Subbed! Within an hour, I created a corridor that looks twenty times better than anything I created before. And that's without the textures. My excitement level has been raised a few notches!
That makes me so happy! Thanks for watching and commenting. Check out my other longer video where I do a more indepth modeling of an interior. I also have a lot of other related scifi videos.
@@DanielGrovePhoto Thanks! I just glanced at your spaceship interior video and bookmarked it. In the meantime I put in some corridor lighting, added textures, and am working on a normal map. It's for a sci-fi/fantasy game in BabylonJs, so the corridor has tech and "medieval" elements.
That's the best compliment and you're not the first to give it! Thank you so much. Be sure to check out the full length hallway build video and my top 10 hard surface modeling tricks video. Lots of great techniques there.
Thank You! This is a great Tutorial, and at a speed that allowed me to follow along, then pausing while understanding and using the tools. 10/10 am recomending!
Yes! That's my goal and thank you so much! Feel free to share it with others and spread the word. Also check out my other tutorials. I made a full length hallway modeling one to accompany this one.
Yours are some of the best tutorials for Blender on TH-cam!! No BS, no clicking without explaining what you clicked and why, no surprise add ons of additonal software, just straight forward how to do stuff. I love it. I'm also going to give your Photoshop tuts a try as your fantasy style photography and mine are similar.
Thank you so much! As someone who loves teaching and helping others - it's a great feeling when someone says they communicate well and have quality content. What would you like to see me cover in future videos?
@@DanielGrovePhoto Not OP, I don't know if you've done something like this already. But, I have no idea how to make a modular space station traversable and put all the stuff together into a whole walkable spacestation for a game.
@@storeboughtrocketgames2560 you'd do it pretty much like I did here but a bit more indepth as all connections need to be flush and match specific functions and a style. Decide on measurements and connection rules up front then make your parts based off those limitations. As for the game part and walking around in it I have no idea.
Helpful note on the video: Shift + D = Creates an unlinked copy of a mesh, meaning any future modifications you make will not affect the other copies ; ALT + D = Creates a linked copy that can be used to modify all existing copies of a particular mesh
Oh yes this is huge for me now. I think I learned it from a comment to this video actually haha. I use it all the time now. Also collections to in stances is handy in some situations and I heard it saves a lot on processor power.
Thanks! It's my #1 video and rightfully so! Check out part 2 (kind of) th-cam.com/video/RXSV-fOtKdI/w-d-xo.html I was thinking about making a new one with Blender 4.1 just for the heck of it. Only thing that's really changed is some material nodes. Thanks for watching! Check out my awesome scifi assets at blendermarket.com/creators/daniel-grove-designs
Thank you! It's hard sometimes as an artist to be methodical and organized but I've found it's worth the extra effort up front to have a system, rules, and organization so that later you can be more creative!
Awesome tutorial! If anyone else is wondering... I believe at 8:09 he said 'inset' but I think he meant 'extrude' and move back. (I may be wrong but that worked for me)
So many great tips, thanks. I'm making a game (at least I am if I can make it fun), and I'm buying / using a few assets, but I have some sci fi interiors in mind that would help add my personal touch. Videos like these have great tips for not wasting time modelling stuff that doesn't work/fit.
Thank you! I am all about function and efficiency. Blender can do some fancy stuff that I haven't even touched because I'm all about getting to my end goal in the easiest but most effective way. So glad you enjoyed my video and saw the value in it. Check out these videos too! th-cam.com/video/RXSV-fOtKdI/w-d-xo.html th-cam.com/video/_ESnF3J6svc/w-d-xo.html th-cam.com/video/1uSmo4inbRw/w-d-xo.html
Thank you for watching and commenting! I love hearing back from viewers. I plan on making more blender tutorials and just out out one today for basics of hard surface modeling because in this modular video I didn't show how to model the walls. The hard surface part 2 video will show how to use the modeling tools from part 1 to make scifi stuff. And part 3 may be modifiers and or additional hard surface modeling examples.
Holy crap!! This is what I was hoping to find. I want to create my own starship with modular piece that I created. I was trying to decide whether to use Unreal Engine 5 Modeling or Blender; I am new to both. After seeing this I will probably do my pieces here and create in UE5. I need to rewatch this a few time in super slow motion with a notepad as you are giving way too many keyboard shortcuts for a beginner.
I've been teaching myself Blender by means of following tutorials, and I've got to say that the way you work is incredible. I love how you use shortcuts that I haven't come across yet by anyone else. it's very efficient, you got a subscribe based on that alone lol can't wait to see more of what you know!
Thank you so much! I love seeing peoples feedback about their learning from my videos. Browse through my Blender playlist there are some real gems in there and many more on the way. What tutorial topics would you like to see my cover?
@@DanielGrovePhoto I'd really love to see your take on creating a scene in Blender, introducing a video to it, then transferring that over to Premiere for final editing. I've got a pretty good understanding of filming in green screen, and doing all that stuff in After Effects. But my results with transferring video over to Blender, and creating a proper scene hasn't been the greatest yet lol I'd appreciate a link to a previous video you may have, or even a video you consider putting together! I'm in film school currently, and I've found myself with a bunch of students who have a strong passion for filming on location, and focusing on the incredible shots you can get in a beautiful place. Yeeeaaa..... I'm the guy who wants to green screen it, build that amazing place, then just insert the person into it later haha
Wow! This is EXACTLY the thing I want to make in Blender! It's one of the main reasons I wanted to do 3d modeling in the first place. I have a sci fi story/comic but for the life of me I can't draw rooms or hallways. Kind of stinks when most of your story takes place on a space ship. I was hoping to make something JUST LIKE THIS where I could set up backgrounds, especially sci fi hallways.
That's awesome! Glad to help with this they are fun and educational to make. If you want a comic book feel look in to anime / toon shaders maybe you can get something awesome looking for your style of comic.
Thanks! So glad to hear it! Check out my other hard surface, hallway, and procedural texture videos too! Lots of great info there for scifi art and game design.
Nice tutorial. You need to check "Clipping" on your mirrors. And to remove the hidden faces, for lowering the poly count (which is important, because it's going to grow humongously).
Oh yes good tips thank you. There's a lot of detail I missed or had to skip in order to keep this from being over 30 minutes. And I haven't had my style of interiors grow out of hand in terms of polygon count but they will if you use a lot of arrays and duplicates for sure.
Thank you very much for this very simple, but useful video. I am studying environment art right now (and using blender), and this is exactly what i was looking for. Cheers.
Glad to hear it helped! I love being creative and building stuff modularly this way just makes it more efficient for me to be creative. Plus, I can rearrange pieces to make new rooms without actually modeling them!
I've been using 3DS Max, working with games engines, for 20 years or so. Modular is one of the main ways that I like to work. I guess it's because a lot of the older games engines like Source and Unreal 3 use that kind of system.
yeah it just makes sense if you want to use those parts later and it maintains style and consistency. Also real buildings are made with proportions and ratios too so we're use to that. I'd love to decide on an aesthetic and make a whole punch of pieces for that style. I could then use them to build various rooms and hallways for things.
It's hard to come up with your own sort of style though which is why it can be tough to get the ball rolling lol. It needs to be a style that's universal across the various pieces and the texture pallets have to match as well. One thing that I do find kinda tricky is to do arched/curved corridors because then you're having to make the modular pieces and then sort of "bend" them around a corner xD
Just found your channel! I also do photography but I have back problems so I've been getting more into animation with blender. Love your teaching style and I'm a sucker for sci-fi, instantly subscribed 😊
Thanks for writing and sorry to hear a out that! Blender sounds like a great creative outlet alternative. It's an infinite sandbox for creativity. What kind of topics would you like to see me cover. Photo or 3d included
@@DanielGrovePhoto Thank you so much for the response it made my day! :-) I thought about it and I think I would like to learn about lighting (in blender) and different creative things that can be done with it maybe emission objects something creative with that people done normally do? Or maybe that cool subtle/quick strobe effect I see in Bleeples music videos (if you dont know who that is look at his art right this second www.beeple-crap.com/) skies the limit though whatever you wanting involving atmospheric or creative/impactful scene lighting.
Thanks Daniel for you amazing tutorials! Very helpful and well presented. Really enjoyed watching your workflow and am looking forward to future tuts :)
Late to the party but for the mirror, to NOT have the little face in the middle, just turn on "Clipping" in the mirror options. Also, when adding a loop cut, just left clic then right clic and it will place a loop without moving ;).
Does clipping deal with a face in the middle? Or you mean delete the middle face AND turn on clipping? Also I use a stylus tablet and pen so for me enter works better.
great tutorial with good tips for positioning and aligning of objects...Just subscribed to your channel....looking forward to your next sci-fi based tutorials!
I not 100% sure on what you mean but I did an inset on the large rectangle, then selected each trapezoid shaped face and did an inset on those individually but at the same time. If you have multiple faces selected that are touching each other press I for inset then I again to make them individual insets and not a connected inset. Once I had each trapezoid with their own inset I extruded them together.
Great tutorial Daniel. I've previously had a go at modelling space ship interiors (corridors) with not a satisfactory result, but your methods helped me a great deal , working with snap on, and set to increments I found it easier to keep everything symmetrical. 😏..you mentioned a tutorial texturing and shading this model, that would br great !!
haha thank you! It's a bit of work upfront but more fun later and you can always rearrange and change colors, lighting, add other models, kitbash, add windows with space scenes outside etc. Glad you enjoyed the video I'd love to see what you make with it. I have a longer one that is more about the modeling techniques.
@@DanielGrovePhoto Dude, your workflow on making each side of the corridor first, and then using arrays and mirrors solved all my issues with doing corridors and environment. I'm using kitbash by baking the normals, but all thanks to you. Thanks, man. You have a talent for it, whish you probably already know.
@@nategreyson6014 Thank you thank you! Glad to hear you enjoying it so much. They are fun to make and render! Maybe I'll do some more. I do plan on remaking some classic Star Wars sets from the original trilogy.
Daniel Grove Photo Every topic is pretty awesome and informative. I have a question, could you apply those corredors to a green screen shot? Like with a gimbal?
@@DanielGrovePhoto actually I was making SciFi floor or hallway in blender so..I sort of needed a inspiration and searched..very less people make SciFi stuff .. hehe..so in alll those ..list .. THIS HAD THE MOST GOOD LOOKING RENDERS..AND PROCESS
i am new to this but dont you extrude in as inset did not work when doing the doors , but when i delete the face of the middle panel it deletes but the wire frame is still there and it wont go
Check your origin point, not sure the official name of it in Blender but it's an option. Also be sure you have a face selected and not edges or vertices. Sorry I can't help you more it's difficult by text alone and no visual or file to look at and show you.
not sure which version of Blender you're using, but I'm using 2.83 and (I don't know if it was just me and maybe I just didn't have the settings right) at 8:30 I found that to completely remove the face, I had to also remove the 2 interconnecting vertices and the edge before I could duplicate what you had. But that aside, great tutorial
Love your videos. Just a question what are your specs because I’m getting into filming where I need to create sets in blender and my current computer won’t handle it.
How did you achieve that realistic glossy kind of look around the walls and floors while still on material preview? edit: I just started out using blender and some things confused me a lot😅
Select the object, in the material tab make a new material and name it something. Turn up metallic and specular and turn down roughness to maybe .1 or .2 that should give it a shiny metallic surface. To make it look more realistic you'll want to use textures (image based or procedural) to add imperfections and areas of interest to the meshes. But for a beginner play with those 3 sliders in the material and also give it a darker base color. Oh also next to the Render view button (by material preview button) click on the down facing arrow and check scene lights this will make the material preview view react to lights in your scene.
You Daniel are Genius! I was looking for tutorial for scene creating but got a whole new lesson on modeling. Looking forward to your next video. Just one question do you have to scale in sci fi environment do you have to scale items large or just camera angle that make them so big. THX
Glad you got more than what you came for! And ask for scaling I really eyeball it at first but I also try to think in terms of actual measurements such as if the ceiling is 9 ft tall how tall would a door need to be how tall would a computer screen need to be how tall would buttons and handles need to be. I scale Things based on that. But the rules of Photography still apply what I mean by that is how close you place your camera to something will make it appear larger especially if it's a wider angle sitting. Try to use the rule of thirds to compose interesting shots and use your focal length setting on your camera to get the type of shot you want whether it's wide, medium or tight.
Daniel Grove Photo, I got much much more, your table of two’s is very helpful with modelling. I’m not making interiors yet, made procedural nebula and space ship and I’m just trying to create scene that flows without being looking three different scenes that make no sense. Very helpful hints love your tutorial thanks.
Thanks for watching and commenting! I really wanted to do more of the modeling side as that's the funnest part but it and the materials part will have to be its own videos.
Thank you so much for this tutorial. I started architectural modelling in SketchUp doing fast easy models long before I even knew what a normal was, haha. I could only do basic simple boxes and globes in Blender.....almost 20 years ago now. Since retirement I have gotten back into trying to learn something everyday and have lately followed many Blender tutorials online. I have made several scfi hallways from looking at other renders. This how to, especially snap to grid explanation and how I also like to do things to scale, is wonderful! I will try to watch the poly count, but I do love using the array modifier. Any suggestion on the old z buffering problems, like where my floor just intersects with the doorway threshold? Is there a "nudge" trick? Thanks again!
Thanks for watching! How did you find this video? Not sure what you mean by Z buffering is at a depth map? As far as a nudge I would suggest turn off snap, using G for move and then Z for your axis and then hold shift and move your mouse very carefully. Shift allows you to do more fine-tuning type adjustments instead of large movements. If you do this in edit mode it won't move the origin point. Or go into the object Tab and manually type in a small decimal change the nudge things any direction you want. Also the closer in you zoom to the object the smaller your snapping grid will become.
@@DanielGrovePhoto Thanks for the reply. I found this video as a suggested watch in daily notifications from TH-cam or possibly link from Blender Nation. I have a small account with a few videos of more 3d renders. (Terragen4, Blender, 3d animations) I use Blender more now for modeling and compositing with these newer changes and tutorials becoming more available. What I called Z buffering was the meeting of two faces of the floor plane and doorway threshold....neither wholly showing, but clashing. I fixed it like you said, incremental adjustment.
Sorry to hear that you're having trouble. Not sure exactly what's going on on your end but I encourage you to look up a few Blender snap tutorials to work through or fix your snap feature. It's a powerful tool for doing stuff like this.
hey sir thank you for the tutorial. if you can, please next time use shortcut VUr to show which button do you clicked :') it'll help a lot for speeded up scene like in 6:44. thank you
I believe I used eevee for most of these and for the animations you see. But the techniques I focus on in this video work for either image. The only big different is how roughness and reflection looks and lighting power needs to be different between cycles and eevee.
Haha so true! And why would they waste 10-20% of the width of the ground with a diagonal slant? I try to think of those impractical cliches and avoid them... sometimes.
It's so much fun! If you can find good concept art or footage from movies you can start recreating environments and mixing and matching the pieces for near endless possibilities. Great for games and CG concept art.
@@Sharal3D Sorry if I didn't cover that part well enough I usually use area lights, set the size as a elongated rectangle and use ALT+D to make clone copies of them down the length of the hallway so that if I change the brightness of one it changes all of them together. Check out my other video maybe I did it more in depth there. th-cam.com/video/dS1F0Jmq3qw/w-d-xo.html
@@DanielGrovePhoto but how to place the lights in a way that would make sense ? Like where would be the source of the light in the scene ? (The models)
@@Sharal3D Well the real source of the light is the actual light object (area light or point light) but to have it make sense you need a light fixture model with material so that it looks like that's what is emitting the light. Especially if you're using eevee which does not work the same as cycles. So I suggest a rectangle mesh like an office light fixture, use one of the smaller inset squares with an emission material applied to it. Then put the area light just below that facing downward towards the ground of your room. That way we have your hallway with "fake light texture and shapes" but the real light object which is invisible will emit real light in your your scene. If you're using cycles which has raytracing you can give a fake on your ceilings light fixture an emissions material and it will actually emit light on to your scene. The larger it is the softer the light will be just like in real life. This will raise your render time a lot because it has to calculate all that and you'll need high sample count so that it will be smooth. Don't forget denoising to smooth out your final render.
I made it to show how you can save time and have more exact environments of this style. Every time I learn a new trick or a solution to a problem I have come up against I always feel compelled to share that knowledge. I just love teaching and helping. Pretty much all of my tutorials on here stem from that.
Subbed! Within an hour, I created a corridor that looks twenty times better than anything I created before. And that's without the textures. My excitement level has been raised a few notches!
That makes me so happy! Thanks for watching and commenting. Check out my other longer video where I do a more indepth modeling of an interior. I also have a lot of other related scifi videos.
@@DanielGrovePhoto Thanks! I just glanced at your spaceship interior video and bookmarked it. In the meantime I put in some corridor lighting, added textures, and am working on a normal map. It's for a sci-fi/fantasy game in BabylonJs, so the corridor has tech and "medieval" elements.
@@ClearTheRubble7 sounds interesting! I'd love to see any final renders when you're done. Daniel@danielgrovephoto.com
Oh yes
I've received many more tips that I never knew existed. Thanks to you I've become a little smarter.
i've watched so many videos on youtube that teach me complicated useless tricks, but this videos was literally everything i wanted
That's the best compliment and you're not the first to give it! Thank you so much. Be sure to check out the full length hallway build video and my top 10 hard surface modeling tricks video. Lots of great techniques there.
Thank You!
This is a great Tutorial, and at a speed that allowed me to follow along, then pausing while understanding and using the tools.
10/10 am recomending!
Yes! That's my goal and thank you so much! Feel free to share it with others and spread the word. Also check out my other tutorials. I made a full length hallway modeling one to accompany this one.
"Go-Go Gadget Ceiling" Love it. Awesome work dude.
Haha thanks.
I learnt more about Blender Basics in this video than any other video by some of the greats of Blender! Subscribed!!
That is so great to hear! Thank you so much check out my others you'll learn a lot I think!
Yours are some of the best tutorials for Blender on TH-cam!! No BS, no clicking without explaining what you clicked and why, no surprise add ons of additonal software, just straight forward how to do stuff. I love it. I'm also going to give your Photoshop tuts a try as your fantasy style photography and mine are similar.
Thank you so much! As someone who loves teaching and helping others - it's a great feeling when someone says they communicate well and have quality content. What would you like to see me cover in future videos?
@@DanielGrovePhoto Not OP, I don't know if you've done something like this already. But, I have no idea how to make a modular space station traversable and put all the stuff together into a whole walkable spacestation for a game.
@@storeboughtrocketgames2560 you'd do it pretty much like I did here but a bit more indepth as all connections need to be flush and match specific functions and a style. Decide on measurements and connection rules up front then make your parts based off those limitations. As for the game part and walking around in it I have no idea.
Helpful note on the video: Shift + D = Creates an unlinked copy of a mesh, meaning any future modifications you make will not affect the other copies ; ALT + D = Creates a linked copy that can be used to modify all existing copies of a particular mesh
Oh yes this is huge for me now. I think I learned it from a comment to this video actually haha. I use it all the time now. Also collections to in stances is handy in some situations and I heard it saves a lot on processor power.
good lord bro this is exactly what I was looking for SO MANY great ideas in 1 vid
Thanks! It's my #1 video and rightfully so! Check out part 2 (kind of) th-cam.com/video/RXSV-fOtKdI/w-d-xo.html
I was thinking about making a new one with Blender 4.1 just for the heck of it. Only thing that's really changed is some material nodes.
Thanks for watching! Check out my awesome scifi assets at blendermarket.com/creators/daniel-grove-designs
his method is very logical and organized, nice tutorial
Thank you! It's hard sometimes as an artist to be methodical and organized but I've found it's worth the extra effort up front to have a system, rules, and organization so that later you can be more creative!
Awesome tutorial! If anyone else is wondering... I believe at 8:09 he said 'inset' but I think he meant 'extrude' and move back. (I may be wrong but that worked for me)
Love your concept of modeling using the grid / snap / factors of 2.
Thanks! Lego taught me well.
So many great tips, thanks. I'm making a game (at least I am if I can make it fun), and I'm buying / using a few assets, but I have some sci fi interiors in mind that would help add my personal touch. Videos like these have great tips for not wasting time modelling stuff that doesn't work/fit.
Thank you! I am all about function and efficiency. Blender can do some fancy stuff that I haven't even touched because I'm all about getting to my end goal in the easiest but most effective way. So glad you enjoyed my video and saw the value in it. Check out these videos too!
th-cam.com/video/RXSV-fOtKdI/w-d-xo.html
th-cam.com/video/_ESnF3J6svc/w-d-xo.html
th-cam.com/video/1uSmo4inbRw/w-d-xo.html
I would love to see some more modular sci-fi tutorials, you are pointing out some really useful tricks I didn't know before!
Thank you for watching and commenting! I love hearing back from viewers. I plan on making more blender tutorials and just out out one today for basics of hard surface modeling because in this modular video I didn't show how to model the walls. The hard surface part 2 video will show how to use the modeling tools from part 1 to make scifi stuff. And part 3 may be modifiers and or additional hard surface modeling examples.
@@DanielGrovePhoto Awesome, I Really appreciate & love the tutorials. Especially because it is about modeling Sci-fi stuff! Keep up the good work.
To see a full length scifi hallway modeling video check out th-cam.com/video/RXSV-fOtKdI/w-d-xo.html
Super helpful this video. I searched for the solo hotkey, thanks!
Thanks! I love that little shortcut! Helps me get around my scenes and focus on what I want all the time. The back slash and period tricks help a lot.
Holy crap!! This is what I was hoping to find. I want to create my own starship with modular piece that I created. I was trying to decide whether to use Unreal Engine 5 Modeling or Blender; I am new to both. After seeing this I will probably do my pieces here and create in UE5. I need to rewatch this a few time in super slow motion with a notepad as you are giving way too many keyboard shortcuts for a beginner.
I've been teaching myself Blender by means of following tutorials, and I've got to say that the way you work is incredible. I love how you use shortcuts that I haven't come across yet by anyone else. it's very efficient, you got a subscribe based on that alone lol can't wait to see more of what you know!
Thank you so much! I love seeing peoples feedback about their learning from my videos. Browse through my Blender playlist there are some real gems in there and many more on the way. What tutorial topics would you like to see my cover?
@@DanielGrovePhoto I'd really love to see your take on creating a scene in Blender, introducing a video to it, then transferring that over to Premiere for final editing. I've got a pretty good understanding of filming in green screen, and doing all that stuff in After Effects. But my results with transferring video over to Blender, and creating a proper scene hasn't been the greatest yet lol I'd appreciate a link to a previous video you may have, or even a video you consider putting together! I'm in film school currently, and I've found myself with a bunch of students who have a strong passion for filming on location, and focusing on the incredible shots you can get in a beautiful place. Yeeeaaa..... I'm the guy who wants to green screen it, build that amazing place, then just insert the person into it later haha
Wow! This is EXACTLY the thing I want to make in Blender! It's one of the main reasons I wanted to do 3d modeling in the first place. I have a sci fi story/comic but for the life of me I can't draw rooms or hallways. Kind of stinks when most of your story takes place on a space ship. I was hoping to make something JUST LIKE THIS where I could set up backgrounds, especially sci fi hallways.
That's awesome! Glad to help with this they are fun and educational to make. If you want a comic book feel look in to anime / toon shaders maybe you can get something awesome looking for your style of comic.
@@DanielGrovePhoto That's a great idea. I will have to look into it!
You're an absolute godsend man thank you
Thanks! Check out my kitbashes you may love them. blendermarket.com/creators/daniel-grove-designs
it’s perfect tutorial, you explained very well even for me that is totally beginner
Great to hear you
simple but useful trick
very smart and time saver idea thanks for sharing it
Thanks for enjoying and commenting! Hope you can make some great stuff using it.
13:24 You may want to turn on the Cavity option in the viewport rendering, just to make these little details easier to see while modelling.
Yes thank you that is very helpful and I always forget about it.
@@DanielGrovePhoto I don't know what Cavity option is, but if it's good, yes we want that.
I think the AutoMirror modifier would help you a lot and save you a lot of time! Great video helped me out a lot, keep up the great work! :)
just subscribed, making a sci fi video game as my first game. THIS HELPS A LOT. thank you.
Thanks! So glad to hear it! Check out my other hard surface, hallway, and procedural texture videos too! Lots of great info there for scifi art and game design.
Please make the materials and lighting tutorial for this scene
Thanks for that suggestion! I did make a procedural scifi material video you may enjoy.
Another great tutorial. Thank you.
I checked out a few of your other tutorials and you make exactly what I want to make. Thank you these tutorials are amazing, instantly subbed!
exactly what we needed right.
Nice tutorial. You need to check "Clipping" on your mirrors.
And to remove the hidden faces, for lowering the poly count (which is important, because it's going to grow humongously).
Oh yes good tips thank you. There's a lot of detail I missed or had to skip in order to keep this from being over 30 minutes. And I haven't had my style of interiors grow out of hand in terms of polygon count but they will if you use a lot of arrays and duplicates for sure.
Thank you very much for this very simple, but useful video. I am studying environment art right now (and using blender), and this is exactly what i was looking for. Cheers.
Glad to hear it helped! I love being creative and building stuff modularly this way just makes it more efficient for me to be creative. Plus, I can rearrange pieces to make new rooms without actually modeling them!
Great enthusiasm, and great shortcuts.
Thanks so much. How did you find my channel?
@@DanielGrovePhoto When i looked up "blender sci fi" your video was the first one that popped up.
@@josiahgil Oh cool! Well I hope you learn some great stuff from my videos.
Absolutely loved this! Short, fun, packed with great tips and tricks. I cant wait for the modelling, materials and lighting tuts as well.
Glad you enjoyed it! That's always my goal. Subscribe for plenty more!
I've been using 3DS Max, working with games engines, for 20 years or so. Modular is one of the main ways that I like to work. I guess it's because a lot of the older games engines like Source and Unreal 3 use that kind of system.
yeah it just makes sense if you want to use those parts later and it maintains style and consistency. Also real buildings are made with proportions and ratios too so we're use to that. I'd love to decide on an aesthetic and make a whole punch of pieces for that style. I could then use them to build various rooms and hallways for things.
It's hard to come up with your own sort of style though which is why it can be tough to get the ball rolling lol. It needs to be a style that's universal across the various pieces and the texture pallets have to match as well. One thing that I do find kinda tricky is to do arched/curved corridors because then you're having to make the modular pieces and then sort of "bend" them around a corner xD
Just found your channel! I also do photography but I have back problems so I've been getting more into animation with blender. Love your teaching style and I'm a sucker for sci-fi, instantly subscribed 😊
Thanks for writing and sorry to hear a out that! Blender sounds like a great creative outlet alternative. It's an infinite sandbox for creativity. What kind of topics would you like to see me cover. Photo or 3d included
@@DanielGrovePhoto Thank you so much for the response it made my day! :-) I thought about it and I think I would like to learn about lighting (in blender) and different creative things that can be done with it maybe emission objects something creative with that people done normally do? Or maybe that cool subtle/quick strobe effect I see in Bleeples music videos (if you dont know who that is look at his art right this second www.beeple-crap.com/) skies the limit though whatever you wanting involving atmospheric or creative/impactful scene lighting.
Subd. AWESOME video and construction technique!!! I WILL be building like this from now on!.
Thank you!
Nice video, looking forward to seing upcoming videos about modeling!
Thanks! I also look forward to making it.
Check out my latest on hard surface modeling. th-cam.com/video/dv19VOEKILo/w-d-xo.html
To see a full length scifi hallway modeling video check out th-cam.com/video/RXSV-fOtKdI/w-d-xo.html
holy crap you're a genius... its so simple but so powerful... thank you SO much! Ive bought courses, but this is better than any of them!!! ♥
That makes my day! Thanks so much. Much more to come. Check out my latest on hard surface modeling. th-cam.com/video/dv19VOEKILo/w-d-xo.html
Thanks Daniel for you amazing tutorials! Very helpful and well presented. Really enjoyed watching your workflow and am looking forward to future tuts :)
Late to the party but for the mirror, to NOT have the little face in the middle, just turn on "Clipping" in the mirror options.
Also, when adding a loop cut, just left clic then right clic and it will place a loop without moving ;).
Does clipping deal with a face in the middle? Or you mean delete the middle face AND turn on clipping? Also I use a stylus tablet and pen so for me enter works better.
@@DanielGrovePhoto Just select clipping. If you use Automirror it sorts these little things out for you.
Thank you - great tutrial
great tutorial with good tips for positioning and aligning of objects...Just subscribed to your channel....looking forward to your next sci-fi based tutorials!
That makes my day! Thanks so much. Much more to come. Check out my latest on hard surface modeling. th-cam.com/video/dv19VOEKILo/w-d-xo.html
Underrated
Why thank you! I'd have to agree haha though this is one of my most viewed videos.
at 6:48 how did you make the edges of each corner not extrude with the four faces you have selected?
I not 100% sure on what you mean but I did an inset on the large rectangle, then selected each trapezoid shaped face and did an inset on those individually but at the same time. If you have multiple faces selected that are touching each other press I for inset then I again to make them individual insets and not a connected inset. Once I had each trapezoid with their own inset I extruded them together.
@@DanielGrovePhoto This comment saved me hours of googling, i have never known this until now (1 month in)
@@bradley-jamesnorris4499 All about that double inset! hha glad to help
prison ship, pristine white, speak of death. white = death. it's so striking.
and you're so cute in that star wars pic.
Great tutorial Daniel. I've previously had a go at modelling space ship interiors (corridors) with not a satisfactory result, but your methods helped me a great deal , working with snap on, and set to increments I found it easier to keep everything symmetrical. 😏..you mentioned a tutorial texturing and shading this model, that would br great !!
That's great to hear thanks so much for watching and commenting. Glad it helped.
Exactly what I need, can I use this for gaming?
Great to hear! Check out my part 2 and other videos in my Blender playlist.
How did you find this video originally?
I plan to 3d print for the inside of my rv
For the second object, it would be faster to duplicate the first object and then scale it up from there.
great idea, thanks
Thanks for watching.
This is so cool and really helps, thank you, subbed and liked
Thanks so much for watching and supporting! I love this stuff and enjoy seeing others learn too.
After scaling those object, you should apply the scale before proceeding. You might have but it wasn't shown in this video.
this is beautiful. Oh my god....
haha thank you! It's a bit of work upfront but more fun later and you can always rearrange and change colors, lighting, add other models, kitbash, add windows with space scenes outside etc.
Glad you enjoyed the video I'd love to see what you make with it. I have a longer one that is more about the modeling techniques.
@@DanielGrovePhoto Dude, your workflow on making each side of the corridor first, and then using arrays and mirrors solved all my issues with doing corridors and environment. I'm using kitbash by baking the normals, but all thanks to you. Thanks, man. You have a talent for it, whish you probably already know.
@@nategreyson6014 Thank you thank you! Glad to hear you enjoying it so much. They are fun to make and render! Maybe I'll do some more. I do plan on remaking some classic Star Wars sets from the original trilogy.
20:27 Try SHIFT-X to constrain scaling to the Y- and Z-axes.
Ah great trick I didn't know that one thanks.
mega super likeeeee i’ve been wanting to do thisss for a long timeeee thank you thank you thank youuu :o amazing
Thanks for the comment! How did you find my channel and what topics would you like to see more of?
Daniel Grove Photo Every topic is pretty awesome and informative. I have a question, could you apply those corredors to a green screen shot? Like with a gimbal?
May I ask if you have the node tree you used for the floor material? I'm having a bit of trouble finding out what makes it look right.
i like this tutorial! so i guess i have to subscribe!! lets go!!
Thank you.
Please make full video with adjusting light, camera and material
To see a full length scifi hallway modeling video check out th-cam.com/video/RXSV-fOtKdI/w-d-xo.html
1:15 - Daniel predicted Geometry Nodes 3 years ago!
I did it! That was me! You're all welcome guys! Where would we be without me?
Very good tutorial 👍
Thanks so much. How did you find my channel?
@@DanielGrovePhoto actually I was making SciFi floor or hallway in blender so..I sort of needed a inspiration and searched..very less people make SciFi stuff .. hehe..so in alll those ..list .. THIS HAD THE MOST GOOD LOOKING RENDERS..AND PROCESS
@@Villio. that's awesome thanks! Hope you enjoy my videos I have some others about this same topic.
Could you please give me a tip on which keys to push to bevel the edge (8:35)? I've tried everything, but can't replicate this.
With an edge or edges selected I typed CTRL+B to start the bevel and then + or - to add or subtract segments of the bevel.
@@DanielGrovePhoto Or just roll the mouse wheel to increase / decrease number of edges. Also works for loop cuts (Ctrl-R).
Wow really helpful👌thanks
Thank you so much! Glad you enjoyed it be sure to check out my other video and newer ones as well.
i am new to this but dont you extrude in as inset did not work when doing the doors , but when i delete the face of the middle panel it deletes but the wire frame is still there and it wont go
Check your origin point, not sure the official name of it in Blender but it's an option. Also be sure you have a face selected and not edges or vertices. Sorry I can't help you more it's difficult by text alone and no visual or file to look at and show you.
Thanks
My pleasure! Check out my part 2 and other hard surface / scifi related tutorials.
not sure which version of Blender you're using, but I'm using 2.83 and (I don't know if it was just me and maybe I just didn't have the settings right) at 8:30 I found that to completely remove the face, I had to also remove the 2 interconnecting vertices and the edge before I could duplicate what you had. But that aside, great tutorial
9:57 You have a choice of attaching each material assignment to the (shared) mesh data, or to the (individual) object.
Love your videos. Just a question what are your specs because I’m getting into filming where I need to create sets in blender and my current computer won’t handle it.
How did you achieve that realistic glossy kind of look around the walls and floors while still on material preview?
edit: I just started out using blender and some things confused me a lot😅
Select the object, in the material tab make a new material and name it something. Turn up metallic and specular and turn down roughness to maybe .1 or .2 that should give it a shiny metallic surface. To make it look more realistic you'll want to use textures (image based or procedural) to add imperfections and areas of interest to the meshes. But for a beginner play with those 3 sliders in the material and also give it a darker base color. Oh also next to the Render view button (by material preview button) click on the down facing arrow and check scene lights this will make the material preview view react to lights in your scene.
@@DanielGrovePhoto Thanks! This will help me in my endeavour.
6:48 how did you do the insets to the wall?
Letter i press it twice for individual insets if you have multiple faces selected.
Thanks a lot!@@DanielGrovePhoto
U need to teach me please, i love this, its perfect
Check out my other hard surface modeling video you'll learn more from that one.
Thank you ❤️🙂
I liked this video from the intro alone! awesome! :D
Haha thanks! I made the track myself :D
Very cool
Thank you so much! Glad you enjoyed it be sure to check out my other video and newer ones as well.
Learn how to use the pie menu of the shift+S, it's for the 3d cursor.
I think I learned about that after this video. I love it! Also for moving things to the 3d cursor.
You Daniel are Genius! I was looking for tutorial for scene creating but got a whole new lesson on modeling. Looking forward to your next video. Just one question do you have to scale in sci fi environment do you have to scale items large or just camera angle that make them so big. THX
Glad you got more than what you came for! And ask for scaling I really eyeball it at first but I also try to think in terms of actual measurements such as if the ceiling is 9 ft tall how tall would a door need to be how tall would a computer screen need to be how tall would buttons and handles need to be. I scale Things based on that. But the rules of Photography still apply what I mean by that is how close you place your camera to something will make it appear larger especially if it's a wider angle sitting. Try to use the rule of thirds to compose interesting shots and use your focal length setting on your camera to get the type of shot you want whether it's wide, medium or tight.
Daniel Grove Photo, I got much much more, your table of two’s is very helpful with modelling. I’m not making interiors yet, made procedural nebula and space ship and I’m just trying to create scene that flows without being looking three different scenes that make no sense. Very helpful hints love your tutorial thanks.
Please make a tutorial for texturing this scene, or a similar one!
will you please show us how to make a hallway from the game halo?
Any specific suggestions? I don't know the ships or levels in that game.
@@DanielGrovePhoto just something looking like its from a corridor from a unsc ship
Thanks for sharing these tips :D
Thanks for watching and commenting! I really wanted to do more of the modeling side as that's the funnest part but it and the materials part will have to be its own videos.
@@DanielGrovePhoto but it was good.I never made sci fi hallway yet.I am learning blender and 3d for 7-8months XD
so this could be my inspiration
@@rigdhigamernoob8951 very cool well keep it up and check out my other videos on blender I have 2 other entry level ones.
@@DanielGrovePhoto sure man :)
Thank you so much for this tutorial. I started architectural modelling in SketchUp doing fast easy models long before I even knew what a normal was, haha. I could only do basic simple boxes and globes in Blender.....almost 20 years ago now. Since retirement I have gotten back into trying to learn something everyday and have lately followed many Blender tutorials online. I have made several scfi hallways from looking at other renders. This how to, especially snap to grid explanation and how I also like to do things to scale, is wonderful! I will try to watch the poly count, but I do love using the array modifier. Any suggestion on the old z buffering problems, like where my floor just intersects with the doorway threshold? Is there a "nudge" trick? Thanks again!
Thanks for watching! How did you find this video? Not sure what you mean by Z buffering is at a depth map? As far as a nudge I would suggest turn off snap, using G for move and then Z for your axis and then hold shift and move your mouse very carefully. Shift allows you to do more fine-tuning type adjustments instead of large movements. If you do this in edit mode it won't move the origin point. Or go into the object Tab and manually type in a small decimal change the nudge things any direction you want. Also the closer in you zoom to the object the smaller your snapping grid will become.
@@DanielGrovePhoto Thanks for the reply. I found this video as a suggested watch in daily notifications from TH-cam or possibly link from Blender Nation. I have a small account with a few videos of more 3d renders. (Terragen4, Blender, 3d animations) I use Blender more now for modeling and compositing with these newer changes and tutorials becoming more available. What I called Z buffering was the meeting of two faces of the floor plane and doorway threshold....neither wholly showing, but clashing. I fixed it like you said, incremental adjustment.
Love it
Thanks how did you find it?
really useful, ty
You are welcome! Be sure to check out the others too.
I saw your red door, and i just wanted to paint it black.
You can make it whatever color you want! Or is this a quote from something?
@@DanielGrovePhoto Rolling Stones - "Paint It Black"
:)
for some reason the snap cursor does something strange to my geo but does not move the cursor?
Sorry to hear that you're having trouble. Not sure exactly what's going on on your end but I encourage you to look up a few Blender snap tutorials to work through or fix your snap feature. It's a powerful tool for doing stuff like this.
Make sure you’re moving the geo in Object mode, not Edit mode.
hey sir thank you for the tutorial. if you can, please next time use shortcut VUr to show which button do you clicked :')
it'll help a lot for speeded up scene like in 6:44. thank you
G Z 4 would be a cool rapper name lol
Haha I'm a geek
Make another please!!!
To see a full length scifi hallway modeling video check out th-cam.com/video/RXSV-fOtKdI/w-d-xo.html
I need the file my friend
Shift S for snap cursor to active
Yes I learned that after this video and use it all the time now!
Eevee or cycles ?
I believe I used eevee for most of these and for the animations you see. But the techniques I focus on in this video work for either image. The only big different is how roughness and reflection looks and lighting power needs to be different between cycles and eevee.
I've always wondered why scifi interiors all have so many trip hazards.
Haha so true! And why would they waste 10-20% of the width of the ground with a diagonal slant? I try to think of those impractical cliches and avoid them... sometimes.
Guys is it me, or is that cylinder (20:20) looking kinda' THICC!
Jk jk jk jk
5:45 "sounds like a rapper name"
haha! Am I wrong though?
niceeeeeeeeeeeeee
It's so much fun! If you can find good concept art or footage from movies you can start recreating environments and mixing and matching the pieces for near endless possibilities. Great for games and CG concept art.
@@DanielGrovePhoto I can't do the lights of these hallways. Please do a tutorial on how to light these types of scenes.
@@Sharal3D Sorry if I didn't cover that part well enough I usually use area lights, set the size as a elongated rectangle and use ALT+D to make clone copies of them down the length of the hallway so that if I change the brightness of one it changes all of them together. Check out my other video maybe I did it more in depth there. th-cam.com/video/dS1F0Jmq3qw/w-d-xo.html
@@DanielGrovePhoto but how to place the lights in a way that would make sense ? Like where would be the source of the light in the scene ? (The models)
@@Sharal3D Well the real source of the light is the actual light object (area light or point light) but to have it make sense you need a light fixture model with material so that it looks like that's what is emitting the light. Especially if you're using eevee which does not work the same as cycles. So I suggest a rectangle mesh like an office light fixture, use one of the smaller inset squares with an emission material applied to it. Then put the area light just below that facing downward towards the ground of your room. That way we have your hallway with "fake light texture and shapes" but the real light object which is invisible will emit real light in your your scene. If you're using cycles which has raytracing you can give a fake on your ceilings light fixture an emissions material and it will actually emit light on to your scene. The larger it is the softer the light will be just like in real life. This will raise your render time a lot because it has to calculate all that and you'll need high sample count so that it will be smooth. Don't forget denoising to smooth out your final render.
laughts in factors of 1e+99
I hope you can recover from your chronic laughter! Best of wishes!
@@DanielGrovePhoto LMFAO cheers!!
wow.. for real, how do i give you money for this video... like let me pay you...
I will gladly accept payment for my hard work! haha. Much more quality content is on the way, check out my other videos as well!
That's not modelling modelling is hand's on not some software on a computer .
It's now 2022, "modeling" can also refer to creating 3D objects using "3d modeling" in 3D software such as Blender.
give meh robux
Huh?
so you did this video to save your time? not to teach us properly right?
I made it to show how you can save time and have more exact environments of this style. Every time I learn a new trick or a solution to a problem I have come up against I always feel compelled to share that knowledge. I just love teaching and helping. Pretty much all of my tutorials on here stem from that.
Shift S for snap cursor to active
I learned that after this video haha and use it all the time.