SA Path Utility - How To Merge Node Files - Tutorial

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  • เผยแพร่เมื่อ 14 ม.ค. 2025

ความคิดเห็น • 42

  • @madhavstudyaccount224
    @madhavstudyaccount224 4 หลายเดือนก่อน +3

    Outstanding work

    • @ZZPuma
      @ZZPuma  4 หลายเดือนก่อน

      Thanks, Madhav!

  • @E2001-yt
    @E2001-yt 3 หลายเดือนก่อน +1

    Awesome stuff, dude! This is probably the only path tool out there that works!

    • @ZZPuma
      @ZZPuma  3 หลายเดือนก่อน

      Thanks bro! Kinda impressive(also frustrating) that has been more than 20 years and nobody did a path tool that actually works xD

  • @chillyman7340
    @chillyman7340 4 หลายเดือนก่อน +2

    How you been ZZ, I must have missed this video, you always creating something new to make Modding better for GTA SA. I feel so guilty for not being on gta SA as much as I used to lol, hope you been well man :)

    • @ZZPuma
      @ZZPuma  3 หลายเดือนก่อน

      Yoooo Chilly, totally forgot to answer your comment, sorry ;-;
      But well, SA is always with open arms to have you back, man, SA modding never dies. Hope you also been well bro :D

  • @dz.r1324
    @dz.r1324 4 หลายเดือนก่อน +2

    Puma studio is perfect... ,but it need some additions like in camhunt. So this for the complete camera mod for this mod

    • @ZZPuma
      @ZZPuma  4 หลายเดือนก่อน

      For sure 😎

  • @XaheqobAzviqX
    @XaheqobAzviqX 4 หลายเดือนก่อน +1

    I trying that file and create both ped and vehicle are work but just 1 lines in 3ds, how to make path ped and vehicle with both lines direction way (multiple lines) just like gta sa maps path in 3ds.

  • @skatefilter5thegreatestmus522
    @skatefilter5thegreatestmus522 4 หลายเดือนก่อน +2

    is there a way to add nodes by pasting cj's coord ingame like what done in sanny builder it will be cool

    • @ZZPuma
      @ZZPuma  4 หลายเดือนก่อน

      At the moment it is not possible, but it will be a feature on my In-Game Path Inspect someday for sure. If you really want to add nodes the best option still is doing then in 3ds max.

    • @skatefilter5thegreatestmus522
      @skatefilter5thegreatestmus522 4 หลายเดือนก่อน

      @@ZZPuma the 3dsmax is really hard at first and i need to view the map before placing nodepath and also its a 30-day trial and limited. i dont want to have to buy 3dsmax.

  • @369Alien
    @369Alien 4 หลายเดือนก่อน +1

    Excellent work!! Do you have the Keroin Capital traffic nodes available for download?

    • @ZZPuma
      @ZZPuma  4 หลายเดือนก่อน

      Thanks :D
      Yeah i do have them, but as i said in the video i have made them just to test stuff i didn't even polish it, since the map has so small roads and sidewalks you will see TONS of bugs, but it is fun anyways to have traffic in it, here is the link:
      mega.nz/file/p3Nk0aKL#OajICzyTlVX7OfjoJKEI9_MGFHteD5o7HGEFRlZEmK8

  • @LostJak
    @LostJak 4 หลายเดือนก่อน +1

    This tool is definitely good news in need for this month, at least for me. Great work! :D
    It will really help with a tool I've been developing for making it easier to install different map mods. I use tons of yours btw, I'm a fan of Cadence!
    (e pelos comentários aqui - vc é brasileiro também então ZZPuma? não conheço ninguém na comunidade ainda, então acho que vale perguntar hahahadhs)

    • @ZZPuma
      @ZZPuma  4 หลายเดือนก่อน +1

      Ss, sou br kkkk, fico feliz em saber que gostou man e ainda mais feliz em saber que curte a Cadence

    • @LostJak
      @LostJak 4 หลายเดือนก่อน

      @@ZZPuma Que maneiro cara hasdhsahd pô eu descobri a Cadence em um port que fizeram pro GTA IV e acabei descobrindo a quantidade de mapas bons que tinha pro SA. Cadence, Utagawa Machi Ex, Puma Underground, C1 Shuto Expressway, e vários outros lá do seu blog eu gosto bastante. Parabéns mano!

  • @mrpururin
    @mrpururin 4 หลายเดือนก่อน +1

    is there a way to invert the direction of all nodes? to change right-hand traffic to left-hand traffic ( on maps like your utagawa ex )

    • @ZZPuma
      @ZZPuma  4 หลายเดือนก่อน +1

      Hmm that's a very specific task, i would say it is a yes and no, it is possible to invert all navi nodes that have a single lane, like right to the left which consequentially changes the vehicle direction, but the problem is the navi nodes that has both lanes on the right and on the left, unfortunately it is not possible to change the direction of the vehicles on those dual lanes nodes, they are hardcoded in the game :/

  • @LostJak
    @LostJak 4 หลายเดือนก่อน +1

    Btw ZZPuma, does it work with paths that are already in FLA format?
    I tried increasing GTA Mixed paths size (from 24000 to 48000) by using the Convert tool, and moving Utagawa Machi Ex paths by using the Move tool. Both maps use the FLA format, and in both cases, when clicking on Convert/Move, SAPU hangs for a second and closes. This does not happen when managing paths that are in vanilla format.

    • @ZZPuma
      @ZZPuma  4 หลายเดือนก่อน

      É pq o SAPU não é compativel com as versões antigas do fastman, no caso da Utagawa é usada a versão FLA2 e o mixed é o mesmo se n me engano, ou seja, qualquer operação feita com nodes com essas versões o app vai crashar sem dó, SAPU apenas trabalha com nodes Vanilla e FLA4.
      Eu ja to trabalhando em uma atualizção pro sapu pq esqueci de colocar uma função bem importante e tbm ja vou colocar uma forma de indentificar se o arquivo esta usando uma versão compativel.

    • @LostJak
      @LostJak 4 หลายเดือนก่อน +1

      @@ZZPuma Putz que pena, a minha ideia era usar o SAPU pra converter o tamanho dos paths do GTA Mixed pra poder usar o GTA Mixed num mapa maior, e o Utagawa Machi Ex eu também gosto bastante e não queria perder os paths dele ç.ç Você tem alguma intenção de implementar conversão de formatos antigos do Fastman pro FLA4? Ou tá fora do escopo do seu projeto?
      Ah é, e tem alguma forma de usar o SAPU por meio de linhas de argumento, em vez de usando o GUI? É que na ferramenta que tô criando eu consigo implementar uma integração pra caso a pessoa também tenha o SAPU instalado, e aí a movimentação de paths poderia ser feita automaticamente. Aí ajudaria muito poder fazer a integração usando o SAPU por linha de comando (tipo algo como "SAPathUtility.exe --move 2 -3 0 4096") em vez de simulando os cliques na interface

    • @ZZPuma
      @ZZPuma  4 หลายเดือนก่อน +1

      @@LostJak No momento n tenho vontade de adicionar as outras versões do fastman ja q são um tanto confusas e vai tbm deixar meu script ainda mais zoado xDD Mas penso sim em algum momento com mais paciência implementar as outras antigas versões dele.
      No caso do Utagawa ta mais tranquilo, eu ainda tenho a source das paths dele pro 3ds, só mudar umas coisinhas aqui e ali e exportar como FLA4.
      Agora fazer uma API(acho q é isso) pro SAPU, n sei ao certo, nnca tentei fazer, mas gostei bastante da ideia, posso tentar fazer sim :D

    • @LostJak
      @LostJak 4 หลายเดือนก่อน +1

      @@ZZPuma Ahhh beleza, eu tenho usado o GTA Mixed como base na minha instalação, pelo menos até o Stars and Stripes voltar a suportar modloader, então vou ter que continuar limitado ao tamanho de 24000 mesmo, que é o que eles usaram. Mas muito bom saber que dá pro Utagawa virar FLA4!
      Vou ficar de olho no canal e no blog então pra caso saia update do Utagawa e caso vc faça uma espécie de API do SAPU :D Enquanto isso implementei uma integração na base do clique mesmo haahahhd

    • @ZZPuma
      @ZZPuma  4 หลายเดือนก่อน +1

      @@LostJak Ha uns anos atrás lembro de ter tido uma ideia semelhante de fazer uma especie de programa pra instalar/organizar mapas custom tbm, porem nessa epoca eu só sabia o basico do basico de cleo ainda kkkkkk
      Dahora saber que alguem teve essa mesma ideia e tem a skill pra fazer tal, vc ja lançou ou ta em dev ainda? Fiquei curioso :)

  • @AlexLQ22
    @AlexLQ22 หลายเดือนก่อน +1

    algún día podrías hacer un tutorial para crear nuestros propios mapas o agregarlos al mapa del gta sa?, no existe algun tutorial sobre esto y seria interesante aprender

    • @ZZPuma
      @ZZPuma  หลายเดือนก่อน

      Yeah yeah, i do intend to do a highly detailed tutorial on map modding for SA someday, the current tutorials on the internet are very lackluster for sure.

  • @CarlRayanitch
    @CarlRayanitch 4 หลายเดือนก่อน

    can you make monaco map in gtasa / mta?

  • @BobElAventurero
    @BobElAventurero 2 หลายเดือนก่อน +1

    Can your tool edit a node to change its flags?

    • @ZZPuma
      @ZZPuma  2 หลายเดือนก่อน +1

      Not yet

  • @alvarokapps974
    @alvarokapps974 4 หลายเดือนก่อน +2

    Eu sei que já perguntei uma vês mais tem como botar no c1

    • @ZZPuma
      @ZZPuma  4 หลายเดือนก่อน +1

      Agora tem como

    • @alvarokapps974
      @alvarokapps974 4 หลายเดือนก่อน +1

      @@ZZPuma você que va fazer ?

    • @ZZPuma
      @ZZPuma  4 หลายเดือนก่อน

      @@alvarokapps974 Pretendo fazer sim

  • @StreetFonso
    @StreetFonso 4 หลายเดือนก่อน +2

    Excelente trabalho. Adicionar novos mapas é legal, mas se não tiver paths (de preferência conectados com os originais) não adianta.

    • @ZZPuma
      @ZZPuma  4 หลายเดือนก่อน +1

      Vlw meu rei! Sem dúvidas, cansei de fazer mapa vazio sem interação com o mapa original xD

  • @narzz1170
    @narzz1170 4 หลายเดือนก่อน +1

    What the function?

    • @ZZPuma
      @ZZPuma  4 หลายเดือนก่อน

      It is a tool for map makers, end users probably won't use it as much.

  • @DHZIN_ZT
    @DHZIN_ZT 4 หลายเดือนก่อน +2

    Salve

    • @ZZPuma
      @ZZPuma  4 หลายเดือนก่อน

      Salve, DHZIN como sempre nunca falha, n tem jeito, o cara é uma lenda 😎