Trapped with a serial killer [The Devil In Me - The Dark Pictures]
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- เผยแพร่เมื่อ 19 ธ.ค. 2024
- The Devil In Me ► store.steampow...
The Devil In Me is the latest game in the Dark Pictures anthology - following Little Hope, Man of Medan and House of Ashes! And yes, I'm uploading the entire thing in one go. Happy 2022!
House of Ashes ► • The Dark Pictures: Hou...
Little Hope ► • The Dark Pictures: Lit...
Man of Medan ► • The Dark Pictures: Man...
Twitch ► / johnwolfe
Twitter ► / johnwolfeyt
John’s look of unamusement to the camera every time something stupid happens kills me 😂
@John_Wolfe_1 omg the real john wolfe responded! everyone give him your credit card info!
Love that about John lol!
John calling some of the events seconds before if happened was great too.
Man the characters in these I often find worthless and annoying to watch. I'd hate playing these on my own with how stupid they are.
This killer wasn't even seemingly supernatural. They could have fought and killed or kneecapped him several times instead of running like a derp. It was so forced sometimes.
Oh. And did the police REALLY not check out the house thoroughly? How was he inviting 5 more dumbasses to that place?
@@DarkLightGaming117 this confused me too,, the scene where the girls were behind him and he had no idea they were there, i mean they had a pretty good chance 2v1
the greatest horror of this game is that they all have to go through this on an empty stomach
ha, imagine getting the heartbeat QTE perfectly, but then your stomach growls so fucking loud and you get caught.
I agree though! They all run all over the place and get knocked out at least once each! Incredible that none of them complain about stomach aches from lack of food. Maybe adrenaline helps with that kind of sensation?
@Nahid Ferdous I have asthma too, same here! Also, absolutely nuts that's there only 3-5 puffs left in her inhaler? Why go on a trip with so little left if her asthma is that bad? That's personally something I have to remind myself often in order to not have an attack.
Ikr I cleaned under the bed today and within a few mins I began coughing. I immediately thought about Erin and her s
The crow at 5:35:47 made me jump, and then I had to meet John's disappointed gaze. Truly an interactive experience.
Amazed at both John's ability to predict plot points, and completely forget scenes that happened less than half an hour ago
Yes and I loved every minute of it. I'd have a hard time keeping up with this game too
Yeah he dogs on the characters for forgetting things but he does the same 🤦♂️
@@skaionex true hahahah
He is just like me fr
I had the same thought lmao I was thinking “man he has impressive attention to detail” and then he misses things that are super obvious lmfao 😂 still like him though hahaha
charlie with the WORLD'S BRIGHTEST LIGHTER vs a blind serial killer is the funniest shit i've seen in a while.
Is this a glitch? I saw it in someone else's play through as well, but in my own his lighter was never on. Though if I was I would have freaked out thinking he was going to get caught. 😂😂
@@Rezzmari yeah, pretty sure the game just 'forgets' to turn off light adjustments during cutscenes lmao
Dying at charlie going “this is taking too long” in the middle of John’s commentary
Wait what’s the time stamp?
Never mind I found it 33:33
omg charlie peeking through the lid with the LIGHTER ON while the killer is right there and somehow the killer DOESN'T SEE him was hilarious lmao
Clearly the killer's eyes were replaced with mannequin eyes and he's actually blind. It's the only explanation.
@@neonlovegalaxy killer be like "it must have been the wind"
Happend on Jacksepticeye's playthrough as well. This game is trash 🤣
@@catatonic165 Nah, it's just a glitch and it was already fixed.
@@exzobree9158 LMAO I read your comment out loud and my bf and I laughed
Only 7 hours long? You're really holding out on us John.
He definitely is. He could have put out 8 hours if he put more effort.
Damn it guys!
@@thegoldavenger.3829 He needs to stop holding out on us, John.
@@BaronCreel I cant believe John hates his fans!
Hey John it's guys
john getting mad at the characters for speaking over him will always make me laugh
genuinely amazed that john correctly guessed the whole deal with "granthem du'met" just an hour and 45 minutes in to the game
Taking side paths is not boring, that's why I started watching you - you do what I would and thoroughly explore. And think critically
I had been looking forward to this game but patiently waited for you to play it. Glad to finally see it
I ran into John when Granny came out and I was stuck in the game. He made the same decisions I would and looks in little corners and opens and every drawer 😆
Came into the comments to say the same thing, but you said it way better.
couldn't have said it better. I love when games reward exploration and this game didn't really do that. but to be honest I'd be willing to watch almost anything so long as John was commentating on it.
me too!
@@genericuser0123 a bit harsh.
I can't get how moronic a decision it was for Kate and Jamie to decide to go back *into* the murder house after Mr. DuMet opened the door!
Like 1000% I'd stay in the control room forever taking the dude for a whirl in the one part of the house he doesn't have control over.
John's guesses to the plot are more fun than the actual plot 😭
For real lol john has the best commentary :)
@Steveshi Clayxui kate 😂
Right, he was spot on! He's so smart!
Not plot-related (sort of), but John's guess of not doing anything for the Kate-Erin situation was so much better than the real thing. It would've been a good opportunity to trick players into choosing one over the other, because at that point, a lot of people would've forgotten the "sometimes you don't need to do anything" mechanic.
"okay so you're a villain" idk if a customer rang the front bell that many times in a row I would also start to speak with the cadence of someone who was about to kill them.
This is easily the worst Supermassive title so far and the suffocation room is probably the worst part of it. The correct answer is to choose Kate - her chamber is flawed, so they both live.
However, Kate only figures this out after you choose her.
- No flaw is visible in the scenes before you make the decision.
- The gas gauges don't show any discrepancy in air pressure.
- None of the premonitions cover the suffocation trap.
It's stupid.
- Hi, I'm Erin, and I've been signposting my BREATHING ISSUES for the entire game. Oh no, I'm in a breath-related trap. I sure hope you give oxygen to the one who can barely breathe (instead of doing nothing, or choosing Kate for some weird reason).
- Mark mentions the windows were welded on.
- Erin will not survive long enough for this to be presented as a solution.
It is not signposted, but the choice is logical. Tip - if a game isn't making any effort to make a potential solution really obvious (eg. LOOK AT THIS BIG LEAKY WINDOW, I WONDER IF SOMETHING MIGHT BREAK IT), then you go with the logical option - which is to give air to the one with a breathing problem. The hilarious part is - there are so many streamers out there who honestly thought that Erin's inhaler would help her to survive in an AIRLESS VACUUM. That's like telling an astronaut that they can survive in space without a suit if they take a paracetamol first.
@@RopeDrink When you're done being smug and making a fool of yourself, you might notice that "choosing to kill Erin will kill Erin" does not logically lead to "choosing to kill Kate will magically not kill Kate".
In fact the entire problem is that exactly the opposite is implied and intuitive when it is not the case.
So I'm not really sure where you were going with this...
But didn't we see that the welding on Kate side was flawed? Wasn't there a visible flaw in the welding on the window?
@@zangy3748 I've watched the scene several times and there's close ups of Kate's chamber, but you cannot see any flaws on the window
@@RopeDrink True. Also, you are making the choice as Jamie. Jamie is in love with Erin, so choosing to save her, in that moment, in the "logical" choice, that's why I chose to save Erin/kill Kate and then they both lived.
A *SEVEN* hour John video? Welp. Time to get the snacks.
Snack? More like breakfasts and lunch.
we have truly been blessed 🙏
I still type in HarshlyCritical
I read this comment and did a massive double take. John spoils us for the holidays
🫡🫡💯💯💯
Congrats on your year and 9 months free of nicotine, John!! Didn't see anyone else mention it, but it's a great achievement you should be proud of! Also, Happy New Year!!!
agreed, john's doing great out there
Great indeed for John. Cigarettes/nicotine are the lamest habit to have. I speak from personal experience.
1:33:00 for those wondering
Yaaaay 🎉 congrats!
@Dannielle Stone who pissed in your cereal
I am sure these vids are nightmarish editing juggernauts, but does anyone else think these long vids fit John's style well? I like seeing his thoughts and jokes change as the game progresses.
I agree. The longer videos are such a journey from start to finish about how he feels about the games. It's enjoyable as hell
1:31:58 John, congrats on being off of nicotine for a year and 9 months! That's a big accomplishment that people might not appreciate. You must have some incredible willpower. I really admire that.
The trick is to be on the nicotine for a few seconds at a time
@@machine-shopbilly6584 I'm trying to quit, what do you mean? Just have a small amount of nicotine at a time and cut down from there?
@@midnightriot2454 I don't know what he means, but the only way for me to quit was to endure for a couple of months. It was hard and I basically was locking myself in my apartments during a first week. However, after like three weeks, it became much easier.
It was best decision of my life, probably. The hardest part was to live these first 2-3 weeks
Historically they don't consider HH Holmes a serial killer since he didn't tend to kill for the fun of it, but for monetary gain (and because the first REAL american serial killer was actually Earle Leonard Nelson, who was known as the Gorilla Man or Dark Strangler whose kill count is around 20) His kill count actually numbers lower because a lot of people he claimed he killed were verifiably alive at the time of his conviction, and the only person he was convicted of killing was his assistant who he let die in an insurance fraud fire.
Holmes ultimately was a man who sold bodies to medical schools illegally and often killed people to supply the schools with cadavers. (This was common in the mid to late 1800s, a more well known group who did this was Burke and Hare, in Scotland in 1828 who both stole numerous (100+) bodies from graveyards and killed 10 people.) He most certainly did not kill 200 people, and a large amount of the bodies found were people who were long dead and he stole to sell as medical cadavers. Mans was a liar and a fraud through and through.
He’s still a serial killer though. He killed a shit ton of people. His motive only really matters for figuring out the why of the situation. He killed a shit ton of people. He’s a serial killer
He also was convicted for killing a young boy near his home. And his "Murder Castle" (the World's Fair Hotel) was largely made up by the media. Holmes was a con-man and a jack of all criminal trades but not a mass murderer. He was accused of murdering 11 people in total by the Chicago police, but would only be convicted of killing the 2. The quote about being born with the Devil in him, however, was actually spoken during his sentencing.
I was resisting the urge to make a comment about H.H. Holmes. Seeing that I’m late to the video I know others would have made a comment, but I’ve seen a… lack of them.
Guess having a knowledge of serial killers is not something most people have. Though it’s kind of a good thing True Crime is losing its luster
@@DragonMaiden77 Having a knowledge of true crime can save your butt in real life situations sometimes when faced with a serial murderer. Share away, my dude.
I don’t think motive is taken into account when it comes to qualifying as a serial killer, it’s just someone who’s killed three or more people over a certain period of time.
I didn't like this one, but I really appreciate the long play, the attention you bring to the details, and as always, the patented John Wolfe snark 😂 Cheers John, Happy New Year (again)!
Hey, if you're disappointed about the game not having a twist, look up the "Ultimatium" ending. It's the "bad ending" for the game, but it actually reveals the full story to this game. It's not that there's no twist, it's just bad game design for it to only be revealed if you get a bad ending
It’s like pretty hard to get that ending (on your first playthrough) too hahaha. You need just Kate and Mark and you need to pick to check on Mark, etc. it’s pretty hard to kill Charlie, Erin, AND Jamie all before getting to the lighthouse without doing it intentionally
@@Kreamations I mean I make movies of these games, and in order to actually explain the story I purposefully got the ultimatum ending and it wasn't that hard. Just killed Charlie in the fire trap, killed Jamie and Erin was a quick axing from du'met, and yeah... Although I spared Kate from that horrible acid death cause I'm not evil, hahaha
I had to go look it up cuz you mentioned it and holy shit, that's a lot of plot information locked in a very obscure ending. And it was actually a really good ending, they should have made it easier to get.
@@TheDisturbingPanda I meant “it’s hard” as in it’s hard to get naturally on your first time playing. Usually one of Charlie, Erin, or Jamie make it to the end when playing for the first time
@@Kreamations oh fair enough
I still can’t get over the glassy-eyed stare all these Supermassive characters have
I agree! They don't ever look at each other even when they're face to face. They look like they're constantly avoiding eye contact, as well as not paying attention while discussing life-saving information ha
I agree. Especially Mark, very dead fish eyes at times lol. The lights were on but nobody was home haha.
@@Em-fz5uh for real! talking feelings with your ex while trapped in a creepy hotel? absolutely no thoughts, brain empty
It's a shame, cause I would really have liked to see the acting in some of those scenes. Would have a way bigger impact when the characters are in danger, or die.
In "House of Ashes", it went into uncanney valley as soon as I saw Ashley Tisdale's weird eyes on her character model.
In my opinion, if the studio can afford to make one or two games a year, they should be able to afford improving the animations of their models' faces a bit.
They have like this derp mouth breathing look to most of them.
**spoiler alert for events from **4:15:00** to **4:20:00****
playing for the first time I didn't understand how I was supposed to "save them" when there's no option that allows it and choosing neither simply kills Erin. so like any salty gamer I went back to choose "kill Kate" (because let's be real, Erin is by far the most likeable of the cast and I was DETERMINED to keep at least her and Mark alive) thinking the only way forward was to sacrifice one of them. but as it turns out, if you save Erin it's revealed there's a leak in Kate's roomwindow which is apparently enough to allow air through.
so essentially it's an illusory choice because no matter what, Kate will survive. it feels especially cheap because there's no indication of the leak, you don't have any time to inspect the room and figure out for yourself and the only person who's in danger here is Erin. I also didn't like how the Killer was just there outside the cupboard she was hiding in despite having no reason to be. there's also no way to keep Erin from running into what is so obviously a trapped room.
this is undoubtedly the part of the game where I officially checked out and stopped trying to solve the mystery and began actively trying to kill Kate in rebellion against the game. though I'm 100% here for John's playthrough and thoroughly enjoying the new year as a result!
Idk how people like Erin. Shes annoyingly needy. My favorite is Kate.
So the only way to solve that problem is hindsight. Great game design. Needless to say that the "explanation" for Kate's survival is a plot hole, since the pressure gauges for both show the same pressure. Not to mention that they start at 2 bars positive pressure and go to 1 bar negative pressure, so the pressure in those chambers was 3 bars total and they had breathing problems at 2 bars total pressure... Complete nonsense when you consider that 1 bar is about atmospheric pressure.
They probably went with the video game "logic" explanation of "Erin has breathing problems, so you should obviously save her when you run into a situation where she's suffocating."
@Tyrian3k I think the devs were thinking of Jamie's relationship with the two when determining the choices. I believe that's the "hint" on how to make the right decision.
I could tolerate the Killer being able to be everywhere at once with the knowledge that it's all sliding walls and secret passages he built himself, but then we have Kate and Jamie using his floorplan with all the passaged and moving walls clearly laid out to trap him between two walls... And then he still manages to just appear in the other hallways despite us literally being shown that there's no other way out of that trap. I was honestly waiting for the reveal to be that there were multiple killers.
Also, how does the killer continue his work under the same damn name pulling the same trick when his name and deal would have been released to the police and press in any ending that has a survivor?
@Nobody In the Curator's cut, you can see Du'met move a painting to active another moving wall to get to Jamie. And while it's dumb that he just sets up another hotel, I wouldn't try to put too much thought into it. Not every story needs to be a hundred percent realistic.
When he checked the ledger as Charlie- everyone who checked in had different handwriting, but for checkout, the dates were all in the same handwriting. Love that
It made me so frustrated that he didn't notice that😂😂
i feel like these games are mostly suffering from being released yearly. like they feel so rushed and it especially showed in this one. the same issue also felt very present in the quarry :// i wish the devs could take their time more, just imagine how much better the experiences could be...
A whole lot of this game (most of everything that happened inside the hotel even) had a really indie horror game vibe - unlocking drawers/containers, finding passcodes, walls shifting around, implausible and elaborate traps, mannequins everywhere, immortal killer to the point of ridiculousness. Just with a AAA overlay on top of it. Weird! Incredible video though, what a treat
It felt nostalgic to me, but I still wouldn’t pay an AAA price for it
Omg yes, this game feels like an indie game with smoother animations. I wonder if they made this game on a budget haha
I thought that while I played it! This game was like Uncharted + indie horror, particularly with the corridors changing and mannequins absolutely everywhere 😂
so
chi bro
so
John is the literal person I was waiting for with this game. These games can leave quite a bit to be desired so I don't mind him dogging on ones like these 😂
Same haha!
Same!!! I had thought to watch a no commentary playthrough of it, but I'm a spoiled brat and needed John's snark 🤭
He turns these game from unbearable into surprising fun. I'd admit, there are some games I prefer watching someone else play, and others that I'll watch anyone play...but Supermassive's games don't work at all without John's narration. I actually tried, cause I wasn't sure if John would even play--turned it off after barely five minutes. Now I'm an hour into this and oh boy, this seems like a bad one, but I'm absolutely hooked anyway because of the commentary!
Same here!
@@silentsledge Same here! I've been watching gab since her playthrough of clock tower and I've always really enjoyed her vibes :]
The way John looks around for the extra finds in the game is relieving. He keeps apologizing for it. But that is exactly the reason why I watch his play-throughs rather than others. lol
About that number counter that kept going up, I think it might have been counting victims? It went up after Erin was first attacked, but she didn’t die, so I wasn’t sure, but then I believe there was another increment after another attack. And then I noticed that Natalie Morello in the freezer was labeled 176. Not sure what counts as a “victim” for the guy if he’s updating the counter before anyone even dies, but anyway, I’m thinking the goal is 200 like Holmes’s original estimated number of victims.
I thought the same about the count. There were also numbers on the ID cards of the construction crew.
The timing is weird but maybe when the number went up after Erin's attack, it was for the guy who picked up the crew and played Du'Met? Morello? We saw him escape but later found out he had been killed instead... I don't know what else it could have been.
@@pinsandneedles3 It's for Du'met's kill count. John remembered wrongly, the first time he saw the number it was at 0178 (not 0179). After fake Du'met (Morello) was seen leaving with his daughter, it went up to 180, because Du'met didn't actually let them leave and killed them.
It goes up to 181 after Jamie and Charlies see the guy in the yellow raincoat die.
Later on when John is playing Jamie with Mark and finds the ID cards with the construction crew, each one is also labelled with a number (9,10,11) the number is low because it was in 2017 when he first started killing people in the 'Murder Mansion'
@@raaaaawrbin Yep, that makes sense!
@@raaaaawrbin I was thinking the same thing after finishing the game! Seeing the body count go up to 180 made me super confused at first but after finishing the game and finding out about Morello and his daughter it was the only thing that made sense. I loved those details!
@@Bo_Rae Definitely not their best episode but after playing through, it (and Charlie, Jamie, Erin) grew on me!
I felt like some of these nice details went over John's head a little because he was commenting on something else (like the camera panning down to show the feet of the bodies on the dock, a large pair for Morello and the small pair for his daughter :( )
He also missed a big chunk because Erin and Kate died early in his playthrough, hope he decides to give the episode another try on his own time and try to keep them alive
I think the problem with these games is that no matter how observant you are: you still get punished for somehow not knowing the outcome of choosing between scenarios. Like, these games make sense only in hindsight. So your characters end up dying in irritating ways and you mentally check out early because: what's the point? When none of your decisions actually make a difference, it just takes the fun out of playing the game.
It's mainly because most games that put "your choices matter" in the intro/marketing are likely the ones where they matter the least. Like supermassive is way behind the visual novels with choices. Plus since they craft them to be good episodes and movies and not good mystery like stories they will leave out key information or put it in some odd spoiler bit, instead of foreshadowing and natural hints that can guide the players judgement and they can accept making mistakes when they realize they preceded something wrong instead of I was unlucky.
@@yamadiyoo9658 That's true! I always thought maybe they also make them this way for replayability. Frustrated with how your run went? Go through it again and maybe this time your character will survive. Which isn't bad but paired with the frustrating decisions the character's make, it can be so irritating. Like, when John kept picking choices of dialog and it would lower the relationship with the other character because you have to predict the delivery. I feel like Until Dawn wasn't this silly. I played Little Hope and it felt like every dialog option was bad. lol Maybe I'm just garbage at these games.
Supermassive is about the only time where your choices matter, so I have no idea what you are going on about
@@gr33nriver77 PFFT please, the only thing that matters in these games is QTEs. 90% of the choices just give you a different voice line and get you on the exact same path you would be on if you chose something else. There are only a few choices in the game that actually do something, and they only decide wether you will get a death animation or not. And they are so contrived that you need to randomly get lucky with them, or already know how the end result goes in order to be able to utilize your "choice" to get a desired result. Otherwise, you make a choice and the game decides at random if your characters will die or not. For example, the thing with Kate and Jamie in the trap.. So you were supposed to get the screwdriver to the right person before hand, choose the right DIALOGUE OPTION that will make them get the screwdriver out and then get lucky with actually using it right to save them? Oh yeah, i bet your choice in the first playthrough really made a difference there. And the funny thing is, even when the characters die, it barely makes a difference. Most scenes are done in a way where every character just delivers their own lines, with others standing in the backgrond and maybe saying a few of their own. If they were dead, there would just be no one in the bacgkround.
Think Erin here. John saved her in the first instance with sheer luck (most people would attack the obvious serial killer) and then what did she do for the rest of the game? SAT IN HER ROOM, DELIVERED A FEW EMPTY LINES AND WENT ON TO GET KILLED IN ANOTHER SITUATION. Her only purpose was to be a character thats easy to get killed. She had absolutely 0 effect on ANYTHING and ANYONE. Even if you kill half of the cast, the plot goes exactly the same, every other character still ends up in the same situations and can die in the exact same way, you just dont have another character in the background for example. The only thing that gets changed is the end scene lmao. Oh yeah, *choices (really) matter* here. In Until Dawn they actually did. But these Dark Pictures games are literally faking it, its like an illusion of choice. Like, have you ever actually watched more then one playthrough of these games? Its really easy to see then. All these youtubers making different choices and ending up on the exact same path. Its just the amount of characters they have in the final scene thats different. Pretty disappointing.
@@TeenPerspektiva Lmao you did not just say that choices mattered in Until Dawn. If you think that the choices in the dark picture games don't matter then how could you possibly think the choices mattered in Until Dawn? You sound like you prefer the Telltale effect where you think your choices matter instead of them actually having any consequences at all
If Erin attacked she would be dead that is a choice that matters because you miss out on branching paths that include her in it. The entire 3rd Act is completely different depending on the survival of multiple characters. In Until Dawn it ALWAYS ends at the house exploding
20 minutes in and the scariest part of the prolog was how uncanny valley the characters were. The eyeballs are worse than ever before!
I agree. They were kinda creepy.
Yes!! They need to have the actors focus their eyes on SOMETHING. The dead eyed stares are so bad!
i swear these are looking worse with every entry oh man
@@toodleloos for real. They look like dolls. Eyes don’t move like that, your eyes are always focusing on something, and they’re NEVER consistent. Your eyes are a reflection of your brain and it made them look… brainless.
They never seem to be looking at anything in particular and it's... well, it definitely makes everything creepier? I honestly can't tell what emotion the characters are trying to portray most of the time
Nearly 3 hours of a 7h game just to set up the characters and the story? goddamn. How did their storywriting somehow get worse with the amount they've made by now?
John's obsession with Charlie is pretty funny.
Charlie: *Cooking alive in the incinerator*
John: "What if he's behind it?"
Yeah I agree that this entry feels like one of the weakest, which is a shame because it really had a lot of great potential with the story. I was hoping to see the crew members use their knowledge of serial killers to outsmart the bad guy. I think that would've been very satisfying for players too.
But it all fell flat pretty badly lol Very curious about the development cycle of these games and if they have enough ppl & time to work on these.
I agree completely ! This game had so much potential: a film crew, serial killers, saw traps...
I didnt think how the team's knowledge on serial killers could've been used, that would have been great !
This dev team is really frustrating because they have in my opinion some of the best concepts out there (ghost ship with pirates, witches, freaking Mesopotamian vampires and THIS) but the writing always f up the plots. I love their ideas of choices being importants + manage the relationships between the characters etc so many excellent ideas but the executions sometimes.
@Nahid Ferdous but it's exactly the other way around, isn't it?
The Ashley/Chris thing is only determined by the shooting choice. Nothing else matters here. You can be mean to Ashley the entire time and she will still save you, even if the relationship is low. Yes, the relationship bar also drops but that's only a side effect. The relationships in Until Dawn sadly don't really matter. And they don't in any other supermassive game except House of Ashes.
In House of Ashes, a lot of things are determined by relationships. For example: Rachel choosing Nick/Eric/neither is completely up to the relationship bar, you can cut the rope but still have eric and her be together depending on the bar. Also, Eric giving Nick the UV or even leaving him to die is completely up to how good the relationship is as a whole. There is no choice that entirely determines that outcome as there is with Until Dawns choice.
I hope they do it more like House of Ashes in the future
Personally for me, this game is my favorite out of the anthology so far. I felt like there were a lot of improvements for the better, but that's just my opinion.
The start was pretty decent until we got to the crew introduction
Felt like they just dumped this to finish for the sake of releasing something to keep themselves busy. This game is fkng embarassing really, felt sloppy, lazy and "just get on with it".
If i am QA for this, this isnt gonna pass.
I agree with your criticisms. And especially as a viewer this has been the hardest one to get through in my opinion. Feels like there were more opportunities in the environments that just didn't happen. Maybe theres more in two player mode. But regardless thanks for the full upload. I actually enjoyed this more than splitting it up. And happy New Year!
I had to skip through so many lengthy chunks of this one of aimless meandering. John was what made this bearable.
It's such a bummer, I was curious and excited about this one!
Agreed! This one seemed more frustrating than anything too because it can't be beat (everyone gets out alive) with common sense. No matter what John did he seemed to end up with bad consequences whereas in the past he would've made the same decisions and yet everyone or mostly everyone survived.
@@rebeccabarnet6746 yup. Watched his Little Hope run after this and that's pretty much what happened. Also having thought about it more, the ending feels really lackluster.
I watched gab's video and decided to rewatch with John's commentary and holy shit the game is literally so hard to get through again, the gameplay honestly felt like it has gone down imo
Charlie (Moist Critikal) played co-op; hilariously broken
Considering this was the season finale, and considering attention was split with The Quarry, this could have gone either way. Ultimately I guess they were spread too thin and dropped the ball on both. This was far too padded, too empty, and the major 'choices' were too often just lucky guesses to avoid missing out on scenes. I'd argue in a Saw-like setting in particular, there shouldn't be a lucky 'right answer' to anything in the first place.
All of the Dark Pictures games have big flaws, but they have redeeming aspects too. The Devil In Me has a good premise but then just doesn't do anything with it. No twists, no wild turns, no cheeky subversions. It's defining quality is it's pacing problems.
The reason why DuMet survived at the end is because the curator deliberately chose not to cross off his name on the list of dead serial killers. That’s why the “entity” got angry with him, because he broke a rule.
Why would the curator break a rule that would result in more people getting killed? Hmmmm….
I have a theory that DuMet and the curator are one in the same, actually. Similar outfits, hats, and when DuMet takes off his mask, his ears and facial features are kind of similar to the curator’s. Or that curating is a punishment given to DuMet for his crimes.
that's an interesting theory! after doing some digging because i doubt im going to watch all the endings, it seems as if it's very possible that there are two serial killers and not just one.
This is interesting. I assumed he didn’t cross off his name because he didn’t die, and when he threw the page it was because he was frustrated that Dumet wasn’t killed and now he’ll be punished for it.
I was thinking the reason why he crossed off Hector but not Du’Met was because Hector actually dies, but Du’Met still exists. After Hector dies, someone else takes his place with the Du’Met alias to continue luring and murdering people. In my mind, if Du'Met was nothing but an ordinary human, how tf does he survive being pulled into a propeller or a massive boat explosion?
But then, I suppose on the flip-side of the cross-out, Hector is still alive, but the reason why his birth name was crossed off was because he faked his death and was “reborn” as Granthem Du’Met.
All of this is so ridiculous its pissing me off.
Du'Met is still the alias he uses. Munday is still the guy behind it all, but this is the alias he still uses.
3:17:49 i like how john dangles all these romantically involved characters in fron of each other and based on how much he likes them he will maybe let them kiss
is it just me or does the facial animation looks even jankier thank usual... those honeymooners both had the cold dead eyes of a fish.
I couldnt help but notice, especially during "suspenseful" scenes they just look dead eyed or when looking at eachother it looks like theyre looking into space
And those teeth, it looks like a Looney Tunes set of Piano teeth
I realized what the uncanny thing was with them in this game, its the eyes, their eyes almost never look around and stay facing forward
@@TheDireBarbwire this is my exact issue, the eyes are static as fuck, they make the characters look like mannequins. clearly a budget issue
Yea that’s true, I had also noticed some dialogue difference too it could say “all of us” and there can only be two characters left but a lot of the game dialogue is made for when all the characters survive with you which is probably why they stare into space instead of staring at certain things or other characters bc they could be dead in your play through
I really love whenever John mentions tidbits about his life in reference to the game, now and then. Like the horror movie kind of stuff, and the smoking. Congrats btw, that's a great feat :)
1:33:05 I'm glad that John talked about this. Smoking wasn't something I picked up for fun - it helped with anxiety when I couldn't afford medication.
me too. I started as a teen when I had no control over my anxiety filled life, and going to therapy wasn’t an option. Ten years later and I’ve still got the habit, but ready to quit it soon. John has helped inspire me to stop
@@bluedream22 You can do it! I believe in you! :)
7 HOURS!! You're feeding us well for the new year, John.
We're feasting after this and the 4 hours of Backrooms games
We are prepared for winter
The video was spiced well
Pause
He's a real hoppin' John rn
3:29:02 After watching Fooster's playthrough, I was freaked out by the death when you run to the door, so unfair.
John guessing the plot is much more fun than the plot itself. He gave such great ideas.
I'm about 4 hours in and I'm still confused about the plot of the game. Charlie just died, and there is like 3 hours left of game play. And nothing of interest has happened. It's so boring.
I have studiously avoided watching any other play through of this game because I knew John would do it the best and he has rewarded my faith with a complete 7 hour video. This is why you can always count on John!
The most amazing thing in this game is that girls' makeup never gets smudged even if they run for their life for hours, get wet during rain. Man, I want to know what kinda brand they are using.
From listening to The Last Podcast on the Left and their episodes on H.H. Holmes, I know that he hired different workers to build different parts of his hotel, and fired them after their jobs were done, often without paying them. I'm only halfway through John's video, but it seems like that the killer is doing the same, having different crews work on different aspects of this resort hotel / tourist attraction. And then killing off the skeleton crew at the end. I guess since this is the last chapter of this volume of the Dark Pictures Anthology, this one is going to be longer and more convoluted than the others. Though, how can you beat ancient Mesopotamian vampires for shear insanity????????
Yesss! Their episodes on him were great! Definitely a lot of research done for both the game and their episodes.
Just wanted to say I’ve watched your videos since amnesia and you are my favorite stranger to experience the horror genre with. I appreciate your relaxed and sarcastic personality and your videos have been my soothing companion on many otherwise difficult evenings.
I feel this in my soul. Very companion like through the last years especially. It’s like chilling with a sarcastic friend that never waivers/ changes. 😂
kate is also irritating because she's like "We need to think" but also separates herself from the group CONSTANTLY
I think I finally understand what happens with the curator at the end now. He was annoyed that Hector lost so ripped that page out so he wouldn't die, then we get the epilogue where he somehow survived despite everything that happened to him. So whoever was coming for the curator was pissed that the curator was cheating.
I am glad someone knew almost no one would make it to midnight at my house, and I would be looking for something to watch.
Thank you, John Wolfe. I hope the New Year is kind to you and everyone reading this today. 🙂
In the Kate and Erin scenario there is a way to save both, but it involves something that you would have no idea is there.
I've always wondered, is there perhaps a premonition hint that shows the right choice or absolute wrong choice? Like, a premonition that John just missed? It'd be pretty shit of a game to just let you absolutely guess.
@@rhysiare Nope, unfortunately in this Dark Picture game specifically the premonitions are very vague/ambiguous
Yeah, the premonition kinda screwed with John's judgment during the Kate scenario.
Didn't it zoom in on the viewing windows showing that one had a crack or shitty welding?
No@@PrettyH8Mach1n3
6:15:55 This chart depicts a variation of the steps in plastination, a technique to preserve corpses or body parts for the usual purpose of scientific or medical study.
1. FIXATION: Applies a basic preservative to allow for more time in further steps, and makes the specimen a bit more rigid for later posing.
2. DISSECTION: Cutting into the desired pieces, if applicable.
3. IMPREGNATION: The specimen is soaked first in acetone, which replaces the water, and then in liquid polymer, which replaces the acetone. For some reason this chart lists "removal of fat and water" separately when that is what impregnation does.
4. POSITIONING: Posing the corpse. Must be done before curing. Doctors teaching endoscopy will literally blow smoke up someone's ass so their digestive tract can be used educationally.
5. CURING: Equivalent to firing clay. Applying heat, UV light, etc. will solidify the liquid polymer, effectively creating a plastic model that emulates the original specimen.
This is why I prefer watching your playthroughs John. You notice things that others that i have watched didnt. You are very observant. You connect the names etc right as they are put in front of you. You actually pay attention to the game.
Yes and no. He also struggles to remember things he saw mins earlier and is wondering what's going on or misses things like the dog growling before he saw it etc. He's both super observant but also not at all lol
@[insert funny name here] I like John, but he definitely has a problem of criticizing the characters and then commits some of those criticisms himself.
It kills me that John didn’t notice the handwriting difference in the ledger. All the outgoing times have the same handwriting, and differ from the name and original check in time. 1:39:51
I just noticed something. The ship mentioned on the memorial plaque at the start of the game is the same name as the ship in the teaser for the next game. The ship is called the Cassopeia
Watched 3 different playthoughs of this game and Jhon is the first one to know who H.H. Holmes was before the big reveal.. idk whether to be impressed by his knowledge or depressed by the lack of knowledge everyone else had
Gab also knew instantly!
To be fair almost all of the H.H. Holmes story is just pure fabrication.
I knew exactly who he was too. I was like "NOPE"
True. Except the only thing he forgot (cuz he mentioned he didn't remember muvh about him or something like that in the beginning I think/I'm 17:00 in the video btw) was the fact that H.H. Holmes made a bunch of insanely various traps and plenty of rooms that would torture and kill the customers in his hotel. And if I remember correctly (hopefully) he's the only or at least the first serial killer to ever make a way where you could never escape his hotel. He made it like a disorienting maze. Pretty crazy and unfortunate for those who had fallen into his trap
Holmes never did do any of that. He was a serial killer but all these crazy stories about his hotel are not true. All the stories were made up by newspapers that liked to exaggerate and lie about news stories to make them seem more interesting
This game drives me nuts! How are you supposed to know that Kates room doesn't work so you should pick her to die or that your supposed to give Jaime the screwdriver and do nothing in the glass room?
The screwdriver could be taken by Kate in which case pressing the button would be the correct option
Also Erin has asthma which would kill her faster as opposed to Kate who would be able to breathe better
You can also put yourself in Jamie's shoes during the chamber scene. Who would she kill? The girl she's in love with or her rival.
It does actually give you a hint but it’s very “you either see it or you don’t” type of deal. During that sequence it zooms in on Kate’s cell and you can see a trickle of glue on the window (implying that that window isn’t airtight). But again, it only appears for like a split second so it’s very easy to miss.
@@parsifal8186 that glue thing, after showing that, mark said something like "it glued shut, no air coming through" I feel like it's not implying that the window isn't airtight, it's the other way around. but yeah, it's so confusing, but def. choosing kate since erin has asthma and can die faster is the biggest clue
To be fair, for the glass room the game points out the importance of the screwdriver by Kate's dialogue. I thought for sure John would realize that since he noticed that but then he was overcome by his crazy plot armor idea lol For Erin's it just feels like the game set it up to clue in the player that Erin couldn't survive regardless of choice because they focus so heavily on her asthma. Whether it is grounded in logic or not doesn't matter. It's a game after all.
Darn John really hit it on the nail with Kate having 'Hollywood Actress' protection in that segment with Erin ;n; Especially since
*[SPOILER]*
Even if you chose to kill Kate she _survives_ because there's a crack in her glass???
Erin has been one of the more likeable characters in all the Dark Pictures games so far and with how easily it is for her to get killed (with nonsensical reasons too) the devs really did her dirty.
We actually have an idea of what the next few games will be based on a set of leaked logos. Directive 8020 was among them and will be the next one, while the others will be Intercession (possibly about demonic possession), The Craven Man, (possibly a Wicker Man style folk-horror) and Winterfold (some kind of viral outbreak, which was actually referenced during the credits of House of Ashes).
Ooh. Those all sound fun!
I'm so grateful for johns godlike memory because I would have been so lost on the story. It's pretty impressive how he remembers dates and names from even the most seemingly insignificant notes
edit:
I have to rant here bc this game was such bullshit lmao. the deaths were bullshit. Like, the suffocation room was pretty much 50/50. Kates death was based on a decision of NOT giving Jamie the screwdriver which goes against all sensible logic. The killer being literally EVERYWHERE was bullshit. Jamie flawless executed the plan and he phased through the wall anyway. Jamie FELL from the ROOF and he teleported to the ground to continue chasing her. He walks everywhere but keeps somehow manages to be on top of everyone and gain on them. Then the ending was bullshit too because he was sucked up into a boat propeller, lived, set up ANOTHER murder castle under the SAME NAME while the news is actively reporting what happened? So he just had a new island ready to go? And how did he lure and kill so many people without getting caught? If someone goes to an island they're going to tell their friends and family and someones gonna notice if they never return. He was practically an omnipotent demigod with bulletproof plot armor. Unsatisfying story and killer
I read a game analysis that suggests there was more than one killer. And that is who picked up the mask at the end. It would make sense. Mark even mentioned the possibility of more than one killer. Maybe Hector had an apprentice?
Just here to correct you on thing you are mistaken about.
The suffocation room is 50/50 I'll give you that, but obviously since Jamie makes the choice killing someone with Asthma who she also LOVES would be a pretty stupid incharacter choice for her.
The glass trap is simple whoever has the screwdriver breaks the glass. All John had to do was not press the button this one was on him
The killer uses the control center to get around quickly and according to the time stamps in the bottom corner every character switch proves he had more than enough time to get around everywhere. That was the entire point of the control center
In Curator Cut whoever man's the cameras can see that Dumet takes off a portrait that reveals a hidden passage behind it to get through him being trapped.
He didn't "teleport" he used the stairs that where directly next to the scaffolding that Jamie fell on
-This is the same way the others get down with Jamie if they were still alive
The Curator being death allowed Dumet to survive the boat crash/propeller. That's what the ending scene was about with him ripping a page out of the book.
In the control center you can find that he has several murder hotels around planned and arranged around the country
-Fun Fact: He even set up one in Little Hope!
Also there is only 1 killer. Does that clear everything up for you?
I know this is from a year ago but I just watched this and hard agree.
The way I understand the story, you have to take the title of the game literally: The devil in me. Holmes claimed that he was posessed by the devil, and that killing him would not suffice to make the killing stop. And this game expands on that idea. The killer we see in this game is, most likely, actually the man called Du'met, posessed by the same devil that posessed Holmes. The biggest hint for that is at the end, the curator is holding a book with all the mentioned killers in it - Holmes, Manny Sherman, Agent Munday, and they are all crossed out except for Du'met. This is because they are all in fact posessed by the same devil, and whenever one host dies, they are simply taking over a new one to continue the killing spree.
@Nahid Ferdous If he had gone through all that trouble to fake his death and take on a different identity, it would be very wierd to have all this evidence pointing to his alter ego lying around. It's also strange that even after some of his victims escape, he still continues as "Du'met" instead of using at least a new alias.
I admit there is not a whole lot of evidence describing the baton pass between Munday and DuMet though, but if there was really a devil controlling them like I think, it wouldnt matter that much if they were the same person or not.
@@mondsternleinch.5253 If Du'met is not Munday why would he have evidence about Munday and his dead mother in the hotel??
@@loati94 I'd say the devil posessing them is keeping trophies of its past 'achievements'.
I really love how you’re not over dramatic about horror games… Every other gaming channel seems to really overdramatise everything lol. This is why i enjoy your channel so much
Thanks for the super long vid!!
Just starting and I’m loving the dramatization so far! Holmes’ Death Castle or whatever was an exaggeration and he was less a slasher serial killer and more of a conman who killed people who knew too much, but the whole Murder Hotel thing is a fun concept
Been hearing the game itself really sucks though, but it’ll be entertaining to watch John!
No, it was a business. He was driven by greed. He sold their skeletons to colleges. He sold their jewelry. He would take anything for money. He killed several lovers/wives. His numbers are probably as high as they estimate but we’ll never know. Ego drove him to vilify himself as much as possible once he knew he was doomed.
He made it to England and Canada as well. His great grandson thinks he was Jack the Ripper. I don’t agree with that but I met him and he seems sincere in his belief. I also stayed at the house Holmes killed his former partner’s son.
He was a despicable man who thought he was smarter than everyone else. The guards overfed him so his rope wouldn’t snap his neck because he was so insufferable. I think it’s hilarious it was an insurance scam that brought him down but horribly sad three kids died because of it.
7 hours of my boy John playing one of the best anthology series... you know its going to be a GREAT NEW YEARS! Also Happy New Year homies!
Not much to do with the video, but congrats on being nicotine free for a year and nine months, John! I was surprised to hear that, and it definitely encouraged me. Currently I’m on day 2 of trying to quit (New Years resolutions and all that), so it made me pretty happy to hear you defend Charlie a little lol And addicts in general. So thank you, I really needed to hear that :)
Good luck to you!! Hang in there 😊
Take a shot every time a character runs through a door only to immediately get that door locked behind them. How many times does it take to learn that lesson
I really can't find the words to describe my appreciation for this channel, John, and the emotions you help me feel. Just wanted to leave this comment and say that your videos make me very happy and improve my quality of life. Thank you
"You mean you are not wary of me after an entire day of marriage?"
"I am never way of you"
"I shall hold you to that my dear"
The most natural dialogue, truly impeccable writing
I feel like you could put this in a better medium and it would work. But it’s Dark Pictures, so it will come off incredibly stilted lmao
Maybe they talked that way because they were in the 1800's
In fairness, that seems to be part of a show made up by characters who aren't very successful. I'm not saying the rest of the dialogue is good, just that in the opening they have an excuse for it to be bad.
It's because they're gonna die and to make you feel less sorry (but in general it's common in these games XD)
No I thought this shit was weird too. Just cause they were in the 1800s doesn’t mean they have to speak like they’re in a Shakespearean poem. The actors were also just very bad. Man this game was bad from start to finish
Funny thing about our perspective about names is a lot of names we think of as modern are actually very old! For example: the name Tiffany dates back to the 12th century. I just find it really fascinating how old some things are that seem more modern, especially names.
Also, I think "Jeff" seems more modern to some because the name is associated as the short form of Jeffrey. But, people forget that the name Jefferson was very popular in the 1700s and 1800s, so "Jeff" for the prologue character was probably short for Jefferson actually.
I've watched 6 hours and thirty minutes so far and I can say for sure that I couldn't watch this hole game from another TH-camr. You really make things more funny and light! Thanks for the incredible job John!!!
4:13:10 I think why this part is so awkward is because this is definitely a part where you’re supposed to play with a co-op buddy and you two are supposed to fill out the dead-air with your own banter and trying to figure out the layout together, and the devs-writers-game designers didn’t want to put any important dialogue over it, or important notes in case people missed it (used to play these games with someone who never wanted to look around for clues or secrets, they just wanted to zip right through the game as quick as possible) and so they intentionally left areas like this blank.
They forgot people play these games solo though, which makes it awkward when there is just silence. I guess that’s the problem when you make a game intended for co-op and single player.
congratulations on a year and 9 months no nic! it's nice to hear someone talk about addiction in this light, especially since so many people tend to forget that substance use disorders are a mental health condition. it's even more frustrating to witness addiction shaming when you recognize how often substance use can be attributed to trauma and mental illness
Yeah, this was a big disappointment for me. The whole aesthetic of a 1900s hotel with SAW traps was great, and I fucking loved the concept of animatronics being made out of corpses... but the pacing is abysmal. We've got a prologue that in retrospect is basically pointless, a first act that fails to establish any interesting character drama, and a final act that simply draaaaags. There's no major plot developments or twists or _anything_ - it's just five characters running around, getting split up, reuniting, dying, then running around again.
I will say that I thought the initial "wave" of horror (the power going out, Erin's scene in the dark room, the return to the dining room with mannequins, the furnace sequence) was quite strong. On balance I think those sequences make this the scariest game in the series. But yeah, after two hours, the game really needed something big to shake things up.
But what bothers me the most is the lack of storytelling "panache". We're 7 years on from Until Dawn and I still don't think any Supermassive game has been able to match it on two very basic levels.
1: Compare the "framing devices" of the two games. The psychologist from Until Dawn was great! His entertainingly unhinged performance; the way he posed questions to the player; his intriguing connection to the events of the game via Josh; the transition of his office from well-lit and tidy to dark and dilapidated, which contributed to the game's atmosphere as the main story unfolded.
In contrast, the Curator fucking _sucks_ . He pops up every few hours to monotonously recap the events we've just seen with no interesting insight or observation. His "hints" amount to little more than contextless platitudes. The performance itself is just boring. His office never changes. His attitude toward the player never changes. Nothing ever changes.
2: Compare the setups and payoffs of the two games. Yes, in a choice-driven game it can be hard to resolve certain plot threads - but Until Dawn wisely chooses to maintain a strong focus on Josh and his sisters' deaths. The prologue is clearly relevant to the main story, there's a great midgame twist, and Josh is _guaranteed_ to die at the hands of his sister's Wendigo - a terrifying moment that the writers clearly knew was too important to leave up to a player's choice.
In contrast, this game had _nothing_ . It's just a standard horror narrative; some folks get invited to an island, they start getting picked off, and they try to escape. They don't give a shit about solving the mystery of _who's_ hunting them, or why _they_ are being hunted, or why H. H. Holmes is such an influence, or how this expensive-as-fuck murder house was funded, or _anything_ . There's a semi-interesting idea of the cyclical nature of serial killers - that one murderer's "art" inspires the next - but it's a theme that's only reinforced by the bare-bones plot of the game, and not by the story or characters.
***
Quick rewrite off the top of my head: Charlie, as stated early in the game, is a total workaholic. He's long been obsessed with the idea of creating great art and leaving his mark on the world, and he's grown depressed with his continued failure to break into the film industry. He weaves the scheme with Du'Met to stage a massacre and present himself as the sole survivor. Du'Met and Charlie try to double-cross one another, and everything goes to hell. Shenanigans ensue.
This would actually play into the central theme of the game by showing how ordinary people can be driven to commit crimes to achieve the same "immortality" as past serial killers. Also provides interesting possibilities for character drama as the other cast members discover Charlie's involvement.
Old comment, but I wanted to say I agree with most of it. Also, to add on to the Charlie idea, I don't think he even needs to be a second killer. Let him be an ignorant accomplice who thought he was filming an incredible horror experience prank on his own crew. He got desperate for a way to reinvent the show. He provided the killer with info on everyone, maybe even tie in their personal fears to the death traps, only to realize this is actually life and death.
Took me a month to watch this but I’ve been watching you for so long that your voice has become so calming to me. 7 hours of your voice relaxes me and can put me to sleep if I’m exhausted but you’ve helped me through my stressful month! I love your honest commentary/ jokes/ personality/ videos and I’m such a big fan of yours. Thank you for being you! ❤
So the only way to save Erin in the breathless scene is to kill Kate since the game doesn’t actually fucking let you look around first but Kate’s airlock isn’t sealed so she has enough air to survive
I agree that there's so many scenes where a little conversations would be nice instead we only got silences, it's like this game is unnecessarily long and kind of boring. But oh well, it's good to see 7 hours video from you John. Happy new year and keep up the good work!
SPOILERS FOR THE PARTS THAT GOT THE CHARACTERS KILLED
Kate has to keep the screw driver in over to live
You have to pick Erin in order to save Kate , Kate room had a hole in the window
The only reason Du’Met missed Jamie when not killing the dog is because you’ve killed off the other characters. If you don’t kill the dog then he slams the axe into Jamie’s head and Kate runs
@Nahid Ferdous ; what they said isnt enirely true bc theres a way to save everyone including connie. if kate is alive at that point, you have to tell her to hide and then it plays out the same way it did for john w jamie holding connie in that room by herself & all three living.
Anyone can have the screwdriver and live, but he lost the screwdriver in the chase so he was screwed anyway
Ending off 2022 with a banger video, feels like Until Dawn came out yesterday and I always have enjoyed the Dark Pictures videos you make. Have a wonderful 2023 everyone!
I had to pause, two hours in, in order to mention how much I appreciate that you pay attention to the story. I just found you very recently via the third Fears to Fathom series episode you released. I watched your "The Quarry" playthrough as well and in all of the other streamers who's 'scary' games playthroughs I've watched you are by FAR the most thorough! I appreciate that more than I thought I would. Thank you and keep up the good work! I wish I would've found you sooner.
I love long videos from John because I can treat them like a tv show. I'll probably binge-view 3 hours over two days...
Same.
Been waiting so long for this! Completely avoided any other TH-camr playing this just so I could experience it for the first time with John. You're spoiling us with a 7 hour video, thank you John and Happy New Year 😁
the writers of this game must get an award for creating THE most unlikable characters in gaming history. it's truly amazing...
I loved the characters. Mark was the only one I didn’t like. Depends on player choices ig
That still goes to the Little Hope gang. Couldn’t stand their stupid bickering. Didn’t care for the constant repetitive shrieking child jump scares in that one either yet it’s the one folks tend to rave most about.
Ngl I can't stand any of the characters in previous games. I'm surprised after the very first game that they kept up with making such unlikable characters. Really didn't care who lived or died watching play throughs. I didn't find the characters in this as insufferable as past games. I don't get how these games stay so popular when the characters are so punchable.
I agree nothing better than to hear the group your playing as just complain the whole time. I wish they'd make characters that aren't so serious. I actually really liked the buff dude (Jacob?) From the quarry. In shit situations at least he's got jokes.
@@cheekiestgore1634until dawns characters were the only ones I actually liked
Writing at the spa part where John "questions"(?) where Charlie is the villain:
It seems Charlies production company produced stuff before this thing they're working on- they mention doing a second season. I think this killer/the person who invite them to the Murder Castle was aware of their show and knew they'd be interested in travelling to this place for an episode.
They probably did some research into the production crew and put the newspaper clipping of that girls sister there just to freak them out (they were probably unaware of the fact she was asleep and blames herself).
Edit: 4:05:00 ish
I’m betting they did a “preview” on their previous show where they mentioned focusing on HH Holmes
Laughed pretty hard at "This is where Charlie burns in the furnace, which is OBVIOUSLY BAD."
the attention to detail when Kate picked up the bird spotting book was amazing. you can see how uneven her NAIL POLISH is, of all things. makes it more realistic and I quite frankly like it a lot
Congrats on a year and nine months off nicotine John!! That's a hell of an achievement! I also love that you addressed addicts and the stigma around them, they deserve way better care and treatment as well as less societal stigma.
It’s funny to me when the characters don’t just kick down doors/ break glass windows… But are willing to drop big movable objects inside the actual house 😂
This game feels unpolished. I'm glad I watched your playthrough of it, the commentary made an otherwise meh experience so much better.
5:10:35 I love NSP and love that you love them too! That song always makes me giggle AND tear up. It was incredible screaming out "D.A.N.N.Y.! He is not afraid to cry!" with everyone at their concert in 2019 😄
I'll always wait to watch John play these games before anyone else. He both explores thoroughly AND tries to save the dogs whenever he can and I really appreciate that! Plus, the NSP reference mid-video gave me SO much joy, I wish that song was a thing when I was younger, too!
Alyssa, don't you know that you are rad as fuck on the inside! 😁🤘🏽
YES JOHN!!! SEVEN HOURS of dark pictures?!?! Can’t wait to watch
I know John has seen like thousands of horror games and movies, but his detective skills are not only impressive, but appreciated
John missing the camera catch qte had me cracking
I don’t even wanna imagine how big the file size for this video is and how long it took to upload
I love that he made the whole thing into one video! This guy just became one of my comfort TH-camrs in the span of two weeks
He requested to be buried in concrete because he didn’t want his body to be desecrated as he had done to others. They should have left his body to science against his wishes.
i watched some one play this already but im so glad john is doing it and actually analyzing everything bc i didnt understand it with another player. and of course loving johns commentary as always :P happy new years