Using Modern OpenGL in C++

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  • เผยแพร่เมื่อ 3 ต.ค. 2017
  • Patreon ► / thecherno
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    Discord ► thecherno.com/discord
    Series Playlist ► thecherno.com/opengl
    GLEW ► glew.sourceforge.net/
    In this video we're going to be loading all of the OpenGL functions that are accessible to us from our GPU drivers, using a library called GLEW. This will allow us to use the modern functionality of OpenGL in our application.
    Thank you to the following Patreon supporters:
    - Samuel Egger
    - Dominic Pace
    - Kevin Gregory Agwaze
    - Sébastien Bervoets
    - Tobias Humig
    Gear I use:
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    BEST laptop for programming! ► geni.us/pakTES
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ความคิดเห็น • 464

  • @dimitri929
    @dimitri929 3 ปีที่แล้ว +96

    Cherno: "Watch this video linked up there"
    Top right corner: *crickets chirping*

    • @neillunavat
      @neillunavat 3 ปีที่แล้ว

      How do I add the preprocessor definition if I am using g++ to compile my program?

    • @kenan2386
      @kenan2386 2 ปีที่แล้ว +1

      @@neillunavat while compiling at the -D flag in the g++ command to add a preprocessor definition
      or simply do #define SOMETHING_IDK

  • @Marnie_C
    @Marnie_C 3 ปีที่แล้ว +154

    I went to college for computer programing and we had a course for OpenGL. Not once did our teacher tell us what GLEW was for, he just said download it from the college's server and add it to our project. You simply explaining what it does and its purpose has helped me better understand it. You actually saying its name and thus learning the W stands for wrangler has helped me understand this better.

    • @sohailape
      @sohailape 2 ปีที่แล้ว +11

      My college professor didn't even tell me to download GLEW. He just said to complete assignment lol

    • @4tehath
      @4tehath 2 ปีที่แล้ว +2

      @@sohailape i have question, if i were to open a new project, i would need to do all the linking again right ?

    • @DagreenApple
      @DagreenApple ปีที่แล้ว +2

      @@4tehath yes

    • @4tehath
      @4tehath ปีที่แล้ว

      @@DagreenApple thank you sir

    • @lorenzovelasque3668
      @lorenzovelasque3668 ปีที่แล้ว

      yep, that's college/uni alright lol

  • @MarinPlayLista
    @MarinPlayLista 6 ปีที่แล้ว +314

    Just one VS tip. You don't need c/p piece of code if you move it up or down. Just select piece of code, keep ALT and UP or DOWN key, and move that peace through code.

    • @stickmaker10111
      @stickmaker10111 5 ปีที่แล้ว +9

      THANK YOU. Yall need to listen up to this guy
      Keyboard shortcuts ftw

    • @krycerkris
      @krycerkris 5 ปีที่แล้ว

      Thank you!

    • @arne1881
      @arne1881 5 ปีที่แล้ว +1

      Haha, how did i not know that.... Been using VS for many years. Thanks for that one, mate!

    • @stickmaker10111
      @stickmaker10111 5 ปีที่แล้ว +3

      ​@@arne1881 The keyboard shortcuts I use: alt tab, alt backspace, ctrl backspace, alt up and down, shift click, click + shift click (mark places without carot, shift click), ctrl a, ctrl c, ctrl v, windows e, windows d, windows p, (windows tab is a thing), ctrl w, ctrl q, windows key 1-x where x is the amount of things on your taskbar whether open or not), ctrl / (comments depending on editor), shift home, shift end, shift page up, shift page down, ctrl delete, and probably more

    • @stathisstathopoulos9007
      @stathisstathopoulos9007 5 ปีที่แล้ว +1

      I was using this tip on ATOM Text Editor, but instead of ALT it used the ctrl + up/down. When tried it on VS thought it doesn't exists as a feature lel

  • @OoElectron
    @OoElectron 2 ปีที่แล้ว +20

    For those wondering, at 12:39 is the VisualAssist extension feature for searching methods, that can also be seen in Cherno's "My Top 5 Visual Assist Features" video at 6:04. In visual studio I think the closest you can get is the ctrl+T.

  • @edwinjata4301
    @edwinjata4301 4 ปีที่แล้ว +188

    Do you have the entire EA Orchestra making music for your series?

    • @zorbix3652
      @zorbix3652 3 ปีที่แล้ว +2

      69th like lol

    • @ammyvl1
      @ammyvl1 3 ปีที่แล้ว +2

      yeah I think so

    • @neillunavat
      @neillunavat 3 ปีที่แล้ว

      How do I add the preprocessor definition if I am using g++ to compile my program?

    • @alphaios7763
      @alphaios7763 3 ปีที่แล้ว +5

      @@neillunavat A preprocessor definition can also be added by using #define. For example, you can do on the start of the file (before #include ) #define GLEW_STATIC

    • @69bruh
      @69bruh 2 ปีที่แล้ว

      is this a joke? im not being sarcastic or anything im genuinely wondering if this is a joke or not

  • @Solo6R
    @Solo6R 6 ปีที่แล้ว +4

    Love these videos so far. If you take these into depth and really cover it all (Cameras, Lighting, 3D), etc, etc then it will hands down be the best series on the topic out there, and that's saying a lot because there are some REALLY good tutorial series on this subject, so keep up the great work! Also ignore my comment on the last video, I thought I was writing it from this one, and I see this one was only uploaded a day ago, so it's quite clear you're still working on these :)

  • @rajasmahadule2697
    @rajasmahadule2697 3 ปีที่แล้ว +2

    I really love how you explain the errors and solutions, thank you for that. It's really informative.

  • @BOTHLine
    @BOTHLine 6 ปีที่แล้ว +45

    Great video, as always. I just can tell you again and again how much I like all the in depth stuff like showing how to reverse engineer libraries etc.
    And I just want to mention you forgot to link the glew homepage for all the lazy guys inside your description :D

    • @MichaelDavydoff
      @MichaelDavydoff 6 ปีที่แล้ว +1

      but I can't download and install it for you, sorry me

  • @tttopcattt
    @tttopcattt 3 ปีที่แล้ว +3

    Thank you Yan. These videos are wonderful. As a point for those running on Mac hardware (in Windows) when choosing the linking folders, be sure to use the x64 folder instead of the Win32.

  • @HungryEagle2610
    @HungryEagle2610 17 วันที่ผ่านมา

    I love how you can just get a coffee cup and chill watching these videos while typing the fun stuff out... Love the energy. I know am like 7 years late to this, but keep it going man! Love the content! So much to learn from you!

  • @rfdave3980
    @rfdave3980 ปีที่แล้ว +1

    I have watch many of your video's , and clearly you are the best to explain the errors and how to fix them. I enjoy your channel, have learnt so much from you. thank you.

  • @runetimon
    @runetimon 6 ปีที่แล้ว +1

    Loved the in depth look on opengl. Learned a lot of things i had no idea about. Keep going and i'll definetely support you on patreon.

    • @howl2339
      @howl2339 ปีที่แล้ว

      That is really cool

  • @calumjohndiprose1809
    @calumjohndiprose1809 5 ปีที่แล้ว +1

    Very thorough! Really enjoying your speaking and video style.

  • @lukenieuwenhuijsen322
    @lukenieuwenhuijsen322 4 ปีที่แล้ว +4

    I have always wanted to learn OpenGL and C++. After many crappy videos I found your channel and this sires on OpenGL, and the way you explain things is amazing! Keep up the fantastic work!

    • @user-ps6yl7kl3e
      @user-ps6yl7kl3e 2 ปีที่แล้ว +1

      Hi, Luke. Did you learn OpenGl? Maybe made some projects?

    • @llllNEOllllchannel
      @llllNEOllllchannel 11 หลายเดือนก่อน

      @@user-ps6yl7kl3e нет

  • @codingwithsam4992
    @codingwithsam4992 ปีที่แล้ว

    Got to say your videos are too awesome. You are explaining every single bit of details. Thank you.

  • @johnmcknight3931
    @johnmcknight3931 6 ปีที่แล้ว +2

    Awesome, very little dead air, excellent pace keep on rocking

  • @jonathanpeters9271
    @jonathanpeters9271 5 ปีที่แล้ว +2

    Great videos. Im learning a lot. I love all the guitars too, well taken care of. I'm a programming guitar player as well. Subscribed.

    • @howl2339
      @howl2339 ปีที่แล้ว

      oh crap, i can't stop staring those guitars!

  • @d.a.t.6784
    @d.a.t.6784 3 ปีที่แล้ว +97

    After following this tutorial series almost all the way to the end, I decided to make my own project from scratch again, using the tutorials as a basis for the new project. I got so many linker errors and couldn't figure out what they were from searching on the Internet. Then I re-watched this and remembered that I had to define the GLEW_STATIC. I missed that when I side-by-side compared the two projects to each other. So if you're making a new project, don't forget this define!

    • @aashnavaid6918
      @aashnavaid6918 3 ปีที่แล้ว +2

      OMYGOD this is exactly what i did wrong! thank you so much.

    • @CreeperSlenderman
      @CreeperSlenderman 3 ปีที่แล้ว +3

      wtf right when iread this comment the video got to that part

    • @anastasiapedan7496
      @anastasiapedan7496 3 ปีที่แล้ว +3

      what if i define it and the linker still acts as if I hadn't. Like, it gives the same error?

    • @Adhithya2003
      @Adhithya2003 2 ปีที่แล้ว

      Ohh ya , Now I learned through the hard way 🤣

    • @user-mq6zb7xy6d
      @user-mq6zb7xy6d ปีที่แล้ว

      @@anastasiapedan7496 l am facing the same problem bro

  • @lyte69
    @lyte69 6 ปีที่แล้ว +2

    Awesome video as allways, and nice explaination keep it up love your videos.

  • @Totiimon
    @Totiimon 6 ปีที่แล้ว +4

    Pretty neat that you focus on not just putting all the stuff like a cook repice and take your time to explain most of the stuff that probably a non-cpp programmer doesn't really know :)

  • @dmaster20ify
    @dmaster20ify ปีที่แล้ว +1

    This is a very good series on OpenGL. Learnt alot of important points.

  • @tannishkmankar3998
    @tannishkmankar3998 ปีที่แล้ว

    This tutorial is amazing and you are really good at teaching !! great job sir !

  • @daifee9174
    @daifee9174 3 ปีที่แล้ว

    Thank you man, your series are the best

  • @patrykoo2134
    @patrykoo2134 6 ปีที่แล้ว +48

    Your keyboard sounds so nice. :D

    • @nextlifeonearth
      @nextlifeonearth 6 ปีที่แล้ว +9

      It's just the laptop's keyboard.

    • @jonf9989
      @jonf9989 5 ปีที่แล้ว +3

      It's Dell XPS 13/15.

  • @arkemal
    @arkemal 8 หลายเดือนก่อน

    Excellent tutorial, thanks Cherno!

  • @evanotoole787
    @evanotoole787 ปีที่แล้ว +6

    Learning this with VS Code, GCC on Linux! I appreciate your style of teaching. (By the way, I used to use windows and man VS sets up projects weirdly.)

    • @vectoralphaAI
      @vectoralphaAI ปีที่แล้ว +1

      same im wondering if we need to do this too or is this video just for Windows OS users.

    • @_trbr
      @_trbr ปีที่แล้ว

      @@vectoralphaAI This video has some Windows/visual studio specific things, but on Linux you will still likely be using GLEW for OpenGL development, and this video explains what GLEW is and why it is used. It also discusses linking and aspects of compiling that are useful on any platform, but demonstrated here on Windows.

  • @D1mas21
    @D1mas21 4 ปีที่แล้ว

    Thanks for your help, bro. The video is very useful and I really enjoyed when I was watchining it!

  • @spandana5432
    @spandana5432 2 ปีที่แล้ว

    Thank you for your work. I learned something and am better today than yesterday!

  • @Poneglyph
    @Poneglyph 4 ปีที่แล้ว +10

    *When you read way too many tutorials before and you see someone including opengl stuff after glfw
    Dude, I already know where this is going.

  • @ZestyMuffins
    @ZestyMuffins 6 ปีที่แล้ว

    So in depth. Awesome that you show errors. Awesome video

  • @tshichan
    @tshichan 5 ปีที่แล้ว +40

    this video makes me feel like I am stupid.
    "what I was doing until now?"
    T-T

    • @jeffreytawiah2752
      @jeffreytawiah2752 3 ปีที่แล้ว +3

      well am sure you are smarter now :)

    • @nikse2028
      @nikse2028 3 ปีที่แล้ว

      @@jeffreytawiah2752 i'm not :(

  • @sander_bouwhuis
    @sander_bouwhuis 4 ปีที่แล้ว +1

    First, you speak very fast, which is very good!
    Second, you show/explain things very clearly, which is VERY very good!
    Third, maybe I missed this, but why would you build a 32-bit application in this day and age? Memory limits, memory fragmentation, and lack of registers are major hindrances in 32-bit.

  • @lucasmorais3694
    @lucasmorais3694 6 ปีที่แล้ว

    Better explanations about OpenGL of TH-cam! Plz continue with dat great series.

  • @Youngduck93
    @Youngduck93 2 ปีที่แล้ว

    Thank you for the quality content!

  • @roberthambrook150
    @roberthambrook150 ปีที่แล้ว

    I am learning Linux and OpenGL. I found a guide to set up OpenGL. It then had some code to cut and paste. The instructions showed how to compile the code. I then run the program and a white square appeared. Job done.

  • @ShayminMaster2
    @ShayminMaster2 5 ปีที่แล้ว +1

    Hi! I just discovered your channel, looking for resources for learning OpenGL (currently in College Computer Graphics). I tutor Computer Science and some Math at my campus, and I also employ the learn by example/mistakes and DIY technique. I feel like making the mistakes and then correcting them or problem solving to correct them on the spot creates better programmers.
    Anyway, I love this series so far. It's so far, superior to the Lynda tutorial. I'll stick around on this channel. Thanks! =]

  • @bjorn6437
    @bjorn6437 ปีที่แล้ว

    You helped me so much!! many thanks!

  • @drewbell5260
    @drewbell5260 5 ปีที่แล้ว

    Great stuff. Thank you.

  • @raboija
    @raboija 6 ปีที่แล้ว

    Amazing video thanks a lot !!

  • @dex6596
    @dex6596 6 ปีที่แล้ว +1

    Awesome video, I learned a lot, thanks for it :3
    BTW What the hell is that outro song? I can't find it anywhere.

  • @CRBarchager
    @CRBarchager 6 ปีที่แล้ว +3

    Great video. - What is your resolution on your laptop? - Even when watching your video at 1080p the text/code still looks blurred.

  • @darrensweeney3381
    @darrensweeney3381 6 ปีที่แล้ว

    Well produced video.

  • @ziyanwang6937
    @ziyanwang6937 4 ปีที่แล้ว +3

    Greatly appreciate for making this video! I just have a small question: when I attempt to compile, I get a warning that "cannot open or find PDB files". How can I solve that?

  • @samdash3216
    @samdash3216 5 ปีที่แล้ว

    this background music! TA-DAAAAAA !!!

  • @milo20060
    @milo20060 ปีที่แล้ว +1

    Crazy.
    Thanks amd for giving me functions to use! Hahaha

  • @fungalwater3175
    @fungalwater3175 2 ปีที่แล้ว +1

    I had a ton of errors in the actual glew.h file even tho I hadn't touched it so I took a break, got some air and came back only to find that now the thing is completely fine. Patience is key.

  • @batuhanyigit4342
    @batuhanyigit4342 2 ปีที่แล้ว +1

    Why the background music is so epic. I feel like I'm about to get into combat against my GPU

  • @vasiadobra
    @vasiadobra 5 ปีที่แล้ว +5

    God, that was a verbal attack on my brain

  • @Ragazz037
    @Ragazz037 4 ปีที่แล้ว

    THANK YOU SO MUCH

  • @zoe4622
    @zoe4622 2 ปีที่แล้ว

    That end music crept up on my left shoulder and I actually got scared and flinched. xD help

  • @mananbhardwaj3976
    @mananbhardwaj3976 5 หลายเดือนก่อน

    this guy deserves 2 million subs

  • @stepanhrbek8151
    @stepanhrbek8151 3 ปีที่แล้ว +1

    Dude, how did you learn all this stuff? Of course great video, thanks

  • @zvxcvxcz
    @zvxcvxcz 4 ปีที่แล้ว

    Oh man, that comment about linking statically whenever you can surely raised some hackles somewhere, lol.

  • @aikinsderrick
    @aikinsderrick 3 ปีที่แล้ว

    Cherno Thanks for the video series.
    Any resource on VTK ?

  • @johanrojassoderman5590
    @johanrojassoderman5590 3 ปีที่แล้ว +3

    11:50 I had 230+ errors at this stage which had me a little worried, but they were all resolved on the next step.

  • @umbertoarmani3249
    @umbertoarmani3249 6 ปีที่แล้ว +2

    Great video! Can you explain in the future what LNK4098 and LNK4099 warnings are? I keep getting them the first time I build something - on subsequent buildings, they just don't show up and everything looks fine

    • @learnsoftwareengineering6975
      @learnsoftwareengineering6975 6 ปีที่แล้ว +1

      I believe you are referring to a warning that just says you don't have the file used for debugging which for glew you don't. This shouldn't cause any long-term issues and just mean if you debug you cant inspect glew functions. I could be thinking of something else. If you get those, do a cleaan and rebuild of project.

    • @deltav9784
      @deltav9784 5 ปีที่แล้ว

      @@learnsoftwareengineering6975 I have got this warning (4098), and once I used glewInit() I got an error saying that it was an unresolved external symbol or something.

  • @sigillumdei887
    @sigillumdei887 4 ปีที่แล้ว +4

    @11:10 Q:"The order really does not matter...".
    TIP: The order really matters if you want to succesfully cross-link for multiple operating systems without headaches. For example in the Linux OS for latest versions of gcc-ld linkers, clang, object linking will fail if the function symbols dependency graph will not match the exact ordering, which is fine because the architecture imply a better time performance at the link time. Let's no go further and talk about circular dependencies....

  • @techtycho4752
    @techtycho4752 3 ปีที่แล้ว +1

    My brain melted, I just learned macros yesterday, I am bad at C++, It is literally nerdy looking code. C# is kinda more concise and clean ya know!

  • @haiderbassim3029
    @haiderbassim3029 7 หลายเดือนก่อน

    00:00 - Previous Episode
    00:23 - Intro
    02:18 - How to use "Modern" OpenGL
    04:30 - GLEW
    09:08 - Setting it up
    I kinda rage quitted, so idk

  • @ycombinator765
    @ycombinator765 ปีที่แล้ว +1

    I LOVE THIS

  • @LoereDami
    @LoereDami 4 หลายเดือนก่อน +2

    doing this on linux, watching you fix the windows link madness, while i fix the linux link madness

  • @niravshah1731
    @niravshah1731 4 ปีที่แล้ว +2

    Hey, The Cherno can you please make a tutorial for DirectX/Direct3D.
    PLEASE!
    can't find a good tutorial anywhere else and you are the best youtuber that does this kind of stuff
    THANK YOU!

  • @jakemeyer8188
    @jakemeyer8188 2 ปีที่แล้ว

    This video is hilariously balls-to-the-wall through the roof. I prefer that and appreciate it, mind you, but still...holy crap. I'd also like to mention that I've never met a single soul who's idea of doing something "just for fun" was creating linker errors. No one. Ever.
    ...but I still consider that to be a positive bonus...

  • @dylanp8994
    @dylanp8994 6 ปีที่แล้ว +1

    For Linux users to compile the program with glew you can use "g++ ProgramName.cpp -lglfw -lGLEW -lGL -o ProgramName" as most Linux distributions already have glew and glfw installed.

  • @echoanatolia5721
    @echoanatolia5721 4 ปีที่แล้ว +1

    Where those marvelous sounds are coming from ? I really need to find them ! Please share us

  • @user-ym2iz8vy2n
    @user-ym2iz8vy2n 5 หลายเดือนก่อน

    Hi chreno,you r the god of the cpp

  • @muhammadtaimourafzal5285
    @muhammadtaimourafzal5285 3 ปีที่แล้ว

    oh my god. i Leaaaaaaaarned so much . thank you

  • @ramikassyoussef6310
    @ramikassyoussef6310 4 ปีที่แล้ว

    Great video!
    I have an OpenGl 4.6 question
    Atomic Counters work fine when I use integrated graphics but when I use my nvidia geforce 920m running latest drivers
    I get random values from my buffer when I execute my compute shaders!
    So frustrating and I have not found anything regarding this on the internet

  • @mikicerise6250
    @mikicerise6250 2 ปีที่แล้ว +1

    Following along, but on Linux and using just Make for compiling, so kind of flying by the seat of my pants. Man is this a pain in the arse to set up. I hope this is the last library linking adventure. xD

  • @arslantariq89
    @arslantariq89 5 ปีที่แล้ว +1

    Hello, very nice tutorial.
    I download and use source code and to compile it I use CMake. Now, I need to know whether it is right or do you recommend any other program or it.
    (CMake doesn't actually compile it just makes .sln file for VS which can then be loaded in VS and be build)

  • @cptray-steam
    @cptray-steam 2 ปีที่แล้ว

    lol 'We don't talk about that..."
    :D I finished the tutorial XD

  • @lodostic1015
    @lodostic1015 3 ปีที่แล้ว +1

    this is hard af idek what else to say

    • @lodostic1015
      @lodostic1015 2 ปีที่แล้ว

      @@abdulwahabjag thx alot bro i actually didn't give up it is just that it was kinda confusing but i kept trying again and again and it worked it is a very happy moment when your code works after trying very hard and thank you again :)

    • @lodostic1015
      @lodostic1015 2 ปีที่แล้ว

      @@abdulwahabjag yes I will gl to you too on what ever you're working on rn I hope u will be successful

  • @anonymoussloth6687
    @anonymoussloth6687 2 ปีที่แล้ว +1

    I have always wondered, where did you learn c++ and OpenGL? and what resource, other than your videos, is really good for learning this stuff?

  • @johnsknows3135
    @johnsknows3135 ปีที่แล้ว

    thx sir!!

  • @KavehMagaura
    @KavehMagaura 6 ปีที่แล้ว +2

    Looks, good, but it would be nice if the videos would be numbered ;)

  • @hichamwarryor3547
    @hichamwarryor3547 3 ปีที่แล้ว

    Thanks for the tutorial
    Exaخtly 😂😂😂

  • @yeumkyuseok
    @yeumkyuseok 3 ปีที่แล้ว

    thank you so much

  • @aryanparekh9314
    @aryanparekh9314 3 ปีที่แล้ว

    I absolutely love your videos, please don't stop. If you do you will make about 200,000 people very sad

  • @gower1973
    @gower1973 3 ปีที่แล้ว +2

    For anyone who might getting an unresolved symbol error from the linker, make sure your preprocessor line is written like this "GLEW_STATIC;_MBCS;%(PreprocessorDefinitions)" somehow I got mine messed up when entering the text.

  • @AmeshaSpentaArmaiti
    @AmeshaSpentaArmaiti 6 ปีที่แล้ว +2

    quick comment on GLAD: i like it more than GLEW since i can just copy/paste the two source files directly into my project and there's no library or dll to ever worry about.
    of course, you never have to touch GLEW once you've done what you need to do, so the difference is, at most, a few minutes of effort.

    • @somedude4122
      @somedude4122 6 ปีที่แล้ว

      Not really, glew is quite buggy, glad is comparatively uch less buggy

    • @AmeshaSpentaArmaiti
      @AmeshaSpentaArmaiti 6 ปีที่แล้ว

      yeah, since posting this comment I've not even touched GLEW once. i'm just so satisfied with GLAD's whole custom environment thing it's got going on.
      i have a GLAD setup that's just OGL 3.3 without any extensions, OGL 4.5 with no extensions, and OGL 4.5 with literally ALL of the extensions.
      that level of customization will never be matched by GLEW. i advise never using it again.

    • @hansmuller1846
      @hansmuller1846 6 ปีที่แล้ว

      Can you give me a quick description on how to set up GLAD for Visual Studio / C++?
      Can't really find anything online except for the generator that needs a ton of parameters...

    • @somedude4122
      @somedude4122 6 ปีที่แล้ว

      You get the zip file from the generator, and then add the contents of it to your porject, and then compile

    • @AmeshaSpentaArmaiti
      @AmeshaSpentaArmaiti 6 ปีที่แล้ว

      Hans Müller it's pretty easy. Just set the version of opengl you want on the generator site (can't remember the url). Then ignore pretty much everything else. I think the only other options are for extensions, which are an advanced feature of opengl.
      After you get your download from the site, it should give you a file index with a couple of source files and a zip file which just contains the source files again.
      Put the three source files in your project with the rest of your source and simply #include "glad.h" and you can use opengl as normal.
      Glfw should have instructions on how to use GLAD on it's website.

  • @donbasti
    @donbasti 6 ปีที่แล้ว +1

    What is the name of the Colour Theme you are using for Visual Studio? I want to get it for VS Code in Linux, but could not find anything similar :?

  • @ich_iel
    @ich_iel 5 ปีที่แล้ว

    Could you make a tutorial for the g++ compiler?

  • @lukasriegler5223
    @lukasriegler5223 6 ปีที่แล้ว

    what are those compiler intrinsics? should i know more about them?

  • @tristunalekzander5608
    @tristunalekzander5608 3 ปีที่แล้ว

    When I opened my directories all the .lib files I included last time were replaced with a "different options" thing and the I had to reenter everything in.

  • @marioluigi2995
    @marioluigi2995 6 ปีที่แล้ว +1

    My macOS supports till OGL 3.3 but It's getting only 2.1. How to force to use the this version?

  • @kjes8639
    @kjes8639 6 ปีที่แล้ว +1

    Dat hair

  • @sashamuller9743
    @sashamuller9743 3 ปีที่แล้ว +1

    i got nervous when i didn't get that linker error lol

  • @rockerirwin
    @rockerirwin 6 ปีที่แล้ว +1

    are you gonna go a vulkan tutorial ?

  • @totallynuts7595
    @totallynuts7595 6 ปีที่แล้ว +1

    If I add GLEW and GLFW by source code, should I also shove them in a 'Dependecies' folder? I mean it doesn't really really matter but I want to know how you do it.

  • @bipulmohanto
    @bipulmohanto 2 ปีที่แล้ว

    vcpkg could save all this hardwork of linking manually

  • @chastitywhiterose
    @chastitywhiterose 3 ปีที่แล้ว

    "1.0 was kind of a bit weird, we don't talk about that." 1:33

  • @bies_moron4404
    @bies_moron4404 6 ปีที่แล้ว

    yeah boy !

  • @suspicious_atharva
    @suspicious_atharva 3 ปีที่แล้ว +1

    So First 3 Episodes are just about Setting up Visual Studio for OpenGL

  • @Avighna
    @Avighna 2 ปีที่แล้ว

    "I'm not even talking about modern ones, I'm just talking about anything newer than like 1997" PLEASE GAHAHA

  • @noctua7771
    @noctua7771 5 ปีที่แล้ว +8

    What resources did you learn this from?
    Is it just experience or is their a specific book I should check out?

  • @aiden6343
    @aiden6343 3 ปีที่แล้ว

    the intro: AngelThump

  • @MatthewKruegeriscool
    @MatthewKruegeriscool 4 ปีที่แล้ว

    My word, that was hard to get running on linux using CMake. I figured it used CMake to generate the GNU Makefiles, but it was a pain to get it to link correctly. For those using CMake, this is what I did (I know nothing of what I am actually doing on CMake. So this is what I came up with after many hours on the internet. NB the dependencies folder is a folder with git submodules of each project's git sources):
    set("GLEW_INCLUDE_DIRS" dependencies/glew)
    find_package(GLEW REQUIRED)
    if (GLEW_FOUND)
    include_directories(${GLEW_INCLUDE_DIRS})
    link_libraries(${GLEW_LIBRARIES})
    endif()
    add_subdirectory(dependencies/glfw)
    # though I think I should link GL first, it didn't cause a problem for me. CMake probably saw the issue
    link_libraries(GL)
    link_libraries(glfw)

  • @rcookie5128
    @rcookie5128 6 ปีที่แล้ว

    nicu!! But the link for GLEW is missing in the description.. :)

    • @rcookie5128
      @rcookie5128 6 ปีที่แล้ว

      yay, got everything working! "4.5.0 NVIDIA 382.94" was my opengl version output.. ^^

    • @KayVerbruggen
      @KayVerbruggen 6 ปีที่แล้ว

      ΜrCookie If I’m correct you might be able to update your drivers, I think they support 4.6 with the latest release. Not that it matters all that much, but it’s always good to keep your drivers up to date.

  • @puyadaravi3109
    @puyadaravi3109 3 ปีที่แล้ว

    Plot twist, they are not both static libraries. One is an import library. (though it seems a bit large for an import library)

  • @Raphaelshreds
    @Raphaelshreds 6 ปีที่แล้ว +8

    I wish more people would talk about development on Linux. I had to do a bit more work. For one I ended up having to use a makefile rather than adding dependencies through the IDE. I also had to do some manual linking sudo ln -s /usr/lib64/libGLEW.so.2.1 /usr/lib/libGLEW.so.2.1 because when I compiled my libraries some of the links were not linked to my /user/lib.
    Thats my only complaint other than that great vid.

    • @robertoprince6804
      @robertoprince6804 5 ปีที่แล้ว +1

      I have use Netbeans on linux, to do this in the past, it is almost the same, it uses a makefile internally.
      I also use g++ and makefile here on windows, it gets painful but you learn a lot. Just google a lot

    • @stickmaker10111
      @stickmaker10111 5 ปีที่แล้ว

      This is for windows lol.
      Yeah what you do is compile glew via `cd glew-2.1.0 && cmake -G "MSYS Makefiles" ./build/cmake && make -j4` which you won't need the -G probably. This will generate a makefile with cmake and then you can either make install or push the bin and lib and include directories into your project build path.

    • @eriche3421
      @eriche3421 5 ปีที่แล้ว

      Thank you! This helped!

    • @touisbetterthanpi
      @touisbetterthanpi 5 ปีที่แล้ว

      i feel ya man. Im on mac and using mac but not Xcode can be a bit of a struggle to find resources sometimes. Thank god for homebrew. the other piece I had to add to get mine running was -framework Cocoa -framework OpenGL -framework IOKit -framework CoreVideo . but got there in the end

    • @zvxcvxcz
      @zvxcvxcz 4 ปีที่แล้ว

      @@robertoprince6804 Sure, but when you really want to share code and a project a proper cmake build configuration is worthwhile. That way everyone on the team isn't monkeying about with different IDE settings, you just type make on the CMD/terminal and it makes. No IDE needed.