The TRUTH about new fighting games

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  • เผยแพร่เมื่อ 8 ต.ค. 2024
  • A lot of fighting games in the past felt like they were gatekept because of how hard it was to break in if you weren't there from the start. But with games becoming more and more prevalent with rollback, locals, and overall engaging volatile gameplay, there has been a shift. So let's talk about what games in the FGC history have the most volatility and gatekeeping behind them.
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ความคิดเห็น • 83

  • @АртёмТор-к2ю
    @АртёмТор-к2ю 2 ชั่วโมงที่ผ่านมา +1

    7:00 how is mkx more gated than sf5 and 6 , strive and tekken 8. I play kitana and kano in mkx and the only somewhat hard thing to do is dash canceling. Where is the gate that I missed?

  • @laffy7204
    @laffy7204 วันที่ผ่านมา +11

    I wish zoning was more punishing on block so the game isn't as focused on neutral skip
    In SF6, I like the idea of Ex moves doing chip damage, so characters would have more win conditions than just driverush

  • @eltniumgg974
    @eltniumgg974 วันที่ผ่านมา +40

    My problem with new fgs is that they are trying to punish you for blocking and forced situations.

    • @Megaman231122
      @Megaman231122 วันที่ผ่านมา +7

      I mean, minus Tekken and absolutely minus DBFZ imo, all currently have lots of defensive options and optimisation for both offensive and defensive. SF6's drive meter is the best piece of depth for these since Burst and Tension.

    • @eltniumgg974
      @eltniumgg974 วันที่ผ่านมา +10

      @@Megaman231122 tekken, guilty gear, SF the. If three games are all games that punish you for blocking. Guilty has risk, SF now forces you to do something because your meter is getting depleted and burnout is checkmate 90% of the time. I get wanting to cater to new players but defense should NOT be punished in the process for that

    • @ThomasWilliams-bw3cu
      @ThomasWilliams-bw3cu วันที่ผ่านมา +12

      I actually disagree. There should be a consequence and a potential punish for every thing you do. Not saying it should take 45% life on every bad chose though.

    • @ZachHenke
      @ZachHenke วันที่ผ่านมา +5

      Because Alpha didn’t have a block gauge, and SF2 didn’t have absurd chip damage.
      This isn’t a “new game” problem. It’s just a design choice they’ve been making for years. Honestly I feel like SF4 is one of the only SF games that doesn’t punish blocking harshly, and even that game still has chip (and it pauses stun recovery).

    • @eltniumgg974
      @eltniumgg974 วันที่ผ่านมา +9

      @@ZachHenke there’s a difference between chip, and actually being PUNISHED for blocking. Know the difference

  • @cellshock
    @cellshock วันที่ผ่านมา +6

    9:39 “I’m not taking a class in Falco edge guard flowchart” yo that was hilarious 😂😂😂

  • @AdamJorgensen
    @AdamJorgensen วันที่ผ่านมา +2

    Strive introduced me to Xrd which in turn gatekept my ability to enjoy Strive.

  • @mariocruz6599
    @mariocruz6599 วันที่ผ่านมา +5

    Did he juts call sf5 low volatility

    • @TehStylishone
      @TehStylishone 23 ชั่วโมงที่ผ่านมา

      V Trigger can ruin someone's whole flow lol

  • @TonyTheTGR
    @TonyTheTGR วันที่ผ่านมา +4

    My theory is similar, but I argue the axes as Low vs. High Damage, Low vs. High Execution (although I factor Knowledge into this department as well).
    Low Damage/Execution is fine. High Damage/Execution is good, but your learning curve is STUPID STEEP (this is where Marvel 3 and KoF goes). Low Damage/High Execution is where I'd put 3rd Strike, Marvel 2, similar Golden Age Retro FGs; and it's also okay because there's this tension of like, "WILL THEY DROP THE COMBO" and sometimes they DO.
    But these newer games all feel Low Execution/High Damage where higher skilled players ARE EVEN MORE CONSISTENT. While there's less gatekeeping to learning, there's also significantly less *opportunity to do that learning* against the higher-level opponents because they can one- or two-touch you to death while you're still figuring out how the game plays.

  • @Mamotraxer21
    @Mamotraxer21 วันที่ผ่านมา +12

    What volatility means in fighting games, i dont get it

    • @Zomgbbq667
      @Zomgbbq667 วันที่ผ่านมา +1

      From context as i understood it, is whether the game is fair or not i.e. no clear op characters.. but maybe i got it wrong, i do consider sf6 to be somehow well balanced at least for the average playerbase. But gatekeep, yeah sf4 is a hell of a mountain to climb as a new player

    • @KitchenDog03
      @KitchenDog03 วันที่ผ่านมา

      I think he’s referring to dynamic gameplay

    • @franistart
      @franistart วันที่ผ่านมา +11

      how i understood it was things like comeback mechanics, or things that suddenly swing the match another way. Drive Rush into Critical Art lvl 3 super is a lot easier than some 50 button touch of death combo. both are volatile because they win you the match all of a sudden, but the 50 button combo is knowledge/practice that gatekeeps you from doing it.

    • @dud3inator
      @dud3inator วันที่ผ่านมา +13

      High damage/swing potential.

    • @synthesize9068
      @synthesize9068 วันที่ผ่านมา

      Unpredictability. Like in Marvel 3, Dark Phoenix and X factor can end the enemy team in about ten seconds even though the Dark Phoenix player might have been in a bad situation with one character left.

  • @beam5655
    @beam5655 วันที่ผ่านมา +2

    Some of these are hard to compare. Like Melee and Marvel where pretty much NA only with a few top international players, so if you compare that to SF6, Punk is about as dominant within NA as any of those top players were.

  • @CoolAndNormal
    @CoolAndNormal วันที่ผ่านมา +4

    i dont know if this is intentionally the funniest video I've ever seen or not but i cant stop laughing at that chart man.

    • @irvingforbush
      @irvingforbush วันที่ผ่านมา

      I was hoping my favorite games would all be in the 'evil' tier

  • @123mathtutorabc4
    @123mathtutorabc4 21 ชั่วโมงที่ผ่านมา

    Virtua Fighter is so high volatility and high gatekeep that it's off the charts

  • @LiveLongAndProsperHonestly
    @LiveLongAndProsperHonestly วันที่ผ่านมา +13

    Holy shit what are you talking about with that graph at the start. My god I have zero clue what you are saying.

    • @trujenius9645
      @trujenius9645 19 ชั่วโมงที่ผ่านมา +1

      im sorry this is hilarious but basically he is explaining his logic behind categorizing different fgs based on a Easy/Difficult vs Chaotic/Calm plot. Admittedly he was mashing words at the beginning but its easier to understand if you have played the games he is talking about.

  • @Fleez311
    @Fleez311 36 นาทีที่ผ่านมา

    Tekken 8 is the perfect example of why gatekeeping is a good thing. No hate to new fans but the devs get ahold of the rise in popularity and start to value dynamic appeal over legacy gameplay, and essentially end up just merging elements of other genres into a fighting game, fighting against most of the cast in Tekken 8 feels like fighting a dark souls boss lmao

  • @benisign
    @benisign วันที่ผ่านมา +2

    New fgs just aren't as fun to me. I want to like sf6 so badly but I just loathe drive rush as a mechanic which is odd because I played strive a ton. If they made sf6 with no drive rush I feel like the volatility would be solved easily since so many problems stem from it.

  • @SuperLemonfish
    @SuperLemonfish วันที่ผ่านมา +2

    They key is to "gatekeep" the right stuff, keep certain other stuff not gatekept, and keep the game at a healthy level of volatility. (A lil bit, but not too much)
    Old games just had a better balance.
    Sf4 and melee have a great balance but could use slightly less gatekeeping. Id say the sweet spot is just to the left of those 2.

    • @coltranebartlett590
      @coltranebartlett590 วันที่ผ่านมา

      The fact that Melee players can't change their control schemes to this day is just... lmao 😅

    • @SuperLemonfish
      @SuperLemonfish วันที่ผ่านมา

      @@coltranebartlett590 ist off, they can now. But its actually a good thing they couldn't. The game is balanced around how the controls are. Up tilts and aerials are balanced around how slow or precise the inputs are, like special moves on traditional fighters. It's an important element. Not a bad thing at all.

    • @coltranebartlett590
      @coltranebartlett590 วันที่ผ่านมา

      @@SuperLemonfish Wait, does Slippi allow you to change your control scheme yet?

    • @finnmarr-heenan2397
      @finnmarr-heenan2397 23 ชั่วโมงที่ผ่านมา +1

      People forget the years of player knowledge and skill, melee and marvel where not full of killers at the start

    • @SuperLemonfish
      @SuperLemonfish 23 ชั่วโมงที่ผ่านมา +1

      @@finnmarr-heenan2397 exactly. If a new game came out like melee or marvel, everyone would start at zero together. It wouldn't be the same as trying to get into an old highly optimized game.

  • @Jadinass
    @Jadinass 22 ชั่วโมงที่ผ่านมา

    That DK tangent was incredible.

  • @sshuckle
    @sshuckle วันที่ผ่านมา +2

    my goat in his schizo arc 💔

  • @BingusBiggums
    @BingusBiggums วันที่ผ่านมา +3

    Is gatekeep axis skill ceiling or skill floor?

    • @TonyTheTGR
      @TonyTheTGR วันที่ผ่านมา

      Skill ceiling, knowledge checks, execution leniency

    • @BingusBiggums
      @BingusBiggums วันที่ผ่านมา

      @@TonyTheTGR so basically how overall hard a game is

    • @TonyTheTGR
      @TonyTheTGR 23 ชั่วโมงที่ผ่านมา

      Yes, but in more distinct ways.
      1. How hard is the game, systemically, to learn? What's the knowledge checks you need to be prepared for?
      2. How hard are the (relevant) characters to learn? Anyone who can WATCH can see WHO to play, but for example, there's a BIG difference between Cable/Sentinel/CapCom and Magneto/Storm/Psylocke in inputs-per-second on MvC2.
      3. How hard is it to find average-leveled players to play/learn with, versus just being one-touched forever? I'd argue that MMPR: BFG is a relatively simple game to pick up and learn where execution is concerned, but if you're going directly online, you're getting ToD'd before you can probably execute if you're new to FGs altogether.
      4. How forgiving of mistakes is the game? Because when you're new, you're making them.

  • @jeezorgeezVEVO
    @jeezorgeezVEVO วันที่ผ่านมา +1

    BlazBlue is my favorite EVIL-type game

  • @syducer4905
    @syducer4905 ชั่วโมงที่ผ่านมา

    Finally someone says it, MKX is truly the perfect fighting game

  • @neonaofumi5572
    @neonaofumi5572 21 ชั่วโมงที่ผ่านมา

    Does lower gatekeep scale mean those games would be solved quicker? Do they have little depth and not much room for experimentation?

    • @azumashinobi1559
      @azumashinobi1559 14 ชั่วโมงที่ผ่านมา

      Gatekeep here seems synonymous with skill floor or like the requirement on the player to be good so kinda but it's more about a low technical skill player being able to jump in and do well relatively quickly vs needing to practice insane 1 frame link combos and shit to be able to keep up even if with low/mid players

  • @k0L082
    @k0L082 วันที่ผ่านมา +2

    My thing is…SF6 is racist cuz they made all the ethnic characters weak

    • @pakkumon5730
      @pakkumon5730 วันที่ผ่านมา +5

      Rashid?

    • @weaponx8263
      @weaponx8263 วันที่ผ่านมา +2

      This is a joke... right?

    • @MrShinTensei
      @MrShinTensei วันที่ผ่านมา +1

      ​@@weaponx8263bro nobody would just post this if they weren't serious.

    • @weaponx8263
      @weaponx8263 วันที่ผ่านมา

      @@MrShinTensei Wanted to give them the benefit of the doubt

    • @AdamJorgensen
      @AdamJorgensen วันที่ผ่านมา

      Being French is ethnic now 😂

  • @apophis7712
    @apophis7712 วันที่ผ่านมา +7

    The boomers suck at them?

    • @eltniumgg974
      @eltniumgg974 วันที่ผ่านมา +1

      @@apophis7712 to be fair these days the newer gen has so much to help them now💀😭 and even that being said no one still has some of the results as the old gen so

  • @enricofermi
    @enricofermi 18 ชั่วโมงที่ผ่านมา

    I'm just waiting for a company to have the balls to make a game that rewards players with a better execution and reactions. They are too busy catering to all these babies who don't want to get so every interaction is a dice roll.

  • @Ajira28
    @Ajira28 วันที่ผ่านมา

    OMG lol I forgot about this janky ass graph 😂😂😂

  • @MG_Gambino
    @MG_Gambino 23 ชั่วโมงที่ผ่านมา

    "The marvel players, blazblue players, skullgirls players are old and have no friends and evil".
    I will shank u if you keep hitting me with these shots 😂😂
    U cookin though 😂

  • @gallonthegreat7036
    @gallonthegreat7036 วันที่ผ่านมา +2

    Fiest

  • @Willyzzy
    @Willyzzy วันที่ผ่านมา

    iDom, come to melee

  • @leonardoguimaraes4344
    @leonardoguimaraes4344 วันที่ผ่านมา

    Marvel 3 Tutorial When?

  • @yourstillwithme
    @yourstillwithme วันที่ผ่านมา +5

    They're all dogshit?

  • @trapper69420
    @trapper69420 วันที่ผ่านมา +1

    Fiest

  • @eogrgr8971
    @eogrgr8971 วันที่ผ่านมา +1

    Fiest