1992 [60fps] Virtua Racing Medium 7S 3'15''15 ALL

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  • เผยแพร่เมื่อ 27 พ.ย. 2024

ความคิดเห็น • 23

  • @mathew3267
    @mathew3267 3 ปีที่แล้ว +6

    SEGA nailed this in their very first attempt at 3D racing. Even in the future with advanced physics calculations the ability to simulate everything on the car, this gameplay will never be topped.

    • @reinhart.sieger
      @reinhart.sieger 2 ปีที่แล้ว

      I agree, it is the perfect F1 arcade game.

  • @gearhead2519
    @gearhead2519 ปีที่แล้ว

    That Last Lap was crazy!

  • @rsuriyop
    @rsuriyop 4 ปีที่แล้ว +3

    Hard to believe this game was actually priced at $100 when it came out in 1994. Adjusted with inflation, that would be $174 in today's dollars. AND there were at least 2 or 3 other Genesis titles that I know of that were originally priced around the same. Could you even imagine paying for a single game that costs half as much as a brand new home console? Ridiculous.

  • @shiolab
    @shiolab 5 ปีที่แล้ว +10

    デイトナの上級とコースが(一部)同じなんですね!約25年経って初めて気づきました。

  • @djdano2k
    @djdano2k ปีที่แล้ว +2

    I loved this arcade machine back in the days. This marked a new era of games in the arcade. Especially the 8 seat model was so great.
    There has been made a fantastic port of V. R. on the Nintendo Switch, be sure to check it out.

  • @Antonpacz
    @Antonpacz 4 ปีที่แล้ว

    Thanks for the momeries.

  • @黄金大王
    @黄金大王 5 ปีที่แล้ว +2

    バーチャレーシング
    今回は竹(ミディアム)デス😊

  • @Kage5868
    @Kage5868 5 ปีที่แล้ว +1

    is the camera cheeking aslo in the arcade board?

  • @敏行-s5y
    @敏行-s5y 8 หลายเดือนก่อน

    トップでゴールして優勝したのにゲームオーバーはないんではないでしょうか

  • @pero0221
    @pero0221 3 ปีที่แล้ว

    ルノー全盛期‼️

  • @BenSchubert1995
    @BenSchubert1995 5 ปีที่แล้ว +2

    There is a picture of Michael Jackson playing this game. Look at the right picture and comare the sega and red logo to that picture. They match.

  • @jaygunjuca7481
    @jaygunjuca7481 ปีที่แล้ว

    んなわけないよねえ、って感じで

  • @nestorfajardocastillo4284
    @nestorfajardocastillo4284 4 ปีที่แล้ว

    Virtual Fighter

  • @Sinn0100
    @Sinn0100 5 ปีที่แล้ว +1

    What's wrong with the rom? The camera should not be shaking like that nor should you have clipping issues like that. Furthermore, the pop-in is atrocious like its running on either the 32X or Saturn but clearly not with dip switches...I don't know. Something isn't right with this version.

    • @EAprima
      @EAprima 5 ปีที่แล้ว +3

      I don't think I've ever seen a perfect emulated version of that nor any other Model 1 game. :( Even the shadows are too meshy. I wish someone can make a Model 1 emulator so they can give VR, VF1 and other real justice.

    • @trzy
      @trzy 3 ปีที่แล้ว +1

      It's not the ROM, it's the emulation. Model 1 used DSPs whose instruction set is unknown. No documentation exists. Thanks to some absolutely incredible work by brilliant people, much of the instruction set has painstakingly been deduced from scratch but there are likely subtle errors affecting the math the game is trying to perform.

    • @trzy
      @trzy 3 ปีที่แล้ว +2

      @@EAprima Meshy shadows are exactly how the original looked. Back in the day, you played it on a CRT or projector, which would have naturally blurred the result, making it look like a real shadow. Dithering was very common in the CRT era and looks much better on actual CRT monitors but this is actually the output that the hardware generates and sends to the monitor.

    • @Sinn0100
      @Sinn0100 3 ปีที่แล้ว

      @@trzy
      Thanks man, I didn't know that.

    • @nate567987
      @nate567987 ปีที่แล้ว

      mame

  • @Video-Games-Are-Fun
    @Video-Games-Are-Fun 4 ปีที่แล้ว

    that ocean should have been animated with some birds flying around too. the arcade machine was easily capable of doing this. the game needed just a little more polish before release like mega man 3 on NES...

    • @trzy
      @trzy 3 ปีที่แล้ว

      A few more embellishments would have been nice, I agree. But I think the effort required to do this in 1991/1992 is easily underestimated. By the mid to late 90's, there was ample documentation online about 3D graphics but in the late 80's and 90's when these projects were first conceived, there was very little information and this would have been a Herculean R&D effort for a young software team. The modeling tools to develop the assets (tracks, vehicles, environmental props like the birds and pit crew) would have largely been bespoke and very cumbersome. I'd love to interview someone who worked on this game.
      One thing that bugs me now is the pop-in. It looks to me like the game isn't using level-of-detail (LOD) management and just pops in chunks of the track based on player distance. It would be fun to see whether this could be significantly minimized on the original arcade board using a simple LOD algorithm. It also would be interesting to see whether there was enough CPU headroom to run a better visibility culling algorithm to further reduce the amount of geometry being processed per frame. I'll bet it could be done today but sadly, we'll never know just how far the Model 1 could be pushed because there are few working boards in the wild anymore and constructing a reasonable development system would take enormous effort.

    • @doom5895
      @doom5895 2 ปีที่แล้ว +1

      Looks 100% better than any nes game