Nice vid. I don’t have the full books but I think that it is mentioned how the syncing old subclasses work and focus is Ki under those rules. When they republish this subclass I am certain they will substitute PB for Wis uses for features, but for now they are really set!
I respectfully disagree that draconic strike is useless. While force is rarely resisted, it is also rarely vulnerable. For creatures with exploitable vulnerabilities, draconic strike is a value added feature. Given the changes to these types of elemental abilities and class features that allow you to learn vulnerabilities, I believe there will be more resistances and vulnerabilities in the 2024 MM.
Is tavern brawler really that good of an origin feat? The reroll feature only gives +0.4-0.5 damage per unarmed attack. The free push can only apply on an unarmed attack that hits and is part of your attack action. I'm thinking more and more that any monk is better off taking tough to help compensate for the d8 hit die. I'm not trying to be a hater, it's just the longer you look, the more overrated Tavern Brawler seems to be.
@@erikwilliams1562 but is it really that good at early levels? At levels 1-4, you're probably using a spear or quarterstaff two handed (d8) for your attack action, and then making maybe one or two unarmed strikes (subject to focus point availability). For a DPR increase of about 0.8. better than nothing, yes. Better than 2 HP/level, or improved initiative position? I'm not convinced. Could you elaborate on why you like it better than the other origin feats?
@swwordman it's also the free disengage. So you can use your focus points on flurry of blows. Mix this with other push subclasses (open palm and elements) and you're flinging folks 20+ feet. Not saying it's the best origin feat, but it's definitely useful IMO
@@erikwilliams1562 I'm not saying it's useless, just not as amazing as what people are making it out to be. I'd put it at the level of "decent". I can't really see the build where it's the #1 top pick. I rank the push as better than the damage increase. But even with the damage being very modest, it's still better than savage attacker. None of this is meant to be an argument, it seems we largely agree. I've just been looking around online trying to find a nuanced discussion, but can't seem to find one. Most discussions seem to gloss over the nuances that make it less than a "must pick". I'm just trying to arrive at a balanced assessment of where it ranks.
Since we are using backwards compatibilty anyway, (due to monk) rune knight or giant barbarian are great options too.
"gets you fired up" I hear a Fairy Tail reference there XD
Nice vid. I don’t have the full books but I think that it is mentioned how the syncing old subclasses work and focus is Ki under those rules. When they republish this subclass I am certain they will substitute PB for Wis uses for features, but for now they are really set!
Thanks! Wisdom might make more sense here.
I respectfully disagree that draconic strike is useless. While force is rarely resisted, it is also rarely vulnerable. For creatures with exploitable vulnerabilities, draconic strike is a value added feature. Given the changes to these types of elemental abilities and class features that allow you to learn vulnerabilities, I believe there will be more resistances and vulnerabilities in the 2024 MM.
I really hope so!
Is tavern brawler really that good of an origin feat?
The reroll feature only gives +0.4-0.5 damage per unarmed attack. The free push can only apply on an unarmed attack that hits and is part of your attack action. I'm thinking more and more that any monk is better off taking tough to help compensate for the d8 hit die.
I'm not trying to be a hater, it's just the longer you look, the more overrated Tavern Brawler seems to be.
All great points! I may just be biased cos I'm afraid to roll 1s once the martial arts die reaches a d10 or a d12.
Early levels, absolutely.
At tier 2/3...eh
@@erikwilliams1562 but is it really that good at early levels?
At levels 1-4, you're probably using a spear or quarterstaff two handed (d8) for your attack action, and then making maybe one or two unarmed strikes (subject to focus point availability). For a DPR increase of about 0.8. better than nothing, yes. Better than 2 HP/level, or improved initiative position? I'm not convinced.
Could you elaborate on why you like it better than the other origin feats?
@swwordman it's also the free disengage. So you can use your focus points on flurry of blows.
Mix this with other push subclasses (open palm and elements) and you're flinging folks 20+ feet.
Not saying it's the best origin feat, but it's definitely useful IMO
@@erikwilliams1562 I'm not saying it's useless, just not as amazing as what people are making it out to be.
I'd put it at the level of "decent". I can't really see the build where it's the #1 top pick.
I rank the push as better than the damage increase. But even with the damage being very modest, it's still better than savage attacker.
None of this is meant to be an argument, it seems we largely agree. I've just been looking around online trying to find a nuanced discussion, but can't seem to find one. Most discussions seem to gloss over the nuances that make it less than a "must pick". I'm just trying to arrive at a balanced assessment of where it ranks.