@@zephyrwargamesyugioh sadly you actually used chronicle. I checked twice. You removed the counter to bring back spirit. Don’t think you activated gates yet tho so you could have easily done that. Normal mistake
@jacobbland5693 I see my mistake, was looking at the wrong time code. at 7:35 it should have been OG yubel linked with terror for muk, then chronicle bring back yubel mixed up the link materials.
Unfortunately we can't use soul of rage on our turn, it says "during your opponent's main phase" That's the main reason why I cut the chamber: at first I thought it would be nice as follow up, but without princess it was more of a brick than anything, really. Might reconsider playing the trap, but I've been feeling space is tight, I'm already at 41 with only 1 squirmer, and I'd really like having the second one.
You can still play Sharvara without any trap, although Escape is worth the potential brick against Tenpai while making you play better into Evenly etc. What I don't agree at all is running 1 Squirmer. Since I changed to 3 even when heavily handtrapped I can at the very least end on the unchained combo.
Because you have Nightmare pain, it will protect you from battle damage and their (Yubel) effects activate once destroyed (not negated by SD). And so many decks truly die or have a tough match playing around SD.
Exactly as Osvaldo says. The idea is with Nightmarepain activate they are still forced to attack Yubel monsters and take the damage so you float from spirit, to Yubel, to terror dealing enough damage and if not you repeat the process during your turn. On top of that samsara can still be activated, so can all your grave float effects
The thing that I absolutely hate for this deck is that it is susceptible to every single handtrap in the game. I would say that 60% of the time you only open 1 maybe 2 starters / extenders. The deck is getting popular now so opponents know what to hit. NS DBB, imperm. You are now put on "better have throne or squirmer to extend" or your turn is over. Even if you extend, your end board becomes significantly weaker and odds are the opponent is holding an Ash Blossom in their hand which will really end your board on nothing. In addition, People are trying to highlight combos to insulate through nib. While yes it is possible to play around / through nib, you are 99% of the time going to be interrupted BEFORE you can insulate which then prevents you from being able to full combo. Playing conservatively makes your board extremely weak. Also, you play SO MUCH gas in the deck that you hardly ever see your HTs, and if you do you are only getting 1, which we all know isn't really doing anything. Overall I would say the deck feels bad. I have play tested this deck over and over since PHNI and even with the new support it's just meh IMO
8:00 you can’t summon spirit with chronicle, only yubel. But oesn’t change the endboard if we play correctly
I don't bring it back with chronicle, I bring it back with gates
@@zephyrwargamesyugioh my bad then
@@zephyrwargamesyugioh sadly you actually used chronicle. I checked twice. You removed the counter to bring back spirit. Don’t think you activated gates yet tho so you could have easily done that. Normal mistake
@jacobbland5693 I see my mistake, was looking at the wrong time code. at 7:35 it should have been OG yubel linked with terror for muk, then chronicle bring back yubel mixed up the link materials.
Muckraker fiend-locks you so you can't do varudras after muckraker activation
Thanks for doing these, haven’t played really since IOC original release and these help with trying to figure how this game works these days.
Unfortunately we can't use soul of rage on our turn, it says "during your opponent's main phase"
That's the main reason why I cut the chamber: at first I thought it would be nice as follow up, but without princess it was more of a brick than anything, really.
Might reconsider playing the trap, but I've been feeling space is tight, I'm already at 41 with only 1 squirmer, and I'd really like having the second one.
You can still play Sharvara without any trap, although Escape is worth the potential brick against Tenpai while making you play better into Evenly etc.
What I don't agree at all is running 1 Squirmer. Since I changed to 3 even when heavily handtrapped I can at the very least end on the unchained combo.
You can still use it to link with your material and then turn into anguish which you can use your opps material with fir your turn
This build has skill drain in the side deck. So why would I want to use skill drain when I don’t want Yubel being vulnerable with her effects negated?
Because you have Nightmare pain, it will protect you from battle damage and their (Yubel) effects activate once destroyed (not negated by SD). And so many decks truly die or have a tough match playing around SD.
Exactly as Osvaldo says.
The idea is with Nightmarepain activate they are still forced to attack Yubel monsters and take the damage so you float from spirit, to Yubel, to terror dealing enough damage and if not you repeat the process during your turn.
On top of that samsara can still be activated, so can all your grave float effects
Thank you both for answering. I’m still learning to remember the card effects by heart.
I'd like to see D/D with nightmare throne
Already uploaded and on its way tomorrow
Yo wen you have promethean and shavara on field ur locked into feind n fire u cant summon one without the other you would have to go for a fire feind
Your only fiend locked when Shavara is on the field via its own effect.
As I was revived by princess, your not fiend locked
@@zephyrwargamesyugioh
Ok good to know cuz my boyy kept telling me otherwise lol gota read tht print thank you!!
Memento test hand pls
The thing that I absolutely hate for this deck is that it is susceptible to every single handtrap in the game. I would say that 60% of the time you only open 1 maybe 2 starters / extenders. The deck is getting popular now so opponents know what to hit. NS DBB, imperm. You are now put on "better have throne or squirmer to extend" or your turn is over. Even if you extend, your end board becomes significantly weaker and odds are the opponent is holding an Ash Blossom in their hand which will really end your board on nothing.
In addition,
People are trying to highlight combos to insulate through nib. While yes it is possible to play around / through nib, you are 99% of the time going to be interrupted BEFORE you can insulate which then prevents you from being able to full combo. Playing conservatively makes your board extremely weak.
Also, you play SO MUCH gas in the deck that you hardly ever see your HTs, and if you do you are only getting 1, which we all know isn't really doing anything.
Overall I would say the deck feels bad. I have play tested this deck over and over since PHNI and even with the new support it's just meh IMO
first