Aldynes - Round 2 - Longplay - PC Engine - TurboGrafx-16 - SuperGrafx - Shmups - STG
ฝัง
- เผยแพร่เมื่อ 22 ส.ค. 2024
- Aldynes(オルディネス): The Mission Code for Rage Crisis - Round 2(2周目)SCORE 960650
========================================
01:09 Stage 8(1):Earth Air Force
04:30 Stage 9(2):Enemy Mother Planet Surface
07:57 Stage 10(3):Within the Enemy Mother Planet
11:12 Stage 11(4):Core
15:17 Stage 12(5):Within the Core Station
18:06 Stage 13(6):Section of Frozen Earth
22:26 Stage 14(7):Enemy Head Section
26:00 ENDING
========================================
Developer(s) Produce
----------------------------------------
Publisher(s) Hudson Soft
----------------------------------------
Platform(s) TurboGrafx-16 (SuperGrafx)
PlayStation Network
----------------------------------------
Release date(s)
SuperGrafx : JP July 22, 1991
PlayStation Network : JP February 16, 2011
----------------------------------------
Genre(s) Shoot 'em up
----------------------------------------
Mode(s) Single-player
----------------------------------------
Media/distribution Hu-Card
========================================
This game is like Gradius meets Thunder Force! Awesome!
Huge bosses and complex backgrounds very good for a card game
Fantastic game, but its frustratingly hard in the later levels.
Muy buen vídeojuego, imprescindible de hecho
the final stage music sounds like it would fit a castlevania game.
The music is so good!
That music at the beginning is almost the same a the 1st stage in Super Star Soldier.
In many ways similar to thunderforce, overlooked good game.
+MNanme1z4xs I guess the pace of this game is more "R-Typeish" than Thunder Force.
MNanme1z4xs , the sound effects are reallyyy similar if not the same thing
looks awesome!
Plenty of good games for the pc-engine. It's discouraging all these years later people still spreading ignorance as fact. Like because it had an 8 bit cpu it was inferior to the snes or genesis. Which blatantly false. First of all its cpu was twice as fast as the snes. Almost as fast as the genesis. But because it had a 21 bit data bus and dedicated cpu instructions it's cpu was freed up to do other things making it theoretically faster than the other 2. Also it had dual 16-bit graphic processors. While the snes and genesis only had 1. It could also display more on screen colors than either of them. Displaying over 5 times that of the genesis. Though it didn't have hardware based parallax scrolling. The system was more than powerful enough to do it through software programming. As games like air zonk, spriggan 2, coryoon and many others demonstrate. The truth is it was never really pushed by the Japanese developers. If some of the hot shot European or American programmers we have now got a hold of it then. People's jaws would drop. The reason some of the games look less impressive is because it came out 2.5 years earlier and they just weren't as impressive as making games then. The systems each had their pros and cons. I wish NEC would have released the supergrafx instead of the turbo 16 in America with the 3 button controller. If it had cd games it would have been phenomenal.
Exlee 3000
Well said.
I'm just getting into PCE now, having missed out on it completely when I was younger.
Loving it so far
You're good ! I'd really like to see you kick round 3's ass ! :D
How did you get the options into a circle, anyway?
Hold I button.
DRAGONFORCE!
Troppo difficile per essere divertente.
Graphics are great and heavily detailed but the soundtrack is a bit weak. Sounds like Castlevaina music
Soldier Blade and Dead Moon were better.
GRADIUS RIP OFF LOLL
MrKazuyamishimawins
GRADIUS IS AN R-TYPE RIPOFF LOL!
コレがグラディウスに見えるとは外人の目もフシアナだなw
GRADIUS WAS RELEASED BEFORE R-TYPE, LOL!
@@jamescree6331 DUMBASS!!!