6:37 Right, battery-powered saving mentioned! TLOZ also had this as well. If i remember correctly, battery powered saving is a pretty problematic since the battery can just die, which makes you lose all your data.
My best guess as to why JRPGs struggled in the US at first is that fantasy media had had a huge boom in the early 80s, so perhaps things had already become a bit oversaturated. And while RPGs were very popular on both tabletop and computers, I imagine the PC gamers that were their core base didn't need to buy console games. And maybe publishers were scared of translation problems too - Capcom took a while to avoid translation problems I think. They hit their stride later of course but by then there wasn't just Dragon Quest.
I hated this game when I was a kid and still consider it the low point of the series. I had been playing PC RPGs at dad's oldest friend's house for a while so 1 on 1 battles, one person parties, and no way to control or easily influence stat gain (Stat gains are based on your Hero's name.) so this did not impress me inn the slightest. The only reason I tried the second game was a shortage of turn based games and back then I still spent a week or two a year in the hospital with an IV (The hospital had NES consoles in the rooms). II was improved enough that I tried the third game along with Final Fantasy I, and Saga/Final Fantasy Legend II which were the first JRPGs thought were on par with decent PC RPGs
Absolutely love the game history at the start of these, so interesting and well researched. Keep up the great work!
6:37 Right, battery-powered saving mentioned! TLOZ also had this as well. If i remember correctly, battery powered saving is a pretty problematic since the battery can just die, which makes you lose all your data.
According to the trademark assignment information, Nintendo passed the trademark to Enix on February 2, 1993.
9:35: This guy actually refills your MP for free when you talk to him. A handy thing to know, it can save you an inn stay.
I Like Your Work, you have a lot of discipline to beat the harder games, also a lot of passion for video games.
My best guess as to why JRPGs struggled in the US at first is that fantasy media had had a huge boom in the early 80s, so perhaps things had already become a bit oversaturated. And while RPGs were very popular on both tabletop and computers, I imagine the PC gamers that were their core base didn't need to buy console games. And maybe publishers were scared of translation problems too - Capcom took a while to avoid translation problems I think.
They hit their stride later of course but by then there wasn't just Dragon Quest.
I never did finish this one as a kid. Too grindy for me.
I hated this game when I was a kid and still consider it the low point of the series. I had been playing PC RPGs at dad's oldest friend's house for a while so 1 on 1 battles, one person parties, and no way to control or easily influence stat gain (Stat gains are based on your Hero's name.) so this did not impress me inn the slightest. The only reason I tried the second game was a shortage of turn based games and back then I still spent a week or two a year in the hospital with an IV (The hospital had NES consoles in the rooms). II was improved enough that I tried the third game along with Final Fantasy I, and Saga/Final Fantasy Legend II which were the first JRPGs thought were on par with decent PC RPGs