Wouldn't really need this though. Geneva mechanism is mostly used for the winding mechanism, to stop it from being over wound or unwinding too much because when the spring is really wound or really unwound, the power it provides is a decreasing curve, in the middle is when the power is relatively linear and constant. All it does is prevent you from winding the last round and unwinding the first round of the watch. I don't remember if we have clocksprings in scrap mechanic but if it's powered by an engine, we wouldn't need the Geneva mechanism.
I can't express just how much Scrap Mechanic has awoken my inner engineer, no other game has gotten me so invested in invention and mechanical physics, yours and a couple other TH-cam channels adding to that greatly as well, having a great time with it all
I have never played main assembly but from watching scrapman play, the structure in main assembly seems very fragile, like when things collide, they are not rigid but more like paper and they will bend
You are single handedly getting me back into creating things. Your videos are so fun to watch and the mechanisms and history behind are entertaining to learn about. Thanks for being you!
It would be very interesting to see this mechanism used in a creation. Could you try making a clock or film projector? (Film projector doesn’t have to be functional, but if you want it to, just use a green screen and fake it.)
Scrapman, since the theme nowadays is Mechanically Mechanical Mechanisms, I recommend you try to make many other Mechanical Mechanisms. I'm pretty sure mathematicians and knowledgeable people will like it
You could use this to make a giant ammo loader, a rotating turret so one side shoots while the previous shot reloads, a weird walking mechanism, and several other things I can’t think of
You could probably use something like this to recreate the timed firing system they used on planes in world war 1 to shoot in-between spinning propeller blades while still being able to line up shots
Not how it worked at all. Those planes didn’t have actual machine guns. They were fired by the engine, and had a semi-automatic natural cycle with the only thing actually repeatedly triggering the mechanism being the engine itself.
Do a multiplayer Monday where you all build cars in trail makers that can pick up and throw barrels at each other. And maybe you can use the spawning mod to get more barrels.
Slight possible improvement to the mechanism: Set the suspension stop mecanism in two suspensions instead of one. You see, right now when you lock it in, it pull down to go in, so at higher speed it might still have it down and create the problem. If you have it in another suspension (probably with a bit higher stiffness) it will stop earlier. It would still go down with the piece that is being unlocked, thats why im not sure it will work, but it just might.
My highschool had a theater that used reel to reel machines. I got to help the technician fix the shutter on one of our machines and he told me about the geneva drive on it. Cool stuff.
I think the problem was the blocks sticking out from where those pipes were, which were causing the unpowered wheel to spin when it wasn't supposed to.
well now scrapman's channel has become an educational one with a twist, he explains mechanisms in a game while others do it in a simulation, this one is way more fun :). keep giving your important and valuable knowledge for the greater good of humanity and science
The filmversion is specific called 'malta cross', a adeptation of the geneva mechanism, patented by Thomas Armat in 1895.The odd thing is that everyone just refer to 'watchmakers in the 17th/18th century', at the end of the line its most a story of who patented it and became the known person (like the original photograph etc), dispite there were more people before that time coming up with the idea. If you search on those, with oppositite lock mechanism, you can find a version without the circular center bit to lock it, but a opposite pin that slides in the moment the rotator pin comes out, locking it in place for the duration. Scrap Mechanic wise, that should work.
I love these videos. i stopped watching for a while but these videos making cool irl machines have brought me back. i got an idea what about a ball bearing system?
Some time ago i needed to design a conveyor that would advance by a certain distance, then pause. A Geneva mechanism was one of the propositions, but i ended up using a Quick Return Mechanism (sometimes known as Whitworth Quick Return Mechanism or Shaper Mechanism). It consists of a rocking arm with a slot; a pin that's connected to a rotating wheel rides in that slot. With one rotation of the wheel the arm rocks to one side, then returns back at a faster speed. Should be a really simple build in SM, nudge nudge wink wink lol
do a multyplayer monday where you all bulid "(geneva like) mechanism" powerd olympic vehicles ( 1 vehicle per contest). #1. race while carrying a tree. #2. latter climb. #3. hey bale gathering.
That last part with the pauses would be great for a metronome, in 4/4 time you could have it pause one or play a different noise via color sensor, and the speed of the engine will adjust bpm while the number of pins is the measure time
The fact that you can use wedges to make an actual ratcheting mechanism is amazing and give me some ideas fo when I get a new PC and hop back into my survival world.
Very interesting. Was unaware of the history (or perhaps lack thereof) of this mechanism. I see a lot of suggestion of using this to power a car wheel, but I'm curious of the implication of powering a walker. Much like the Strandbeest, converting rotational movement into a walking motion. Could potentially even be survival viable as this could be powered by a controller. And now I think I have a project!
I'm actually pretty impressed by how you got this to work @scrapman! I would like to see you optimize this system and maybe turn it into a walking mechanism of some kind?
Helo scrapman I have an idea that I think is only doable in trailmakers A plane which moves left and right on its one wing to turn.Noted: the wing must stay stationary for the most part.
@ScrapMan you should do it again but with 8 "channels", using the 1x1 wedge block in an 8 sided star pattern. You could probably get a lot more interesting movement patterns as you could have up to 8 pins, and it would be a cool follow up working it into a spud gun or something (or maybe a walker with an interesting movement mechanism?)
@@johnderat2652 Not really. Due to the more realistic physics, the things I build, and I build really complex creations that go exactly to max complexity, tend to work perfectly (other than causing lag). Simple things like this would be easier in Trailmakers, especially since you can make circles
10:47 I like you, because this right here, would have been enough for me, and I would have called it a day. P.s. I really like the direction, content has gone in.
2:29 My Kinematics of Machinery course in college used similar software called dynacam and linkages to help with visualizing mechanisms. I might just have to send you my old Kinematics textbook, you'd probably get a kick out of it
I think an interesting thing to try, although hard would be a horizontal helicopter, its blades spin like wheels on a car and their angle changes so it always produces upwards lift, then by changing the angles of the blades you can make it fly forwards or backwards and also add tank steering
You could also try to build a model of a single piston dual overhead cam engine to show mechanics like the opening and closing of valves with the camshaft in Scrap Mechanic.
You can put the drive pipes on bearings so they dont produce so much resistance, and create the circular pipe thingy you had in the start also with bearings under the pipes. That should solve all stability problems.
when i did my version of a Geneva Mechanism, i also made it spring locked but mine is smaller, the 2 parts are aligned, not diagonal like yours, and it can go both ways i also made one that move rotate one way because an arm push it on the forward movement but it bends on the way back like a ratchet
Okay now use this to make a RAIL LOCOMOTIVE or CAR. Actually that twitching motion breaking the mechanism could be resolved with a few well-placed wedges. Put the ratchets on a controlled switch that can rotate them 180 degrees.
In theory you could build the driven wheel (red one) bigger, but keep the drive wheel (green one) the same size, and use wedge block for a forty five degree angle, you could have eight slots for the driven gear
The comment section over here talking about guns and clock mechanisms, meanwhile I'm here like but can it work as a transmission system for a vehicle though? Or will the transfer mess it up? While typing this I also thought that it might need two of those ratcheting mechanisms to allow it to slip and keep momentum but then still apply torque, if anyone wants to try to build it. Thanks for trying and showing this one Scrapman. Really made me go "HMMMM!!!!!!" Also thanks anonymous clock maker for laying some pretty cool groundwork.
You could probably use the massive quarter circle pieces (the cylinder parts of what you use to make the balls) to create a curve large enough to mimic a concave version of it with wedges & pipes.
I think an actual clock/clock-like mechanism would be cool to see in sm (maybe with an offset arm that reaches up with a suspension or piston piece than can go through the middle arm so they don't collide)
To make Mr. Swiss Watchmaker proud, you could build an entire mechanical clock based on this Geneva mechanism
You meant, ANY mechanical clock
grandfather clock with 18 extra gears
Yes
Wouldn't really need this though. Geneva mechanism is mostly used for the winding mechanism, to stop it from being over wound or unwinding too much because when the spring is really wound or really unwound, the power it provides is a decreasing curve, in the middle is when the power is relatively linear and constant.
All it does is prevent you from winding the last round and unwinding the first round of the watch.
I don't remember if we have clocksprings in scrap mechanic but if it's powered by an engine, we wouldn't need the Geneva mechanism.
@@Rose_Butterfly98 but it can look better than just constantly rotating & it's a fun experiment
I feel like this can lead to a select fire gun mechanism, you can have single, burst and full auto, using sensors, some logic, etc.
We're thinking a similar line of thought.
I wouldn't be surprised if the first automatic guns firing mechanism were inspired by this.
This is far too complex for a gun. Automatics literally just move the trigger out of the way
that is a clever idea. Though I was thinking more in the range of something like a Rotating turret.
@@THESLlCK have you seen the g11
I can't express just how much Scrap Mechanic has awoken my inner engineer, no other game has gotten me so invested in invention and mechanical physics, yours and a couple other TH-cam channels adding to that greatly as well, having a great time with it all
So... maybe alot of these recent creations would work better in main assembly because you can do curves...
but that wouldn't be challenging enough
Main Assembly does allow curves, but they don't work so well when they collide with each other ._.
No one like main assembly
@@cxtacon7543 that ain’t true lol
I have never played main assembly but from watching scrapman play, the structure in main assembly seems very fragile, like when things collide, they are not rigid but more like paper and they will bend
I dont often watch a video to its very end but when it comes to your videos i listen to the outro multiple times. Its perfect,i love it
I love how you fully explain how the mechanism that you are going to build works. That makes your video very interesting and educational.
I'd love to see an actual movie projector using this mechanism and painted glass blocks
You are single handedly getting me back into creating things. Your videos are so fun to watch and the mechanisms and history behind are entertaining to learn about. Thanks for being you!
I love how you showed his channel and stuff too so it’s not just scrap mechanic pretty cool
It would be very interesting to see this mechanism used in a creation. Could you try making a clock or film projector?
(Film projector doesn’t have to be functional, but if you want it to, just use a green screen and fake it.)
Are you challenging him?
bro literally made a 3D printer hes got this ez
I really liked this episode! The teaching, the mathy stuff, the scrap mechanic, I love it all
Scrapman, since the theme nowadays is Mechanically Mechanical Mechanisms, I recommend you try to make many other Mechanical Mechanisms. I'm pretty sure mathematicians and knowledgeable people will like it
giant clock (for maximum lag)
Smart people will probably not care but he can try
This is by far my favorite video on this channel!
You could use this to make a giant ammo loader, a rotating turret so one side shoots while the previous shot reloads, a weird walking mechanism, and several other things I can’t think of
You could probably use something like this to recreate the timed firing system they used on planes in world war 1 to shoot in-between spinning propeller blades while still being able to line up shots
Not how it worked at all. Those planes didn’t have actual machine guns. They were fired by the engine, and had a semi-automatic natural cycle with the only thing actually repeatedly triggering the mechanism being the engine itself.
@@THESLlCK thanks for the clarification
@@THESLlCK I think they meant that Scrapman could make something that accomplishes the same thing, not necessarily doing it the same way.
be cool if he revisted old games he played like satisfactory brick rigs ect
I second him doing it
He won't bc no one watched
@@tomatoe308 to be fare, his scrap mechanic stuff is what he built his channel on.
@@guillermoelnino ye
Do a multiplayer Monday where you all build cars in trail makers that can pick up and throw barrels at each other. And maybe you can use the spawning mod to get more barrels.
very much please do
good idea
But the multiplayer monday is in scrap mechanic
@@rox2225 you do realize that scrapman does do multiplayer monday in both trailmakers and scrap mechanic
You should make a car out of this using this as the wheel so it only drives once or twice per rotation
Of*
Slight possible improvement to the mechanism: Set the suspension stop mecanism in two suspensions instead of one. You see, right now when you lock it in, it pull down to go in, so at higher speed it might still have it down and create the problem. If you have it in another suspension (probably with a bit higher stiffness) it will stop earlier. It would still go down with the piece that is being unlocked, thats why im not sure it will work, but it just might.
Really enjoying these recent invention videos
My highschool had a theater that used reel to reel machines. I got to help the technician fix the shutter on one of our machines and he told me about the geneva drive on it. Cool stuff.
Please make a functional mechanical clock.... That would look so amazing
So this is absolutely fascinating. Full props!!
10:36 i think the problem comes from specifically the pipes exactly 3 blocks away from the center
i realised it has a pattern when it twitches
Exactly lined up with the driving pin
I think the problem was the blocks sticking out from where those pipes were, which were causing the unpowered wheel to spin when it wasn't supposed to.
@@theyeetus1428 I dont understand, how is that supposed to change anything?
@@henrystickmin8812 The friction from them touching the wheel spins it when it shouldn't be.
@@theyeetus1428 i dont think thats a possibility
This video perfectly exemplifies your genius. I loved watching, thank you for uploading this one!
I am most certainly finding these recent sciencey videos very pleasing.
Really loving the "recreate something from the past" theme going lol
Long term project of constructing a watch would make my month
obsessed with this website now that you so so much
Very cool! A Cardan Shaft might also be interesting to see (Although it is maybe too simple, and sm physics might not allow it)
Gonna be honest, didn't think this was gonna work. Should have learned by now, you always make it work.
I really like these types of videos, super interesting to watch👍
i like that you use vanilla even tho the pogygon mod would really help or you are just... or you didnt think of that
well now scrapman's channel has become an educational one with a twist, he explains mechanisms in a game while others do it in a simulation, this one is way more fun :). keep giving your important and valuable knowledge for the greater good of humanity and science
Yeah! Historical science!!
such a simple concept but so entertaining!
14:46 best part of this video
he has ascended to anti anti gravity
I am an aspiring watchmaker so this is right down my alley. I'd watch you mess around in FreeCAD or something more technical too btw.
I like your suspension based solution with dogs to keep the cross from over-rotating. You've re-invented the hammer drill.
The filmversion is specific called 'malta cross', a adeptation of the geneva mechanism, patented by Thomas Armat in 1895.The odd thing is that everyone just refer to 'watchmakers in the 17th/18th century', at the end of the line its most a story of who patented it and became the known person (like the original photograph etc), dispite there were more people before that time coming up with the idea. If you search on those, with oppositite lock mechanism, you can find a version without the circular center bit to lock it, but a opposite pin that slides in the moment the rotator pin comes out, locking it in place for the duration. Scrap Mechanic wise, that should work.
I love these videos. i stopped watching for a while but these videos making cool irl machines have brought me back. i got an idea what about a ball bearing system?
ScrapMan's videos are getting educational.
You should make a working clock with an actual clock mechanism!
THE RATCHETING MECHANISM!!! 😧🤯 genius!
Concave curve capabilities creates countless captivating creative contraptions, cautiously curated.
Some time ago i needed to design a conveyor that would advance by a certain distance, then pause. A Geneva mechanism was one of the propositions, but i ended up using a Quick Return Mechanism (sometimes known as Whitworth Quick Return Mechanism or Shaper Mechanism). It consists of a rocking arm with a slot; a pin that's connected to a rotating wheel rides in that slot. With one rotation of the wheel the arm rocks to one side, then returns back at a faster speed. Should be a really simple build in SM, nudge nudge wink wink lol
My favorite video in a long time.
do a multyplayer monday where you all bulid "(geneva like) mechanism" powerd olympic vehicles ( 1 vehicle per contest). #1. race while carrying a tree. #2. latter climb. #3. hey bale gathering.
That last part with the pauses would be great for a metronome, in 4/4 time you could have it pause one or play a different noise via color sensor, and the speed of the engine will adjust bpm while the number of pins is the measure time
The fact that you can use wedges to make an actual ratcheting mechanism is amazing and give me some ideas fo when I get a new PC and hop back into my survival world.
Imagine the geneva mechanism in cars, that would be fun lol
x spins per second is the new way to measure speed lol
Very interesting. Was unaware of the history (or perhaps lack thereof) of this mechanism. I see a lot of suggestion of using this to power a car wheel, but I'm curious of the implication of powering a walker. Much like the Strandbeest, converting rotational movement into a walking motion. Could potentially even be survival viable as this could be powered by a controller. And now I think I have a project!
I'm actually pretty impressed by how you got this to work @scrapman! I would like to see you optimize this system and maybe turn it into a walking mechanism of some kind?
Helo scrapman I have an idea that I think is only doable in trailmakers A plane which moves left and right on its one wing to turn.Noted: the wing must stay stationary for the most part.
I really enjoy how that sounds!!! ConCave Curve Capabilities.
Wow, that works SO WELL in SM!
@ScrapMan you should do it again but with 8 "channels", using the 1x1 wedge block in an 8 sided star pattern. You could probably get a lot more interesting movement patterns as you could have up to 8 pins, and it would be a cool follow up working it into a spud gun or something (or maybe a walker with an interesting movement mechanism?)
Theoretically this would have been easier in Trailmakers. I actually made a Pentigrade Walker in it
I think it would've been worst in Trailmakers, the physics in that game are more janky than SM's
Physics are more realistic in trailmakers
@@johnderat2652 Not really. Due to the more realistic physics, the things I build, and I build really complex creations that go exactly to max complexity, tend to work perfectly (other than causing lag). Simple things like this would be easier in Trailmakers, especially since you can make circles
Love the vids man 👍
Still remember when I came across this man with a fabulous mustach and it's a daily thing now
10:47 I like you, because this right here, would have been enough for me, and I would have called it a day.
P.s. I really like the direction, content has gone in.
Awesome video yet again!
2:29 My Kinematics of Machinery course in college used similar software called dynacam and linkages to help with visualizing mechanisms. I might just have to send you my old Kinematics textbook, you'd probably get a kick out of it
Cool video scrapman u should make a Ekranoplan in trailmakers.
Loving these videos. Surprised you didn’t try adding in a second mechanism tying into that one to make a mechanical clock with 2or3 hands
Cool video!
The Geneva mechanism is my favorite mechanism.
You should mess around with the soft body objects in vanilla scrap mechanic that durf made some videos on
If we're staying on the topic of timepiece mechanisms, you could try to make a clock escapement in SM.
Love your vids your my favorite TH-camr
A MM where you make cars with this mechanism used to drive the wheels would be funny.
SMGR
Build B2 Bomber
That ratchet was a really clever solution!
I think an interesting thing to try, although hard would be a horizontal helicopter, its blades spin like wheels on a car and their angle changes so it always produces upwards lift, then by changing the angles of the blades you can make it fly forwards or backwards and also add tank steering
You could also try to build a model of a single piston dual overhead cam engine to show mechanics like the opening and closing of valves with the camshaft in Scrap Mechanic.
I read the title, looked at the thumbnail, realized what it was, read the title again and laughed. Genius pun! :D
you should use this as a primary driving mechanism for a puzzle box or maze for you and the guys
I love how scrap turned from basically making vehicles models to building scientifically accurate things.
Best creations should start agin in trailmakes
scrapman just woke up and chose pain
You can put the drive pipes on bearings so they dont produce so much resistance, and create the circular pipe thingy you had in the start also with bearings under the pipes. That should solve all stability problems.
when i did my version of a Geneva Mechanism, i also made it spring locked but mine is smaller, the 2 parts are aligned, not diagonal like yours, and it can go both ways
i also made one that move rotate one way because an arm push it on the forward movement but it bends on the way back like a ratchet
Okay now use this to make a RAIL LOCOMOTIVE or CAR.
Actually that twitching motion breaking the mechanism could be resolved with a few well-placed wedges.
Put the ratchets on a controlled switch that can rotate them 180 degrees.
In theory you could build the driven wheel (red one) bigger, but keep the drive wheel (green one) the same size, and use wedge block for a forty five degree angle, you could have eight slots for the driven gear
The comment section over here talking about guns and clock mechanisms, meanwhile I'm here like but can it work as a transmission system for a vehicle though? Or will the transfer mess it up?
While typing this I also thought that it might need two of those ratcheting mechanisms to allow it to slip and keep momentum but then still apply torque, if anyone wants to try to build it.
Thanks for trying and showing this one Scrapman. Really made me go "HMMMM!!!!!!"
Also thanks anonymous clock maker for laying some pretty cool groundwork.
you should try making a working clock with the Geneva mechanism.
I hope this helps, try the klann linkage mechanism
scrapman you should make a weight shftable sail boat in trailmakers
More star wars please. The Slave 1 whould be a good build
day 3
You should try some of the more complex creations that require curves on main assembly
They are also VERY important in film movie cameras, without them we would never see the past in motion
Try the crank and piston mechanism, hope this helps
You are a genius by the way
You could probably use the massive quarter circle pieces (the cylinder parts of what you use to make the balls) to create a curve large enough to mimic a concave version of it with wedges & pipes.
Awesome video 👍👍👍
Next you gotta build a useful machine that uses this system in a meaningful way. Find a use for this honestly cool build you did :3
ok, now make a car with weels powered by this cool mechanism.
Really cool! when are you building the rest of the clock ? :)
I think an actual clock/clock-like mechanism would be cool to see in sm (maybe with an offset arm that reaches up with a suspension or piston piece than can go through the middle arm so they don't collide)
you could use pistons with timers on those pipe pieces to make the intervals random, maybe if you ever try to build a boss fight that you cant predict