Star Citizen 3.23 Will Kill The Caterpillar for Solo Cargo

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  • เผยแพร่เมื่อ 2 ต.ค. 2024

ความคิดเห็น • 410

  • @wafflesinsanity
    @wafflesinsanity 7 หลายเดือนก่อน +37

    A couple things that should be known, because there is quite a lot of.... not really misinformation, but a lot of evidence that more research and some foresight are necessary for a video like this.
    -Cargo right now is not what cargo will be. Cargo will have weight, and not all cargo will attach to any grid (such as Commodities, vehicles, salvaged items, and free floating gear, which are all "cargo" bu CIG's definitions.)
    -Tractor beams now are not what they will be. Eventually hand held beams will have limits, you can see in the patch notes that all tractor beams have been artificially increased in strength as the finer tuning takes place as systems come online. Eventually your hand held tractor beams, (the Mutlitool and new FPS beam) will be completely unable to lift certain types and weight of cargo. Thus your idea of loading a C2 with only "20 boxes" as you said will functionally be impossible as the C2, a Transport ship for transport of vehicles (not commodities) does not have a built in tractor beam to lift those larger boxes. Thus you would be relegated to lifting the largest size box you can with whatever hand held beam you have, which would be limited in weight.
    i.e. a pilot using a C2 as a commodity trader could very well be limited to trading light weight commodities like processed foods and medical supplies.
    -The Caterpillar is missing more than 70% of its features as a ship. Over half of the missing or incomplete features involve cargo. E.g. the Command Pod, which can detach from the ship has a tractor beam on the nose. Said beam could be used to load from side to side while the larger beam on the wing may be necessary to load the elevator pads (doors, or shelves as you called them).
    -The Caterpillar being unable to hold 32 SCU boxes is a known bug, and will be fixed when the ship receives a gold standard pass. (already confirmed by CIG)
    I believe many new players and even new content creators forget that ships have very particular purpose, and each ship of each size in similar categories have very different purposes in the long run terms of gameplay. Examples being within size 5 there are only two purely designated cargo ships, the Caterpillar and C2. They have very different purposes as a Freight and Transport ship respectively. In fact, if you look at other ship "types" you can get a better idea of the intended purpose of these ships. The Liberator is also a Transport ship. Could you full every pad on that ship with cargo and move it? Absolutely. Is that its intention? No.
    alas, I digress.
    TLDR; The Caterpillar is incomplete and its built in tractor beams and purpose built function as a Freight ship will (in the future) allow this ship to be much more efficient for loading and unloading of freight. The C2 is a transport vessel, build for moving mining crews and racing teams (as defined by CIG) and will not be able to load its interior with larger commodities once proper weight and tractor beam tech have been implemented without secondary equipment.
    Edit: Its Modularity, not Modulation.
    Love your content man! With some research and more robust understanding of developmental features as they progress, I can see this channel getting a lot more traffic.

    • @NoobsGamingSC
      @NoobsGamingSC  7 หลายเดือนก่อน +8

      Thank you for your insightful comment it means a lot that people can give me more info on the game and cargo subject and the ships, I see what you are saying especially with the c2 being a vehicle runner, that will be better I think I defo am still learning a lot on this subject and the game and appreciate your insight.

    • @CPLShadow3690
      @CPLShadow3690 7 หลายเดือนก่อน +3

      I do want to add to this a bit, as I discovered the other day when taking cargo from a C2 to my caterpillar on a salvage run, a 32 SCU crate does currently snap to the grid of the Caterpillar, you just have to put it in sections 1-4 and have to place it width ways in the module and can only fit I believe 3 maybe 3 per module due to the cat walk and ladder.

    • @NoobsGamingSC
      @NoobsGamingSC  7 หลายเดือนก่อน +2

      I'll have to give that a go, thank you

    • @shippingerror
      @shippingerror 7 หลายเดือนก่อน +5

      yeah good luck with "its going to change".. i have been waiting 10 years for my BMM hahaha, we are talking about current affairs tho.. gold pass on a cat or carrack ( years ) lol.. as for them doing stuff with tractor beams = years..
      the focus is on the ships we have right now that people paid for.. ^_^
      i get totally what you are saying... but this is CIG we are talking about.. it took us 12 years to get a fkn starmap :P

    • @wafflesinsanity
      @wafflesinsanity 7 หลายเดือนก่อน +7

      @@shippingerror No offence, but adults are talking right now. The childish "I want what I want and I want it now" is not necessary, and frankly isn't even cute.
      It is funny that you say "I have been waiting 10 years for my BMM" and in the same statement talk about the wait for actual functional necessary features like the starmap.
      The BMM was the most egregious waste of Backer time and money out of all endeavors by CIG. It brought nothing new to the game, it didn't add to the currently necessary assets to help promote gold passes or new features across the game. Nor does the ship add any unique improvement to gameplay. It was effectively the largest waste of development time and money in the history of Star Citizen.
      Ships will get gold passes when their features are complete. Features will be complete as they are completed. Everything needs to be done in an orderly fashion that makes sense and promotes similar feature development.
      People who don't actually follow the project and simply comment on Star Citizen related content often make comments about how long THEIR ship is taking and how much time THEY have spent waiting. Frankly, everyone is waiting, and many people have investment in the same ships as you. So your desires and debasement of the company are lost on those with vested interest in the success of the company.
      Plus the Carrack and Caterpillar cannot get their gold passes until the rest of the ship features are implemented, or we run into the same issues we have with the Constellations and Cutlass which have had 2 gold passes and many minor passes, and require yet ANOTHER pass.
      Waste. Of. Time.
      just like your comment.

  • @Deez276
    @Deez276 7 หลายเดือนก่อน +36

    I’m a trucker in RL and honestly you’ll rarely see a trailer fully loaded volume wise. Freight usually is limited by weight. Perhaps CIG will put weight on the cargo eventually. That would keep one from having to max out the volume on big ships like Cats and C2’s. In the future perhaps you’ll rarely fly full.

    • @pizzasteve205
      @pizzasteve205 7 หลายเดือนก่อน +8

      i believe the devs have said they want this as a feature, but i expect we wont see it for another 12 years

    • @wafflesinsanity
      @wafflesinsanity 7 หลายเดือนก่อน +4

      This is an intended feature. You can already see the weight of some items which was recently added. Weight/Mass will be vastly more important for certain vehicles and whehter they will be delivering items in atmosphere or solely from station to station or even Moons.
      A caveat to your above statement is that a C2 is also a Transport ship meant to transport vehicles and their supplies. Not a dedicated freight ship like the Caterpillar meant to haul goods and commodities. It is almost always forgotten that within each ship type (combat, cargo, racing, mining, salvage, and etc.) there are variable ships, such as the interceptor, light fighter, and bomber variations of small combat ships.
      Cargo ships are similar in the fact that some are intended for commodity trading, others are intended for transport of vehicles and other items. You can see this by looking up the lore on the C2, and how this ship is known for its ability to move mining crews and racing teams. In fact, no where in its definition does it say the ship is used for commodity trading or freight.
      Alas, people use ships for non intended purposes as long as it is allowed. We will see how CIG eventually adjusts cargo grids or even if they will eventually adjust these grids to the point that only certain types of cargo are permitted on certain grids.

    • @NoobsGamingSC
      @NoobsGamingSC  7 หลายเดือนก่อน +3

      that would be good.

    • @NoobsGamingSC
      @NoobsGamingSC  7 หลายเดือนก่อน +3

      Another great point thank you

    • @shippingerror
      @shippingerror 7 หลายเดือนก่อน +1

      I think thats a really good point, what price cargo are we shifting vs time it takes us to load it!

  • @justinhausaman2867
    @justinhausaman2867 7 หลายเดือนก่อน +12

    So 1) the ramps on the cargo bays are supposed to go to the ground so you can load the ramps with the tractor beam. 2.) the cab is supposed to detach with the tractor beam on it to be able to load/unload with the cab flying around the bays.... they just need to finish/fix the damn caterpillar!

    • @pizzasteve205
      @pizzasteve205 7 หลายเดือนก่อน +5

      Hopefully someday, especially with modularity supposedly being worked on

    • @NoobsGamingSC
      @NoobsGamingSC  7 หลายเดือนก่อน +3

      That would make more sense, also would be great to just drop the load and pick up an empty one with the side ship

    • @NoobsGamingSC
      @NoobsGamingSC  7 หลายเดือนก่อน +2

      I hope modularity comes soon.

    • @raph5402
      @raph5402 6 หลายเดือนก่อน

      It definitely feels like they didn't know the direction when they designed certain ships.
      The C1 Spirit has a tractor canon build in and does have a ramp. (As it is rather new they probably knew the direction at the point of designing that) but the Caterpillar doesn't have either of it for their loading bays.

  • @crispy9175
    @crispy9175 7 หลายเดือนก่อน +5

    They mentioned in ISC that there will be a new mission people can take to go load ships. So as a ship owner can hire help to load and unload. And people who are trying to kill time at stations can make money.

    • @NoobsGamingSC
      @NoobsGamingSC  7 หลายเดือนก่อน +2

      Yes I saw that part, I wonder if there will be a price for it, Plus the carrack will defo need that

    • @fnunez
      @fnunez 7 หลายเดือนก่อน +1

      Oh boy. Giving randos access to your cargo bay and depending on them to load your ship and not just cause chaos because they can. I'm sure that will not ever go completely sideways.

    • @crispy9175
      @crispy9175 7 หลายเดือนก่อน +1

      @@NoobsGamingSC I'm hoping it'll be like hitting a medic (Xauec amount for the job). Maybe you'll pay 1,000 auec per SCU loaded. Or something. The richer you get the more you can hire at once. Eventually AI characters will also take that mission (Soon™).

    • @crispy9175
      @crispy9175 7 หลายเดือนก่อน

      @@fnunez if they build in penalties for damaging property or doing a bad job that could mitigate it. Devs were talking on ISC about how they want to curb bad players like that with in game/lore costs and penalties.

    • @fnunez
      @fnunez 7 หลายเดือนก่อน

      @@crispy9175If CIG can figure out how to make a reputation system that can't be gamed, that should do it.

  • @swimmer21211
    @swimmer21211 4 หลายเดือนก่อน +1

    I think another thing they can do is add infrastructure to the hangers and cargo depots to have smartly placed tractor beems. Where you can change your point of reference as needed.

    • @NoobsGamingSC
      @NoobsGamingSC  3 หลายเดือนก่อน

      That would be good

  • @michaelsanders2065
    @michaelsanders2065 7 หลายเดือนก่อน +2

    Small note: The tractor beam on the Caterpillar wing is being completely hampered by the placement the designers chose. Angle of attack was not, it seems, considered. The beam head should be located out toward the end of the wing where the sensor boom is. This would have given the beam the angle necessary to effectively access most of the cargo bays. I, unfortunately lack confidence that the Devs will make that change.
    But as a Caterpillar Pilot, I hope that there is some accommodation made in the upcoming patch that will help keep the Cat in the game, and not just die off like what happened to the Raft.

    • @NoobsGamingSC
      @NoobsGamingSC  7 หลายเดือนก่อน

      I hope so, I think people will still use it for fun gameplay but it wont be a contender to do big profit runs

    • @gravityhamster
      @gravityhamster 4 หลายเดือนก่อน

      If they where smart they could just put in a drone with a tractor beam and you pilot it from that terminal. Or have current tractor beam on a hydraulic arm.

  • @Folkeregor
    @Folkeregor 7 หลายเดือนก่อน +4

    Atm, the most solo-viable ships for 3.23 will likely be the RAFT, HULL-A, and Nomad. Also, I dont think the Freelancer series will be enjoyed as much with its current lack of tractor beam.

    • @ViniciusConsorte
      @ViniciusConsorte 7 หลายเดือนก่อน +1

      Add the C1 and the HERCULES line, if youre not topping the load, picking some 32SCU will be very quick too

    • @NoobsGamingSC
      @NoobsGamingSC  7 หลายเดือนก่อน

      Defo the C1

    • @NoobsGamingSC
      @NoobsGamingSC  7 หลายเดือนก่อน

      Not sure about the raft being a use unless you can actually get full cargo, with the refactor it made it not allow different types on the same rung

  • @aaroncurran9690
    @aaroncurran9690 7 หลายเดือนก่อน +5

    How are you supposed to unload the reclaimer im not moving 10mil in 16scu containers down that glitched out elavator i dont trust any elavator in star citizen

    • @NoobsGamingSC
      @NoobsGamingSC  7 หลายเดือนก่อน

      Lol

    • @hoplit6764
      @hoplit6764 6 หลายเดือนก่อน

      Well that will be long awaited nerf i guess.

  • @malbal21
    @malbal21 7 หลายเดือนก่อน +2

    It needs a rework, what dose it need?
    the cargo Holds are internal to counter this and allow the Cargo to be easily extracted would be to introduce a cargo hold lift that drops the hold down to the ground similar as the Taurus but each Hold of the Cat will lower for easy access to crago and to load small vehicles if wanting to.
    they can take parts from the Corsair lift to make it scale the hold, and the Cat is in desprate need of thouse promised Moudule sections this will keep the Cat useful

    • @NoobsGamingSC
      @NoobsGamingSC  7 หลายเดือนก่อน

      Defo needs the modularity to be on the way to keep it in the game for people

  • @Jambersome
    @Jambersome 7 หลายเดือนก่อน +9

    Such a shame. One of my favorite ships. Cargo running may be off the table for now, but I like the idea of it being a multi-crew ship. Hopefully, one day, they'll have a scissor lift style cart that can lift a pallet of cargo up to the bays. It'd be nice if they made a specific sized box for the Cat bays. All kinds of ways to make it profitable. "Soon TM".

    • @NoobsGamingSC
      @NoobsGamingSC  7 หลายเดือนก่อน

      I agree, it's a shame same as the way the Argo mole went

    • @sledgehammer_44
      @sledgehammer_44 7 หลายเดือนก่อน +2

      Would be really nice if you could just load a cart and when the you drive upto the caterpillar it just rolls of straight into the cargo bay. We already do this irl with trailers with conveyers

    • @NoobsGamingSC
      @NoobsGamingSC  7 หลายเดือนก่อน

      That would be amaizing

    • @1scrub2
      @1scrub2 7 หลายเดือนก่อน

      Read the above comments to see how right you are and what features the Cat will be getting.

  • @bjordan429
    @bjordan429 7 หลายเดือนก่อน +2

    Sad but true; I love the concept of the Cat, but it just gets in it's own way in every role. Watching you just try to get to the bays on foot when loaded, says everything. And I think it will get worse when mass comes into play, since this ship has no VTOL; It's possible that you'd be limited to low mass cargo.

    • @NoobsGamingSC
      @NoobsGamingSC  7 หลายเดือนก่อน

      Yes that's a good point

  • @zeeZerl
    @zeeZerl 7 หลายเดือนก่อน +4

    I'd think the location of the doors and cargo elevators is favorable for the caterpillar. No going around corners necessary, you pretty much have a straight shot once you're properly organised. With the other ships you pretty much have to either land them at a weird angle or move your cargo twice, once between the cargo elevator and the ramp, and once from the ramp to the grid..

    • @NoobsGamingSC
      @NoobsGamingSC  7 หลายเดือนก่อน

      This will be good if is the case

  • @Tentacl
    @Tentacl 7 หลายเดือนก่อน +2

    I think this should finally make obvious the obvious - DRAKE ships are overpriced. They are MEANT to be cheap, great cost benefit ships that require more manual labor and group play, and as such should have more, I.E., cargo per aUEC or USD (in the pledge store).

    • @NoobsGamingSC
      @NoobsGamingSC  7 หลายเดือนก่อน

      I think the price overhaul will address this

  • @Nemethon
    @Nemethon 7 หลายเดือนก่อน +1

    I think only after you've introduced physical cargo can you really test how well ships can be loaded and unloaded, and then you can rework it. Or create hangar vehicles that help with this. The only thing that is a bit difficult for the player is the time between the initial introduction and the improvement of the ships/tools later.

    • @NoobsGamingSC
      @NoobsGamingSC  7 หลายเดือนก่อน

      That's true, find the problem then fix it.

  • @Chafarm-n3i
    @Chafarm-n3i 7 หลายเดือนก่อน +6

    The Starboard side tractor beam should be setup on a rail system that traverses the length of the ship. Then when modules and command module detachment comes to pass, it will be a wonderful ship. Oh and I wish they'd fix the VTOL engines.

    • @NoobsGamingSC
      @NoobsGamingSC  7 หลายเดือนก่อน +1

      That would make so much more sense

    • @GeneElder.R27
      @GeneElder.R27 7 หลายเดือนก่อน

      I think that tractor beam is meant to move boxes from the freight elevator to the outside of the bays.

    • @wafflesinsanity
      @wafflesinsanity 7 หลายเดือนก่อน

      A lot of the current art from CIG actually shows them on a rail system. If you clip inside the tractor beam mounts you can see a circle where they should connect and nothing is there.
      An example would be the Zeus CL art. (media.robertsspaceindustries.com/ypbhy8y8jsgea/store_slideshow_large.jpg)
      So, hopefully we begin to see further iterations of this.
      Tractor beams were still noted as in progress, and many ships with tractor beams in their profile, still do not have them (namely the RAFT and Reliant Kore/Sen)
      Fingers crossed we see this rail system to make the Caterpillar and Cutlass Black more useful.

    • @Chafarm-n3i
      @Chafarm-n3i 7 หลายเดือนก่อน

      @geneelder , there are many other ships that are on turrets to allow loading and unloading, so no, I don't believe that is the case.

    • @Chafarm-n3i
      @Chafarm-n3i 7 หลายเดือนก่อน

      @@GeneElder.R27 that in not conclusive with most other freight ships in SC

  • @Bjoern211
    @Bjoern211 7 หลายเดือนก่อน +2

    can't wait for the modules coming out. like medical or additional turrets, like CIG showed years ago.

    • @NoobsGamingSC
      @NoobsGamingSC  7 หลายเดือนก่อน +1

      It will make it a top tier ship

  • @fred2561
    @fred2561 7 หลายเดือนก่อน +2

    I understand that cause I love the Cat. as well. But it wasn't meant to be a solo ship, just like the C2. The 3.23 patch and master modes will teach us to stop playing alone without an escort. Cause a solo payer flying a big ship will be an easy target.

    • @NoobsGamingSC
      @NoobsGamingSC  7 หลายเดือนก่อน +1

      Do you think master mods will hinder the cargo runners?, I always looked at it the other way, a solo player wont be able to touch a cargo runner, they will defo have to work in packs and that will mean cargo runners have to do the same

    • @fred2561
      @fred2561 7 หลายเดือนก่อน +1

      @@NoobsGamingSC
      I'm afraid so. That's why, with my team, we decided to train to escort cargo runners. The cargo ship will have to shut down the shield to jump in quantum. And an Ares inferno can easily cut any ship in pieces faster than the quantum drive spools from 3.5km away. And I don't mention the torpedoes/missiles cause in navigation mode, we couldn't launch shafts, too. I know how much people like to mess around in Stanton because it's funny. So, we should prepare for the worst-case scenario. And hope for the best. That's why loading and unloading will not be the most amusing part of cargo running.

    • @NoobsGamingSC
      @NoobsGamingSC  7 หลายเดือนก่อน +1

      Its going to get dangerous to there

  • @Jean-GERNE
    @Jean-GERNE 6 หลายเดือนก่อน +1

    It may take a little longer to load the Caterpillar than other ships... but you have the advantage of being able to load as you like and you don't have to worry about the order of what has to be unloaded first and what has to be unloaded last, which otherwise has to be taken into account with different delivery points.

    • @NoobsGamingSC
      @NoobsGamingSC  6 หลายเดือนก่อน

      There is that, I cant wait to be honest

  • @duXieduX
    @duXieduX 7 หลายเดือนก่อน +2

    physical cargo is/was the worst decision for SC to this date

    • @NoobsGamingSC
      @NoobsGamingSC  7 หลายเดือนก่อน

      I don't mind it as long as there is an option to pay for auto loading

  • @R1PPA-C
    @R1PPA-C 7 หลายเดือนก่อน +3

    I used to load up my cat solo with 1scu boxes of rmc from my little vulture, it was fun for the most part and a nice break between salvaging.
    I wouldn't mind loading solo but the profits whether solo or part of a crew just wouldn't work, imagine having to pay maybe 2 other players after doing a run in the cat? Even the profits from the hull C would only just pay 3 people, and between all the docking / undocking between selling then buying, and then loading and unloading all of that.... I feel like they're gonna be overhauling the whole economy for 3.23 because it just isn't feasible to have more than one player expecting a cut of next to nothing.
    So far the most profit I turned from the hull C was just over 250k, and this took an age, due to docking issues.

    • @NoobsGamingSC
      @NoobsGamingSC  7 หลายเดือนก่อน +1

      Yes it will need a rebalance, it would be quicker to run in a c1 or taurus

    • @CPLShadow3690
      @CPLShadow3690 7 หลายเดือนก่อน +2

      That's what I currently do is load the cat with the boxes from my vulture on my caterpillar, lol plus what ever cargo is aboard the salvage ship. and honestly it is pretty nice and actually oddly satisfying loading the caterpillar from the vulture

    • @NoobsGamingSC
      @NoobsGamingSC  7 หลายเดือนก่อน +1

      I suspect there will be a few people who love it, but for profit over time there will be many who hate it, I will enjoy the pay when I want to play for the fun of unloading a ship, it will depend on what mood I'm in and time I have

    • @R1PPA-C
      @R1PPA-C 7 หลายเดือนก่อน

      @@CPLShadow3690 it is really satisfying... Especially knowing that all the cargo is from another game mechanic and will be 100% profit. But cargo running I wouldn't want to do this everytime especially when the profit margin is so small

    • @FuriousImp
      @FuriousImp 7 หลายเดือนก่อน

      3.23 will have some price tweaks. That's confirmed. The actually dynamic supply and demand system will come later though

  • @Ogata123
    @Ogata123 7 หลายเดือนก่อน +2

    Considering the C2 flys too well for what it is and doubles as an ERT runner, next patch will see many cat fans changing over

    • @NoobsGamingSC
      @NoobsGamingSC  7 หลายเดือนก่อน

      That's the worry, I always say the c2 is better on paper but I love the cat soo much

  • @kiblams
    @kiblams 7 หลายเดือนก่อน +1

    I think youre making the mistake of judging an old ship and future gameplay based on current game mechanics. Much will change and fhe ship is old enough to justify a redesign. Don't worry.

    • @NoobsGamingSC
      @NoobsGamingSC  7 หลายเดือนก่อน

      I defo know that it will change, especially with modularity, that will make this ship one of the best

  • @DozolEntertainment
    @DozolEntertainment 7 หลายเดือนก่อน +1

    I super noob, but it was my understanding from recent Develover shows that ship prices will be adjusted.
    So Caterpillar will not be as "optimal" than C2, but to counter that C2 and other ship prices will increase a lot to offset its advantages.
    Also, From other YTbers covering SC, it seems agreed that C2 is basicaly Too good as it is right now, its the best at cargo, its a good fighter, and it can do most jobs better than many other specialized ships.
    Devs even talked about Org owned ships, as in ships so expensive multiple players would need to add funds toguether to buy one.

    • @NoobsGamingSC
      @NoobsGamingSC  7 หลายเดือนก่อน

      Defo org owned ships will be good, I think people are talking that the C2 will become a transport ship for vehicles

  • @ZeratKJ
    @ZeratKJ 7 หลายเดือนก่อน +1

    IF you like the ship ypu will unload it manually without complaining.. Cat with the way it flies in atmo - is a ship that is recomended for space
    C2 ifor me is not cargo transport, but a land vehicle transport.
    As to cargo elevator knowing ship configuration .. it already egsists .. you buy cargo at a termian and it fills the ship with spacific cargo containers in a specific place .. it is a matter of knowing your ship cargo grid and where to place a specific cargo box

    • @NoobsGamingSC
      @NoobsGamingSC  7 หลายเดือนก่อน

      I did think it should know because it already does it. that will depend on do we select a ship to fill when buying or just buy the stock in the amount we want to be delivered. a lot of unknowns, but I am looking forward to it all

  • @Viktoria_Thaelin
    @Viktoria_Thaelin 3 หลายเดือนก่อน +1

    Nothing will kill the CAT, best and most beautiful ship ever put in game. (bUt It HaNdLeS lIkE cRaP! - cuz it's coded to fly as if it's fully loaded, once the empty weight and cargo weight system is in it'll fly way different) even the Fatterpillar won't kill it due to crew size requirements :) C2 does need nerf, for sure. to be fair, cat wasn't supposed to be a cargo ship but a modular ship and the modules are taking 5ever to put in.
    Eventually all crew ships will require crew. larger the ship, the more crew required to use it. C2 will take 3x longer to load/unloadd than CAT hull-c even longer, hull-e good luck.

    • @NoobsGamingSC
      @NoobsGamingSC  3 หลายเดือนก่อน

      I defo love the cat it is still my fav ship, and with engineering coming in, that will kill off the solo c2 I think. it will take a team to run a large ship, I cant wait for that, and then some of the smaller cargo runner ships will become better used for solo players

  • @xXE4GLEyEXx
    @xXE4GLEyEXx 4 หลายเดือนก่อน +1

    don't beat yourself for struggling loading, the tractor beam and specially rotation is a wonky monster. And yeah, CAT is a lovely boat, but too big for a solo player. Maybe once we can buy AI crew, and pay AI to load/unload the cargo, until then, it is not really anything solo players should be going for (specially as a pledge)

    • @NoobsGamingSC
      @NoobsGamingSC  4 หลายเดือนก่อน

      Getting Ai will be good

  • @nip3004
    @nip3004 หลายเดือนก่อน +1

    So.... since cargo started working this has become our go to. The multiple bays are not hard to load at all and help keep the cargo organized when you're doing multiple contracts with separate delivery locations

    • @NoobsGamingSC
      @NoobsGamingSC  หลายเดือนก่อน

      Defo see it being a great ship for cargo contracts

  • @CaptJackster
    @CaptJackster 4 หลายเดือนก่อน +1

    Yeah, Caterpillar's fun ship has a fleet w/ two vultures and handles smaller cargo boxes. The vultures can continue salvaging or prospectors. Sadly, there will be better ships once you get into large boxes. Hell, with the Ironclad coming to the lineup, the Caterpillar will shine again once the modules come. I like the Caterpillar, and it was one of my first ships pledged years ago, but I would be forcing myself to use it over my M2 atm.

    • @NoobsGamingSC
      @NoobsGamingSC  4 หลายเดือนก่อน

      I hope it doesn't become a useless ship in the end

  • @michaelslack7359
    @michaelslack7359 2 หลายเดือนก่อน +1

    I’m curious if you’ll be able to swap the modules on your ship with some already loaded modules at large transport hubs. Would make use of modules and not break any existing cargo rules whilst also solving caterpillar loading and unloading concerns….
    Also agree with other comments on weather handheld tractor beams will have limits and if ships will have weight limits.
    Love the ship & love the video

    • @NoobsGamingSC
      @NoobsGamingSC  2 หลายเดือนก่อน

      I hope that becomes a Think I'm sure that was the plan in the beginning

  • @Emmindorable
    @Emmindorable 7 หลายเดือนก่อน

    Also it seems that everyone is forgetting about the Cockpit beeing removeable, so you can just decouple the Cockpit and load the caterpillar while flying in the little Thingy. ( yea that will come later, but still)

    • @NoobsGamingSC
      @NoobsGamingSC  7 หลายเดือนก่อน +1

      Yes that will be great, I cant wait for that, and not just loading but would be great if we could just pick up a fully loaded set of bays by detaching an empty one and attaching a full one

  • @reamoinmcdonachadh9519
    @reamoinmcdonachadh9519 7 หลายเดือนก่อน +1

    As a serious time and motion profit earner I agree it ain't gonna work, ESPECIALLY as you might have to take Hangar time costs, refuelling costs, contract costs (if any) and loading cargo time costs.
    Yer still gonna make profit, Solo Running, but you are just gonna hafta be CHOOSY about cargo, and cargo amounts

    • @NoobsGamingSC
      @NoobsGamingSC  7 หลายเดือนก่อน

      I agree, as for gameplay fun that's a different story

  • @Viktoria_Thaelin
    @Viktoria_Thaelin 3 หลายเดือนก่อน +1

    baffles me how you think unloading a whole C2 would take less time than 1 module of the CAT. given much more cargo to move, and you can't side load C2 meaning you have to cart it all the way around the front/back of the ship to the cargo elevator. had you stood inside the cat it would have gone MUCH faster

    • @NoobsGamingSC
      @NoobsGamingSC  3 หลายเดือนก่อน

      I think more because the c2 can have a few 32 size boxes around 20 or so, where as in the cat it doesn't so each bay is around 30 so 30 x 5 ish so around 150 boxes instead of 20 odd, these are rough numbers, but each bay of the cat can hold, If I remember correct, 2 x16scu boxes 2 x 8scu boxes 22 x 2scu boxes and 4 x 1scu boxes I think that's correct.

  • @reamoinmcdonachadh9519
    @reamoinmcdonachadh9519 7 หลายเดือนก่อน +1

    But Noobs, the C2 MIGHT have more capacity, MIGHT have ease of loading because of the front and rear ramps. BUT it lacks the character of the Caterpillar, AND requires a full crew to get the best out of it. A Caterpillar can get by on just two peeps running it

    • @NoobsGamingSC
      @NoobsGamingSC  7 หลายเดือนก่อน

      That's it, I love the cat and will still probably chose it over a c2

  • @buhatkj
    @buhatkj 7 หลายเดือนก่อน +1

    really, while the tractor beams do work, they remain a bit fiddly, and not super easy to use or be accurate with. moving anything other than full size 32SCU container will be an absolute slog, and stacking them on anything that doesn't have a WIDE open cargo bay will suck. My hope is, that in addition to the ability to physically load/unload cargo, they will also include at the least a stand-in system for simulating paying NPCs to do it. As a solo freighter myself, this is really what I have always figured on doing, when hauling anything in high volume. without it, hauling larger volumes of anything will be so time consuming as to be entirely impractical. The only cargos that will make any sense at all at that point will be the drugs and super high profit high risk low volume stuff. Obviously that's absurd, and I hope there is something in place to address it.

    • @NoobsGamingSC
      @NoobsGamingSC  7 หลายเดือนก่อน

      I was just thinking about the high risk of vice and how its going to be even worse with the patch

  • @josephbrand7556
    @josephbrand7556 7 หลายเดือนก่อน +1

    I will only be using the Caterpillar with auto-load timers. No way I want to spend my time doing Tetris. I did this in EVA trying to get RMC/CM from a Reclaimer and load the Caterpillar. While fun the first time, there is no way I want to be doing this. C2 with large boxes all the way. Even with that you have a row on top I believe that needs to be the smaller boxes. There is no ramp in the C2 to get the elevation needs to properly see what you are doing. Will most likely have holes in the top row. Manual cargo loading is going to be trade off between maxed out capacity, and how much of this stuff can I fit quickly, fly and sell.

    • @NoobsGamingSC
      @NoobsGamingSC  7 หลายเดือนก่อน

      I defo think that, it will be a trade of and not getting full loads

  • @Gruffalo-w8i
    @Gruffalo-w8i 7 หลายเดือนก่อน +2

    The carrack is now completely useless, there’s no access to the cargo

    • @NoobsGamingSC
      @NoobsGamingSC  7 หลายเดือนก่อน

      I heard from Jack A ton, the Carack will be loaded the way it is now until modularity Is in

    • @sebc8938
      @sebc8938 7 หลายเดือนก่อน

      Modularity has been pushed so many times ... It was in many roadmap several yeras ago. They even said which ship would be the first with it. And they said at the time thye had found a way to connect it to the ship system. And then no news for years.@@NoobsGamingSC

  • @WildHawk41
    @WildHawk41 2 หลายเดือนก่อน +1

    problem is that I think I could min-max the method of loading and unloading the Cat to make it pretty quick, but what value is it. Its not like you gain anything by loading the cat quickly when at best you maybe get close to a novices time at loading the C2. What reward or value is there in it other than, you took a tough to load ship and you sorta kept up.

    • @NoobsGamingSC
      @NoobsGamingSC  2 หลายเดือนก่อน

      With the numbers for auto loading coming out, looks like many hours to load a c2 so it may be faster doing things manually in the end

  • @Sludgebuster
    @Sludgebuster 6 หลายเดือนก่อน +1

    If you think the Cat has it bad- just ask any Reclaimer owner how they feel about offloading their cargo by hand. However, in multiple places, CIG have stated that some locations and ships will still be able to load/unload cargo the old fashioned Magical way- because they wont be ready for this update.

    • @NoobsGamingSC
      @NoobsGamingSC  6 หลายเดือนก่อน

      I hear the carrack will have the magical loading for now

  • @Goodcopy.R-fo7qn
    @Goodcopy.R-fo7qn 7 หลายเดือนก่อน +1

    BUT... the reason you drive a cat in the first place is the extra faff.
    Much easier ships to get to pilots seat but that wasn't what you wanted.
    I love my M2 for actually doing things but it's souless, I even started running gold in the starfarer because I needed mood😊
    (Don't cargo run in a starfarer it's really hard)

    • @NoobsGamingSC
      @NoobsGamingSC  7 หลายเดือนก่อน +1

      Lol you got me on that, I love the cat because of the faf. I will still use it at times and have fun, but as a profit over time it will kill it off

  • @BFalconUK
    @BFalconUK 6 หลายเดือนก่อน +2

    The original idea was:
    1) the tractor was for Caro retrieval in space, the suggestion being it was intended for pirates for cleaning up after a holdup.
    2) the bays, like the (later) carrack, are intended to drop down, so will be roll-on-roll-off, eventually.
    3) the main Hull and cockpit are separate sections, the idea being that it can be used as an escape capsule... but it was originally confirmed when some OBs, myself included, speculated about having three hulls to just one command section, with one being (un)loaded at each end of a run, while the third is mid-route. Not sure if this still stands, though.

    • @NoobsGamingSC
      @NoobsGamingSC  6 หลายเดือนก่อน

      I cant wait for it to be fully functional

  • @CallMeTeach2
    @CallMeTeach2 7 หลายเดือนก่อน +1

    The only thing I keep trying to wrap my head around is why people keep wanting to use multicrew ships by themselves. There are so many other components that will reduce the ability to run larger ships solo as it is, between the new power distribution systems for ships, engineering, maintenance and repairs. You won't be able to run large ships solo, and that's exactly how CIG wants it. You shouldn't be able to anyway, it's like running a cargo ship across the Atlantic by yourself. You wouldn't do it.

    • @NoobsGamingSC
      @NoobsGamingSC  7 หลายเดือนก่อน

      That's try, sometimes people can't get on with others, so they want a large ship to use but can't get people to run with

  • @njasicko
    @njasicko 7 หลายเดือนก่อน +1

    Cat is already hamstrung with its overweight flight model, a C2 can easily save you 10-15 mins a run just from that alone. Cat is one of my favorite ships in the game wish they would fix the flgith model at some point then make all the lift elevators works to help easy the loading burden as well as update the gride for larger cargo snapping.

    • @NoobsGamingSC
      @NoobsGamingSC  7 หลายเดือนก่อน

      Yes it is a ship that is the ugly sister but man do I love her

  • @carstenschops7797
    @carstenschops7797 7 หลายเดือนก่อน +1

    True. CIG is making cargo running more and more annoying every patch. My favorite part was that they labelled the last patch "so great for cargo" when in actuality it only enabled piracy and looting.

    • @NoobsGamingSC
      @NoobsGamingSC  7 หลายเดือนก่อน

      I think piracy will have more of a chance when we have to load cargo, more time spent in that area, more the chance they will pop by

  • @Redclaw340
    @Redclaw340 7 หลายเดือนก่อน +2

    You can fit 32 boxes...they just don't bolt to cargo grid. I solo haul 32s all the time.put 2 to a bay...you can fit 8 of these in.

    • @njasicko
      @njasicko 7 หลายเดือนก่อน +1

      100% Just need those grids re-worked and the flight model to not be as if it was fully loaded all the time to save time flying a bit faster when not fully loaded.

    • @NoobsGamingSC
      @NoobsGamingSC  7 หลายเดือนก่อน

      I'm always weary of this as I have travelled with them not on grid and they get lost in jumping also it would depend on the cargo freight elevator and what it gives you when you buy it

  • @enginerd22
    @enginerd22 7 หลายเดือนก่อน +1

    Economy rebalance should help with this. If it takes an hour to unload after at least an hour of travel and loading, then make it worth our time. Costs of items in game vs your profit per hour doing ANY of the several game loops, needs a full rebalance

    • @NoobsGamingSC
      @NoobsGamingSC  7 หลายเดือนก่อน

      Defo will be a lot of fun I am looking forward to it.

  • @EdmundRobinson
    @EdmundRobinson 7 หลายเดือนก่อน +1

    I, for one, am glad that non-cargo ships will have a harder time profiting from cargo runs and multi-crew cargo ships will have a harder time running solo. These balances can't come soon enough.

    • @NoobsGamingSC
      @NoobsGamingSC  7 หลายเดือนก่อน +1

      I am With You on that, I do love multicrew play, I think once the c2 becomes dedicated vehicle cargo runner it will ease things, I don't want the cat to be killed of by the ease of use the C2 has currently to run cargo and the cat is fiddly

  • @wayneYang-y4d
    @wayneYang-y4d 7 หลายเดือนก่อน +1

    I have been playing SC over 4 years, I haven't got any desire to own a Cat, I not a single time I get one in game! they should have consolidate 2 hangers into 1 big and wide hanger and instead doors, they put Ramps. and lower the hight of it's landing gears.

    • @NoobsGamingSC
      @NoobsGamingSC  7 หลายเดือนก่อน

      I think the split will come into its own with modularity and ha I g different thi fs in each

  • @24879067marshall
    @24879067marshall 7 หลายเดือนก่อน +1

    I was talking to my Org mates about this issue after they showed us loading our own ships. Its a shame but I can see my Caterpillar being replaced when we have to start messing around with tractors, the Carrack is another ship thats going to suffer badly.

    • @NoobsGamingSC
      @NoobsGamingSC  7 หลายเดือนก่อน

      I hear the carack has a pass and will load as it does now

  • @Vioblight
    @Vioblight 7 หลายเดือนก่อน +2

    Yeah it’s a cool ship and will have multiple modules. I changed mine to a Galaxy tho and I’m more excited for that even if it’s locked to one module.

    • @Vioblight
      @Vioblight 7 หลายเดือนก่อน +2

      Plus Carrack loaner is nice

    • @NoobsGamingSC
      @NoobsGamingSC  7 หลายเดือนก่อน +1

      I do like the carack

    • @NoobsGamingSC
      @NoobsGamingSC  7 หลายเดือนก่อน +1

      I think newer ships will start pushing older ships out

    • @Vioblight
      @Vioblight 7 หลายเดือนก่อน

      @@NoobsGamingSC yah that’s a bummer. I hope they find a way to rework some of the ships slightly, in the future, to make them more competitive with newer shiny ships. Time will tell. Awesome video looking forward to what’s next!

    • @NoobsGamingSC
      @NoobsGamingSC  7 หลายเดือนก่อน

      Thank you for the kind words

  • @schlagzahne6741
    @schlagzahne6741 6 หลายเดือนก่อน +1

    Automatic loading for a fee and any larger cargo ships need a crew.
    Like it was designed.
    C2 will suffer even more as it doesnt have a ship mount tractor to get the boxes staged and ready to chuck in

    • @NoobsGamingSC
      @NoobsGamingSC  6 หลายเดือนก่อน

      This will be good changes if it helps multicrew

  • @Libertas_P77
    @Libertas_P77 7 หลายเดือนก่อน +1

    The Caterpillar was meant to be the king of cargo once more for these changes. Sadly I concur, just as the Carrack is also now going to be useless next patch for cargo.

    • @NoobsGamingSC
      @NoobsGamingSC  7 หลายเดือนก่อน

      Yes the cargo for the carrack needs to be sorted.

  • @revengexmoon2087
    @revengexmoon2087 7 หลายเดือนก่อน +1

    Because of the coming total wipe macking any game play pointless, should we just walk away until the patch and play better games without wipes?

    • @NoobsGamingSC
      @NoobsGamingSC  7 หลายเดือนก่อน

      I'm sure I read there wasn't a wipe after the separated the different parts, Cash, Rep, Items, Sometimes though a wipe is nice

  • @Rooboy-619
    @Rooboy-619 7 หลายเดือนก่อน +1

    Can't wait for AI to get better. Eventually, you will be able to hire NPCs to work for you or pay the cargo center to load your ship.

    • @NoobsGamingSC
      @NoobsGamingSC  7 หลายเดือนก่อน

      That would be great

  • @aaroncurran9690
    @aaroncurran9690 7 หลายเดือนก่อน +1

    I quit flying the cat as soon as something better was introduced it is mind-numbingly slow I held onto it for the modularity but it's still not a thing so it's gone I'm not wasting space in my fleet on it anymore haha

    • @NoobsGamingSC
      @NoobsGamingSC  7 หลายเดือนก่อน

      It has a special something in its sound that has me hooked, I cant wait for modularity

  • @reamoinmcdonachadh9519
    @reamoinmcdonachadh9519 7 หลายเดือนก่อน +2

    Also, there are the new cargo elevators at the Mining and research outposts, and there is the new Distribution Centres...and depending on the number and type of containers you are gonna know the pattern of loading that works best for the Caterpillar. And it will be UNIQUE to the Caterpillar to maximise load.

    • @NoobsGamingSC
      @NoobsGamingSC  7 หลายเดือนก่อน +1

      I'm working on a video currently about the new centres, I think they Wont work to begin with

  • @ChookyChuck
    @ChookyChuck 7 หลายเดือนก่อน +1

    I never understood why people wanted to physicalized cargo .... Star Citizen all ready has too many mundane task to do so manually moving boxes is one more mundane task. Looks like it is even more of pain for the caterpillar.

    • @NoobsGamingSC
      @NoobsGamingSC  7 หลายเดือนก่อน +1

      I think it's more about realism, or having the option to with an option to wait for it to be done for you

  • @myrchantkobold8268
    @myrchantkobold8268 6 หลายเดือนก่อน +1

    Bring up 16 and 32 scu boxes and use the ships tractor beams to load it onto the ship. You can finish with the hand tractor.

    • @NoobsGamingSC
      @NoobsGamingSC  6 หลายเดือนก่อน

      Defo worth a try

  • @bsquaredbundles
    @bsquaredbundles 6 หลายเดือนก่อน +1

    Catapillar: bunks for 4 crew, two turrets, engineering rooms... clearly a ship meant to be flown solo.
    The game is becoming what it was always intended to be. The Cat was never meant to be a solo ship. Two crew minimum to run efficiently in any way. You want to solo cargo run? Hull A, Cutlass, Spirit. Maybe Freelancer Max or Connie sized ships.
    But soloing a Cat or even a Herc? You're asking for pain. Loading and unloading cargo, ship maintenance and breakdowns, pirate attacks. The more the game gets completed, the more solo BIG haulers are gonna have to adapt to the original concept or suffer.

    • @NoobsGamingSC
      @NoobsGamingSC  6 หลายเดือนก่อน +1

      I definitely think it will be a good thing if it starts bringing in multicrew play. I can definitely live with that

  • @tacboy78ify
    @tacboy78ify 7 หลายเดือนก่อน +1

    You shouldn't be fly the Cat or any cargo ship alone. Most of these cargo ships are pretty well defended if you have people on the guns.

    • @NoobsGamingSC
      @NoobsGamingSC  7 หลายเดือนก่อน

      I love multi crew play, bit sometimes people just can't get on with friends

  • @Xaxxus
    @Xaxxus 6 หลายเดือนก่อน +1

    It’s also gonna make the carrack useless to haul cargo. Since there is no way to access rhe cargo hold from the outside.

    • @NoobsGamingSC
      @NoobsGamingSC  6 หลายเดือนก่อน

      I think they are allowing normal loading for the carrack, but there is a timed loading that will cost

  • @kennethjensen730
    @kennethjensen730 6 หลายเดือนก่อน +1

    It Will be absolutely useless after the patch thats for sure, and a lot of other ships will be too, i hope they add an option to auto load whatever for a price.

    • @NoobsGamingSC
      @NoobsGamingSC  6 หลายเดือนก่อน

      I think the plan is to have auto load option

  • @FrozenKnight21
    @FrozenKnight21 7 หลายเดือนก่อน

    I ran into a similar issue when testing the Syulen, it can only hold 1 SCU boxes, and nothing else. While it is nice to have the box storage, most boxes in the game right now are much larger than that.
    There were almost no boxes I could pick up with it , especially from bounties.

    • @NoobsGamingSC
      @NoobsGamingSC  7 หลายเดือนก่อน

      Yes the same with the cat if you come across large boxes, they will go in if empty but won't snap

  • @fuckNWO_DEXIT
    @fuckNWO_DEXIT 7 หลายเดือนก่อน +5

    The ship is not finished. Later the doors will go to the ground, so you can use them as a lift.

    • @NoobsGamingSC
      @NoobsGamingSC  7 หลายเดือนก่อน +2

      Defo cannot wait for that, but by then will modularity be in. That will make this ship one of the best

    • @Xaxxus
      @Xaxxus 6 หลายเดือนก่อน +2

      They also need to make that tractor beam movable to each of the cargo modules. Or put a tractor beam in each.

    • @fuckNWO_DEXIT
      @fuckNWO_DEXIT 6 หลายเดือนก่อน

      @@Xaxxus Yes, that would be nice.

  • @shippingerror
    @shippingerror 7 หลายเดือนก่อน +1

    As someone who does test cargo stuff, i can honestly say the moving of box's so far for me.. quickest best way?.. ( not cargo trading btw )
    I have tested using the rec ( oh god thats annoying ) i only use the small box's due the the size of the door on the rec / elevator.. ( takes ages )
    vulture > Freelancer max == quick easy 80 per mission take about 5mins each mission depending on how you wish to fill up .. ( best so far )
    vulture > M2 .. pretty much the same .. easy to load farrr better to land than the rec.. not as easy to park next to as the freelancer but you can still stand inside the M2 and auto box it ( very fast imo )
    so with new loading unloading.. apart from the salvage.. I really cant see me doing it unless they drastically change the prices of things im unloading / loading..
    I agree with the cat being dead unless they give us a timer .. same with the carrack.. ( would be my go to for cargo because of the bed ) but useless + needs timer.
    hopefully we will get timers for these ships?? who knows. anyways for me.. loading unloading is pretty fun to be fair if you are chilling with a beer :P but i would like to think my time is being spent well loading unloading cargo.
    As I said salvage for me seems worth the time due to the 80k you get free as the mission reward.. maybe cargo missions will pay us just for accepting the mission?? we shall see.
    o7 STAR-FP62-PBC9 o7

    • @NoobsGamingSC
      @NoobsGamingSC  7 หลายเดือนก่อน +1

      Thank you for the info, I defo can see people wanting to do this for fun gameplay, its only a profit over time that will give issues

    • @shippingerror
      @shippingerror 7 หลายเดือนก่อน

      @@NoobsGamingSC indeed

  • @StrikerWolf91
    @StrikerWolf91 7 หลายเดือนก่อน +2

    Honestly, I think the new patch (and beyond) will make solo cargo hauling non-feasible for anything other than starter cargo ships. (Avenger Titan and alike)

    • @NoobsGamingSC
      @NoobsGamingSC  7 หลายเดือนก่อน +1

      Yea smaller ships, the Nomad may become the to.

  • @mcaddc
    @mcaddc 7 หลายเดือนก่อน +1

    All Large volume cargo running will be severely impacted once cig removes the magic… I’ve already resigned myself from doing any large volume cargo purchases, handling and running. Life’s too short, the game play too boring for such a time sink and adversely affected game mechanic. I’d much rather loot cargo from bounty missions.

    • @NoobsGamingSC
      @NoobsGamingSC  7 หลายเดือนก่อน

      I think it will push it to cargo running large ships in teams

    • @mcaddc
      @mcaddc 7 หลายเดือนก่อน

      @@NoobsGamingSC If so, I hope CIG re-balances the profit margins to cater for that. I imagine that there will be a natural requirement for autoloading ships at the large cargo transfer stations. There will still be some, "magic" required to make cargo hauling viable.

  • @sleepfishl
    @sleepfishl 7 หลายเดือนก่อน +2

    I really hope they have automatic loading with a timer included in 3.23.0 ... If not, cargo will be dead for me entirely except for the one single cargo run per week for my refined goods.
    I don't mind waiting for a timer ...

    • @Tentacl
      @Tentacl 7 หลายเดือนก่อน +1

      Agreed. Even if there is a cost associated, as long as it's reasonable - IRL you don't see ship captains unloading cargo, that's why ports have workers.

    • @NoobsGamingSC
      @NoobsGamingSC  7 หลายเดือนก่อน

      I think they said that will be an option, but will there be a cost of the people loading it? is another question

  • @RaysGuide
    @RaysGuide 7 หลายเดือนก่อน +1

    The C2 can hold 32 scu boxes but you can't fill it up fully with just using 32 SCU boxes.

    • @NoobsGamingSC
      @NoobsGamingSC  7 หลายเดือนก่อน

      Yes I know there is a certain config on it, I cant remember how many it worked out to be

  • @tsolive
    @tsolive 7 หลายเดือนก่อน +1

    Back when I had a channel, I chose DaVinci Resolve and loved it.

    • @NoobsGamingSC
      @NoobsGamingSC  7 หลายเดือนก่อน

      As a visual person, it makes more sense to me

  • @Crazy-Chicken-Media
    @Crazy-Chicken-Media 7 หลายเดือนก่อน +1

    meh, Im hoping that we will be able to pick the sizes we want. otherwise it's going to be only one ship that can be used.
    also everyone better understand million credit payouts are not the norm, its used to get you to Play the loop so you can get an absurd amount of money. especially with them raising the ship prices, it's going to be interesting to see the new prices compared to any changes they might make in any monetary value of something. I highly doubt construction material will stay 6000 per SCU for much longer.

    • @NoobsGamingSC
      @NoobsGamingSC  7 หลายเดือนก่อน

      I'm looking forward to the day we play for a few hours to make under 100k, the gameplay will be rewarding

    • @Crazy-Chicken-Media
      @Crazy-Chicken-Media 7 หลายเดือนก่อน +1

      @@NoobsGamingSC you and me both, ATM when I need more money I just take out the Reclaimer and make 8 million.... right now I think mining is the closest thing we have to judge how much money vs time someone can make. but that's me.

    • @NoobsGamingSC
      @NoobsGamingSC  7 หลายเดือนก่อน

      It is all about what you like as fun for non money making plays@@Crazy-Chicken-Media

  • @SlyphGaming
    @SlyphGaming 7 หลายเดือนก่อน

    The cat is ment to be crewed, not solo, that right side tractor is ment more for moving cargo into place to be pulled in. Part of the future plan for the ship though is the command center detaches and flies separate from the main body, and someone in the tractor station on the lower level of that module can use that tractor beam as well to then place cargo into the main body. yes solo can be done that way but more efficient with 2. Long story short, cat was never intended as a solo cargo transport.

    • @NoobsGamingSC
      @NoobsGamingSC  7 หลายเดือนก่อน

      I do like the idea of crew play, I enjoy it in the reclaimer.

  • @PsiQss
    @PsiQss 7 หลายเดือนก่อน +1

    Me, a perfectionist: *Wastes 5x more time than that to get all the boxes nicely aligned*

    • @NoobsGamingSC
      @NoobsGamingSC  7 หลายเดือนก่อน

      Lol, I know a few people like that

  • @Nommicus
    @Nommicus 5 หลายเดือนก่อน +1

    But it'll still be a pocket carrier with furies tho. 😂🎉

    • @NoobsGamingSC
      @NoobsGamingSC  5 หลายเดือนก่อน +1

      lol yes there is that

  • @lonewolf3605
    @lonewolf3605 6 หลายเดือนก่อน +1

    I can see them implementing a pay to fill in the cargo

    • @NoobsGamingSC
      @NoobsGamingSC  6 หลายเดือนก่อน +1

      Yes I think there will be with a time on it too

    • @lonewolf3605
      @lonewolf3605 6 หลายเดือนก่อน +1

      @@NoobsGamingSC cool I just started and think doing cargo is interesting

  • @mariusholtergrvdal7386
    @mariusholtergrvdal7386 7 หลายเดือนก่อน

    I think we have to see the caterpillar with other eyes. Its not gonna have cargo as its main function. Its a modular ship so once modules comes live it can be modified to something else. As you mention in your video. 😉 Thanks for making good videos mate 😁

    • @NoobsGamingSC
      @NoobsGamingSC  7 หลายเดือนก่อน

      I think you are right, we will have to look forward to that, hope you are doing well fella. Hope workis going well. Tha k you for the kind words It means a lot

  • @c4tze
    @c4tze 2 หลายเดือนก่อน +1

    u wrong its cheap and modular

    • @NoobsGamingSC
      @NoobsGamingSC  2 หลายเดือนก่อน

      It will be a great modular ship for sure

  • @mabutoo
    @mabutoo 7 หลายเดือนก่อน +1

    Manual cargo loading seems unnecessary in game. Truckers don’t load their own trailers

    • @NoobsGamingSC
      @NoobsGamingSC  7 หลายเดือนก่อน +1

      It will be a good aspect for smaller ships, larger ships like the cat would be good if you dropped an empty set off and picked up a new one

    • @geoffreyallen4739
      @geoffreyallen4739 7 หลายเดือนก่อน +2

      Truckers do not own the cargo.

    • @NoobsGamingSC
      @NoobsGamingSC  7 หลายเดือนก่อน

      good point, I think cargo missions are coming soon

  • @hwgusn
    @hwgusn 6 หลายเดือนก่อน +1

    Turns out this was entirely false.

    • @NoobsGamingSC
      @NoobsGamingSC  6 หลายเดือนก่อน

      I haven't seen the new video yet I will be check I f it out tonight

  • @quentosgersiddii8324
    @quentosgersiddii8324 7 หลายเดือนก่อน +2

    Kinda like this time consuming yes but gives other loops of the verse a chance trucking any type is work.
    also benefits the nere dowells opportunity.

    • @NoobsGamingSC
      @NoobsGamingSC  7 หลายเดือนก่อน

      Oh for sure I know many people will love that aspect of it, for quick runs I think that time is done

    • @stonerhino83
      @stonerhino83 7 หลายเดือนก่อน +1

      Just imagine a guy loading his cat from one side while a thief is simultaneously unloading it out the other.

    • @NoobsGamingSC
      @NoobsGamingSC  7 หลายเดือนก่อน

      Lol, I was thinking about the time to load earlier and what is going to be like at outposts with no armistice

  • @sebc8938
    @sebc8938 7 หลายเดือนก่อน +1

    The issue is that many legacy ship have odd-size cargo grids while the only odd-size containers are 1x1 and 1x2. Thus many full legacy ships will contain many small containers. The simple solution would be to provide some odd-size containers like 1x3, 2x3, ... But even now, they could diminish the number of containers by using the 2x2 and using vertical ones. In this case 2x4 containers would be very compact for the rear for instance.

    • @NoobsGamingSC
      @NoobsGamingSC  7 หลายเดือนก่อน

      Yes it defo needs to be looked at now

  • @ph11p3540
    @ph11p3540 7 หลายเดือนก่อน +1

    I never purchased my Caterpillars as cargo ships. I hope to convert both my Caterpillars into specialized factory ships. One will take damaged but servicable parts from a Reclaimer, refurbish complex advanced parts befor handing them off to a Crucible. The other will construct complex construction components too tedius or impossible fr a Pioneer with feed stock supplied from mining/re refineries

    • @NoobsGamingSC
      @NoobsGamingSC  7 หลายเดือนก่อน

      I defo think modularity will make it one of the best ships, when it comes

  • @BizzMRK
    @BizzMRK 5 หลายเดือนก่อน +1

    The idea with the caterpillar is that the command module is its own little snub ship that can detatch from the rest so once that works you could move it into position so the tractor beam operators have direct access to each cargo module from the side.
    The doors are also supposed to double as lifts, but iirc modularity was the blocker for that which they were able to figure out with the hull C spindle but haven't done the pass on the caterpillar for yet.
    The fact that it can't take 32 SCU containers despite it's cargo capacity seems very odd so I would expect (or atleast hope) that this will also be adjusted with the next pass on the caterpillar especially considering that this ship was conceptualised and developed during a time when physicalised cargo wasn't even planned, hence the awkward tractor placement since these were originally supposed to work like in many games where it vacuums up cargo that then just plopps into your cargohold. Maybe they could also even add bigger cargo modules designed for the larger 16 and 32 scu containers when modularity is in to fix that issue.
    As a lot of people have already mentioned, there will be an auto-loading feature with the cargo update in 3.23.x that costs a fee and takes some time, but that will only be available at space stations with hangars, not at planetside outposts where you are limited to manual (un)loading and also to smaller sized boxes since not every outpost will take every sized boxes.

    • @NoobsGamingSC
      @NoobsGamingSC  5 หลายเดือนก่อน

      It is going to be interesting when it comes in to loading cargo

  • @kilamir
    @kilamir 7 หลายเดือนก่อน +1

    You can just fit 4x16scu by module should be relatively efficient, especially if you climb on let’s say, a mule or a rendom box. Maybe even more efficient than the c2 because of all the door being opened.

    • @NoobsGamingSC
      @NoobsGamingSC  7 หลายเดือนก่อน

      Yea there is that option to be fair

  • @turdpeterson73
    @turdpeterson73 7 หลายเดือนก่อน

    unless they fix the carrack you not going to be able to load cargo into its pods at all manualy as they wont even fit threw the door, at best you iwll only be able to load cargo into rover bay

    • @NoobsGamingSC
      @NoobsGamingSC  7 หลายเดือนก่อน

      I was told that the crack has a pass, and will be left to load the wy it currently does

  • @anfiach
    @anfiach 4 หลายเดือนก่อน +1

    Important to note.; The Caterpillar is not only unfinished, it requires a complete redesign as the components sections did not exist when it was first introduced. The ship as it is currently does not contain space for components such as power plant and shield generators and a front dragonfly hangar bay that is inaccessible when the modules are filled with cargo.

    • @NoobsGamingSC
      @NoobsGamingSC  4 หลายเดือนก่อน +1

      Hopefully it gets some love

  • @andrewfleming4027
    @andrewfleming4027 4 หลายเดือนก่อน +1

    Where in England is your accent from?

    • @NoobsGamingSC
      @NoobsGamingSC  4 หลายเดือนก่อน

      From Oldham, Lancashire, Not to far from Manchester

    • @andrewfleming4027
      @andrewfleming4027 4 หลายเดือนก่อน +1

      @@NoobsGamingSC Cool, thanks.

  • @thomasmitchell4155
    @thomasmitchell4155 7 หลายเดือนก่อน +1

    With the raft, I have found salvage versions of the ship will mixed commodity physicalised boxes where each of the containers are located so I think CIG have worked that issue out but I unfortunately can’t speak for the player version.

    • @NoobsGamingSC
      @NoobsGamingSC  7 หลายเดือนก่อน +1

      It will be good once it has been

  • @Bearded_Devil
    @Bearded_Devil 7 หลายเดือนก่อน +1

    The caterpillar will take 36 boxes of 16 scu, the c2 will take x21 32 scu boxes and 24 scu left over for 3 8's or a 16 and an 8

    • @NoobsGamingSC
      @NoobsGamingSC  7 หลายเดือนก่อน

      The cat cant take 36 boxes of 16, it will only allow 4 lots of 16 in each bay then 12 lots of 2 and 4 stacks of 1there is no way to fit cargo in any other way unless its smaller boxes. the 4 lots of 2 at the back wont fit as an 8 because of the shape and the 8 lots of 2 down the side wont go as a 16 be3cause of the shapo again, its all about how it fits in the grid not dividing the capacity by 16

  • @johnokean8216
    @johnokean8216 7 หลายเดือนก่อน +1

    Perhaps it’s up to you, the buyer, to select how many of each sized SCU to purchase for one order of x y and z commodities. I would like that, as each hauler may have different preferences or methods for loading any particular ship.

    • @NoobsGamingSC
      @NoobsGamingSC  7 หลายเดือนก่อน

      That's a good point, it will be good to see how it plays out when you buy full stock and see what you are given

  • @krisukriz665
    @krisukriz665 7 หลายเดือนก่อน +1

    Really good points anyway I will keep my cat, I think sooner or later will be back to its glorious days when they redesign it to golden standard.

    • @NoobsGamingSC
      @NoobsGamingSC  7 หลายเดือนก่อน

      Defo want to have a cat in my ships, I may use it for the fun gameplay

  • @crusher531
    @crusher531 7 หลายเดือนก่อน +1

    Worth a try I guess STAR-5J9W-B9GJ

    • @NoobsGamingSC
      @NoobsGamingSC  7 หลายเดือนก่อน +1

      I will Use your code in our next video that has the code displayed, Thank you for your support

    • @crusher531
      @crusher531 7 หลายเดือนก่อน

      @@NoobsGamingSC Oh shet. I really appreciate it mate. Maybe I'll get that red festival referral thing lol.

    • @NoobsGamingSC
      @NoobsGamingSC  7 หลายเดือนก่อน

      No problem I will be working on the video tomorrow for release tuesday

  • @Jeremy_Walker
    @Jeremy_Walker 7 หลายเดือนก่อน +2

    SC should never have created all these ships without knowing the mechanics.

    • @NoobsGamingSC
      @NoobsGamingSC  7 หลายเดือนก่อน

      Feels like that to me, especially the Raft

    • @sebc8938
      @sebc8938 7 หลายเดือนก่อน

      Legacy ships have so many unsoilvable issues ... Doors too small for components, inaccessible cargo bay like in Carrack or Freelancer, vertical airlock

  • @johnokean8216
    @johnokean8216 7 หลายเดือนก่อน +1

    *Carrack owner wipes tear off cheek with stack of cash*

    • @NoobsGamingSC
      @NoobsGamingSC  7 หลายเดือนก่อน

      Lol, the carack owner, are pretty much screwed, I don't even want to touch that, I tried it once and cried myself

    • @shippingerror
      @shippingerror 7 หลายเดือนก่อน +1

      @@NoobsGamingSC i melted mine.. pretty useless unless you do bunker missions lol.

    • @NoobsGamingSC
      @NoobsGamingSC  7 หลายเดือนก่อน

      lol, I really want to get mine back@@shippingerror

  • @YooTuberian
    @YooTuberian 7 หลายเดือนก่อน +1

    Larger tractor beam tool should be used for any containers larger than 4SCU. Available at your local

    • @NoobsGamingSC
      @NoobsGamingSC  7 หลายเดือนก่อน

      I do think weight is coming in

  • @wilddoggamer6167
    @wilddoggamer6167 7 หลายเดือนก่อน +1

    I don't think it is going to be useless for solo players. Not from safe place to safe place. Obviously, in the drug runs you enjoy doing, absolutely. But I don't do those now, lol. As long as I have infinite time in the hangar, I am going to continue to use the C2 for a majority of my runs.

    • @wilddoggamer6167
      @wilddoggamer6167 7 หลายเดือนก่อน +1

      As for the rest of your comments, the cat, the C2, etc are not solo ships. They should not be balancing them for solo play, lol. They want us to do group play with these ships, and they should design the systems around that. In your video, you say that it is just poorly designed overall, or not thought through very well. Because of when you said that in the video, I will assume you mean the manually loading/unloading itself. Again, if you take solo vs group play in, I think it is thought out very well. 500+ units of cargo SHOULD be hard for 1 player to do it.
      Now, if we are talking about the cat itself, it has needed a rework since the day it was flight ready. That will come eventually. They shouldn't design gameplay around an outdated ship.
      And it goes without saying, if you are going to force more group play for trading, you need to make it worth our time money earned wise to be able to share it with the group. The profits we make on some of these runs are already pretty darn low, add in a 2nd or 3rd player, and there is not even enough money to pay to refuel that gas hog.

    • @NoobsGamingSC
      @NoobsGamingSC  7 หลายเดือนก่อน +1

      I'm defo looking forward to the group play. Yes, with the cat what I meant by poorly designed, was getting around the cargo there is no way to get through the doors and move the cargo around, but I do know its an older ship and maybe wasn't though about loading manual cargo at the time

  • @reamoinmcdonachadh9519
    @reamoinmcdonachadh9519 7 หลายเดือนก่อน +1

    Drake FOREVER!!

  • @RUSTYANDNASH
    @RUSTYANDNASH 7 หลายเดือนก่อน

    I think we need to start looking at this a little different .... "Trading"... buying and selling commodities and such for a profit.... And Cargo hauling which will mainly be mobi-style missions.... Trading will be about loading by hand... Cargo should be more about the action and adventure of getting your cargo to it's destination.. Not loading boxes... I'm talking Smokie and the Bandit type stuff right...

    • @NoobsGamingSC
      @NoobsGamingSC  7 หลายเดือนก่อน

      YEs , I think it depends on the game play you want to do in a session

  • @rtek777
    @rtek777 7 หลายเดือนก่อน +1

    Hate the Cat anyways so be nice to see it less in the verse

    • @NoobsGamingSC
      @NoobsGamingSC  7 หลายเดือนก่อน +1

      I love it but not so keen on the C2, What is you Fave Ship?

    • @rtek777
      @rtek777 7 หลายเดือนก่อน +1

      @@NoobsGamingSC 600i EXP and soon will likely be the Polaris. I'm not big on cargo hauling, more into combat and CSAR type stuff. I do love living out of my M2 though.

    • @NoobsGamingSC
      @NoobsGamingSC  7 หลายเดือนก่อน

      Kilthanis loves the 600 too, I wonder how it will work to load and unload that?

    • @rtek777
      @rtek777 7 หลายเดือนก่อน

      @@NoobsGamingSC Shouldn't be anymore different than Connie. Has the platform that drops straight down and goes right into the cargo bay. After interior rework, it should be a much better ship.

  • @briangueringer3673
    @briangueringer3673 7 หลายเดือนก่อน

    I can see the cat still working really, really good as the hub of a small group doing ERTs and vulture/Reclaimer runs. Loading it in space is a breese but yeah normal cargo is going to be a bust.
    The modules is the only way to save this thing for a solo player and thats a big maybe on that.
    I think the hand loading thing is silly. IRL they load your truck with machines because of this very reason. Loads would take days.
    Im sure this problem will become front and center very quickl but I fear it will take a better part of a year...

    • @NoobsGamingSC
      @NoobsGamingSC  7 หลายเดือนก่อน +1

      I can see many people will still want to use this ship for many things, And even cargo runs for fun rather than profit over time

  • @Gofr5
    @Gofr5 7 หลายเดือนก่อน

    All I'm seeing here is that my C1 and the Connie Taurus will have bright futures with their easy to load bays and excellently placed tractor beams. The Hull B I think has a bright future too depending how hand held tractor beams end up being finalized. Can't wait to see it in game.

    • @NoobsGamingSC
      @NoobsGamingSC  7 หลายเดือนก่อน

      I seem to be having issues with ship tractor beams it ends up losing one of my cargo boxes