Rest in peace, Geoff Folin, who co-created this soundtrack with his brother, Tim Follin. He passed away of pancreatic cancer just recently, and it is extremely hard hitting news. Thanks for all the masterpiece OSTs you contributed to, Geoff.
I just found out today about this and was very sad to hear. I did a guitar version of Tim's solstice years ago. I'm thinking Geoff needs something like that done in his memory. This track might be the perfect candidate.
"Sorry Mr. Follin, this soundchip is sample-based, there's no saw wave..." *records 0.001s of saw wave and shoves it aggressively into the S-SMP without breaking eye contact
Wait is that true? You had to use samples? So these fellas pulling all these dense waves out of their asses are really doing runtime frequency modulation to get these sounds? That's......so badass.
@@JesseLeeHumphry The only thing the SNES soundchip could generate was noise, at 16-ish different frequencies. Yep, everything else is samples and the reverb/echo effect
I found this on a "Worst Video Game Music" playlist. I was shocked to say the least. (Just to clarify something, the playlist I found this on was deleted years ago)
using 5 channels for sound is limitted but also an advantage beacause it doesn't happen that problem of sound channel used to fx sound making the music hear terrible.
@@PallomemberNo, but you’ve got the right idea. Depending on how you feel the main section, there may or may not be an extra sixteenth note in the last bar. This would make it 7/8, 15/16, or 7/8 followed by 1/16, but not “8/8” (the correct term is 4/4, btw)
@@jumperboi12 Yeah, before he played to find out, he actually thought it was a joke after hearing A Line In the Sand. I mean, listen to that bend, that vibrato, and how masterfully George and Tim used the limited channels to their advantage. It's insanely good programming, especially for an SNES game. The Follin brothers are amazing, (WERE amazing in George's case Rest In Peace,) and this is maybe their best creation in my opinion.
Ok if you aren't listening to this on headphones that can do directional audio you should be. This track is full of sliding sound from left ear to right ear and back again that you don't get without them. I feel like I'm driving donuts around a guitarist in some kind of sweet car. Plain old stereo audio was barely even a thing for TVs at the time, but Tim Follin went hard with not only stereo, but full on 180 degree sliding gradients in his rando game soundtrack. On a SNES. Holy shit, bro.
the sliding guitar riff is one of the most genius things i've ever listened to, you can like actually feel it going around and around in 360 degrees lol
2 years later from 1993 in Japan, Kenji Ito and the sound designers for the Romancing SaGa games basically overclocked the Super Famicom It’s insane what the SNES was capable of
Believe it or not, this wasn't the max power of the chip, there were limitations on the track, one being that they used 5 tracks instead of all 8, leaving the 3 for sound effects.
Welcome to Tim Follin. He worked on many bad / obscure games and always had the best music. Check out Pictionary, Solstice and Puzznic if you havent already. The stuff Tim did with even 8-bit is god tier
@@shizukajonouchi2562 A Genesis version of Time Trax was developed but never released, and he gave it a totally different soundtrack from the SNES version. A rom of it surfaced in 2013, letting people hear it for the first time, and I can definitely see why Follin said he regretted not working with the Genesis more. Check it out! th-cam.com/play/PLMvG7kcJiPGiwlSCN-Bfu3hClkQaZhttp.html
I’ve been looking for this song for what feels like an eternity and I never would have thought it was goddamn ‘Beach’ from SNES Plok. Where has this game’s OST been all these years???
Exactly what happened to me after looking for Gentle Breeze from Trauma Center 2 lmao. Glad you found it. It’s infuriating looking for obscure music sometimes
Fun Fact: every song in Plok, excluding the Title Screen, uses 5 of the 8 tracks of the Super Nintendo, which means this is just a small glimpse at what the Follin brothers were capable of at the time
Rest in peace the legend Geoff Follin, without you or your brother Tim Follin, we would've never had such amazing music on the NES, SNES, Genesis, or any other machine in the 8-bit and 16-bit eras of video games.
fun fact: the creators of the snes had to check the snes plok was running on to make sure it wasnt modified because they didnt know the snes could make these kind of sounds
It doesn't seem that hard though. 3 quarter notes are thrown at you, and then an eighth note is thrown at you. Now let's take the 3 quarter notes. If there are 3 quarter notes in a bar, it's creates a 3/4 environment. There is also an eighth note too, so you need to translate the 3/4 to 6/8. 6+1=7. Boom, 7/8. It's how I figured it out. For some songs (Cough cough Strong One Masked Man) it's a bit different.
I love how the guitar solo just subtly drops back from common time to 7/8 so when the full instrumentation comes back in you don’t even realize it. That’s SONGWRITING. Artistry.
You know there was some kid on the playground back in the day trying to convince their friends that Plok! is the sickest game ever, and no one believed them
@@jjjakobayersss I was specifically thinking of Rush's "Xanadu". Both are in 7/8, that much is true, but the chord progression and rhythmic pattern is also quite similar. The synth lead also is very reminiscent of the one the track.
RIP Geoff Follin, you blessed us with some of the greatest VGM OSTs and I'll forever be grateful for that. You were truly a master composer and I thank you for your work.
Jsyk: "I've been diddled again!" Is an actual line in the game. P.S. Jsyk is short for 'Just so you know' This has been 'Unnecessarily Explain The Joke' with Curtis Sillo! I'll be here all night!
The transition at 0:50 is so fucking good man. There's a lot of thought put into it. The song starts off in 7/8 (seven eighth notes) instead of 4/4 (4 quarter notes). Basically, 7/8 is 4/4 with half a beat shaved off it. Now... the transition hits the half-beat before the bar starts. Considering the track was in 7/8 before, what is happening is the transition is hitting at the end of the 7/8, but it adds an extra half-beat before the next bar... which is in 4/4. So it completes the last 7/8, turning it into 4/4 by having the transition start on a half note accent before the next bar starts. It changes the tempo slightly but you barely even notice because the way the transition was done was THAT smooth. It's some next level compositional shenanigans. Tim and Geoff were masters, full stop.
I've heard before that VGM composers were often inspired by Prog rock which in turn was inspired by classical music. I gotta say this does remind me of Cinema Show by Genesis for one
in the hall of VGM composing greats, this piece stands up with Yuzo Koshiro and Matt Furniss's efforts in my opinion. with Geoff recently passing, its now worth its weight in gold. I never played Plok but i hope geoff knew the impact he made making some of these extra special soundtracks with his brother. sleep well, maestro.
Tim Follin famously wrote bangin music for bad games. Really, he just didn't care about the games at all, he just wanted to write game music. See also his soundtracks for Silver Surfer, Pictionary, Gauntlet III (actually a good game), and Solstice (I'm told that it's also good). His brother Jeff wrote a great soundtrack for the Genesis Terminator 2 game.
Every now and again I jump down the Follin Rabbit hole on YT, and I find something I hadn't heard before. This is stunning, he blows my mind. He did 1 year of music college and his brother showed him how to code pulse width modulation. I've been plinking around for 30 years, nothing.
I was wondering why this was so high quality and then I saw that it was made by Tim “Pictionary for the NES DOES deserve the coolest fucking music you’ve ever heard” Folin and then it all made sense
@@AdiCool88 absolutely! i am definitely not trying to diminish the music in this game. tom follin is a fantastic composer, and i think most of his compositions utilized the sound chips at the time to their fullest potential. i was just responding to the part about it being more "futuristic than popular music" in the original comment, since the music composition in itself isn't really futuristic, because it's prog rock
@@snailevangelist Yeah I get what you mean, no worries! ✌️I don’t know how but I sometimes forget at how good the SNES soundchip was. It was too good for it’s time.
Oh yeah btw this song only uses 5 of the 8 channels, same with the rest of the songs from this ost besides the title track. Tom and Geoff, absolute mad lads.
I only know this song because of a Mario Hack game called "Super Mario world Kaizo" it had a different note from that game to this one or could be my ears messing with me lolol
scalpey Perhaps it sounds like this because of how the SNES sound chip works. Sony designed it to read sound samples stored on cartridges instead of using a Synthesiser sound chip that other consoles tended to use. But still it's a high quality SNES sound stored on a cartridge!
This sounds amazing. Didn't know the SNES could put out such varied music quality. Though the same composer(s) also did the music for "Spider-Man and the X-Men in Arcade's Revenge" but I was very young and little way back then and my brain didn't really notice or care about details such as that... 🥰😅
This song sounds microtonal. All the remixes I heard sounded off--like a semitone off the original. When I turned the pitch of those remixes up by 1/2 of a semitone, it sounded like the original. That makes me believe this song uses a quarter tone scale. This song is halfway between G (Em) or Ab (Fm). If I am right, this would make this theme even better and Tim Follin even more of a genius! EDIT: I was wrong, the key was originally in G but tuned 25% of a semitone up, not 50%.
thank you for explaining this i spent like half an hour trying to get the right key out of my keyboard to play along to this before i gave up and just used the pitch bender
@@AshnSilvercorp True, but as others have labeled Tim as "Genius," I was emphasizing that point. I do agree when I first heard this song, it did sound detuned.
You have absolute pitch ("perfect pitch"). The tune has been pitch-shifted from today's Western standard reference pitch of A=440 Hz. It is not microtonal as the relationship between the pitches remains constant. At least, it is not any more microtonal than any other music that conforms to today's standard Western tuning system of twelve-tone equal temperament.
@@taylordiclemente5163 Thank you for clarifying. I wouldn't say I have perfect pitch , but I do have a good ear. I knew early on that this song didn't sound right and I couldn't figure what key it is (as it technically was in two keys). So I used a pitch shifter too figure out why some remixes tuned the song down. Thank you for clarifying what microtonal meant. You are right, that this song is not microtonal in the sense of pitch modulation in the middle of the song, but it was cool finding a song that did not use traditional 440 hz tuning!
Not too many other obscure standalone SNES tracks approaching a million views. Stood the test of time. RIP Geoff- thank you for all you did with your brother, we are forever impacted by your art.
I love how some of the notes in the breakdown sound like they are reversed - they have a slow attack. Really cool effect. No idea if it was difficult or easy to do on the sound chip but it sounds very unique.
Apparently, the music in this game pushed the sound card to the point that Shigeru Miyamoto himself thought that they must’ve modded the cartridge and opened it himself to check
I noticed something very odd in this track. 0:00-0:49 starts out fast and reduces tempo at 0:50. But, when it gets to the loop/repeat at 2:26, the music plays at the same speed like at 0:50. WHAT???
That's not a tempo shift, it's a time signature change. The trick is finding the right time to shift so that it feels natural. Time signatures are weird in that they can make a song feel slower or faster without changing the speed.
Emulate it, it’s hard as a mother f$&k but damn good. It’s very tricky though. Lots of thinking required to solve problems in the later levels but done very clever
@@Commrade-DOGE I'd love Tim himself (or fans) do prog albums straight by Tim & Geoff Follin soundtracks, arranged with real instruments and/or VSTs. With these you can make an entire discography.
Some tunes has musical connections, being best examples the Spectrum ones, and some references of them in C64, Amiga and NES soundtracks. Some of which could easily pass as conceptual pieces.
I was listening to this when I had a sudden realization. In a second window, I pulled up the Spongebob "lost episode" walk cycle and tried to sync parts of it up to the song. It was magical (I swear I'm not high).
Rest in peace, Geoff Folin, who co-created this soundtrack with his brother, Tim Follin. He passed away of pancreatic cancer just recently, and it is extremely hard hitting news.
Thanks for all the masterpiece OSTs you contributed to, Geoff.
RIP
Rest in peace to one of the best video game composers of all time.
I just found out today about this and was very sad to hear. I did a guitar version of Tim's solstice years ago. I'm thinking Geoff needs something like that done in his memory. This track might be the perfect candidate.
I just got into this rabbit hole and heard this...
just got the news minutes ago, the ost world's gonna be empty without him, even if iirc he hasn't done any music for any games in years
"Sorry Mr. Follin, this soundchip is sample-based, there's no saw wave..."
*records 0.001s of saw wave and shoves it aggressively into the S-SMP without breaking eye contact
@@TheWashableBomb glad to have done a bit of good in the world 😂
Wait is that true? You had to use samples? So these fellas pulling all these dense waves out of their asses are really doing runtime frequency modulation to get these sounds? That's......so badass.
@@JesseLeeHumphry The only thing the SNES soundchip could generate was noise, at 16-ish different frequencies.
Yep, everything else is samples and the reverb/echo effect
@@PabbyPabbles Absolutely wild
@@PabbyPabbles Echo was hardware bulit-in.
If Geoff Follin can go beyond limitations, you can too. R.I.P.
wait he died?
@@vaporcran4Sadly yes. RIP 🕊️
Geoff and Tim made for such an epic duo. I'm saddened by the news, but also heartened to see people discovering him as a musician.
I believe the term for people like Tim Follin is "musical scientist"
Is that a Toy Story reference?
I feel like "musical magician" would be better
@@chickennugget481 ikr
The same Tim Follin who did Chronos right? What a legend
Hard agree
I found this on a "Worst Video Game Music" playlist. I was shocked to say the least. (Just to clarify something, the playlist I found this on was deleted years ago)
Who made the playlist? I just wanna talk
I'm sorry to say but I can't remember. Even if I did, they shouldn’t be chased down just because of their music tastes.
The person who made that playlist is just wrong
Idk whoever did that but they must be mean
@@profjeff9 Plok is a GOOD game.
Fun Fact: This song uses only 5 of the 8 sound channels on the Super Nintendo. This song is technically more limited than most songs on the system.
I think they did that so you'd always be hearing the song in its intended form while also having channels for the sound effects
using 5 channels for sound is limitted but also an advantage beacause it doesn't happen that problem of sound channel used to fx sound making the music hear terrible.
@@DynaTom99 what
Tim only needs 3
@Logang show me the song where he only used one channel.
"Okay Tim, we are making a mascot platformer on the SNES about a creature trying to get the stolen flag back."
"A prog rock symphony. Got it."
It really is a symphony
I love it when composers just say "fuck it" in the middle of a song and go to a completely different song that somehow still fits.
I noticed C64 composers in general sometimes go a similar direction with their music, at least in the late 80s and early 90s.
This isn't even the biggest one of those in this game. Go give Creepy Crag a listen.
"LeaF - Aleph 0" be like
The last bar of the intro is suddenly in 8/8 instead of 7/8 time signature to fit the off-beat start of the second section. Completely fucks your head
@@PallomemberNo, but you’ve got the right idea. Depending on how you feel the main section, there may or may not be an extra sixteenth note in the last bar. This would make it 7/8, 15/16, or 7/8 followed by 1/16, but not “8/8” (the correct term is 4/4, btw)
certified banger
I would have to agree with that one
certified hood hip-mover
Certified hood classic
yup
@Air
You're never gonna hear this play in the hood lol
Sir, this is a Super Nintendo.
Heck, even Miyamoto was impressed
Tim follin: 🤫🧏
@@jumperboi12 Yeah, before he played to find out, he actually thought it was a joke after hearing A Line In the Sand. I mean, listen to that bend, that vibrato, and how masterfully George and Tim used the limited channels to their advantage. It's insanely good programming, especially for an SNES game. The Follin brothers are amazing, (WERE amazing in George's case Rest In Peace,) and this is maybe their best creation in my opinion.
"Yeah, so?"
**continues writing prog masterpiece**
No, this is patrick!
Can't believe this chiptune album comes with a video game
I agree with you. I feel like in the 80s and 90s these musicians did not know how much effort to put in so they did all of it
true even if this doesn't even sound close to chiptune
This isn't even remotely chiptune you steakhead
Doesn't snes not count as chiptune? It has custom sound fonts. Plus the instruments here are distinctly not chip tune.
This must be what the beaches in heaven sound like now
Disco heaven 🕺🕺🕺💃💃💃💃
Ambitious disco heaven
Ok if you aren't listening to this on headphones that can do directional audio you should be. This track is full of sliding sound from left ear to right ear and back again that you don't get without them. I feel like I'm driving donuts around a guitarist in some kind of sweet car. Plain old stereo audio was barely even a thing for TVs at the time, but Tim Follin went hard with not only stereo, but full on 180 degree sliding gradients in his rando game soundtrack. On a SNES.
Holy shit, bro.
I forgot I turned that off like a fucking year ago because one of my headphones broke, thanks so much
the sliding guitar riff is one of the most genius things i've ever listened to, you can like actually feel it going around and around in 360 degrees lol
Thanks for telling me to listen with headphones
my left earbud is brocken... :'(
If you’re driving donuts around a guitarist standing in the center, you’d only be hearing him/facing him with one ear so..
Rest in peace Geoff, it is unfortunate that one of the greatest and underrated chiptune composers had passed away.
They really pushed the SNES to its limits with this game’s OST, my god.
Oh hey a very recent comment! And yes, this song really does push the SNES to its limits.
That's just the Follin brothers' modus operandi.
Him and David Wise. Good stuff
@@boujeemelon7305 Fun fact: this soundtrack inspired David Wise to surpass himself for DKC
2 years later from 1993 in Japan, Kenji Ito and the sound designers for the Romancing SaGa games basically overclocked the Super Famicom
It’s insane what the SNES was capable of
A perfect example of how powerful the SNES soundchip actually was.
Then you should see his contribution on the prototype Time Trax Genesis game.
due to it being sample based, it relly is very powerfull
Believe it or not, this wasn't the max power of the chip, there were limitations on the track, one being that they used 5 tracks instead of all 8, leaving the 3 for sound effects.
He created his own set of sounds for his SNES games. The default soundfont is less detailed, but they are all operated on the same chip nontheless
@@nardinyouryard “default” soundfont? The SNES doesn’t have one.
Why are all of the songs from this obscure game I just found so good
Welcome to Tim Follin. He worked on many bad / obscure games and always had the best music. Check out Pictionary, Solstice and Puzznic if you havent already. The stuff Tim did with even 8-bit is god tier
@@shizukajonouchi2562 What he does with the game Chronos on the Spectrum ZX is nothing short of mind blowing.
@@shizukajonouchi2562 A Genesis version of Time Trax was developed but never released, and he gave it a totally different soundtrack from the SNES version. A rom of it surfaced in 2013, letting people hear it for the first time, and I can definitely see why Follin said he regretted not working with the Genesis more.
Check it out! th-cam.com/play/PLMvG7kcJiPGiwlSCN-Bfu3hClkQaZhttp.html
@@SlaughterDog Thank you, but I already knew of Time Trax. I think his NES and SNES stuff is better, but its not bad.
@@SlaughterDog Tim didn't compose the SNES version, Richard Joseph did.
I’ve been looking for this song for what feels like an eternity and I never would have thought it was goddamn ‘Beach’ from SNES Plok. Where has this game’s OST been all these years???
Beach, Cotton Island, and Boss are the embodient of Plok dance music in my opinion!
@@matureelevator also Akrillic and Creepy Crag
Exactly what happened to me after looking for Gentle Breeze from Trauma Center 2 lmao. Glad you found it. It’s infuriating looking for obscure music sometimes
Rest in peace Geoff Follin. Thank you for creating some of the greatest soundtracks in gaming history.
To not only compose this - as in program it... no notation programs, no DAW - but to get this sound out of a Super Nintento, is brilliance.
Yeah... masterful
what is daw
@@TeleKamptiA Digital Audio Workstation. Think FL Studio or Ableton.
werent these made with trackers?
@@ugoboom some were on snes for sure, but knowing the follins, i wouldn't be surprised if they coded it in assembly manually
Fun Fact: every song in Plok, excluding the Title Screen, uses 5 of the 8 tracks of the Super Nintendo, which means this is just a small glimpse at what the Follin brothers were capable of at the time
Bro follin made a whole track w percussion, bassline and melody WITH ONE CHANNEL HES GOATED
@@smileyfaceproductions7477 he made good enough use of sample mixing i suppose
@@timebmber Nah, ZX Beeper.
home stuck
home stuck
RIP Geoff Follin
You co-composed the best video game soundtrack of all time with your brother.
I still can't believe he's gone...
HOW WAS THIS ON THE *_SNES_* ?!?!?!
The snes can do anything it sets it's mind too.
This is the GBA port, you haven’t even heard the *real* SNES game
@@jet_punch6872
wat
Yeah, some of the SNES games were ported to the Game Boy Advance
@@jet_punch6872
Yeah right.
Why am'I experiencing nostalgia from a game that I literally discovered today?
Cultural Osmosis
@@Massivecarcrash you want cultural osmosis? You got cultural osmosis!
Ong
@@angelvee5522 on hood
Sameeeee
Rest in peace the legend Geoff Follin, without you or your brother Tim Follin, we would've never had such amazing music on the NES, SNES, Genesis, or any other machine in the 8-bit and 16-bit eras of video games.
fun fact: the creators of the snes had to check the snes plok was running on to make sure it wasnt modified because they didnt know the snes could make these kind of sounds
Myth, actually, although Shigeru Miyamoto did had a keen interest on Plok! but decided to only help publish it in Europe.
RIP Geoff Follin. He will be missed for working with Tim on this song
The bit when the guitar kicks in is the best 1:37
I like the build-up to the guitar, too.
my fave is the oscillator part and right after it
Nah
NAH ITS 2:08
1:18 songs similar ritmo Luis Miguel
WOW, this sounds like it should be coming from a Ridge Racer game for the Playstation.
I was thinking Wave Race 64 but yours is more accurate.
Yeah, and not the Super NES
Ricky E. Flying High!!!!
Sounds Sega Saturn-ish to me
Sf3 pfp based
HOLY SHIT! Is this Super Nintendo? It sounds so realistic, Follin really did an awesome job here!
I love me a good 7/8 groove.
It doesn't seem that hard though. 3 quarter notes are thrown at you, and then an eighth note is thrown at you.
Now let's take the 3 quarter notes. If there are 3 quarter notes in a bar, it's creates a 3/4 environment. There is also an eighth note too, so you need to translate the 3/4 to 6/8. 6+1=7. Boom, 7/8.
It's how I figured it out. For some songs (Cough cough Strong One Masked Man) it's a bit different.
I love how the guitar solo just subtly drops back from common time to 7/8 so when the full instrumentation comes back in you don’t even realize it. That’s SONGWRITING. Artistry.
It’s 7/4
@@thomasventura6412 No, 7/8 is right, the tempo would be insanely fast if you count those as quarter notes.
@@NummyGD song starts in 7/8, then goes into 4/4, then back to 7/8 slightly later
the solo/riff switch up halfway through made my jaw drop oh my God
You know there was some kid on the playground back in the day trying to convince their friends that Plok! is the sickest game ever, and no one believed them
I only know this game exists because I traded games to classmate in elementary school for few weeks and this is what he brought
RIP Geoff follin, a true genius in the field of video game music may you rest peacefully🤍
Damn, this sounds like CD quality audio!
Exactly what I thought! Half the selling point of the sega CD was the music, and this was on the Super Nintendo and still beats it!
SNES outputs its sound at 32Khz, so it comes close to being CD quality anyway. It's all about the sample rate of the samples you use! :)
@@DaVince21 yeah earthbound has a super hd burp sound for some reason
@@DaVince21 64kb audio ram won't let you do that
@@novostranger theoretically it can do it. It's just impractical due to the ram limits.
That first part is so reminiscent of 70s prog rock it's unbelievable tbh. Reminds me of Rush's 1977 album to be honest.
Reminds me of Lunar Sea by Camel
@@mondobe I can definitely hear the resemblance there! Camel's one of my favorite bands.
It’s cuz the time signature fs
@@jjjakobayersss I was specifically thinking of Rush's "Xanadu". Both are in 7/8, that much is true, but the chord progression and rhythmic pattern is also quite similar. The synth lead also is very reminiscent of the one the track.
Me listening to this: This sounds nice.
50 seconds in: *SUDDEN MOTHER 3 LEVEL TIME SIGNATURE CHANGE*
It starts in 7/8, or at least 7/something before going normal-ish, then back to 7.
@@luditheuber7/8, then to badass off-beat 4/4, then 7/8 again
You have it backwards, what you mean is Mother 3 made a Plok level time signature change.
@@HexenDarkside true
@@HexenDarkside I find it funny when people say "This (game from 90's) track reminds me of (a game that's years younger)"
0:49 When I heard this part as a kid I legit thought the game was bugged and switched to another song.
Mortal Kombat Ultra is a sick game dude
@@DoomKidwhat
@@WhyHandlesIMeanFroggchampI think other bro meant to comment on another video 😂😂
@@WackStuff2005the OP's username is ML_ULTRA420, MK, probably stands for Mortal Kombat.
Rest in peace, Geoff. Hope you’ll make some kickass NES/SNES tunes in Heaven
maybe they're making plok 2 or sum in heaven (or pictionary 2)
RIP Geoff Follin, you blessed us with some of the greatest VGM OSTs and I'll forever be grateful for that. You were truly a master composer and I thank you for your work.
listening to this with headphones on for the first time and i am on the verge of tears its so ood
This is not just "Weird video game Soundtracks"
This is gorgeous
Whoever put this on such a list has been "DIDDLED AGAIN!"
Jsyk: "I've been diddled again!" Is an actual line in the game.
P.S. Jsyk is short for 'Just so you know'
This has been 'Unnecessarily Explain The Joke' with Curtis Sillo!
I'll be here all night!
Well you can't deny this doesn't sound weird. That doesn't mean it isn't a great track
@@kulche "Weird videogame soundtracks" is the name of a playlist.
@@Vectormantudeoz Yeah ik, although I agree it's weird, it's still good
Rest in peace Geoff Follin. I still can't believe he's gone...
Ok ok now shut it
@@daniellap.stewart6839
What’s your damage? They’re only paying respects and you had to get all snarky
@@daniellap.stewart6839Really, dude?
why does this game's music go so hard and why have i never heard of it
because the Follin brothers, that's why
"Fuck it, another breakdown. Hold my snyth." - Tim Follin
*synth
@@boss_boy_ snyht*
@@omiadera shit your right my bad
Rest in peace, Geoff Follin
The transition at 0:50 is so fucking good man. There's a lot of thought put into it. The song starts off in 7/8 (seven eighth notes) instead of 4/4 (4 quarter notes). Basically, 7/8 is 4/4 with half a beat shaved off it.
Now... the transition hits the half-beat before the bar starts. Considering the track was in 7/8 before, what is happening is the transition is hitting at the end of the 7/8, but it adds an extra half-beat before the next bar... which is in 4/4.
So it completes the last 7/8, turning it into 4/4 by having the transition start on a half note accent before the next bar starts.
It changes the tempo slightly but you barely even notice because the way the transition was done was THAT smooth.
It's some next level compositional shenanigans. Tim and Geoff were masters, full stop.
The Follin brothers are not only built different, they're built _correctly._
Wow
This should be preserved in museums
If u think about it, yt is kind of like a museum
You bet people have archived the *_HECK_* out of it.
Rip Geoff, worlds a better place thanks to your work.
I've heard before that VGM composers were often inspired by Prog rock which in turn was inspired by classical music.
I gotta say this does remind me of Cinema Show by Genesis for one
Akrillic especially sounds very Prog Rocky in this game's soundtrack.
in the hall of VGM composing greats, this piece stands up with Yuzo Koshiro and Matt Furniss's efforts in my opinion. with Geoff recently passing, its now worth its weight in gold. I never played Plok but i hope geoff knew the impact he made making some of these extra special soundtracks with his brother. sleep well, maestro.
this was on my recommended list
i never played Plok!
i didn't even knew this game existed
and i love this song.
that's the spirit! also can you tell bill gates that i dont want windows 11? thanks in advance
Tim Follin famously wrote bangin music for bad games. Really, he just didn't care about the games at all, he just wanted to write game music. See also his soundtracks for Silver Surfer, Pictionary, Gauntlet III (actually a good game), and Solstice (I'm told that it's also good).
His brother Jeff wrote a great soundtrack for the Genesis Terminator 2 game.
This literally sounds like you're driving along the beachside roads.
FurPlayz facts
no
No it feels like playing voleyball at the beach
"game composers had to work with the limitations of the time"
Tim Follin: Wait, what limitations?
I can't believe how unbelievably modern this sounds
This sounds soo awesome, it can just pass up for a psx and saturn console game, with real instruments in it.
what is plok
baby don't hurt me
don't hurt me
no more
I can't decide if I hate you or if I praise you, mister.
@@RaposaCadela Both
I don't get it
@@pkwafflest what is love
@@kitterbug oh now I get it! I've heard that song a thousand times and I for some reason didn't get it
2:11 I get chills from this part every time
My dude had a whole-ass guitar solo in the middle, godly composing
This went from:
Regular beach theme
To:
3021 L.A. casino theme
It went from Beach to Stevie Wonder to Rock Out
Every now and again I jump down the Follin Rabbit hole on YT, and I find something I hadn't heard before. This is stunning, he blows my mind. He did 1 year of music college and his brother showed him how to code pulse width modulation. I've been plinking around for 30 years, nothing.
I was wondering why this was so high quality and then I saw that it was made by Tim “Pictionary for the NES DOES deserve the coolest fucking music you’ve ever heard” Folin and then it all made sense
This sounds so much more futuristic than current popular music.
this is great music however i am sorry to break it to you that it is literally just prog rock. good prog rock! but still just prog rock
@@snailevangelist Yeah, but for a videogame that came out in 1993 having music like this is very impressive.
@@AdiCool88 absolutely! i am definitely not trying to diminish the music in this game. tom follin is a fantastic composer, and i think most of his compositions utilized the sound chips at the time to their fullest potential.
i was just responding to the part about it being more "futuristic than popular music" in the original comment, since the music composition in itself isn't really futuristic, because it's prog rock
@@snailevangelist Yeah I get what you mean, no worries! ✌️I don’t know how but I sometimes forget at how good the SNES soundchip was. It was too good for it’s time.
@@snailevangelist ig it sounds futurey because its all synthetized
Jesus I swear this is the best song I’ve heard in any art medium in my life
*U r E t h r A F R a N K L i N*
Deep stone lullaby is close second
Listen to Stevie Wonder’s Do I Do.
R.I.P Geoff Follin you were also the goat
plokked out of my freakin' gourd
Man I wonder what it was like to make music with those audio chips. This is amazing.
The 90s truly was the age of Trance
i'm sorry what the fuck
@@NFUN0 ??
@@stone9802 have you ever heard a trance song before
this is more Jazz fusion
This is more prog rock to me than anything.
If Miyamoto needs to disassemble an SNES because of your ability to work around limitations, you've made it as a musician. No question about it.
I remember being high and listening to this song, i was looking at the night sky amazed by it's beauty, and the song was just hitting right
Still one of the greatest bangers in video game history
Rest in peace to the talented Geoff folin your work will be admired by everyone who's gotten the chance to listen to it
Oh yeah btw this song only uses 5 of the 8 channels, same with the rest of the songs from this ost besides the title track. Tom and Geoff, absolute mad lads.
Never doubt NL's taste in music
ratJAM
It sucks that nobody brings up Geoff Follin when talking about Follin Bros. OSTs
I love his Genesis Terminator 2 soundtrack!
I agree, Geoff is also a genius.
Sadly he is dead. RIP you will be missed
This hits different now. RIP Geoff
oh my god i love 7/4 time signatures
it’s 7/8
RIP to the legend Geoff Follin. His work will live on.
"You were saying?"
rest in peace
I remember this game when I was 13 in the 7th grade .... some of the best SNES music of all time .... nostalgic :)
When shit goes down in a speedrun history video:
Joke reference? Sorry I didn't get it.
@@harrish.r430 Summoning Salt
"And after grinding out runs for 3 weeks, THIS happened."
I only know this song because of a Mario Hack game called "Super Mario world Kaizo" it had a different note from that game to this one or could be my ears messing with me lolol
Sounds like a PS1 game
yeah, its amazing how this soundtrack sounds cd quality. hard to believe its 16 bit!
scalpey Perhaps it sounds like this because of how the SNES sound chip works. Sony designed it to read sound samples stored on cartridges instead of using a Synthesiser sound chip that other consoles tended to use. But still it's a high quality SNES sound stored on a cartridge!
sony made the snes sound chip daa
CD QUALITY MUSIC ON THE SNES!! TIM FOLLIN, BABY!!!
makes me wish they remade this game for Playstation 1.
Plok has one of the best soundtracks I've ever heard.
This sounds amazing. Didn't know the SNES could put out such varied music quality. Though the same composer(s) also did the music for "Spider-Man and the X-Men in Arcade's Revenge" but I was very young and little way back then and my brain didn't really notice or care about details such as that... 🥰😅
It's like if Aphex Twin joined Yes
Or if he joined spinetta's band in the 80's
Orbital meets King Crimson
Rip Geoff 😢
This song never grows old. Masterpiece
This song sounds microtonal. All the remixes I heard sounded off--like a semitone off the original. When I turned the pitch of those remixes up by 1/2 of a semitone, it sounded like the original. That makes me believe this song uses a quarter tone scale. This song is halfway between G (Em) or Ab (Fm). If I am right, this would make this theme even better and Tim Follin even more of a genius!
EDIT: I was wrong, the key was originally in G but tuned 25% of a semitone up, not 50%.
thank you for explaining this
i spent like half an hour trying to get the right key out of my keyboard to play along to this before i gave up and just used the pitch bender
Mostly just detuning. A ton of synth and electronic composers do it for an odd off feeling. I think it's a bit whitty, but not necessarily genius.
@@AshnSilvercorp True, but as others have labeled Tim as "Genius," I was emphasizing that point. I do agree when I first heard this song, it did sound detuned.
You have absolute pitch ("perfect pitch"). The tune has been pitch-shifted from today's Western standard reference pitch of A=440 Hz. It is not microtonal as the relationship between the pitches remains constant. At least, it is not any more microtonal than any other music that conforms to today's standard Western tuning system of twelve-tone equal temperament.
@@taylordiclemente5163 Thank you for clarifying. I wouldn't say I have perfect pitch , but I do have a good ear. I knew early on that this song didn't sound right and I couldn't figure what key it is (as it technically was in two keys). So I used a pitch shifter too figure out why some remixes tuned the song down. Thank you for clarifying what microtonal meant. You are right, that this song is not microtonal in the sense of pitch modulation in the middle of the song, but it was cool finding a song that did not use traditional 440 hz tuning!
Not too many other obscure standalone SNES tracks approaching a million views. Stood the test of time. RIP Geoff- thank you for all you did with your brother, we are forever impacted by your art.
I love how some of the notes in the breakdown sound like they are reversed - they have a slow attack. Really cool effect. No idea if it was difficult or easy to do on the sound chip but it sounds very unique.
Apparently, the music in this game pushed the sound card to the point that Shigeru Miyamoto himself thought that they must’ve modded the cartridge and opened it himself to check
I noticed something very odd in this track. 0:00-0:49 starts out fast and reduces tempo at 0:50. But, when it gets to the loop/repeat at 2:26, the music plays at the same speed like at 0:50. WHAT???
Noticed that as well, and it works so well! Very clever.
0:50 is the looping point of the song, like in tracker music you can make it loop by jumping back to certain positions, the same is in here
Yeah noticed that too, wish it sped back up to the original tempo, the 7/8 section loses a lot of its energy slowed down like that.
from what i remember it goes from 7/8 to either 4/8 or 5/8 idk
That's not a tempo shift, it's a time signature change. The trick is finding the right time to shift so that it feels natural. Time signatures are weird in that they can make a song feel slower or faster without changing the speed.
Never played this game but I love this track holy shit
Emulate it, it’s hard as a mother f$&k but damn good. It’s very tricky though. Lots of thinking required to solve problems in the later levels but done very clever
How make people dance with a prog tune?
Step 1: It's not Turn it on Again by Genesis. *NOT!*
Step 2: Give Tim Follin a SNES
wut?
I go with 2: Give the Follins a SNES.
Or a C64. Or a Mega Drive. Or a ZX Spectrum. Or a NES. They really made prog rock in EVERYTHING, didn't they?
Gather every song composed by Tim follin...
Make album
Profit
@@Commrade-DOGE I'd love Tim himself (or fans) do prog albums straight by Tim & Geoff Follin soundtracks, arranged with real instruments and/or VSTs. With these you can make an entire discography.
Some tunes has musical connections, being best examples the Spectrum ones, and some references of them in C64, Amiga and NES soundtracks. Some of which could easily pass as conceptual pieces.
До этой темы и темы босса из Plok я реально недооценивал звук SNES.
Этот трек просто превосходно звучит, не знал бы что это из игры для SNES, ни за что бы не догадался даже
this is an underappreciated GEM
I never played nor grew up with these games but their tracks are…it feels like I did grow up with em
I was listening to this when I had a sudden realization. In a second window, I pulled up the Spongebob "lost episode" walk cycle and tried to sync parts of it up to the song. It was magical (I swear I'm not high).
"Why do I hear 90's chiptunes?"
*LETS RUIN SOMEBODY'S DAY!*
This just makes me inexplicably happy
tay??