that’s understandable. It’s the rhythm for me, It sounds like that one part of the soundtrack where the villain performs an evil scheme in unpredictable way.
Beforehand, I thought “Pinging Marciale is the only good boss song in Side Order”, but I’ve realized it’s just the only one I’ve really heard. The others rock SO hard
Alright, this is another one of the uncommon times I type out a very long comment, because THIS IS MY NEW FAVOURITE BOSS IN A NINTENDO GAME! Where do I even begin with this?! Asynchronous Rondo avoids the now-standard formula of three phases and attacking the one single weak spot three times in a very clever way. It's instead sort of split into several mini phases which are tied to its many layers. Like any boss phase, moving from one to another gives the boss an upper hand and pumps up the adrenaline by a bit, so what does Rondo do to achieve this? And the brilliant thing is, it doesn't. _You_ do. Just by shooting down the lowest layer and forcing the larger one above to drop down. That by itself is the boss's upper hand, since now you get less area for yourself and the faster rotation renders a layer's weak spot easier to miss. If you do miss one, it's not as big a deal as it may seem, since attacking a layer itself counts as well, albeit a lot less, obviously. How cool is that? Never had I seen a concept as creative as to gain an advantage directly from being attacked, rather than indirectly as a reaction to said attack, let alone combined with staying forgiving the whole time. Even better, defeating this boss does not necessarily mean you have to surrender space. A layer's weak spot can be attacked at any time, even if it's not at ground level. Meaning if your weapon has sufficient range, you can afford to knock down an upper layer and tackling the lower ones afterwards. However that comes with the downside of less visibility over what's on the ground before you. There's just so much freedom and unique trouble at your disposal for how you surpass this menace! And I have yet to mention THE ACTUAL ACTIVE ATTACKS such as the spotlight, the jelleton hordes, or the spin attacks ranging from small missiles all the way to bomb fields or lasers of death that WILL melt you in an instant if you aren't careful. Moving on from gameplay design, the sounds... UGGGHHH!! _THEY'RE SO BEAUTIFULLY HORRIFYING!!_ I have no clue what's inside that mechanic funnel for it to make such noises, but that straight up sound like muffled screams of victims which have all been painfully blended into the gross black goo we see, especially as it signals a spin attack with its distorted escalating voice. To top it all off, I was so hooked on that intense music track heard in the overview trailer's final bit that I could not wait to give a listen to it in its full glory. Now that I have: First, it's just as incredible, ominous and climactic as I had expected it to be. And second, THE MUSIC TRACK IN QUESTION IS THIS BOSS'S THEME!! ARE YOU ACTUALLY KIDDING ME??!! I just... I'm completely blown away by this boss. It's a plain unfiltered masterpiece of game and sound design. That's a perfect rating of five gigantic fuzzies from me. Great job, Asynchronous Rondo!
something interesting, the rondo's rotations per minute are the same for every layer, that's why the bigger layers spin faster, they have to cover more of the radius faster to keep the rotations per minute of the smaller layer
@@riolu471 I know that's how rotation works, but I didn't want to nerd about it and found that saying the larger layers spin faster gets the message across well enough.
This music kinda gives me the vibe of like a frantic escape or something. Like the sheer chaos of the third phase mixed with the fact that the boss is a panopticon makes me imagine sirens blaring. It’s great
Octopticon, my beloved! What makes you the asynchronous rondo? Let's define! A rondo is a musical form that contains a primary theme ("refrain") which alternates with one or more contrasting themes, generally called "episodes", "digressions" or "couplets". The musical form strings together these themes in varying patterns, [e.g. A (primary theme) -> B (secondary theme) -> A -> C (tertiary theme) -> B -> A] typically closing with a final refrain of the primary theme. So what makes Octopticon so Rondo? Simple! The entire tune is structured as a looping rondo with a somewhat unusual (asynchronous) structure: 0:03 - 0:13 Empty space. Let's mark this as ∞ for thematic reasons. 0:13 - 0:18 Primary theme, marked as A. This theme will reoccur and is considered the base theme of this boss. 0:18 - 0:29 Secondary theme, marked as B. Notable similarities to the signature Onward! theme typical of Octarian tech or influence though not an exact match. 0:29 - 0:39 Primary theme is repeated, now expanded and exaggerated. 0:39 - 0:50 Secondary theme is repeated, developing into a direct quote of the Onward! leitmotif. 0:50 - 1:12 Tertiary theme appears, marked as C. The tertiary theme is intentionally composed to evoke an operatic tone, likely because a rondò is an opera vocal solo and rondo as a musical form is tied to it. (Phase 2 and 3 add vocals to the Tertiary theme which kinda confirms the reference intention.) So, we have our Rondo, right? So let's take a look at the structure! A -> B -> A -> B -> C -> ∞...? And there it is, those are the strings attached to this track! This track is constructed in a way to act as an endlessly looping rondo that never cuts off. If we continue to loop it, it ends up looking like ABABC-ABABC-ABABC-etc. and never reaches a conclusion with a final primary theme because the ∞ bridges into the FIRST iteration of the primary theme. BUT WAIT, THERE'S MORE! This might be a stretch but I believe there's a second, even cuter trick to the track. Keeping in mind that ∞ is a pause of sorts that derails the standard rondo structure, why don't we instead use it the same way this video does to tie together the 3 phases of the boss' progression? Let's call these phases "macro movements" for convenience and mark them as 1, 2 and 3. So we get 1 [∞ABABC∞] -> 2 [∞ABABC∞] -> 3 [∞ABABC∞] from where it loops indefinitely. Because of how the music transitions between phases in game, this ABAC loop is never broken but intensifies as you fight. So what's the trick here? The trick is that the player is the one who ends the loop by finishing the fight. I invite you now, reader, to skip to 2:21 and keep track of the themes until the very end of the video, then come back. And therein lies the final trick. The looping ABABC is finally capped off with a reiteration of the primary theme (A) as the boss' ending stinger, properly closing off the rondo and ending the loop. A-B-A-B-C-A Octopticon, my beloved.
YO THANKSSS‼️‼️‼️ Thanks to this boss fight I discovered what a rondo was, and the more I investigated about it, the more I wondered if Octopticon was a actually a rondo, but I never fully understood it until now thanks to your comment‼️‼️ But now I wonder, if Asynchronous Rondo's theme is a Rondo, does Pinging Marciale's theme (Cold Storage) have a Marciale tempo❓❓ Craazzzy
Holy cow, I thought the rondo was just a simple pattern of: A (0:00 - 0:02) B (0:02 - 0:15) A (0:15 - 0:18) C (0:18 - 0:31) A (0:31 - 0:34) But that is even more brilliant to think of the entire track as one giant looping rondo that ends off only once the fight ends as well.
rondo’s singing is probably the most terrifying thing to me in this dlc. first time i fought it, the whole time i was like “ughh EW ew ew why does it sound like that ew ew ew EW WHAT THE HELL??? EUGHH” and i still feel that way. gives me the heeby-jeebies every time
Reminds me of an old remix of the splat 1 octoling rendezvous theme I used to listen to also I heard marina’s sweep synth from color pulse in here a little bit
@@pelman Its the boss I've had the longest and shortest times to finish (Granted, the time it took me 7 minutes was when i was doing a challenge run only using killer wail. Please do not attempt that challenge, it was terrible, and ended cause I was forced to play an 8-ball level that was not happening...)
and the time it took me the shortest i had a charger with full quick charge, good range, and a little bit of homing shots, so they didnt even land on the floor
Only when smoke flows off the pan, and the kitchen is up in flames does a dish cooked to perfection emerge like a phoenix rising from ash. Cook, again.
this is my first time properly listening to phase 3 and i am baffled that the jukebox version is just phase 2 when CΘld StΘrage and the deep cut boss theme are phase 3. now i wish i knew of an upload that was just phase 3 for this song because it feels like it goes by too quickly here
AAHHTHANK YOU though its so unfair that only this boss had 3 phases in its song :[ nevermind just found out parallel canon is actually the only one who doesn't have 3 phases NOO
This is simultaneously my favorite and least favorite boss. I struggled with this one the most on my first playthrough but god if the music and robot noises aren't hauntingly amazing
Reminds me of an old remix of the splat 1 octoling rendezvous theme I used to listen to also I heard marina’s sweep synth from color pulse in here a little bit
gguys ttheres a secret 0.0000000001% chance tto get a secret boss thats sisyphus prime on this floor when you beat it, its very rare1!1!1!1!1! and not clickbait!1!1!1
You can set a LOW time for this boss via a Range chipped Charger and Charge cooldown chips! Damage too for the extra mile! Basically only shoot the lit up layers, those are the phases, destroying the top one first doesnt kill it instantly, only when the three layers are ALL gone
The famous Onward! 0:401:492:59 (has the same pitch as the Splatoon 2 Onward music (that played after you complete a mission or however you choose to call it 😊)
You can cheese this game with any long range weapon. All those parts with the little lights on the edges are the only sections that have to be destroyed.
@@dr.happyfuntimes1214 I know, but I've lingered on the very last layer for almost the full duration of the song and i couldn't hear any of the Phase 3 elements.
i figured it out, i'm 99% sure some of the instrumentation in this just. isn't in the actual version used in-game??? especially the crazy percussion, it just doesn't exist in my version of the game (or just isn't audible), but some of the other Phase 3 elements do appear
the robot singing distracted me from how fire this song was
Catch me off guard when it was singing Ebb&Flow
HOW DARE YOU, RONDO IS DA BEST SINGER
Rondo sings better than this song!
Of course it would!
Just like how Eight's special is ready. 😄
@@AverageTeenageTH-camrno pinging marciale better
Am I the only one that wants a version with the rondo singing 😭😭??
NO
I wanna hear our boy, it sounds so empty and safe without them 😭
No. Curse of Delay Lama
I want it too
yes pls
Lyrics: EEEeeeooooOOOOOuuuuuUuUUU mMMemMssSSPPppPplLLuUUUURrrrrgggggGgGG
the circus bits hit sooo good at 0:50 and 2:01
same with 3:09
@@LumiFelimare Oh? As a fellow Brony I don't quite remember sounds like these in MLP
that’s understandable. It’s the rhythm for me, It sounds like that one part of the soundtrack where the villain performs an evil scheme in unpredictable way.
@@leritykay8911bros got that green aura with flies 😭
@@pxmskxns okay?
Beforehand, I thought “Pinging Marciale is the only good boss song in Side Order”, but I’ve realized it’s just the only one I’ve really heard. The others rock SO hard
YOU HAVENT HEARD ECHO ONSLAUGHT AND SPECTRUM OBLIGATO ?
@@MoonShadowKit I heard htem, but I never listened to them before writing this comment.
The counter melody chanting added to P3 has me ASCENDING
I love how spinny the song makes me feel, it's like my brain is rotating
That’s the point of the boss
rotates brain in mind
@@fernoagent8581ROTATES YOUR BRAIN WITH MY MIND
I didn’t even know a phase 3 version EXISTED
Me neither, it was the same thing for Surprise and Shine and…
What’s the name of Pinging Martiale’s boss theme already?
@@garsrandom4358 C0ld St0rage.
@@garsrandom4358 Pinging Marciale's boss theme is named C0ld St0rage (I made this comment already, but for some reason I can't see it).
I didn't know there were different versions in the first place, i only heard phase 2
I like that we can hear the "Onward!" Motif in this!
timestamps?
@@djsango12361:49 and 2:37
@@vulpineflare8252 Thank you for saving me time, man! ^^
Even at 0:19, although it's very very low and quiet bass
2:58 and 0:40
Alright, this is another one of the uncommon times I type out a very long comment, because THIS IS MY NEW FAVOURITE BOSS IN A NINTENDO GAME! Where do I even begin with this?!
Asynchronous Rondo avoids the now-standard formula of three phases and attacking the one single weak spot three times in a very clever way. It's instead sort of split into several mini phases which are tied to its many layers. Like any boss phase, moving from one to another gives the boss an upper hand and pumps up the adrenaline by a bit, so what does Rondo do to achieve this?
And the brilliant thing is, it doesn't. _You_ do. Just by shooting down the lowest layer and forcing the larger one above to drop down. That by itself is the boss's upper hand, since now you get less area for yourself and the faster rotation renders a layer's weak spot easier to miss. If you do miss one, it's not as big a deal as it may seem, since attacking a layer itself counts as well, albeit a lot less, obviously.
How cool is that? Never had I seen a concept as creative as to gain an advantage directly from being attacked, rather than indirectly as a reaction to said attack, let alone combined with staying forgiving the whole time.
Even better, defeating this boss does not necessarily mean you have to surrender space. A layer's weak spot can be attacked at any time, even if it's not at ground level. Meaning if your weapon has sufficient range, you can afford to knock down an upper layer and tackling the lower ones afterwards. However that comes with the downside of less visibility over what's on the ground before you. There's just so much freedom and unique trouble at your disposal for how you surpass this menace!
And I have yet to mention THE ACTUAL ACTIVE ATTACKS such as the spotlight, the jelleton hordes, or the spin attacks ranging from small missiles all the way to bomb fields or lasers of death that WILL melt you in an instant if you aren't careful.
Moving on from gameplay design, the sounds... UGGGHHH!! _THEY'RE SO BEAUTIFULLY HORRIFYING!!_ I have no clue what's inside that mechanic funnel for it to make such noises, but that straight up sound like muffled screams of victims which have all been painfully blended into the gross black goo we see, especially as it signals a spin attack with its distorted escalating voice.
To top it all off, I was so hooked on that intense music track heard in the overview trailer's final bit that I could not wait to give a listen to it in its full glory. Now that I have: First, it's just as incredible, ominous and climactic as I had expected it to be. And second, THE MUSIC TRACK IN QUESTION IS THIS BOSS'S THEME!! ARE YOU ACTUALLY KIDDING ME??!!
I just... I'm completely blown away by this boss. It's a plain unfiltered masterpiece of game and sound design.
That's a perfect rating of five gigantic fuzzies from me. Great job, Asynchronous Rondo!
fun fact: the distorted voices you hear are chopped up and distorted versions of Ebb and Flow!
The spinny lad is an aspiring singer! Hopefully we can one day get a glimpse of what Marina intended it to be like..
something interesting, the rondo's rotations per minute are the same for every layer, that's why the bigger layers spin faster, they have to cover more of the radius faster to keep the rotations per minute of the smaller layer
@@riolu471 I know that's how rotation works, but I didn't want to nerd about it and found that saying the larger layers spin faster gets the message across well enough.
Rating of 5 fuzzies? That sounds familiar...
This music kinda gives me the vibe of like a frantic escape or something.
Like the sheer chaos of the third phase mixed with the fact that the boss is a panopticon makes me imagine sirens blaring. It’s great
The ending is pure ascension 10/10
THIS IS A REUPLOAD!!!
the previous video had the wrong phase 1!!
:0
WE GOING TO THE MEDICAL CHAMBER WITH THIS ONE🔥🔥🔥🔥
2:58 is probably the most insane and hype part of the song
0:00 Arrested
1:12 Trying to escape
2:21 Caught escaping
Idk but that is what they sound like
And there is literally a prison in the background below the stage
Yeah, that’s why the song is called Octopticon, it’s a wordplay on panopticon
3:35 The theme of putting 9 tortured souls out of their misery.
Imagine wanting to be pit on a cool robot body like Parallel and instead you are put in a fucking ring.
@@mk4-matt6290 BAHAHA I THOUGHT YOU WERE TALKING ABOUT ME UNTIL I REALIZED YOU WERE TALKING ABOUT PARALLEL CANON
@@Parallel_26 Admittedly, I didn't notice that was your name.
You two made my day
Dante‘s Inferno ahh boss
OH MY GOD FINALLY THE PHASE 3 THANK YOU SO MUCH
Octopticon, my beloved! What makes you the asynchronous rondo? Let's define!
A rondo is a musical form that contains a primary theme ("refrain") which alternates with one or more contrasting themes, generally called "episodes", "digressions" or "couplets". The musical form strings together these themes in varying patterns, [e.g. A (primary theme) -> B (secondary theme) -> A -> C (tertiary theme) -> B -> A] typically closing with a final refrain of the primary theme.
So what makes Octopticon so Rondo? Simple! The entire tune is structured as a looping rondo with a somewhat unusual (asynchronous) structure:
0:03 - 0:13 Empty space. Let's mark this as ∞ for thematic reasons.
0:13 - 0:18 Primary theme, marked as A. This theme will reoccur and is considered the base theme of this boss.
0:18 - 0:29 Secondary theme, marked as B. Notable similarities to the signature Onward! theme typical of Octarian tech or influence though not an exact match.
0:29 - 0:39 Primary theme is repeated, now expanded and exaggerated.
0:39 - 0:50 Secondary theme is repeated, developing into a direct quote of the Onward! leitmotif.
0:50 - 1:12 Tertiary theme appears, marked as C. The tertiary theme is intentionally composed to evoke an operatic tone, likely because a rondò is an opera vocal solo and rondo as a musical form is tied to it. (Phase 2 and 3 add vocals to the Tertiary theme which kinda confirms the reference intention.)
So, we have our Rondo, right? So let's take a look at the structure!
A -> B -> A -> B -> C -> ∞...?
And there it is, those are the strings attached to this track! This track is constructed in a way to act as an endlessly looping rondo that never cuts off. If we continue to loop it, it ends up looking like ABABC-ABABC-ABABC-etc. and never reaches a conclusion with a final primary theme because the ∞ bridges into the FIRST iteration of the primary theme. BUT WAIT, THERE'S MORE!
This might be a stretch but I believe there's a second, even cuter trick to the track. Keeping in mind that ∞ is a pause of sorts that derails the standard rondo structure, why don't we instead use it the same way this video does to tie together the 3 phases of the boss' progression? Let's call these phases "macro movements" for convenience and mark them as 1, 2 and 3.
So we get 1 [∞ABABC∞] -> 2 [∞ABABC∞] -> 3 [∞ABABC∞] from where it loops indefinitely. Because of how the music transitions between phases in game, this ABAC loop is never broken but intensifies as you fight. So what's the trick here? The trick is that the player is the one who ends the loop by finishing the fight.
I invite you now, reader, to skip to 2:21 and keep track of the themes until the very end of the video, then come back.
And therein lies the final trick. The looping ABABC is finally capped off with a reiteration of the primary theme (A) as the boss' ending stinger, properly closing off the rondo and ending the loop.
A-B-A-B-C-A
Octopticon, my beloved.
YO THANKSSS‼️‼️‼️ Thanks to this boss fight I discovered what a rondo was, and the more I investigated about it, the more I wondered if Octopticon was a actually a rondo, but I never fully understood it until now thanks to your comment‼️‼️ But now I wonder, if Asynchronous Rondo's theme is a Rondo, does Pinging Marciale's theme (Cold Storage) have a Marciale tempo❓❓ Craazzzy
Holy cow, I thought the rondo was just a simple pattern of:
A (0:00 - 0:02)
B (0:02 - 0:15)
A (0:15 - 0:18)
C (0:18 - 0:31)
A (0:31 - 0:34)
But that is even more brilliant to think of the entire track as one giant looping rondo that ends off only once the fight ends as well.
THIS COMMENT IS AWESOME THANK YOU WE LOVE ASYNCHRONOUS RONDO‼️‼️
is the "octopticon my beloved" starting and finishing this comment also a rondo reference ⁉️
@@verrrrrmichelle Thank you for noticing I both started and ended the comment with the primary theme: loving the Octopticon
the heavy bass on P3 makes me gush it's SO GOOD
That's an incredibly dramatic and cool thumbnail/image
2:58 holy shit that beat drops harder than a triple splashdown
Kaboom
Sound design wise, og splashdown from 2 sounded way more powerful
Hmm...
0ct0pticon...
*Cruel_Sisyphean_Eight-Shaped.Floor* ...
Holy shit Sisyphus ULTRAKILL
oh my god ultrakill is canon in splatoon and side order is actually hell
PRIME /// 20F
THE UNCHANGING WORLD
27F-1
*/// CRUEL_SISYPHEAN_EIGHT-SHAPED.FLOOR DANGER STRONGER JELETONS + ARPEGGIO BARRAGE ///*
SPIRE OF ORDER /// 20F
WAIT OF THE MEMVERSE
dude i would pay money for a mod that makes the bosses have an ultrakill level intro text
Not only did the add breakcore to splatoon. They added hardstyle.
*giggles and kicks feet*
whats the breakcore song?
@@itsmagician23 cold storage
@@Cucumbers291 and Splattack (octo)
what is hardstyle? just curious
@@dusty0896🤤
rondo’s singing is probably the most terrifying thing to me in this dlc. first time i fought it, the whole time i was like “ughh EW ew ew why does it sound like that ew ew ew EW WHAT THE HELL??? EUGHH” and i still feel that way. gives me the heeby-jeebies every time
Reminds me of an old remix of the splat 1 octoling rendezvous theme I used to listen to
also I heard marina’s sweep synth from color pulse in here a little bit
It is odd they made 3 variations for the phases of Asynchronous Rondo & Pinging Marciale, yet Parallel Cannon does not have any variation.
It’s a pretty short fight so I guess they knew it wouldn’t be worth the effort
@@swampbottom1109that fight consistently takes me forever, lmao
@@pelman yeah the parallel canon fight goes pretty quickly for me but async rondo takes me a super long time and it’s killed my run a few times too
@@pelman Its the boss I've had the longest and shortest times to finish (Granted, the time it took me 7 minutes was when i was doing a challenge run only using killer wail. Please do not attempt that challenge, it was terrible, and ended cause I was forced to play an 8-ball level that was not happening...)
and the time it took me the shortest i had a charger with full quick charge, good range, and a little bit of homing shots, so they didnt even land on the floor
One of the few times I was both terrified and headbanging at the same time.
Phase 1: Staging a jailbreak
Phase 2: Escaping a panopticon
Phase 3: Running from 100 FBI cars
The vocalizations in phase three are such a lovely and haunting addition.
It adds a dark circus feel I love it
I love the end of the boss themes so much, something about it just scratches my brain in all the right ways
WE GETTING OUT THE PANOPTICON WITH THIS ONE!!!🗣🗣❗❗🔥
Now this is a certified *Cruel_Sisyphean_Eight-Shaped.Floor* moment
@@ParasocialCatgirl Apparently everyone is scared by this map, I find it hard and long but not that much insufferable than the others, honestly
@@ParasocialCatgirlI fear no man... But that thing... *it scares me*
@@ParasocialCatgirl This prison… to hold, *Me?*
Only when smoke flows off the pan, and the kitchen is up in flames does a dish cooked to perfection emerge like a phoenix rising from ash. Cook, again.
FINALLY I’VE BEEN LOOKING EVERYWHERE THERE AREN’T PHASE 3 UPLOADS ANYWHERE ELSE
omg thank you for this this mix is so much better than the other osts uploaded
i love the weird little pitch bend the bass does at the very beginning intro, it's tasty
The phase 3 IS SO GREAT, HOLY COW!
beating this boss is like the most satisfying thing in the entire dlc
also. the onward motifs.... i love this song
Beating this boss is satisfying almost entirely due to the victory theme, it does such a good job there
@@bracken8782 yeah!! :D
Remember when everyone thought this might be the main villain
this is my first time properly listening to phase 3 and i am baffled that the jukebox version is just phase 2 when CΘld StΘrage and the deep cut boss theme are phase 3. now i wish i knew of an upload that was just phase 3 for this song because it feels like it goes by too quickly here
2:58 wOOOOOOOOOH
AAHHTHANK YOU though its so unfair that only this boss had 3 phases in its song :[
nevermind just found out parallel canon is actually the only one who doesn't have 3 phases NOO
I knew I wasnt crazy thinking there was a counter melody missing from the other uploads at 3:09
This reminds me of a couple songs from Iconoclasts.
2:58 Onwards! Into the swirly tornado of death
I love these parts so much. There stuck inside my brain
0:51 and 2:00
2:21 the phase 3 version is a banger🔥🔥🔥
someone needs to upload phase 3 extended its so good
Thank you! I was looking for this video!!
Splatoon x ultrakill fans come to me
Agent 4 starring Minos Prime
Asynchronous Rondo starring Flesh Prison
*Cruel_Sisyphean_Eight-Shaped.Floor* starring Sisyphus Prime
Overlorder starring gabriel
@worldofmemes2919 *Flesh Panopticon
Oh and Marina as the terminal
Ah yes, the Octonozzle on circus steroids.
2:00 what in the danganronpa execution
My favorite boss of the three!! The singing creeped the heck outta me the first few times I played through this, haha. I loved it. ^^
Love this guy!!!!!
This is simultaneously my favorite and least favorite boss. I struggled with this one the most on my first playthrough but god if the music and robot noises aren't hauntingly amazing
I’m always too busy fighting the boss to hear the music and now that I can, WOW
2:58
"YES! FIRE!" - Donkey Kong, 2023
Beautiful singing from the Rondo
2:53 AHHHH THE BEST PART
The best song in side order
THIS PRISON...
Funnily enough, its a medical center in lore.
The idea of octolings mistaking a panopticon as a medical center is funny to me and is probably canon
@@doomlord0773*THIS MEDICAL CENTER...*
@@doomlord0773*this medical center...*
TO HOLD ME!?
I'm in love with her. my scary wife
This boss music caught my attention and I couldn't stop bouncing while I was battling everything! 😄
One of the best Splatoon bosses
they finally added twerkcore to splatoon
the carousel bits sound like Iggy crossing over from Mario just to try and rip your face off and I love it :D
THERE’S ANOTHER PHASE??? AND IT’S SO GOOD???????!!
i find it interesting that this boss kinda looks like the 9 layers of hell
It's just not the same without the cute lil "fwee~!" at the very end
Is this fanmade or ingame?
in-game :)
@@redDawnyy no way
@@HiroTheProtogenyou asked 🤷
@@redDawnyy I just didnt believe if cuz of the way it sounds but i just saw gameplay so it is, ty
Reminds me of an old remix of the splat 1 octoling rendezvous theme I used to listen to
also I heard marina’s sweep synth from color pulse in here a little bit
PANDEMONIUM
0:20-0:50, 1:28-2:00, 2:38-3:09 are all the hero mode leitmotif from the past 2 games.
Wait wait, what do you mean? Would you mind explaining a bit?
@@jellopuffy2974 the onward leitmotif
Also 2:58 and 0:40
gguys ttheres a secret 0.0000000001% chance tto get a secret boss thats sisyphus prime on this floor when you beat it, its very rare1!1!1!1!1! and not clickbait!1!1!1
This song is BEGGING for someone like camellia or retrospecter to remix it
You can set a LOW time for this boss via a Range chipped Charger and Charge cooldown chips! Damage too for the extra mile! Basically only shoot the lit up layers, those are the phases, destroying the top one first doesnt kill it instantly, only when the three layers are ALL gone
Banger song. Too bad it only lasts 30 seconds before agent 4 prime busts out and that boss begins 🙁
This thing is so deranged I love it
Raw thumbnail
protip for this boss: if it starts using sting ray immediately destroy a layer. it cancels out the attack
The famous Onward! 0:40 1:49 2:59 (has the same pitch as the Splatoon 2 Onward music (that played after you complete a mission or however you choose to call it 😊)
0:40 1:49 2:58
You can cheese this game with any long range weapon. All those parts with the little lights on the edges are the only sections that have to be destroyed.
i didnt know theres a phase 3 version
How the heck do you get these cinematic shots man? They are great.
How come the music also has different tones as you advance in stage?
the sound of pain
Carosuel from help wanted 2
Mabelle Course
I think 1.5x Speed Sounds Good, But It’s Just My Opinion
Kiehn Circle
Nicholaus Crossing
Am I crazy, or is the third phase unused? I've never been able to hear it in-game, only the first two.
It happens near the very end of the fight
@@dr.happyfuntimes1214 I know, but I've lingered on the very last layer for almost the full duration of the song and i couldn't hear any of the Phase 3 elements.
@@baconsandwich1887figured it out, it plays when you’ve destroyed all but one of the blue rings
It only comes in when you reach the last checkpoint, but due to the only being like 2 rings left you end up beating it basically instantly
i figured it out, i'm 99% sure some of the instrumentation in this just. isn't in the actual version used in-game??? especially the crazy percussion, it just doesn't exist in my version of the game (or just isn't audible), but some of the other Phase 3 elements do appear
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日本人いる?
遅れて参上!
Waelchi Ramp
Lyric Lights
0:03
0:02
Personal replay buttons
0:40 0:59
if only it had any story significance whatsoever💔💔
War crime comitting Marina creating a Panopticon for the naughty tower climbers.
333 likes, neat
(I mean the video)