Few tips: - don't run around as Vergil, it makes you look unmotivated and loses concentration. for that same reason, try and not miss attacks or spam dodge. - letting Vergil sheathe yamato is more important than a perfect Judgement Cut, unless you have SDT available. - when you have SDT available and (optionally) one bar of DT, use full Yamato Combo A in SDT, then the Back-Forward projectile move to sheathe Yamato (LEAVE SDT BEFORE THIS). Gains about 3 DT at the cost of 1. You can also do this by just spamming the projectile button.
Also use your air taunts more, they're good for a slight DT gain and potential combo extenders (with the Mirage Blade one, which you can do at anytime with Beowulf), or just more damage which you can keep with the combo on (Yamato/Mirage Edge S Rank Air Taunt)
For Dante's Royal Guard, I find it best to use the Blistering Swords move (Forward + Projectile), then Million Stab with Mirage Edge, into whatever combo you want. You can cancel Million Stab with another move - even other Mirage Edge moves.
For Judgement, when he does the teleport, go into SDT and spam Lock + Back + Jump. It does the Back-Forward + Trick move. Or, if you're feeling risky, use Hell on Earth for the invulnerability. If you can get just out of reach, you can use a Judgement Cut End, then finish with Deep Stinger (if he does it around the 15% margin he does for me, if he doesn't, JCE, prepare the Back-Forward + Projectile move, when he leaves SDT, release and teleport, then use Hell on Earth).
Few tips:
- don't run around as Vergil, it makes you look unmotivated and loses concentration. for that same reason, try and not miss attacks or spam dodge.
- letting Vergil sheathe yamato is more important than a perfect Judgement Cut, unless you have SDT available.
- when you have SDT available and (optionally) one bar of DT, use full Yamato Combo A in SDT, then the Back-Forward projectile move to sheathe Yamato (LEAVE SDT BEFORE THIS). Gains about 3 DT at the cost of 1. You can also do this by just spamming the projectile button.
Also use your air taunts more, they're good for a slight DT gain and potential combo extenders (with the Mirage Blade one, which you can do at anytime with Beowulf), or just more damage which you can keep with the combo on (Yamato/Mirage Edge S Rank Air Taunt)
For Dante's Royal Guard, I find it best to use the Blistering Swords move (Forward + Projectile), then Million Stab with Mirage Edge, into whatever combo you want. You can cancel Million Stab with another move - even other Mirage Edge moves.
For Judgement, when he does the teleport, go into SDT and spam Lock + Back + Jump. It does the Back-Forward + Trick move. Or, if you're feeling risky, use Hell on Earth for the invulnerability. If you can get just out of reach, you can use a Judgement Cut End, then finish with Deep Stinger (if he does it around the 15% margin he does for me, if he doesn't, JCE, prepare the Back-Forward + Projectile move, when he leaves SDT, release and teleport, then use Hell on Earth).