FreeCAD 1.0 | Tips & Tricks for Hollow and Subtractive Lofts - Basic Beginners FreeCAD v1 Lesson 23

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  • เผยแพร่เมื่อ 27 ธ.ค. 2024

ความคิดเห็น • 16

  • @spheretical3609
    @spheretical3609 18 ชั่วโมงที่ผ่านมา

    The example with the cube and the subtractive loft using face anchored sketches was brilliantly simple and insightful for me. Another important level of understanding attained so Thank you!

  • @sjn8099
    @sjn8099 5 ชั่วโมงที่ผ่านมา

    Awesame. Thank you very much 🙂

  • @timothyrogers5758
    @timothyrogers5758 15 ชั่วโมงที่ผ่านมา

    Great video as always. Thanks.

  • @loicnicolas5002
    @loicnicolas5002 20 ชั่วโมงที่ผ่านมา

    Hi Darren, and the voice that comes back 😊
    Merry Christmas 🎄

  • @CraigLYoung
    @CraigLYoung 22 ชั่วโมงที่ผ่านมา

    Thanks for sharing 👍 and Happy New Year to you and your family 😊

  • @keisuketakahashi3597
    @keisuketakahashi3597 23 ชั่วโมงที่ผ่านมา

    Awesome as always.

  • @nams37
    @nams37 17 ชั่วโมงที่ผ่านมา

    Thank you sir

  • @clausziegler5720
    @clausziegler5720 วันที่ผ่านมา +1

    Not sure whether you covered it allready, but a tutorial to make a "plastic" thread - both screw and nut - for 3D printing would be great. I guess I need to use also a loft and a profil for the plastic thread.

    • @pizzablender
      @pizzablender 20 ชั่วโมงที่ผ่านมา +1

      I made some as experiments in older versions of Freecad. I used holes for female threads, and for the threads I used SubtractiveHelix.
      It works quite nice in 1.0. Draw a rectangle 3mm wide and 30 mm tall aligned to the origin.
      Draw another sketch with a triangle that will be used to cut out the thread. Make it overlap the rectangle a bit.
      Then, a 360 degree revolution in the first sketch.
      And a SubtractiveHelix on the second sketch.

  • @senjos
    @senjos 7 ชั่วโมงที่ผ่านมา

    Thanks.

  • @vov4egde
    @vov4egde 23 ชั่วโมงที่ผ่านมา +1

    Have I misunderstood something, or is this a viewing / presentation software bug? At 2:52 you adjusted the Z-Attachment-Offset to move it to the right. But according to a small axis map (bottom right) the adjustment should be on the Y-axis (green) and not on the Z-axis (blue).

    • @markcole4546
      @markcole4546 19 ชั่วโมงที่ผ่านมา +1

      This is something I noticed as well. The Z position was changed but the sketch moved in the global Y direction. I thought sketch coordinates shared the same orientation as the global. Is this not so?

    • @heliminator1789
      @heliminator1789 3 ชั่วโมงที่ผ่านมา

      When I saw the Sketch being changed in Z-position, but moving in Y, I directly wanted to ask the same question as well, because I do not see any logical rule or reason behind this move in "Z". This drives me nuts since years, and I place my sketches so far simply by try and error. It's the same for rotation.. Lets's hope that Darren finds some minutes to explain this mystery. Edit: at 17:30, all of a sudden, the position to be changed is in the Y direction, not any longer in Z as before. Confusing.

  • @YASSHY
    @YASSHY 8 ชั่วโมงที่ผ่านมา

    Although I completely followed all operations as demonstrated here, FreeCAD issued "Redundunt Constraints (8)" at 1:53

  • @michaelmueller9635
    @michaelmueller9635 22 ชั่วโมงที่ผ่านมา

    I stumbled in this problem too, so maybe I can add some information.
    How to identify, whether the inner and outer walls cross from profile to profile:
    * Change the view from "Original" to "wireframe" -> here you can see much better, whether the inner and outer wall cross and change their properties
    * whether wall lines cross, doesn't depend on the sketch (or userinput) so much, but in what direction the Normale of the sketch is pointing to (and this is not up in the hand of the user).
    This is really hard to correct/debug, if you got multiple sketches and datum planes in relation to each other.
    So the standard tools for this (extrude, additive/subtractive loft, additive/subtractive pipe) only can do (very limited) standards.
    For more control, it is better to separate these steps: Construct a solid outer and a solid inner and subtract them (the inner form the outer) later.
    If you got a COMPLEX outer object/body and a COMPLEX inner object/body, it is better to construct these one by one and cut it later from each other.
    Problem here is, that you can't set the values regarding the properties inner/outer object/body in relation to each other ...directly. As an example, you can not set the thickness of the wall as a constraint.
    Solution is to go for a "Master", which is managing the regarding constraints and fix-points/fix-lines/fix-surfaces and an "Inner" and "Outer", which takes these constraints and works with them to provide the inner and outer form.
    PS.: This should cover all use cases. You can't have a filled inner in and empty outer surrounded by another filled outer ...because there is no fixation for that.

    • @UgrevsBoots
      @UgrevsBoots 21 ชั่วโมงที่ผ่านมา

      Ok. But how do you identify swapped geometry when you're making the sketches. It just seems odd. If I have a hollowed cylinder in 2D by creating an inner diameter and then an outer diameter and do the opposite for the end loft, why does it care if the geometry is literally the same between sketches? Does FC understand the order of the geometry created in the sketch? Is that how that works?