Nice guide mon, i really want to use Dee Jay since he has a lot o charisma in this game, but i'm so new on the FCG and i had never used a charge char, this guide will help me to use it, thanks a bunch
Really great stuff! I like how you presented the info and gave applications and examples. I picked up Deejay this week and have been doing really well and having fun without really knowing anything about him LOL so this is gonna help me level up. The only thing is the background audio was often too loud and drowned out your voice in some points of the video but other than that nice work and definitely subbing. Hope to see some Manon or Chun sometime!
This is really great, not a lot of actual useful stuff out there *explaining* Dee Jay's tools. It took me forever to realize his standing heavy punch was not cancelable outside of its early active frames, or which machine gun upper could link off what. (Also that if you get a drive impact, you need to wait a second before using his heavy punch or you auto-drop your punish combo!) He's really cool, but im not really sure what, if anything i should be doing after getting a knockdown in order to run my offense? Since he's lacking a low to special cancel from, or an overhead outside of sway which is so vulnerable to getting mashed on.
Using DJ, it’s all about confusing your opponent. You can go for the Jackknife feint on a soft knockdown for an overhead, or your crLK, which can link to your LP for medium sobat conversion. You can also do drive rush crLK, which can link into crMP for Heavy Sobat or light machine upper. Or my personal favorite, drive rush into throw.
True! But as a wakeup option, I would use standing medium punch. If you get a counter hit you can use crMP->Machine upper. If it's a regular hit, you can use stLK to heavy Sobat after. And if it's blocked, you're plus. But I just wanted to give him some low options since I didn't really cover wakeup in this video
@The Shill Pill yeah, that's definitely "THE BUTTON" for Dee Jay. Apparently you can link into it off a counter hit jab. He's definitely feeling like one of the more challenging characters to play, but he's really cool, and satisfying when stuff comes together. Getting to that point takes some work though.
Would be nice if you had inputs on the entire time so when you're doing stuff like the target combos I can visually see what buttons you're pressing for everything.
Charge with down back, then hold back and press HP, then do air slash feint. You can also jump towards your opponent while holding back. Do a jHP, then hold back and do stand HP. Should give you enough charge
I watched this whole video. Banger 🔥
Appreciate it brother, more to come
Love how you went and did the most over the top DP punish with lvl 1 and 2 instead of just using CA. The added mental damage irl is a legit strat☠️💀
I liked this Study. Thanks!
I love guide like this.
The best Deejay guide I’ve seen so far, Thank you!!
SF6 brought me back too!
I've been playing Dee Jay since this game released and I learned a lot of new things with this vid. Very well done.
Nice guide mon, i really want to use Dee Jay since he has a lot o charisma in this game, but i'm so new on the FCG and i had never used a charge char, this guide will help me to use it, thanks a bunch
For sure man. If you have any questions let me know, I know the guide can be hard to hear!
This will single-handedly carry me through sf6 😂😂 appreciate you boss
Amazing video bro. Thanks you so much. Will be utilizing this when I finally get it and begin with DeeJay. Loving his trickiness. Very me.
great work, super helpful, thank you!
Really great stuff! I like how you presented the info and gave applications and examples. I picked up Deejay this week and have been doing really well and having fun without really knowing anything about him LOL so this is gonna help me level up. The only thing is the background audio was often too loud and drowned out your voice in some points of the video but other than that nice work and definitely subbing. Hope to see some Manon or Chun sometime!
Thanks for the comment! I’m working on my audio issues now haha. Will look into Chun!
Good stuff! now DJ my second
This is absolutely incredibe guide. It is so detailed, and the presentation is amazing. Thanks so much.
This is really great, not a lot of actual useful stuff out there *explaining* Dee Jay's tools. It took me forever to realize his standing heavy punch was not cancelable outside of its early active frames, or which machine gun upper could link off what. (Also that if you get a drive impact, you need to wait a second before using his heavy punch or you auto-drop your punish combo!) He's really cool, but im not really sure what, if anything i should be doing after getting a knockdown in order to run my offense? Since he's lacking a low to special cancel from, or an overhead outside of sway which is so vulnerable to getting mashed on.
Using DJ, it’s all about confusing your opponent. You can go for the Jackknife feint on a soft knockdown for an overhead, or your crLK, which can link to your LP for medium sobat conversion. You can also do drive rush crLK, which can link into crMP for Heavy Sobat or light machine upper.
Or my personal favorite, drive rush into throw.
@@BlueRuki cool, I'll put those into practice more.
Cr. Med Punch can cancel. I use it all the time
True! But as a wakeup option, I would use standing medium punch. If you get a counter hit you can use crMP->Machine upper. If it's a regular hit, you can use stLK to heavy Sobat after. And if it's blocked, you're plus. But I just wanted to give him some low options since I didn't really cover wakeup in this video
@The Shill Pill yeah, that's definitely "THE BUTTON" for Dee Jay. Apparently you can link into it off a counter hit jab. He's definitely feeling like one of the more challenging characters to play, but he's really cool, and satisfying when stuff comes together. Getting to that point takes some work though.
If you're not sure about doing Ken next ill throw my vote in for Blanka
Yooo this video is sick! Thank you my guy, gonna have this on repeat to lock in. Sub gang up
Would be nice if you had inputs on the entire time so when you're doing stuff like the target combos I can visually see what buttons you're pressing for everything.
I plan on doing this for the Rashid video
Good info but turn the music down. It's not very easy to hear you.
I ended up changing the audio in the Juri video, but thank you!
lot of info and as a new player very overwhelming but helps a lot just gotta take it slow 💀
I feel you! I can help with some 1 on 1 training if you need. Just take it piece by piece though. Good luck!
@@BlueRukiI need that 1 on 1 training
How do I do the Stand H Punch into Air Slash Feint???
Charge with down back, then hold back and press HP, then do air slash feint.
You can also jump towards your opponent while holding back. Do a jHP, then hold back and do stand HP. Should give you enough charge
@@BlueRuki oh shit you right, thanks!
Cool guide, but it's kind of hard to hear your voice thought the music
Working on the audio issues, thank you!
Great video but you should reupload it with better audio. Your voice is sometimes impossible to hear.
I stopped watching because the music is too loud compared to the voice. Hard to understand.
Yeah I fixed this in later videos
No wonder you beat my ass with this character🥲