I was pretty good. I had a record of 49 - 9 in online ranked and online in Fight Night 4 was competitive because this was the year Fight Night brought in the inside game which is pretty much the median in online play and it all came down to who understood stood timing, distance, speed, and power. I'd occasionally practice with Ali and Tyson because they were pretty much what boxing was based around in this Fight Night and during the time. Yep, it was just about the inside/outside in this one. This one also had the best side step mechanics out the whole series as well. Used to practice all the time with my mates in unranked rank as well..a SOLID Fight Night. I say Round 1 or Champion are definitely the best too..even if you break it up into generations. Which is why I know for fact Fight Night for this new gen would be a dream.....
The first Fight Night was awful, there was no footwork, the fight just took place in the middle of the ring with both men's feet planted.
I think Round 4 was the best one.
Key in this game was to counter with modified haymakers to the body to drain stamina online
Fight night round 3 and 4 are all about the hooks crossing and uppercuts and slip counters
You gotta jabb your way in
The counter window online is smaller from what I remember
What do you think about a possible Fight Night Champion 2?
Is there a little bit of a delay on fight night champion when you click to punch or is it just me?
yea input lag, probably because its running at 30fps instead of 60fps
I recently dusted off my ps3 just to play this. I have all of the games and I think it's the best personally. This one is hard to master. They dumbed it down on FN Champion, and for round 4, they had to add a button mashing option for casuals. If you continue to play it, you'll change your mind.
How did i even miss this one? I must have gone straight from round 3 to champion, not even sure if i knew this existed
I thought exactly the same thing
I think if Ali was to fight Tyson, Ali would kill him with the outside jabs and straights.
You have to remember Ali took damage against slower opponents it’s not hard to believe that in the first fight Tyson would surprise him
You're basing that off of what you're seeing in this game lol.
Agree, Tyson struggled against heavyweights that used their jab very well.
@@zayparham3849 true, but prime Ali is a way different individual. His first fight against Floyd Patterson was a masterclass. Floyd was not quite like Tyson, but his style is very similar (both learned the peak a boo style from d'Amato) and was faster than Tyson imo
@@__D-B__ Yes, only off this game and this game only. Idiot.
Hey MM, greeting from Portugal.I was wondering.. Since you´re playing All the Fight night games, i thought it would be funny if you played all the Rocky Balboa games as well (that are boxing games too as you know) but idk.. it´s just an idea for a video. Keep up the great work dude. hope you see this.
Rocky games are classics very underrated hopefully he sees this comment
Left stick up haft circle forward or down to weave left or right side to go in with Tyson.
For Tyson to go in you have weave in an than throw a punch after.
FN 4 Vs FNC
Blocking system FN4 > FNC. Holding one button to block both parts of the body truly killed FNC for me. The game wasn't about realism but waiting and resetting your block to get an Edge over your opponent.
Reach and Height FN 4 > FNC as you can see Ali's jab and distance made the fight extremely difficult because he knew how to use it. In FNC none of that matters. I had Mike Tyson walking through my jab and straights in FNC as if it I was throwing cotton candy at him lol.
Fun and arcade mechanics FNC > FN 4 let's face it, Champion was people favorite because 1. Was the campaign mode 2. Was the faster pace actions. You could throw and move as if both boxers were on meth or cocaine. FN4 is a slower more realistic approached to the series.
I had more memorable fights on fight night round 4 online than I did in Fight Night Champion.
They started dumbing down the controls after round 3, hence why I prefer that one the most.
True all that and FN3 beats FN4.
FN 4 was the best for sure
The damage is the blue bar
The replay system when you Knock down opponents is better in Round 4, and also the Corner system like you have to use the points wisely to rebuild stamina or health(dont know bout you guys tho i love that)..the rest is better in FIGHT NIGHT CHAMPION
Anyone else just hate punching with the stick
truly
I like the fact that it has a buffed up version of Mike tyson tho. The previous Fight Nights did not due to legal issues.
Think you should run this back bro. Turn the counter window all the way down in the settings and play on GOAT or Champion. You'll appreciate it more
round 4 has the best story mode hands down
you did well .Tayson online was all time body punches 👍
I used the stick to fight and I feel like it’s champions, round 1, then 4.
This was the only one of the fight night games I actually played I had a great time with it but I thought that the punches didn’t have any weight to them and body shots did not really seem to do any damage to their stamina
It does drain their stamina just not right away like in real life. You can also use the power modifier to throw harder punches.
Man this game used to be my jam. I used to be like 65 ranked overall for all PlayStation users. Man I jabbed a lot back in the day. A huge portion of players would just try to bulldoze you like on UFC with the insane amount of volume but on fight night your block was a lot stronger and they'd all death gas out around rnd 6. I remember parry was more of my jam than head movement. It opened up the same counter windows. Man I miss those games. I like UFC but seems like it doesn't make you fight technical. I think they could learn from fight nights on simple stamina management. I've seen people go out there throw over a 100 strikes 1st 2 rnd and still got enough gas to finish and it's like dude if someone does that in a real UFC fight they're going to death gas
You should you the analog sticks to play its way better more smoother
Question for anyone who could help. In Fight Night 4 can you fight a "quick fight" or "exhibition fight" with the boxers wearing amateur headgear?
Because in Fight Night Champion (which I've played) the only way to fight in headgear is in career mode. I'd like to be able to do it in a quick match type using two created boxers and it's not possible in career mode.
I been wanting this too but no you can’t only in career mode not in exhibition
@@Xenlacasa45 It's such a shame and I wonder why they omitted this option.
rotate L analog like a transition in ufc undisputed. tyson will weave and lunge into opponent
You can even weave in Fight night Round 2 and 2004
my ps3 whenever i load this up RINGGGGGGGGGGGGGGGGGGGGGGGGG
This was definitely the best one. You couldn’t button mash…you actually had to learn to FIGHT
You get in with upper cuts .. in round 5 you was some what doing it , walk up wid em upper cutt upper cut , haymaker haymaker, body
At the time when round 4 came out I liked 3 better but I've been playing 4 ever since and can't remember, I just got 1, 2 & 3 again for my collection so I'm going to play them all again
This game was actually a challenge. The others are way too easy. Turn down the counter window if you dont like it.
You can just make the window smaller
I think the difficulty is better than champion and the soundtracks the simulation is also more realistic
Dude, using buttons to throw the punches completely makes this a different game.... I loved the gameplay and the experience I had was fun as hell because of analog punching. You can throw faster haymakers with the analogs because you can control their speed by flicking faster or slower. Sometimes you would throw the punch slower to hit on the offbeat. But you could rip combos of you knew what you were doing. I was amazing at this game because at the same time I was a high-level skate, skate 2, skate 3 player. Lmao (play those games if you haven't. Fucking brilliant.
Yeah this game was better as far as the Health Stamina and Blocking. Fight night champion you can literally leave a fight with 100 percent stamina after 30 mins of fighting. That’s fake. Also fight night champion blocks everywhere for you, head and body. and on top of that you can just spam blocks and can’t be touched. I would rather deal with a bigger counter window. Jab straights were elite in this game going to the body. I would slow my opponent down and because I was attacking his body the whole fight, his head would be open towards the end of fights. This game was favorite next to round 3. Champion is cool. But the make up of that game was to cheesy.
Straight facts. I’m playing champion right now on game pass but Round 4 was better in every way as you just described
Real talk
I didn't play online at a high level, but I remember a lot of stepping and pumping block to fish for counters. Wasn't there an exploit people dubbed 'hyper-punching'?
I played a little of fight night 3 never played the ones before or fight night champion but fight night 4 was the one I played. This game is goated, I remember the career mode so vividly.
They got Mike Tyson lookin like the Hulk in Fight Night Round 4 😭
Oh yeah and that counter window is to let YOU know that you’re the one that’s open for a counter. Couldn’t tell if you were saying that or not lol
Use analog to throw faster/harder punches.
I’ve been waiting for you to post fight night again because I don’t see anybody else play fight night like you. (BUT STILL I NEED MORE!!!)🔥😅😈
This was my first boxing game on console. Ngl this game itself got me into boxing
Man I remember getting this game for Christmas I was 10 years old now I am 23 time flys
honestly i think people just have nostalgia goggles when looking back at round 4. for me Champion is the best game in the series, i just wish it had ragdoll ko's to make each knockout different like in the latest UFC games. i dont hate Round 4 but it was never for me.
Bro I don't get it
Imo FN Champion had the best interpretation of boxing in-ring for me
Champion was the developers second game after round 4 so it had slight improvements but round 4 was more of a simulator for example in champion pacquiao knocks winky out but in round 4 winky wins by decision behind his jab pressure and size difference neutralizes pacquiaos power because he’s fighting a bigger man.
Fight Night 2004 was the best… I can’t use the sticks and get speed on my combos and I think Round 4 was sticks only if I remember?
These were the days.....
Doing a Bruce buffer into
Can you replay Round 2 using the stick haymaker? I promise you will have a way more enjoyable experience 😂
How you rip off combos so well in ufc games but only throw one at a time in all the FN games m
Use your uppercut you don't use them enough in the boxing game they are one of the strongest punches in the game use them in all of the fight night games
I transfer roster to fight night round 3 its amazing
Never heard of double tapping the joystick forward ?
Fight night round 3 is my favorite... Barely.
This game was crazy online, especially the hyper punching exploit, ahh good times … lmao
USE THE STICK MARTIAL!!! it’s a different game entirely when you use buttons
I don't always agree with Martial mind but when I do we raise the same eyebrow