I still don’t get it, how am I sniping? You can’t prove that I’m watching you right now. Huh? I’m responding to you? That’s because my uncle is an FBI agent and has your house bugged, I’m not sniping!
Well if we take into account 15 people there must be at least 1 evil and 1 ego, so in total 13 people are fine to lynch every 2 days to avoid a draw. A game can last for 3days/sacrifice so 36 days. Ngl I don't play TOS for a while and could be messing up stuff.
@@OrderPrerogativeDraw timer starts on Day 7. This is in consideration of the transformation of Death since the acolyte can only last without being a horseman for 6 days without progressing transformation.
Claiming inquisitor on the stand is like claiming jester in jail, except in VERY niche cases there is 0 reason to let you survive. Not that 1 had many options there, unless he claimed tpow he was getting lynched regardless.
I'd sooner claim inquis day 1 so at least it didn't seem like i cracked under pressure and pulled an excuse claim out of my ass I WOULD claim inquis day 1 as actual inquis if i had 2 evil roles or more as heretics On the rare cases town lets you live it would be so cool
@dumblenutz5561 The issue with that is it's just the D1 survivor claim from ToS1 at that point, they'll just hang you the second they run out of leads. If you want to stay in as inquisitor, your best play is to find an evil heretic and attack them at night rather than getting them voted out. Inquisitor is like Vigilante, fake until it gets a kill. If you ARE going to go the daily claim route, you need to be posting your will and also announce immediately if you get attacked as well as voting with town. I really don't recomend this approach though. Even if you are nominally helping town, they'd still be better off getting rid of you.
What does Egotist do? It's always confused me. I get that they work against town, but what makes them different from other town roles with evil alignments?
I'm pretty sure it's just a town role with neutral pariah win conditions (similar to judge, auditor, and starspawn except with a town role). As long as they're alive, they also speed up the day by 20% per day alive, which gets reset to normal speed once they die or leave town. That's the basic of an egotist townie and I think I might be missing a detail or two.
Egotist is a Townie with the Neutral Pariah win condition. At the start of each day, the game speed increases by 20% until the Egotist dies. Unlike Town Traitors, Town Investigative roles can find the Egotist (enemies to town, suspicious, etc). Like Neutral Pariahs, they have Ethereal Powerful Defense (means evils can't kill them).
In addition to what everyone has said, ego deputy/vigilante/pros/jailor do not have any penalties when murdering townies, just like TTs dont. plus they are also immune to every non-town attack at night, so evils cannot kill them
BetterTOS2 Discord: discord.gg/6s7KxgDqbd
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"Nah man I'm totally inquis, my heretics are just all tpows, trust bro"
Source: Trust me bro
Trick is a scum claim here - Admirer claim
Least aggressive BTOS2 player
Gaslighting at its finest
I still don’t get it, how am I sniping? You can’t prove that I’m watching you right now. Huh? I’m responding to you? That’s because my uncle is an FBI agent and has your house bugged, I’m not sniping!
I want to see how fast an egotist game can get if everyone agrees to make it last as long as possible.
Well if we take into account 15 people there must be at least 1 evil and 1 ego, so in total 13 people are fine to lynch every 2 days to avoid a draw.
A game can last for 3days/sacrifice so 36 days. Ngl I don't play TOS for a while and could be messing up stuff.
@@OrderPrerogativeDraw timer starts on Day 7. This is in consideration of the transformation of Death since the acolyte can only last without being a horseman for 6 days without progressing transformation.
@@unknowed5048 i see. So we can add 6 extra days then. Ending at 42.
Not after that 1 tuba game got me lying on the floor. Inq role killed in 1 video
I’m inquisitor with Vamp Arso and Soul Collector as heretics trust me town
I trust this, inno
I CC Inqius my heretics are Warlock, Jackal, and Admirer
Claiming inquisitor on the stand is like claiming jester in jail, except in VERY niche cases there is 0 reason to let you survive.
Not that 1 had many options there, unless he claimed tpow he was getting lynched regardless.
I'd sooner claim inquis day 1 so at least it didn't seem like i cracked under pressure and pulled an excuse claim out of my ass
I WOULD claim inquis day 1 as actual inquis if i had 2 evil roles or more as heretics
On the rare cases town lets you live it would be so cool
@dumblenutz5561 The issue with that is it's just the D1 survivor claim from ToS1 at that point, they'll just hang you the second they run out of leads.
If you want to stay in as inquisitor, your best play is to find an evil heretic and attack them at night rather than getting them voted out. Inquisitor is like Vigilante, fake until it gets a kill.
If you ARE going to go the daily claim route, you need to be posting your will and also announce immediately if you get attacked as well as voting with town. I really don't recomend this approach though. Even if you are nominally helping town, they'd still be better off getting rid of you.
0:37 - so fix it :CurtisMan:
So true
I understand Inquisitor lying though. Imagine confirms 3 townie in this role list.
Another day, another Tuba video.
yippee youtube did the thing again where it did not give a notification
thankfully it still showed up in my recommended, plus I'm in the discord so
Skill issue.
@@flippylekitty im pinging you on discord for this
I get that it probably doesn't check, but Ego Heretic feels odd to me. I suppose Inq doesn't actually care about normal neutral Pariah rules, though.
Fixed next patch
@@TubaAntics Oh, that's awesome!
What does Egotist do? It's always confused me. I get that they work against town, but what makes them different from other town roles with evil alignments?
The clock speeds up for each day they are alive
They're a town with Neutral Pariah win condition, their goal is to eliminate all town, then they will leave town upon that
I'm pretty sure it's just a town role with neutral pariah win conditions (similar to judge, auditor, and starspawn except with a town role). As long as they're alive, they also speed up the day by 20% per day alive, which gets reset to normal speed once they die or leave town. That's the basic of an egotist townie and I think I might be missing a detail or two.
Egotist is a Townie with the Neutral Pariah win condition.
At the start of each day, the game speed increases by 20% until the Egotist dies.
Unlike Town Traitors, Town Investigative roles can find the Egotist (enemies to town, suspicious, etc).
Like Neutral Pariahs, they have Ethereal Powerful Defense (means evils can't kill them).
In addition to what everyone has said, ego deputy/vigilante/pros/jailor do not have any penalties when murdering townies, just like TTs dont. plus they are also immune to every non-town attack at night, so evils cannot kill them
I was 5 and...
Why is ego enemies to town? Didn't you say it was a bug?
The bug was ego being enemies to evils
Dutch... you do realise NPs are enemies to town and you are the NP townie? .3.
Ah, they changed it? Mb missed that
tuba where did your comment go also next game you should name yourself Tuba Antics
how are all 3 Heretics Town
I'm guessing ego was the opposing however thats fixed next update
I mean claiming Inquis kinda dumb ngl
I CC Inquisitor (Trust)
I cc ur cc