Pretty good! I just have some suggestions as a viewer. 1st. Randomize the roles. It just feels boring seeing the same people get the same role this time around, it takes away the mystery and entertainment value of the video. I’ve see all these people (who were picked by staff) be werewolves already… 2nd. Make neutral roles more harmful to wolves than villagers. The best part of this video, imo, was logical and max being lovers and both neutrals (bear and assassin). I was sad to see how weak they were compared to the wolves in a group fight. It would be interesting to see, if the only way wolves could get rid of neutral party roles are if they would utilize the voting system or pvp with a large possibility losing a lot of their players. (I can see staff choosing neutral roles players, since it would be easier to balance and they are the only one that can tell that roles story.) 3rd. Create voting debate system where a person has to accuse someone or multiple people of being a wolf. Kinda like the mayor voting, the accuser must explain their reasoning and the accused must defend themselves with an alibi. I think even if some folks aren’t VCing this could work. 4th. Choose a group of villagers for the video to focus on. This whole video was following what the wolves were doing. Make us as viewers connect more to the cleric, villagers, hunters and not only as props to kill off. You probably won’t even see this comment, but I can see this series having so much amazing potential, so I hope my input means something? Or you can just reply with “shut up” lol
These are all fantastic points! Honestly, I was hoping that the bear would so strong as to echo real life interactions between wolves and bears - with the bear being at least twice as powerful as one wolf. That would make it wonderfully more entertaining! Choosing a group of villagers could easily make this a stellar horror video. Though it would be hard for hidden roles like the Bear, possibly Assassin, and other roles to be shown in their glory. However, if there could be some _rumour_ type stuff going around, someone witnessing the bear and knowing its not a werewolf or something (if you can't tell, the bear is my favourite). That would redeem that issue and make the video a wonderful thriller!!
I feel like the biggest issue with this was that it felt a lot less like a game of werewolves and more "I gave 15 people a power fantasy" with the way the werewolves were way too overpowered to really ever be stopped. Like, 'in 3 minutes the werewolves killed 80 people' is not really how the game should work? there was like, what 8 wolves left? that's ten people per wolf that's kind of insane Other than my yapping, this was a pretty good video, good showing of a lot of different roles, could be more for the villagers but eh, the roleplaying in of itself was good, I liked the little subplots, they just couldn't all last very long
I agree with you, imo they should force the wolves to have more smart kills and buff the guards so that the wolves also need to be careful when roaming around at night
Right? LIke there wasn't as much deception, just brute-force and killing enough people until they had majority Bears + Werewolves + Bloodmoon + Assassin I feel like the balance needs some tweaking, that way it couldn't be as predictable that yeah, the guys with lots of numbers and armor are going to win
@@XYZkone wolves got away because the villagers were being dumb. Randomly voting out players without a good reason, and not coordinating during the day to get info on the wolves. They kept doing that every day except the very last day where they came at night as a group to hunt the wolves. But villagers aren't really meant to win at night. They win by being smart and voting right during the day. The one wolf who died at 24:42 explained it best.
So this is how history remembers us - victims of brute force, the voice of the villagers, and the one who paid the ultimate price. If only Wolven had listened sooner... perhaps our sacrifices wouldn't have been in vain. A fascinating recounting of a tragic tale.
Yeah, they didn't really get to do anything. It would be interesting to actually make them genuine threats against the wolves and force them to at least do some stealth.
@djshock5353 Yeah, they really need one or more. Heck, maybe more members, it will be refreshing to see the well reputable PVPers be guards who use more smarts than brawn AND STAY TOGETHER AND NOT GET SEPARATED
The game is that there’s wolves in sheep’s clothing, but what if for the next one, there’s a sheep in wolves clothing? A double agent of the wolves to keep them on their toes
It’s a fun concept but there needs to be some heavy consideration for how it would work, since they could easily just list the names of every single wolf immediately if they’re present for wolf meetings and such.
Would it be possible in the next werewolf event to pick some players that aren’t as well known or good at pvp as werewolves? Werewolf game is a great concept, but everyone immediately suspects the more famous players and it ruins the mystery a bit. Also the pvp fight at the end didn’t feel super climactic because I knew the more skilled players were going to massacre them
@ didn’t know they had 32 gaps and res 1 but that kinda solidifies the point that the outcome wasn’t in doubt. The skill comment wasn’t meant to be an insult, good players can take advantage of all the gear they are given and the wolves were given a lot.
AManInASuit really lived up to that aizen fit he had on. Even when some complete bullshit came in to ruin his plans, he STILL took control and threw the village into chaos
A thing which would be kinda interesting is if the Cupid would be able to make lovers not just once but every single day they are alive since there are so many players. Could also increase RP between players
To be entirely honest (and this is my opinion, so it's fine to disagree), this seemed rigged in the lycanthropes' favor. It would look less partial if the werewolves were unable to kill in the day. Moreover, it looked as though the villagers had no realistic way of fighting back (a majority of the time). Although it is more than reasonable for them to be vulnerable at night, they should be able to fight back during the day. It would also prove more interesting for a random villager to explain why the wolf he was just with disappeared, assuming another villager noticed. However, returning to the main point, it seemed quite one-sided when the villagers only way of eliminating a wolf was through voting, while the wolves could kill the players at any given moment. Then again, this is just my rambling on a TH-cam video, so who really cares.
I feel like there were a few too many werewolves in this one, considering like 8 of them survived. I think about 2/3 of the amount that there were would've been better and more equal for 200 players. But great video!
You should add more unique villager roles to make the villagers stand a chance. But it was fun seeing this version of the werewolf game being played out
@@avaritia6766 The main reason the villagers won the first time was because LogicalPlus happened to spot the werewolves early and basically won the game for villagers in night 1. Other than that, as seen here, the villagers were kind of incredibly lost and had to do blind guesses.
If the village spent half the time trying to kill me listening to me we would have won. PS: btw for my ego check the second book i wrote i predicted that nick and suit were wolves and logical and gallaxee were bad too (:
The Mayor needs actual power. They serve no real purpose besides putting a target on their back. Give them the ability to either kill or pardon one person each day, including themself. That way, the position has actual weight. Also, I think the wolves need a hard limit to how many they can kill each night.
My only suggestion would be to give villagers more meaning in their daily tasks that benefit them adding more strategy and importance to each villager and the need for a mayor to organize them. Also how about a Winter event where everyone has hunger effect and can't go outside at night forcing villagers to concentrate on food gathering and wolves to really blend in and be smart about their kills
it would be really cool if there was a gatekeeper who had knowledge of everyone in the village and that he gets some hints from time to time about people's roles due to knowing them, Btw I love this content please keep this up it really helps me get through a rough day.
I love this series, just add one or 2 more villager roles and prob debuff wolf strenght at night to strenght 2 (idk i just wanna give the villagers a small fighting chance)
I gotta say choufchouf was really screwed over by the town man the guy took out more wolves than anyone else already influenced the votes to get wolves out before he was voted I mean damn man (Also side note I get that it was unfair in the last one for the wolves because people could get revived but if you continue this it would be cool if the town wins the wolves get more roles like this one and if the wolves win the town gets a better guard or one revive or something) Anyway great video hope theirs more soonish
The Wolves seemed to be destined to win, res 1, 32 gapples, full diamond, the most skilled and well known PVPers... Kinda ruins the concept of it being a mystery and all
I made it feel like that because if how ai presented everything but wolves stayed like hours in VC together planning for that to be possible but yeah maybe more roles would help next time
@@jjkay03add a coyote faction a neutral faction who's objective is to kill the werewolves they must find out who the werewolves and kill at least three of them as they're a team of 3 or only kill the alpha to achieve stalemate whether they can choose to say they achieved vengeance (as the werewolves before settling in the village kill most of the coyote pack leaving the 3 behind) or they want to kill all the werewolves to sastisfy them (they're the only faction who are immune to being turned by the alpha). As for their fighting capabilities they are weaker werewolves with the exception of being near the werewolf team they will get more strength added if the admins approve they've found the werewolves and hiding amongst them. The alpha wolf can choose a prime suspect on who they think is a coyote and the coyote will revert to their previous stats or if a wolf gets falsely accused they become as weak as an unblended coyote. They can ally/blend with the villagers if it benefits more for them. or play nice with the werewolves by killing villagers if it benefits them more for them and even do a bit of both. If the coyotes kill 3 werewolves directly and get the rest of the werewolves killed directly or indirectly they can also win either alone or with other teams.
watching this felt like watching an actual movie, I haven't had this much of a reaction to something like this in so long, props to all of you this was so amazing and deep. My jaw was on the floor.👏👏👏👏👏🎬
I just wanted to say before watching this thank you so much for using madeline in your last werewolf video for the credits. It put me on the song, and that lead me to watch all 11 hours of tileman in the comments of that song. Its grown to be one of my current favorite songs, and whoever sees this comment go watch his last video and go listen to madeline by good kid.
This felt so one sided. The wolves had so many advantages while the villagers had little to none, people with special roles should not be affected by the alpha wolf powers and there should be more pvp oriented roles for villagers probably get like village brutes that are very strong that are solely on the villagers side with probably like strength 1 and resistance with like 3 brutes in a game that are to guard the mayor would be so nice
Lesson learned: Selling drugs doesn't make you wealthy For some reason i was shown in the press section at 1:37, I wasnt part of the press, I was warning Amir that BrittishBull was eavesdropping on our conversation about chouf-chouf lol
I think villagers should have a chance to kill the wolfes. Maybe more roles, or ways for villagers to get armor like wolfes. I think its stupid that wolfs get armor and weapon to show power as well. Give them strength and absorption instead of armor. This way each side has a better goal at day. 'get armor and weapons' Also you could add more stuff and make it into a 10 day server. Such as if villagers work at a spesific task at day and succeed the wolfes get weaker. Or there could be a event in which players get poisoned in day if they dont fix up some pipes
Seconded. The villagers having some task to complete to help boost their suvivability at night would work wonders. He talks about Miners and Farmers being a thing, so why not have tasks geared towards such roles that need completing each day?
Great vid but maybe: - there should be more guards and they should have stronger gear than wolfs. - a wolf traitor, whose role is to sabotage the wolfs Otherwise great vid
the issue with a wolf traitor is on day two they would tell everyone who the wolves are and end the game I think that was the point of the lone wolf in the first one as they need everyone dead or the bear in this one
I loved this so much, especially the end with Nick being like "I'm the Alpha" and the quiet "yes sir" that followed. Before they walk out of the house, and slaughter everyone. It's definitely my favourite of these simulation videos.
Bro 😭, the night that _soare became a werewolf was the same night i gave him a book full of the remaining wolves 😭it was all true aswell , if he DIDNT become werewolf the game would have ended so quick . That's why i was killed on the same night aswell , he told his whole team of wolves to go after me since i had an extra copy of it 😭 at 30:47 they even say "remember , save one kill for muffinman" because i had the book 🤣
Honestly, the power gap between the WWs and VIL is incredibly huge. 15 players having access to iron armor from the get go, and being able to kill any time of the day means that they can brute force their way to a win. By no means it's an easy task, but considering how little the special roles are in the village, it's considerably harder to detect WWs. Seers having only 1 check, guards having chainmail armor and limited vision, cleric being able to protect only 1 villager per night. Villagers are practically gambling every night to make their guesses right and keep someone alive or identify someone's role, unlike the wolves' sure fire kill.
Here are some suggestions and ideas that I have conjured up in my head: 1. Make the Bear have more HP and strength, as it just feels like a normal wolf that everyone hates. Maybe once it gets these buffs, the person getting the Bear role will be more of a threat to the wolves and villagers. (It was also underwhelming how Logical gave a speech about how the wolves made a mistake, yet he just died almost immediately.) 2. Perhaps add more quirks and gimmicks to the lover role. If one of the lover dies, the remaining one will get strength and maybe even speed, along with the killer of the other lover being highlighted. This would most likely add more drama and entertainment value in future videos. 3. Guards felt really underwhelming as a whole, and maybe they should’ve also gotten some unique abilities. Like a watchtower, where guards can actually see around the village during the night, and perhaps even have crossbows or bows and arrows to fight the wolves. …And that’s it.
Hey just some random Feedback, or rather my opinions & view, Role Changes: Wolves should only be able to kill once per player (And only in Night), they should also have a limited amount of invis, maybe only 1 or 2 for the whole event per player, since there is no way of outing who these players are, unless guards somehow survive 15v5 with 3 block vision, and even if it was 15v15 the vision will make any chase impossible, nor will they be able to see who (wolves, assassins, or bear) leaves what house unless they are at the doorstep. ^^ Guards who survive these fights, at some point should be able to have at least one way to figure out who just attacked them, may it be, bringing a wolf to low HP, this implemented one way or the other, should bring more tension to fights between these two roles, and also make space for wolves to come up with gameplans, potentially even backing off due to no guarantee of killing the people knowing their role, or going even extra harder to make sure that nothing like that could happen. if no nerf like this occurs to the wolves, then they should at least not have the able to have a shield or equal Armor to a guard, since a wolf is equal to a guard but then even better with pots and vision. And for the last, with the number of players, the Seer and cleric should be able to use their ability on more than 1 target, perhaps 3?
hello jjkay i really do like these types of videos but i really wish the wolves weren't so overpowered I mean there are over 20 people on the wolves side while the villagers only had 8 people with roles i would love to see more villager roles to make it more balanced
Every role in this game: Team: Town (Survive, find, and kill all evildoers (Wolfs or Solo)) Villagers (Wheat): A normal villager, with no special powers. Guard (Horn): Wander during the night, and protect the villagers from evildoers. Seer (Amethyst shard): A villager that possesses the ability to see the true role of one player. Knight (Helmet): A villager that can go out at night, and kill someone once in the game. Cleric (Totem of Undying): A villager that can protect one player per night, making them unkillable. Cupid (Heart): A villager that can make two players become lovers. Hunter (Crossbow): A villager that can kill one player of their choosing if they are killed. Team: Wolves (Kill anyone who opposes the werewolves) Werewolf (Sword): A predator that hunts villagers during the night. Wolf Cub (Cookie): The weakest member of the pack. They cant kill or go out during the night, but their death will enrage the wolves (double the kills on night) Alpha Werewolf (Netherite Sword): The leader of the pack. They can turn anyone of their choosing into a werewolf once in the game. Traitors (Flint and Steel): A normal villager that works as an undercover ally to the wolves. Neither the traitor nor the wolves know each other, but they work together. Team: Solo (Complete your objective and stay alive) Assasin (Bow): Kill your assigned target during the day, otherwise you will die. Bear (Chestplate): Kill a certain number of players during the night to stay alive. Extra roles Mayor (Bell): Lead the town to achieve victory (can be from any team) Lovers (Flowers): Stay alive with your fellow lover, as if one dies, so does the other (Can be any combination of roles)
You know,if you want to keep the trend of using the same area for a similar or different story, you could you the town as like a post apocalyptic area, destroyed and forgotten as vagrants cling to life trying just to survive one more day. Just a suggestion.
Honestly the selling point of this season was amir and his villager voice press they made the roleplay work and hooked me better than the event itself Ps:pls add every copy of the villager voice newspaper i wanna read them fully
Great video but I personally think that the wolves should not be able to kill at all during the day, it pretty much ruins the entire concept. Maybe have one specific wolfclass that can but the rest can't. The entire point of the werewolf game is that the wolfs hunt during the night and have to outsmart people during the day not just murder anyone that has a small suspicion on them makes it way to easy for the wolves to win.
This video has so many improvements from the last one! Edit: I love all the added roles! Coupled with the players actually striving to make it more like a village environment makes it wonderfully immersive.
we need more forces than just wolves-villagers we need more neutrals we need more roles for the villagers for some examples of villagers: 1. veteran : the veteran can activate the ability to defend themselves before a night starts, if a wolf kills them they also die and the veteran gets resurected- they have 3 charges of their ability 2. mayor improvements: give mayor double vote and ability to instantly persecute one person, it also improves the previously given ability, also imune to neutrals abilites 3. fearless: the fearless can leave his house at night, but has 1 heart less, also he can start a duel with one person of his choice, no one can disturb it 4. hunter: the hunter has an enchanted crossbow which allows him to kill one person per day(instakill), if the person is a wolf the hunter may kill again, the hunter losses the crossbow at night and cannot use weapons other than the crossbow for some examples of neutrals: 1. acuser: this players goal is to vote out as many people as posible, the player can vote 5 times but always for different people, upon being an active voter in 10 eliminations he becomes permanently invincible and wins 2. fool: when voted out the fool can resurect and become invisible permanently, the fool wins with any side 3. reaper: his goal is to eliminate all neutral roles, he cannot kill wolves or villagers, if he partakes in the murder of any neutral role he gains the ability of that role 4. trapper: the trapper can place traps on any house, upon any player exiting or entering a house with a trap the trapper gains the abillity to place one more trap per day, upon trapping 10 players the trapper wins with any side 5. witch: the witch can turn one player per night into a frog , completely disabling their actions and rendering them invincible, if the player had a special role the witch gains more abilities, the witch cannot hit the same player with any ability more than once, 1st ability strike gives the witch the ability to blind and poison a person per night, 2 strikes the witch gains the ability to disable a players ability per night, 3 strikes gives the witch the ability to silence a person once per night for 1 day, 4 strikes gives the witch the ability to enslave a player once per day, 5 strikes gives the ability to roam during the night, 6 strikes makes the witches enslaved people become stronger, the witch wins if she and her team eliminate all other players These were just some concepts, i would be honored if even one of these roles apeared in your next video, and if i get to participate it would be even more funny if i got no role, anyways thanks for reading my ideas
Ok the villagers need some roles to help them out, also what the hell was up with the guard? They were getting one shotted, they died night 1, they may as well have not even existed. Guard role needs a buff in a future event. To buff the guard I would suggest making the major have the power to assign the role to players, to balance this it can be limited to around 3-4 assigned guards per day. I say this because other than status im not really sure what the major had over other players, the role almost always meant they got a bit target on their heads. The Major being able to assign roles makes it a role with meaning (and it is even more powerful if it is obtained by a wolf) I know the wolves got cooked last time real hard but that was mostly due to coincidence, this time the wolves had so much stuff that the villagers really stood 0 chance. Coincidentally, I think killing players during the day should probably be a specific role thing, as during this video a wolf could basically trim numbers or kill anybody dangerous during the day by using an invis pot. If a wolf can kill somebody in the day it should be like last video's where, I think, they only had one kill during the day per day. I saw someone talk about TNT, this makes me think of maybe a sort of engineer role. This player has access to redstone items so they can potentially set traps for wolves. Another idea for a role could be something that lets a player send one message after death, like a monk. It would only be the one message so it might be useless because of the invis wolves, but if a wolf gets too chatty it could be interesting. This makes me think of other information passing or preservation roles, like say a banker. A player that can store theirs and other people's books after death, could be balanced by making the amount of books that can be stored restrictive, or just be one a day. I loved the bear and the hunter, specially when cupid linked them (I think cupid should be allowed to link more people rather than just once per game). The idea of a third faction, smaller with a similar goal to the wolves but not linked is pretty interesting. Someone mentioned something like the mafia, might shake things up, another name for the game of werewolf is mafia after all. Perhaps the mafia's goal is to recruit enough members to overtake the town? I love these, can't wait to see the next one if you do one!
W video but ngl the guards being that weak in numbers/strength and just dying off that fast is mad crazy you might as well just off screen them. Also there gotta be some sort of perk added to mayor or something cause it has been a obvious trend for the mayor to die a little bit after they get their role. Last time it felt more balanced prolly because of the many hunters but this time at least from what you showed there was only one.
Did the wolves get PVP buffs, or were the experienced players selected. I didn't like that 80 players couldn't take down 8 wolves, and it just felt unfair. It would've been such a cool climax if the villagers won that way, so I was pretty disapointed when they lost. Like seriously, what were they supposed to do? They played well by uniting their strength, so they should've won.
this event was a game of werewolf, by this point of the event, villagers had straight up lost the game. that ending part was just for a cool ending to the video the village wasn't meant to win that fight
Nice to see it balanced out a bit more, people say that now it’s too wolf-sided but A) I feel like they’re forgetting the increased number of players and B) I feel like the villagers got really unlucky. But I’m not entirely sure. Basically it MIGHT be more unfair for the town but I’m not sure, but it definitely feels more balanced than last time.
Ngl you should give Guards a temporary potion effect every night like Resistance I or II, they dropped so quickly against wolves and these werewolves also got a buff, the wolfcub
Werewolves, Vampires and Villagers, vampires and werewolves hate each other, Vamps protect villagers and also have to deplete villager hearts permanently l to get blood
I sugest you not only add werewolfs, but even more evil roles. For example like a serial killer, a arsonist, a artificer, etc. And add more roles like cupid which are like neutral ppl, i can think like a hitman that needs to kill a specific player. Ngl this series got potential
I didn’t like that ending - it’s clear that the current number of wolves is just a tad too much in general (Also maybe they have too many bonuses? Idk)
So, more werewolf videos? If yes drop some ideas :D
300 PLAYER WEREWOLF GAME
Werewolf Game in Industrial Revolution 🤫🤫🤫
Werewolf in a different setting and theme, maybe make it like everybody lives in a castle or smth
@@Jamm3 omg yes we need castle werewolf
stop killing in the day it is so overpowered and defeats the point
Pretty good! I just have some suggestions as a viewer.
1st. Randomize the roles. It just feels boring seeing the same people get the same role this time around, it takes away the mystery and entertainment value of the video. I’ve see all these people (who were picked by staff) be werewolves already…
2nd. Make neutral roles more harmful to wolves than villagers. The best part of this video, imo, was logical and max being lovers and both neutrals (bear and assassin). I was sad to see how weak they were compared to the wolves in a group fight. It would be interesting to see, if the only way wolves could get rid of neutral party roles are if they would utilize the voting system or pvp with a large possibility losing a lot of their players.
(I can see staff choosing neutral roles players, since it would be easier to balance and they are the only one that can tell that roles story.)
3rd. Create voting debate system where a person has to accuse someone or multiple people of being a wolf. Kinda like the mayor voting, the accuser must explain their reasoning and the accused must defend themselves with an alibi. I think even if some folks aren’t VCing this could work.
4th. Choose a group of villagers for the video to focus on. This whole video was following what the wolves were doing. Make us as viewers connect more to the cleric, villagers, hunters and not only as props to kill off.
You probably won’t even see this comment, but I can see this series having so much amazing potential, so I hope my input means something? Or you can just reply with “shut up” lol
Shut up
All of these would make peak content PLEASE SEE THIS JKAY!
Actually, see if you can comment directly on their replies if you haven't already
Jjkay please see this
These are all fantastic points! Honestly, I was hoping that the bear would so strong as to echo real life interactions between wolves and bears - with the bear being at least twice as powerful as one wolf. That would make it wonderfully more entertaining!
Choosing a group of villagers could easily make this a stellar horror video. Though it would be hard for hidden roles like the Bear, possibly Assassin, and other roles to be shown in their glory. However, if there could be some _rumour_ type stuff going around, someone witnessing the bear and knowing its not a werewolf or something (if you can't tell, the bear is my favourite). That would redeem that issue and make the video a wonderful thriller!!
I'm not the weakest player of the pack!!!!! False rumors!!!!!!! My blood moon was peak
It really was 🔥
Cutiest Wolfcub ever.
Just got there, lol.
It was, fr
just a little wolf cub~
Nick: _tries to kill Soare just to get uno-reversed with them being protected_
Soare: _gets uno-reversed themselves by being force-turned into a wolf_
@@namikkou D:
@@SoareYTit's the best part of it tbh
Best ending
@@SoareYT hey i mean you ended up on the winning team because of it
@@namikkou that is some jojo level of outsmarting.
I feel like the biggest issue with this was that it felt a lot less like a game of werewolves and more "I gave 15 people a power fantasy" with the way the werewolves were way too overpowered to really ever be stopped. Like, 'in 3 minutes the werewolves killed 80 people' is not really how the game should work? there was like, what 8 wolves left? that's ten people per wolf that's kind of insane
Other than my yapping, this was a pretty good video, good showing of a lot of different roles, could be more for the villagers but eh, the roleplaying in of itself was good, I liked the little subplots, they just couldn't all last very long
I agree with you, imo they should force the wolves to have more smart kills
and buff the guards so that the wolves also need to be careful when roaming around at night
Right? LIke there wasn't as much deception, just brute-force and killing enough people until they had majority
Bears + Werewolves + Bloodmoon + Assassin
I feel like the balance needs some tweaking, that way it couldn't be as predictable that yeah, the guys with lots of numbers and armor are going to win
@@XYZkone wolves got away because the villagers were being dumb.
Randomly voting out players without a good reason, and not coordinating during the day to get info on the wolves.
They kept doing that every day except the very last day where they came at night as a group to hunt the wolves. But villagers aren't really meant to win at night. They win by being smart and voting right during the day.
The one wolf who died at 24:42 explained it best.
So this is how history remembers us - victims of brute force, the voice of the villagers, and the one who paid the ultimate price. If only Wolven had listened sooner... perhaps our sacrifices wouldn't have been in vain. A fascinating recounting of a tragic tale.
There's a channel for the newspaper??
the way I immediately recognized the voice😭
@@mattm6773not planning to post tbh 😂
o7
Imagine dying as a Mayor,
Couldn’t be me
BOYCOTT THE IRONFISTS
couldn't be me either
@@SoareYT LOL
The guards probably should be buffed next time. They left as soon as they came.
They needed more members 💀
Yeah, they didn't really get to do anything. It would be interesting to actually make them genuine threats against the wolves and force them to at least do some stealth.
What guards? Oh, the first set people added to the village cemetery you mean?
@@yes-sj3pd Damn XD But, true, they got wiped before they could do anything really meaningful. They need a buff
@djshock5353 Yeah, they really need one or more. Heck, maybe more members, it will be refreshing to see the well reputable PVPers be guards who use more smarts than brawn AND STAY TOGETHER AND NOT GET SEPARATED
"Wolves, you're surrounded and you're cooked" (dies 3 seconds later)
"the flames are closing in"
Hey we love the confidence though
@@Gallaxee never let nicksea or ray write dialouge
@@SoareYT I can't explain why I just feel compelled whenever Nick speaks to listen to the alpha
Well they magically got have a stack of gaps and all Full Diamand armor so idk about that
Imagine being a Werewolf, couldn’t be me 💀
Imagine writing two comments
jaminheim
time to start jamming to the most jammiest time of this jamming month watching this jamazing video
Jam Jam Jam Jam Jam Jam Jam Jam Jam Jam Jam Jam Jam Jam Jam Jam Jam Jam Jam Jam Jam Jam Jam
Holy moly it's jam minecraft
The game is that there’s wolves in sheep’s clothing, but what if for the next one, there’s a sheep in wolves clothing? A double agent of the wolves to keep them on their toes
traitors:
@@RubyTheMaxwellLovertraitors work against the villagers, what he meant was a role that would have a person on the villager side be in the wolf team
But that ruins the whole point, ther werewolves would be found out too easily@@mikazuki121
It’s a fun concept but there needs to be some heavy consideration for how it would work, since they could easily just list the names of every single wolf immediately if they’re present for wolf meetings and such.
@@poppyseed799but the villagers don't know who the double agent is
Dang it, I can't recommend being executed, my neck still hurts😔
(10/10 video tho🔥🔥)
Would it be possible in the next werewolf event to pick some players that aren’t as well known or good at pvp as werewolves? Werewolf game is a great concept, but everyone immediately suspects the more famous players and it ruins the mystery a bit. Also the pvp fight at the end didn’t feel super climactic because I knew the more skilled players were going to massacre them
"more skilled" they had 32 gaps. full diamond armour and resistance 1.
we never stood a chance
@ didn’t know they had 32 gaps and res 1 but that kinda solidifies the point that the outcome wasn’t in doubt. The skill comment wasn’t meant to be an insult, good players can take advantage of all the gear they are given and the wolves were given a lot.
I kinda agree, it seems to almost always be the same players who get famous roles
fr jjkay is biased just like any other mc youtuber so biased 💀
its... randomized
i am HONOURED to have taken part in this (squidyden)!! my joy and whimsy paid off, this was amazing
JJkay: Years ago
The last vid: one month ago
HAHAHAHA
The villagers just burning down their own village at the end😂
That was like 1% of the town it was massive lol
@@jjkay03yk you could always join in on your events
nick and soare encounter is just pure cinema. I couldn't take all the plot twists
It was so freaking good!!!
AManInASuit really lived up to that aizen fit he had on. Even when some complete bullshit came in to ruin his plans, he STILL took control and threw the village into chaos
"Wolves, your surrounded and your cooked"
Immedietly gets massecred while their village is burning down.
A thing which would be kinda interesting is if the Cupid would be able to make lovers not just once but every single day they are alive since there are so many players. Could also increase RP between players
To be entirely honest (and this is my opinion, so it's fine to disagree), this seemed rigged in the lycanthropes' favor. It would look less partial if the werewolves were unable to kill in the day. Moreover, it looked as though the villagers had no realistic way of fighting back (a majority of the time). Although it is more than reasonable for them to be vulnerable at night, they should be able to fight back during the day. It would also prove more interesting for a random villager to explain why the wolf he was just with disappeared, assuming another villager noticed. However, returning to the main point, it seemed quite one-sided when the villagers only way of eliminating a wolf was through voting, while the wolves could kill the players at any given moment. Then again, this is just my rambling on a TH-cam video, so who really cares.
I feel like there were a few too many werewolves in this one, considering like 8 of them survived. I think about 2/3 of the amount that there were would've been better and more equal for 200 players. But great video!
You should add more unique villager roles to make the villagers stand a chance.
But it was fun seeing this version of the werewolf game being played out
just need the villagers to not be complete morons
problem with that is villagers can easily win
@@avaritia6766so do the wolf
@@avaritia6766 The main reason the villagers won the first time was because LogicalPlus happened to spot the werewolves early and basically won the game for villagers in night 1. Other than that, as seen here, the villagers were kind of incredibly lost and had to do blind guesses.
Cant wait for this man, partaking was incredibly fun! Hope to join in future events aswel!
whoah I know this guy!
If the village spent half the time trying to kill me listening to me we would have won.
PS: btw for my ego check the second book i wrote i predicted that nick and suit were wolves and logical and gallaxee were bad too (:
💯💯
you were so focused on getting me out that you threw
Chouf you are so important because you carried player fight wolf
The Mayor needs actual power. They serve no real purpose besides putting a target on their back. Give them the ability to either kill or pardon one person each day, including themself. That way, the position has actual weight.
Also, I think the wolves need a hard limit to how many they can kill each night.
33:46 Jay on his insanity arc surrounded by dozens of signs saying “they killed my pookie” is CRAZY
my KD this season went crazy
You were the executioner lol, you killed 25 people
Your 450th sub
My only suggestion would be to give villagers more meaning in their daily tasks that benefit them adding more strategy and importance to each villager and the need for a mayor to organize them.
Also how about a Winter event where everyone has hunger effect and can't go outside at night forcing villagers to concentrate on food gathering and wolves to really blend in and be smart about their kills
it would be really cool if there was a gatekeeper who had knowledge of everyone in the village and that he gets some hints from time to time about people's roles due to knowing them,
Btw I love this content please keep this up it really helps me get through a rough day.
36:41 One small inaccuracy: I did NOT suspect a THING.
Amazing video, yet again
Edit: THIS PART GOT ME SO GOOD XD 28:20
I hope you'll do more of this. It really is one of the most fun projects on this channel for me
Thanks, glad you enjoy it !
Hello traveler 😀
After watching the video, none of my NPC bits were put in so no one will get this joke
So sad, those were too funny 😔
i almost died hearing those jokes
You were the best part of this event
Its okay Maker, I understand
helping netti with the quests i almost died from the "dialog"
It was so fun being there, hats off to you ray 🎩
Thank you!
How is Nick such a villain??? And the turning a player into a werewolf trait is too OP
I love this series, just add one or 2 more villager roles and prob debuff wolf strenght at night to strenght 2 (idk i just wanna give the villagers a small fighting chance)
I gotta say choufchouf was really screwed over by the town man the guy took out more wolves than anyone else already influenced the votes to get wolves out before he was voted I mean damn man
(Also side note I get that it was unfair in the last one for the wolves because people could get revived but if you continue this it would be cool if the town wins the wolves get more roles like this one and if the wolves win the town gets a better guard or one revive or something)
Anyway great video hope theirs more soonish
The Wolves seemed to be destined to win, res 1, 32 gapples, full diamond, the most skilled and well known PVPers... Kinda ruins the concept of it being a mystery and all
We win these! 🗣🔥
Are you a werewolf or a goat?
Listen to the alpha 🥶
yippeee!!
Bro has by far the best quotes in the two editions🫡🫡🫡
Well done
i feel like everytime, werewolves are too strong fro villagers, villagers need some kind of role to relay on against wolves
I made it feel like that because if how ai presented everything but wolves stayed like hours in VC together planning for that to be possible but yeah maybe more roles would help next time
@@jjkay03add a coyote faction a neutral faction who's objective is to kill the werewolves they must find out who the werewolves and kill at least three of them as they're a team of 3 or only kill the alpha to achieve stalemate whether they can choose to say they achieved vengeance (as the werewolves before settling in the village kill most of the coyote pack leaving the 3 behind) or they want to kill all the werewolves to sastisfy them
(they're the only faction who are immune to being turned by the alpha). As for their fighting capabilities they are weaker werewolves with the exception of being near the werewolf team they will get more strength added if the admins approve they've found the werewolves and hiding amongst them. The alpha wolf can choose a prime suspect on who they think is a coyote and the coyote will revert to their previous stats or if a wolf gets falsely accused they become as weak as an unblended coyote.
They can ally/blend with the villagers if it benefits more for them. or play nice with the werewolves by killing villagers if it benefits them more for them and even do a bit of both.
If the coyotes kill 3 werewolves directly and get the rest of the werewolves killed directly or indirectly they can also win either alone or with other teams.
@@yes-sj3pd thats cool
@michaelporter5399 thx for appreciating it. I hope Rae sees this idea
watching this felt like watching an actual movie, I haven't had this much of a reaction to something like this in so long, props to all of you this was so amazing and deep. My jaw was on the floor.👏👏👏👏👏🎬
That ToastedSoldier guy provided so much to the video!
🤨
ew i hate that guy!
Suit's speech gonna cause villagers lifetime trauma
yes.
Nick Sea is the best werewold in history. He's so sadistic it's amazing
His villain persona is so good, makes it very easy to root against him lol
Rainbow_Tilleh: You're surrounded and you're cooked. *Drops in 3 seconds*
Nice to see so many Santoria people, hope to meet you guys in the next one!
I just wanted to say before watching this thank you so much for using madeline in your last werewolf video for the credits. It put me on the song, and that lead me to watch all 11 hours of tileman in the comments of that song. Its grown to be one of my current favorite songs, and whoever sees this comment go watch his last video and go listen to madeline by good kid.
Glad it made you discover new artist!
This felt so one sided. The wolves had so many advantages while the villagers had little to none, people with special roles should not be affected by the alpha wolf powers and there should be more pvp oriented roles for villagers probably get like village brutes that are very strong that are solely on the villagers side with probably like strength 1 and resistance with like 3 brutes in a game that are to guard the mayor would be so nice
Lesson learned: Selling drugs doesn't make you wealthy
For some reason i was shown in the press section at 1:37, I wasnt part of the press, I was warning Amir that BrittishBull was eavesdropping on our conversation about chouf-chouf lol
it was cool but the wolves were SO overpowered, midway in the video and you could already see they were winning from a mile away.
All I wanted was to live peacefully with Sunset...
Womp womp
That Final battle, Peak Fiction right there, seriously, that is just insane they came out on top in the end
I think villagers should have a chance to kill the wolfes.
Maybe more roles, or ways for villagers to get armor like wolfes.
I think its stupid that wolfs get armor and weapon to show power as well.
Give them strength and absorption instead of armor.
This way each side has a better goal at day. 'get armor and weapons'
Also you could add more stuff and make it into a 10 day server.
Such as if villagers work at a spesific task at day and succeed the wolfes get weaker.
Or there could be a event in which players get poisoned in day if they dont fix up some pipes
Seconded. The villagers having some task to complete to help boost their suvivability at night would work wonders. He talks about Miners and Farmers being a thing, so why not have tasks geared towards such roles that need completing each day?
You shouldn’t make the wolves so op. So that one bear could take on 3-4 wolves
Great vid but maybe:
- there should be more guards and they should have stronger gear than wolfs.
- a wolf traitor, whose role is to sabotage the wolfs
Otherwise great vid
the issue with a wolf traitor is on day two they would tell everyone who the wolves are and end the game
I think that was the point of the lone wolf in the first one as they need everyone dead or the bear in this one
@ good point
I loved this so much, especially the end with Nick being like "I'm the Alpha" and the quiet "yes sir" that followed. Before they walk out of the house, and slaughter everyone. It's definitely my favourite of these simulation videos.
Bro 😭, the night that _soare became a werewolf was the same night i gave him a book full of the remaining wolves 😭it was all true aswell , if he DIDNT become werewolf the game would have ended so quick . That's why i was killed on the same night aswell , he told his whole team of wolves to go after me since i had an extra copy of it 😭 at 30:47 they even say "remember , save one kill for muffinman" because i had the book 🤣
LOCKED IN 🗣🔥
Bro faled in love 💀
Bro ate 0 wolves
You should add more roles for the good side, a role that can protect the mayor, a role to make gear for people, and a role to communicate with people
I love this series
Honestly, the power gap between the WWs and VIL is incredibly huge. 15 players having access to iron armor from the get go, and being able to kill any time of the day means that they can brute force their way to a win. By no means it's an easy task, but considering how little the special roles are in the village, it's considerably harder to detect WWs. Seers having only 1 check, guards having chainmail armor and limited vision, cleric being able to protect only 1 villager per night. Villagers are practically gambling every night to make their guesses right and keep someone alive or identify someone's role, unlike the wolves' sure fire kill.
This was so fun to play on, epic Video. Gonna work on my POV now.
When nick turned soar... man, that was cinema
Here are some suggestions and ideas that I have conjured up in my head:
1. Make the Bear have more HP and strength, as it just feels like a normal wolf that everyone hates. Maybe once it gets these buffs, the person getting the Bear role will be more of a threat to the wolves and villagers. (It was also underwhelming how Logical gave a speech about how the wolves made a mistake, yet he just died almost immediately.)
2. Perhaps add more quirks and gimmicks to the lover role. If one of the lover dies, the remaining one will get strength and maybe even speed, along with the killer of the other lover being highlighted. This would most likely add more drama and entertainment value in future videos.
3. Guards felt really underwhelming as a whole, and maybe they should’ve also gotten some unique abilities. Like a watchtower, where guards can actually see around the village during the night, and perhaps even have crossbows or bows and arrows to fight the wolves.
…And that’s it.
Hey just some random Feedback, or rather my opinions & view,
Role Changes:
Wolves should only be able to kill once per player (And only in Night), they should also have a limited amount of invis, maybe only 1 or 2 for the whole event per player, since there is no way of outing who these players are, unless guards somehow survive 15v5 with 3 block vision, and even if it was 15v15 the vision will make any chase impossible, nor will they be able to see who (wolves, assassins, or bear) leaves what house unless they are at the doorstep.
^^ Guards who survive these fights, at some point should be able to have at least one way to figure out who just attacked them, may it be, bringing a wolf to low HP, this implemented one way or the other, should bring more tension to fights between these two roles, and also make space for wolves to come up with gameplans, potentially even backing off due to no guarantee of killing the people knowing their role, or going even extra harder to make sure that nothing like that could happen.
if no nerf like this occurs to the wolves, then they should at least not have the able to have a shield or equal Armor to a guard, since a wolf is equal to a guard but then even better with pots and vision.
And for the last, with the number of players, the Seer and cleric should be able to use their ability on more than 1 target, perhaps 3?
Greatest Home Renovation event so far. Keep them coming!
24:43 blud became Aizen with his skin and his plan
After 9:58 all I could think about was *Carrot*
hello jjkay i really do like these types of videos but i really wish the wolves weren't so overpowered I mean there are over 20 people on the wolves side while the villagers only had 8 people with roles i would love to see more villager roles to make it more balanced
Yeah you're right the villages had too many disadvantages and the wolves were almost invincible
It would be cool if there was a mod that made it so the players actually transformed into werewolves.
the village was in the good hands of the guards
Didn’t they all like die on the first night without doing anything
@@ChoppyCheese366 in this video guards were like a cheap condom u think it will work but we all know how it ends
we did great fr
Fire vid and great editing 🔥
Every role in this game:
Team: Town (Survive, find, and kill all evildoers (Wolfs or Solo))
Villagers (Wheat): A normal villager, with no special powers.
Guard (Horn): Wander during the night, and protect the villagers from evildoers.
Seer (Amethyst shard): A villager that possesses the ability to see the true role of one player.
Knight (Helmet): A villager that can go out at night, and kill someone once in the game.
Cleric (Totem of Undying): A villager that can protect one player per night, making them unkillable.
Cupid (Heart): A villager that can make two players become lovers.
Hunter (Crossbow): A villager that can kill one player of their choosing if they are killed.
Team: Wolves (Kill anyone who opposes the werewolves)
Werewolf (Sword): A predator that hunts villagers during the night.
Wolf Cub (Cookie): The weakest member of the pack. They cant kill or go out during the night, but their death will enrage the wolves (double the kills on night)
Alpha Werewolf (Netherite Sword): The leader of the pack. They can turn anyone of their choosing into a werewolf once in the game.
Traitors (Flint and Steel): A normal villager that works as an undercover ally to the wolves. Neither the traitor nor the wolves know each other, but they work together.
Team: Solo (Complete your objective and stay alive)
Assasin (Bow): Kill your assigned target during the day, otherwise you will die.
Bear (Chestplate): Kill a certain number of players during the night to stay alive.
Extra roles
Mayor (Bell): Lead the town to achieve victory (can be from any team)
Lovers (Flowers): Stay alive with your fellow lover, as if one dies, so does the other (Can be any combination of roles)
You know,if you want to keep the trend of using the same area for a similar or different story, you could you the town as like a post apocalyptic area, destroyed and forgotten as vagrants cling to life trying just to survive one more day. Just a suggestion.
Honestly the selling point of this season was amir and his villager voice press they made the roleplay work and hooked me better than the event itself
Ps:pls add every copy of the villager voice newspaper i wanna read them fully
Great video but I personally think that the wolves should not be able to kill at all during the day, it pretty much ruins the entire concept. Maybe have one specific wolfclass that can but the rest can't. The entire point of the werewolf game is that the wolfs hunt during the night and have to outsmart people during the day not just murder anyone that has a small suspicion on them makes it way to easy for the wolves to win.
This video has so many improvements from the last one! Edit: I love all the added roles! Coupled with the players actually striving to make it more like a village environment makes it wonderfully immersive.
we need more forces than just wolves-villagers
we need more neutrals
we need more roles for the villagers
for some examples of villagers:
1. veteran : the veteran can activate the ability to defend themselves before a night starts, if a wolf kills them they also die and the veteran gets resurected- they have 3 charges of their ability
2. mayor improvements: give mayor double vote and ability to instantly persecute one person, it also improves the previously given ability, also imune to neutrals abilites
3. fearless: the fearless can leave his house at night, but has 1 heart less, also he can start a duel with one person of his choice, no one can disturb it
4. hunter: the hunter has an enchanted crossbow which allows him to kill one person per day(instakill), if the person is a wolf the hunter may kill again, the hunter losses the crossbow at night and cannot use weapons other than the crossbow
for some examples of neutrals:
1. acuser: this players goal is to vote out as many people as posible, the player can vote 5 times but always for different people, upon being an active voter in 10 eliminations he becomes permanently invincible and wins
2. fool: when voted out the fool can resurect and become invisible permanently, the fool wins with any side
3. reaper: his goal is to eliminate all neutral roles, he cannot kill wolves or villagers, if he partakes in the murder of any neutral role he gains the ability of that role
4. trapper: the trapper can place traps on any house, upon any player exiting or entering a house with a trap the trapper gains the abillity to place one more trap per day, upon trapping 10 players the trapper wins with any side
5. witch: the witch can turn one player per night into a frog , completely disabling their actions and rendering them invincible, if the player had a special role the witch gains more abilities, the witch cannot hit the same player with any ability more than once, 1st ability strike gives the witch the ability to blind and poison a person per night, 2 strikes the witch gains the ability to disable a players ability per night, 3 strikes gives the witch the ability to silence a person once per night for 1 day, 4 strikes gives the witch the ability to enslave a player once per day, 5 strikes gives the ability to roam during the night, 6 strikes makes the witches enslaved people become stronger, the witch wins if she and her team eliminate all other players
These were just some concepts, i would be honored if even one of these roles apeared in your next video, and if i get to participate it would be even more funny if i got no role, anyways thanks for reading my ideas
Ok the villagers need some roles to help them out, also what the hell was up with the guard? They were getting one shotted, they died night 1, they may as well have not even existed. Guard role needs a buff in a future event. To buff the guard I would suggest making the major have the power to assign the role to players, to balance this it can be limited to around 3-4 assigned guards per day. I say this because other than status im not really sure what the major had over other players, the role almost always meant they got a bit target on their heads. The Major being able to assign roles makes it a role with meaning (and it is even more powerful if it is obtained by a wolf)
I know the wolves got cooked last time real hard but that was mostly due to coincidence, this time the wolves had so much stuff that the villagers really stood 0 chance. Coincidentally, I think killing players during the day should probably be a specific role thing, as during this video a wolf could basically trim numbers or kill anybody dangerous during the day by using an invis pot. If a wolf can kill somebody in the day it should be like last video's where, I think, they only had one kill during the day per day.
I saw someone talk about TNT, this makes me think of maybe a sort of engineer role. This player has access to redstone items so they can potentially set traps for wolves.
Another idea for a role could be something that lets a player send one message after death, like a monk. It would only be the one message so it might be useless because of the invis wolves, but if a wolf gets too chatty it could be interesting. This makes me think of other information passing or preservation roles, like say a banker. A player that can store theirs and other people's books after death, could be balanced by making the amount of books that can be stored restrictive, or just be one a day.
I loved the bear and the hunter, specially when cupid linked them (I think cupid should be allowed to link more people rather than just once per game). The idea of a third faction, smaller with a similar goal to the wolves but not linked is pretty interesting. Someone mentioned something like the mafia, might shake things up, another name for the game of werewolf is mafia after all. Perhaps the mafia's goal is to recruit enough members to overtake the town?
I love these, can't wait to see the next one if you do one!
W video but ngl the guards being that weak in numbers/strength and just dying off that fast is mad crazy you might as well just off screen them.
Also there gotta be some sort of perk added to mayor or something cause it has been a obvious trend for the mayor to die a little bit after they get their role.
Last time it felt more balanced prolly because of the many hunters but this time at least from what you showed there was only one.
Everyone worships Jam
jam being werewolf: I still don't know what happen.
Did the wolves get PVP buffs, or were the experienced players selected. I didn't like that 80 players couldn't take down 8 wolves, and it just felt unfair. It would've been such a cool climax if the villagers won that way, so I was pretty disapointed when they lost. Like seriously, what were they supposed to do? They played well by uniting their strength, so they should've won.
this event was a game of werewolf, by this point of the event, villagers had straight up lost the game. that ending part was just for a cool ending to the video the village wasn't meant to win that fight
Check out the "disclaimer" part of the description there is some info about the day 6 fight
Giving the wolfes half a stack of gapples in the last night made it way to onesided
Its not a PVP event the wolves had already won the game on Day 6, read the description the disclaimer part :)
I feel like the guard was too weak and was basically useless as it was like a free kill
bro, being major was horrifying even if it lasted for a few minutes LMAO
I love this series!
Just watched the first werewolf-video!
i like how the villagers thought they stood a chance
Was gonna watch it on upload day but I was unable to. Finally got around to it!
Hope you enjoyed!
@@jjkay03indeed I did
Okay that encounter between the immortal cleric and aplha wolf was peak
Nice to see it balanced out a bit more, people say that now it’s too wolf-sided but A) I feel like they’re forgetting the increased number of players and B) I feel like the villagers got really unlucky. But I’m not entirely sure.
Basically it MIGHT be more unfair for the town but I’m not sure, but it definitely feels more balanced than last time.
Ngl you should give Guards a temporary potion effect every night like Resistance I or II, they dropped so quickly against wolves and these werewolves also got a buff, the wolfcub
Idk this season felt really stacked against the villagers even more so since day kills were still a thing for wolves
Amazing video, can't believe I survived until the end but really honoured to have been a part of it
werewolves being able to kill during the day is such a joke 😂
Werewolves, Vampires and Villagers, vampires and werewolves hate each other, Vamps protect villagers and also have to deplete villager hearts permanently l to get blood
I like how you got away from murder by attending a wedding
Bear is MVP (His lines at 21:55 are _cold_ too!)
I sugest you not only add werewolfs, but even more evil roles. For example like a serial killer, a arsonist, a artificer, etc. And add more roles like cupid which are like neutral ppl, i can think like a hitman that needs to kill a specific player. Ngl this series got potential
Congrats to the werewolves! Such a great video jjkay! Nicksea went insanely good.
Appreciate it!!
I didn’t like that ending - it’s clear that the current number of wolves is just a tad too much in general
(Also maybe they have too many bonuses? Idk)