It is the number one cause of clan infighting. Factions have been formed around the most common was to say the name. These factions wage never ending and extremely savage war against each other. The only thing that unites them is that all Tzimitsce hate how the Camarilla pronounces their name worst of all. This is the true reason they killed there Founder and Formed the Sabbat, everything else is a distant secondary consuren.
@@andresuzart2766 We had to call a break in a game one time because one of the new players told one of the more "intense" players to "calm the fuck down, Count Chocula". Been nearly 17 years and that shit STILL cracks me up.
Just a quick note on Ravnos: The bane doesn't say they can't stay in a place more than a week. It says they can't stay in the same place for a night if they'd slept there at all within the last week. Basically, they have to change locations *daily* and a Ravnos seeking to remain in a city better have himself at least 7 different havens, at least a mile apart from each other, for each night of the week.
A player in my group (who is still fairly new to WoD in general) is playing Ravnos. He set up a system of having rented Storage Lockers all around the city, all on the outskirts to meet the distance requirement. It was quite brilliant.
The reason I believe Josh's prenounciation of Ventrue is correct is simple - it sounds like the ponce-ist way to pronounce it, and therefore, the most Ventrue way to say it. As for Tzimisce who fucking knows.
Just binged this. The fact that the new powers are all amalgams feels fitting with the new design aesthetic, but it also means that the more recent clans feel a bit more like dlc characters than part of the game itself, if that makes sense? Like it’s clear that they’re a later addition to the game. They’re still awesome, but I still got that impression. Same with the banu haqim, though flavor is what really preserves things overall to make things feel good regardless (to make clear what I mean: it’s like how each of the other main clans has a mix of the 7 disciplines, and while some amalgams clearly call out to specific clans, those amalgams aren’t tied to there identity. Hell, even premonition and dementation aren’t solely malchavian anymore. Whereas now you can clearly see entire other discipline trees are trying to be distilled down to one or two abilities... except tsimisce. They get basically a full discipline tree, just without a level 1 and with a 2 dot domination tax) The new ghoul rules and clan merits are genuinely just awesome, as it feels like there’s more flavor in how the world interacts with itself.
Yeah I’m not too hot on mixing disciplines and I think that is unfortunately going to be Modiphus’ fingerprints left on V5 going forward. That being said, there is a massive uptick in quality of the writers clearly trying to flesh things out more while leaving things still open to add or take away at the player’s leisure and I think that’s a great sign
I didn't expect it, but Tzimitsce is the one that appeals to me the most. I love the idea of a Tzimitsce woman living in some abandoned place surrounded by homeless mortals that she sees as her property. Protecting them, feeding off them, crafting their flesh cause she can...
Yeah they really have a lot of potential now. You can be a public defender that drinks from your poor clients, a resturanter that puts their clients on the menu, a doctor that uses their flesh shaping to heal others and collects blood from them as payment. It’s quite nice to see and you can tell the people that wrote the companion had a bit more vision than the ones that made V5 base
The Tzimisce were my absolute favourites in Vampire: Dark Age. I always disliked the fact that they were strictly Sabbat only in VtM, whereas *everyone* got Antitribu. It seems to be more open now, so maybe I can play one in the future. What would a Camarilla or Anarch Tzimisce look like? Maybe a bit like Duke in Stitch or Alek in Sunkissed. I do find the idea utterly interesting. The noble beast. Inhuman in their perverted rules of conduct, thus distant, cold. Inhumane in the core of their abilities. Do they lean into that? Do they rationalise it? You would have to be detached from certain moral ideas, for just using certain of their powers and playing someone who is still clinging to their human side... As a philosophy teacher I would love to play the shit out of a Tzimisce character in the modern age. And btw: Me being from Germany I also don't know how to pronounce the name but had different ideas altogether from what you anglophone people do. I've always pronounced it Tshi-MIS-Ke. Had the slavic sound to my ears I associated with the voivods.
Camarilla Tzimisce are those who disguised as a Toreador but with unearthly beauty instead of heavy make up. They'll kill you if you so much as suspicious about them tho. There are so many ways to play them.
That would be a completely acceptable pronunciation for a German. In American English, which isn't English English, most likely "Zi-MIT-ze" or at the least, the community of players I moved amongst were pretty consistent. I don't think this host got it wrong either, for real English, but I'm sure there's room for more than one pronunciation too. But I hear that a ton of folks who add phonemes that aren't there, and sometimes while extra syllables.
I've never played a Salubri or seen them in a game, so the fact there are just seven of them means they've not even been a blip in my games. But I'll say one thing for them - I'm really impressed that they've managed to maintain their number in the modern nights, despite their reputation and how much they must have a target on their heads.
I think that I definitely need to look at this one as a lot of the things you mentioned (merits/flaws for ghouls, clan weaknesses etc...) seem to be callbacks to the 2nd/3rd Ed rulebooks of the 90s (which was when I last had a group that played 👀). I still have them sat in my office so I can do a bit of a comparison - I think that the V:TDA will probably be the most instructive as that's where the Tzsimisce and Salubri really got fleshed out. I can't say that I'm a fan of losing clan disciplines though, but I can see how it makes sense in the newer editions as they've moved more towards Caitiff than ever before.
Nice video analysis, the reason one of the nicknames for the Tzimisce is Stokers is cause one of if not the most popular Tzimisce is actually Dracula. I also wanna put this out there, are you telling me that Zaphatsura, the Ravnos antediluvian, was supposedly killed and no one questioned it ? even though they're signature powers are creating illusions ? Antediluvians are godlike in their own right are more powerful then any other vampires so imagine how real the illusions created by an antediluvian would be meaning there could be a rogue antediluvian wandering the streets somewhere and everyone just presumes he/she/it is dead.
As far as I remember the Ministry also possess both Obfuscate and Presence, so - is it available for them to use amalgams of Ravnos - "Chimerstry" and "Fata Morgana"? Or amalgams are the secret and unique discipline's combinations related to specific clans?
As written anyone can take the powers. Of course your group can decide otherwise. We have the rule that you have to be taught the power from someone in clan.
I don't like how the disciplines are done. I liked them being separate. Also with the Tzimisce their background has changed with their discipline. The story behind it.
Yeah I think the disciplines have become oversimplified and way to mashed together. It feels like theres just a handful of common disciplines and the unique clan powers are just off shoots.
@@toddweese4060 Duh, apparently this new curse only came about because he died by sunlight. So it didn't even exist before that happened. I was just wondering in general if those banes are suspended in torpor.
Two videos in short order. Yes. I'm here for it. Also Tzimisce for (un)life! Already have a Tzimisce rolled up and ready to rock to replace a character that I was phasing out from my current game I'm in. (planning it since the announcement of the companion book)
Since One with the land is a Protean and Animalism Amalgam means that Gangrels have easy access to it as well. I just like the idea of a Elder Gangrel with near absolute knowledge of what happens on their turf/domain very cool.
I kinda like how the Tzimisce clan bane and the Ravnos clan bane are like polar opposites of each other. The Ravnos have to move around but the Tzimisce are kinda tied to one spot.
I haven't played this game in over 20 years. The first character I ever built was Ravnos and my favorite became the Tzimicse. I might have to start again
Hi all! All the clans look great! I can't decide. Also I am a total newbie when it comes to this game, and have been looking for a group but with no luck. I hope I can find a group soon.
So before I start let me just say I love the way they added these clans and abilities. However, I have one complaint. Valarian is the name for the power to actually heal the body. The reason that bugs me is thats the name for the worrier cast of sulubri. They used those abilities as a weapon rather then to heal others which is what Obeah was. You could argue that its because the clan has been (to put it nicely) disbanded do to the tremere. That being said the worrier cast (according to the lore) survived by joining the sabbat and becoming the Furies. So why was an ability that was meant to harm being used for the name of there ability to heal rather then what it was meant for?
Mechanically I don't think Viccitude goes far enough. I know the general tone is play your own way, but the instructional guide of Viccitude being limited by your protean level feels too restrictive for a power that's supposed to be advanced shape-shifting. I think it would be best that instead of the number of changes being restricted by the level of protean; the first change should be free with each subsequent change requires a rouse check. That way its a more a risk reward system.
Very nice review, don't have time to read it right now so your video was perfect to get a general idea of the new material. I'm currently running a Montreal based 5e campaign loosely based on the official book (from 20 years ago), and it's got a bunch of Tzimisce, so I think this'll be very useful, waiting anxiously for the Sabbat book
Just made a Ravnos Anarch, that I'm going to start playing in a game that the ST uploads to TH-cam. I play in three of her games she does that with playing three different characters.
I have never played Vampire the Masquerade and i don't know anyone who plays but I have a really cool idea for a Salubri character and I really want to play him sometime. :)
I know I'm almost 2 years too late but I think the Stokers nickname for Clan Tzimitsce comes from the fact that Dracula is one and the book was written by Bram Stoker
I really like some things in V5 (hunger instead of blood pool, tenets, etc.) but I'm against the amalgam powers... The power weren't really a problem before and gave something unique to each clans. A player character could also choose to not make the stereotype of a specific clan and maybe go back to it later on in the game. Now, powers are all very concentrated in a few disciplines that you can't have multiple times. The almagams are very limiting also. Most almagam powers have prerequisite which for a character down a path. At higher lever, they also make the previous power almost useless. The first Chemistry almagam is you can make tiny illusion. The second allows you to make bigger illusions. The mechanics can differ but the flavor of the powers are the same. Same problem with Vicissitude, first power allows you change yourself; second power allows you to change anyone. It effectively replaces the previous one. I don't really understand why they went this direction...
Yeah I don't understand why they feel the need to mash all the disciplines together. There's so few unique powers at this point that I could probably count them on both of my hands.
I look at Tzimisce and think back to the Bloodlines video game- "shi-MEE-see." White Wolf Wiki has two pronunciations, "tsuh-MEE-see" and "zhi-MEE-shee." Now that THAT requirement is out of the way. I'm not sure why they made the Banu Haqim the ones most addicted to Salubri blood, since I believe they were allies historically. Also, the Tremere are RIGHT THERE, ripe for the historical diablerie referencing.
Well if I understand correctly, Ravnos don't technically have to be nomads. They could just have two or more heavens (separated by more than one mile) in ONE city. And each night, they just have to switch between those heavens. This could be a good way to cheese their bane, right? x) ps : Gangrel > ALL
Well, after previous books finally made Salubri of all three castes usable, this went back 50 steps and made them ridiculous. This tasty blood thing also comes from out of nowhere. At no point in the history of Vampire was that a thing. I feel like they are really going overboard with changing stuff, V5 was meant to be a continuation of the setting, not a rewrite. Those sneaky writers just tried to finally get us to like the newest requiem haha.
the overall of the companion it’s pretty good. let’s say the truth: people would have preferred disciplines and not amalgams, but this is V5 so let’s be open minded: - tzimisce have many new powers. you can call it protean but it will work, basically you miss the free level 1 new power - salubri the new powers can work...the clan bane it’s a good idea but only a play test on the long run will tell if it’s balanced or it’s too hard - ravnos, meh. great clan lore revision and interesting to be played. ...presence fills with the new character style but...in spite of fortitude for a man always on the road? (moreover, come on read the 5 powers granted by fortitude and compare them to presence!!) and this makes the brotherhood with clan gangrel crumble. gangrel wanderer more phisical oriented (protean) ravnos wanderer more mental oriented (illusions) two faces of the same coin. and it was cool. powers are totally unbalanced for me: - chermistry it’s a level 2 that with the amalgam costs as a level 3 for just a distraction. - fata morgana, the mechanics are really interesting but due to the amalgam with the same amount of xp spent a gangrel can: see in the darkness, have no weight, have claws, melt with the earth and turn to mist... =0| this same gangrel can be immune to damages, fire and sun too... but you as ravnos can charm...so nothing to be worried about, no?
Same. Ravnos was my first character in VTM. So fucking fun. The clan weakness of having a vice was perfect. I chose Avarice. I roleplay that weakness often, on top of my GM putting me in positions where I have to contend with it. It has gotten me in alot of damn trouble. It has also gotten me into some great scenarios. Chimerstry is strong as heck, for sure. But, not unbeatable (at the lower levels anyway, heh-heh). But, a clever GM (which I have, the bastard) should be able to handle and keep the pressure up. If anything, it has made my GM RAISE the difficulty on me. Not in terms of enemies' power and such, but in terms of enemies' Intelligence, their awareness and such. And it is a unique power; in these modern nights, I haven't come across any other Ravnos (I'm in Manhattan). I'm guessing, that the developers have done this, because they have heard horror stories of players being douchebags with the power, abusing the rules and restrictions, being meta minded, and giving (weak-willed) GMs a hard time. Of course, there are people out there like that. It's up to GMs to establish boundaries and expectations. I'm ranting. I was very excited to hear about Ravnos getting love. Glad they got attention; it establishes them as a still viable clan. I just, hate the hate that they have gotten, and hopefully the new powers haven't been nerfed badly. Also, I am a conspiracy theorist in game, and I contend with the idea that Zappathasura's death was a grand illusion, a top tier execution of Chimerstry at its highest form. Probably not, but I like to think so. Also also actually actually; If Zappathasura is actually gone, then when the Antideluvians awake and consume their descendants, Ravnos will remain. Ravnos will make sure that Kindred carry on, even after the rest of you pompous clans are Antideluvian poop.
I've been playing a Tzimisce in my vampire game (we used a homebrew, I think we've now settles on using the official Tzimisce but keeping the homebrew vicissitude rules we were using) And I had a fun moment recently which played well into the desire for ownership. We had a couple of witnesses that needed silencing and I didn't want to leave corpses behind and start a manhunt, so he just blood bonded both of them, now I have 2 mortal servants who really want to hate me but can't
Changes to Tzimisce are terrible. They remove all the mysticism, removed the transhumanist ideas. Dumbed them down and turned them into hoarders Replaced it with this AD&D literal interpretation of Dragon. This hasn't made them more usable. This has made them less so. I was so excited for v5 and I get this kitchy reinterpretation of my favorite clan. Its made them petty capitalists without taste. Cant wait to see a bunch of lulz so funny funcopop collecting Tzimisce.
I both love and dislike Salubri. They are cool at first when you sum them up as the vampire healer, until you realize that if you are to play one, you always have a massive target on you at all times. I would rather them be a healer that always offers some kind of faustuan bargain for their services. The bane itself is ridiculous, and in some cases, outright makes you useless in most situations. You use any discipline, and you become a beacon of tastyness for all the kindred in the next mile or so. If i were to fix them, I would make the bane an internal battle to heal others, but with some possibility of harming them as well. Perhaps you need to take something from them in order to give.
All in all I love the guide. It made Ravnos interesting enough for me to consider actually playing one, I actually like how V5 made the Tzimisce closer to the old clan Tzimisce in older editions. My main gripe is that I feel Salubri essentially got hit with a double bane....which on top of the already dangerous challenge to even be one (given the Tremere smear campaign of centuries past), seems a bit too harsh. The essentially 'eat me' vitae is fine, the third eye is fine. The third eye weeps vitae when you use *any* power is BS, and something I'm going to ignore in my own games.
Tzimisce are my favorite clan since I started played the game, I like the new perspective on the clan but I have mixed feelings with the disciplines on one hand I love the inclusion of nomination and the way they adapted Viscisitud, on the other, I'm already missing auspex
If you want to know how to pronounce Tzimitsce or Ventrue, how about you actually play VTM: Redemtion, Everyone keeps talking about Bloodlines like its the best thing ever and absolutely nobody talks about its predecessor, wich in my opinion is just as good! Despite having Clunky Combat System!
Have to disagree with you on this one. The Ravnos and Lasombra have been nerfed into oblivion, pun intended. They have been changed to over correct that people got away with power gaming them in the past if the storyteller wasn't paying attention. Now they are "you can play them if you want, you will just be weaker than everyone else".
@@VexLament and that’s one of the problems, so now if you want to play a salubri, you’re strictly stuck playing a Fury of the sabbath. It just seems like a major fail in my eyes, why even bring the clan back if the purpose wasn’t for players to utilize them as characters. V5 did more the Nagaraja and all the other clans of the dead, and these clans were in the same boat of being nearly extinct. Don’t want to sound petty but it’s a major waste.
The only thing that truely matters is how you want to play them, they're designed in a specific way with lore in mind but that's all secondary. The lore and rules in the book are there to give ideas. I don't think the Salubri have really been given all that difficult of a situation that people won't play them or they wont fit into other sects etc.
@@StrangeAdventures I get you as a storyteller and player can choose to not include these sets of rules in your games. But it’s still a waste. No castes, no unique holy abilities, were now force to help anyone with a problem, when before it was strictly helping of the weak and innocent(and only for the Warriors mind you) Again I hate to sound angry, it’s just disappointing to see that no effort was even attempted while other bloodlines were given complete makeovers and made useful
V5 started out kinda weak and it's on a steady downwards course. Protean for Tcimisce, Dominate for Malkavian it's streamlined into oblivion so fucking boring...
See me as a Ravnos and as Shaun on the WoD Charity Stream:
tinyurl.com/vamily-holiday-schedule
tiltify.com/@worldofdarkness/vamily-holiday
Will those be available on TH-cam later? Won't be able to make it on these days...
Love the Googly Third eye.
Cool!
Clan Tzimitsce's true clan bane is no one knows how to pronounce thier clan name.
It is the number one cause of clan infighting. Factions have been formed around the most common was to say the name. These factions wage never ending and extremely savage war against each other. The only thing that unites them is that all Tzimitsce hate how the Camarilla pronounces their name worst of all. This is the true reason they killed there Founder and Formed the Sabbat, everything else is a distant secondary consuren.
ZIM-ME-SEE...There you go...
Ts-ih-meesh
Clan bane is being called count chocula by other clans. Besides fiends, sadistic, etc
@@andresuzart2766 We had to call a break in a game one time because one of the new players told one of the more "intense" players to "calm the fuck down, Count Chocula".
Been nearly 17 years and that shit STILL cracks me up.
Just a quick note on Ravnos: The bane doesn't say they can't stay in a place more than a week. It says they can't stay in the same place for a night if they'd slept there at all within the last week. Basically, they have to change locations *daily* and a Ravnos seeking to remain in a city better have himself at least 7 different havens, at least a mile apart from each other, for each night of the week.
A player in my group (who is still fairly new to WoD in general) is playing Ravnos. He set up a system of having rented Storage Lockers all around the city, all on the outskirts to meet the distance requirement. It was quite brilliant.
I see the Salubri cosplay is on point.
Took me ages.
@@StrangeAdventures Really shows lol.
@@StrangeAdventures Oh btw I really love you as Shaun in Stitch of Fate. Can't wait to see more!
That googly eye had me rolling XD
That's clearly Tremere! 😁
I have never heard tzimisce pronounced the same by any two individuals.
officially it is Tze-meez-she
If someone says the name of the clan and I have no idea what it is then it is Tzimisce.
Best part of the V5:C is the Peaky Blinder Tzimisce. Coterie powers a close third
The reason I believe Josh's prenounciation of Ventrue is correct is simple - it sounds like the ponce-ist way to pronounce it, and therefore, the most Ventrue way to say it.
As for Tzimisce who fucking knows.
I don't think I've ever thanked someone for a roasting and I'm not gonna start now
You're welcome 😅
You can't say clan Tzimisce unless you have flesh crafted yourself twelve mouths
Just binged this. The fact that the new powers are all amalgams feels fitting with the new design aesthetic, but it also means that the more recent clans feel a bit more like dlc characters than part of the game itself, if that makes sense? Like it’s clear that they’re a later addition to the game. They’re still awesome, but I still got that impression. Same with the banu haqim, though flavor is what really preserves things overall to make things feel good regardless (to make clear what I mean: it’s like how each of the other main clans has a mix of the 7 disciplines, and while some amalgams clearly call out to specific clans, those amalgams aren’t tied to there identity. Hell, even premonition and dementation aren’t solely malchavian anymore. Whereas now you can clearly see entire other discipline trees are trying to be distilled down to one or two abilities... except tsimisce. They get basically a full discipline tree, just without a level 1 and with a 2 dot domination tax)
The new ghoul rules and clan merits are genuinely just awesome, as it feels like there’s more flavor in how the world interacts with itself.
Yeah I’m not too hot on mixing disciplines and I think that is unfortunately going to be Modiphus’ fingerprints left on V5 going forward. That being said, there is a massive uptick in quality of the writers clearly trying to flesh things out more while leaving things still open to add or take away at the player’s leisure and I think that’s a great sign
I didn't expect it, but Tzimitsce is the one that appeals to me the most. I love the idea of a Tzimitsce woman living in some abandoned place surrounded by homeless mortals that she sees as her property. Protecting them, feeding off them, crafting their flesh cause she can...
Hoarders: Kindred Edition
Yeah they really have a lot of potential now. You can be a public defender that drinks from your poor clients, a resturanter that puts their clients on the menu, a doctor that uses their flesh shaping to heal others and collects blood from them as payment. It’s quite nice to see and you can tell the people that wrote the companion had a bit more vision than the ones that made V5 base
😂@@lemonnomel9416
The Tzimisce were my absolute favourites in Vampire: Dark Age. I always disliked the fact that they were strictly Sabbat only in VtM, whereas *everyone* got Antitribu. It seems to be more open now, so maybe I can play one in the future. What would a Camarilla or Anarch Tzimisce look like? Maybe a bit like Duke in Stitch or Alek in Sunkissed.
I do find the idea utterly interesting. The noble beast. Inhuman in their perverted rules of conduct, thus distant, cold. Inhumane in the core of their abilities. Do they lean into that? Do they rationalise it? You would have to be detached from certain moral ideas, for just using certain of their powers and playing someone who is still clinging to their human side... As a philosophy teacher I would love to play the shit out of a Tzimisce character in the modern age.
And btw: Me being from Germany I also don't know how to pronounce the name but had different ideas altogether from what you anglophone people do. I've always pronounced it Tshi-MIS-Ke. Had the slavic sound to my ears I associated with the voivods.
Camarilla Tzimisce are those who disguised as a Toreador but with unearthly beauty instead of heavy make up. They'll kill you if you so much as suspicious about them tho. There are so many ways to play them.
That would be a completely acceptable pronunciation for a German. In American English, which isn't English English, most likely "Zi-MIT-ze" or at the least, the community of players I moved amongst were pretty consistent. I don't think this host got it wrong either, for real English, but I'm sure there's room for more than one pronunciation too. But I hear that a ton of folks who add phonemes that aren't there, and sometimes while extra syllables.
Stoker comes from Bram Stoker's Dracula.
OOOOOH DUH! I was like "Why are they shoving coal into train engines?"
@@StrangeAdventures hahahahaha 😂
The Salubri font is a close match to "The Girl With The Dragon Tattoo" font, with some morphing and notched distressing.
lol Ravnos 'keep moving and nobody explode' clan.
The Tzimisce are the " my preciousssss" clan. Love it! I can see that in them. It'll go prefectly with a character I'm creating too.
1st thing after work and seeing some Salubri love from Jersh fantastic
Hope you enjoyed it!
They NEED to expand on Vicissitude, particularly Bone Crafting, Flesh Crafting and Blood Crafting. The whole discipline deserves a book onto itself.
I've never played a Salubri or seen them in a game, so the fact there are just seven of them means they've not even been a blip in my games. But I'll say one thing for them - I'm really impressed that they've managed to maintain their number in the modern nights, despite their reputation and how much they must have a target on their heads.
there is more than seven. they changed that in v20. and made it a sabbat sect of 7. while other salubri exists.
I think that I definitely need to look at this one as a lot of the things you mentioned (merits/flaws for ghouls, clan weaknesses etc...) seem to be callbacks to the 2nd/3rd Ed rulebooks of the 90s (which was when I last had a group that played 👀). I still have them sat in my office so I can do a bit of a comparison - I think that the V:TDA will probably be the most instructive as that's where the Tzsimisce and Salubri really got fleshed out.
I can't say that I'm a fan of losing clan disciplines though, but I can see how it makes sense in the newer editions as they've moved more towards Caitiff than ever before.
Nice video analysis, the reason one of the nicknames for the Tzimisce is Stokers is cause one of if not the most popular Tzimisce is actually Dracula.
I also wanna put this out there, are you telling me that Zaphatsura, the Ravnos antediluvian, was supposedly killed and no one questioned it ? even though they're signature powers are creating illusions ? Antediluvians are godlike in their own right are more powerful then any other vampires so imagine how real the illusions created by an antediluvian would be meaning there could be a rogue antediluvian wandering the streets somewhere and everyone just presumes he/she/it is dead.
As far as I remember the Ministry also possess both Obfuscate and Presence, so - is it available for them to use amalgams of Ravnos - "Chimerstry" and "Fata Morgana"? Or amalgams are the secret and unique discipline's combinations related to specific clans?
As written anyone can take the powers. Of course your group can decide otherwise. We have the rule that you have to be taught the power from someone in clan.
@@shadearca Thank you for your answer! I also thought it was working like that!
I don't like how the disciplines are done. I liked them being separate. Also with the Tzimisce their background has changed with their discipline. The story behind it.
Yeah I think the disciplines have become oversimplified and way to mashed together. It feels like theres just a handful of common disciplines and the unique clan powers are just off shoots.
What happens when a Ravnos goes into torpor though ? Do they still burn ? 🤔
Exactly, because Zapathasura obviously pulled off going into torpor somehow so theres gotta be some kinda loopholes to it.
@@toddweese4060 Duh, apparently this new curse only came about because he died by sunlight. So it didn't even exist before that happened. I was just wondering in general if those banes are suspended in torpor.
Thanks for the review! Gonna have to make a sheet for my Ventrue’s ghoul now, just for fun!
Two videos in short order. Yes. I'm here for it. Also Tzimisce for (un)life! Already have a Tzimisce rolled up and ready to rock to replace a character that I was phasing out from my current game I'm in. (planning it since the announcement of the companion book)
Since One with the land is a Protean and Animalism Amalgam means that Gangrels have easy access to it as well. I just like the idea of a Elder Gangrel with near absolute knowledge of what happens on their turf/domain very cool.
The mustache is GLORIOUS.
I kinda like how the Tzimisce clan bane and the Ravnos clan bane are like polar opposites of each other. The Ravnos have to move around but the Tzimisce are kinda tied to one spot.
Tzimisce bane makes perfect sense for them. They are very "earthy" and "carnal" vampires. All about the physical and tangible.
I haven't played this game in over 20 years. The first character I ever built was Ravnos and my favorite became the Tzimicse. I might have to start again
I've never been so happy yet so disappointed with a supplement before...
Good job it was free!
Oh, I've been looking forward to this...
Hi all! All the clans look great! I can't decide. Also I am a total newbie when it comes to this game, and have been looking for a group but with no luck. I hope I can find a group soon.
I said it once, i will say it again - this is the best you have ever looked. You have nailed your style. NAILED it.
Thank you so much 😀
So before I start let me just say I love the way they added these clans and abilities. However, I have one complaint. Valarian is the name for the power to actually heal the body. The reason that bugs me is thats the name for the worrier cast of sulubri. They used those abilities as a weapon rather then to heal others which is what Obeah was. You could argue that its because the clan has been (to put it nicely) disbanded do to the tremere. That being said the worrier cast (according to the lore) survived by joining the sabbat and becoming the Furies. So why was an ability that was meant to harm being used for the name of there ability to heal rather then what it was meant for?
I want to play a Tzimitsce who makes money/gains influence by being a kindred/ghoul plastic surgeon.
Mechanically I don't think Viccitude goes far enough. I know the general tone is play your own way, but the instructional guide of Viccitude being limited by your protean level feels too restrictive for a power that's supposed to be advanced shape-shifting.
I think it would be best that instead of the number of changes being restricted by the level of protean; the first change should be free with each subsequent change requires a rouse check.
That way its a more a risk reward system.
what's the music in the background?
Very nice review, don't have time to read it right now so your video was perfect to get a general idea of the new material. I'm currently running a Montreal based 5e campaign loosely based on the official book (from 20 years ago), and it's got a bunch of Tzimisce, so I think this'll be very useful, waiting anxiously for the Sabbat book
Great video. And, I think the "T" is silent on the word Tzimisce. Just my 2 cents.
Hello! Do you have a Playlist with your ambiance song like the one you used in your video? To use in my vampire's sessions 😋
Just made a Ravnos Anarch, that I'm going to start playing in a game that the ST uploads to TH-cam. I play in three of her games she does that with playing three different characters.
I have never played Vampire the Masquerade and i don't know anyone who plays but I have a really cool idea for a Salubri character and I really want to play him sometime. :)
ditto! but I'm hoping to play very soon - I may just need to storytell myself because my friends haven't played either :(
I loved the designers comments, I stuck them along with the errata in my core rulebook. this thing is looking more like a scrap book by the day ;D
WHERE IS CULDONIC SORCERY??
I know I'm almost 2 years too late but I think the Stokers nickname for Clan Tzimitsce comes from the fact that Dracula is one and the book was written by Bram Stoker
The music, what is it?
i was hopeing for the salubri warriors
I don't want to fight anyone over Tzemisce.
But I will give people words for Toredor.
I really like some things in V5 (hunger instead of blood pool, tenets, etc.) but I'm against the amalgam powers... The power weren't really a problem before and gave something unique to each clans. A player character could also choose to not make the stereotype of a specific clan and maybe go back to it later on in the game. Now, powers are all very concentrated in a few disciplines that you can't have multiple times.
The almagams are very limiting also. Most almagam powers have prerequisite which for a character down a path. At higher lever, they also make the previous power almost useless. The first Chemistry almagam is you can make tiny illusion. The second allows you to make bigger illusions. The mechanics can differ but the flavor of the powers are the same. Same problem with Vicissitude, first power allows you change yourself; second power allows you to change anyone. It effectively replaces the previous one.
I don't really understand why they went this direction...
Yeah I don't understand why they feel the need to mash all the disciplines together. There's so few unique powers at this point that I could probably count them on both of my hands.
Does it exist also in printed format?
Got to say, you look tasty today man. (I just can't stop staring at the 3rd eye and laughing, guess my brain is just dead today.)
Thanks for the review, gonna go grab the book right now 👌🏼
Why did you skip the rules changes in the end of the PDF? It's small, but I think they made some big, cool changes in there.
I addressed the most interesting parts of the errata to me.
I definitely wanna play Salubri and Tzimisce lol
Ahhhhhh the old minor Clans , cool beans.
I look at Tzimisce and think back to the Bloodlines video game- "shi-MEE-see." White Wolf Wiki has two pronunciations, "tsuh-MEE-see" and "zhi-MEE-shee."
Now that THAT requirement is out of the way.
I'm not sure why they made the Banu Haqim the ones most addicted to Salubri blood, since I believe they were allies historically. Also, the Tremere are RIGHT THERE, ripe for the historical diablerie referencing.
*Does a little more Reading*
I retract my question. . .
So they truned Tzimisce from Carpathian Monsters to Scrooge McDuck?
Well if I understand correctly, Ravnos don't technically have to be nomads. They could just have two or more heavens (separated by more than one mile) in ONE city. And each night, they just have to switch between those heavens. This could be a good way to cheese their bane, right? x)
ps : Gangrel > ALL
Shack up with 6 different lovers and keep your own space for when you need alone time. Harem mini-game bloodline!
I'm disappointed with the human rules, but the rest of the book is interesting, and there is 3 clans in a free book! 😬
A mile is doable in a city, why not 3 secure havens in the city, and then rotate
Well, after previous books finally made Salubri of all three castes usable, this went back 50 steps and made them ridiculous. This tasty blood thing also comes from out of nowhere. At no point in the history of Vampire was that a thing. I feel like they are really going overboard with changing stuff, V5 was meant to be a continuation of the setting, not a rewrite. Those sneaky writers just tried to finally get us to like the newest requiem haha.
the overall of the companion it’s pretty good.
let’s say the truth: people would have preferred disciplines and not amalgams, but this is V5 so let’s be open minded:
- tzimisce have many new powers. you can call it protean but it will work, basically you miss the free level 1 new power
- salubri the new powers can work...the clan bane it’s a good idea but only a play test on the long run will tell if it’s balanced or it’s too hard
- ravnos, meh.
great clan lore revision and interesting to be played.
...presence fills with the new character style but...in spite of fortitude for a man always on the road? (moreover, come on read the 5 powers granted by fortitude and compare them to presence!!)
and this makes the brotherhood with clan gangrel crumble.
gangrel wanderer more phisical oriented (protean)
ravnos wanderer more mental oriented
(illusions)
two faces of the same coin. and it was cool.
powers are totally unbalanced for me:
- chermistry it’s a level 2 that with the amalgam costs as a level 3 for just a distraction.
- fata morgana, the mechanics are really interesting but due to the amalgam with the same amount of xp spent a gangrel can:
see in the darkness, have no weight, have claws, melt with the earth and turn to mist...
=0|
this same gangrel can be immune to damages, fire and sun too...
but you as ravnos can charm...so nothing to be worried about, no?
I completely hate everything they did to Ravnos
Same. Ravnos was my first character in VTM. So fucking fun. The clan weakness of having a vice was perfect. I chose Avarice. I roleplay that weakness often, on top of my GM putting me in positions where I have to contend with it. It has gotten me in alot of damn trouble. It has also gotten me into some great scenarios. Chimerstry is strong as heck, for sure. But, not unbeatable (at the lower levels anyway, heh-heh). But, a clever GM (which I have, the bastard) should be able to handle and keep the pressure up. If anything, it has made my GM RAISE the difficulty on me. Not in terms of enemies' power and such, but in terms of enemies' Intelligence, their awareness and such. And it is a unique power; in these modern nights, I haven't come across any other Ravnos (I'm in Manhattan).
I'm guessing, that the developers have done this, because they have heard horror stories of players being douchebags with the power, abusing the rules and restrictions, being meta minded, and giving (weak-willed) GMs a hard time. Of course, there are people out there like that. It's up to GMs to establish boundaries and expectations.
I'm ranting. I was very excited to hear about Ravnos getting love. Glad they got attention; it establishes them as a still viable clan. I just, hate the hate that they have gotten, and hopefully the new powers haven't been nerfed badly.
Also, I am a conspiracy theorist in game, and I contend with the idea that Zappathasura's death was a grand illusion, a top tier execution of Chimerstry at its highest form.
Probably not, but I like to think so.
Also also actually actually; If Zappathasura is actually gone, then when the Antideluvians awake and consume their descendants, Ravnos will remain. Ravnos will make sure that Kindred carry on, even after the rest of you pompous clans are Antideluvian poop.
I want V5 LARP to get here soon.
I think By Night Studios released an update of their larp rules earlier this year. It's not V5 but still new stuff :)
Yum Yum Salubri tasty.
Tzim, if I can go posthuman flash crafting mad scientist.
I've been playing a Tzimisce in my vampire game (we used a homebrew, I think we've now settles on using the official Tzimisce but keeping the homebrew vicissitude rules we were using) And I had a fun moment recently which played well into the desire for ownership.
We had a couple of witnesses that needed silencing and I didn't want to leave corpses behind and start a manhunt, so he just blood bonded both of them, now I have 2 mortal servants who really want to hate me but can't
Vontrue? Eh??
"zhim-EE-se"
😂
It is pronounced Tzimisce and not Tzimisce and especially not Tzimisce.
All three of those are wrong. It's Tzimisce actually.
Changes to Tzimisce are terrible. They remove all the mysticism, removed the transhumanist ideas. Dumbed them down and turned them into hoarders Replaced it with this AD&D literal interpretation of Dragon. This hasn't made them more usable. This has made them less so. I was so excited for v5 and I get this kitchy reinterpretation of my favorite clan. Its made them petty capitalists without taste. Cant wait to see a bunch of lulz so funny funcopop collecting Tzimisce.
Worse than fish malks
I both love and dislike Salubri. They are cool at first when you sum them up as the vampire healer, until you realize that if you are to play one, you always have a massive target on you at all times. I would rather them be a healer that always offers some kind of faustuan bargain for their services.
The bane itself is ridiculous, and in some cases, outright makes you useless in most situations. You use any discipline, and you become a beacon of tastyness for all the kindred in the next mile or so. If i were to fix them, I would make the bane an internal battle to heal others, but with some possibility of harming them as well. Perhaps you need to take something from them in order to give.
All in all I love the guide. It made Ravnos interesting enough for me to consider actually playing one, I actually like how V5 made the Tzimisce closer to the old clan Tzimisce in older editions. My main gripe is that I feel Salubri essentially got hit with a double bane....which on top of the already dangerous challenge to even be one (given the Tremere smear campaign of centuries past), seems a bit too harsh. The essentially 'eat me' vitae is fine, the third eye is fine. The third eye weeps vitae when you use *any* power is BS, and something I'm going to ignore in my own games.
Tzimisce are my favorite clan since I started played the game, I like the new perspective on the clan but I have mixed feelings with the disciplines on one hand I love the inclusion of nomination and the way they adapted Viscisitud, on the other, I'm already missing auspex
If you want to know how to pronounce Tzimitsce or Ventrue, how about you actually play VTM: Redemtion, Everyone keeps talking about Bloodlines like its the best thing ever and absolutely nobody talks about its predecessor, wich in my opinion is just as good! Despite having Clunky Combat System!
Have to disagree with you on this one. The Ravnos and Lasombra have been nerfed into oblivion, pun intended. They have been changed to over correct that people got away with power gaming them in the past if the storyteller wasn't paying attention. Now they are "you can play them if you want, you will just be weaker than everyone else".
Sixty ninth updoot, whoooooooooooo
Still feel like they nerf The Salubri to such a extreme that no one will want to play one :(
But I do love the rules for ghouls
They all but say explicitly they're not player characters but instead plot devices.
@@VexLament and that’s one of the problems, so now if you want to play a salubri, you’re strictly stuck playing a Fury of the sabbath. It just seems like a major fail in my eyes, why even bring the clan back if the purpose wasn’t for players to utilize them as characters. V5 did more the Nagaraja and all the other clans of the dead, and these clans were in the same boat of being nearly extinct. Don’t want to sound petty but it’s a major waste.
The only thing that truely matters is how you want to play them, they're designed in a specific way with lore in mind but that's all secondary. The lore and rules in the book are there to give ideas. I don't think the Salubri have really been given all that difficult of a situation that people won't play them or they wont fit into other sects etc.
@@StrangeAdventures I get you as a storyteller and player can choose to not include these sets of rules in your games. But it’s still a waste. No castes, no unique holy abilities, were now force to help anyone with a problem, when before it was strictly helping of the weak and innocent(and only for the Warriors mind you)
Again I hate to sound angry, it’s just disappointing to see that no effort was even attempted while other bloodlines were given complete makeovers and made useful
Don't look now but there is a googly eye stuck to your forehead.
Shhhhhh you'll blow my cover! NO TREMERE HERE JUST A FRIENDLY LOCAL SALUBRI
Ravnos? No thanks - you do you and dont go up like a match
V5 started out kinda weak and it's on a steady downwards course. Protean for Tcimisce, Dominate for Malkavian it's streamlined into oblivion so fucking boring...
You have something on your forehead.