Today I played my first solo game and my spirit was Mud I really enjoyed it but 1 question remained unanswered for me: 1.) Innate power: If I start this power by removing 1 presence from a sacred site and this way its not a sacred site anymore, can I follow up with the 2nd, 3rd, 4th level of this Innate power if the starting sacred place was the only one adjacent to the target land? Thank You
Mud is a great spirit, I love the horizons spirits for their powerful special rules that define them, simple but powerful.
Great series
I feel like Mud's jack of all trades nature makes it the #1 best spirit for learning the game.
That’s a great way to look at it. Never considered this perspective before.
This is my favorite spirit out of the horizons. I do tend to like Jack of all Trades playstyles in any game. I love utility and flexiblity alot.
Today I played my first solo game and my spirit was Mud I really enjoyed it but 1 question remained unanswered for me:
1.) Innate power: If I start this power by removing 1 presence from a sacred site and this way its not a sacred site anymore, can I follow up with the 2nd, 3rd, 4th level of this Innate power if the starting sacred place was the only one adjacent to the target land?
Thank You
Yes you can! The targeting restriction is only checked at the start of the power resolution.
@@RedReVenge007 Thank You so much :) Also thank You for the great videos
The 1 2 1 growth is not unique. That is Green's growth pattern.
England hard counter pog?
Yes! Mud absolutely demolishes England
But gets boned by Russia!
Can you do this series for jag expansion? I didn’t buy this expansion just because these spirits are for low complexity games
I will after the NI expansion.
Can you give the link for this table?
Tabletop simulator mod!
@@RedReVenge007 I know but can you share the link for this mod?)
@@АлексейПакин-и3ь steamcommunity.com/sharedfiles/filedetails/?id=2104364163&searchtext=spirit+island