24:51 my man really thought he would leave 5 woods LAYING on the ground and not be stolen? lol there are monsters coming everyday dude Great video and awesome game!!!
@@plumbthumbs9584 oh man, your comment gave me major flashback to an old commercial for some reason. I wish I could remember the brand. "Where will you be? When diarrhea hits?"
Yeah this game would be perfect for mobile gaming. I really miss the Pre-MTX games for mobile, there were some absolute banger ones. That and the like 2009-2014 era flash games are an era/genre we’re never getting back.
There's a reason for that. It's relatively low budget in graphical asset terms and people are familiar with the style of game, UI and so on, aka design language. I don't see that as a problem in and of itself, the problem is more that devs don't introduce enough new mechanics and interactions
I don't think it's what food they like, it's that certain foods are worth more experience. There is a chart on the left side during the Tavern animation that shows the XP values of the different foods. Berries are worth 1.
Actually, it is both. Like you said, foods have certain XP values, like berries 1 XP and fish 2 XP. But there are for example several kinds of meat and each unit likes one specific meat which gives them 5 XP, any other meat gives them 3 XP. At least that was how it was in a previous version a few months ago. Maybe now there's even a unit that likes fish (or Burgers, which are new) and gets extra XP from that.
I think Splat read some old information elsewhere. From what I could tell, "favorite foods" no longer exist. It's now 1 xp for berries, 2 xp for raw meat, 3 for cooked meat (and bread) and 4 xp for meals. Raw meat in the inventory *after* mealtime becomes cooked, and cooked meat *after* meal time becomes a meal. Heroes will eat bread before cooked meat.
@@TreguardD kind of makes sense, given it looks like you have no control on what food is available, thus making favorite foods no better than random XP gains, & actually worse since it would encourage you to intentionally gimp your food economy if you have a bunch of berry loving unit types. If they add some ability to farm specific foods, would make sense to add it back.
they attack the closest enemy to their fixed position, you can see the range of the attack, and in the case of ranged units they have a min distance from them to attack. They attack until they kill the unit, and select the next one based on that. So they never consider AOE and other stuff..
Awesome recommendation. Stayed up and played it til I finished the demo! I love the pull of "what do I upgrade next?", of having to decide on keeping my dudes alive vs building out the city, and the exponential difficulty scale means every little permanent upgrade counts!
Played the demo months ago. Anxiously awaiting a full release. The game was incredibly fun. Discovering the rouge-lite elements were super cool when you realized what purchases persisted through runs.
10:15 i feel you man. Also it's impressive how different this game. despite it using that pixel pack. I actually thought it was made by the same devs of hero's hour until you told about it.
I had a blast playing the demo for about 3/4 hours. I’m really looking forward to the finished product as the gameplay loop is super enjoyable. It’s the perfect amount of build order, upgrading, and resource management without being too overwhelming or too simple.
Cool, I like the very visual and easy progression. Instead of just doing 1 more damage, you simply have access to the roads you built. Maybe everything you make with renown stays?
I played the demo during next fest and I can’t wait for this game to release!!! I can’t seem to find anything else that scratches the particular itch this game scratches.
Weird. There's this History of Rock and Roll in 500 songs podcast that I'm going through and just today got to the Eddie Cochran episode. Game looks cool too.
Ok so this convinced me to try the demo. I gotta say I'm hooked on this game. It's a ton of fun and the music is great. Reminiscent of Ragnarok Online. Pity I can't write a positive review on the steampage.
what i love about this game is its NOT creative. its more of a puzzle, to try to reach certain key goals at key times. and those goals are incredibly difficult to hit.
I tried that demo and yes it was addictive and all of the splat views on the game are correct. it is like a rogue-like but it has one problem. your hero upgrades are not that significant so you get a soft lock. resources upgrades push you forward. for extra workers go right, there`s a village and you can buy workers for future runs.
I don't know if anyone knows, but this reminds me of Dungeon Village by Kairosoft! It's a mobile game with a similar concept (except for the rogue-lite). It's so cool to see someone take the Kairosoft formula and interpret it to make an awesome game!
"a side game you can have running, while doing some other stuff" ? geez .... lol your generation needs to chill on the adderall. you know its literally methamphetamine, right? .. its ok to just pay attention to one thing at a time.. you dont need to always be multitasking.. just relax, lil homie
Houses, houses and more houses. More important than anything else is getting more houses. having more workers is essential to be able to progress. Devoting your resources to building other structures first was a major mistake.
Looks pretty interesting. It makes me wonder if there are going to end up being different maps though. The fact that the roads are persistent but there seems to be so many meta-unlockables indicates to me that you might 'conquer' a map at some point and move on to a new one where you start over without all of the roads built and everything. Interesting.
Any upkeep for the workers? What's stopping you from just always getting more? Not keeping 1 guy cutting wood for new houses looks like wasteing time :o
Can't wait till NEXT YEAR??? I want it NOWWWWW, nevertheless thanks again Splatty.. wouldn't have found this gem of a game without you so keep up the great work.
@@Dyanosis True! But the blaming should mostly go on publishers, because they don't want to spend money on another month or 3 so developers would properly finish the game ;-)
I know I am late on this one but it would be interesting to be able to select unit tactics; have units attack closets enemy; have units attack the highest level enemy; have units attack lowest level enemy; ect
Played the demo for a good chunk of time and it was alright. It very much felt like if I didn't make every click count and follow a very specific course of action that I was going to fail. The meta game progression felt less like a boon and more like a necessity to even maybe sort of hopefully achieve anything. I'm hoping that some of that is just the demo and will be worked out come the final game.
Only it attacks according to its attack areas that are clearly shown when you place or move a unit. Splattercat not understanding something, and you not paying attention doesn't change that. :)
@@Scapestoat Yes, thank you for your smug response, but perhaps you should pay more attention yourself, and notice that the discussion at hand is not 'targeting', but rather 'targeting priority'. Now run along, the grown-ups are talking.
@@DrBunnyMedicinal And the priority location examples he kept indicating was a cluster of units right next to the unit, way inside of its minimum range. What can I say, except; you're welcome! :D
I had some fun playing, but it felt like a short repetitive loop. Building the same thing then dying again, with a chance of just a little more progress.
16:55 "Everybody always talks about the wherewolf, but they never think about the whywolf" That's not even the sad part. The sad part is that nobody cares about howwolf.
You mean the whywolves from Adventure Time? Filled with the spirit of inquiry and bloodlust? I think the whatwolves are scarier, personally. Howolves are also pretty bad.
I feel that upgrading your Knight instead of your roads and town is a huge trap, because you will want to change to better starting heroes anyway, and to start with a better developed town each run
3:22 My scroll wheel is kinda iffy. Actually, I doubt there's a single person in the world that can stake their life on the reliability of their mouse wheel.
08:51 "I don't know if I can store 8 rocks." While the tooltip shows 8 max... never change Splatt!
😂💀
Yep... I always look forward to him doing something like this in every video! It's one of the best things! Like spotting the easter egg!
24:51 my man really thought he would leave 5 woods LAYING on the ground and not be stolen? lol there are monsters coming everyday dude
Great video and awesome game!!!
This is one of the rare times I wish there was an android equivalent. This would be a lot of fun while waiting in waiting rooms or for food.
you got stop ordering take-out while waiting at the dentist's office.
@@plumbthumbs9584 oh man, your comment gave me major flashback to an old commercial for some reason. I wish I could remember the brand. "Where will you be? When diarrhea hits?"
"Diarrhea is like a storm raging inside you."
There are so many games I wish were on mobile.
Yeah this game would be perfect for mobile gaming. I really miss the Pre-MTX games for mobile, there were some absolute banger ones. That and the like 2009-2014 era flash games are an era/genre we’re never getting back.
Man, your comment about the indie game trends is so true. I roll my eyes every time I see an indie game with deckbuilding now.
There's a reason for that. It's relatively low budget in graphical asset terms and people are familiar with the style of game, UI and so on, aka design language. I don't see that as a problem in and of itself, the problem is more that devs don't introduce enough new mechanics and interactions
Also notice the dynamic soundtrack. When hoovering above the castle there's this idyllic tune and above the battlefield there's the combat tune.
Thanks so much for what you do. You're fun to watch and listen to and you actually give me solid reviews. You are literally invaluable.
+1 wholesomeness
I don't think it's what food they like, it's that certain foods are worth more experience. There is a chart on the left side during the Tavern animation that shows the XP values of the different foods. Berries are worth 1.
Actually, it is both. Like you said, foods have certain XP values, like berries 1 XP and fish 2 XP. But there are for example several kinds of meat and each unit likes one specific meat which gives them 5 XP, any other meat gives them 3 XP. At least that was how it was in a previous version a few months ago. Maybe now there's even a unit that likes fish (or Burgers, which are new) and gets extra XP from that.
I think Splat read some old information elsewhere. From what I could tell, "favorite foods" no longer exist. It's now 1 xp for berries, 2 xp for raw meat, 3 for cooked meat (and bread) and 4 xp for meals. Raw meat in the inventory *after* mealtime becomes cooked, and cooked meat *after* meal time becomes a meal. Heroes will eat bread before cooked meat.
@@Dyanosis 🤷♂ eh, I get it. When you play a new game pretty much every single day of your life, it would get exhausting to read _everything_
it /used/ to be favorite food, it was updated
@@TreguardD kind of makes sense, given it looks like you have no control on what food is available, thus making favorite foods no better than random XP gains, & actually worse since it would encourage you to intentionally gimp your food economy if you have a bunch of berry loving unit types. If they add some ability to farm specific foods, would make sense to add it back.
they attack the closest enemy to their fixed position, you can see the range of the attack, and in the case of ranged units they have a min distance from them to attack. They attack until they kill the unit, and select the next one based on that. So they never consider AOE and other stuff..
A leadership feature could be added to one of the heroes concerning this
Awesome recommendation. Stayed up and played it til I finished the demo! I love the pull of "what do I upgrade next?", of having to decide on keeping my dudes alive vs building out the city, and the exponential difficulty scale means every little permanent upgrade counts!
Played the demo months ago. Anxiously awaiting a full release. The game was incredibly fun. Discovering the rouge-lite elements were super cool when you realized what purchases persisted through runs.
I was so excited thinking it had come out since I loved the demo. Still a 2024 release date though. Happy to watch Splattercat play though!
I just played this demo like a month ago and was very surprised by it, it felt like the old settlers or knights & merchants games.
Been waiting for this to come out, wish we didn't have to wait till next year but it's something to look forward to.
Thanks again, Splat! You're the best, man
Oooh, I actually like this. Definitely gonna play with the demo myself. Thank you, Splatt!
i dig the music. very old school and pleasing.
10:15 i feel you man. Also it's impressive how different this game. despite it using that pixel pack. I actually thought it was made by the same devs of hero's hour until you told about it.
Excellent as always, thank you for your quality contents!
I had a blast playing the demo for about 3/4 hours. I’m really looking forward to the finished product as the gameplay loop is super enjoyable. It’s the perfect amount of build order, upgrading, and resource management without being too overwhelming or too simple.
I messed around with this when it first came out a while back it was pretty fun, I can't wait to see how they flesh it out.
Cool, I like the very visual and easy progression. Instead of just doing 1 more damage, you simply have access to the roads you built. Maybe everything you make with renown stays?
Thank you, I just got the demo! There's a little puppy in the kingdom that you can pet and it makes a "ruff" sound too
Fun fact: It is modelled after the developers personal dog.
@@SunSailor love that so much
I played the demo during next fest and I can’t wait for this game to release!!!
I can’t seem to find anything else that scratches the particular itch this game scratches.
Weird. There's this History of Rock and Roll in 500 songs podcast that I'm going through and just today got to the Eddie Cochran episode.
Game looks cool too.
this graphic and art style clearly shows it's came from the Hero's Hour dev, I like it!
Played the demo a little while ago and I absolutely loved it! Can't wait for the full game 😊
Thanks!
Ok so this convinced me to try the demo. I gotta say I'm hooked on this game. It's a ton of fun and the music is great. Reminiscent of Ragnarok Online. Pity I can't write a positive review on the steampage.
"Diddle the enemy into submission" - Splattercat 2023
Orcs be diddled! We shall have this day!
Sounds like an early Pokémon game when the monsters start attacking😂
what i love about this game is its NOT creative. its more of a puzzle, to try to reach certain key goals at key times. and those goals are incredibly difficult to hit.
I tried that demo and yes it was addictive and all of the splat views on the game are correct. it is like a rogue-like but it has one problem. your hero upgrades are not that significant so you get a soft lock. resources upgrades push you forward. for extra workers go right, there`s a village and you can buy workers for future runs.
4:03 I do declare thee, Sir Gropey Hands.
This is a nice simple game that is good for when you just want to relax and tinker around.
I don't know if anyone knows, but this reminds me of Dungeon Village by Kairosoft! It's a mobile game with a similar concept (except for the rogue-lite). It's so cool to see someone take the Kairosoft formula and interpret it to make an awesome game!
Thanks for showcasing! ^^
ThankYou SirSplatt!
Seems like a nice, fun good looking little side game you can have running while doing some other stuff.
"a side game you can have running, while doing some other stuff" ? geez .... lol your generation needs to chill on the adderall. you know its literally methamphetamine, right? .. its ok to just pay attention to one thing at a time.. you dont need to always be multitasking.. just relax, lil homie
Houses, houses and more houses. More important than anything else is getting more houses. having more workers is essential to be able to progress. Devoting your resources to building other structures first was a major mistake.
Looks pretty interesting. It makes me wonder if there are going to end up being different maps though. The fact that the roads are persistent but there seems to be so many meta-unlockables indicates to me that you might 'conquer' a map at some point and move on to a new one where you start over without all of the roads built and everything. Interesting.
You will have different kingdoms and each one will have his unique map and mechanics.
@@Empiable Cool, sounds nice.
It also seems like you have different heroes, so there might be some different playstyles as well.
@@RLHvanDijk That's a fair point as well.
Hey SplatterCat, hope your break went well. Still love your content, hope to catch another one of your streams!
This reminds me so much of the original Final Fantasy or Dragon Warrior on the first Nintendo. (the visuals only, not the gameplay)
It's got art style just like Hero's Hour. Wow :o
releases in 2024... damn you patience!!!
Thanks.
i been loving this game so far. almost wish the developer which i think is one guy worked faster lol
I'm trying 😂
I played the demo on this and 100% agree, this is going to be addicting.
20:24 dude the music is straight up pokemon vibes
Path of Exile is the greatest indie game of all time. As it's the only indie game that has its own convention
Warframe?
Eddie Cochran, man, what a musician!
This game reminds me a lot about the best SNES game act raiser... Looks awesome
The demo is super addictive!
Any upkeep for the workers? What's stopping you from just always getting more? Not keeping 1 guy cutting wood for new houses looks like wasteing time :o
These sprites have been used in so many indie games. Hero’s Hour comes to mind right away.
Can't wait till NEXT YEAR??? I want it NOWWWWW, nevertheless thanks again Splatty.. wouldn't have found this gem of a game without you so keep up the great work.
Maybe you could sign up for beta testing ;-)
@@Dyanosis True! But the blaming should mostly go on publishers, because they don't want to spend money on another month or 3 so developers would properly finish the game ;-)
I know I am late on this one but it would be interesting to be able to select unit tactics; have units attack closets enemy; have units attack the highest level enemy; have units attack lowest level enemy; ect
In addition, I would like to see units themed to your hero, i.e. a priest or healer for the knight.
I played the demo for this, I really enjoyed it! Super difficult though, I just couldn't survive for more than 15 days or so.
Played the demo for a good chunk of time and it was alright. It very much felt like if I didn't make every click count and follow a very specific course of action that I was going to fail. The meta game progression felt less like a boon and more like a necessity to even maybe sort of hopefully achieve anything. I'm hoping that some of that is just the demo and will be worked out come the final game.
i miss this kind of game. pixel/2d rts game. what matter the game is really good.
Yeah, that targeting NEEDS to be fixed, but other than that, this looks interesting.
Ideally it would be configurable.
@@M33f3r That would be ideal, especially if you could choose between, say, closest, most(est) and toughest.
Only it attacks according to its attack areas that are clearly shown when you place or move a unit.
Splattercat not understanding something, and you not paying attention doesn't change that. :)
@@Scapestoat Yes, thank you for your smug response, but perhaps you should pay more attention yourself, and notice that the discussion at hand is not 'targeting', but rather 'targeting priority'.
Now run along, the grown-ups are talking.
@@DrBunnyMedicinal And the priority location examples he kept indicating was a cluster of units right next to the unit, way inside of its minimum range.
What can I say, except; you're welcome! :D
Hooded Horse you know it's going to be a good game
I had some fun playing, but it felt like a short repetitive loop. Building the same thing then dying again, with a chance of just a little more progress.
Added to wishlist :D
this makes me want to hook up my megadrive
Looks good. But I feel like with unit selection, after you have tried it once it should remind you what the unit does.
Spiffin Brit has really funny exploits of this game.
Great stuff Splatt.
I love the little birds.
Oh thanks. You are the first to mention them! They were very important to me so I implemented them only a few weeks in.
@@superfantasykingdomAwesome! I hope the game is a huge release success! I'll be buying.
Oh thats looks fun
With a name like that it will be a massive indie hit.
This looks incredibly like Hero's Hour
Busting rocks with your forehead.
The Splattercat way.
AoE IV meets Vampire Survivors. Pretty neat.
16:55 "Everybody always talks about the wherewolf, but they never think about the whywolf"
That's not even the sad part. The sad part is that nobody cares about howwolf.
Hey Splat! try on "hey guys and gals, and enby pals!"
Hero unit would be good in this type of game
i saw your video and i had to have it and its amazing man amazing
I want it!!!! I WANT IT!.......after update lol
This looks like a mod for Hero's Hour
You mean the whywolves from Adventure Time? Filled with the spirit of inquiry and bloodlust?
I think the whatwolves are scarier, personally. Howolves are also pretty bad.
nice!!. shame the demo isnt up anymore :/ (game has a 2024 release. would have liked to try it first though)
I feel that upgrading your Knight instead of your roads and town is a huge trap, because you will want to change to better starting heroes anyway, and to start with a better developed town each run
You only use the leftovers to upgrade him.
Ohhhh maaaan... shining force II vibes...
I wanted to check what that little witch does so much... =/
I know these sprites! Heros Hour
yup. that's how i've found this game after 9 months. it's the same sprite pack
If the why-wolf is philosophical, does that make the how-wolf scientific and the when-wolf historical?
Expect twenty other cloned titles to hit Steam early access in the next 3 months. And for some reason probably remain EA for 2 years.
Question: If you fed them what they like and they level up faster would your run last more days?
That hero definitely grabs her by the ......
I was hoping this would be "Rimworld but better." :(
Switch release would be dope.
oh god it looks like that trainwreck of a game "heroes hour"
Looks a lot like "Hero's Hour"
🖤
Is it the same devs that made the game “Hero’s Hero”? The models look very similar.
3:22 My scroll wheel is kinda iffy. Actually, I doubt there's a single person in the world that can stake their life on the reliability of their mouse wheel.
I could add mouse 4 and 5. Any other idea?
What engine/assets are these because this is the third game ive seen that uses these models for character sprites
Is this not all just assets from Hero's Hour? Like the gold looks exactly like that.
These units look like the same ones from Hero's Hour. Is it the same devs or an asset pack?
Um, this seriously looks like the spitting image of Hero's Hour?
I don't like deck builders, so this has peaked my interest