Thank you so much 😊 I agree with you. There are many difficulties in the game making process. If you keep going without giving up, you can make your dream game. Good luck you too 😊
Why does the video not contain any information about the rigidbodies and colliders needed to add to the objects? This is really confusing for newcomers. If you just do the script, nothing of this will work. Since collision detection is a very basic function as you said yourself, you should take into account, that some people watching this video might just start out and have no clue about those components.
I subbed. Interesting tutorials. ive gotten pretty far with my project. my style is an action platformer like megaman/Castlevania. I wanted to ask will you have a tutorial how to create a get hit by enemy and there is a bounce back? A "Knock back" effect? Kinda like how the effect looks on NES for megaman or even Castlevania? Thanks
dude if you ever get a working demo or playtest for this game id gladly try it i love megaman and castlevanias pretty fun too. love to see games like em.
Hey cool but how can i add layernames to the collisons? I have apples and so on, they are fruits layer - and i have a cake, that has the layername "enemies"
the video is interesting, the music is stressing, when you are learning something like this not ideal to have music, specially if people need to repeat the same instructions the music turns in to a nightmare.
Hi, probably I miss some obvious step but as soon as I run the code I get problem with GameController: "type or namespace could not be found"..any hint about ?
the music is much to loud, the rigidbody2d (in my case topdown2d with dynamic bodytype and GravityScale =0 ) and the collider are important. nobody is perfect, go ahead
Hi, Thank you very much for your video. But I have one problem. My collision does not work. Can you advise mu, what should I check, I tried everything. Thanks in advance.
I lowered the volume of the music a bit, can you check out my latest videos? Do you think I should cut it down more or remove it completely? Thanks for your feedback 🙏
@@RehopeGames Sure! Keep in mind I'm only writing this as a semi-formal critique because you requested. So don't take any of it personally please, I'm only trying to help. And I also included some things I really like as well: I took a look very briefly at the newest video and you're doing a good job with making the music quieter while you're speaking, so i can hear that just fine. The issue for me is that when I'm looking for instructional videos, I'm often tired or maybe I'm listening to other music or I'm just not in the mood for that type of energy. I did video editing and production for a long time, and know it's really tempting to put music in that you like in, because it feels like other people will have the same experience you do when you listen to it. But keep in mind these videos are really just about transfer of knowledge, they are *not* about entertainment or enjoyment. The sooner I can get the info and leave the happier I am (and I'm sure that's how everyone else treats info videos as well). On a more positive note: your intro is perfect in this regard. You use an interesting question to introduce the subject, quickly tell the user what the subject is, then move on. I hope this helps. Best of luck!
@@aes0p895 I'm gradually improving my English, and I wanted to add music during the moments when I'm not speaking so that the viewers wouldn't get bored. However, I agree with your opinion. In fact, I want to keep the video as short as possible, so I edit out the dull moments. I respect the viewers' time and aim to provide them with concise information quickly. Thank you very much! Your feedback is highly valuable to me, and I will take it into consideration. 😊🙏
this is the code, copy paste it: using System.Collections; using System.Collections.Generic; using UnityEngine; public class CollisionController : MonoBehaviour { private void OnCollisionEnter2D(Collision2D collision) { if (collision.gameObject.name == "jesus the betrayed") { Debug.Log("enter"); } } private void OnCollisionStay2D(Collision2D collision) { if (collision.gameObject.name == "jesus the betrayed") { Debug.Log("stay"); } } private void OnCollisionExit2D(Collision2D collision) { if (collision.gameObject.name == "jesus the betrayed") { Debug.Log("exit"); } } }
Hey I'm working on a game too! I know it's a crazy experience, especially doing everything solo! Just showing love! Best of luck to ya✊🏾✊🏾
Thank you so much 😊 I agree with you. There are many difficulties in the game making process. If you keep going without giving up, you can make your dream game. Good luck you too 😊
THANKYOUUU
after like three hours of looking for a way to do it ive found it!
I'm glad the video was useful for you. Thank you for your feedback 🙏
Why does the video not contain any information about the rigidbodies and colliders needed to add to the objects?
This is really confusing for newcomers. If you just do the script, nothing of this will work.
Since collision detection is a very basic function as you said yourself, you should take into account, that some people watching this video might just start out and have no clue about those components.
Thank you for your feedback. I will consider it in the next videos.
bro be doing one of the most basic things in unity but has music fit for hacking the pentagon. thx for the vid, the music isnt a bad thing.
😂😂😂
Thanks bro 👍
yararlı bir video olmuş,eline sağlık
Thank you, this is an informative video!
I'm glad to hear that. Thank you so much too 🙏
Very useful, thanks.
Thank you so much 😊
Thank god finally
I subbed. Interesting tutorials. ive gotten pretty far with my project. my style is an action platformer like megaman/Castlevania. I wanted to ask will you have a tutorial how to create a get hit by enemy and there is a bounce back? A "Knock back" effect? Kinda like how the effect looks on NES for megaman or even Castlevania? Thanks
thank you 😊 yes, I'm planning to share 2d action tutorial. like metal soldiers...
dude if you ever get a working demo or playtest for this game id gladly try it i love megaman and castlevanias pretty fun too. love to see games like em.
@@reploidzero9058 Thats the goal. One solid demo for the public to test for feed back
Hey cool but how can i add layernames to the collisons? I have apples and so on, they are fruits layer - and i have a cake, that has the layername "enemies"
how u moving that wooden box I mean what component are u using ?
the video is interesting, the music is stressing, when you are learning something like this not ideal to have music, specially if people need to repeat the same instructions the music turns in to a nightmare.
I tried to pay attention to this in my last videos and turned the music down quite a bit.
I will consider your feedback.
Gracias 😊
Hi, probably I miss some obvious step but as soon as I run the code I get problem with GameController: "type or namespace could not be found"..any hint about ?
Hi ,
Sorry I replied to you late. Did you solve this problem?
help a lot
music a lil too loud great vid tho
the music is much to loud, the rigidbody2d (in my case topdown2d with dynamic bodytype and GravityScale =0 ) and the collider are important. nobody is perfect, go ahead
Thanks for your feedback 🙏
Hey, we can still hear you over the music, make it louder please
Hi, Thank you very much for your video. But I have one problem. My collision does not work. Can you advise mu, what should I check, I tried everything. Thanks in advance.
Hi , did you solve this problem ?
@@RehopeGames Yeah, I have solved it. Thanks foy your attention😊!
Music is HIGHLY annoying to say the least.
the music is to loud I can't hear anything
what music are you using?
I use licensed music from this site artlist.io/
i am useless i cant get it to work
Never Give Up !
If you work enough , You can do it 😊
you are also never useless, thats an even more important issue
@@tam_69420 i got it working
Do your channel a favor and don't include loud music in instructional videos. Not trying to be mean, but it's unwatchable for me.
I lowered the volume of the music a bit, can you check out my latest videos? Do you think I should cut it down more or remove it completely?
Thanks for your feedback 🙏
@@RehopeGames Sure! Keep in mind I'm only writing this as a semi-formal critique because you requested. So don't take any of it personally please, I'm only trying to help. And I also included some things I really like as well: I took a look very briefly at the newest video and you're doing a good job with making the music quieter while you're speaking, so i can hear that just fine. The issue for me is that when I'm looking for instructional videos, I'm often tired or maybe I'm listening to other music or I'm just not in the mood for that type of energy. I did video editing and production for a long time, and know it's really tempting to put music in that you like in, because it feels like other people will have the same experience you do when you listen to it. But keep in mind these videos are really just about transfer of knowledge, they are *not* about entertainment or enjoyment. The sooner I can get the info and leave the happier I am (and I'm sure that's how everyone else treats info videos as well). On a more positive note: your intro is perfect in this regard. You use an interesting question to introduce the subject, quickly tell the user what the subject is, then move on. I hope this helps. Best of luck!
@@aes0p895 I'm gradually improving my English, and I wanted to add music during the moments when I'm not speaking so that the viewers wouldn't get bored. However, I agree with your opinion. In fact, I want to keep the video as short as possible, so I edit out the dull moments. I respect the viewers' time and aim to provide them with concise information quickly.
Thank you very much! Your feedback is highly valuable to me, and I will take it into consideration. 😊🙏
@@RehopeGames You're welcome! Glad to help. Also, your english and understandability are quite good! Keep up the great work!
didnt work
🤔
@@RehopeGames i checked 20tutorials and evryone said the same thing idk why doesnt work for me😢
@@ultimatebanana5558 same here
is it working for you now?
For me it didnt work until i gave my player objekt a rigidbody. So maybe try that.
lol sad
🤔
this is the code, copy paste it:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CollisionController : MonoBehaviour
{
private void OnCollisionEnter2D(Collision2D collision)
{
if (collision.gameObject.name == "jesus the betrayed")
{
Debug.Log("enter");
}
}
private void OnCollisionStay2D(Collision2D collision)
{
if (collision.gameObject.name == "jesus the betrayed")
{
Debug.Log("stay");
}
}
private void OnCollisionExit2D(Collision2D collision)
{
if (collision.gameObject.name == "jesus the betrayed")
{
Debug.Log("exit");
}
}
}