Creating High-Resolution Custom Trees Using SpeedTree With Jean-Michel Bihorel
ฝัง
- เผยแพร่เมื่อ 15 ก.พ. 2022
- Discover how to generate complex-looking trees using SpeedTree and Houdini, with this intermediate-level tutorial by Jean-Michel Bihorel: www.thegnomonw...
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Starting from simple generating rules before deep-diving into more advanced areas of tree generation in SpeedTree and Houdini, Jean-Michel teaches every step needed to generate a hero tree asset - perfect for use in a cinematic.
Throughout the workshop, Jean-Michel shares how to create a mixture of hand-drawn branches extended by procedural generators, as well as how to use the mesh forces for realistic results. He also reveals how to set up and export a leaf as a point cloud in Houdini in order to manage a more optimized setup, as well as great procedural control over the leaf geometry generation and placement based on the direction of the sun.
For those that don’t want to export their tree assets to Houdini, Jean-Michel also provides guidance for exporting your trees into other software - in this case, Maya - along with advice for how to get your shaders working in other software packages.
By the end of this tutorial, you should feel comfortable generating a variety of trees growing from any surface, including growing a variety of other vegetation from trees as well. You will also develop a solid understanding of how to deal with importing and exporting your assets between software.
While this is not an introductory-level tutorial, you are not required to be a SpeedTree expert in order to follow along.
CHAPTERS:
01. Introduction
02. Generating the Main Trunk
03. Placing the Bifurcating Branches
04. Finishing the Branches
05. Generating the Main Leaves
06. Growing the Roots
07. Ivy-Covered Trunks
08. Ivy Leaves
09. Exporting a Tree into Houdini
10. Importing a Tree & Textures into Houdini
11. Generating High-Poly Leaves from Atlas in Houdini
12. Procedurally Instance a Leaf on a Point Cloud in Houdini
13. Creating the Shader for a Leaf in Houdini
14. Exporting a Tree into Maya & How to Set Up Shaders
15. How to Make Extra Root Assets for a Scene
16. Final Montage created with SpeedTree, Houdini, ZBrush & Guerilla Render
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