What you can do is just spend money on getting everything you want until you get to collection level 50 or 51. Then do a charge back, sure you will end up at negative gold/ core/ arclight. But you will have every current mini and earn max amount of exp from the daily rewards. The down side by doing this is that you wont get any talents on new minis or can change army upgrades (if you end up on negative archlight).
Yeah, they will add... 65$ horse or smthing. So many great games are available for a fraction of the money needed to progress in these modern "AAAAA" games... if you try to compare value without "blizzard nostalgia" - it's just not worth even thinking for a second about Rumble, Diablo 4, etc. I spent $500 on Rumble - I feel like a complete idiot.
@@livolasTrue, but I did it. And progress would have taken much longer, probably now I won’t even come close to killing Onyxia. In the end - I just paid to get a game without content.
Im f2p since launch and at my rate of doing quests every day, doing pvp to turn quests blue and spamming dungeons till i cant progress any further, the max level unit i have is 23. To get 30 will take me years for one unit
Great insights. We appreciate your hard work. I played Diablo Immortal for about 2 weeks and spent $250, got the little wings and then quit because the missions take too long. I have adulting to do. Rumble is 3-5 minute games. Perfect.
As a F2P gamer (not 100% free, because I bought the booster) I reached 134 sigils and got my minis to level 17-18. I feel pretty much stuck right now and there's nothing I can do in the game - quests are limited, gold is limited and mostly not enough to get even 1 level. I cleared level 22 heroics/dungeons struggling and having to come up with flawless strategies - which were fun, but after some point it becomes impossible. This is the point where I`m losing interest in the game. But I had a lot of fun while it lasted.
Great suggestions. Something else to consider is being able to replay heroics and adjusting the levels. For example adjusting the level of the heroic to +1 up to +3 of your average deck level. This could help content creators to do content about decks for every heroic depending on levels. Onyxia could be like that as well, beat onyxia at +4 levels to get deep breaths, so it could be accessible to f2p players as well and it will feel like an achievement instead of being capped at 30m maybe heroic onyxia would be lvl 30.
Great video. The impression I get, is that for some reason this game does not have many development resources assigned to it. Content releases are very slow, bug fixes and quality of life changes take way longer than expected. Wonder what the future holds for this game...
@@Bulava-ASH I'm surprised it was even out. Many things are uncertain with the microsoft merge. They may even axe the game for all I know considering how small the team behind it is right now.
Moonglade will be 30 minutes to clear, raids similarly you either can clear them and you're done with them in 30 min or you can't clear at all so zero content for you. Loss-loss situation. The game needs at least another year of cooking.
Moonglade will be available to newcomers in normal mode i assume. Maybe with a good reward once beaten. So its not a exclusive content for whales. Plus, every new unit makes the game more easier to progress and level,,because of the level collection system and the higher amount of units available.
they should add achievements for the pve zones, finish it with certain minis, like only land, only air, no spells, time limit... that would make the game more interesting and people love doing achievements in wow and flex with them... they would love em here too
Well said, we need accessible challenges with worthy rewards following, achievement system is obviously expected for a better feeling of progressing and last but not least improve the social guild system to make players on need and want to work togheter to get the best of the game wish mean alot of fun.
@Bulava Love your suggestions of monthly pvp ladder reset etc. Another idea...Maybe we all get together and make a better game lol. Boom. Back to creating a story for a game here. Keep at it mate! Love your channel etc. Will try to start catching you during streams.
This is my issue with the game as well, the lack of content! I want to play more but there's nothing to do. As a f2p you pretty much finish the normal campaign in the first month and then you struggle for probably like close to an year to finish your heroic campaign and Onyxya. And that's all you can do, outside of pvp and dungeons (which like you said, are limited as well). It baffles my mind that Blizzard didn't think of more activities to add to this game, especially since they worked so hard to get the core gameplay right. Now I know adding new stages takes a long time, but they could've reused the dungeons format and implement it for regular maps that just reward extra experience. Or make a survival mode. There are so many ways they could add replay value, I really don't understand how they thought players would stick around with the current version of the game when pretty much all mobile games these days have a bunch of modes to keep you ocupied.
I'm strictly F2P and the moment I hit 3K rating on my penultimate hero mini I faced off against a level 10 with all level 9-10 minis. Almost 90 seconds in the game I wondered why he wasn't dying, and then I realised. I can't understand the logic Blizzard has here. They're not getting a penny.
Resetting PvP to 0 will not make people want to push. We should have a leader honor reset to 0 without affecting the ranked ladder rating until reaching the old best points. PvP daily goals will NOT help as the level caps are the reason why free to play players don't enjoy PvP! Co-op 2vs AI should be fun, if done right. We don't need more grinding stuff as the game isn't Diablo it's meant to be casual. My suggestion would be to have 2 times more daily rewards to earn, 6 tomes/leader upgrade/mini upgrade/cores per day instead of the 6 currently in place. We don't need more skins, we need better game experiences! More FUN quests/dungeons/pvp modes.
It feels like they released a game 6 months too early due pressure from above and have only a few people working on it in total. Hence the bugs/errors/bad customer support and super slow patches. More content/game modes/ co-op options and better balance at pvp are mandatory requierements if they don't want this game to be a total failure as its already becoming. There is still small hope left but blizzard is just a name that is left of once great passionate company.
I think this is showing the problem with content in Rumble. There is a good amount of content (50 bosses) but they're one-time. There is a lack of fun, repeatable content. Dungeons get too hard and then you can't do them. Even PvP gets stale, although random maps helped. We could use some fun modes in PvP and please please please custom lobbies.
In the end you basically called all the games a p2w, which would compare rumble to d imortal. I dont think they deserve to be compared to each other, since d imortal is much more predatory, as you said. F2p friendly are those game that do not have such a high ceiling and allow gamers to enjoy without spending too much. I feel that rumble is fair to those who paid the booster and pay, lets say "a monthly" subscription, just like wow. Those who do that are just a step bellow the whales, id say pve completed and 17k pvp or so. I did not spend my monthly subscription and i feel that i can enjoy all that, exept beating onyxia and advance beyond 12k pvp. Lets not forget that the biggest whales are the most bored in this game because they literally have no goals except leveling units: pve completed, max collection level, max pvp honor, dungeons cleared. Its almost a punishment for them. Thats why the new content will target the high end players. To keep them busy.
Diablo immoral is made by a Chinese company and brings in a big amount of revenue. WR brings in significantly less and Blizzard is likely not placing much priority on it since its not a cash cow.
@@Bulava-ASH "Ladies and gents" pretty much covers everyone Bulava. There is no "the rest". Unless you are talking about non-human beings or imaginary stuff 😅
It's funny, having too much stuff to do is what drove me away from Diablo Immortal, along with repetitive gameplay and slowing down of progression as secondary reasons. On the other hand, I still enjoy the gameplay of Rumble and the fact that I don't miss anything if I have less time to play in a day as long as I complete the daily rewards. If you are the type of person who needs all different red dots and reward tracks which make you feel like you have something to do, then I understand you might feel bored in Rumble. I came from Clash Royale, which was really bare bones game in the beginning before they started doing more events and I'm totally fine with just playing the game when I feel like it, not because I have to to not lose rewards.
Dead game is what Rumble is now. Bug ridden app at launch-driving the masses away, content draught for so long that even blizzard fan boy couldn't even cope due to boredom, still no casual pvp modes nor co-op plays making it awkward to introduce the game to close friends, players need to pay for levels to be able to climb to higher ranks unlike many other competitive mobile games out there monetizing cosmetics to ensure pvp is skill-based. The game is built on poor foundation from the start and it shows. 👍
What you can do is just spend money on getting everything you want until you get to collection level 50 or 51. Then do a charge back, sure you will end up at negative gold/ core/ arclight. But you will have every current mini and earn max amount of exp from the daily rewards.
The down side by doing this is that you wont get any talents on new minis or can change army upgrades (if you end up on negative archlight).
Yeah, they will add... 65$ horse or smthing. So many great games are available for a fraction of the money needed to progress in these modern "AAAAA" games... if you try to compare value without "blizzard nostalgia" - it's just not worth even thinking for a second about Rumble, Diablo 4, etc. I spent $500 on Rumble - I feel like a complete idiot.
Ich hab auch 400 Euro ausgegeben 😂
You don't really need more than the 20$ extra gold and xp pack.
@@livolasTrue, but I did it. And progress would have taken much longer, probably now I won’t even come close to killing Onyxia. In the end - I just paid to get a game without content.
Im f2p since launch and at my rate of doing quests every day, doing pvp to turn quests blue and spamming dungeons till i cant progress any further, the max level unit i have is 23. To get 30 will take me years for one unit
Love u man! Rly rly nice words! Is so sad cause the game has so much potential, i hope they will listen to u! Keep it up man! ❤
Great insights. We appreciate your hard work. I played Diablo Immortal for about 2 weeks and spent $250, got the little wings and then quit because the missions take too long. I have adulting to do. Rumble is 3-5 minute games. Perfect.
It's totally different game now. Much better
As a F2P gamer (not 100% free, because I bought the booster) I reached 134 sigils and got my minis to level 17-18.
I feel pretty much stuck right now and there's nothing I can do in the game - quests are limited, gold is limited and mostly not enough to get even 1 level.
I cleared level 22 heroics/dungeons struggling and having to come up with flawless strategies - which were fun, but after some point it becomes impossible.
This is the point where I`m losing interest in the game. But I had a lot of fun while it lasted.
I can't even imagine achieve 134 sigils with 17-18 with team. Gratz
@@yyroful they get the +3 from dungeons so in theory they are 20-21
Wow.. Thanks for telling me about this awesome Diablo game. I'm gonna try it right away
Great suggestions. Something else to consider is being able to replay heroics and adjusting the levels. For example adjusting the level of the heroic to +1 up to +3 of your average deck level. This could help content creators to do content about decks for every heroic depending on levels. Onyxia could be like that as well, beat onyxia at +4 levels to get deep breaths, so it could be accessible to f2p players as well and it will feel like an achievement instead of being capped at 30m maybe heroic onyxia would be lvl 30.
Личный пропуск нужно добавить (с нормальными наградами а не дешевыми книгами опыта) и клановые задания более чем 3 наградами (три награды это смешно)
Great video. The impression I get, is that for some reason this game does not have many development resources assigned to it. Content releases are very slow, bug fixes and quality of life changes take way longer than expected. Wonder what the future holds for this game...
Not advertising enough is the most confusing thing
@@Bulava-ASH I'm surprised it was even out. Many things are uncertain with the microsoft merge. They may even axe the game for all I know considering how small the team behind it is right now.
Moonglade will be 30 minutes to clear, raids similarly you either can clear them and you're done with them in 30 min or you can't clear at all so zero content for you. Loss-loss situation. The game needs at least another year of cooking.
Loss Loss is very well said... I didn't think about
Moonglade will be available to newcomers in normal mode i assume. Maybe with a good reward once beaten. So its not a exclusive content for whales. Plus, every new unit makes the game more easier to progress and level,,because of the level collection system and the higher amount of units available.
Agree there is nothing to do I have even stopped buying stuff. Because now I can atleast work slowly to words completing everything.
they should add achievements for the pve zones, finish it with certain minis, like only land, only air, no spells, time limit... that would make the game more interesting and people love doing achievements in wow and flex with them... they would love em here too
I don't think it's a good idea. Cuz if your levels are too high it wouldn't be worth a lot....
Well said, we need accessible challenges with worthy rewards following, achievement system is obviously expected for a better feeling of progressing and last but not least improve the social guild system to make players on need and want to work togheter to get the best of the game wish mean alot of fun.
@Bulava Love your suggestions of monthly pvp ladder reset etc. Another idea...Maybe we all get together and make a better game lol. Boom. Back to creating a story for a game here. Keep at it mate! Love your channel etc. Will try to start catching you during streams.
2 vs 2 or go even better and add 3 vs 3. Guild vs guild. These would keep players happier
OOH great idea of skins.. maybe i'll try to draw some fan art skins today .
This is my issue with the game as well, the lack of content! I want to play more but there's nothing to do. As a f2p you pretty much finish the normal campaign in the first month and then you struggle for probably like close to an year to finish your heroic campaign and Onyxya. And that's all you can do, outside of pvp and dungeons (which like you said, are limited as well). It baffles my mind that Blizzard didn't think of more activities to add to this game, especially since they worked so hard to get the core gameplay right. Now I know adding new stages takes a long time, but they could've reused the dungeons format and implement it for regular maps that just reward extra experience. Or make a survival mode. There are so many ways they could add replay value, I really don't understand how they thought players would stick around with the current version of the game when pretty much all mobile games these days have a bunch of modes to keep you ocupied.
It s not a game abymore for me . I finish dailies while waiting for queue time in the Real game i play . Rumble has 0 content .
I play this game because it doesn't expect me to play all day long.
hi, bula, I'm Brazilian and I love your lives stream
Its ridiculous how bare bones rumble is,unless radical changes are made i dont see any future in it
The changes is exactly what I'm making this videos for
I'm strictly F2P and the moment I hit 3K rating on my penultimate hero mini I faced off against a level 10 with all level 9-10 minis.
Almost 90 seconds in the game I wondered why he wasn't dying, and then I realised.
I can't understand the logic Blizzard has here. They're not getting a penny.
Resetting PvP to 0 will not make people want to push. We should have a leader honor reset to 0 without affecting the ranked ladder rating until reaching the old best points. PvP daily goals will NOT help as the level caps are the reason why free to play players don't enjoy PvP! Co-op 2vs AI should be fun, if done right. We don't need more grinding stuff as the game isn't Diablo it's meant to be casual. My suggestion would be to have 2 times more daily rewards to earn, 6 tomes/leader upgrade/mini upgrade/cores per day instead of the 6 currently in place.
We don't need more skins, we need better game experiences! More FUN quests/dungeons/pvp modes.
there is no coop thats why i quit :D minion master is for me the better game
It feels like they released a game 6 months too early due pressure from above and have only a few people working on it in total. Hence the bugs/errors/bad customer support and super slow patches. More content/game modes/ co-op options and better balance at pvp are mandatory requierements if they don't want this game to be a total failure as its already becoming. There is still small hope left but blizzard is just a name that is left of once great passionate company.
Thanks for keeping it real with this one
I think this is showing the problem with content in Rumble. There is a good amount of content (50 bosses) but they're one-time. There is a lack of fun, repeatable content. Dungeons get too hard and then you can't do them. Even PvP gets stale, although random maps helped. We could use some fun modes in PvP and please please please custom lobbies.
Custom games will stop all the payments and players will be able to have fun for free. Which is bad :D
The most heavy p2win games give you a lot for free. But you get crushed hard 😂
Preach brother! You are 100% correct!
In the end you basically called all the games a p2w, which would compare rumble to d imortal. I dont think they deserve to be compared to each other, since d imortal is much more predatory, as you said. F2p friendly are those game that do not have such a high ceiling and allow gamers to enjoy without spending too much. I feel that rumble is fair to those who paid the booster and pay, lets say "a monthly" subscription, just like wow. Those who do that are just a step bellow the whales, id say pve completed and 17k pvp or so.
I did not spend my monthly subscription and i feel that i can enjoy all that, exept beating onyxia and advance beyond 12k pvp.
Lets not forget that the biggest whales are the most bored in this game because they literally have no goals except leveling units: pve completed, max collection level, max pvp honor, dungeons cleared. Its almost a punishment for them.
Thats why the new content will target the high end players. To keep them busy.
My 20 dollar account get 150 sigils already iam heading to onyxia just a little bit closer
Thankfully I got progress “locked” in Rumble so I could uninstall this piece of sh*t waste of time
Diablo immoral is made by a Chinese company and brings in a big amount of revenue. WR brings in significantly less and Blizzard is likely not placing much priority on it since its not a cash cow.
I like your your no nonsense approach. Except at the beginning of every video where you bullshit us with "and the rest" nonsense.
What about it? First time I hear someone not like it :)
@@Bulava-ASH "Ladies and gents" pretty much covers everyone Bulava. There is no "the rest". Unless you are talking about non-human beings or imaginary stuff 😅
@@go4thmultiply349 I took it from Jack Sparrow. "Boys girls.. Whatever"
th-cam.com/video/UAiyiu7R_tI/w-d-xo.html I didn't know anyone cares at all :D
💙👍
It's funny, having too much stuff to do is what drove me away from Diablo Immortal, along with repetitive gameplay and slowing down of progression as secondary reasons.
On the other hand, I still enjoy the gameplay of Rumble and the fact that I don't miss anything if I have less time to play in a day as long as I complete the daily rewards.
If you are the type of person who needs all different red dots and reward tracks which make you feel like you have something to do, then I understand you might feel bored in Rumble. I came from Clash Royale, which was really bare bones game in the beginning before they started doing more events and I'm totally fine with just playing the game when I feel like it, not because I have to to not lose rewards.
Dead game is what Rumble is now. Bug ridden app at launch-driving the masses away, content draught for so long that even blizzard fan boy couldn't even cope due to boredom, still no casual pvp modes nor co-op plays making it awkward to introduce the game to close friends, players need to pay for levels to be able to climb to higher ranks unlike many other competitive mobile games out there monetizing cosmetics to ensure pvp is skill-based. The game is built on poor foundation from the start and it shows. 👍