Hope you all enjoy this one :) This is just a quick video, to get those thoughts outta my mind after watching the passive tierlist by Coolkid369. I want the passive to be tied into his kit more, something that emphasize his theme more instead of just forcing a passive that gains movement speed and make it synergistic with Rhino Charge. Next video will probably just about a fun and short setup (short video, obviously), stay tuned.
I actually really like the passive idea. Make Rhino an unstoppable juggernaut in speed and strength. Maybe a buff to his Charge ability based on his current speed?
Cool guy, i just enjoy the whole visual and sound of rhino's passive so maybe is they made it like scale with strength and range maybe, like a free mini stomp
maybe enemies that are affected by Rhino Stomp will be sucked in when hit by this passive (lower base range if scale with range mods) or fixed at 12.5m, remove the potential LoS will do as well, like a miniature black hole. (the amount of energy needed to do a Rhino Stomp is honestly equivalent to making a black hole lol)
The last one is definitively the best, However i´d tweak it a little. Only grant him 30% Cast + Sprint speed build up while moving, and it would be used up completely after a full stop, such as Rhino-stop or certain Melee actions and such. The twist is; his 1 charges it, and can supercharge the passive. While the abilities multiplier is active the passive grants 60% speed. This just makes his base-kit a lot more fun playing around movement, making him actually faster then most other frames with his low base-speed. You could add a Strength boost to that passive, but if that´s needed, i doubt it. But if they have to i´d choose this over specific weapon buffs. That should stay with his Roar which ability strength advances.
@@FabiTheSnake Everything Rhino Charge needs come directly from the basic needs of Rhino's modding (casting speed and range), and if you want more, just... praedos (charge scales indirectly with parkour velocity). While I agree that it still needs a bit of work, but it is pretty little in this context (having a praedos or parkour velocity mods/shards) but anyways, thanks for clarifying.
Rhino main since 2014 here. I have 3 suggestions for a passive rework... and I'm suggesting that DE implement ONE of these, not all of them (obviously): 1. Rhino is a big MF, right? What if he got a *small* attack speed buff on the larger melee weapons? Heavy swords, heavy scythes, etc. It's realistic, balanced, and way more synergized with the rest of his kit than his current passive. 2. I think "Power Spike" from the Naramon school should be passive on Rhino, and the decay speed of your combo depends on how many enemies are within 20m, that way its not as OP. 3. This was pretty close to your 3rd idea: an atk spd or dmg buff based on your movement, like the duviri decree. I'd tone it down a little, with either a +1% dmg/+1% atk spd/+1% action spd for every second you're moving, up to 10-20%, decays when still. Not all 3, though... just dmg or speed. Anyway, great video. Glad to know there's other Rhino mains out there.
It's all over my channel so uhhhh I guess you can try to pick the one you like the most? I can't really link you one because it is more than quite a few to choose...
Alright here's the mod list for max investment rhino Mod 1: Mod 2: Mod 3: Mod 4: Mod 5: Mod 6: Mod 7: Mod 8: Aura: Exilus: Arcanes: Archon shards: You're welcome 😁
so you take primed sure footed and place it in the exilus slot then you take primed sure footed and place it in the other 9 mod slots since arcane slots are just glorified mods, you put prime sure footed in it too since archon shards are just glorified mods, you put prime sure footed in those too
Bro rhino is way too strong already to have such a strong passive. Just give him conditionnal casting speed and call it a day. Or move speed really. Like, + 30% casting speed if he is on the ground. It's already super strong and usefull for him and not a fake condition like "if he is moving" (like no one stand still for 2sec lol). Attack speed and reload speed.. Yeah you should give him 30% chance to evade attacks too ! Joke aside there are powerfull passives out here but most of them define the gameplay of the frame (if they are that powerful). Here it's just : take those mega bonus. I'm not talking about the first one : he already has a super powerful damage increase and you want to add one... The energy one nah, you really love rhino, no ? :P It's possible to balance this one but the problem is that it can allow AFK gameplay so they'll never accept it. (It's a passive so no eximus bubble can stop it, unlike gauss)
That's my proposition : Simple one : Rhino natural power break his ennemies armor. Rhino ignore 30% of the defense of ennemies he crowd control. his first attack destroy 20% of the shield of ennemies he crowd control. Cannot be stacked. He has crowd control on all his skill potentially : that way you can strip all defense with him with corosive or almost all with 18% aura+heat. It's very strong, but not strong enough if you don't do something to play with it and also not strong on all faction. It add potential, and that way you don't need to choose between a grouping skill, armor strip or energy regen. You can even subsume something more fun and he wont feel lacking something. Complex one : Stomping titan : Each time Rhino crowd control an ennemy he gain a stack. At X amount : Rhino enter madness state : +20% movespeed +20% casting speed. He gain X amount of armor, and each time he touch the ground after a jump stagger all nearby ennemies. This one is cool because you can time it with your ironskin recast to make it more powerful and faster to reactivate. The CC when he touch the ground help you protect yourself in that short period of time of weakness : It really reward a rhino who manage all the CC he has well and also give more use to the 1 which can CC with less cost than the 4.
For me another idea would be to give him more team play potential but the problem is roar is so strong he don't even need it. I really want something with his crowd control ability because he is the only warframe which can have it on every single skill.
Why? There's moments where you just won't move and fits thematically, and you will probably stand still sometimes, obviously it could be stricter to fit my taste, but average warframe player attention span might hate it, that's my concern. Attack speed and reload speed is at a rate of 25%, additive to their respective mods. Like, if you mod anything similar to it, the increase is quite miniscule, the increase is there but not "might as well don't". Like... is that much at all in the broad picture? We have so many more broken passives in the game that straight up allows invulnerability, if this is called strong, then what Garuda's 100% multiplicative damage bonus to ability and weapon is... Simple one: Armor strip potential on a frame that has one of the best damage potentials (burst and consistent wise) already is surely balanced, more damage it is huh? Rhino lacks nothing, he had everything in the game already, don't even try to give him even more, Rhino doesn't even need an armor strip at this point. That's the problem. If you play Rhino at my level of understanding, you will actually understand just how unapologetically broken this frame really is. Don't give him more. "Let's make Rhino make less decisive choices" type sheets. Not a good design choice in my opinion. Bro outright gives him ARMOR STRIP CAPABILITY on a passive... The complex one: Rhino Stomp, or piercing roar. That's it. Immediate max stack. Armor is a dead stat on Rhino. Weakness on Ironskin RECAST? Even if you decide to ded on that hill that is called iron skin recast technique, all you need is just a measly 37.5% casting speed and iron sharpnel to recast (spam 2 twice) will give you seamless invulnerability. What weakness... and that's not even close to be the correct and proper method of playing Rhino. After a certain point of understanding and with the correct method, Rhino's survivability was so over the top that you can make everyone look fragile, not even revenant is excluded. The ideas are cool, but unfortunately, like I said in the video, giving a passive that overbuffs Rhino is common due to his nature, simple one or the complex one, they all overbuffed Rhino. While I agree that my 1st and 2nd are really close to being it already, but that's why the 3rd is my favorite one. You are giving Rhino tools that he already had too much of, on demand CC that I can abuse to my heart's content by just bunny hopping and shoot my weapons (don't underestimate FPS players) and I can go a melee build that jumps constantly and enemies that is close to me will have 0 chance fighting back, and you know what? This passive is guaranteed permanent up due to insane base range of Rhino's abilities with additional movespeed and casting speed on top of it.
Hope you all enjoy this one :)
This is just a quick video, to get those thoughts outta my mind after watching the passive tierlist by Coolkid369.
I want the passive to be tied into his kit more, something that emphasize his theme more instead of just forcing a passive that gains movement speed and make it synergistic with Rhino Charge.
Next video will probably just about a fun and short setup (short video, obviously), stay tuned.
I actually really like the passive idea. Make Rhino an unstoppable juggernaut in speed and strength. Maybe a buff to his Charge ability based on his current speed?
@@ulyssesthedm could work as well
Always a good day when Amolistic uploads
I love seeing other warframe creators bigging each other up, far better than most the bl2 creators I watched in the past fighting over a game 😂 ❤
Cool guy, i just enjoy the whole visual and sound of rhino's passive so maybe is they made it like scale with strength and range maybe, like a free mini stomp
maybe enemies that are affected by Rhino Stomp will be sucked in when hit by this passive (lower base range if scale with range mods) or fixed at 12.5m, remove the potential LoS will do as well, like a miniature black hole.
(the amount of energy needed to do a Rhino Stomp is honestly equivalent to making a black hole lol)
The last one is definitively the best, However i´d tweak it a little.
Only grant him 30% Cast + Sprint speed build up while moving, and it would be used up completely after a full stop, such as Rhino-stop or certain Melee actions and such.
The twist is; his 1 charges it, and can supercharge the passive. While the abilities multiplier is active the passive grants 60% speed.
This just makes his base-kit a lot more fun playing around movement, making him actually faster then most other frames with his low base-speed.
You could add a Strength boost to that passive, but if that´s needed, i doubt it.
But if they have to i´d choose this over specific weapon buffs. That should stay with his Roar which ability strength advances.
Rhino is already faster than majority of the frames just by using Rhino Charge masterfully.
synergy wise, cool idea.
@@amolistic_ i was only considering Sprintspeed, Not abilities.
Charge requires a good Bit to make it Work for speeding though.
@@FabiTheSnake Everything Rhino Charge needs come directly from the basic needs of Rhino's modding (casting speed and range), and if you want more, just... praedos (charge scales indirectly with parkour velocity). While I agree that it still needs a bit of work, but it is pretty little in this context (having a praedos or parkour velocity mods/shards)
but anyways, thanks for clarifying.
@@amolistic_ i´d say the walk between getting Rhino, and owning Praedos incarnon along with the mods is a good bit.
@@FabiTheSnake honestly understandable tbh
Rhino main since 2014 here.
I have 3 suggestions for a passive rework... and I'm suggesting that DE implement ONE of these, not all of them (obviously):
1. Rhino is a big MF, right? What if he got a *small* attack speed buff on the larger melee weapons? Heavy swords, heavy scythes, etc. It's realistic, balanced, and way more synergized with the rest of his kit than his current passive.
2. I think "Power Spike" from the Naramon school should be passive on Rhino, and the decay speed of your combo depends on how many enemies are within 20m, that way its not as OP.
3. This was pretty close to your 3rd idea: an atk spd or dmg buff based on your movement, like the duviri decree. I'd tone it down a little, with either a +1% dmg/+1% atk spd/+1% action spd for every second you're moving, up to 10-20%, decays when still. Not all 3, though... just dmg or speed.
Anyway, great video. Glad to know there's other Rhino mains out there.
2nd is pretty nice imo
3rd one wise, yea that makes sense.
I think the third is good too and my favorite. my least favorite is the first one since it sounds more fitting for Nekros
yea
Waiting for nezha comparison day 1
nah I don't do frame comparisons with Rhino because Rhino is an enigma of a frame.
I see a fellow piercing roar enjoyer! Hello!
Piercing Roar is unironically busted lmao
Could you link me to a max investment rhino build (s)?
It's all over my channel so uhhhh I guess you can try to pick the one you like the most? I can't really link you one because it is more than quite a few to choose...
Alright here's the mod list for max investment rhino
Mod 1:
Mod 2:
Mod 3:
Mod 4:
Mod 5:
Mod 6:
Mod 7:
Mod 8:
Aura:
Exilus:
Arcanes:
Archon shards:
You're welcome 😁
so you take primed sure footed and place it in the exilus slot
then you take primed sure footed and place it in the other 9 mod slots
since arcane slots are just glorified mods, you put prime sure footed in it too
since archon shards are just glorified mods, you put prime sure footed in those too
Where are you from?
im asian
Bro rhino is way too strong already to have such a strong passive.
Just give him conditionnal casting speed and call it a day. Or move speed really.
Like, + 30% casting speed if he is on the ground.
It's already super strong and usefull for him and not a fake condition like "if he is moving" (like no one stand still for 2sec lol).
Attack speed and reload speed.. Yeah you should give him 30% chance to evade attacks too !
Joke aside there are powerfull passives out here but most of them define the gameplay of the frame (if they are that powerful).
Here it's just : take those mega bonus.
I'm not talking about the first one : he already has a super powerful damage increase and you want to add one...
The energy one nah, you really love rhino, no ? :P
It's possible to balance this one but the problem is that it can allow AFK gameplay so they'll never accept it. (It's a passive so no eximus bubble can stop it, unlike gauss)
That's my proposition :
Simple one : Rhino natural power break his ennemies armor.
Rhino ignore 30% of the defense of ennemies he crowd control. his first attack destroy 20% of the shield of ennemies he crowd control. Cannot be stacked.
He has crowd control on all his skill potentially : that way you can strip all defense with him with corosive or almost all with 18% aura+heat.
It's very strong, but not strong enough if you don't do something to play with it and also not strong on all faction.
It add potential, and that way you don't need to choose between a grouping skill, armor strip or energy regen. You can even subsume something more fun and he wont feel lacking something.
Complex one :
Stomping titan : Each time Rhino crowd control an ennemy he gain a stack. At X amount : Rhino enter madness state : +20% movespeed +20% casting speed. He gain X amount of armor, and each time he touch the ground after a jump stagger all nearby ennemies.
This one is cool because you can time it with your ironskin recast to make it more powerful and faster to reactivate. The CC when he touch the ground help you protect yourself in that short period of time of weakness : It really reward a rhino who manage all the CC he has well and also give more use to the 1 which can CC with less cost than the 4.
For me another idea would be to give him more team play potential but the problem is roar is so strong he don't even need it. I really want something with his crowd control ability because he is the only warframe which can have it on every single skill.
Why? There's moments where you just won't move and fits thematically, and you will probably stand still sometimes, obviously it could be stricter to fit my taste, but average warframe player attention span might hate it, that's my concern. Attack speed and reload speed is at a rate of 25%, additive to their respective mods. Like, if you mod anything similar to it, the increase is quite miniscule, the increase is there but not "might as well don't".
Like... is that much at all in the broad picture? We have so many more broken passives in the game that straight up allows invulnerability, if this is called strong, then what Garuda's 100% multiplicative damage bonus to ability and weapon is...
Simple one: Armor strip potential on a frame that has one of the best damage potentials (burst and consistent wise) already is surely balanced, more damage it is huh? Rhino lacks nothing, he had everything in the game already, don't even try to give him even more, Rhino doesn't even need an armor strip at this point. That's the problem. If you play Rhino at my level of understanding, you will actually understand just how unapologetically broken this frame really is. Don't give him more.
"Let's make Rhino make less decisive choices" type sheets. Not a good design choice in my opinion.
Bro outright gives him ARMOR STRIP CAPABILITY on a passive...
The complex one: Rhino Stomp, or piercing roar. That's it. Immediate max stack. Armor is a dead stat on Rhino. Weakness on Ironskin RECAST? Even if you decide to ded on that hill that is called iron skin recast technique, all you need is just a measly 37.5% casting speed and iron sharpnel to recast (spam 2 twice) will give you seamless invulnerability. What weakness... and that's not even close to be the correct and proper method of playing Rhino. After a certain point of understanding and with the correct method, Rhino's survivability was so over the top that you can make everyone look fragile, not even revenant is excluded.
The ideas are cool, but unfortunately, like I said in the video, giving a passive that overbuffs Rhino is common due to his nature, simple one or the complex one, they all overbuffed Rhino. While I agree that my 1st and 2nd are really close to being it already, but that's why the 3rd is my favorite one.
You are giving Rhino tools that he already had too much of, on demand CC that I can abuse to my heart's content by just bunny hopping and shoot my weapons (don't underestimate FPS players) and I can go a melee build that jumps constantly and enemies that is close to me will have 0 chance fighting back, and you know what? This passive is guaranteed permanent up due to insane base range of Rhino's abilities with additional movespeed and casting speed on top of it.
fr
out of content eh? xd
lmao