Hey bro, just wanted to say I see you took feedback I gave about letterboxing entire duels and fixed it. Earned my sub back and your editing is stellar. Love the noid content
Thank you very much my friend, it's great to share interesting experiences with fellow duelists. I actually summon him, but unfortunately it wasn't recorded. However, my deck list uses it. Please see and join
I 1000% disagree with your consistency rating. I've lost count how many games where I couldn't even summon one guy on my first turn. I can count on two hands the amount of times I've played rrason/monster gate or multiple copies in one turn and not even break through 10 cards if I played two and if I played one is the very next card.
You should be running 3x Reasoning 3x Monster Gate 3x Triple Tactics Thrust 3x Left Arm Offering 3x Void Imagination 3x Void Reignition 1x Card Destruction 1x Grass 20/60 or 1/3 for milling deck Along with the other Void cards, unless your opponent has multiple omni negates, you shouldn't be having 0 graveyard, especially with the release of Infernoid Evil which basically gives you 5 to 10 Infernoids in grave. Ideally you should only have 4-5 Reasoning and Monster Gate targets in your deck. Also definitely do not run Maxx C or Ash in this deck (That's badic knowledge for Infernoid players) If you're running the Snake-Eyes variant then forget about Monster Gate and Reasoning, those are only good in pure Infernoid. But you can however run 1 Diabellstar instead of 2x Snow. If your opponent drops Dimension Shifter then just give up cuz that's auto loss for this deck unless you have enough Void cards to make up for the difference.
@Phantom-ZER0 I'm short 1 thrust but I agree 3 in this type of deck it's correct. I'm also missing one nation. I don't like left arm.... going neg your entire hand just for you get Ash and that was the only play you had going for you to get the ball rolling. Right now I'm running snake eyes in the build because I'm also missing an additional copy my lvl 10 guy. Im missing rollback a well. But I'm also running copies of dark fusion and chimera fusion along with fire recovery to get things that's banish back. I hardly ever have Nation plays where I can put back from my banish to my grave
@@BlitzOverride Left Arm is key to winning with this deck, easily search grass. I used to think the same way, but after seeing the WCS championship match, i saw just how powerful it was. If you have it, try to bait them to negate Decatron or Monster Gate with Ash. You can also run 1x Extra Foolish Burial to send Tearlaments Kitalios or Infernoid Evil from deck to grave to mill or get what you need. Void Illumination is definitely the most important Void card, summoning Evil going 1st or Tierra going second + making all your Infernoids level 1 is key to link climbing. If you have Decatron, send Deveyaty so you can tribute it to negate Ash
@@BlitzOverride I used to think the same way about Left Arm, but after watching the WCS finals, I saw just how useful it was. It's a auto-win con against a 40 card deck. If you're that worried, bait them with reasoning or Monster Gate first then drop Left Arm. Also if you summon Decatron, dump Deveyaty so that you can negate Ash with it's effect. Extra Foolish Burial is also very good, send Tearlaments Kitalios or Infernoid Evil to mill or search. But you should definitely be running 3x Void Illumination, it's the best Void card. Summon Evil going first or Tierra going second.
@@Phantom-ZER0 for sure that spell card is great addition. I only play on MD. Right now I've been using all my UR for Tenpai but I'm running two versions buster blader and Kash . For a one of format that MD is i thought it was best to run a going first or second build. Still missing 7 UR for both.
First replay is mine from yesterday! Cool to see it on YT lol.
Thanks!
very cool bro
Hey bro, just wanted to say I see you took feedback I gave about letterboxing entire duels and fixed it. Earned my sub back and your editing is stellar. Love the noid content
Also maybe I'm blind again but where is the closed heaven play in this video? I saw opponent try to summon once?
Thank you very much my friend, it's great to share interesting experiences with fellow duelists. I actually summon him, but unfortunately it wasn't recorded. However, my deck list uses it. Please see and join
You seem to be enjoying infernoids quite a bit lately. What would you say is your favorite version soo far? Snake eyes, pure, gen/ken, etc.
Infernoid with the snake eyes version is my favorite, friend what do you think?
I 1000% disagree with your consistency rating. I've lost count how many games where I couldn't even summon one guy on my first turn. I can count on two hands the amount of times I've played rrason/monster gate or multiple copies in one turn and not even break through 10 cards if I played two and if I played one is the very next card.
You should be running
3x Reasoning
3x Monster Gate
3x Triple Tactics Thrust
3x Left Arm Offering
3x Void Imagination
3x Void Reignition
1x Card Destruction
1x Grass
20/60 or 1/3 for milling deck
Along with the other Void cards, unless your opponent has multiple omni negates, you shouldn't be having 0 graveyard, especially with the release of Infernoid Evil which basically gives you 5 to 10 Infernoids in grave. Ideally you should only have 4-5 Reasoning and Monster Gate targets in your deck. Also definitely do not run Maxx C or Ash in this deck (That's badic knowledge for Infernoid players)
If you're running the Snake-Eyes variant then forget about Monster Gate and Reasoning, those are only good in pure Infernoid. But you can however run 1 Diabellstar instead of 2x Snow.
If your opponent drops Dimension Shifter then just give up cuz that's auto loss for this deck unless you have enough Void cards to make up for the difference.
@Phantom-ZER0 I'm short 1 thrust but I agree 3 in this type of deck it's correct. I'm also missing one nation. I don't like left arm.... going neg your entire hand just for you get Ash and that was the only play you had going for you to get the ball rolling.
Right now I'm running snake eyes in the build because I'm also missing an additional copy my lvl 10 guy. Im missing rollback a well. But I'm also running copies of dark fusion and chimera fusion along with fire recovery to get things that's banish back. I hardly ever have Nation plays where I can put back from my banish to my grave
@@BlitzOverride Left Arm is key to winning with this deck, easily search grass. I used to think the same way, but after seeing the WCS championship match, i saw just how powerful it was. If you have it, try to bait them to negate Decatron or Monster Gate with Ash. You can also run 1x Extra Foolish Burial to send Tearlaments Kitalios or Infernoid Evil from deck to grave to mill or get what you need. Void Illumination is definitely the most important Void card, summoning Evil going 1st or Tierra going second + making all your Infernoids level 1 is key to link climbing. If you have Decatron, send Deveyaty so you can tribute it to negate Ash
@@BlitzOverride I used to think the same way about Left Arm, but after watching the WCS finals, I saw just how useful it was. It's a auto-win con against a 40 card deck. If you're that worried, bait them with reasoning or Monster Gate first then drop Left Arm. Also if you summon Decatron, dump Deveyaty so that you can negate Ash with it's effect.
Extra Foolish Burial is also very good, send Tearlaments Kitalios or Infernoid Evil to mill or search. But you should definitely be running 3x Void Illumination, it's the best Void card. Summon Evil going first or Tierra going second.
@@Phantom-ZER0 for sure that spell card is great addition. I only play on MD. Right now I've been using all my UR for Tenpai but I'm running two versions buster blader and Kash . For a one of format that MD is i thought it was best to run a going first or second build. Still missing 7 UR for both.
That Floo player is just so freaking bad
all anti meta so freaking bad 😅
So Infernoid is trash
It's not meta but it's really strong
@@danielecogotti8394 i agree w u Bro
It's Tier 2, but can easily compete with Tier 1 decks like Tenpai or Yubel
@@Phantom-ZER0 i agree w U