Sub Surface Scattering - UDK
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- เผยแพร่เมื่อ 21 ส.ค. 2024
- This is a small tech demo I made to show off Sub Surface Scattering in UDK. The shader is actually brought over from FrostBite 2's engine, via the technical document they released to the public last year. The lights are all dynamic, non shadowing. This runs fine in real-time, but this video has been bench marked at 30 FPS for decent playback.
looks amazing!
@ambershee
Nevermind - I found it one Dice's publications website. Great stuff.
wow, impressive
NIIICE! =) Thx's for sharing, this is very useful =)
nice
Looks great. Where can one find the paper you used as a reference :)?
Can I use this for one of my videos? Sub Surface Scattering video? I'll credit you!
Sincerely TeamBrennanFilmz +RyanSmith
Didn't Dice have a SSS shader for UE3 in Mirror's Edge way before FB2 was on anyone's lips?
Can you say us where you found these shaders from frostbite 2?