People that are disliking this game need to play one it’s great. What I’m interested to see is how the Electric Magic device could be tweaked or better integrated into a unique gameplay element. There’s almost 50 mins of gameplay in this video and only really one segment of it even really uses that mech and it’s not too exciting. Maybe in EM multiball you can shoot playfield shots to build “charge” on the action button and the faster you make shots you build more “charge” then you can activate the “charge” with the action button and have it increase the spinner value while you rip it. Or even the reverse you build charge to the action button with the spinner and then can activate a single shot multiplier with built up charge. Who knows just something to make that worth while. I find myself avoiding it at this point.
I believe on the new .95 code the electric magic multiball is worth a lot more points, I saw someone crack off a 30 mil super jackpot last night. There's also a whole 'nother electric magic mode labeled "frenzy" in the playfield insert that isn't in the game yet so stay tuned ;)
@@raydaypinball I’m excited to see the frenzy mode added. Right now when I bring the EM up I tend to avoid shooting for the EM multiball unless I have a tour running to give me a safer chance to complete the tour. I really enjoy the game otherwise, I see that in your play the backhand on the right ramp is a pretty important shot to get the tours ready I was going left flipper across but I’ve been switching to backhand, it seems to be a tougher shot but safer return on a miss.
@@JMDangler one thing that may not be known is the electric magic spinner does the same stuff as the left spinner, so if you start super spinner from the side flipper shot, you can rack up 100k/spin and it feels real good, especially if Icarus is lit and you start getting multiplied points partway through!
@@raydaypinball I have had some occurrences on the v0.95.0 code where I’m suddenly unable to control the inlane/Outlane ROLL inserts with the flippers. Is this a part of game rules? Or maybe something else is going on.
@@JMDangler yes that is intended to stop you from hitting the center ramp over and over and build your bonus x to really high levels. It was in the README file for .93 code I believe
Thank you for all of the incredible work on this game! I'm enjoying my LE - so much fun! One question I have is regarding the control gate -- is there any game logic that triggers it when shooting the right orbit? I ask because the ball frequently gets "hampered" when making that shot on my game at the gate and won't make it to the scoop. Seeing those rejections you were getting when trying to start Top of The Charts made me think of it. It doesn't seem to me the gate should have any effect going in that direction, but I thought I'd ask. Thanks again!
I don't believe the gate opens when shooting the right orbit, since hopefully the purpose of a gate its to allow balls to go through it. I think the ball missing the scoop is more of a problem with the lane guide, might need to be bent a hair. Would need to record some slow-mo footage to be able to say for sure
@@raydaypinball Thank you again for everything -- still loving LZLE! I’m still having issues with the control gate. I had time to troubleshoot it and have the following updated information: 1. I removed the entire gate mechanism from the orbit (unscrewed it from the back panel and put it off to the side) and the problem went away. Every shot I made with the gate removed went through cleanly and landed in the upper scoop/eject. 2. With the mechanism reinstalled, I disabled the gate via the adjustments menu. The problem significantly worsened, as almost every shot I made got fouled at the gate. Based on the above, it seems that the gate is indeed the interference point. When enabled, the gate appears to open on a right orbit shot when the rollover switch is hit. I ensured that switch is working and that its screws are tight. The following ideas come to mind: 1. Could it be timing in the code? Is there a lag between the switch activation and the gate opening (I wouldn’t think there is, but perhaps)? 2. Is there something electrically wrong with my gate mechanism? It seems to work fine in the coil test diagnostics, but perhaps the coil somehow isn’t pulling correctly or fast enough? 3. Is there something mechanically wrong with my gate mechanism? Everything seems to operate freely, but perhaps something is binding or bent that I’m not seeing? Any thoughts from you or the team are greatly appreciated. I sent this information to Pablo as well. Again, I love this game, and want it to play at its best. Making a good orbit shot and then not getting the payoff of it making the scoop/eject is disappointing. Thank you again --have a great day!!
Dude...can you do a video explaining how to nudge properly...I’m watching you and you save SO many balls...I nudge and feel like I’m doing nothing but shaking the machine angrily...either way, love these videos!!! Ty!
24 mins your at 1.6 im at 729 and already thru multi on ball 1, played thru mother already im not getting enough out of these songs the code is hella thick lots to memorize
jeez ray im trying to learn from this vid and i look up at 14 1/2 mins and your at 789 and im at 403....im following best i can but i miss shots and it doesnt seem like you do
People that are disliking this game need to play one it’s great. What I’m interested to see is how the Electric Magic device could be tweaked or better integrated into a unique gameplay element. There’s almost 50 mins of gameplay in this video and only really one segment of it even really uses that mech and it’s not too exciting. Maybe in EM multiball you can shoot playfield shots to build “charge” on the action button and the faster you make shots you build more “charge” then you can activate the “charge” with the action button and have it increase the spinner value while you rip it. Or even the reverse you build charge to the action button with the spinner and then can activate a single shot multiplier with built up charge. Who knows just something to make that worth while. I find myself avoiding it at this point.
I believe on the new .95 code the electric magic multiball is worth a lot more points, I saw someone crack off a 30 mil super jackpot last night. There's also a whole 'nother electric magic mode labeled "frenzy" in the playfield insert that isn't in the game yet so stay tuned ;)
@@raydaypinball I’m excited to see the frenzy mode added. Right now when I bring the EM up I tend to avoid shooting for the EM multiball unless I have a tour running to give me a safer chance to complete the tour. I really enjoy the game otherwise, I see that in your play the backhand on the right ramp is a pretty important shot to get the tours ready I was going left flipper across but I’ve been switching to backhand, it seems to be a tougher shot but safer return on a miss.
@@JMDangler one thing that may not be known is the electric magic spinner does the same stuff as the left spinner, so if you start super spinner from the side flipper shot, you can rack up 100k/spin and it feels real good, especially if Icarus is lit and you start getting multiplied points partway through!
@@raydaypinball I have had some occurrences on the v0.95.0 code where I’m suddenly unable to control the inlane/Outlane ROLL inserts with the flippers. Is this a part of game rules? Or maybe something else is going on.
@@JMDangler yes that is intended to stop you from hitting the center ramp over and over and build your bonus x to really high levels. It was in the README file for .93 code I believe
Thank you for all of the incredible work on this game! I'm enjoying my LE - so much fun! One question I have is regarding the control gate -- is there any game logic that triggers it when shooting the right orbit? I ask because the ball frequently gets "hampered" when making that shot on my game at the gate and won't make it to the scoop. Seeing those rejections you were getting when trying to start Top of The Charts made me think of it. It doesn't seem to me the gate should have any effect going in that direction, but I thought I'd ask. Thanks again!
I don't believe the gate opens when shooting the right orbit, since hopefully the purpose of a gate its to allow balls to go through it. I think the ball missing the scoop is more of a problem with the lane guide, might need to be bent a hair. Would need to record some slow-mo footage to be able to say for sure
@@raydaypinball Thank you again for everything -- still loving LZLE!
I’m still having issues with the control gate. I had time to troubleshoot it and have the following updated information:
1. I removed the entire gate mechanism from the orbit (unscrewed it from the back panel and put it off to the side) and the problem went away. Every shot I made with the gate removed went through cleanly and landed in the upper scoop/eject.
2. With the mechanism reinstalled, I disabled the gate via the adjustments menu. The problem significantly worsened, as almost every shot I made got fouled at the gate.
Based on the above, it seems that the gate is indeed the interference point. When enabled, the gate appears to open on a right orbit shot when the rollover switch is hit. I ensured that switch is working and that its screws are tight.
The following ideas come to mind:
1. Could it be timing in the code? Is there a lag between the switch activation and the gate opening (I wouldn’t think there is, but perhaps)?
2. Is there something electrically wrong with my gate mechanism? It seems to work fine in the coil test diagnostics, but perhaps the coil somehow isn’t pulling correctly or fast enough?
3. Is there something mechanically wrong with my gate mechanism? Everything seems to operate freely, but perhaps something is binding or bent that I’m not seeing?
Any thoughts from you or the team are greatly appreciated. I sent this information to Pablo as well. Again, I love this game, and want it to play at its best. Making a good orbit shot and then not getting the payoff of it making the scoop/eject is disappointing.
Thank you again --have a great day!!
Dude...can you do a video explaining how to nudge properly...I’m watching you and you save SO many balls...I nudge and feel like I’m doing nothing but shaking the machine angrily...either way, love these videos!!! Ty!
24 mins your at 1.6 im at 729 and already thru multi on ball 1, played thru mother already im not getting enough out of these songs the code is hella thick lots to memorize
jeez ray im trying to learn from this vid and i look up at 14 1/2 mins and your at 789 and im at 403....im following best i can but i miss shots and it doesnt seem like you do