UE4 Tron Material l Unreal Engine 4.26 (Tutorial)

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  • เผยแพร่เมื่อ 6 ก.ย. 2024

ความคิดเห็น • 45

  • @arielgimenez_95
    @arielgimenez_95 ปีที่แล้ว +17

    although it only works with cubes, I would like it to work with any object and that I have only the edges illuminated regardless of the shape of the model... thanks!

    • @yatharthpadharia5719
      @yatharthpadharia5719 ปีที่แล้ว +1

      For that i d suggest you modify your model’s curvature (which you can generate in blender or substance or marmoset I believe) to high contrast in any photo manipulating software of your choice to a black and white image in which your edges are white and rest is black in the UV layout and import that map in unreal or unity and multiply it with the colour of your choice and plug the result of that multiplication in the emission channel of your shader. Hope this helps.

    • @arielgimenez_95
      @arielgimenez_95 ปีที่แล้ว

      @@yatharthpadharia5719 thanks

    • @blendtecrocks08
      @blendtecrocks08 ปีที่แล้ว

      @@yatharthpadharia5719 so basically the export the curvature mask, use contrast or levels to primarily get a black or white mask, use that mask in the material to highlight the specific areas of the UV's we want to use for edge highlighting?

    • @126vi
      @126vi ปีที่แล้ว +3

      used fresnel nodel

  • @S0KL0_
    @S0KL0_ 3 หลายเดือนก่อน +2

    HE IS THE ONE WHO COOKS!

  • @memesaremylifeline6723
    @memesaremylifeline6723 2 ปีที่แล้ว +2

    Fantastic. Shortest tutorial I've found and works great too!

  • @JoeMama-hr3qe
    @JoeMama-hr3qe 3 หลายเดือนก่อน

    This is exactly what I was looking for, thank you!!!

  • @wwe4799
    @wwe4799 9 หลายเดือนก่อน

    But this only works with cubes, I wonder how it would work on an invested ambient occlusion mask, I think a cavity mask would come out totaling so much with highlighting

  • @djcoll123
    @djcoll123 ปีที่แล้ว

    would be cool make outline that can be bigger outside of the 3d Object instead inner without use PostProcessing Outline methode

  • @mark-ge2yl
    @mark-ge2yl 2 ปีที่แล้ว

    Thanks ,Great tutorial!!

  • @user-mf2bf1kk1q
    @user-mf2bf1kk1q 7 หลายเดือนก่อน

    Great video! Thanks

  • @DexZabeth
    @DexZabeth 2 ปีที่แล้ว +2

    Is there a way to aply this to round objects ? Or do something similar?

    • @Shinjitsu_84
      @Shinjitsu_84 2 ปีที่แล้ว +1

      It seems that this only applies to the UV border edge. The border trim line cannot be visually seen anywhere that does not have a UV border edge. If you wanna test it just grab any maya primitve and toss it in unreal. Mayas basic cube for example is UV unwrapped like a cross pattern and the squares do not reach the UV border edge. You put a cube in there from maya and you wont even see this trim line at all except for hardly wherever and UV islands are close to the UV 0-1 space border edge.

  • @Soloman274
    @Soloman274 ปีที่แล้ว +1

    You sounds like an AI, but there's some charm in it 😅

    • @veneno._
      @veneno._ หลายเดือนก่อน

      its a text to speech

  • @mdp7193
    @mdp7193 2 ปีที่แล้ว +2

    Lerp = Linear Interpolate for people who can't bring it up with the shortcut

  • @melinastudio1983
    @melinastudio1983 2 ปีที่แล้ว

    [SM5] (Node Power) Missing Power Base input

  • @Crush-kc8ss
    @Crush-kc8ss 2 ปีที่แล้ว

    how to apply it and use a opacity mask to turn mesh transparent? my opacity mask on mine is greyed out. I am trying to use it on a hexagon but nothing happens. When i add it to a plane or cube, it works fine. Any idea why?

  • @autodriv3r405
    @autodriv3r405 2 ปีที่แล้ว +4

    Only For Boxes!

  • @GordonSeal
    @GordonSeal 9 หลายเดือนก่อน

    This doesn't work anymore in UE5, it doesn't align with the standart cube.

    • @garlicdbread7210
      @garlicdbread7210 5 หลายเดือนก่อน

      just did it, it most certainly does

  • @M.W-H
    @M.W-H ปีที่แล้ว

    If I want the cube to have another color and still have shining edges, how would I need to approach this?

    • @fadianwickstrom5970
      @fadianwickstrom5970 ปีที่แล้ว

      You can plug a color into the base color just like any other material

  • @fazekamoi
    @fazekamoi 2 ปีที่แล้ว +1

    Can you update this for ue5?

  • @oculusidirisov6981
    @oculusidirisov6981 ปีที่แล้ว

    does not work on transparent glass please help

  • @shawnkoh1256
    @shawnkoh1256 2 ปีที่แล้ว

    This doesn't work when applied to a Geometry brush

    • @jordanheinemann1543
      @jordanheinemann1543 2 ปีที่แล้ว

      Same thing happened to me. i converted brush to static mesh and my box just turns white after appyling material :(

  • @Mayor_Imad
    @Mayor_Imad ปีที่แล้ว

    music name? please

  • @UncoGGames
    @UncoGGames 3 ปีที่แล้ว

    awesome

  • @jiayulin2752
    @jiayulin2752 3 ปีที่แล้ว

    thanks share!

  • @supjay3945
    @supjay3945 2 ปีที่แล้ว

    Are you using a voice app? If so what is it called?

  • @pamparam3495
    @pamparam3495 ปีที่แล้ว +1

    This doesn't work on sphere (

  • @CoolDoge2
    @CoolDoge2 3 ปีที่แล้ว

    Thanks

  • @trunghoangnguyen660
    @trunghoangnguyen660 3 ปีที่แล้ว +1

    cool channel, +1 sub for you

  • @shawnkoh5195
    @shawnkoh5195 2 ปีที่แล้ว

    can this be done in 4.2.4?

    • @CorebGames
      @CorebGames  2 ปีที่แล้ว

      We didn't test it on 4.24, but we think it will work fine. Thanks

  • @matt-derrick
    @matt-derrick 8 หลายเดือนก่อน

    the result is okay, but the instructions are terrible and that AI voice sucks