NOTE: If a dice roll leads to less groups than there are players in the game, the leftover players get to take a “move the Steward one step” action in compensation.
Very interesting, I like the idea of a penciled in player board and score sheet, pretty cool! Also the rule about winning forever and just giving the game away made me crack up! Thanks for the great tutorial as always Rodney!
I love that rule about rolling the same number on all dice. So I did some figuring and there is about a one in ten million chance of that happening. It's possible!
@My Cat's Breath Smells Like Cat Food I'd be disappointed in myself if that 1/60 millionth lucky chance was used to instantly win a game of Corinth when the luck could have been applied to winning the lottery, but Id take it over being struck by lightning.
@@Ahoge-dono I was coming to ask when Lucky Luke's picture doing that was getting posted, or if it was going to be on Facebook. If someone was going to do that, it would Luke. Likely when Rodney was actually going to win a game against him. :p
Thank you, Rodney! I think my group will like this as we liked St. Malo! They are similar in how you circle/use resources to do other things, but then plenty different. I like all the options for replayability but lighter to teach than most board games.
Thank you Rodney. We just got this game and we weren't sure if we were meant to cross off the dice each time we took a turn or at the start of each round as the rulebook was unclear. We opted for the former and felt the game was over too quick. I looked it up and felt great relief when I saw you had made a video on it, I knew it would soon be clear!
NICE GAME SIMPLE GAME SYSTEM!! Thank for the introduction, a game with a piece of paper and dice would never go wrong, the solid game system base on simple gaming MECH is wonderful, thanks and wish you all the best...
I was wondering if Rodney will cover that part of the rulebook that details what happens if all the same number is rolled. Sure enough, he did. :D I looked at the rules for Yspahan, the game reimplemented by Corinth, and their instructions say in the rare case of rolling all the same number, all dice are put on the camel space (the lowest group space). Consider that alternative rules for those that don't want to part with a game. :)
I wanted to click the promised link to the boardgamegeek page in the description, but unless my eyes deceive me, there is no such link! Great tutorial as always and I'll find the page on my own. ;)
Is it against the rules for players to cover their game sheet from other players? Most importantly, I'm talking about whether they can cover the left side of their game sheet, that shows their progress on shops and districts?
I've only been into gaming for around three years and I've not played any roll and write games yet, so this and Fleet have caught my eye. Generally I prefer quite light games, so which roll and write would you recommend?
Hey Phil, I prefer not to review or recommend on the channel. What one gamer likes, another will hate - I don’t like trying to guess at what someone else’s tastes might be, so I prefer to just show exactly what the game is and leave it up to the viewer to decide if it suits their particular tastes. All the best in your quest to find a roll & write you’d enjoy. Hope the video helps a bit too :)
Can someone answer a rules related question for me please? Say you have bought the warehouse which gives you the bonus of one extra good when delivering to the districts. Does this bonus also applies when you move the steward in the market and land on of these goods? Thank you for any comments. Probably just wishful thinking;)
Hey Martina, that bonus is only given when you specifically take the "deliver goods" action, not also when you get goods from the Steward action. Hope that helps!
Hi Rodney and thanks for another great video. I would like to ask you pls some questions about the game 1. after you take a die or dice, you must or may do either an action / move Stewart. Can you just take the die/dice and do nothing? 2. can you give a gold to turn a die from 6 to 1 or from 1 to 6? 3. if there are no more dice to take to do an action and you cant make a complete move using the "move the Stewart one step", does this mean you cant do anything at all in your turn? Thank you.
1) The rules imply that you cannot choose to do nothing, but you may end up in a situation where you can't resolve the dice you've taken. 2) The rules do not say, so I am inclined to think you cannot. 3) The rules say: " If a player ends up in a situation where it is not possible to proceed to a complete move with the Steward (not enough Gold Coins to decrease the number of steps for instance), they cannot choose that action."
Please please PLEASE do a Thunderstone Quest Barricades Mode How To Play. The rulebook is horrendous and difficult to understand and there are no playthroughs on TH-cam. Thanks!!
Interesting game. Personally, I'd cannibalize some sheets to make game boards for replayability (get some meeples and tokens from other games as indicators instead of crossing off things on the sheets). I'm always sketchy about games with consumable pieces.
@@garrkell I've thought of that, too. Works for quick and dirty, but my experience is that it gets dirty quickly, and markers dry out if not used often enough. 'Tis a minor thing, though, and to each their own.
In the rulebook: *If a dice roll leads to less groups than there are players in the game, the leftover players get to take a "move the Steward one step" action in compensation.* So if no dice group remains when it comes to a player's turn, they may take the action to move the Steward one step-move him one step, circle the space and get its reward. (I believe you still can spend gold to increase the number of steps.)
What happens if I pick lots of dice of the same district? Let's say 5 blue dice. Does that mean I can complete the 4 items shop, and put the extra one in a new shop? Does that mean I can complete the 2 and 3 items shops at the same dice pick??
I know it seems unlikely, but with circling and crossing out gold, what happens if you run out of gold spaces to circle/cross out to gain or spend gold?
NOTE: If a dice roll leads to less groups than there are
players in the game, the leftover players get to take a “move the Steward one step” action in compensation.
Very interesting, I like the idea of a penciled in player board and score sheet, pretty cool! Also the rule about winning forever and just giving the game away made me crack up! Thanks for the great tutorial as always Rodney!
That rule cracked me up too, I had to include it :)
I googled it, if you rolled 10 dice, the chance they all come up the same is about 1 in 46 million. I'd say yes you've won forever :)
I love that rule about rolling the same number on all dice. So I did some figuring and there is about a one in ten million chance of that happening. It's possible!
@My Cat's Breath Smells Like Cat Food I'd be disappointed in myself if that 1/60 millionth lucky chance was used to instantly win a game of Corinth when the luck could have been applied to winning the lottery, but Id take it over being struck by lightning.
@@Ahoge-dono I was coming to ask when Lucky Luke's picture doing that was getting posted, or if it was going to be on Facebook. If someone was going to do that, it would Luke. Likely when Rodney was actually going to win a game against him. :p
I couldn't help but keep watching that flip that he did with the game box so perfect
Thank you kindly!
Thank you, Rodney! I think my group will like this as we liked St. Malo! They are similar in how you circle/use resources to do other things, but then plenty different. I like all the options for replayability but lighter to teach than most board games.
If you get a chance to try it, I hope you enjoy!
I'd love to see the bloopers from the game box toss at the beginning of these videos.
What bloopers? Are you suggesting I don't catch the box the first time? ;)
Thank you Rodney. We just got this game and we weren't sure if we were meant to cross off the dice each time we took a turn or at the start of each round as the rulebook was unclear. We opted for the former and felt the game was over too quick. I looked it up and felt great relief when I saw you had made a video on it, I knew it would soon be clear!
So glad this helped :)
That catch 0:12
Nice isn't it!! Wonder if it's just one take?😉🤣😀
Obviously, CGI. :D
@@cklester haha Nooooo, I watched it like 5 timea, surely not 🤣
First time, every time! ;)
Haha sure sure Rodney 😁. Well you gotta teach us that trick 😉
You mean... I HAVE TO WRITE ON MY COMPONENTS??? (faints)
Best. Flip. Yet.
Thanks Rodney! Awesome! I am sure the awesome catch at the start was on the first try!
But of course!
NICE GAME SIMPLE GAME SYSTEM!! Thank for the introduction, a game with a piece of paper and dice would never go wrong, the solid game system base on simple gaming MECH is wonderful, thanks and wish you all the best...
Another great video explanation. Now to decide between this game and Imperial Settlers R&W
Nicely explained.
Thank you!
Thanks Rodney! Just what I needed.
Glad you enjoyed the video!
I was wondering if Rodney will cover that part of the rulebook that details what happens if all the same number is rolled. Sure enough, he did. :D
I looked at the rules for Yspahan, the game reimplemented by Corinth, and their instructions say in the rare case of rolling all the same number, all dice are put on the camel space (the lowest group space). Consider that alternative rules for those that don't want to part with a game. :)
0:11 timestamp to watch the toss over and over
Thanks for the video! I can't believe I hadn't already been a subscriber to your channel! ...Geez. Well now I am.
Glad to have you!
Reminds me of Ganz Schön Clever. Looks fun. Merci Rod.
My pleasure!
It's actually a reworking of their previous game Yspahan.
I just checked the rule book online.
It really does say that about getting all dice the same number.
I wouldn't lie to you :)
Great video! I’d be interested in trying this game.
Thanks for checking out the video!
I wanted to click the promised link to the boardgamegeek page in the description, but unless my eyes deceive me, there is no such link! Great tutorial as always and I'll find the page on my own. ;)
Fixed - thanks!
Omg how many times did it take u to nail that flip in the begging? Lol
First time, every time, of course ;)
@@WatchItPlayed You didn't even look at it as it was spinning in the air. I watched it like 25 times.
I was just about to ask lol
The dice selection is the same of Yspahan... did you noticed that? Wonderful video! Thank you
And now I've noticed that the author is the same and this is Yspahan r&w version! 😅
Yes, I believe it was a source of inspiration :)
Is it against the rules for players to cover their game sheet from other players? Most importantly, I'm talking about whether they can cover the left side of their game sheet, that shows their progress on shops and districts?
Players are not instructed by the rules to cover their sheets.
2:29 Probability: 1 in a ten million.
Great video Rod! Fellow maritimer!
To the Maritimes!
I've only been into gaming for around three years and I've not played any roll and write games yet, so this and Fleet have caught my eye. Generally I prefer quite light games, so which roll and write would you recommend?
Hey Phil, I prefer not to review or recommend on the channel. What one gamer likes, another will hate - I don’t like trying to guess at what someone else’s tastes might be, so I prefer to just show exactly what the game is and leave it up to the viewer to decide if it suits their particular tastes. All the best in your quest to find a roll & write you’d enjoy. Hope the video helps a bit too :)
Can someone answer a rules related question for me please? Say you have bought the warehouse which gives you the bonus of one extra good when delivering to the districts. Does this bonus also applies when you move the steward in the market and land on of these goods? Thank you for any comments. Probably just wishful thinking;)
Hey Martina, that bonus is only given when you specifically take the "deliver goods" action, not also when you get goods from the Steward action. Hope that helps!
Hi Rodney and thanks for another great video. I would like to ask you pls some questions about the game
1. after you take a die or dice, you must or may do either an action / move Stewart. Can you just take the die/dice and do nothing?
2. can you give a gold to turn a die from 6 to 1 or from 1 to 6?
3. if there are no more dice to take to do an action and you cant make a complete move using the "move the Stewart one step", does this mean you cant do anything at all in your turn?
Thank you.
1) The rules imply that you cannot choose to do nothing, but you may end up in a situation where you can't resolve the dice you've taken.
2) The rules do not say, so I am inclined to think you cannot.
3) The rules say: " If a player ends up in a situation where it is not possible
to proceed to a complete move with the Steward (not enough Gold Coins to decrease the number of steps for instance), they cannot choose that action."
@@WatchItPlayed Thank you!
Please please PLEASE do a Thunderstone Quest Barricades Mode How To Play. The rulebook is horrendous and difficult to understand and there are no playthroughs on TH-cam. Thanks!!
Thanks for the interest.
Interesting game. Personally, I'd cannibalize some sheets to make game boards for replayability (get some meeples and tokens from other games as indicators instead of crossing off things on the sheets). I'm always sketchy about games with consumable pieces.
Get a few sheets laminated and get a few thin tip wipable markers
@@garrkell I've thought of that, too. Works for quick and dirty, but my experience is that it gets dirty quickly, and markers dry out if not used often enough. 'Tis a minor thing, though, and to each their own.
What happens if there aren't enough rows for each player? For instance there where only 2s and 3s rolled?
In the rulebook: *If a dice roll leads to less groups than there are
players in the game, the leftover players get to take a "move the Steward one step" action in compensation.*
So if no dice group remains when it comes to a player's turn, they may take the action to move the Steward one step-move him one step, circle the space and get its reward. (I believe you still can spend gold to increase the number of steps.)
Thanks to Aba for the assists
What happens if I pick lots of dice of the same district? Let's say 5 blue dice. Does that mean I can complete the 4 items shop, and put the extra one in a new shop? Does that mean I can complete the 2 and 3 items shops at the same dice pick??
Correct! As long as you fully complete a shop, you can then start into a new one.
Bob Ross : Painting
Rodney Smith : Board Games
the probability of getting the same number on 9 dice is slightly less than 0.00001 %
Shouldn't it be 6 points, instead of 5 in the Steward?
Hey sorry, I'm not sure which point in the video you're referring to - do you have a time stamp?
How do you get more sheets if you run out
I found some more here: www.daysofwonder.com/corinth/en/
I recommend a laminator and dry erase markers. I've done this with Corinth and Welcome To.. Works really well.
@@jasonalanjoyce Great idea - I love the games that are moving to these dry erase boards, such as Railroad Ink.
I know it seems unlikely, but with circling and crossing out gold, what happens if you run out of gold spaces to circle/cross out to gain or spend gold?
Just draw some extra gold to circle? As you say, I don't think you'd find it would happen.
Yesterday , happened ! no more coins to cross, so we put some extra dots to represent more money. I hope it was ok.
@@lupitajones7 That should work!
You always put out amazing videos XD - I also find the artwork (goats) for this game adorable but I don't love the boards.
Thanks so much :) I'm a fan of the goats myself!
Well, not peaking my interest. Good job with the video. Just sorta meh to me. But, that’s why there are 31 flavors at the ice cream shop!
Yep! Not every game is going to be for everyone!
@@WatchItPlayed exactly. But I like seeing what is out there!
First