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KenJu [拳獣] Game Sample - Arcade (Unreleased)
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- เผยแพร่เมื่อ 13 เม.ย. 2021
- Here's another Arcade game that was unearthed not too long after Force Five that never saw an official release outside of location tests throughout Japan and London, and in the world of unreleased video games, this one rates pretty high on the "interesting" factor. Showcased between 2004 and 2005, "KenJu" (which literally translates to "Beast Fist") is a joint project between Sammy and DreamFactory (who are best known for "Ehrgeiz: God Bless the Ring", the "Tobal" series, "Crimson Tears" and "Kakuto Chojin") and, besides having quite a bit of style and a few unique mechanics, features a lightly cel-shaded aesthetic with 2.5D appeal and is loosely compared to Capcom's "Project Justice".
The game has a lot more going for it than novelty however. The most fascinating thing about this game is the arcane unlockables (from extra characters to hidden game modes), as well as the ability to naturally switch the game from Japanese to English, but its gameplay is a fun combination of several other fighters with some original bits. The game utilizes a standard fighting engine familiar to those who have ever played a Street Fighter or KoF title; players utilize a four-button fighting system (two punches, two kicks, and a taunt button) and can execute a variety of command moves, special moves and super moves (called "Dramatic Strikes" in this game). Most special moves can be upgraded in an EX-Attack style for the cost of one super gauge and players can also launch players into the air (Guilty Gear style) with a connected Air Drive for the cost of another super gauge. All Dramatic Strikes cost three full bars and vary wildly in their utility, but all characters have three and only one can be chosen and taken into battle (ala Street Fighter III).
Most characters can link basic attacks together (light punch - light kick - strong punch / kick) with a special move and dramatic strike to cause tons of damage, but the game's most interesting systems come in the form of "Impact Defense" and "Pressure Awareness". Impact Defense is a well-timed deflect (similar to a parry) which helps you breakthrough attacks and is really needed to have a fighting chance against the game's mid/last boss syndrome (as they can constantly pull off combos that take half your health or more) while "Pressure Awareness" is illustrated by a long bar between your character's health bars. It functions in a seesaw fashion based on player aggression and successfully landing attacks, and when the player's advantage is overwhelming enough, "Pressure Danger" is triggered and unleashes the "Kenju Kakusei" mechanic. When this state is triggered, being knocked off your feet can prove very dangerous as players will fall in slow motion, which allows juggles to be created with ease (most characters can essentially infinite until it runs out, but they'll likely be defeated before then).
Besides all that, each character falls into a certain category such as a striker, grappler, trap, rekka, etc., but there is one character that deserves special mention... well, more like two: Rina & Mina. This is a technical character composed of two twins who are agents of Mephisto, and they have their own set of command moves and special moves. Players can switch between them by pressing all four attack buttons and one of their Dramatic Strikes is a team attack. While I can't say something like this has never been done in a fighter, it's too far and between and they're a fun character for expert players to experiment with as they effectively throw players off their game.
No one knows the exact reason the game never saw a final release, but the common points of interest would be the waning of Arcade games, the relative lack of interest during location testing (outside looking in, I can see why... the attract mode is kinda weird and fully 3D fighters were becoming all the rage) and the large amount of competition on the market. The game has a unique style to it, controls well enough, and is mostly complete in its current form (the game has a story of sorts, but no real endings, which would be the one thing I can say against it), and I can't really find a glaring reason as to why it shouldn't have been released, but given its unique circumstances, I'd be remiss not to include it in this channel.
This is a video of the game in action. Enjoy.
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Nice to see DreamFactory’s unreleased Atomiswave title Kenju in action!
Glad you're doing Kenju! This game needs more recognition.
Hey, are you going to do Force Five?
EDIT: He did! Whoop, whoop!
I'm pretty sad this era of fighting games gets no recognition...
This one looks great!
Being a huge DreamFactory fan it's nice to see more footage of Kenju.
I just wish DreamFactory was still making fighting games, If there was a new fighting game based on Kenju or a new Tobal/Kakuto Chojin It would be awesome for the company to come back.
Thank you SO MUCH for posting this - its on the top of my emulation want list
No problem! I'm sure a lot of hardcore Arcade enthusiasts knew about it already, I'm just trying to make it a little more known and accessible to others.
The most astonishing fact about the game is that they bothered to include "Favorite food" in profiles but its "1st thing i've googled" everytime.
Beautiful music in this game 😊
Jongha knows what's going on. Bulgogi is amazing.
Eiji is a Batsu cosplayer.
That's the first thing that immediately came to my mind when I saw him, lol.
What is Eiji doing here? 😱. And a 12 year old girl? Japanese games back then were just crazier than now.
Thanks for uploading ✌️
Thank you! Glad you enjoyed it!
0:47 batsu and 0:58 kairi
"That's a funky ass track" in the first match
Indeed, lol.
Where do you find all of these obscure or lost fighting games bro lol. Genuinely curious.
Going deep down the rabbit hole, lol. Truth be told, I make most of my discoveries when I'm looking for material to aid in my descriptions, which sometimes has me cross-referencing various media and stumbling upon discoveries through, sometimes, unrelated topics. I actually learned about this game for example when I had a random memory about a rebooted version of "Battle Arena Toshinden" I read about back in a magazine many years ago (this would go on to be simply titled "Toshinden", a Japan-only loose reboot of sorts to BAT for the Wii). Turns out the game was developed by DreamFactory and this popped in a search as people were looking for it for a long time. The fun side of researching!
@@Vysethedetermined2 That's really cool, bro! A lot of these games look so cool that I wish I knew where to get my hands on them like you. Do you mind accepting a request from me?
Hopefully, lol. What is it?
@@Vysethedetermined2 Since it's hard to find any in-depth footage of a lot of these fighting games outside of you and a couple of old Japanese tournaments that are nigh-impossible to find, 9 times out of 10, you're probably one of the only resources for footage in some these. I'm not saying to go back to any of the old fighting games you've reviewed (that's too much work, I understand lol.) But could you showcase the supers and maybe the movelist of the characters when you show off a new game? It's fun to see whatever cool stuff the devs had but have only met the eyes of a select few, so I'd really appreciate if you could do that for your newer FG showcases. Showing off the other little menus would be cool too.
Sure, I can try; ironically, I did do something like this years ago (character combos and special exhibitions), but life gets in the way these days... I'm usually swamped with work as an Ops Manager and side projects. Unless it's a major passion project, I usually restrict uploads to just the essentials, but I've always had a thing for showing off supers in fighting games (it's just one of those things I think are cool). I think the last fighter I did something like that with was "Stay on Taboo" in 2019 (could be wrong though, don't quote me, lol) or, to a lesser extent, "Zangefool" in 2020. Maybe one day I'll come into some kind of inheritance or win the lottery and be able to devote the majority of my time to video games again.
I have played this game and other unreleased Atomiswave games on a emulator.
game looks cool as fuck
Dope game I play this 1 alot
I wish I could see that Gale boxer-type fighter in some high-level matches.
I remember this one! Great video bro!
So, right now there is no way to play it or even launch it on Mame or something ??
The game has been troubleshooted and can be ran at least two ways now:
1) Through Demul (resource heavy but quite stable, you need to boot it through Naomi as a decrypted rom) or...
2) On an actual Dreamcast (the game was converted into a GDI that can be booted by the system, though I've noticed slight performance issues in some videos I've seen, not sure if it's a capture issue, the Dreamcast being pushed, etc.)
Edit: This is a video of it running in Demul since I could use Fraps for "lossless" video capture.
@@Vysethedetermined2 Thanks for your reply!
Still I have no idea where to find the real "decrypted" rom. But seems like the Demul way would be the best.
Particularly since my DC still have to be fixed ^^
www.dreamcast-talk.com/forum/viewtopic.php?t=13868
@@Vysethedetermined2 Thanks a lot Vyse!
@@Vysethedetermined2 how do i run it in demul? i don't know how to run the thing and all i get is a system error screen
Any chance you could be able to rip the music from this game? I absolutely love the circus level's music!
Good!!!
Wait, you actually got a working version???
Yup. I believe it was from here.
www.dreamcast-talk.com/forum/viewtopic.php?t=13868
You can load it in Demul as a decrypted rom.
@@Vysethedetermined2 my man. Good shit.
Name game