There's a theory that the Advisor is actually a Tzeentch cultist - Tzeentch is the Chaos Lord of Mutation and always desires endless change and turmoil for the mortal races. He achieves these goals mainly be breaking down peace and ruining stability. His main aspect is that of a constantly mutating bird creature, often taking on forms with aspects of ravens. And an albino raven is also a mutant, so basically yeah - the old man listens to Tzeentch, who visits him as the white raven on his shoulder, and orders him to sow the seeds of discord and ruin harmony across the world.
The old dude being a follower of chaos would make sense in their grand plan, as they would make everyone fight among themselves and get Acheron to sweep through to wipe out the weakened nations. In theory it would make the conquest easier.
*Standard Early Hour Special Deal - 1,000 likes on Parts 1, 2, 3 and 4 of this series for Part 5 to be an Early Hour Special, if not Part 10 will be the first hour special as normal! Totally optional so feel free to like if you enjoyed the video and the content and want to see more, equally so feel free to dislike if this isnt your cup of tea, although please leave some feedback too as I always welcome constructive feedback :)*
you should've seeded that first settlement. CA has made it clar that, when playing wood elves, Amber is far more important than money, and the high colonization cost proved that.
man, the wood elves seem like they have the perfect type of campaign for me, as it is not all about conquering most of the map, instead it is mroe about protecting the small amount of cities and territories you do have. cannot wait for the 8th to get here
Fantastic episode! I enjoyed every moment of it all. I do have some notes I took throughout the video that I will now discuss in random order. For reference: The Asrai - are obviously the Wood Elves from Athel Loren. Asur are the High Elves from Ulthuan. The Druchii are the Dark Elves from Naggaroth. I do believe walls are available. At approximately 40:24 you selected 'Guard Platform'. However, located next to it was an option labeled 'Forest Walls'. I'm not sure if they actually provide physical walls but it seems like your most plausible option. If you raid, ambush or move, you should do so within the forest terrain if possible. Always fight and move within the forest if the situation allows it. This applies to both the campaign map and the battle field. And finally, at approximately 44:35, you can see the skill selection labeled 'The Snapping Branch". This allows for Lightning Attacks. It is the very last skill available at the end of the Campaign Effects line. I thoroughly enjoyed this premier Wood Elves episode. It certainly had its momentous moments. Looks like your play style will take some adjustment to their method of use. They are one of the rarely played armies on the tabletop due to their glass cannon qualities. However, when/if you can master their advantages, then the victories are made so much sweeter. Keep up the great work my friend. *Fun Fact: Slaanesh, the Dark Prince of the Chaos Gods, favors the souls of Elves above all others.* "The Fate of the Body - When a Wood Elf dies, their body is returned to the forest. Thus does their passing nurture the trees that have nurtured them every day of their life. The precise manner by which this is achieved varies from family to family and kindred to kindred. Some burn their fallen kin on great pyres, echoing the rite that ends Orion's time in the waking world. Others bury their dead deep in the ground, where the hungry roots of trees can easily draw nourishment from the mouldering remains. Such traditions are important to the Wood Elves, and form a key part of their pact with the forest. If an Elf is slain in distant lands, they are brought home to Athel Loren, even though thousands of leagues might lie in between. If this is impossible, as is often the case during times of war, Treemen and Dryads are bidden to feast upon the corpse, so that they may gain from the tragedy. Such practices are abhorrent to the Elves of other lands, but to the Wood Elves they are simply another aspect of the Weave."
Actually, no. The "Forest Walls" naming is deceptive. At no point does it say "adds walls to the settlement" like all other tier-two garrison buildings from various factions. As the Wood-Elves, you're permanently stuck with no walls, much like the Norscan factions.
MagiKAL Interesting. Thank you for clarifying for us all. No physical walls will certainly call for some more complex strategy. ***** Our new gaming super computer has finally arrived yesterday. I will be taking the entire day off to setup this new system. Wish me luck, because I honestly don't know what I'm doing! I'm going to make a trip to my local Games Workshop store in hopes of garnering a code for Grombrindal. I expect them to be out of stock though. Not to mention, the impatient child in me wants to download the game now and say "screw the 20% discount!". However my wife being an accountant, will not let that happen. Hope to be playing TWW by the end of the day. We will send you some pics of the final setup once completed. Take care my friends.
Critique Report: The Un-Fair Folk Praise: - Treaties with Argwylon. - Luring the enemy cavalry away to your cavalry in the siege of Brionne. - Flanking round to trash the enemy archers in the siege of Brionne. - Catching the enemy cavalry on your spears in the defence of King's Glade. - Dryad flank charge in the defence of King's Glade. - Surrounding the main blob in the defence of King's Glade. Mistakes: - Getting your vanguard archers caught in the siege of Brionne. - Not moving to engage the isolated Bretonnian stack as soon as possible - it would have allowed you to take their settlements at your relative leisure. - Letting your cav get caught in the defence of King's Glade. Suggested Actions: - Try to slowly befriend and confederate your fellow elf factions. - Wood elves don't have many tough units short of tree-kin, treemen and dragons - you're gonna have to fight aggressively and in a mobile fashion - don't stay still on the battlefield. Name suggestions: - Lords: -- Thranduil -- Celeborn -- Haldir -- Captain Holly Short -- Treebeard (When you can get Ancient Treemen) -- He Is Groot (When you can get Ancient Treemen) - Heroes: -- Galadriel (Spellsinger, paired with Celeborn) -- Legolas (Waystalker) -- Tim The Druidic Enchanter (Spellsinger). - Archers: -- The Sun Outblotters - Deer Cavalry: -- Bambi's Stag Do - Eagles/Hawks: -- Ragadast's Little Friends -- Eaglestrike -- Beaky McBeakface -- The Real McCaws - Treemen: -- Wooden't Yew Know It -- Trevenant Forest Dragon: Snuggles The Despoiler Other Comments: Logically, confederating with Duurthu's faction should net you him to play as. I think the massed declarations of war is because of all the southern factions either liking Carcassonne or hating Angrund. Overall: Decent Start.
Realised this might be better as a standalone comment. Tales Of The Old World XVI Prologue: Previously, in Lionheart's Empire Campaign Part 65: And so it was that two who had, once upon a time, sworn to claim the others head, did together travel southward. They found each other's company to be rather agreeable and Bastien insisted on showing Eben across his beautiful homelands. As they arrived in and explored around the new Bretonnia, they eventually came to the city of Quennelles. Shortly thereafter, in the surrounding countryside, they happened upon a forest goblin raiding band. Together, the pair drove the craven creatures back. Giving pursuit after the boss, the pair followed him into the deep trees. It was there that something strange happened. Their quarry was shot down in front of them, as if from no-where. As the pair halted, Bastien spied bows among the trees... ... Now, here: Hand drifting to his sword, Bastien was halted by a sharp thud of an arrow striking mere inches from his foot. "Who is there?" he called out. "A question we would put to *you*, Bretonnian. Why have you entered our forest?" The pair glanced around, trying to find the source of the voice. "Up here." Looking above, they saw a crouching figure on a branch. Blonde, slender and glad in leafy, emerald and brown padded clothes. He carried a bow with a knocked arrow levelled at Eben's head. He was an elf. "We," Bastien gestured to Eben beside him, "were in pursuit of a fleeing goblin - the one you just shot down. We shall depart now - and leave your territory be." "No. You have entered our sacred realm. You are in Athel Loren now. You cannot go back. You shall be brought before our King and Queen In The Woods. They shall judge your fate." Bastien and Eben glanced at each other, before counting the visible bows. Too many. Warily, they followed the elf as he led them, darting from branch to branch while the armoured men had to follow on foot. After a dizzying trek, which saw the two completely disoriented in direction, they were brought upon a settlement. A settlement in the trees. They were brought to a great hall, built into a greater trunk. Within, they met two individuals. Ariel and Orion, the Queen and King in the woods. Bizarrely, they found that their tales of their home of the Empire did not mesh with reports from the elves' scouts. On the contrary, Karl Franz had yet to lay dominance over Rieksland, much less the rest of the human old world. It seemed as if some perverse dark god had seen fit to return the world to the state it had once been, at the very start of Franz's campaign. Ariel concluded that the odd pair had been spirited away by Athel Loren's fickle magics, to another world, a different world. Now without master, minion, burden or obligation, Eben and Bastien pondered on what they could do with themselves. Ariel, deciding their transition through Athel Loren's magics made them now kin of the woods, offered them a new beginning. Land and title - and obligation to follow Orion to war when it was appropriate. And so it was, that the two accepted, having no other cause now. Using her magics and their new connection to the forest, Ariel remade their forms into ones more fitting of Athel Loren Bastien Rennes, former Paladin of Molten Metal, became Bastien, Paladin Of Oakenkin - his guerrilla experience serving to make him an exceptional Waystalker. Eben Von Liebwitz was no more. Now he was Eben, Antlerbuck - a fearsome warrior and general, who eventually earned the nickname of Doe-Charmer after the extensive adulation he accrued from elven women far and wide. Together, the pair took up arms when called by Orion, operating in tandem. ... Far away, in the court of Altdorf, lightning struck a tower. In but a flash, a being appeared within its walls. Supreme Patriarch Balthasar Gelt stared across at... himself. But... different. The mask was not a mask. It looked somehow... alive. The other him, who had materialised from the jolt of thunder, began to move. There was a creaking, metallic sound that accompanied his motions. As he slowly walked forward, his clothing moved slightly. But where it should have been flesh... it was *golden*. Metal. He was metal all over - living, golden metal. Before he could even register his shock, the original Gelt was suddenly frozen in place. Going rigid, he slowly took on the hue of solid metallic gold. It was not only the appearance - he was a solid statue all the way through. With this world's version of himself removed as an obstacle, the creaking, living metal Balthasar set to work. In a matter of hours, he had assumed his counterpart's position and identity. He was the same Gelt from Bastien and Eben's world. Ever-fickle, Tzeentch had seen fit to repair his bisected state - albeit imperfectly, the scarred gold flesh ached. Cast into this new time, new world, Gelt began to scheme once more...
God, those moments when you treat the Elves like other TW:W factions and get rekt (or nearly so) are simply priceless. So, a couple observations from consuming all of the Early Access footage I can get my grubby little hands on. Keep in mind, these tips are only for the Elven part of the Asrai, not the Ents. 1) The Asrai play like two different races, because they are. You're not going to do well trying to take walled settlements with the Elven component of your forces. Those are your field armies, your ambushers. Treat them like an army full of Night Goblins. Park your spears in forests with a good concave, use Orion and your hawk archers to pull the enemy forces in, and set up flanking ambushes with your hidden ranged units to pick apart the formations. Your Elven army's mobile components (read: everything but the Eternal Guard) *needs* to be in Skirmish mode constantly. 2) You have no front line infantry. Literally, none. Your spears aren't meant to substitute for front line, they don't have the armor or melee defense for it. Treat them like other factions' spear units, not like their swordsmen. I.e. They're cav-catchers, not an infantry line. Your anti-infantry are your Archers. Fire and melt away into the forests. Never stand and fight, but instead kite as much as you possibly can. 3) Your cavalry aren't traditional cavalry, not even traditional shock cav. Instead, think of them as Warhounds. Use them to dismantle undefended Arty and to chase down routing units. You will lose a cavalry engagement with them, every time. Even against shitty Breton light cav. 4) Traditional line engagements aren't your thing. If you go toe to toe with anybody, you will suffer. Instead, your goal is to pull apart their armies into smaller bands, force them to fight several engagements on multiple fronts. Use your superior range and good mobility to shred them without ever giving them the chance to apply sword to elven flesh. Cavalry is your weakness here, but that's where your spears come into play. Watch for a cavalry intercept, and always keep your cav-catchers nearby.
I don't normally comment before completing the video, but I have to say that I am deeply thrilled to take part in the Wood Elves campaign. So much so, that I just had to comment before I even watched the video. I also have copious amounts of information available to you if you should have any questions about the lore or tactics of the Wood Elves and their units. I have the full stack of Army books next to my desk as we speak. I look forward to playing some battles with you in short time once I have grasped the basics of the Total War mechanics. Thanks for your help as always. Keep up the great work my friend.
Well, since you offered.... Are the wood elves in the war hammer universe massively different from say, the wood elves from middle earth? I'm guessing they have their own pantheon of Gods? Are they inherently proficient with magic? And are their armies historically archer based? Spear based? Cavalry based? etc.
Actually the wood elves are like the elves of murkwood that they are both isolated from the rest of the warhammer and lotr but they are both well connected to the local dwarf that live nearby clan angrand(wh) and erebor(lotr)
Accidentally God Great questions, and one of them I had not anticipated. 1. Sadly, I do not know enough about LOTR to make an accurate comparison of the two realms. Perhaps someone else in the community could clarify that one. I am kind of curious myself. 2.Yes, the Wood Elves have twenty two Gods in the Pantheonic Mandala. Every Wood Elf holds Kurnous, the Hunter and Isha, the Mother - above all other beings. They also make no distinction between the Gods of the Heavens and the Gods of the Underworld. Instead they worship according to the calling of their own natures. 3. All Elves are intrinsically magical beings. However, some are born with a greater ability to wield magic than others. 4. The Wood Elves are historically a ranged based Army. They are known as 'glass cannons' and rely heavily on the 'move, shoot and communicate' tactics. Their archers are the best in the Old World and none dispute that claim. The spear based units are more like a scalpel rather than a long sword. Better for precision strikes. As for their cavalry, they are not attrition fighters such as the Demigryphs and similar. Better to direct them towards one unit for a successful charge, then immediately direct them to their next target. They are not meant to charge and hold the line. Micro-management is the key with Wood Elves. None of your units should remain stationary for too long. Hope this helps a little. I did rush it slightly because I have still yet to get past the 2:39 mark of this video. I'm going to resume viewing and will reply to any comments once I have completed this most anticipated video to date. Take care my friends.
Don't usually like video's before I watch, however due to the way the video was done in the first min, I can tell its of good quality or better than the people I'm already subscribed to. I can tell by the way its done you really put time and effort into your videos for your audience and that in my book is worth a like and subscribe on its on. Just wanted to compliment the quaility of your work before I go on into the content.
You are going to have a fun campaign. Take them on one at a time. CLEANSE THIS LAND! Also, never autoresolve with factions like Elves. Each elf is way to precious to autoresolve them away. I learned that the hard way many, many times.
According to the change log, auto resolve has been altered to protect high tier units at the cost of higher damage to your lower tier units. That's why all your cheap spearmen got wiped out while your lord and hawk riders and special archers, weren't damaged too badly like they likely would have in previous iterations of auto resolve. (In reference to your siege battle of that bretonian sub-faction city)
That was awesome I've never seen this I always watch third age total war I didn't even know about this game warhammer and they have my favorite faction the woodelves and the story line is amazing
There's something I noticed about playing Wood Elves with Orion. That pre-fight matchup bar don't mean SH*T if you can kill their lord and scare them all off by running them roughshod under Orion's hooves. That's the wrath of the elves, baby! Seriously. I got the achievement for beating a battle outnumbered 10-1 as Orion. I think our odds of winning were almost entirely red. Lesson learned: Be patient, stay calm and never autoresolve as the wood elves. And don't be ashamed of running away.
You probably figured this out in a later video, but just a note that you do receive 1 amber from each province your allies occupy. You get +2 for walled settlements that you control so technically you get more for conquering lands yourself, but it's still nice that allying with a large faction can give you a big boost in Amber without forcing you to expand in a direction you aren't ready to yet.
I knew you'd get early access Lionheart !! :p Lucky you ! Glad to be able to watch some good gameplay before i get in there myself ^^ only 2 days left to wait :))) Cheers!
Cool vid lion! Loving the elves, they are brilliant. Try get a bit more diplomacy, and get the tree upgraded for confederations as you suggested, although it'd take time I think. Maybe expand into estralia(prob spelt wrong). Looking forward to the next episode and the next Macedonia!!!
You could build the "forest walls" under the "defences" section, don't know if it actually gives you walls tho, but i presume it would :) Thought telling you, in case you didn't notice it xD
Nice vid as usual Lion.i have a feeling you are going to have to start exploring forests more though, since your troops melt on contact. Rinse that invisibility (on scouts and Waywatchers) and extra accuracy for everything you can!
Le Brétonnian fops hah, thought most of them respected Athel Loren etc :) Anyway havent been this hyped about a DLC since the Beastmen, looking splendid indeed
Great video, Lionheart! Glad to see another race in the game. I think you should aim to be allies with Bretonnia, Empire, and Dwarfs main factions (gotta unite against those undead, greenskin & Chaos scum), but by far don't be shy about fighting the minor factions that surround you. :)
lionheartx10 If I remember correctly on the table top war hawk riders had "killing blow" which made them surprisingly good in melee combat- definitely something I'm thinking about re-mods smaller unit size, increase cost, better dmg on the charge. Used primarily for warmachine hunting and light infantry crushing ;)
The Wood Elves are actually pretty powerful in campaign mode. They have a very powerful diplomacy and power recruitment as it takes one turn to get wardancers in global recruit. They only lack in settlement capture buildings and require amber.
Lionheart you should check the patch notes. Autoresolve has been changed quite a bit alongside many other changes. Essentially expect to take more casualties in sieges lol
I love this campaign, but I laughed my face off when I saw that the elves have grape vines and wine cellars as part of their logistics. so I guess the Asrai get hammered on weekends. This is the season of drinking!
i know you are eager to invest in all these big buffs(from buildings, research etc.) but i think its probably wise to keep your amber at least above 1 or 2(for early stages that is) just because your amber relies on treaties aswell and if you have a net zero amber and clan angrund decides to go to war with durthu or smth crazy like that, youll be left with negative amber no matter what, and you really dont wouldnt want that to happen.
I'd say if you don't give Orion points in army upgrades(support), I would highly advise you to do so with a new lord. Even if the upgrades are minimal, it will help a lot to have cheap-ish (for elf faction) units that are cost effective. As of now, they are a little too easily killed before they do proper damage to enemy units. I say this because as of now, it looks like the archers should be shredding units before they reach your lines. Yet three volleys really didn't do anything to the enemy units (on your first battle). I do realize they were firing through "forest" but even so, that damage was pretty minimal.
Anyone else seeing Durthu potentially being this series's Kholek? Can't wait until you get a confederation with them, those treemen are looking like some of the most interesting units in the faction.
Lionheart, you lost so many units in the autoresolve because CA changed it to where its easier to lose units in both manually resolved and autoresolved battles, but it also tends to protect your more elite troops, and sacrafices low tier units.
It makes a lot of sense that the Wood Elves have no unrest decreasing options,when there is no one to protect the Forest they get all pissy,you can tell from lore That's why their unrest managment is based solely on armies present
Taking carcassone is easy. Build overwhelming amounts of archer units and just charge the walls with a siege tower (you get 2). You should just go for full stack directly and then siege them asap. In battle you simply overwhelm them with pure firepower. I almost lose no soldiers because their troops on the walls get annihilated instantly and the remaining troops behind the walls are easy pickings for my archers once I capture the walls since they focus heavily on cavalry. I think I usually have their castle by turn 7-8.
28:24 Two things. First, are those "chaos dilmena events" been uppgraded as part of the update that comes alongside the Wood Elves extension, or this is just a specific one ? I'm asking this because, as i currently know of, those "chaos dilemna" generally limit themselves to "Get Money/corruption ; refuse/protection against corruption." Since it's always money i tend to refuse since it's not interesting, however weapons, armors and artifacts seems to offer a deal more interesting to consider. Second, "The Terrifying Mask of Heel" is actually a good item to have on "regular" lords or fighting agents that do not naturally possess those traits nor can acquire them through levelling. What it does is inflicting the same kind of leadership penalties as the Vampire Count in general, making the ennemy's moral crumble faster and increasing their chances of routting from melee. If that item can generally be considered useless on Vampire Count (because they generally alread have those traits) and kind of decent on other armies, it's an absolute must have for the Wood elves. Why ? Because the Wood Elves are better marksmen than melee fighters ; the less they stay in melee and the more they can rain arrows at their ennemies, the better. With their accuracy and range, it is guarantee that they'll inflict losses before the ennemy get in melee, which will impact their leadership and with "The Terrifying Mask of Heel" there's a greater chance for them to break off and get away from the elves, therefore back into their line of fire. In short the elves shoot first, then make their ennemy rout, then shoot again. For an army that boast such a vast array of indirect fire units, an item with the attribute of inflicting moral penalties to ennemy units is plain gold.
Finally Total War: Warhammer playthrough that is not painful to watch. You at least know how to play a Total War game... you plan and make your decisions carefully/slowly. Only stupid players try to win fast in this type of games. (And good job with the last battle.)
Glad to see there's a cinematic intro for the Wood Elves. I found it kinda lazy that they just kept the Dwarf and Greenskin intros for Belegar and Skarsnik, but I guess they only make them for each unique race.
You may want to set up Talsyn as sort of an economic stronghold, where as when you conquer the other two to three 10 slot cities, they can specialize in military and other stuff
Lionheart, you just committed the same mistake that you did in your dwarven campaign. You allied the factions that would have been most useful to conquer! Wood Elves only have 4 settlements of any importance(not counting the oak), and consolidating them as your home base should always be your first priority. I can understand leaving Durthu behind in order to get him later, but the other two are necessary for your further expansion. They are the only provinces that you can build buildings of importance in. Confederating is a nice idea, except it takes a lot of time, gives plenty of debuffs and you only get the 1 province, since they don't like expanding. With normal 8 turn waits, that is 32 turns just to consolidate your heartland. However, since you have also made yourself dependent upon their amber to avoid debuffs, you can only take over one of them for now. So, in that spirit, disband any treaties with the one you luckily didn't get a defensive alliance offer with, bring Orion home, take out the remnant, rebuild his army and wait for the penalty to drop and then for a good opportunity to strike. Either that, or you will have to go on a significant conquer spree to get the 5 amber for the oak and then hope that they want to confederate some time before Chaos shows up. P.S. The only reason that you think you can afford another army is because Orion lost 1/3 of his. P.P.S. As I also said in your old Eriador campaign, you really should not move your archers that much. Every time you reposition them, you stop their DPS. That is why you should position normal archers so that they are likely to always have targets, and you can use the moving-fire archers to deal with surprises. P.P.P.S. Remember the forest bonus! Repositioning your army so that your archers are in a small patch of trees can provide them with bonusses.
Auto resolve has always punished ranged heavy armies and it can really hurt WE's. During the battle for kings glade, as forest stalkers I would have placed the wildwood rangers in the woods over to your right to then bring them in to attack the enemies ranged from the rear once they had passed and enaged your main force, but nm.
Tales of the Old World XVI: (Mobile users read here: bit.ly/2ghd2sa) Times are hard in the depths of the forest. All around the ever-churning machines of war encroach of Athel Loren. The greedy exploitation of the humans, the brutal, unthinking desolation of the cloven ones… these outrages cannot be tolerated. It is the will of Orion and Ariel that we go forth, beyond the reach of these sacred trees, to make sure that our realm never come into danger again. Be they man, dwarf, beast, or twisted being of chaos, all must be repelled. We must be free. The elves of Athel Loren sprang quickly into action. Orion summoned all to his cause, and soon was bearing down on Castle Carcassonne to the west. The fearful men, most of whom had never seen an elf, stayed hidden in the castle, unwilling to come forth and fight Orion. Instead of throwing his men at the castle walls, Orion went north to attack the now undefended Brionne. The knights of Carcassonne saw the threat and sent a mighty host after Orion, but they were too slow, far too slow. By the time they reached Brionne the fires had long burned out, and nothing remained of the town but the burned out shells that once were homes, and the rotting corpses being pecked clean by carrion. A handful, barely a dozen, had escaped the attack. They spoke of a horde that had devastated their garrison from afar, raining arrows upon them even as they disappeared. Elves riding giant stags, crushing and impaling all that stood in their way. Word of the battle spread quickly between the western lords, and soon the lands of Estalia and Tilea, fearful of this newly awoken threat, pledged their men in the war against the elves. As the king of the forest led his army in a rampage around Carcassonne, hoping to draw out the army to fight, the lord instead left his castle and raced east, to attack the elves at the King’s Glade. While they picked their way through the dense forest Orion returned and burned Carcassonne down, only to discover the foe he sought had long since fled. At King’s Glade, the elves prepared themselves to defend their home. The army of men fielded an enormous amount of cavalry, and a trebuchet to reign destructive stones upon the elves and the trees. But the elves were not without defences: Alongside spears and glaives stood the mighty dryads, and even a colossal treeman, huge and powerful. Upon a ridge the elves stood, stoic and defiant. The horses, when they charged up the hillside, panicked at the sight of a tree striding towards them. The men that rode them were no different, and when their glorious charge was ended upon the spears of the glade, they trembled as the treeman waded into their ranks. His tremendous strength swept the horsemen and their glittering armour away, crushing their feeble frames with strength enough to bury them. Those who turned to flee found themselves ensnared by the dryads, who tore into the foolish men with ferocity. Those that managed to escape abandoned their wounded and set out to escape the deadly forest. When they first fled, they were sure that their path was taking them west, but after days and days marching, always looking over the shoulders for dryads, and shrinking away from every tree when they thought they saw them move, they were not so sure. In reality the dense trees had confused them and turned them about, and the shifting undergrowth had lured them east, blotting out the sun so that their flawed instincts were their only guide. They were watched all the way, unseen eyes in the branches and behind the many trunks. They were intruders in a foreign and sacred land, and they would be destroyed. For the forest. For the king.
Tales Of The Old World XVI Prologue: Previously, in Lionheart's Empire Campaign Part 65: And so it was that two who had, once upon a time, sworn to claim the others head, did together travel southward. They found each other's company to be rather agreeable and Bastien insisted on showing Eben across his beautiful homelands. As they arrived in and explored around the new Bretonnia, they eventually came to the city of Quennelles. Shortly thereafter, in the surrounding countryside, they happened upon a forest goblin raiding band. Together, the pair drove the craven creatures back. Giving pursuit after the boss, the pair followed him into the deep trees. It was there that something strange happened. Their quarry was shot down in front of them, as if from no-where. As the pair halted, Bastien spied bows among the trees... ... Now, here: Hand drifting to his sword, Bastien was halted by a sharp thud of an arrow striking mere inches from his foot. "Who is there?" he called out. "A question we would put to *you*, Bretonnian. Why have you entered our forest?" The pair glanced around, trying to find the source of the voice. "Up here." Looking above, they saw a crouching figure on a branch. Blonde, slender and glad in leafy, emerald and brown padded clothes. He carried a bow with a knocked arrow levelled at Eben's head. He was an elf. "We," Bastien gestured to Eben beside him, "were in pursuit of a fleeing goblin - the one you just shot down. We shall depart now - and leave your territory be." "No. You have entered our sacred realm. You are in Athel Loren now. You cannot go back. You shall be brought before our King and Queen In The Woods. They shall judge your fate." Bastien and Eben glanced at each other, before counting the visible bows. Too many. Warily, they followed the elf as he led them, darting from branch to branch while the armoured men had to follow on foot. After a dizzying trek, which saw the two completely disoriented in direction, they were brought upon a settlement. A settlement in the trees. They were brought to a great hall, built into a greater trunk. Within, they met two individuals. Ariel and Orion, the Queen and King in the woods. Bizarrely, they found that their tales of their home of the Empire did not mesh with reports from the elves' scouts. On the contrary, Karl Franz had yet to lay dominance over Rieksland, much less the rest of the human old world. It seemed as if some perverse dark god had seen fit to return the world to the state it had once been, at the very start of Franz's campaign. Ariel concluded that the odd pair had been spirited away by Athel Loren's fickle magics, to another world, a different world. Now without master, minion, burden or obligation, Eben and Bastien pondered on what they could do with themselves. Ariel, deciding their transition through Athel Loren's magics made them now kin of the woods, offered them a new beginning. Land and title - and obligation to follow Orion to war when it was appropriate. And so it was, that the two accepted, having no other cause now. Using her magics and their new connection to the forest, Ariel remade their forms into ones more fitting of Athel Loren Bastien Rennes, former Paladin of Molten Metal, became Bastien, Paladin Of Oakenkin - his guerrilla experience serving to make him an exceptional Waystalker. Eben Von Liebwitz was no more. Now he was Eben, Antlerbuck - a fearsome warrior and general, who eventually earned the nickname of Doe-Charmer after the extensive adulation he accrued from elven women far and wide. Together, the pair took up arms when called by Orion, operating in tandem. ... Far away, in the court of Altdorf, lightning struck a tower. In but a flash, a being appeared within its walls. Supreme Patriarch Balthasar Gelt stared across at... himself. But... different. The mask was not a mask. It looked somehow... alive. The other him, who had materialised from the jolt of thunder, began to move. There was a creaking, metallic sound that accompanied his motions. As he slowly walked forward, his clothing moved slightly. But where it should have been flesh... it was *golden*. Metal. He was metal all over - living, golden metal. Before he could even register his shock, the original Gelt was suddenly frozen in place. Going rigid, he slowly took on the hue of solid metallic gold. It was not only the appearance - he was a solid statue all the way through. With this world's version of himself removed as an obstacle, the creaking, living metal Balthasar set to work. In a matter of hours, he had assumed his counterpart's position and identity. He was the same Gelt from Bastien and Eben's world. Ever-fickle, Tzeentch had seen fit to repair his bisected state - albeit imperfectly, the scarred gold flesh ached. Cast into this new time, new world, Gelt began to scheme once more...
They've changed the auto resolve apparently in the latest patch to make towers much nastier and lower tier units much more vulnerable while keeping high tier ones safer. Also siege equipment is again apparently much more valuable in calculations. We need some siege testing in the campaign with a save load to see the results on the auto resolve.
Woodelves are an extremely glass cannon faction so now might be good time to learn to play really defensive Lionheart. Also you do have lightning strike, its the very last thing in the blue skill tree.
Just a tip. You can Raze and seed. Remember that you will always get 1 Amber from minor settlements and 2 Amber of province capitals, that does not change even if you raze them.
You cant raze and seed something. Once you raze it you have to colonize it which costs 1 amber. There is no Seeding option after you have razed a province. Which means if you raze then colonize you gain 0 Amber because you spent 1 to colonize gain 1 for controlling it afterwards.. The only place that would be a good idea is a capital one where you gain a profit of at least 1 amber after colonizing it... I think your mistaking Raze for sacking. You can sack and then raze a province. But you can't raze then sack something, and as elves you don't get the option to sack, you can only seed or raze.
So basically the old man started the entire war by going around and telling all of the factions that they should "take their lands back"
He's the true leader of this world
Actually, it was Tzeentch (the little crow).
There's a theory that the Advisor is actually a Tzeentch cultist - Tzeentch is the Chaos Lord of Mutation and always desires endless change and turmoil for the mortal races. He achieves these goals mainly be breaking down peace and ruining stability. His main aspect is that of a constantly mutating bird creature, often taking on forms with aspects of ravens. And an albino raven is also a mutant, so basically yeah - the old man listens to Tzeentch, who visits him as the white raven on his shoulder, and orders him to sow the seeds of discord and ruin harmony across the world.
@@stewartgames6697 You can see it at the End were he reveals himself as a Servant of the Tzzentch.
The old dude being a follower of chaos would make sense in their grand plan, as they would make everyone fight among themselves and get Acheron to sweep through to wipe out the weakened nations. In theory it would make the conquest easier.
*Timestamps:*
2:51 - Cinematic Intro
6:38 - Gameplay Begins
32:19 - Woodland Razing! Battle
50:05 - What The Hell?!
53:14 - Defence of the King's Glade! Battle
lol at what the hell
Ich mochte eltern. translate that
+marley cummins you want to parent (as a verb)? Do you even german?! ;)
Christian Rohr I think he means I would like parents, which is a little sad really
Christian Rohr yes. yes i do.
*Standard Early Hour Special Deal - 1,000 likes on Parts 1, 2, 3 and 4 of this series for Part 5 to be an Early Hour Special, if not Part 10 will be the first hour special as normal! Totally optional so feel free to like if you enjoyed the video and the content and want to see more, equally so feel free to dislike if this isnt your cup of tea, although please leave some feedback too as I always welcome constructive feedback :)*
lionheartx10 i hope we make it 😆
We did on part 1. Less in 2 hours))
you should've seeded that first settlement. CA has made it clar that, when playing wood elves, Amber is far more important than money, and the high colonization cost proved that.
already 1000 likes on that one in few hours, that's a good sign for what follows :)))
lionheartx10 I think the obvious name for the tree man is Groot
man, the wood elves seem like they have the perfect type of campaign for me, as it is not all about conquering most of the map, instead it is mroe about protecting the small amount of cities and territories you do have. cannot wait for the 8th to get here
Fantastic episode! I enjoyed every moment of it all. I do have some notes I took throughout the video that I will now discuss in random order.
For reference: The Asrai - are obviously the Wood Elves from Athel Loren. Asur are the High Elves from Ulthuan. The Druchii are the Dark Elves from Naggaroth.
I do believe walls are available. At approximately 40:24 you selected 'Guard Platform'. However, located next to it was an option labeled 'Forest Walls'. I'm not sure if they actually provide physical walls but it seems like your most plausible option.
If you raid, ambush or move, you should do so within the forest terrain if possible. Always fight and move within the forest if the situation allows it. This applies to both the campaign map and the battle field.
And finally, at approximately 44:35, you can see the skill selection labeled 'The Snapping Branch". This allows for Lightning Attacks. It is the very last skill available at the end of the Campaign Effects line.
I thoroughly enjoyed this premier Wood Elves episode. It certainly had its momentous moments. Looks like your play style will take some adjustment to their method of use. They are one of the rarely played armies on the tabletop due to their glass cannon qualities. However, when/if you can master their advantages, then the victories are made so much sweeter.
Keep up the great work my friend.
*Fun Fact: Slaanesh, the Dark Prince of the Chaos Gods, favors the souls of Elves above all others.*
"The Fate of the Body - When a Wood Elf dies, their body is returned to the forest. Thus does their passing nurture the trees that have nurtured them every day of their life. The precise manner by which this is achieved varies from family to family and kindred to kindred. Some burn their fallen kin on great pyres, echoing the rite that ends Orion's time in the waking world. Others bury their dead deep in the ground, where the hungry roots of trees can easily draw nourishment from the mouldering remains.
Such traditions are important to the Wood Elves, and form a key part of their pact with the forest. If an Elf is slain in distant lands, they are brought home to Athel Loren, even though thousands of leagues might lie in between. If this is impossible, as is often the case during times of war, Treemen and Dryads are bidden to feast upon the corpse, so that they may gain from the tragedy. Such practices are abhorrent to the Elves of other lands, but to the Wood Elves they are simply another aspect of the Weave."
Actually, no. The "Forest Walls" naming is deceptive. At no point does it say "adds walls to the settlement" like all other tier-two garrison buildings from various factions. As the Wood-Elves, you're permanently stuck with no walls, much like the Norscan factions.
MagiKAL Interesting. Thank you for clarifying for us all. No physical walls will certainly call for some more complex strategy.
***** Our new gaming super computer has finally arrived yesterday. I will be taking the entire day off to setup this new system. Wish me luck, because I honestly don't know what I'm doing!
I'm going to make a trip to my local Games Workshop store in hopes of garnering a code for Grombrindal. I expect them to be out of stock though. Not to mention, the impatient child in me wants to download the game now and say "screw the 20% discount!". However my wife being an accountant, will not let that happen.
Hope to be playing TWW by the end of the day. We will send you some pics of the final setup once completed.
Take care my friends.
Good read
Bert Shackleford you should seriously do TH-cam 😀
The red duke is definitely new and unique, he is most likely a hint at a vampire count sub-faction. Maybe they will come with the bretonnian DLC
Here's to secretly hoping for another Vamp player controlled faction... for multiplayer coop purposes.
Mousillon? That's been there since the beginning.
Not lead by the Red Duke dude. I think they were led by Vincent Mercier.
Shagrat65 Oh is that changed? Didn't notice that. Well, I won't miss Vincent.
last i remember the Baron took command of Mousillon when he was awoken by his followers
Critique Report: The Un-Fair Folk
Praise:
- Treaties with Argwylon.
- Luring the enemy cavalry away to your cavalry in the siege of Brionne.
- Flanking round to trash the enemy archers in the siege of Brionne.
- Catching the enemy cavalry on your spears in the defence of King's Glade.
- Dryad flank charge in the defence of King's Glade.
- Surrounding the main blob in the defence of King's Glade.
Mistakes:
- Getting your vanguard archers caught in the siege of Brionne.
- Not moving to engage the isolated Bretonnian stack as soon as possible - it would have allowed you to take their settlements at your relative leisure.
- Letting your cav get caught in the defence of King's Glade.
Suggested Actions:
- Try to slowly befriend and confederate your fellow elf factions.
- Wood elves don't have many tough units short of tree-kin, treemen and dragons - you're gonna have to fight aggressively and in a mobile fashion - don't stay still on the battlefield.
Name suggestions:
- Lords:
-- Thranduil
-- Celeborn
-- Haldir
-- Captain Holly Short
-- Treebeard (When you can get Ancient Treemen)
-- He Is Groot (When you can get Ancient Treemen)
- Heroes:
-- Galadriel (Spellsinger, paired with Celeborn)
-- Legolas (Waystalker)
-- Tim The Druidic Enchanter (Spellsinger).
- Archers:
-- The Sun Outblotters
- Deer Cavalry:
-- Bambi's Stag Do
- Eagles/Hawks:
-- Ragadast's Little Friends
-- Eaglestrike
-- Beaky McBeakface
-- The Real McCaws
- Treemen:
-- Wooden't Yew Know It
-- Trevenant
Forest Dragon:
Snuggles The Despoiler
Other Comments:
Logically, confederating with Duurthu's faction should net you him to play as.
I think the massed declarations of war is because of all the southern factions either liking Carcassonne or hating Angrund.
Overall: Decent Start.
Lol ur awesome :D
*****
How so?
eVeNmOrEiNsAnItY Ugh dont mind him haturs gonna hate :)
Haldir was the best elf
eVeNmOrEiNsAnItY Artemis fowl reference is great.
Realised this might be better as a standalone comment.
Tales Of The Old World XVI Prologue:
Previously, in Lionheart's Empire Campaign Part 65:
And so it was that two who had, once upon a time, sworn to claim the others
head, did together travel southward. They found each other's company to be rather agreeable and Bastien insisted on showing Eben across his beautiful homelands. As they arrived in and explored around the new Bretonnia, they eventually came to the city of Quennelles. Shortly thereafter, in the surrounding countryside, they happened upon a forest goblin raiding band. Together, the pair drove the craven creatures back. Giving pursuit after the boss, the pair followed him into the deep trees. It was there that something strange happened.
Their quarry was shot down in front of them, as if from no-where. As the pair halted, Bastien spied bows among the trees...
...
Now, here:
Hand drifting to his sword, Bastien was halted by a sharp thud of an arrow striking mere inches from his foot.
"Who is there?" he called out.
"A question we would put to *you*, Bretonnian. Why have you entered our forest?" The pair glanced around, trying to find the source of the voice. "Up here." Looking above, they saw a crouching figure on a branch. Blonde, slender and glad in leafy, emerald and brown padded clothes. He carried a bow with a knocked arrow levelled at Eben's head. He was an elf.
"We," Bastien gestured to Eben beside him, "were in pursuit of a fleeing goblin - the one you just shot down. We shall depart now - and leave your territory be."
"No. You have entered our sacred realm. You are in Athel Loren now. You cannot go back. You shall be brought before our King and Queen In The Woods. They shall judge your fate."
Bastien and Eben glanced at each other, before counting the visible bows. Too many. Warily, they followed the elf as he led them, darting from branch to branch while the armoured men had to follow on foot. After a dizzying trek, which saw the two completely
disoriented in direction, they were brought upon a settlement. A settlement in the trees.
They were brought to a great hall, built into a greater trunk. Within, they met two individuals. Ariel and Orion, the Queen and King in the woods. Bizarrely, they found that their tales of their home of the Empire did not mesh with reports from the elves' scouts. On the contrary, Karl Franz had yet to lay dominance over Rieksland, much less the rest of the human old world.
It seemed as if some perverse dark god had seen fit to return the world to the state it had once been, at the very start of Franz's campaign. Ariel concluded that the odd pair had been spirited away by Athel Loren's fickle magics, to another world, a different world.
Now without master, minion, burden or obligation, Eben and Bastien pondered on what
they could do with themselves. Ariel, deciding their transition through Athel Loren's magics made them now kin of the woods, offered them a new beginning. Land and title - and obligation to follow Orion to war when it was appropriate.
And so it was, that the two accepted, having no other cause now. Using her magics and their new connection to the forest, Ariel remade their forms into ones more fitting of Athel Loren
Bastien Rennes, former Paladin of Molten Metal, became Bastien, Paladin Of Oakenkin - his guerrilla experience serving to make him an exceptional Waystalker.
Eben Von Liebwitz was no more. Now he was Eben, Antlerbuck - a fearsome warrior and general, who eventually earned the nickname of Doe-Charmer after the extensive adulation he accrued from elven women far and wide.
Together, the pair took up arms when called by Orion, operating in tandem.
...
Far away, in the court of Altdorf, lightning struck a tower. In but a flash, a being appeared within its walls. Supreme Patriarch Balthasar Gelt stared across at... himself. But... different. The mask was not a mask. It looked somehow... alive.
The other him, who had materialised from the jolt of thunder, began to move. There was a creaking, metallic sound that accompanied his motions. As he slowly walked forward, his clothing moved slightly. But where it should have been flesh... it was *golden*. Metal.
He was metal all over - living, golden metal.
Before he could even register his shock, the original Gelt was suddenly frozen in place. Going rigid, he slowly took on the hue of solid metallic gold. It was not only the appearance - he was a solid statue all the way through. With this world's version of himself removed as an obstacle, the creaking, living metal Balthasar set to work. In a matter of hours, he had assumed his counterpart's position and identity.
He was the same Gelt from Bastien and Eben's world. Ever-fickle, Tzeentch had seen fit to repair his bisected state - albeit imperfectly, the scarred gold flesh ached. Cast into this new time, new world, Gelt began to scheme once more...
eVeNmOrEiNsAnItY wow
It's so diverse for a total war dlc, I'm impressed
God, those moments when you treat the Elves like other TW:W factions and get rekt (or nearly so) are simply priceless. So, a couple observations from consuming all of the Early Access footage I can get my grubby little hands on. Keep in mind, these tips are only for the Elven part of the Asrai, not the Ents.
1) The Asrai play like two different races, because they are. You're not going to do well trying to take walled settlements with the Elven component of your forces. Those are your field armies, your ambushers. Treat them like an army full of Night Goblins. Park your spears in forests with a good concave, use Orion and your hawk archers to pull the enemy forces in, and set up flanking ambushes with your hidden ranged units to pick apart the formations. Your Elven army's mobile components (read: everything but the Eternal Guard) *needs* to be in Skirmish mode constantly.
2) You have no front line infantry. Literally, none. Your spears aren't meant to substitute for front line, they don't have the armor or melee defense for it. Treat them like other factions' spear units, not like their swordsmen. I.e. They're cav-catchers, not an infantry line. Your anti-infantry are your Archers. Fire and melt away into the forests. Never stand and fight, but instead kite as much as you possibly can.
3) Your cavalry aren't traditional cavalry, not even traditional shock cav. Instead, think of them as Warhounds. Use them to dismantle undefended Arty and to chase down routing units. You will lose a cavalry engagement with them, every time. Even against shitty Breton light cav.
4) Traditional line engagements aren't your thing. If you go toe to toe with anybody, you will suffer. Instead, your goal is to pull apart their armies into smaller bands, force them to fight several engagements on multiple fronts. Use your superior range and good mobility to shred them without ever giving them the chance to apply sword to elven flesh. Cavalry is your weakness here, but that's where your spears come into play. Watch for a cavalry intercept, and always keep your cav-catchers nearby.
Thanks for all the tips! :)
No problem man. I have to put those years of military service to good use. :)
*Thanks for smashing the 1,000 likes on this video, can we hit 3,000?*
Lion there is a tree next to the watchtower tree that provides/upgrades walls
lionheartx10 Little tip, seeding is more beneficial than razing for money as amber is more important than money
almost at 5000 likes O.o
go for 9000 dude
lionheartx10 7k
When lionheart asks for names just expect everyone to say Legolas
John Smith u know it u love the beast Archer and master badass Legolas of demsterwood!!
Don't you mean xXL3g0l4ssXx
oh god it's like creating an elf In world of warcraft all over again
legolad B)
I don't normally comment before completing the video, but I have to say that I am deeply thrilled to take part in the Wood Elves campaign. So much so, that I just had to comment before I even watched the video.
I also have copious amounts of information available to you if you should have any questions about the lore or tactics of the Wood Elves and their units. I have the full stack of Army books next to my desk as we speak.
I look forward to playing some battles with you in short time once I have grasped the basics of the Total War mechanics. Thanks for your help as always.
Keep up the great work my friend.
Thanks dude! If you feel theres any MUST KNOW lore for the WE I'd love to know! :) I look forward to our battles soon too!
Well, since you offered....
Are the wood elves in the war hammer universe massively different from say, the wood elves from middle earth?
I'm guessing they have their own pantheon of Gods?
Are they inherently proficient with magic?
And are their armies historically archer based? Spear based? Cavalry based? etc.
Actually the wood elves are like the elves of murkwood that they are both isolated from the rest of the warhammer and lotr but they are both well connected to the local dwarf that live nearby clan angrand(wh) and erebor(lotr)
High elves yes but dark elves that a big no no
Accidentally God Great questions, and one of them I had not anticipated.
1. Sadly, I do not know enough about LOTR to make an accurate comparison of the two realms. Perhaps someone else in the community could clarify that one. I am kind of curious myself.
2.Yes, the Wood Elves have twenty two Gods in the Pantheonic Mandala. Every Wood Elf holds Kurnous, the Hunter and Isha, the Mother - above all other beings. They also make no distinction between the Gods of the Heavens and the Gods of the Underworld. Instead they worship according to the calling of their own natures.
3. All Elves are intrinsically magical beings. However, some are born with a greater ability to wield magic than others.
4. The Wood Elves are historically a ranged based Army. They are known as 'glass cannons' and rely heavily on the 'move, shoot and communicate' tactics. Their archers are the best in the Old World and none dispute that claim. The spear based units are more like a scalpel rather than a long sword. Better for precision strikes. As for their cavalry, they are not attrition fighters such as the Demigryphs and similar. Better to direct them towards one unit for a successful charge, then immediately direct them to their next target. They are not meant to charge and hold the line.
Micro-management is the key with Wood Elves. None of your units should remain stationary for too long.
Hope this helps a little. I did rush it slightly because I have still yet to get past the 2:39 mark of this video. I'm going to resume viewing and will reply to any comments once I have completed this most anticipated video to date.
Take care my friends.
The KING IN THE NOR- um THE WOODS!
Oh hey 34:50 "The Forest Remembers"
haha! :P
I thought exactly the same :)
Gods, I want this game... now I want it even more... I love elves...
Lionheart @35:20 about the hawk riders. "I will call you beaky." Clearly this means you should rename them the sneaky beakys.
Niice. Not going to lie though the shock of you loosing so many in that siege was leafy hilarious!
Hooves, horns, muscles. A typical beastmen commanding wood elves forces, lol.
you need to call your next big tree lumber lad
It's strange, I didn't think that the Elves would have had train technology. Yet, this video proves the hype train is real, woo wooo!
Wood elves! A nice surprise to begin my day.
Don't usually like video's before I watch, however due to the way the video was done in the first min, I can tell its of good quality or better than the people I'm already subscribed to. I can tell by the way its done you really put time and effort into your videos for your audience and that in my book is worth a like and subscribe on its on. Just wanted to compliment the quaility of your work before I go on into the content.
The biggest thing i love about the woodelves is the fact they can occopy any settlement
45:27 THAT'S GOING IN THE BOOK LADDIE!
Destruction 100
The Wood Elves fight in the season when the armies of the Empire and Bretonnia disband. Ironic lol
The Elves of Lothlorien series was actually the first videos of your channel I watched. Different universe I know but nostalgic all the same.
You are going to have a fun campaign. Take them on one at a time. CLEANSE THIS LAND!
Also, never autoresolve with factions like Elves. Each elf is way to precious to autoresolve them away. I learned that the hard way many, many times.
This has the makings of another Odrysian Kingdom lets play :')
According to the change log, auto resolve has been altered to protect high tier units at the cost of higher damage to your lower tier units. That's why all your cheap spearmen got wiped out while your lord and hawk riders and special archers, weren't damaged too badly like they likely would have in previous iterations of auto resolve. (In reference to your siege battle of that bretonian sub-faction city)
That was awesome I've never seen this I always watch third age total war I didn't even know about this game warhammer and they have my favorite faction the woodelves and the story line is amazing
Can not wait to play this! Great work Lion!
If you don't name one of your Tree generals Groot I will be very disappointed in you Lionheart
Dont know much about this game but by watching your videos ive decided to purchase this game :)
Enjoy Dan!
Thank you lion for this I feel happy that you're doing this at long last you did hear my wish when the trailer came out on the comment you made on it.
There's something I noticed about playing Wood Elves with Orion.
That pre-fight matchup bar don't mean SH*T if you can kill their lord and scare them all off by running them roughshod under Orion's hooves. That's the wrath of the elves, baby!
Seriously. I got the achievement for beating a battle outnumbered 10-1 as Orion. I think our odds of winning were almost entirely red.
Lesson learned: Be patient, stay calm and never autoresolve as the wood elves. And don't be ashamed of running away.
You probably figured this out in a later video, but just a note that you do receive 1 amber from each province your allies occupy. You get +2 for walled settlements that you control so technically you get more for conquering lands yourself, but it's still nice that allying with a large faction can give you a big boost in Amber without forcing you to expand in a direction you aren't ready to yet.
I was sitting here chomping at the bit for more Wood Elf content and lionheart delivers with his early access :)
Nice video, love the intro! I'm also trying out the wood elves (doesn't go all to well) XD
I knew you'd get early access Lionheart !! :p Lucky you !
Glad to be able to watch some good gameplay before i get in there myself ^^ only 2 days left to wait :)))
Cheers!
Woohoo, so glorious and awesome you did this Lionheart!! :D
Just 2 more days of foul waiting for the rest of us xD
I'm new to Total wars, learn a lot from your great videos thanks
woo!!!! wood elves!!!!! and there was much rejoicing
Cool vid lion! Loving the elves, they are brilliant. Try get a bit more diplomacy, and get the tree upgraded for confederations as you suggested, although it'd take time I think. Maybe expand into estralia(prob spelt wrong). Looking forward to the next episode and the next Macedonia!!!
We need some glade guard called the beech boys
HA
Patrick Rogan and, if there is a maidens unit, we need to form them up and name them the Cauliflower Girls ....
Birch boys and the magnolian maidens
Great start to the CCloocl Elves
I've got a lot of catching up to do I have to watch your previous 3 days videos and now wood elves ! lol
Ok
The "new" autoresolve at 50:06 is insane, lol. You will have to fight more battles now.
Yeah! Finally!! haha no easy way outs now :)
You could build the "forest walls" under the "defences" section, don't know if it actually gives you walls tho, but i presume it would :) Thought telling you, in case you didn't notice it xD
I have been so looking forward to this!
Nice vid as usual Lion.i have a feeling you are going to have to start exploring forests more though, since your troops melt on contact. Rinse that invisibility (on scouts and Waywatchers) and extra accuracy for everything you can!
As always, love the vids.
Le Brétonnian fops hah, thought most of them respected Athel Loren etc :)
Anyway havent been this hyped about a DLC since the Beastmen, looking splendid indeed
You've probably figured this out lionheart but the Oak of Ages gives you massive public order boosts
Great video, Lionheart! Glad to see another race in the game. I think you should aim to be allies with Bretonnia, Empire, and Dwarfs main factions (gotta unite against those undead, greenskin & Chaos scum), but by far don't be shy about fighting the minor factions that surround you. :)
Well done great vid man loved it 😃 plz keep it coming
lionheartx10 If I remember correctly on the table top war hawk riders had "killing blow" which made them surprisingly good in melee combat- definitely something I'm thinking about re-mods smaller unit size, increase cost, better dmg on the charge. Used primarily for warmachine hunting and light infantry crushing ;)
That opening cinematic is insane.
The Wood Elves are actually pretty powerful in campaign mode. They have a very powerful diplomacy and power recruitment as it takes one turn to get wardancers in global recruit. They only lack in settlement capture buildings and require amber.
Hey lionheart, with Orion, upgrade him for battle powers, not, support outside of battle, he's amazing in battle if you upgrade his attacks and stats
37:45 "fight for the lady they said, it'll be fun they said"
54:17 “treeee, I am no treeee, I am an ent”
that. was. freaking. AWESOME!! gg lionheart
The only form of elf I can understand still being alive.
Lionheart you should check the patch notes. Autoresolve has been changed quite a bit alongside many other changes.
Essentially expect to take more casualties in sieges lol
Oh, Now I see. The old man is the starting point of the war...
I love this campaign, but I laughed my face off when I saw that the elves have grape vines and wine cellars as part of their logistics. so I guess the Asrai get hammered on weekends. This is the season of drinking!
Can not wait to play this faction. Will be interesting!
I'm so pumped for the release of the Wood Elves!
i know you are eager to invest in all these big buffs(from buildings, research etc.) but i think its probably wise to keep your amber at least above 1 or 2(for early stages that is) just because your amber relies on treaties aswell and if you have a net zero amber and clan angrund decides to go to war with durthu or smth crazy like that, youll be left with negative amber no matter what, and you really dont wouldnt want that to happen.
I'd say if you don't give Orion points in army upgrades(support), I would highly advise you to do so with a new lord. Even if the upgrades are minimal, it will help a lot to have cheap-ish (for elf faction) units that are cost effective. As of now, they are a little too easily killed before they do proper damage to enemy units.
I say this because as of now, it looks like the archers should be shredding units before they reach your lines. Yet three volleys really didn't do anything to the enemy units (on your first battle). I do realize they were firing through "forest" but even so, that damage was pretty minimal.
Yo, who even IS this weird sage with the awesome voice who is somehow on good terms with every faction in the setting?
very cool, looking forward to play this myself in two days.
relies on computer to comprehend and make his glass cannon army work. Genius.
cant wait to see the many parts
Anyone else seeing Durthu potentially being this series's Kholek? Can't wait until you get a confederation with them, those treemen are looking like some of the most interesting units in the faction.
Lionheart, you lost so many units in the autoresolve because CA changed it to where its easier to lose units in both manually resolved and autoresolved battles, but it also tends to protect your more elite troops, and sacrafices low tier units.
It makes a lot of sense that the Wood Elves have no unrest decreasing options,when there is no one to protect the Forest they get all pissy,you can tell from lore
That's why their unrest managment is based solely on armies present
Taking carcassone is easy. Build overwhelming amounts of archer units and just charge the walls with a siege tower (you get 2). You should just go for full stack directly and then siege them asap.
In battle you simply overwhelm them with pure firepower. I almost lose no soldiers because their troops on the walls get annihilated instantly and the remaining troops behind the walls are easy pickings for my archers once I capture the walls since they focus heavily on cavalry.
I think I usually have their castle by turn 7-8.
28:24
Two things. First, are those "chaos dilmena events" been uppgraded as part of the update that comes alongside the Wood Elves extension, or this is just a specific one ? I'm asking this because, as i currently know of, those "chaos dilemna" generally limit themselves to "Get Money/corruption ; refuse/protection against corruption." Since it's always money i tend to refuse since it's not interesting, however weapons, armors and artifacts seems to offer a deal more interesting to consider.
Second, "The Terrifying Mask of Heel" is actually a good item to have on "regular" lords or fighting agents that do not naturally possess those traits nor can acquire them through levelling. What it does is inflicting the same kind of leadership penalties as the Vampire Count in general, making the ennemy's moral crumble faster and increasing their chances of routting from melee. If that item can generally be considered useless on Vampire Count (because they generally alread have those traits) and kind of decent on other armies, it's an absolute must have for the Wood elves. Why ? Because the Wood Elves are better marksmen than melee fighters ; the less they stay in melee and the more they can rain arrows at their ennemies, the better. With their accuracy and range, it is guarantee that they'll inflict losses before the ennemy get in melee, which will impact their leadership and with "The Terrifying Mask of Heel" there's a greater chance for them to break off and get away from the elves, therefore back into their line of fire. In short the elves shoot first, then make their ennemy rout, then shoot again. For an army that boast such a vast array of indirect fire units, an item with the attribute of inflicting moral penalties to ennemy units is plain gold.
Noice vid youve earnd a new sub 😄
Thanks Winston!
HE REACTED THANK YOU LORD
Those Spears are heros holded that very well
Finally Total War: Warhammer playthrough that is not painful to watch. You at least know
how to play a Total War game... you plan and make your decisions carefully/slowly. Only stupid players try to win fast in this type of games. (And good job with the last battle.)
50:07 I think CA have finally done what LegendofTotalWar has been requesting them to do for a long time. :P
Glad to see there's a cinematic intro for the Wood Elves. I found it kinda lazy that they just kept the Dwarf and Greenskin intros for Belegar and Skarsnik, but I guess they only make them for each unique race.
Also it's great to see that blob on the map finally be of use. :P
I'm gonna love this series
You may want to set up Talsyn as sort of an economic stronghold, where as when you conquer the other two to three 10 slot cities, they can specialize in military and other stuff
Lionheart, you just committed the same mistake that you did in your dwarven campaign. You allied the factions that would have been most useful to conquer! Wood Elves only have 4 settlements of any importance(not counting the oak), and consolidating them as your home base should always be your first priority. I can understand leaving Durthu behind in order to get him later, but the other two are necessary for your further expansion. They are the only provinces that you can build buildings of importance in. Confederating is a nice idea, except it takes a lot of time, gives plenty of debuffs and you only get the 1 province, since they don't like expanding. With normal 8 turn waits, that is 32 turns just to consolidate your heartland.
However, since you have also made yourself dependent upon their amber to avoid debuffs, you can only take over one of them for now. So, in that spirit, disband any treaties with the one you luckily didn't get a defensive alliance offer with, bring Orion home, take out the remnant, rebuild his army and wait for the penalty to drop and then for a good opportunity to strike. Either that, or you will have to go on a significant conquer spree to get the 5 amber for the oak and then hope that they want to confederate some time before Chaos shows up.
P.S. The only reason that you think you can afford another army is because Orion lost 1/3 of his.
P.P.S. As I also said in your old Eriador campaign, you really should not move your archers that much. Every time you reposition them, you stop their DPS. That is why you should position normal archers so that they are likely to always have targets, and you can use the moving-fire archers to deal with surprises.
P.P.P.S. Remember the forest bonus! Repositioning your army so that your archers are in a small patch of trees can provide them with bonusses.
When (if) Dark Elves are released, I'm buying the game.
Dark elves would be amazing
Auto resolve has always punished ranged heavy armies and it can really hurt WE's. During the battle for kings glade, as forest stalkers I would have placed the wildwood rangers in the woods over to your right to then bring them in to attack the enemies ranged from the rear once they had passed and enaged your main force, but nm.
cool to see the wood elves in the game. they are many hit and run army...
Tales of the Old World XVI: (Mobile users read here: bit.ly/2ghd2sa)
Times are hard in the depths of the forest. All around the ever-churning machines of war encroach of Athel Loren. The greedy exploitation of the humans, the brutal, unthinking desolation of the cloven ones… these outrages cannot be tolerated. It is the will of Orion and Ariel that we go forth, beyond the reach of these sacred trees, to make sure that our realm never come into danger again. Be they man, dwarf, beast, or twisted being of chaos, all must be repelled. We must be free.
The elves of Athel Loren sprang quickly into action. Orion summoned all to his cause, and soon was bearing down on Castle Carcassonne to the west. The fearful men, most of whom had never seen an elf, stayed hidden in the castle, unwilling to come forth and fight Orion. Instead of throwing his men at the castle walls, Orion went north to attack the now undefended Brionne. The knights of Carcassonne saw the threat and sent a mighty host after Orion, but they were too slow, far too slow. By the time they reached Brionne the fires had long burned out, and nothing remained of the town but the burned out shells that once were homes, and the rotting corpses being pecked clean by carrion. A handful, barely a dozen, had escaped the attack. They spoke of a horde that had devastated their garrison from afar, raining arrows upon them even as they disappeared. Elves riding giant stags, crushing and impaling all that stood in their way. Word of the battle spread quickly between the western lords, and soon the lands of Estalia and Tilea, fearful of this newly awoken threat, pledged their men in the war against the elves.
As the king of the forest led his army in a rampage around Carcassonne, hoping to draw out the army to fight, the lord instead left his castle and raced east, to attack the elves at the King’s Glade. While they picked their way through the dense forest Orion returned and burned Carcassonne down, only to discover the foe he sought had long since fled. At King’s Glade, the elves prepared themselves to defend their home. The army of men fielded an enormous amount of cavalry, and a trebuchet to reign destructive stones upon the elves and the trees. But the elves were not without defences: Alongside spears and glaives stood the mighty dryads, and even a colossal treeman, huge and powerful. Upon a ridge the elves stood, stoic and defiant. The horses, when they charged up the hillside, panicked at the sight of a tree striding towards them. The men that rode them were no different, and when their glorious charge was ended upon the spears of the glade, they trembled as the treeman waded into their ranks. His tremendous strength swept the horsemen and their glittering armour away, crushing their feeble frames with strength enough to bury them. Those who turned to flee found themselves ensnared by the dryads, who tore into the foolish men with ferocity. Those that managed to escape abandoned their wounded and set out to escape the deadly forest.
When they first fled, they were sure that their path was taking them west, but after days and days marching, always looking over the shoulders for dryads, and shrinking away from every tree when they thought they saw them move, they were not so sure. In reality the dense trees had confused them and turned them about, and the shifting undergrowth had lured them east, blotting out the sun so that their flawed instincts were their only guide. They were watched all the way, unseen eyes in the branches and behind the many trunks. They were intruders in a foreign and sacred land, and they would be destroyed. For the forest. For the king.
And a little surprise of my own as well... ^_^
Huzzah for you both! :)
Tales Of The Old World XVI Prologue:
Previously, in Lionheart's Empire Campaign Part 65:
And so it was that two who had, once upon a time, sworn to claim the others head, did together travel southward. They found each other's company to be rather agreeable and Bastien insisted on showing Eben across his beautiful homelands. As they arrived in and explored around the new Bretonnia, they eventually came to the city of Quennelles. Shortly thereafter, in the surrounding countryside, they happened upon a forest goblin raiding band. Together, the pair drove the craven creatures back. Giving pursuit after the boss, the pair followed him into the deep trees. It was there that something strange happened.
Their quarry was shot down in front of them, as if from no-where. As the pair halted, Bastien spied bows among the trees...
...
Now, here:
Hand drifting to his sword, Bastien was halted by a sharp thud of an arrow striking mere inches from his foot.
"Who is there?" he called out.
"A question we would put to *you*, Bretonnian. Why have you entered our forest?" The pair glanced around, trying to find the source of the voice. "Up here." Looking above, they saw a crouching figure on a branch. Blonde, slender and glad in leafy, emerald and brown padded clothes. He carried a bow with a knocked arrow levelled at Eben's head. He was an elf.
"We," Bastien gestured to Eben beside him, "were in pursuit of a fleeing goblin - the one you just shot down. We shall depart now - and leave your territory be."
"No. You have entered our sacred realm. You are in Athel Loren now. You cannot go back. You shall be brought before our King and Queen In The Woods. They shall judge your fate."
Bastien and Eben glanced at each other, before counting the visible bows. Too many. Warily, they followed the elf as he led them, darting from branch to branch while the armoured men had to follow on foot. After a dizzying trek, which saw the two completely disoriented in direction, they were brought upon a settlement. A settlement in the trees.
They were brought to a great hall, built into a greater trunk. Within, they met two individuals. Ariel and Orion, the Queen and King in the woods. Bizarrely, they found that their tales of their home of the Empire did not mesh with reports from the elves' scouts. On the contrary, Karl Franz had yet to lay dominance over Rieksland, much less the rest of the human old world.
It seemed as if some perverse dark god had seen fit to return the world to the state it had once been, at the very start of Franz's campaign. Ariel concluded that the odd pair had been spirited away by Athel Loren's fickle magics, to another world, a different world.
Now without master, minion, burden or obligation, Eben and Bastien pondered on what they could do with themselves. Ariel, deciding their transition through Athel Loren's magics made them now kin of the woods, offered them a new beginning. Land and title - and obligation to follow Orion to war when it was appropriate.
And so it was, that the two accepted, having no other cause now. Using her magics and their new connection to the forest, Ariel remade their forms into ones more fitting of Athel Loren
Bastien Rennes, former Paladin of Molten Metal, became Bastien, Paladin Of Oakenkin - his guerrilla experience serving to make him an exceptional Waystalker.
Eben Von Liebwitz was no more. Now he was Eben, Antlerbuck - a fearsome warrior and general, who eventually earned the nickname of Doe-Charmer after the extensive adulation he accrued from elven women far and wide.
Together, the pair took up arms when called by Orion, operating in tandem.
...
Far away, in the court of Altdorf, lightning struck a tower. In but a flash, a being appeared within its walls. Supreme Patriarch Balthasar Gelt stared across at... himself. But... different. The mask was not a mask. It looked somehow... alive.
The other him, who had materialised from the jolt of thunder, began to move. There was a creaking, metallic sound that accompanied his motions. As he slowly walked forward, his clothing moved slightly. But where it should have been flesh... it was *golden*. Metal.
He was metal all over - living, golden metal.
Before he could even register his shock, the original Gelt was suddenly frozen in place. Going rigid, he slowly took on the hue of solid metallic gold. It was not only the appearance - he was a solid statue all the way through. With this world's version of himself removed as an obstacle, the creaking, living metal Balthasar set to work. In a matter of hours, he had assumed his counterpart's position and identity.
He was the same Gelt from Bastien and Eben's world. Ever-fickle, Tzeentch had seen fit to repair his bisected state - albeit imperfectly, the scarred gold flesh ached. Cast into this new time, new world, Gelt began to scheme once more...
A Humble Pear you Are so Good at wrighting you sould write a book
WallUps Hey thanks man, that means a lot. If I wasn't so so so lazy I would love to
been waiting for this !
probably one of the best auto-resolves I've seen in total war XD
I love the hawk riders.
They've changed the auto resolve apparently in the latest patch to make towers much nastier and lower tier units much more vulnerable while keeping high tier ones safer. Also siege equipment is again apparently much more valuable in calculations. We need some siege testing in the campaign with a save load to see the results on the auto resolve.
Woodelves are an extremely glass cannon faction so now might be good time to learn to play really defensive Lionheart. Also you do have lightning strike, its the very last thing in the blue skill tree.
Just a tip. You can Raze and seed. Remember that you will always get 1 Amber from minor settlements and 2 Amber of province capitals, that does not change even if you raze them.
You cant raze and seed something. Once you raze it you have to colonize it which costs 1 amber. There is no Seeding option after you have razed a province. Which means if you raze then colonize you gain 0 Amber because you spent 1 to colonize gain 1 for controlling it afterwards.. The only place that would be a good idea is a capital one where you gain a profit of at least 1 amber after colonizing it... I think your mistaking Raze for sacking. You can sack and then raze a province. But you can't raze then sack something, and as elves you don't get the option to sack, you can only seed or raze.
great video keep up the great work
Back at it again with the views Lionheart.